Stellaris, and communities surrounding it, has its own jargon, including slang terms and acronyms.
Here are some of the common acronyms in the game and in discussions surrounding it:
- After action report - a player's recounting of their Stellaris game. For more detail, see the AAR section.
- Aggressive Expansion, the current amount of hatred towards your nation for expanding, this number varies per nation.
- Artificial intelligence - What controls all nations that are not being played by humans.
- Better relations over time.
- Base tax - one of the primary sources of income and the major variable on deciding a province's worth.
- Crash To Desktop - Frequently used in patch notes.
- Downloadable content - A package made available by Paradox that adds more game mechanics, music, and other features to the game. Compare with mod.
- Declaration of war; can be used as a verb ("I'm going to DOW you, Blorg!")
- Fallen Empire - Large and extremely powerful empires that have become old and stagnant.
- Fog of War - Prevents nations from seeing parts of the map they do not either border, or have an army or navy adjacent to.
- Faster Than Light - Faster Than Light travel across the galaxy.
- Galaxy conquest - Taking over every inhabitable system in the galaxy; often a goal for players.
- Game-master - A leader or organizer of a multiplayer game.
- Military power, manpower, or multiplayer.
- Mean time to happen, the metric used to measure how long, on average, it takes for an event to trigger.
- Out of Sync - A notorious desynchronisation error that occurs in multiplayer, requires the game to be loaded again.
- Overpowered or, on the forums, the original poster of a thread.
- Personal computer.
- Power projection - A reward for being aggressive toward rivals.
- Random number generator - a mathematical subsystem that generates a random number. Used to determine chances for events, battle results, and other game features that use randomization of results to any degree.
- Rest of the galaxy.
- Terra incognita - Parts of the galaxy that an empire has no knowledge of.
- Works/working as designed; this acronym means that the thing in question is wrongly considered a bug and is actually intentional.
- War exhaustion - How tired your empire is of the current conflict.
Here are some of the common slang terms in the game and in discussions surrounding it:
- Badboy: The accumulation of aggressive expansion.
- Blob: A large empire that tends to get larger over time unless checked. Named after how such large empires' expansions can leave them with irregular borders, resembling blobs of paint.
- Core: Used as a verb, to make a province a core province.
- DIP: Diplomatic points, power or skill.
- Diploannex: Short for diplomatic annexation; a way to peacefully incorporate a vassal state.
- Doomstack: An extremely large enemy force; the AI can reserves large mobile stacks to seek out and engage enemy forces.
- Feeding: Short for vassal feeding.
- Mana: Slang for numerical power and other points.
- MIL: Military points, power or skill.
- Mod: A software package that modifies the game, written by the player community. Compare with DLC.
- Nuke: The use of an exploit. ("My nuke for this playthrough is the mission exploit.")
- Pip: Counters that describe the properties of units in warfare, and military leaders' skills.
- Savescumming: Reloading earlier saves when something goes wrong in order to set things right. Often considered a negative trait; impossible to do if Ironman is activated.
- Shell: Short for vassal shelling. Which involves surrounding an empire with an outer shell of vassals.
- Snake: An elongated and sinuously shaped empire, usually only one system wide.
- Stab: Short for stability.
- Stab hit: A drop in stability.
- Stack: A group of ships.
- Vassal Swarm: Often refers to the massive amount of troops produced by the members of the HRE and overwhelm a target country after the imperial reform "Revoke The Privilegia" has been passed
- Vulture: Another word for Scavenging.
- Wardec: The act of declaring war / being declared war upon.
- Warmonger: Describes players (rarely AI-controlled countries) that constantly declare wars, sometimes even several at once, for the sole purpose of conquering even more systems. These empires are rarely at peace.
- Whack-a-mole: Dealing with constant rebellions.
After Action Reports (AARs) are threads posted to the Stellaris forums or a personal web site or blog written by players about their ongoing games. They can be written from the game player's personal point of view, or can be written from a fictitious narrative perspective, like a serialized novel. Some writers also blend the two elements, going from a metagame discussion to a fictitious narrative set in their game's alternate history world.
- Player Point of View: "I had a rough time as Austria this last session. It started when Ulm, that darned OPM, suddenly brought in half the HRE against me when I declared war on it. In all my playthroughs, this was the first time I ever was faced with such a nasty coalition. Before I knew it, not only was I facing the coalition, but the Ottoman Empire decided to make a DOW on me while I was in the thick of it!"
- Fictitious Narrative: "The Emperor sniffed offendedly at the ambassador of Ulm, who stood resolutely defiant regardless of the withering glance directed at him, 'What do you mean that the Archbishop refuses to accede to my demands? You realize that I shall have to invoke my powers to have him removed as an Elector!' Yet the ambassador shocked the court with his retort, 'If that is the sort of tyranny Your Imperial Majesty wishes to promulgate upon his vassals, then perhaps it is time for another Prince to rule in his stead!' He further shocked the court with this revelation, 'Know this: that Bohemia stands with us. As does Saxony, and Bavaria, and Brandenburg and more! If you dare so much as move against our borders, the entire continent shall rise against you!' And yet, it was too late. For the regiments had already crossed the Ulm frontier. War, a great war indeed, was now inevitable."
Players can include screen shots from their games, maps, period art, and other elements to add depth to their reports.