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Jobs

Version

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This article has been verified for the current PC version (2.7) of the game.

A job is where Pop.png Pops work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number.

Contents

Job weightEdit

Pops will automatically fill empty Jobs that they are capable of holding and will choose the job that will get the most out of their traits based on a weighting system but priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it.

  • For   Worker,   Menial Drone and   Complex Drone jobs new pops will always take the job from a current pop if the new pop's weight is higher.
  • For   Specialist jobs new pops will only take the job from a current pop if the new pop's weight is x1.5 higher.
  • For   Ruler jobs new pops will only take the job from a current pop if the new pop's weight is x5 higher.

It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.

Regular empiresEdit

Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum the pop will become unemployed, slowly demoting in stratum and causing   happiness penalties at most levels of living standards.

Job Stratum Produces Upkeep Default Priority Weight DLC
  Administrator   Ruler
  •   +3 Unity
  •   +8 Amenities
N/A 2
Modifiers
  •   x1.5 Charismatic trait
  •   x1.5 Domestic Protocols trait
  •   x1.25 Traditional trait
  •   x1.25 Propaganda Machines trait
  •   x1.25 Brain Slug Host trait
  •   x1.13 Natural Intellectuals trait
  •   x1.13 Robust trait
  •   x0.75 Quarrelsome trait
  •   x0.5 Repugnant trait
  •   x0.1 not Full Citizenship rights
  Executive   Ruler
  •   +5 Amenities
  •   +2 Unity
  •   +4 Trade Value
N/A 2
Modifiers
  •   x2 Thrifty trait
  •   x2 Numistic Administration trait
  •   x1.5 Charismatic trait
  •   x1.5 Domestic Protocols trait
  •   x1.25 Brain Slug Host trait
  •   x1.2 Natural Intellectuals trait
  •   x1.13 Robust trait
  •   x0.5 Repugnant trait
 
  High Priest   Ruler
  •   +5 Amenities
  •   +2 Society Research
  •   +5 Unity without   Exalted Priesthood
  •   +6 Unity with   Exalted Priesthood
N/A 2
Modifiers
  •   x1.5 Traditional trait
  •   x1.5 Propaganda Machines trait
  •   x1.5 Brain Slug Host trait
  •   x1.25 Charismatic trait
  •   x1.25 Domestic Protocols trait
  •   x1.25 Natural Intellectuals trait
  •   x1.25 Robust trait
  •   x1.2 Spiritualist pop ethic
  •   x0.75 Repugnant trait
  •   x0.5 Quarrelsome trait
  •   x0.1 Materialist pop ethic
  •   x0.1 not Full Citizenship rights
  Merchant   Ruler
  •   +8 Trade Value
  •   +5 Amenities
  •   +2 Unity with   Merchant Guilds
N/A 2
Modifiers
  •   x2 Thrifty trait
  •   x2 Numistic Administration trait
  •   x1.5 Charismatic trait
  •   x1.5 Domestic Protocols trait
  •   x1.25 Brain Slug Host trait
  •   x1.2 Natural Intellectuals trait
  •   x1.13 Robust trait
  •   x0.5 Repugnant trait
  Noble   Ruler
  •   +5 Stability
  •   +3 Unity
N/A 2
Modifiers
  •   x1.5 Traditional trait
  •   x1.5 Propaganda Machines trait
  •   x0.5 Quarrelsome trait
  •   x0.1 Egalitarian pop ethic
  •   x0.1 not Full Citizenship rights
  Science Director   Ruler
  •   +5 Research Output
  •   +5 Amenities
N/A 2
Modifiers
  •   x3 Erudite trait
  •   x2 Academic Privilege rights
  •   x2 Intelligent trait
  •   x2 Logic Engines trait
  •   x2 Natural Intellectuals trait
  •   x2 Uplifted trait
  •   x2 Somewhat Uplifted trait
  •   x2 Brain Slug Host trait
  •   x2 Psionic trait
  •   x1.5 Latent Psionic trait
  •   x1.5 Natural Engineers trait
  •   x1.5 Natural Physicists trait
  •   x1.5 Natural Sociologists trait
  •   x1.5 Robust trait
  •   x1.25 Charismatic trait
  •   x1.25 Domestic Protocols trait
  •   x0.75 Repugnant trait
  •   x0.65 Proles trait
  •   x0.2 not Full Citizenship rights
  •   x0.1 Unlifted trait
  Artisan   Specialist   +6 Consumer Goods   −6 Minerals 6
Modifiers
  •   x10 Robust trait
  •   x10 Efficient Processors trait
  •   x1.5 Void Dweller trait
  •   x1.2 Indentured Servitude rights
  •   x0.2 not Full Citizenship rights
  Bureaucrat   Specialist
  •   +10 Administrative Capacity
  •   +1 Stability with   Byzantine Bureaucracy
  •   +1 Unity with   Byzantine Bureaucracy
  −1 Consumer Goods 6
Modifiers
  •   x2 Propaganda Machines trait
  •   x1.5 Traditional trait
  •   x1.2 Psionic trait
  •   x1.1 Latent Psionic trait
  •   x0.5 Quarrelsome trait
  •   x0.5 Proles trait
  •   x0.2 not Full Citizenship rights
  •   x0.5 Unlifted trait
  Chemist   Specialist   +2 Volatile Motes   −10 Minerals 6
Modifiers
  •   x15 Robust trait
  •   x15 Efficient Processors trait
  •   x1.5 Void Dweller trait
  •   x1.2 Indentured Servitude rights
  •   x0.2 not Full Citizenship rights
  Colonist   Specialist
  •   +5 Amenities
  •   +1 Planetary Defense Army
  •   +1 Food if not   Lithoid
  •   +1 Minerals if   Lithoid
N/A 4
Modifiers
  •   x1.5 Charismatic trait
  •   x1.5 Domestic Protocols trait
  •   x1.5 Void Dweller trait
  •   x0.8 Repugnant trait
  •   x0.8 Indentured Servitude rights
  Culture Worker   Specialist
  •   +3 Society Research
  •   +3 Unity
  −2 Consumer Goods 6
Modifiers
  •   x2 Erudite trait
  •   x2 Propaganda Machines trait
  •   x1.5 Robust trait
  •   x1.5 Efficient Processors trait
  •   x1.5 Traditional trait
  •   x1.5 Natural Sociologists trait
  •   x1.5 Natural Intellectuals trait
  •   x1.5 Void Dweller trait
  •   x1.4 Intelligent trait
  •   x1.4 Logic Engines trait
  •   x1.4 Uplifted trait
  •   x1.4 Somewhat Uplifted trait
  •   x1.2 Psionic trait
  •   x1.1 Latent Psionic trait
  •   x0.5 Quarrelsome trait
  •   x0.5 Proles trait
  •   x0.5 Unlifted trait
  •   x0.2 not Full Citizenship rights
  Duelist   Specialist
  •   +3 Unity
  •   +12 Amenities
  •   +2 Naval Capacity
  −1 Alloys 6
Modifiers
  •   x10 Battle Thralls rights
  •   x3 Domestic Protocols trait
  •   x1.5 Charismatic trait
  •   x1.25 Traditional trait
  •   x1.25 Propaganda Machines trait
  •   x1.25 Brain Slug Host trait
  •   x1.2 Militarist pop ethic
  •   x1.05 Natural Intellectuals trait
  •   x0.75 Quarrelsome trait
  •   x0.2 not Full Citizenship rights
  •   x0.1 Pacifist pop ethic
  Enforcer   Specialist
  •   −25 Crime
  •   +2 Planetary Defense Armies
  •   +1 Unity without   Police State
  •   +2 Unity with   Police State
  -2 Energy with Anticrime Campaign 6
Modifiers
  •   x20 Robust trait
  •   x20 Efficient Processors trait
  •   x10 Battle Thralls rights
  •   x2 Earthbound trait
  •   x2 Lithoid trait
  •   x2 Resilient trait
  •   x2 Very Strong trait
  •   x1.5 Strong trait
  •   x1.1 Traditional trait
  •   x1.1 Propaganda Machines trait
  •   x1.1 Cybernetic trait
  •   x1.1 Limited Regeneration trait
  •   x1.1 Proles trait
  •   x1.1 Brain Slug Host trait
  •   x1.05 Natural Intellectuals trait
  •   x0.9 Quarrelsome trait
  •   x0.8 Indentured Servitude rights
  •   x0.5 Weak trait
  •   x0.2 not Full Citizenship rights
  Entertainer   Specialist
  •   +2 Unity
  •   +10 Amenities
  −1 Consumer Goods 6
Modifiers
  •   x3 Domestic Protocols trait
  •   x1.5 Charismatic trait
  •   x1.25 Traditional trait
  •   x1.25 Propaganda Machines trait
  •   x1.25 Brain Slug Host trait
  •   x1.1 Natural Intellectuals trait
  •   x1.1 Robust trait
  •   x1.1 Efficient Processors trait
  •   x0.75 Quarrelsome trait
  •   x0.5 Repugnant trait
  •   x0.2 not Full Citizenship rights
  Gas Refiner   Specialist   +2 Exotic Gases   −10 Minerals 6
Modifiers
  •   x15 Robust trait
  •   x15 Efficient Processors trait
  •   x1.5 Void Dweller trait
  •   x1.2 Indentured Servitude rights
  •   x0.2 not Full Citizenship rights
  Manager   Specialist
  •   +2 Society Research
  •   +3 Unity
  •   +2 Trade Value
  −2 Consumer Goods 6
Modifiers
  •   x2 Thrifty trait
  •   x2 Numistic Administration trait
  •   x1.5 Charismatic trait
  •   x1.5 Domestic Protocols trait
  •   x1.25 Brain Slug Host trait
  •   x1.2 Natural Intellectuals trait
  •   x1.13 Robust trait
  •   x0.5 Repugnant trait
 
  Medical Worker   Specialist
  •   +5 Amenities
  •   +5% Pop Growth Speed
  −1 Consumer Goods 1
Modifiers
  •   x1.5 Charismatic trait
  •   x1.5 Domestic Protocols trait
  •   x0.5 Repugnant trait
  •   x0.5 Indentured Servitude rights
  •   x0.2 not Full Citizenship rights
  Metallurgist   Specialist   +3 Alloys   −6 Minerals 6
Modifiers
  •   x15 Robust trait
  •   x15 Efficient Processors trait
  •   x1.5 Void Dweller trait
  •   x1.2 Indentured Servitude rights
  •   x0.2 not Full Citizenship rights
  Priest   Specialist
  •   +2 Society Research
  •   +5 Amenities
  •   +3 Unity without   Exalted Priesthood
  •   +4 Unity with   Exalted Priesthood
  −2 Consumer Goods 6
Modifiers
  •   x1.5 Traditional trait
  •   x1.5 Propaganda Machines trait
  •   x1.5 Brain Slug Host trait
  •   x1.25 Charismatic trait
  •   x1.25 Domestic Protocols trait
  •   x1.25 Natural Intellectuals trait
  •   x1.25 Robust trait
  •   x1.2 Spiritualist pop ethic
  •   x0.75 Repugnant trait
  •   x0.5 Quarrelsome trait
  •   x0.1 Materialist pop ethic
  •   x0.1 not Full Citizenship rights
  Researcher   Specialist
  •   +4 Research Output
  •   +1 Unity with   Technocracy
  −2 Consumer Goods 6
Modifiers
  •   x3 Erudite trait
  •   x2 Academic Privilege rights
  •   x2 Intelligent trait
  •   x2 Logic Engines trait
  •   x2 Natural Intellectuals trait
  •   x2 Uplifted trait
  •   x2 Somewhat Uplifted trait
  •   x2 Brain Slug Host trait
  •   x2 Psionic trait
  •   x1.5 Latent Psionic trait
  •   x1.5 Natural Engineers trait
  •   x1.5 Natural Physicists trait
  •   x1.5 Natural Sociologists trait
  •   x1.5 Robust trait
  •   x1.25 Charismatic trait
  •   x1.25 Domestic Protocols trait
  •   x0.75 Repugnant trait
  •   x0.65 Proles trait
  •   x0.2 not Full Citizenship rights
  •   x0.1 Unlifted trait
  Roboticist   Specialist   +2 Monthly Pop Assembly   −2 Alloys 3 no weight modifiers
  Telepath   Specialist
  •   −35 Crime
  •   +3 Unity without   Police State
  •   +4 Unity with   Police State
  •   −1 Energy without Anticrime Campaign
  •   -2 Energy with Anticrime Campaign
6
Modifiers
  •   x2 Resilient trait
  •   x1.5 Traditional trait
  •   x1.5 Brain Slug Host trait
  •   x1.5 Robust trait
  •   x1.25 Natural Intellectuals trait
  •   x0.5 Quarrelsome trait
  •   x0.2 not Full Citizenship rights
  •   x0.1 Indentured Servitude rights
  •   x0 not Psionic or Latent Psionic trait
 
  Translucer   Specialist   +2 Rare Crystals   −10 Minerals 6
Modifiers
  •   x15 Robust trait
  •   x15 Efficient Processors trait
  •   x1.5 Void Dweller trait
  •   x1.2 Indentured Servitude rights
  •   x0.2 not Full Citizenship rights
  Clerk   Worker
  •   +2 Trade Value
  •   +2 Amenities
N/A 8
Modifiers
  •   x2 Thrifty trait
  •   x2 Numistic Administration trait
  •   x1.5 Charismatic trait
  •   x1.5 Domestic Protocols trait
  •   x1.25 Brain Slug Host trait
  •   x1.2 Natural Intellectuals trait
  •   x1.13 Robust trait
  •   x0.5 Repugnant trait
  Crystal Miner   Worker   +2 Rare Crystals N/A 6
Modifiers
  •   x10 Enslaved
  •   x5 Serviles trait
  •   x3 Robust trait
  •   x3 Efficient Processors trait
  •   x3 Very Strong trait
  •   x3 Nerve Stapled trait
  •   x3 Void Dweller trait
  •   x2 Mechanical trait
  •   x1.5 Strong trait
  •   x0.1 Weak trait
  Farmer   Worker
  •   +6 Food without   Synthetic Evolution
  •   +5 Food with   Synthetic Evolution
  •   +2 Amenities with   Agrarian Idyll
N/A 7
Modifiers
  •   x10 Enslaved
  •   x3 Agrarian trait
  •   x3 Harvesters trait
  •   x3 Mechanical trait
  •   x2.5 Serviles trait
  •   x1.5 Charismatic trait
  •   x1.5 Domestic Protocols trait
  •   x1.5 Void Dweller trait
  •   x1.4 Proles trait
  •   x1.2 Very Strong trait
  •   x1.1 Strong trait
  •   x1.1 Robust trait
  •   x1.1 Efficient Processors trait
  •   x1.1 Nerve Stapled trait
  •   x1.1 Agrarian Idyll civic
  •   x0.9 Weak trait
  •   x0.5 Repugnant trait
  •   x0.5 Lithoid trait
  Gas Extractor   Worker   +2 Exotic Gases N/A 6
Modifiers
  •   x10 Enslaved
  •   x5 Serviles trait
  •   x3 Robust trait
  •   x3 Efficient Processors trait
  •   x3 Very Strong trait
  •   x3 Nerve Stapled trait
  •   x3 Void Dweller trait
  •   x2 Mechanical trait
  •   x1.5 Strong trait
  •   x0.1 Weak trait
  Miner   Worker
  •   +4 without   Mining Guilds
  •   +5 with   Mining Guilds
N/A 7
Modifiers
  •   x10 Enslaved
  •   x3 Industrious trait
  •   x3 Power Drills trait
  •   x3 Mechanical trait
  •   x1.5 Void Dweller trait
  •   x1.5 Serviles trait
  •   x1.5 Proles trait
  •   x1.2 Very Strong trait
  •   x1.1 Strong trait
  •   x1.1 Robust trait
  •   x1.1 Efficient Processors trait
  •   x1.1 Nerve Stapled trait
  •   x0.9 Weak trait
  Mote Harvester   Worker   +2 Volatile Motes N/A 6
Modifiers
  •   x10 Enslaved
  •   x5 Serviles trait
  •   x3 Robust trait
  •   x3 Efficient Processors trait
  •   x3 Very Strong trait
  •   x3 Nerve Stapled trait
  •   x3 Void Dweller trait
  •   x2 Mechanical trait
  •   x1.5 Strong trait
  •   x0.1 Weak trait
  Prosperity Preacher   Worker
  •   +1 Unity
  •   +3 Amenities
  •   +3 Trade Value
N/A 6
Modifiers
  •   x1.5 Traditional trait
  •   x1.5 Propaganda Machines trait
  •   x1.5 Brain Slug Host trait
  •   x1.25 Charismatic trait
  •   x1.25 Domestic Protocols trait
  •   x1.25 Natural Intellectuals trait
  •   x1.25 Robust trait
  •   x1.2 Spiritualist pop ethic
  •   x0.75 Repugnant trait
  •   x0.5 Quarrelsome trait
  •   x0.1 Materialist pop ethic
  •   x0.1 not Full Citizenship rights
 
  Soldier   Worker
  •   +4 Naval Capacity
  •   +3 Planetary Defense Armies
  •   +2 Unity with   Citizen Service
  •   +5 Stability with   Martial Law modifier
N/A 5
Modifiers
  •   x10 Martial Law modifier
  •   x10 Battle Thralls rights
  •   x2 Earthbound trait
  •   x2 Lithoid trait
  •   x2 Resilient trait
  •   x2 Very Strong trait
  •   x1.5 Strong trait
  •   x1.1 Traditional trait
  •   x1.1 Propaganda Machines trait
  •   x1.1 Cybernetic trait
  •   x1.1 Limited Regeneration trait
  •   x1.1 Proles trait
  •   x1.1 Brain Slug Host trait
  •   x1.05 Natural Intellectuals trait
  •   x0.9 Quarrelsome trait
  •   x0.8 Indentured Servitude rights
  •   x0.5 Weak trait
  •   x0.2 not Full Citizenship rights
  Technician   Worker
  •   +4 Energy without   Synthetic Evolution
  •   +6 Energy with   Synthetic Evolution
N/A 7
Modifiers
  •   x8 Enslaved
  •   x2 Mechanical trait
  •   x2 Ingenious trait
  •   x2 Superconductive trait
  •   x2 Numistic Administration trait
  •   x1.5 Void Dweller trait
  •   x1.5 Serviles trait
  •   x1.5 Earthbound trait
  •   x1.3 Psionic trait
  •   x1.2 Latent Psionic trait
  •   x1.2 Very Strong trait
  •   x1.1 Strong trait
  •   x1.1 Robust trait
  •   x1.1 Efficient Processors trait
  •   x1.1 Nerve Stapled trait
  •   x0.9 Weak trait

Gestalt ConsciousnessEdit

  Gestalt Consciousness empires have only two main strata. Unlike individualist empires, drones can promote and demote in stratum immediately.

Job Stratum Produces Upkeep Government Default Priority Weight
  Agri-Drone   Menial Drone
  •   +6 Food if   Hive Mind
  •   +5 Food if   Machine Intelligence
N/A
  •   Hive Mind
  •   Machine Intelligence
6
Modifiers
  •   x2 Agrarian trait
  •   x2 Harvesters trait
  •   x1.1 Cybernetic trait
  •   x0.9 Machine Intelligence authority
  •   x0.5 Lithoid trait
  Maintenance Drone   Menial Drone
  •   +4 Amenities
  •   +1 Unity with   Maintenance Protocols
N/A
  •   Hive Mind
  •   Machine Intelligence
6
Modifiers
  •   x2 Charismatic trait
  •   x2 Emotion Emulators trait
  •   x1.1 Traditional trait
  •   x1.1 Propaganda Machines trait
  •   x1.1 Cybernetic trait
  •   x0.5 Repugnant trait
  •   x0.5 Uncanny trait
  Mining Drone   Menial Drone
  •   +4 Minerals without   Rockbreakers
  •   +5 Minerals with   Rockbreakers
N/A
  •   Hive Mind
  •   Machine Intelligence
6
Modifiers
  •   x2 Industrious trait
  •   x2 Power Drills trait
  •   x1.1 Cybernetic trait
  Tech-Drone   Menial Drone
  •   +4 Energy if   Hive Mind
  •   +6 Energy if   Machine Intelligence
N/A
  •   Hive Mind
  •   Machine Intelligence
6
Modifiers
  •   x2 Ingenious trait
  •   x2 Superconductive trait
  •   x1.1 Cybernetic trait
  Warrior Drone   Menial Drone
  •   +4 Naval Capacity
  •   +3 Planetary Defense Armies
N/A
  •   Hive Mind
  •   Machine Intelligence
4
Modifiers
  •   x10 Hunter-Killer Drones modifier
  •   x10 Compliance Protocols modifier
  •   x4 Resilient trait
  •   x4 Very Strong trait
  •   x3 Strong trait
  •   x2 Lithoid trait
  •   x1.2 Cybernetic trait
  •   x0.5 Weak trait
  Brain Drone   Complex Drone   +4 Research Output   −6 Minerals   Hive Mind 5
Modifiers
  •   x3 Erudite trait
  •   x2 Intelligent trait
  •   x1.5 Natural Engineers trait
  •   x1.5 Natural Physicists trait
  •   x1.5 Natural Sociologists trait
  •   x0.9 Cybernetic trait
  •   x0.65 Serviles trait
  •   x0.65 Proles trait
  Calculator   Complex Drone   +4 Research Output   −4 Energy   Machine Intelligence 5
Modifiers
  •   x3 Erudite trait
  •   x2 Intelligent trait
  •   x2 Logic Engines trait
  •   x1.5 Natural Engineers trait
  •   x1.5 Natural Physicists trait
  •   x1.5 Natural Sociologists trait
  •   x0.9 Cybernetic trait
  •   x0.65 Serviles trait
  •   x0.65 Proles trait
  Chem-Drone   Complex Drone   +2 Volatile Motes   −10 Minerals
  •   Hive Mind
  •   Machine Intelligence
5
Modifiers
  •   x5 Robust trait
  •   x5 Efficient Processors trait
  •   x0.9 Cybernetic trait
  Coordinator   Complex Drone
  •   +15 Administrative Capacity without   Integrated Preservation
  •   +18 Administrative Capacity with   Integrated Preservation
  •   −2 Deviancy with   Integrated Preservation
  −4 Energy   Machine Intelligence 3
Modifiers
  •   x0.9 Cybernetic trait
  Crystal Mining Drone   Complex Drone   +2 Rare Crystals   −1 Energy
  •   Hive Mind
  •   Machine Intelligence
5
Modifiers
  •   x5 Robust trait
  •   x5 Efficient Processors trait
  •   x1.1 Cybernetic trait
  Evaluator   Complex Drone
  •   +4 Unity
  −1 Energy   Machine Intelligence 3
Modifiers
  •   x1.25 Traditional trait
  •   x1.25 Propaganda Machines trait
  •   x0.9 Cybernetic trait
  Fabricator   Complex Drone   +4 Alloys   −8 Minerals   Machine Intelligence 5
Modifiers
  •   x5 Robust trait
  •   x5 Efficient Processors trait
  •   x0.9 Cybernetic trait
  Foundry Drone   Complex Drone   +3 Alloys   −6 Minerals   Hive Mind 5
Modifiers
  •   x5 Robust trait
  •   x5 Efficient Processors trait
  •   x0.9 Cybernetic trait
  Gas Extraction Drone   Complex Drone   +2 Exotic Gases   −1 Energy
  •   Hive Mind
  •   Machine Intelligence
5
Modifiers
  •   x5 Robust trait
  •   x5 Efficient Processors trait
  •   x1.1 Cybernetic trait
  Hunter-Seeker Drone   Complex Drone
  •   +1 Unity
  •   −20 Deviancy
  •  +2 Planetary Defense Armies
N/A
  •   Hive Mind
  •   Machine Intelligence
5
Modifiers
  •   x3 Resilient trait
  •   x3 Very Strong trait
  •   x2 Strong trait
  •   x2 Lithoid trait
  •   x1.2 Cybernetic trait
  •   x1.1 Traditional trait
  •   x1.1 Propaganda Machines trait
  •   x0.5 Weak trait
  Lensing Drone   Complex Drone   +2 Rare Crystals   −10 Minerals
  •   Hive Mind
  •   Machine Intelligence
5
Modifiers
  •   x5 Robust trait
  •   x5 Efficient Processors trait
  •   x0.9 Cybernetic trait
  Mote Harvesting Drone   Complex Drone   +2 Volatile Motes   −1 Energy
  •   Hive Mind
  •   Machine Intelligence
5
Modifiers
  •   x5 Robust trait
  •   x5 Efficient Processors trait
  •   x1.1 Cybernetic trait
  Refinery Drone   Complex Drone   +2 Exotic Gases   −10 Minerals
  •   Hive Mind
  •   Machine Intelligence
5
Modifiers
  •   x5 Robust trait
  •   x5 Efficient Processors trait
  •   x0.9 Cybernetic trait
  Replicator   Complex Drone
  •   +1 Monthly Pop Assembly
  −1 Alloys   Machine Intelligence 2 no weight modifiers
  Spawning Drone   Complex Drone
  •   +5 Amenities
  •   +25% Pop Growth Speed
  •   −5 Food if not   Lithoid
  •   −5 Minerals if   Lithoid
  Hive Mind 2
Modifiers
  •   x1.25 Charismatic trait
  •   x0.9 Repugnant trait
  •   x0.5 Drone Population Controls modifier
  Synapse Drone   Complex Drone
  •   +3 Unity
  •   +5 Administrative Capacity
  •   +2 Amenities with   Instinctive Synchronization
  •   −2 Energy
  •   −2 Food if not   Lithoid
  •   −2 Minerals if   Lithoid
  Hive Mind 3
Modifiers
  •   x1.25 Traditional trait
  Artisan Drone   Complex Drone   +8 Consumer Goods   −8 Minerals   Rogue Servitor 1
Modifiers
  •   x2 Efficient Processors trait
  Bio-Trophy   Bio-Trophy
  •   +2 Unity
  •   +0.25% Complex Drone Output
  •   −1 Pop Housing Usage
N/A   Rogue Servitor 1 no weight modifiers

Special jobsEdit

SlaveEdit

Slave Jobs can only be worked by Pops belonging to species that are enslaved.

Job Produces Upkeep Requirements Source Description
  Grid Amalgamated
  •   +4 Energy
  •   −0.50 Pop Housing Usage
N/A   Grid Amalgamation slavery Generated automatically for all Pops Their organic energy will be absorbed, until they expire.
  Livestock
  •   −0.50 Pop Housing Usage
  •   +4 Food if Pops is not Lithoid
  •   +2 Minerals if Pops is Lithoid
N/A   Livestock slavery Generated automatically for all Pops They have but one purpose: to become food for their betters.
  Servant
  •   +4 Amenities
  •   −0.50 Pop Housing Usage if biological
N/A
  •   Domestic Servitude slavery
  •   Servitude AI policy
Generated automatically for Pops that can't find a job Servants perform various menial domestic tasks and household work for their masters.
  Overseer
  •   −25 Crime
  •   +25 Happiness
  •   +2 Planetary Defense Armies
  -2 Energy with Anticrime Campaign modifier   Thrall World Generated by the capital and Overseer Residences buildings These relatively privileged slaves keep their less fortunate brethren in line.
  Toiler   +2 Amenities N/A   Thrall World Generated automatically for Pops that can't find a job Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.

UnemployedEdit

Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following and cannot have their output improved by modifiers:

Living standards Output
Any other
  •   −80% Happiness if   Bio-Trophy
  •   −40% Happiness if   Ruler
  •   −30% Happiness if   Specialist
  •   −20% Happiness if   Worker
Social Welfare   +1 Unity
Shared Burden   +1 Unity
Utopian Abundance
  •   +2 Research
  •   +1 Unity
  Hive Mind Drone
  •   +1 Minerals
  •   +1 /   +1.5 /   +1 Research with   Natural Neural Network
  Machine Intelligence Drone   -75% upkeep cost reduction

PurgingEdit

Pops that have the   Undesirable Stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce +2   Unity if the empire has the   Fanatic Purifiers civic.

Purge   Happiness Output
Displacement −30%
Neutering −20%
Extermination −1000%   +2 Unity if   Determined Exterminator
Forced Labor −1000%
  •   +3 Food
  •   +3 Minerals
Processing −1000%
  •   +6 Food if Pop is Organic
  •   +4 Minerals if Pop is Lithoid
  •   +3 Alloys if Pop is Robot
  •   +2 Society Research if   Devouring Swarm
Chemical Processing −1000%   +6 Energy

Subversive JobsEdit

High Crime, Deviancy or Unemployment can create planet modifiers that add Subversive Jobs. Individualist Pops will abandon Subversive Jobs if   Ruler,   Specialist or   Soldier jobs become available. All Subversive Jobs have negative output.

Job Output Requirements Description
  Criminal   −1 Trade Value Criminal-related planet modifier These criminals live outside the bounds of legal society, some by choice and some by circumstances.
  Deviant Drone   −1 Energy   Drone Deviancy planet modifier These deviants no longer obey the Hive Mind.
  Corrupt Drone   −1 Energy   Drone Corruption planet modifier These drones have been corrupted and no longer obey the directives of the core intelligence.

Event jobsEdit

Event jobs are generated by either planetary features or planet modifiers.

Job Stratum Produces Upkeep Source Description
  Titan Hunter   Worker
  •   +8 Food
  •   +6 Trade Value
N/A   Delicious Titans planet modifier Fearless individuals who hunt the planet's titanic lifeforms for food. Their bones, teeth and tusks also make impressive - and valuable - trophies.
  Odd Factory Worker   Worker   +4 Alloys N/A   Odd Factory planetary feature These workers labor in the ancient and mysterious factory of unknown origin. What could go wrong?
  Odd Factory Drone   Menial Drone   +4 Alloys N/A   Odd Factory planetary feature These drones labor in the ancient and mysterious factory of unknown origin. What could go wrong?
  Subterranean Liaison Officer   Specialist
  •   +5 Trade Value
  •   +3 Amenities
  •   −1 Pop Housing Usage
N/A   Subterranean Contact Zone planetary feature These officers live underground and work for closer relations and improved trade with the Subterranean Civilization.
  Subterranean Contact Drone   Menial Drone
  •   +3 Energy
  •   +3 Amenities
  •   −1 Pop Housing Usage
N/A   Subterranean Contact Zone planetary feature These drones live underground, transferring resources to and from the Subterranean Civilization.
  Transmuter   Specialist   +4 Alloys N/A
  •   Blue Lotus Prototype planetary feature
  •   Blue Lotus Facility planetary feature
Specialist scientists who work on the Blue Lotus project to transmute everyday silicates into useful alloys.
  Transmuter Drone   Complex Drone   +4 Alloys N/A
  •   Blue Lotus Prototype planetary feature
  •   Blue Lotus Facility planetary feature
Transmuter Drones employ experimental methods to transmute everyday silicates into useful alloys.
  Gas Plant Engineer   Specialist   +3 Exotic Gases   −10   Spore Vents planetary feature These workers operate the massive filter facilities built over cave mushroom spore exhausts.
  Gas Plant Drone   Menial Drone   +2 Exotic Gases   −10   Spore Vents planetary feature These drones operate the massive filter facilities built over cave mushroom spore exhausts.
  Cave Cleaners   Specialist   +5 Minerals   −2   Cave Shroom Veins planetary feature These workers clear out burner-out cave mushroom passages to unearth mineral veins.
  Dimensional Portal Researcher   Specialist
  •   +12 Physics Research
  •   +1 Unity if   Technocracy
  •      Additional resources depending on the outcome of event
  Variable   Portal Research Area planetary feature Researchers who risk their very existence and sanity to study the mysteries of the Dimensional Portal.
  Dimensional Portal Drone   Complex Drone
  •   +12 Physics Research
  •     Additional resources depending on the outcome of event
   Variable   Portal Research Area planetary feature Drones at risk of destruction or subversion which study the mysteries of the Dimensional Portal.

PrimitiveEdit

Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output.

Job Stratum Produces Requirements Description
  Feudal Noble   Ruler
  •   +3 Amenities
  •   +1 Unity
Bronze Age - Steam Age The landed nobility rule from their stone castles and keeps.
  Bureaucrat   Ruler
  •   +3 Amenities
  •   +1 Unity
Industrial Age - Early Space Age Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
  Cleric   Specialist
  •   +2 Amenities
  •   +1 Unity
Bronze Age - Steam Age Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
  Priest   Specialist
  •   +2 Amenities
  •   +1 Unity
Industrial Age - Early Space Age Religious leaders who occupy various priestly offices.
  Scholar   Specialist
  •   +1 Research Output
Bronze Age - Steam Age The learned of this society, often relying on oral tradition to pass knowledge between generations.
  Researcher   Specialist
  •   +1 Research Output
Industrial Age - Early Space Age Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
  Warrior   Specialist
  •   +3 Planetary Defense Armies
Bronze Age - Steam Age Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
  Soldier   Specialist
  •   +3 Planetary Defense Armies
Industrial Age - Early Space Age Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
  Peasant   Worker
  •   +2 Food
Bronze Age - Steam Age The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
  Farmer   Worker
  •   +3 Food
Industrial Age - Early Space Age These farmers work the land, typically with the help of primitive but effective farming equipment.
  Miner   Worker
  •   +3 Minerals
Industrial Age - Early Space Age Dangerous and sometimes lethal work in the dark bowels of the planet.
  Technician   Worker
  •   +1 Energy
Industrial Age - Early Space Age These technicians shuffle coal or maintain primitive nuclear generators.
  Laborer   Worker
  •   +2 Consumer Goods
  •   −2 Minerals
Steam Age - Early Space Age These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
  Hunter-Gatherer   Worker
  •   +1 Food
  •   +1 Amenities
Stone Age These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.
  Scavenger   Worker
  •   +1 Food
  •   +1 Minerals
  •   +1 Consumer Goods
Junkheap capital building They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.

Fallen empiresEdit

Fallen empires use a special set of high-output jobs that have no upkeep.

Job Produces Fallen Empire Description
  Overseer
  •   +5 Stability
  •   +10 Amenities
  •   Keepers of Knowledge
  •   Enigmatic Observers
  •   Militant Isolationists
The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
  Sky Cardinal
  •   +5 Stability
  •   +10 Amenities
  •   Holy Guardians
And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
  Protector
  •   −25 Crime
  •   +3 Defense Armies
  •   Keepers of Knowledge
  •   Enigmatic Observers
  •   Holy Guardians
  •   Militant Isolationists
So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
  Archivist
  •   +5 Research
  •   Keepers of Knowledge
Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
  Acolyte of the Hyperspanner
  •   +6 Energy
  •   Holy Guardians
Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
  Acolyte of the Hammer
  •   +6 Minerals
  •   Holy Guardians
And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
  Acolyte of the Plow
  •   +8 Food
  •   Holy Guardians
For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
  Augur of the Shroud
  •   +10 Unity
  •   Holy Guardians
It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
  Acolyte of the Workshop
  •   +3 Amenities
  •   +2 Consumer Goods
  •   Holy Guardians (unemployed)
And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."
  Xeno-Keeper
  •   +10 Amenities
  •   −20 Crime
  •   +2 Defense Armies
  •   Enigmatic Observers
These precursor zookeepers look after the needs of the Xeno-Wards under their care.
  Xeno-Ward
  •   +2 Unity
  •   Enigmatic Observers (Primitives stratum)
These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.
  Hedonist
  •   +2 Unity
  •   Keepers of Knowledge (unemployed)
  •   Enigmatic Observers (unemployed)
  •   Militant Isolationists (unemployed)
A life of total opulence, where every possible material need or desire can be satisfied.
  Guardian
  •   −25 Crime
  •   +3 Defense Armies
  •   Ancient Caretakers
These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cyrogenically frozen sapients.
  Caretaker
  •   +5 Amenities
  •   Ancient Caretakers (unemployed)
These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.

ReferencesEdit