This article has been verified for the current PC
version (3.4) of the game.
A job is where
Pops work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number.
Pops will automatically fill empty Jobs that they are capable of holding, and will choose the job that will get the most out of their traits based on a weighting system; however, priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it.
It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.
Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. This allows modifiers to apply to multiple job types. Additive modifiers do not apply to sub-categories but multiplicative ones do. For example, Mineral Purification Plants add
+1 Mineral output to Miners. This doesn't apply to just the specific
Miner job, but to all jobs in the Miner jobs category (even if they don't normally produce
Minerals), including but not limited to
Scrap Miners and
Cave Cleaners.
Livestock,
Grid Amalgamated, and
purge jobs will benefit from the corresponding building (such as Mineral Purification Plants for lithoid livestock, lithoid processing, or lithoid forced labor), but are not otherwise considered to be e.g. miners for the purpose of modifiers.
Productive Job Categories
Category |
Sub-category |
Jobs
|
Farmers |
None |
Farmer/Farming Drone Angler Titan Hunter
|
Miners |
None |
Miner/Mining Drone Scrap Miner/Scrap Miner Drone Cave Cleaner/Cave Cleaner Drone Nemma Miner/Nemma Mining Drone
|
Strategic Resource Miners |
Crystal Miner/Crystal Mining Drone Gas Extractor/Gas Extraction Drone Mote Harvester/Mote Harvesting Drone
|
Livestock |
None |
Livestock
|
Technician |
None |
Technician/Tech-Drone
|
Politicians |
None |
Politician
|
Executives |
Executive
|
Nobles |
Noble
|
Administrators |
None |
Bureaucrat Death Chronicler/Chronicle Drone Mortal Initiate Coordinator Synapse Drone Robot Caretaker (unused)
|
Managers |
Manager
|
Priests |
High Priest Priest Death Priest Prosperity Preacher
|
Telepaths |
Telepath
|
Researchers |
None |
Science Director Researcher Necromancer Brain Drone Calculator Dimensional Portal Researcher/Dimensional Portal Drone Space-Time Anomaly Researcher/Space-Time Anomaly Drone
|
Metallurgists |
None |
Transmuter/Transmuter Drone Metallurgist Catalytic Technician/Catalytic Drone Fabricator Alloy Drone Odd Factory Worker/Odd Factory Drone
|
Culture Workers |
None |
Culture Worker Ranger (unused)
|
Evaluators |
None |
Evaluator
|
Synapse Drones |
None |
None (Synapse Drones are classified as Administrators)
|
Refiners |
None |
Gas Refiner/Gas Refiner Drone Gas Plant Engineer/Gas Plant Drone
|
Translucers |
None |
Translucer/Lensing Drone
|
Chemists |
None |
Chemist/Chem-Drone
|
Artisans |
None |
Artisan Artificer Pearl Diver Artisan Drone
|
Other Job Categories
Category |
Sub-category |
Jobs
|
None |
None |
Grid Amalgamated Purge Assimilation Deviant Drone/Corrupt Drone Colonist Reassigner Spawning Drone/Offspring Drone Hunter-Seeker Drone Maintenance Drone Subterranean Contact Drone
|
Bio-trophies |
None |
Bio-Trophy Bio-Assistant
|
Pop Assemblers |
None |
Roboticist Replicator
|
Necro-apprentices |
Necrophyte
|
Merchants |
None |
Merchant
|
Entertainers |
None |
Entertainer Duelist
|
Soldiers |
None |
Soldier/Warrior Drone
|
Enforcers |
None |
Slave Overseer Enforcer
|
Doctors |
None |
Medical Worker
|
Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum the pop will become unemployed, slowly demoting in stratum and causing
happiness penalties at most levels of living standards.
For
Ruler jobs new pops will only take the job from a current pop if the new pop's weight is ×5 higher.
For
Specialist jobs new pops will only take the job from a current pop if the new pop's weight is ×1.5 higher. Chattel Slaves cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work on some Specialist jobs. See Species Rights for details.
Advanced and strategic resource production[edit | edit source]
These jobs predominantly use
minerals upkeep to produce 
advanced and 

strategic resources.
These jobs predominantly produce
pop growth,
pop assembly,
crime reduction,
amenities, and
defense armies.
Abstract resource production[edit | edit source]
These jobs predominantly use
consumer goods upkeep to produce
research and
unity.
For
Worker jobs new pops will always take the job from a current pop if the new pop's weight is higher. This stratum is also used by slaves of
Gestalt Consciousness empires.
Slave jobs can only be worked by Pops belonging to a species that is enslaved.
|
Job
|
Produces
|
Upkeep
|
Requirements
|
Source
|
Description
|
 |
Grid Amalgamated
|
+4 Energy
−0.50 Pop Housing Usage
|
N/A
|
Grid Amalgamation slavery
|
Generated automatically for all Pops
|
Their organic energy will be absorbed, until they expire.
|
 |
Livestock
|
−0.50 Pop Housing Usage
−10% Political Power
+4 Food if Pops is not Lithoid
+2 Minerals if Pops is Lithoid
|
N/A
|
Livestock slavery
|
Generated automatically for all Pops
|
They have but one purpose: to become food for their betters.
|
 |
Servant
|
+4 Amenities
−0.50 Pop Housing Usage if biological
|
N/A
|
Domestic Servitude slavery
Servitude AI policy
|
Generated automatically for Pops that can't find a job
|
Servants perform various menial domestic tasks and household work for their masters.
|
 |
Overseer
|
−25 Crime
+25 Happiness
+2 Planetary Defense Armies
|
−2 Energy with Anticrime Campaign modifier
|
Thrall World
|
Generated by the capital and Overseer Residences buildings
|
These relatively privileged slaves keep their less fortunate brethren in line.
|
 |
Toiler
|
+2 Amenities
|
N/A
|
Thrall World
|
Generated automatically for Pops that can't find a job
|
Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.
|
Gestalt Consciousness empires have only two main strata. Unlike individualist empires, drones can promote and demote in stratum immediately.
The amenity jobs' interactions with species traits is irregular enough that it is explicitly noted, rather than left implied. With the exception of
Spawning Drone, nothing gives the proper amount of amenities for all regularly applicable species modifiers.
Overlord jobs are generated by Overlord holdings and can be used by both individualist and
Gestalt Consciousness subjects. The upkeep is paid by the subject. All overlord jobs have a priority of 4 and the subject cannot lower or raise the jobs' priority.
|
Job
|
Stratum
|
Gestalt Consciousness stratum
|
Overlord output
|
Subject output
|
Upkeep
|
 |
Offspring Drone Feeder
|
Specialist
|
Complex Drone
|
+8 Society Research
|
+5% Planet Worker Pop Resource Output
Defense Armies become Offspring-Led Armies
|
−6 Food if not Lithoid overlord
−6 Minerals if Lithoid overlord
|
 |
Overlord Academic
|
Specialist
|
Complex Drone
|
+3 Research
|
+1 Research
|
−2 Consumer Goods if not Gestalt Consciousness subject
−6 Minerals if Hive Mind subject
−4 Energy if Machine Intelligence subject
|
 |
Overlord Beholder
|
Specialist
|
Complex Drone
|
|
|
−2 Alloys
|
 |
Overlord Breeder
|
Specialist
|
Complex Drone
|
+2 Pop Assembly
|
|
−6 Food if not Lithoid overlord
−6 Minerals if Lithoid overlord
|
 |
Overlord Catalytic Technician
|
Specialist
|
Complex Drone
|
+3 Alloys if not Machine Intelligence subject
+4 Alloys if Machine Intelligence subject
|
|
−9 Food if not Machine Intelligence subject
−12 Food if Machine Intelligence subject
|
 |
Overlord Manager
|
Specialist
|
Complex Drone
|
+0.25 Unity
|
+4 Unity
+1 Trade Value
|
−2 Consumer Goods
|
 |
Overlord Metallurgist
|
Specialist
|
Complex Drone
|
+3 Alloys if not Machine Intelligence subject
+4 Alloys if Machine Intelligence subject
|
|
−6 Minerals if not Machine Intelligence subject
−8 Minerals if Machine Intelligence subject
|
 |
Overlord Necromancer
|
Specialist
|
Complex Drone
|
+6 Physics Research
+6 Society Research
|
+2 Planetary Defense Army
|
−6 Food if not Lithoid subject
−6 Minerals if Lithoid subject
|
 |
Overlord Propagandist
|
Specialist
|
Complex Drone
|
+0.15 Influence
|
|
−1 Unity
|
 |
Overlord Reassigner
|
Specialist
|
Complex Drone
|
|
+1 Zombie pop every 5 years
|
−6 Food if not Lithoid subject
−6 Minerals if Lithoid subject
|
 |
Overlord Recruiter
|
Specialist
|
Complex Drone
|
20% chance pop migrates to the capital every 5 years
|
+3 Planetary Defense Army
|
−5 Energy
−2 Unity
|
 |
Overlord Trader
|
Specialist
|
Complex Drone
|
+7 Energy
|
+10 Planet Amenities
|
−7 Energy
|
 |
Aid Worker
|
Worker
|
Menial Drone
|
+5 Unity
|
+5 Amenities
|
N/A
|
 |
Mind Thrall
|
Worker
|
Menial Drone
|
+1.5 Research
|
|
N/A
|
 |
Overlord Arborist
|
Worker
|
Menial Drone
|
+15 Food
|
|
−10 Food
|
 |
Overlord Bio-Trophy
|
Worker
|
Menial Drone
|
+3 Unity if pop is affected by Happiness
+2 Unity if pop is not affected by Happiness
|
+2 Unity if pop is affected by Happiness
+1 Unity if pop is not affected by Happiness
+40% Pop Happiness if affected by Happiness
−1 Pop Housing Usage
No Pop Upkeep
|
N/A
|
 |
Overlord Ranger
|
Worker
|
Menial Drone
|
+10 Unity
|
−10% Planet Pop Consumer Good Upkeep
|
N/A
|
 |
Overlord Mortal Initiate
|
Worker
|
Menial Drone
|
Pop can be used for Sacrifice edicts
|
+2 Unity
+1 Society Research
+2 Amenities
|
N/A
|
Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following and cannot have their output improved by modifiers:
Living standards
|
Output
|
Any other
|
−80% Happiness if Bio-Trophy
−40% Happiness if Ruler
−30% Happiness if Specialist
−20% Happiness if Worker
|
Social Welfare |
+1 Unity
|
Shared Burden |
+1 Unity
|
Utopian Abundance
|
+2 Research
+1 Unity
|
Drone
|
+1 Minerals if biological
−75% Upkeep Cost if robot
+1 / +1.5 / +1 Research with Natural Neural Network
|
Pops that have the
Undesirables stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce
+2 Unity if the empire has the
Fanatic Purifiers civic.
Purge
|
Happiness
|
Output
|
Displacement
|
−30%
|
|
Neutering
|
−20%
|
|
Necrophage
|
−50%
|
Purged pop becomes primary species
|
Extermination
|
−1000%
|
+2 Unity if Determined Exterminator
|
Forced Labor
|
−1000%
|
+3 Food
+3 Minerals
|
Processing
|
−1000%
|
+6 Food if pop is organic
+4 Minerals if pop is Lithoid
+3 Alloys if pop is  robotic
+2 Society research if Devouring Swarm
|
Chemical Processing
|
−1000%
|
+6 Energy
|
High crime, deviancy or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive hobs if
Ruler,
Specialist or
Soldier jobs become available. All subversive jobs have negative output.
Job
|
Output
|
Requirements
|
Description
|
Criminal
|
−5 Trade value
+5 Criminal branch office trade value
|
Criminal-related planet modifier
|
These criminals live outside the bounds of legal society, some by choice and some by circumstances.
|
Deviant Drone
|
−1 Energy
|
Drone Deviancy planet modifier
|
These deviants no longer obey the Hive Mind.
|
Corrupt Drone
|
−1 Energy
|
Drone Corruption planet modifier
|
These drones have been corrupted and no longer obey the directives of the core intelligence.
|
Event jobs are generated by either planetary features or planet modifiers.
|
Job
|
Stratum
|
Produces
|
Upkeep
|
Sources
|
 |
Titan Hunter
|
Worker
|
+8 Food
+8 Trade value
|
N/A
|
 Delicious Titans planet modifier
|
 |
Robot Caretaker
|
Specialist
|
+5 Unity
+5 Engineering Research
|
N/A
|
Enigmatic Robot planetary feature
|
 |
Bio-Assistant
|
Bio-Trophy
|
+3 Unity when above 50% Happiness
+5% Drone Output when above 50% Happiness
−1 Pop Housing Usage
|
−1 Energy
|
Machine Interface Center planetary feature
|
 |
Cave Cleaners
Cave Cleaner Drone
|
Specialist
Complex Drone
|
+5 Minerals
+10% Minerals
|
−2 Energy
|
Cave Shroom Veins planetary feature
|
 |
Gas Plant Engineer
Gas Plant Drone
|
Specialist
Menial Drone
|
+3 Exotic gases
+5% Exotic gases
|
−10 Minerals
|
Spore Vents planetary feature
|
 |
Nemma Miner
Nemma Mining Drone
|
Worker
Menial Drone
|
+3 Minerals
+2 Food
|
−2 Energy
|
Nemma Mining Operation planetary feature
|
 |
Odd Factory Worker
Odd Factory Drone
|
Worker
Menial Drone
|
+4 Alloys
|
N/A
|
Odd Factory planetary feature
|
 |
Subterranean Liaison Officer
Subterranean Contact Drone
|
Specialist
Menial Drone
|
+3 Amenities
−1 Pop housing usage
+6 Trade value if not Gestalt Consciousness
+3 Energy if Hive Mind
+2 Food if Hive Mind
+6 Energy if Machine Intelligence
|
N/A
|
Subterranean Contact Zone planetary feature
|
 |
Transmuter
Transmuter Drone
|
Specialist
Complex Drone
|
+4 Alloys
|
−1 Pop upkeep
|
Blue Lotus Prototype planetary feature
Blue Lotus Facility planetary feature
|
 |
Dimensional Portal Researcher
Dimensional Portal Drone
|
Specialist
Complex Drone
|
+6 Physics research if closed Dimension of Suffering outcome
+12 Physics research otherwise
+6 Energy if High-Energy Dimension outcome
+0.2/1.2 if Null Void outcome
+2/3/6/12 Amenities if Mirror Dimension outcome
+2/4/6/8 Energy if Mirror Dimension outcome
|
−3 Consumer Goods if not Gestalt Consciousness and not Dimension of Suffering outcome
−6 Consumer Goods if not Gestalt Consciousness and Dimension of Suffering outcome
−3 Food if Hive Mind and not Lithoid
−3 Minerals if Hive Mind and Lithoid
−3 Energy if Machine Intelligence
|
Portal Research Area planetary feature
Extradimensional Experimentation decision
|
 |
Space-Time Anomaly Researcher
Space-Time Anomaly Researcher
|
Specialist
Complex Drone
|
+8 Physics research
+8 Engineering research
+0.2 Dark Matter
|
−2 Consumer Goods if not Gestalt Consciousness
−6 Minerals if Hive Mind
−4 Energy if Machine Intelligence
|
Space-Time Anomaly planetary feature
|
Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output.
|
Job
|
Stratum
|
Produces
|
Requirements
|
Description
|
 |
Feudal Noble
|
Ruler
|
+3 Amenities
+1 Unity
|
Bronze Age - Steam Age
|
The landed nobility rule from their stone castles and keeps.
|
 |
Bureaucrat
|
Ruler
|
+3 Amenities
+1 Unity
|
Industrial Age - Early Space Age
|
Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
|
 |
Cleric
|
Specialist
|
+2 Amenities
+1 Unity
|
Bronze Age - Steam Age
|
Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
|
 |
Priest
|
Specialist
|
+2 Amenities
+1 Unity
|
Industrial Age - Early Space Age
|
Religious leaders who occupy various priestly offices.
|
 |
Scholar
|
Specialist
|
+1 Research Output
|
Bronze Age - Steam Age
|
The learned of this society, often relying on oral tradition to pass knowledge between generations.
|
 |
Researcher
|
Specialist
|
+1 Research Output
|
Industrial Age - Early Space Age
|
Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
|
 |
Warrior
|
Specialist
|
+3 Planetary Defense Armies
|
Bronze Age - Steam Age
|
Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
|
 |
Soldier
|
Specialist
|
+3 Planetary Defense Armies
|
Industrial Age - Early Space Age
|
Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
|
 |
Peasant
|
Worker
|
+2 Food
|
Bronze Age - Steam Age
|
The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
|
 |
Farmer
|
Worker
|
+3 Food
|
Industrial Age - Early Space Age
|
These farmers work the land, typically with the help of primitive but effective farming equipment.
|
 |
Miner
|
Worker
|
+3 Minerals
|
Steam Age - Early Space Age
|
Dangerous and sometimes lethal work in the dark bowels of the planet.
|
 |
Laborer
|
Worker
|
+2 Consumer Goods
−2 Minerals
|
Steam Age - Early Space Age
|
These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
|
 |
Technician
|
Worker
|
+1 Energy
|
Industrial Age - Early Space Age
|
These technicians shuffle coal or maintain primitive nuclear generators.
|
 |
Hunter-Gatherer
|
Worker
|
+1 Food
+1 Amenities
|
Stone Age
|
These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.
|
 |
Scavenger
|
Worker
|
+1 Food
+1 Minerals
+1 Consumer Goods
|
Junkheap capital building
|
They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.
|
Fallen empires use a special set of high-output jobs that have no upkeep.
|
Job
|
Produces
|
Fallen Empire
|
Description
|
 |
Overseer
|
+5 Stability
+10 Amenities
|
Keepers of Knowledge
Enigmatic Observers
Militant Isolationists
|
The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
|
 |
Sky Cardinal
|
+5 Stability
+10 Amenities
|
Holy Guardians
|
And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
|
 |
Protector
|
−25 Crime
+3 Defense Armies
|
Keepers of Knowledge
Enigmatic Observers
Holy Guardians
Militant Isolationists
|
So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
|
 |
Archivist
|
+5 Research
|
Keepers of Knowledge
|
Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
|
 |
Acolyte of the Hyperspanner
|
+6 Energy
|
Holy Guardians
|
Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
|
 |
Acolyte of the Hammer
|
+6 Minerals
|
Holy Guardians
|
And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
|
 |
Acolyte of the Plow
|
+8 Food
|
Holy Guardians
|
For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
|
 |
Augur of the Shroud
|
+10 Unity
|
Holy Guardians
|
It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
|
 |
Acolyte of the Workshop
|
+3 Amenities
+2 Consumer Goods
|
Holy Guardians (unemployed)
|
And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."
|
 |
Xeno-Keeper
|
+10 Amenities
−20 Crime
+2 Defense Armies
|
Enigmatic Observers
|
These precursor zookeepers look after the needs of the Xeno-Wards under their care.
|
 |
Xeno-Ward
|
+2 Unity
|
Enigmatic Observers (Primitives stratum)
|
These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.
|
 |
Hedonist
|
+2 Unity
|
Keepers of Knowledge (unemployed)
Enigmatic Observers (unemployed)
Militant Isolationists (unemployed)
|
A life of total opulence, where every possible material need or desire can be satisfied.
|
 |
Guardian
|
−25 Crime
+3 Defense Armies
|
Ancient Caretakers
|
These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cyrogenically frozen sapients.
|
 |
Caretaker
|
+5 Amenities
|
Ancient Caretakers (unemployed)
|
These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.
|