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Government

From Stellaris Wiki
Revision as of 15:20, 27 June 2020 by 2a02:8084:26e2:ee80:4eb:5582:a6e8:c4d2 (talk) (Fixed typo in "practices")
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Version

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Please help with verifying or updating older sections of this article. At least some were last verified for version 2.7.

This article is for the PC version of Stellaris only.

Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Civics. The government can be reformed once every 20 years for 250 Influence.png influence.

Authority

An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, policies such as voting rights and leadership affect who can get elected.

Type Election Ruler term Changeable Effects Requirements Description
Auth democratic.png Democratic Auth democratic.png Democratic 10 years Yes.png
  • Mandate Rulers have mandates
  • Election vote share.png Re-election
  • Mod country edict influence cost.png -20% Edict Cost
  • No.pngAuthoritarian.png Authoritarian
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Democratic governments have regular elections where all citizens can vote on who should represent them.
Auth oligarchic.png Oligarchic Auth oligarchic.png Oligarchic 20 years Yes.png
  • Agenda Rulers have agendas
  • Election vote share.png Emergency elections (at Influence.png 250 Influence)
  • Mod country edict influence cost.png -20% Edict Cost
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Oligarchic governments are ruled by a small group of individuals that hold all political power.
Auth dictatorial.png Dictatorial Auth oligarchic.png Oligarchic Life Yes.png
  • Agenda Rulers have agendas
  • Edict capacity.png +1 Edict Capacity
  • No.pngEgalitarian.png Egalitarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
Imperial Imperial Imperial Hereditary Life Yes.png
  • Agenda Rulers have agendas
  • Edict capacity.png +1 Edict Capacity
  • No.pngEgalitarian.png Egalitarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
Auth hive mind.png Hive Mind No.png Permanent No.png
  • Mod pop growth req.png +25% Pop Growth speed
  • Mod empire size penalty mult.png -25% Empire Sprawl Penalty
  • Hive-minded.png Pops have the Hive-Minded trait
  • Utopia.png Utopia DLC
  • Gestalt consciousness.png Gestalt Consciousness
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
Auth machine intelligence.png Machine Intelligence No.png Permanent No.png
  • Pop.png +1 Extra Pops on new Colonies
  • Minerals.png +10% Mining Station Output
  • Mod empire size penalty mult.png +100% Empire Sprawl Penalty
  • Mod pop growth req.png -50% Biological Pop Growth speed final
  • Alien AI.png Species group must be Machine
  • Synthetic Dawn.png Synthetic Dawn DLC
  • Gestalt consciousness.png Gestalt Consciousness
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.

A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.
Auth corporate.png Corporate Auth oligarchic.png Oligarchic 20 years Yes.png
  • Agenda Rulers have agendas
  • Election vote share.png Emergency elections (at Influence.png 250 Influence)
  • Mod country admin cap add.png +20 Administrative Capacity
  • Mod empire size penalty mult.png +50% Empire Sprawl Penalty
  • Diplomatic stance mercantile.png Can use the Mercantile Diplomatic Stance
  • Yes.png Can build Branch Offices
  • MegaCorp.png MegaCorp DLC
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state.

Mandates

Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives 6 months' worth of Unity.png Unity, between 50 and 1000.

There are no penalties for failing to complete a mandate. Though in-game text says that the current ruler will have a lessened chance at re-election, this is actually not implemented.

Mandate Objective Requirements
Orbital Researcher Build 4 Research Stations None
Off-World Miner Build 4 Mining Stations None
Energy Economics Increase Monthly Energy to at least +20 Energy Credits.png Monthly Energy below +20
Minerals Refining Increase Monthly Minerals to at least +30 Minerals.png Monthly Minerals below +30
Food Growth Increase Monthly Food to at least +15 Food.png Monthly Food below +15
Trait lithoid.png Empire has Pops without the Lithoid trait
Alloy Metallurgy Increase Monthly Alloys to at least +12 Alloys.png Monthly Alloys below +12
Consumer Goods Production Increase Monthly Consumer Goods to at least +6 Consumer goods.png Monthly Consumer Goods below +6
Urbanizer Build 2 City Districts Mod planet max districts add.png World with at least 2 free District slots
Energy Infrastructure Build 2 Generator Districts Mod planet max districts add.png World with at least 2 free Generator District slots
Planetside Mining Build 2 Mining Districts Mod planet max districts add.png World with at least 2 free Mining District slots
Aggressive Agriculture Build 2 Agriculture Districts Mod planet max districts add.png World with at least 2 free Agriculture District slots
Trait lithoid.png Empire has Pops without the Lithoid trait

Agendas

Oligarchic, Dictatorial, Imperial and Corporate rulers have agendas. They bring an empire-wide bonus while the ruler is in power.

Unlike Mandates, once a leader's Agenda is determined (usually because of becoming a candidate), the leader will keep their current Agenda for their lifetime and will never shift to another.

Agenda Empire Bonus Weight factors
Develop Industry
  • Pop resource minerals mult.png +10% Minerals from Jobs
Secure the Borders
  • Mod ship speed mult.png −15% Defense Platform Build Cost
  • Damage +25% Defense Platform Damage
  • Health +25% Defense Platform HP
  • x1.5 Militarist.png Militarist
  • x2 Fanatic Militarist.png Fanatic Militarist
  • x1.5 Admiral.png Ruler was an Admiral
  • x2 General.png Ruler was a General
Fleet Expansion
  • Mod country spaceport cost mult.png −10% Starbase Shipyard Build Cost
  • Mod ship upkeep mult.png −5% Ship Upkeep
  • Speed +20% Starbase Build Speed
  • x1.5 Militarist.png Militarist
  • x2 Fanatic Militarist.png Fanatic Militarist
  • x1.5 Admiral.png Ruler was an Admiral
Scientific Leap
  • Mod country all tech research speed.png +10% Research Speed
  • x1.5 Materialist.png Materialist
  • x2 Fanatic Materialist.png Fanatic Materialist
  • x1.5 Scientist.png Ruler was a Scientist
Grow Economy
  • Pop resource energy mult.png +10% Energy from Jobs
  • x1.5 Governor.png Ruler was a Governor
A New Generation
  • Mod pop growth req.png +10% Growth Speed
  • Mod pop happiness.png +5% Happiness
  • x1.5 Pacifist.png Pacifist
  • x2 Fanatic Pacifist.png Fanatic Pacifist
Expansionist Overtures
  • Influence.png −10% Claim Influence Cost
  • x2 Faction icons imperialists.png Imperialist faction founded
  • x1.5 Fanatic Militarist.png Fanatic Militarist
National Purity
  • Xenophobe.png +20% Xenophobe ethic attractiveness
  • Influence.png +10% Monthly Influence
  • x2 Faction icons isolationists.png Isolationist faction founded
  • x1.5 Fanatic Xenophobe.png Fanatic Xenophobe
  • x0 Xenophile.pngFanatic Xenophile.png Xenophile
Public Debates
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
  • x2 Faction icons progressives.png Progressive faction founded
  • x0 Before midgame
Import / Export
  • Trade value.png +5% Trade Value
  • Cost −5% Market Fee
  • x2 Faction icons prosperity.png Prosperity faction founded
  • x1.5 Fanatic Pacifist.png Fanatic Pacifist
Native Privilege
  • Xenophobe.png +20% Xenophobe ethic attractiveness
  • Mod pop happiness.png +5% Happiness
  • x2 Faction icons supremacists.png Supremacist faction founded
  • x1.5 Pacifist.pngFanatic Pacifist.png Pacifist
  • x1.5 Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0 Xenophile.pngFanatic Xenophile.png Xenophile
Skill Development
  • Mod leader species exp gain.png +25% Leader Experience Gain
  • x2 Faction icons technologists.png Technologist faction founded
  • x1.5 Fanatic Materialist.png Fanatic Materialist
Slave Optimizations
  • Mod pop slavery tolerance.png +10% Slave Output
  • x2 Faction icons totalitarians.png Totalitarian faction founded
  • x1.5 Fanatic Authoritarian.png Fanatic Authoritarian
  • x0 Menu icon policies.png Prohibited Slavery policy
Selective Nostalgia
  • Unity.png +10% Unity from Jobs
  • x2 Faction icons traditionalists.png Traditionalist faction founded
  • x1.5 Fanatic Spiritualist.png Fanatic Spiritualist
Xeno Outreach
  • Xenophile.png +10% Xenophile Ethics Attraction
  • x2 Faction icons xenoists.png Xenoist faction founded
  • x1.5 Xenophile.pngFanatic Xenophile.png Xenophile
  • x0.5 Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0 Less than 3 contacts

Elections

Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by -75% by the Civic shadow council.png Shadow Council civic.

  • Democratic elections have a candidate pool close to a dozen, including at least the current ruler and all Faction Leaders. If not enough leaders are active, Leader Pool members are included. For 50 Influence.png Influence each time, support can be added to one candidate, slightly increasing their vote share for the current election. The same leader can be supported multiple times to ensure the outcome. This support is reset when the election ends.
  • Oligarchic elections have a candidate pool of 4 recruited leaders, with at least the current ruler. For 200 Influence.png Influence, one of the candidates can be chosen instantly. Otherwise, a random Leader will be chosen Ruler once the election cycle ends or the player chooses to abstain.

Government Type

Aside from naming the default Ruler Titles and deciding the first AI message when establishing communications, government types also define which Leader classes will have an increased weight to be drawn during Oligarchic Elections. The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.

For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).

Government Type Authority Ethics and Civics Election candidates Ruler Name Heir Name Weight & Modifiers Description
Representative Democracy Auth democratic.png Any President Base: 1 This government is a representative democracy, where citizens vote on officials who are elected to represent them.
Plutocratic Oligarchy Auth oligarchic.png Any High Commissioner Base: 1 This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
Constitutional Dictatorship Auth dictatorial.png Any Executor Base: 1 This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
Despotic Empire Imperial Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 1 This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
Elective Monarchy Auth dictatorial.png Civic philosopher king.png Philosopher King Any High King
High Queen
Base: 800 This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
Enlightened Monarchy Imperial Civic philosopher king.png Philosopher King Heir High King
High Queen
Crown Prince
Crown Princess
Base: 800 This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
Feudal Empire Imperial Civic feudal realm.png Feudal Society Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 700 This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
Communal Parity Auth democratic.png Civic shared burdens.png Shared Burdens Any Presiding Speaker Base: 10000 This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.
Theocratic Republic Auth democratic.png Spiritualist.pngFanatic Spiritualist.png Spiritualist Any Revered Elder Base: 5 This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
Theocratic Oligarchy Auth oligarchic.png Spiritualist.pngFanatic Spiritualist.png Spiritualist Governors Chief Precentor Base: 5 This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
Theocratic Dictatorship Auth dictatorial.png Spiritualist.pngFanatic Spiritualist.png Spiritualist Governors Patriarch
Matriarch
Base: 5 This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
Theocratic Monarchy Imperial Spiritualist.pngFanatic Spiritualist.png Spiritualist Heir Archprophet
Archprophetess
High Priest
High Priestess
Base: 5 This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
Divine Empire Imperial Civic imperial cult.png Imperial Cult Heir God-Emperor
God-Empress
Saint Base: 1000 This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
Celestial Empire Imperial Civic inwards perfection.png Inward Perfection
Spiritualist.png Spiritualist
Heir Celestial Emperor
Celestial Empress
Crown Prince
Crown Princess
Base: 1000 This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
Holy Tribunal Auth oligarchic.png Civic exalted priesthood.png Exalted Priesthood Governors High Inquisitor Base: 1000 This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
Military Commissariat Auth democratic.png Militarist.pngFanatic Militarist.png Militarist Admirals, Generals and Governors Commissary-General

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
Military Junta Auth oligarchic.png Militarist.pngFanatic Militarist.png Militarist Admirals and Generals Archon

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
Military Dictatorship Auth dictatorial.png Militarist.pngFanatic Militarist.png Militarist Admirals and Generals Grand Marshal

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
Star Empire Imperial Militarist.pngFanatic Militarist.png Militarist Heir Emperor
Empress
Crown Prince
Crown Princess

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
Assembly of Clans Auth democratic.png Civic warrior culture.png Warrior Culture Admirals and Generals Clan Speaker Base: 800 This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
War Council Auth oligarchic.png Civic warrior culture.png Warrior Culture Admirals and Generals Warlord Base: 800 This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
Martial Dictatorship Auth dictatorial.png Civic warrior culture.png Warrior Culture Admirals and Generals Imperator
Imperatrix
Base: 800 This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
Martial Empire Imperial Civic warrior culture.png Warrior Culture Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 800 This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
Citizen Republic Auth democratic.png Civic citizen service.png Citizen Service Admirals, Generals and Governors Consul Base: 900 This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
Citizen Stratocracy Auth oligarchic.png Civic citizen service.png Citizen Service Admirals and Generals Strategos Base: 900 This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
Moral Democracy Auth democratic.png Pacifist.pngFanatic Pacifist.png Pacifist Scientists and Governors Prime Minister

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
Irenic Bureaucracy Auth oligarchic.png Pacifist.pngFanatic Pacifist.png Pacifist Scientists and Governors Coordinator

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
Irenic Dictatorship Auth dictatorial.png Pacifist.pngFanatic Pacifist.png Pacifist Scientists and Governors Serene Protector

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
Irenic Monarchy Imperial Pacifist.pngFanatic Pacifist.png Pacifist Heir King
Queen
Crown Prince
Crown Princess

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
Direct Democracy Auth democratic.png Materialist.pngFanatic Materialist.png Materialist Any Chancellor

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Origins mechanist.png Mechanist
This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
Executive Committee Auth oligarchic.png Materialist.pngFanatic Materialist.png Materialist Any Chairman
Chairwoman

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Origins mechanist.png Mechanist
This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
Totalitarian Regime Auth dictatorial.png Materialist.pngFanatic Materialist.png Materialist Any Primarch

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Origins mechanist.png Mechanist
This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
Despotic Hegemony Imperial Materialist.pngFanatic Materialist.png Materialist Heir Overlord Deputy Overlord

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Origins mechanist.png Mechanist
This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
Rational Consensus Auth democratic.png Civic technocracy.png Technocracy Scientists First Speaker Base: 900 The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
Science Directorate Auth oligarchic.png Civic technocracy.png Technocracy Scientists Director-General Base: 900 This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
Technocratic Dictatorship Auth dictatorial.png Civic technocracy.png Technocracy Scientists Overseer Base: 900 This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
Illuminated Autocracy Imperial Civic technocracy.png Technocracy Heir Primus Secundus Base: 900 This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
Purity Assembly Auth democratic.png Civic fanatic purifiers.png Fanatic Purifiers Any Prime Justiciar Base: 2000 This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
Purification Committee Auth oligarchic.png Civic fanatic purifiers.png Fanatic Purifiers Any Grand Arbiter Base: 2000 This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
Purity Order Auth dictatorial.png Civic fanatic purifiers.png Fanatic Purifiers Any Lord-Purifier
Lady-Purifier
Base: 2000 This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
Blood Court Imperial Civic fanatic purifiers.png Fanatic Purifiers Heir High Executioner Senior Executioner Base: 2000 This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
Bandit Commune Auth democratic.pngAuth oligarchic.png Civic barbaric despoilers.png Barbaric Despoilers Any Warlord Base: 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Bandit Kingdom Auth dictatorial.pngImperial Civic barbaric despoilers.png Barbaric Despoilers Any Warlord Base: 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Megacorporation Auth corporate.png Governors Chief Executive Officer Base: 700 This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
Trade League Auth corporate.png Either:
  • Civic free traders.png Free Traders
  • Civic trading posts.png Trading Posts
Governors Chairman
Chairwoman
Base: 1200 This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
Megachurch Auth corporate.png Civic gospel of the masses.png Gospel of the Masses Governors Hallowed Comptroller Base: 1000 This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
Criminal Syndicate Auth corporate.png Civic criminal heritage.png Criminal Heritage Governors Oligarch Base: 1700 This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
Subversive Cult Auth corporate.png Civic criminal heritage.png Criminal Heritage
Civic gospel of the masses.png Gospel of the Masses
Governors Oracle Base: 3000 This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.
Collective Consciousness Auth hive mind.png Immortal Ruler Hive Mind Base: 100000 This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
Ravenous Hive Auth hive mind.png Civic devouring swarm.png Devouring Swarm Immortal Ruler Hive Mind Base: 100000 This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
Artificial Intelligence Network Auth machine intelligence.png Immortal Ruler Central Processing Unit Base: 5 This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
Rogue Defense System Auth machine intelligence.png Civic machine terminator.png Determined Exterminator Immortal Ruler Command Core Base: 2000 This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.
Autonomous Service Grid Auth machine intelligence.png Civic machine servitor.png Rogue Servitor Immortal Ruler Supervisory Node Base: 2000 This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
Catalog Index Auth machine intelligence.png Civic machine assimilator.png Driven Assimilator Immortal Ruler Main Conduit Base: 2000 This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.
Intelligent Research Link Auth machine intelligence.png Either:
  • Civic machine delegated functions.png Delegated Functions
  • Civic machine predictive analysis.png Static Research Analysis
  • Civic machine introspective.png Introspective

Not:

  • Civic machine builder.png Constructobot
  • Civic machine rockbreakers.png Rockbreakers
  • Civic machine replication.png Rapid Replicator
Immortal Ruler Primary Link

Base: 2

  • x10 if either:
    • Civic machine delegated functions.png Delegated Functions
    • Civic machine predictive analysis.png Static Research Analysis
    • Civic machine introspective.png Introspective
This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.
Industrial Production Core Auth machine intelligence.png Either:
  • Civic machine builder.png Constructobot
  • Civic machine rockbreakers.png Rockbreakers
  • Civic machine replication.png Rapid Replicator

Not:

  • Civic machine delegated functions.png Delegated Functions
  • Civic machine predictive analysis.png Static Research Analysis
  • Civic machine introspective.png Introspective
Immortal Ruler Control Hub

Base: 2

  • x10 if either:
    • Civic machine builder.png Constructobot
    • Civic machine rockbreakers.png Rockbreakers
    • Civic machine replication.png Rapid Replicator
This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.

Unplayable governments

The following government types are not available to player empires.

Government Type Prerequisite Civics Ruler Name Description
Stagnant Ascendancy Civic lethargic leadership.png Lethargic Leadership
Civic empire in decline.png Empire In Decline
Emperor/Empress A stagnant form of government based on ancient traditions and long-forgotten principles.
Awakened Ascendancy Civic revanchist fervor.png Revanchist Fervor
Civic ancient caches of technology.png Ancient Caches of Technology
Emperor/Empress A formerly stagnant empire that has risen from its slumber and set out to reclaim their heritage.
Tribal Society Civic revanchist fervor.png Secret of Fire
Civic agrarian idyll.png The Wheel
King/Queen A society that lacks any organized government, its people instead being organized into primitive tribes and clans.
Feudal Realms Civic aristocratic elite.png Landed Nobility
Civic agrarian idyll.png Flat World Theory
King/Queen A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.
Fragmented Nation States Civic byzantine bureaucracy.png Increasing Urbanization
Civic agrarian idyll.png Atmospheric Pollution
Secretary A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.
Military Order Civic warrior culture.png Military Order Grand Master A weird but apparently highly effective militaristic government type.
Custodian Matrix Civic machine remnants.png Fallen Machine Intelligence
Civic custodian directives.png Custodian Matrix
Custodian An ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol.
Final Defense Unit Civic awakened machine.png Reactivated Custodian Matrix
Civic final defense protocols.png Final Defense Directives
Custodian This Custodian Matrix AI has activated its Final Defense Directives and is devoting all resources to protecting the galaxy against the Contingency.
Malfunctioning Custodian Civic awakened machine.png Reactivated Custodian Matrix
Civic malfunctioning custodian.png Corrupted Defense Directives
Custodian This Custodian Matrix AI appears to be malfunctioning, going berserk and attacking everything around it.
Marauder Clans Civic warrior culture.png Anarcho-Tribalism Reluctant Emissary A collection of clans and tribes that constantly fight among themselves when not raiding their neighbors.
Marauder Khanate Civic warrior culture.png Great Khan's Vision Great Khan A unified empire consisting of various marauder clans that have all sworn fealty to a single Great Khan.
Successor Khanate Civic warrior culture.png Great Khan's Legacy Khan A successor state trying to recapture the glory of the Great Khan's empire.
Horde Successor State Civic warrior culture.png Diadochus Khan A successor state established by one of the Diadochi, the dead Great Khan's primary warlords.

References


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs