Land warfare

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Revision as of 21:51, 8 April 2016 by Grimitar (talk | contribs) (Merged the info from the Attachments page into the attachments section of the army page.)
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This article is for the PC version of Stellaris only.

Armies are ground forces for invading and defending planets. Defensive armies make planets more difficult to seize, and assault armies are used to conquer new planets.

Invading new planets can be made easier by using your fleets for orbital bombardment.

The despotic hegemony government type can build elite assault armies.

Legions can be formed from any sort of species within your empire, as long as they are on the planet from which you are recruiting. (So you may want to use planets that contain conquered species with the Strong trait, for instance, to build your assault forces).


Attachments are modules to enhance armies. They are unlocked by researching technology and bought and equipped individualy to single army units (known as Legions)[1].

In order to outfit legions with modules, they must be landed on a planet. [2]

Known attachments

Attachment name Cost Required Technology Effects Description
Assault Landers[3] Minerals.png50 Interplanetary Expeditional Forces
  • -25% Landing Time
These massive dropships are used to transport armies and their heavy equipment to a planet's surface under battle conditions and without the benefit of docking facilities. They are required to invade an enemy-controlled world.
Commissar Squads[4] Artificial Moral Codes
Hunter-Killer Drone Swarms[5] Minerals.png30
  • +20% Army Damage
Massive swarms of these relatively simply unmanned aerial vehicles are unleashed on enemy positions in the hope of overwhelming them. Although a single drone may not be a significant threat to a trained soldier, several dozen are.
Mobile Shield Generators[6] Minerals.png25 Improved Deflectors
  • +15% Army Health
Generators carried on large tracked vehicles which generate a protective force field over a portion of the battlefield. When functional they provide excellent defense against artillery and orbital bombardment.
Neo-Concrete Fortifications[7] Minerals.png50 Nanocomposite Materials
  • +10% Army Health
  • -10% Army Upkeep
Extensive layers of neo-concrete ground fortifications and bunker networks that offer increased protection against orbital bombardment. This restricts the mobility of the army, but can be a deciding factor in defensive actions.
Power Armor[3] Minerals.png35 Powered Exoskeleton
  • +15% Army Damage
  • +15% Army Health
  • +10% Army Upkeep
Suits of powered armor that augment the natural abilities of soldiers, increasing both their strength and endurance. The armor allows them to carry heavier ordnance, while also providing better protection against radiation as well as chemical and biological agents.
Battle Strider Column[8] Robotic Workers
Self-Replicating Mine Fields[1] Minerals.png45
  • +20% Army Health
  • +15% Army Damage
Burrowing and semi-mobile mines that continually replicate copies of themselves to maintain their numbers. Clearing these self-replicating mine fields can be exceptionally difficult, especially during combat.
Chemical Stimulants[1] Minerals.png25
  • +40% Army Damage
Potent cocktail of chemicals designed to increase the combat awareness and reflexes of a soldier. Field performance increases temporarily, but continued use may result in anxiety, depression, seizures, nausea, hallucinations, narcolepsy, and uncontrollable bowel movement.
Orbital Drop Pods[1] Minerals.png35
  • -50% Landing Time
Single use drop pods that are launched onto a planet's surface from a ship in orbit. While heavier equipment still needs to be brought in with assault landers, these pods significantly decrease the time spent between orbit and planetfall during planetary invasions.
Cyborg Infiltration Unit[1] Minerals.png40
  • +5% Morale Damage
The metal endoskeleton of these mechanical killers is highly transformable, enabling them to assume the appearance of any species after an appropriate layer of flesh (usually acquired from enemy prisoners) is grafted onto their frame. They then infiltrate enemy lines and spread chaos.
Hover Tank Battle Group[1] Minerals.png50
  • +25% Army Health
  • +10% Army Damage
Powerful yet fast-moving armor that uses repulsor lifts to hover slightly above the ground. Although this limits their weight somewhat, their speed and agility make up for it when compared to conventional tracked vehicles.
Military Police Corps[1] Energy Credits.png10
  • +5% Army Morale
A large detachment of military police. They are of limited use on the front-lines, but their presence can improve unit discipline.
Special Forces Group[1] Minerals.png15
  • +5% Morale Damage
Highly trained operatives that engage in unconventional operations, usually clandestinely behind enemy lines. Disruption of enemy communication and logistics are prioritized, along with the elimination of any high-value targets of opportunity.

This list is based on incomplete information and may contain inaccuracies.