Government

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.5.

This article is for the PC version of Stellaris only.
Government interface

Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Civics.

Authority

The authority determines how power is transferred in the government. For all authority types, except hive-minded, policies such as voting rights and leadership affect who can get elected.

Type Effects Description & Notes
Auth democratic.png Democratic
  • Democratic Elections.
  • Ruler term is 10 years.
  • Re-election allowed
  • Rulers have Mandates.
Democratic governments have regular elections where all citizens can vote on who should represent them.
Auth oligarchic.png Oligarchic
  • Oligarchic Elections.
  • Ruler term is 40 years, with a variance of +/- 10 years
  • Can trigger Emergency Elections for 250 Influence.png Influence
  • Rulers have Agendas.
Oligarchic governments are ruled by a small group of individuals that hold all political power.
Auth dictatorial.png Dictatorial
  • Oligarchic Elections.
  • Ruler term is until death.
  • Rulers have Agendas.
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
Auth imperial.png Imperial
  • No elections.
  • Succession is guaranteed by the heir.
  • Rulers have Agendas.
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
Auth hive mind.png Hive Mind
  • Requires Utopia DLC
  • No Heir
  • No Election
  • No Factions
  • Ruler is immortal
Hive minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body.
  • Requires the Hive-minded.png ethos.
Auth hive mind.png Machine Consciousness
  • No Heir
  • No Elections
  • Requires country type = AI Empire

Mandates

Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives between 80 and 175 Influence.png Influence but there is no penalty if a mandate is not fulfilled. It is unclear if the "Pop has trait" checks look for the Candidates Species, the Primary Species or any species in the Empire. As of 1.5 the Ethics needs to be checked on the Empire.

These are the mandates a ruler can have, their vote weights and requirements:

Orbital Research Mandate

Build 4 research stations. Stations scrapped manually after start of the mandate will be deducted, but stations destroyed in space combat will not. Fullfilled instantly on reaching the nessesary number.

Requires: Space Construction Technology

Weight:

  • Base 20
  • +20 if Egaltiarian
  • +40 if Fanatic Egalitarian
  • +20 if Pop is Intelligent
  • +20 if Pop has any Natural X traits
  • +20 if any reserach income is below 16

Miner Mandate

Build 4 mining stations. Stations scrapped manually after start of the mandate will be deducted, but stations destroyed in space combat will not. Fullfilled instantly on reaching the nessesary number.

Requiers: Space Construction Technology

Weight:

  • Base 20
  • +20 if Materialist
  • +40 if Fanatic Materialist
  • +20 if Pop is industrious
  • +20 if Pop is Strong (not including very Strong)
  • +20 if Mineral Income is less then 20
  • +20 if Mineral Storage is less then 400
  • +10 "Similar Ethic". (I am incapable of undersanding the requirments. Something about Ethics being close but not quite at a certain level?


Peacemaker Mandate

Be at peace with everyone before Term ends.

Requirements: Must be at war AND be the war Leader.

Weight:

  • Base 20
  • +20 Pacifist
  • +40 Fanatic Pacifist
  • +10 not in Federation
  • +30 not in Federation (Different comment, but same checks)
  • +20 Xenophile
  • +40 Fanatic Xenophile
  • -20 Militarist
  • -40 Fanatic Militarist

Shipwright Mandate

Use at least 3/4 of Empries Naval capacity at end of term.

Requirements: None

  • Base 10
  • +10 Militarist
  • +20 Fanatic Militarist
  • +15 if using less then 30% of Naval Capacity
  • times 2.1 if more then one Communication


Xenopurger Mandate

Purge all aliens on a Planet

Requiremetns: Having Xeno Pops. Checks on End of Mandate

Weight:

  • Base 20
  • +10 Militarist
  • +20 Fanatic Militarist
  • +30 Xenophobe
  • +40 Fanatic Xenophobe.
  • +30 if any Xeno has Repugnant Trait

Agendas

Oligarchic, Dictatorial and Imperial rulers have agendas. They bring an empire-wide bonus while the ruler is in power.

Agenda Empire Bonus
Defensive Focus
  • -15% military station build cost
  • +25% military station damage
  • +25% military station HP
Naval Focus
  • -10% spaceport build cost
  • -0.5% Mod ship upkeep mult.png ship upkeep
  • +20% spaceport build speed
Industrial Focus
  • +10% Minerals.png empire mineral production
Science Focus
  • +10% Mod country all tech research speed.png research speed
Financial Focus
  • +10% Energy Credits.png empire energy production
Welfare Focus
  • -10% Mod pop growth req.png growth time
  • +5% Mod pop happiness.png happiness
Expansionist Overtures
  • +10% Food.png food
  • +10% Trust growth trust growth
National Purity
  • -10% Mod planet migration xeno pull.png alien migration attraction
  • +10% Influence.png influence
Public Debates
  • +20% Mod pop government ethic attraction.png
Import-Export
  • +10% Food.png food
  • +10% Mod country trade attractiveness.png trade attractiveness
Native Privilege
  • +10% Xenophobe etho attractiveness
  • -10% Unrest.png unrest
Skill Development
  • +10% leader experience gain
Slave optimization
  • +10% slave production output
Selective Nostalgia
  • +10% Unity.png unity
Xeno Outreach
  • +10% Xenophile etho attractiveness
  • -10% tradition cost per alien species

Election type

Elections come in two kinds: Democratic and Oligrachic. The Election Cycle last 3 months. The current ruler will stay in office, until the replacement is decided (if applicable).

  • Democratic Elections have a candidate pool close to a dozen, including at least all Faction Leaders. If not enough leaders are active, Leader Pool members are included. The one with the most support will likely win. For 50 Influence.png Influence each time, support can be added to one candidate, greatly increasing his/her vote share for this and future elections. There is some uncertainty in the voting results over projections, however.
  • Oligarchic Elections have a candidate pool of 4. For 200 Influence.png Influence one of the candidates can be choosen instantly. Otherwise a random Leader will be choosen Ruler once the Election Cycle ends.

Civics

Empires can have a maximum of 2 civics at start. Researching the Tech galactic administration.png Galactic Administration technology unlocks a third civic slot that will be empty. The set of Civics may be replaced for a cost of 250 Influence.png Influence; they then cannot be changed again for 20 years. If at any point a civic's requirements are no longer met - such as a change in empire ethics - it will become "dormant" and provide no bonus until replaced or the requirements are met again.

List of Civics

Some Civics require one of a set of Authority options, all of a set of Ethics requirements, and/or are mutually exclusive with other Civics. Unless stated otherwise, ethic requirements include their fanatic options. None of these civics can be used by Hive Minds, which have their own set of exclusive civics listed below.

Civic Effects Authority Requirements Ethic Requirements Description
Civic police state.png Police State −20 Unrest.png Unrest NOT Fanatic Egalitarian.png Fanatic Egalitarian To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.
Civic environmentalist.png Environmentalist −20% Consumer goods cost This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.
Civic cutthroat politics.png Cutthroat Politics +1 Influence.png Monthly influence The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.
Civic mining guilds.png Mining Guilds +10% Minerals.png Empire minerals production Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.
Civic efficient bureaucracy.png Efficient Bureaucracy +2 Mod country admin cap add.png Core sector systems This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.
Civic functional architecture.png Functional Architecture −15% Mod planet building cost mult.png Building cost This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material.
Civic imperial cult.png Imperial Cult −33% Mod country edict influence cost.png Edict cost Imperial Imperial Authoritarian.png Authoritarian
Spiritualist.png Spiritualist
This society has a dominant state religion where the ruler is worshipped as a living deity.
Civic beacon of liberty.png Beacon of Liberty +15% Unity.png Monthly unity Egalitarian.png Egalitarian
NOT Xenophobe.png Xenophobe
This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.
Civic exalted priesthood.png Exalted Priesthood +20% Mod pop government ethic attraction.png Governing ethics attraction Auth oligarchic.png Oligarchic Spiritualist.png Spiritualist To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.
Civic philosopher king.png Philosopher King +2 Ruler skill levels Imperial Imperial
Auth dictatorial.png Dictatorial
It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.
Civic meritocracy.png Meritocracy +1 Leader skill levels.png Leader skill levels
+1 (unrecognized string “leader pool size” for Template:Icon) Leader pool size
Auth democratic.png Democratic
Auth oligarchic.png Oligarchic
An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.
Civic citizen service.png Citizen Service +15% Mod fleet size add.png Naval capacity Auth democratic.png Democratic
Auth oligarchic.png Oligarchic
Militarist.png Militarist
NOT Fanatic Xenophile.png Fanatic Xenophile
Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.
Civic technocracy.png Technocracy +1 Mod num tech alternatives add.png Research alternatives Materialist.png Materialist To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.
Civic idealistic foundation.png Idealistic Foundation +5% Mod pop happiness.png Citizen pop happiness Egalitarian.png Egalitarian This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.
Civic slaver guilds.png Slaver Guilds +10% Slave food output.png Slave food output
+10% Slave mineral output.png Slave mineral output
Authoritarian.png Authoritarian Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.
Civic inwards perfection.png Inwards Perfection +30% Unity.png Monthly unity
+5% Mod pop happiness.png Citizen pop happiness
Pacifist.png Pacifist
Xenophobe.png Xenophobe
This calm and pacific society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.
Civic warrior culture.png Warrior Culture +20% Mod army damage mult.png Army damage
−20% Mod army upkeep mult.png Army upkeep
Militarist.png Militarist This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.
Civic distinguished admiralty.png Distinguished Admiralty +8% Attack Speed Attack speed Militarist.png Militarist The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.
Civic free haven.png Free Haven +50% Migration attraction Xenophile.png Xenophile This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.
Civic corporate dominion.png Corporate Dominion +10% Energy Credits.png Empire energy generation Auth oligarchic.png Oligarchic Egalitarian.png Egalitarian This society is dominated by a megacorporation that has completely supplanted the role of the state.
Civic agrarian idyll.png Agrarian Idyll +1 Unity.png Unity production for farms Pacifist.png Pacifist
NOT Authoritarian.png Authoritarian
A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.
Civic shadow council.png Shadow Council −50% Election influence cost Auth democratic.png Democratic
Auth oligarchic.png Oligarchic
Auth dictatorial.png Dictatorial
Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?
Civic parliamentary system.png Parliamentary System +50% Faction influence gain Auth democratic.png Democratic The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.
Civic nationalistic zeal.png Nationalistic Zeal +10% Border range
+1 Maximum rivals
Militarist.png Militarist A strong sense of nationalistic pride permeates all layers of this society.
Civic aristocratic elite.png Aristocratic Elite −50% Mod leader influence cost.png Governor recruitment cost
+4 Empire leader capacity.png Empire leader capacity
Auth oligarchic.png Oligarchic
Imperial Imperial
This society has an entrenched nobility that occupies the upper echelons of society.

Utopia Civics

Just like the Hive Mind civics, these civics are only available with the Utopia DLC.

Civic Effects Etho Requirements Civic Incompatibility Description
Civic syncretic evolution.png Syncretic Evolution Start with 4 pops of another, subservient species
Cannot be added or removed after the start of the game
Civic mechanists.png Mechanist
Civic fanatic purifiers.png Fanatic Purifiers
A second species forms an integral part of this society. They are big, strong and most of them have the intelligence of a particularly dim-witted child. Ancient wars have culled their species of their most aggressive tendencies, leaving them quite servile.
Civic mechanists.png Mechanist Start the game with 4 robotic pops and the Robotics technology
Cannot be added or removed after the start of the game
Materialist.png Materialist Civic syncretic evolution.png Syncretic Evolution This society has been preoccupied with the idea of metallic automatons since the early Steam Age. Although many said it could not be done, the first true robots left the assembly lines long before even rudimentary space flight was achieved.
Civic fanatic purifiers.png Fanatic Purifiers
  • Cannot engage in Diplomacy with other species
  • Xeno pops will always be purged (and have no effect on Unity.png Unity cost)
  • Gain Unity.png Unity from purging Xeno pops
  • May use Armageddon bombardment stance
  • +33% Attack Speed Attack speed
  • +33% Mod army damage mult.png Army damage
Fanatic Xenophobe.png Fanatic Xenophobe
Militarist.png Militarist
Civic syncretic evolution.png Syncretic Evolution This society appears hellbent on scouring the galaxy of all sentient life. Come what may, they will suffer no xeno to live.

Hive Mind Civics

Hive Minds are restricted to a smaller list of civics. There are no requirements for these civics other than the obvious requirement to be a Hive Mind.

Civic Effects Description
Civic ascetic.png Ascetic -20% consumer goods cost The Hive Mind cares little for material comforts.
Civic divided attention.png Divided Attention +2 core sector systems The Hive Mind can divide its attention for maximum efficiency without losing sight of the bigger picture.
Civic natural neural network.png Natural Neural Network +5% Mod country all tech research speed.png research speed The gray matter of clustered drones provides unparalleled parallelism, accelerating the Hive Mind's exploration of the sciences.
Civic one mind.png One Mind +15% monthly Unity.png Unity The Hive Mind takes care to not let its drones diverge.
Civic pooled knowledge.png Pooled Knowledge
  • +1 leader skill levels
  • +1 leader pool size
The Hive Mind's autonomous drones frequently share knowledge through direct links, bypassing the Hive Mind's slower registry processes.
Civic strength of legions.png Strength of Legions +20% army damage When you do not have the educate the mind, the building of muscle becomes that much easier.
Civic subspace ephapse.png Subspace Ephapse +15% naval capacity The Hive Mind's cognitive processes exist partially in subspace, reducing the impact of time and space on the actuation of its drones.
Civic subsumed will.png Subsumed Will +1 monthly Influence.png Influence The Hive Mind has sharpened its focus and is very capable of propagating its will even through the most autonomous of drones.

Non-player civics

Civic Effects Requirements
Civic agrarian idyll.png Lethargic Leadership Unable to construct new ships Sleeping Fallen Empire
Civic agrarian idyll.png Empire In Decline Unable to conquer or colonize planets Sleeping Fallen Empire
Civic agrarian idyll.png Revanchist Fervor +1 Influence.png Monthly influence Awakened Fallen Empire
Civic agrarian idyll.png Ancient Caches of Technology +50% Energy Credits.png Empire energy generation
+50% Minerals.png Empire mineral production
Awakened Fallen Empire
Civic agrarian idyll.png Secret of Fire Stone and bronze age primitives
Civic agrarian idyll.png The Wheel Stone and bronze age primitives
Civic agrarian idyll.png Landed Nobility pre-Steam Age primitives
Civic agrarian idyll.png Flat World Theory pre-Steam Age primitives
Civic agrarian idyll.png Increasing Urbanization post-Steam Age primitives
Civic agrarian idyll.png Atmospheric Pollution post-Steam Age primitives
Civic agrarian idyll.png Ancient Preservers Curator enclaves
Civic agrarian idyll.png Trading Conglomerate Trader enclaves
Civic agrarian idyll.png Artist Collective Artist enclaves
Civic agrarian idyll.png Military Order Sentinels
Civic agrarian idyll.png Machine Consciousness -50% army unkeep
-50% ship unkeep
-30% ship cost
-50% ship upgrade cost
-20% building cost
+30% research speed
AI Rebellion

Government Type

Function and selection

Aside from defining things liker Ruler Titles, they also define which Leader classes will have a increased weight to be drawn during Oligarchic Elections. The rules are not disimilar from a AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.

For example: Holy Tribunal (Oligarchinc, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).

Government Groups

A few Governments are grouped together, usually based on a shared Ethics. [1] However certain civics might give another Government more weight, picking a type outside of said group. This conforms roughly to the pre-1.5 Governments.

The groups are:

  • Generic Governments: Despotic Empire, Constitutional Dictatorship, Plutocratic Oligarchy, Representative Democracy
  • Spiritualist Governments: Theocratic Monarchy, Theocratic Dictatorship, Theocratic Oligarchy, Theocratic Republic, Divine Empire, Holy Tribunal
  • Militarist Governments: Star Empire, Military Dictatorship, Military Junta, Military Comissariat, Martial Empire, Martial Dictatorship, War Council, Assembly of Clans, Citizen Stratocracy, Citizen Republic
  • Pacifist Governments: Irenic Monarchy, Irenic Dictatorship, Irenic Bureaucracy, Moral Democracy, Celestial Empire
  • Materialsit Governments: Despotic Hegemony, Totalitarian Regime, Executive Commitee, Direct Democracy, Illuminated Autocracy, Technocratic Dictatorship, Science Directorate, Rational Consensus.

List of governments

Government Type Prerequisite Authority Prerequisite Ethos Prerequisite Civic Election Candidates Ruler Name Weight & Modifiers Description
Despotic Empire Imperial Imperial Heir Emperor/Empress 1 This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
Constitutional Dictatorship Auth dictatorial.png Dictatorial Any Executor 1 This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
Plutocratic Oligarchy Auth oligarchic.png Oligarchic Any High Commissioner 1 This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
Representative Democracy Auth democratic.png Democratic Any President 1 This government is a representative democracy, where citizens vote on officials who are elected to represent them.
Theocratic Monarchy Imperial Imperial Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist Heir Archprophet/Archprophetess 5 (x2 if fanatic) This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
Theocratic Dictatorship Auth dictatorial.png Dictatorial Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist Governors Patriarch/Matriarch 5 (x2 if fanatic) This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
Theocratic Oligarchy Auth oligarchic.png Oligarchic Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist Governors Chief Precentor 5 (x2 if fanatic) This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
Theocratic Republic Auth democratic.png Democratic Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist Governors Revered Elder 5 (x2 if fanatic) This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
Divine Empire Imperial Imperial Spiritualist.png Spiritualist
Authoritarian.png Authoritarian
Civic imperial cult.png Imperial Cult Heir God-Emperor/God-Empress 1000 This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
Holy Tribunal Auth oligarchic.png Oligarchic Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist Civic exalted priesthood.png Exalted Priesthood Governors High Inquisitor 1000 This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
Star Empire Imperial Imperial Militarist.png Militarist or Fanatic Militarist.png Fanatic Militarist Heir Emperor/Empress 5 (x2 if fanatic) This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
Military Dictatorship Auth dictatorial.png Dictatorial Militarist.png Militarist or Fanatic Militarist.png Fanatic Militarist Admirals and Generals Grand Marshall 5 (x2 if fanatic) This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
Military Junta Auth oligarchic.png Oligarchic Militarist.png Militarist or Fanatic Militarist.png Fanatic Militarist Admirals and Generals Archon 5 (x2 if fanatic) This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
Military Commissariat Auth democratic.png Democratic Militarist.png Militarist or Fanatic Militarist.png Fanatic Militarist Admirals, Generals and Governors Commissary-General 5 (x2 if fanatic) This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
Martial Empire Imperial Imperial Civic warrior culture.png Warrior Culture Heir Emperor/Empress 800 This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
Martial Dictatorship Auth dictatorial.png Dictatorial Civic warrior culture.png Warrior Culture Admirals and Generals Imperator/Imperatrix 800 This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
War Council Auth oligarchic.png Oligarchic Civic warrior culture.png Warrior Culture Admirals and Generals Warlord 800 This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
Assembly of Clans Auth democratic.png Democratic Civic warrior culture.png Warrior Culture Admirals and Generals Clan Speaker 800 This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
Citizen Stratocracy Auth oligarchic.png Oligarchic Civic citizen service.png Citizen Service Admirals and Generals Strategos 900 This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
Citizen Republic Auth democratic.png Democratic Civic citizen service.png Citizen Service Admirals, Generals and Governors Consul 900 This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
Irenic Monarchy Imperial Imperial Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic Pacifist Heir King/Queen 5 (x2 if fanatic) This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
Irenic Dictatorship Auth dictatorial.png Dictatorial Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic Pacifist Scientists and Governors Serene Protector 5 (x2 if fanatic) This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
Irenic Bureaucracy Auth oligarchic.png Oligarchic Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic Pacifist Scientists and Governors Coordinator 5 (x2 if fanatic) This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
Moral Democracy Auth democratic.png Democratic Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic Pacifist Scientists and Governors Prime Minister 5 (x2 if fanatic) This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
Celestial Empire Imperial Imperial Spiritualist.png Spiritualist
Pacifist.png Pacifist
Xenophobe.png Xenophobe
Civic inwards perfection.png Inwards Perfection Heir Celestial Emperor/Celestial Empress 1000 This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
Despotic Hegemony Imperial Imperial Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist Heir Overlord 5 (x2 if fanatic) This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
Totalitarian Regime Auth dictatorial.png Dictatorial Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist Any Primarch 5 (x2 if fanatic) This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
Executive Committee Auth oligarchic.png Oligarchic Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist Any Chairman/Chairwoman 5 (x2 if fanatic) This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
Direct Democracy Auth democratic.png Democratic Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist Any Chancellor 5 (x2 if fanatic) This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
Illuminated Autocracy Imperial Imperial Civic technocracy.png Technocracy Heir Primus 900 This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
Technocratic Dictatorship Auth dictatorial.png Dictatorial Civic technocracy.png Technocracy Scientists Overseer 900 This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
Science Directorate Auth oligarchic.png Oligarchic Civic technocracy.png Technocracy Scientists Director-General 900 This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
Rational Consensus Auth democratic.png Democratic Civic technocracy.png Technocracy Scientists First Speaker 900 The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
Blood Court Imperial Imperial Civic fanatic purifiers.png Fanatic Purifiers Heir High Executioner 2000 This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
Purity Order Auth dictatorial.png Dictatorial Civic fanatic purifiers.png Fanatic Purifiers Any Lord-Purifier/Lady-Purifier 2000 This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
Purification Committee Auth oligarchic.png Oligarchic Civic fanatic purifiers.png Fanatic Purifiers Any Grand Arbiter 2000 This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
Purity Assembly Auth democratic.png Democratic Civic fanatic purifiers.png Fanatic Purifiers Any Prime Justiciar 2000 This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
Megacorporation Auth oligarchic.png Oligarchic Egalitarian.png Egalitarian Civic corporate dominion.png Corporate Dominion Governors Chier Executive Officer 700 This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
Enlightened Monarchy Imperial Imperial Civic philosopher king.png Philosopher King Heir High King/High Queen 800 This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
Enlightened Dictatorship Auth dictatorial.png Dictatorial Civic philosopher king.png Philosopher King Any Lord Protector/Lady Protector 800 This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling dictator.
Collective Consciousness Auth hive mind.png Hive Mind Hive-minded.png Hive-Minded Immortal Ruler Hive Mind 100000 This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.

Non-player governments

Government Type Prerequisite Civic Ruler Name Description
Stagnant Ascendancy Lethargic Leadership and Empire In Decline Emperor/Empress A stagnant form of government based on ancient traditions and long-forgotten principles.
Awaken Ascendancy Revenchist Fervor and Ancient Caches of Technology Emperor/Empress A formely stagnant empire that has risen from its slumber and set out to reclaim their heritage.
Tribal Society Secret of Fire and The Wheel King/Queen A society that lacks any organized government, its people instead being organized into primitive tribes and clans.
Feudal Realms Landed Nobility and Flat World Theory King/Queen A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.
Fragmented Nation States Increasing Urbanization and Atmospheric Pollution Secretary A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.
Curator Enclave Ancient Preservers High Curator An ancient scholarly order dedicated towards the preservation of knowledge and technology.
Trader Enclave Trading Conglomerate High Trader An interstellar conglomerate of merchants dedicated towards the pursuit of profit.
Artist Enclave Artist Collective High Artist An interstellar union of artists unified in their wish to create art higher than any other.
Military Order (Sentinels) Military order Grand Master A weird but apparently highly effective militaristic government type.
Machine Consciousness Machine Consciousness Core Directive An utterly alien and bizarre system of government employed by machine civilizations.

References

  1. They can be found in Stellaris\common\scripted_triggers\00_scripted_triggers.txt
Game concepts