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{{version|2.3}}
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{{version|Pre-release}}
[[File:UI leaders.png|right|thumb|400px|Employed leaders]]
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{{expand}}
A '''leader''' is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.
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[[File:Employed leaders.png|right|thumb|330px|Employed leaders]]
 +
[[File:Ruler.png|right|thumb|330px|Leader appointed as a ruler]]
 +
A '''leader''' is a character which allow boosting certain aspects. They can be deployed to various positions in your empire.
  
The name of a leader can be changed at any time by clicking on it.
+
== Leader ==
 +
Leaders have personal traits which can have influence on the outcomes of events and improve certain aspects of your empire. They all have a skill level determining the effectiveness of their traits.
 +
Leaders belong to one out of four groups: Governors, Scientists, Admirals and Generals.
  
== Gaining and losing leaders ==
+
Leaders can be recruited by spending [[Influence]]. The maximum number of leaders is capped, but the cap can be increased by [[technology]].
{{SVersion|2.3}}
 
All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits.
 
  
Leaders other than Rulers may be dismissed at any time. Dismissal is irreversible.
+
A leader becomes more experienced with time, increasing their skill level in the process. When they grow old they die and aren't available for the player anymore. But their life span can be increased by [[technology]].
  
=== Leader pool ===
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Depending on the current [[Government | government type]] a leader can be appointed as the empire's ruler. A ruler gives bonuses to the whole empire.<ref name="dev_diary_6">[[forum:888500|Dev Diary #6 - Rulers and Leaders]]</ref> Leaders are also eligible to become heads of [[factions]].
  
While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers, who cannot be recruited directly. The default size of the pool is 3, but this can be increased by the {{iconify|Meritocracy}} or {{iconify|Pooled Knowledge}} civics.
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=== Governor ===
 +
A governor can rule over a [[sector]] or a single [[planet]]. Their traits focus on populace happiness and efficiency. They provide a bonus of +2% happiness, -5% construction time and -6% tile blocker clearing time for each skill level.<ref name=borg1 />
  
A leader can be recruited from the pool for a base cost of 200 {{iconify|energy credits}}, modified by the following:
+
They are valid rulers for several [[Government | government types]].
{| class="mildtable"
+
 
! Source
+
'''Traits'''
! Cost
+
 
 +
{| class="wikitable"
 
|-
 
|-
| {{iconify|Eager}} leader trait
+
! Name !! Effect !! Description
| {{green|-50%}}
 
 
|-
 
|-
| {{icon|eager}} Newboot leader trait
+
| Architectural Interest<ref name=quill>[https://www.youtube.com/watch?v=r5rmqiyxxjY Gameplay from Paradox's Space Game! [Featuring: Space Cats<nowiki>]</nowiki>]</ref> || ||
| {{green|-50%}}
 
 
|-
 
|-
| {{iconify|Adaptive Bureaucracy|24px}} technology
+
| Architectural Sense<ref name=annahenrik>[https://www.youtube.com/watch?v=biS4AmnS1BY Stellaris Explained]</ref> || Building Cost: -15% || This leader is an architect at heart, investing in more efficient construction practices.
| {{green|-20%}}
 
 
|-
 
|-
| {{icon|policy}} ''Selected Lineages'' Leader Enhancement policy
+
| Charismatic<ref name=quill /> || Edict Cost: -20%<br />Edict Duration: +25% ||
| {{red|+50%}}
 
 
|-
 
|-
| {{icon|policy}} ''Capacity Boosters'' Leader Enhancement policy
+
| Corvette Focus<ref name=borg1>[https://www.youtube.com/watch?v=shoiYDp7EEA All hail Blorg, Space Friends #01]</ref> || Corvette Build Cost: -20.0% || This leader is intent on promoting the construction of Corvettes.
| {{red|+100%}}
+
|-
 +
| Eager<ref>[https://www.youtube.com/watch?v=xkcT3NdArFk AJ's Stellaris Developer Preview!]</ref> || ||
 +
|-
 +
| Expansionist<ref name=borg1 /> || Frontier Outpost Build Cost: -15.0% || This leader aims to expand their borders, reducing the Cede Planet and Cede Military Station War Demand Costs.
 +
|-
 +
| Fertility Preacher<ref name=quill /> || Food: +20% ||
 +
|-
 +
| Investor<ref name=quill /> || Energy Credits: +10% ||
 +
|-
 +
| Space Miner<ref name=annahenrik /> || Constructor Build Cost: -25%<br /> Mining Station Build Cost: -25% || This leader recognizes just how vital the exploitation of offworld resources is for a star nation.
 
|}
 
|}
  
When a leader is recruited, a replacement in the leader pool is generated immediately. Thus, it is possible (though potentially expensive) to "re-roll" leaders in the pool by recruiting and immediately dismissing leaders. Alternatively, leaders in the pool are replaced automatically after 10 years.
+
=== Scientist ===
 +
A scientists can be employed to run one of the three [[Technology | research departments]]. They can also be assigned to a [[science ship]].
  
Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.
+
They are valid rulers for a [[Government | technocratic government]].
  
Each Leader save for the Ruler has a monthly upkeep of 2 {{iconify|Energy Credits}}. For every one point of empire size over administrative cap the leader cost and upkeep increase by 1%
+
They provide a 2% bonus per level to research speed, and gain experience from leading research departments and from manning a [[science ship]].
  
=== Age ===
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'''Traits'''
{{SVersion|2.3}}
 
  
Each leader has an age in years, which is between 28 and 50 when they are first generated (18-26 for heirs). Leaders have a base guaranteed lifespan of 80 years. Life expectancy can be improved by picking the traits [[Enduring]] or [[Venerable]] during species set-up and by researching certain technologies, picking certain traditions; or worsened by picking [[Fleeting]] during species set-up. Synthetics and certain other cases can make a leader immortal. Certain event resolution choices can also grant an increase in lifespan for all leaders.
+
{| class="wikitable"
 
+
|-
After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is {{red|0.2%}} per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan this increases to {{red|2%}} per year. The mean lifespan with no modifiers is 88 years, 6 months.
+
! Name !! Effect !! Description
 
+
|-
Hovering over a leader's age will show the species' guaranteed lifespan. Leaders that have the {{iconify|Mechanical}}, {{iconify|Machine}} and {{iconify|Chosen One}} will never die from old age. The same is true for rulers with the {{iconify|Hive-Minded}} trait.
+
| Expertise: Biology<ref name=borg1 /> || Research Speed (Biology): +25.0%<ref name=Q&H>[https://www.youtube.com/watch?v=Go-WHiRqEMg First 30 min with Quill18 & Henrik]</ref> ||
 
+
|-
== Skill level ==
+
| Expertise: Industry<ref name=borg1 /> || Research Speed (Industry): +10.0%<ref name=borg1 /><br />''Research Speed (Industry): +25%''<ref name=quill /> || This leader is, following years of study, considered an expert within the field of Industry.<ref name=borg1 /><br />''A solid understanding of industry is important to forge a strong empire.''<ref name=quill />
{{SVersion|2.3}}
+
|-
The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain traits, civics, and the leader enhancement policy.
+
| Expertise: Materials<ref name=quill /> || Research Speed (Materials): +25.0% ||
 
+
|-
A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits and scientists researching technologies cannot gain a leader trait by leveling. The restriction on scientists can be circumvented by assigning them to another task, such as surveying or assisting research, right before they hit the required experience points for the next level.
+
| Expertise: Military Theory<ref name=quill /> || Research Speed (Military Theory): +25.0% || A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
 
+
|-
{|class = "wikitable" style="text-align:right;"
+
| Expertise: New Worlds<ref name=borg1 /> || Research Speed (New Worlds): +10.0% || This leader is, following years of study, considered an expert on settling on New Worlds.
! Level !! II !! III !! IV !! V !! VI !! VII !! VIII !! IX !! X
 
 
|-
 
|-
! XP
+
| Expertise: Particles<ref name=annahenrik /> || Research Speed (Particles): +10% || This leader is, following years of study, considered an expert within the field of Particles.
| 200 || 475 || 825 || 1250 || 1750 || 2325 || 2975 || 3700 || 4500
 
 
|-
 
|-
! Trait gain chance (admirals and scientists)
+
| Adaptable<ref name=quill /> || Leader Experience Gain: +15.0% || This leader is quick to adapt new methods and ideas if they prove superior.
| 10% || 14.3% || 21.7% || colspan="6" style="text-align:center"|35.7%
 
 
|-
 
|-
! Trait gain chance (generals, governors, and rulers)
+
| Careful<ref name=borg1 /> || Anomaly Fail Risk: -10.0% || This leader is especially careful when approaching unkown elements.
| 20% || 27.3% || 38.5% || colspan="6" style="text-align:center"|55.6%
 
|}
 
 
 
== Leader classes ==
 
{{SVersion|2.3}}
 
Leaders are divided into 5 classes that determines their possible assignments, bonuses, experience sources and available traits.
 
 
 
{| class="mildtable"
 
! Class
 
! Bonus per level
 
! Experience gain
 
! Assignment
 
! Notes
 
 
|-
 
|-
| [[File:Ruler.png]] Ruler
+
| Maniacal<ref name=borg1 /> || Research Speed: +10.0%<ref name=Q&H /> ||
| {{icon|edict duration}} {{green|+5%}} Edict Duration<br>{{icon|unity}} {{green|+3%}} Monthly Unity
 
| 5 per month
 
| Empire
 
|  
 
* Rulers are assigned from leaders based on an empire's [[Government type]]
 
* An empire's first ruler can be customized at empire creation but its traits are randomized
 
* When a ruler steps down it can be reassigned based on its class but loses all traits
 
 
|-
 
|-
| [[File:Governor.png]] Governor
+
| Meticulous<ref name=annahenrik /> || Anomaly Discovery Chance: +10.0% ||  
| {{icon|pop resource output}} {{green|+2%}} Resources from Jobs<br>{{icon|crime}} {{green|-3}} Crime
 
| 5 per month when governing
 
| Sectors
 
|  
 
* Governors can be killed by events if a planet in their sector has the Mob Rule modifier
 
 
|-
 
|-
| [[File:Scientist.png]] Scientist
+
| Resilient<ref name=borg1 /> || Leader Lifespan: +25 Years || This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
| {{icon|research speed}} {{green|+2%}} Research Speed<br>{{icon|research}} {{green|+1%}} Research Assist Output<br>{{icon|survey speed}} {{green|+10%}} Survey Speed
 
| 3.5 per month when leading research<br>3 per month when assisting research<br>10 per survey<br>50 per researched anomaly<br>100 per completed special project<br>75 per archaeology site chapter
 
| Research departments<br>Science ships
 
|
 
* Research in a department is reduced by {{red|-25%}} if no scientist is assigned to it
 
* Science ships cannot perform any function without a scientist (except exploring [[FTL#Wormholes|wormholes]])
 
* Scientists can gain new traits from anomalies
 
* A scientist's level is matched against the level of an anomaly when investigating to determine the time it takes to research it
 
* Scientists can die during archaeology site events if their level is too low
 
 
|-
 
|-
| [[File:Admiral.png]] Admiral
+
| Spark of Genius<ref name=Q&H /> || Research Speed: +20.0% ||
| {{icon|fire rate}} {{green|+3%}} Fire Rate
 
| 5 per month when suppressing piracy<br>5 per space battle<br>0.5 per destroyed ship on either side<br>0.25 per disengaged ship on either side
 
| Military Fleets
 
|  
 
* New admirals can arise after space battles
 
* Admirals can gain new traits based on what the fleet is doing
 
* Admirals have a 10% chance to die each time a ship of the largest size in the fleet is destroyed
 
 
|-
 
|-
| [[File:General.png]] General
 
| {{icon|army damage}} {{green|+5%}} Army Damage
 
| 100 per ground battle<br>0.25 per destroyed army on either side
 
| Planets<br>Transport fleets
 
|
 
* Generals have a 5% chance to die each time they lose an army
 
 
|}
 
|}
  
=== Leader Traits ===
+
*''italics:'' data superceded by more recent build
Non-Ruler Leaders are generated with one pre-existing trait suitable for their class.
 
  
Every time a Leader gains a level, they have a chance to receive an additional trait, unless they:
+
=== Admiral ===
* are a Scientist leading research.
+
An admiral can be appointed to lead a fleet.
* already have 3 traits
 
* have already gained a trait via level-up
 
  
{|class="mildtable"
+
They are valid rulers for a [[Government | military government]].
|-
 
!Class
 
!Trait
 
!Effect
 
!Species
 
!Requirements
 
!style="width:30%" | Description
 
|- id="Adaptable"
 
| Any
 
| {{iconify|Adaptable}}
 
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
 
| Biological
 
|
 
|''This leader is quick to adapt new methods and ideas if they prove superior.''
 
|- id="Resilient (leader)"
 
| Any
 
| {{icon|resilient leader}} Resilient
 
| {{icon|leader lifespan}} {{green|+25}} years Leader Lifespan
 
| Biological
 
|
 
|''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.'' 
 
|- id="Eager"
 
| Any
 
| {{iconify|Eager}}
 
| {{icon|leader recruitment cost}} {{green|-50%}} Leader Cost<br>{{icon|leader recruitment cost}} {{green|-50%}} Leader Upkeep
 
| Biological
 
|
 
|''This leader is particularly eager for an assignment.''
 
|- id="Flexible Programming"
 
| Any
 
| {{icon|adaptable}} Flexible Programming
 
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
 
| Robotic
 
|
 
|''This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior.''
 
|- id="Newboot"
 
| Any
 
| {{icon|eager}} Newboot
 
| {{icon|leader recruitment cost}} {{green|-50%}} Leader Cost<br>{{icon|leader recruitment cost}} {{green|-50%}} Leader Upkeep
 
| Robotic
 
|
 
|''This leader was only recently upgraded to a sufficiently autonomous state to allow for command positions.''
 
|- id="Increased Lifespan"
 
| Any
 
| {{icon|resilient leader}} Increased Lifespan
 
| {{icon|Leader Lifespan}} {{green|+40}} years Leader Lifespan
 
| Biological
 
| Shroud event
 
|''The powerful psionic energies of the Shroud have slowed the natural aging process of this leader.''
 
|- id="Arrested Development"
 
| Any
 
| {{iconify|Arrested Development}}
 
| {{icon|leader experience gain}} {{red|-1000%}} Leader Experience Gain
 
| Any
 
|
 
|''The personal development and skills of this leader seem to have plateaued at their present level.''
 
|- id="Stubborn"
 
| Any
 
| {{iconify|Stubborn}}
 
| {{icon|leader experience gain}} {{red|-25%}} Leader Experience Gain
 
| Biological
 
|
 
|''This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.''
 
|- id="Rigid Programming"
 
| Any
 
| {{icon|stubborn}} Rigid Programming
 
| {{icon|leader experience gain}} {{red|-25%}} Leader Experience Gain
 
| Robotic
 
|
 
|''This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency.''
 
|- id="Substance Abuser"
 
| Any
 
| {{iconify|Substance Abuser}}
 
| {{icon|leader lifespan}} {{red|-20}} years Leader Lifespan
 
| Biological
 
|
 
|''This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.''
 
|- id="Architectural Sense"
 
| [[File:Ruler.png]]
 
| {{iconify|Architectural Sense}}
 
| {{icon|building cost}} {{green|-10%}} Building Cost<br>{{icon|building cost}} {{green|-10%}} District Cost<br>{{icon|building build speed}} {{green|+10%}} Planet Building Speed
 
| Biological
 
|
 
|''This leader is an architect at heart, investing in more efficient construction practices.''
 
|- id="Champion of the People"
 
| [[File:Ruler.png]]
 
| {{iconify|Champion of the People}}
 
| {{icon|Happiness}} {{green|+5%}} Happiness
 
| Biological
 
|
 
|''This leader seems really to be concerned about the welfare of his people.''
 
|- id="Charismatic (ruler)"
 
| [[File:Ruler.png]]
 
| {{icon|charismatic ruler}} Charismatic
 
| {{icon|edict cost}} {{green|-10%}} Edict Cost<br>{{icon|edict duration}} {{green|+20%}} Edict Duration
 
| Biological
 
|
 
|''This leader is exceptionally charismatic, enforcing their will with ease.''
 
|- id="Deep Connections"
 
| [[File:Ruler.png]]
 
| {{iconify|Deep Connections}}
 
| {{icon|influence}} {{green|+1}} Monthly Influence
 
| Biological
 
| {{iconify|Planetary Unification|24px}} technology
 
|''This leader is firmly entrenched in the labyrinthine web that makes up the polictical machine.''
 
|- id="Expansionist"
 
| [[File:Ruler.png]]
 
| {{iconify|Expansionist}}
 
| {{icon|spaceport build cost}} {{green|-15%}} Outpost Build Cost<br>{{icon|starbase influence cost}} {{green|-15%}} Starbase Influence Cost
 
| Biological
 
|
 
|''This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.''
 
|- id="Explorer"
 
| [[File:Ruler.png]]
 
| {{iconify|Explorer}}
 
| {{icon|ship cost}} {{green|-25%}} Science Ship Build Cost<br>{{icon|anomaly research speed}} {{green|+33%}} Anomaly Research Speed
 
| Biological
 
|
 
|''This leader is known for their insatiable curiosity, valuing space exploration above all else.''
 
|- id="Eye for Talent"
 
| [[File:Ruler.png]]
 
| {{iconify|Eye for Talent}}
 
| {{icon|leader skill levels}} {{green|+1}} Leader Skill Levels<br>{{icon|leader experience gain}} {{green|+20%}} Leader Experience Gain
 
| Biological
 
| {{iconify|Galactic Administration|24px}} technology
 
|''This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.''
 
|- id="Fertility Preacher"
 
| [[File:Ruler.png]]
 
| {{iconify|Fertility Preacher}}
 
| {{icon|pop food}} {{green|+10%}} Food from Jobs<br>{{icon|growth speed}} {{green|+5%}} Pop Growth Speed
 
| Biological
 
|
 
| ''This leader feels strongly about securing and protecting agrarian food sources.''
 
|- id="Fleet Organizer"
 
| [[File:Ruler.png]]
 
| {{iconify|Fleet Organizer}}
 
| {{icon|naval capacity}} {{green|+15%}} Naval Capacity
 
| Biological
 
| {{iconify|Doctrine: Reactive Formations|24px}} technology
 
|''This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.''
 
|- id="Fortifier"
 
| [[File:Ruler.png]]
 
| {{iconify|Fortifier}}
 
| {{icon|starbase upgrade cost}} {{green|-10%}} Starbase Upgrade Cost<br>{{icon|cost}} {{green|-33%}} Defense Platform Build Cost
 
| Biological
 
| {{iconify|Deep Space Outposts|24px}} technology
 
|''This ruler understands the value in using military station to secure territory.''
 
|- id="From the Ranks"
 
| [[File:Ruler.png]]
 
| {{iconify|From the Ranks}}
 
| {{icon|army morale}} {{green|+20%}} Army Morale<br>{{icon|leader experience gain}} {{green|+33%}} Army Experience Gain
 
| Biological
 
| {{iconify|Combat Training|24px}} technology
 
|''This leader rose through the ranks of military command.''
 
|- id="Frontier Spirit"
 
| [[File:Ruler.png]]
 
| {{iconify|Frontier Spirit}}
 
| {{icon|ship build speed}} {{green|-35%}} Colony Ship Build Cost<br>{{icon|colony development speed}} {{green|+25%}} Colony Development Speed
 
| Biological
 
| {{iconify|New Worlds Protocol|24px}} technology
 
|''This leader is eager to reign over distant stars.''
 
|- id="Home in the Sky"
 
| [[File:Ruler.png]]
 
| {{iconify|Home in the Sky}}
 
| {{icon|module cost}} {{green|-20%}} Starbase Module Build Cost<br>{{icon|starbase upgrade cost}} {{green|-10%}} Starbase Upgrade Cost
 
| Biological
 
|
 
|''This leader reaches for the stars.''
 
|- id="Industrialist"
 
| [[File:Ruler.png]]
 
| {{iconify|Industrialist}}
 
| {{icon|pop min}} {{green|+10%}} Minerals from Jobs
 
| Biological
 
|
 
|''This leader has a firm grip on the means of production.''
 
|- id="Investor"
 
| [[File:Ruler.png]]
 
| {{iconify|Investor}}
 
| {{icon|trade value}} {{green|+10%}} Trade Value
 
| Biological
 
|
 
|''This leader is a shrewd economist, capable of maximizing financial potential.''
 
|- id="Logistic Understanding"
 
| [[File:Ruler.png]]
 
| {{iconify|Logistic Understanding}}
 
| {{icon|ship upkeep}} {{green|-5%}} Ship Upkeep<br>{{icon|army upkeep}} {{green|-10%}} Army Upkeep
 
| Biological
 
| {{iconify|Doctrine: Fleet Support|24px}} technology
 
|''This leader is well aware of the importance of properly-structured supply chains.''
 
|- id="Military Pioneer"
 
| [[File:Ruler.png]]
 
| {{iconify|Military Pioneer}}
 
| {{icon|ship upgrade cost}} {{green|-10%}} Ship Upgrade Cost<br>{{icon|ship cost}} {{green|-10%}} Shipyard Build Cost
 
| Biological
 
| {{iconify|Doctrine: Refit Standards|24px}} technology
 
|''This leader is enthusiastic about advancements in military technology and ship construction.''
 
|- id="Recruiter"
 
| [[File:Ruler.png]]
 
| {{iconify|Recruiter}}
 
| {{icon|army build speed}} {{green|+50%}} Army Build Speed<br>{{icon|army cost}} {{green|-20%}} Army Cost
 
| Biological
 
| {{iconify|Centralized Command|24px}} technology
 
|''This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.''
 
|- id="Reformer"
 
| [[File:Ruler.png]]
 
| {{iconify|Reformer}}
 
| {{icon|Unity}} {{green|+10%}} Monthly Unity
 
| Biological
 
|
 
|''This leader is a reformer, dedicated towards building the society of tomorrow.''
 
|- id="Space Miner"
 
| [[File:Ruler.png]]
 
| {{iconify|Space Miner}}
 
| {{icon|minerals}} {{green|+10%}} Minerals from Mining Stations<br>{{icon|cost}} {{green|-25%}} Mining Station Build Cost
 
| Biological
 
|
 
|''This leader recognizes just how vital the exploitation of offworld resources is for a star nation.''
 
|- id="Warlike"
 
| [[File:Ruler.png]]
 
| {{iconify|Warlike}}
 
| {{icon|ship damage}} {{green|+5%}} Ship Damage<br>{{icon|army damage}} {{green|+10%}} Army Damage
 
| Biological
 
|
 
|''This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand Costs.''
 
|- id="World Shaper"
 
| [[File:Ruler.png]]
 
| {{iconify|World Shaper}}
 
| {{icon|terraforming speed}} {{green|+25%}} Terraforming Speed<br>{{icon|clear blocker cost}} {{green|-15%}} Clear Blocker Cost
 
| Biological
 
| {{iconify|Terrestrial Sculpting|24px}} technology
 
|''This leader seeks to remake worlds in their image.''
 
|- id="Corvette Focus"
 
| [[File:Ruler.png]]
 
| {{iconify|Corvette Focus}}
 
| {{icon|Ship Cost}} {{green|-20%}} Corvette Build Cost
 
| Biological
 
| {{icon|destroyers tech|24px}} Destroyers technology
 
|''This leader is intent on promoting the construction of Corvettes.''
 
|- id="Destroyer Focus"
 
| [[File:Ruler.png]]
 
| {{iconify|Destroyer Focus}}
 
| {{icon|Ship Cost}} {{green|-20%}} Destroyer Build Cost
 
| Biological
 
| {{icon|destroyers tech|24px}} Destroyers technology
 
|''This leader is intent on promoting the construction of Destroyers.''
 
|- id="Cruiser Focus"
 
| [[File:Ruler.png]]
 
| {{iconify|Cruiser Focus}}
 
| {{icon|Ship Cost}} {{green|-20%}} Cruiser Build Cost
 
| Biological
 
| {{icon|cruisers tech|24px}} Cruisers technology
 
|''This leader is intent on promoting the construction of Cruisers.''
 
|- id="Battleship Focus"
 
| [[File:Ruler.png]]
 
| {{iconify|Battleship Focus}}
 
| {{icon|Ship Cost}} {{green|-20%}} Battleship Build Cost
 
| Biological
 
| {{icon|battleships tech|24px}} Battleships technology
 
|''This leader is intent on promoting the construction of Battleships.''
 
|- id="Hive Mind"
 
| [[File:Ruler.png]]
 
| {{icon|hive-minded}} Hive Mind
 
| {{icon|Leader Lifespan}} Immortal
 
| Biological
 
| {{iconify|Hive Mind}}
 
|''This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.''
 
|- id="Machine Intelligence"
 
| [[File:Ruler.png]]
 
| {{iconify|Machine Intelligence}}
 
| {{icon|Leader Lifespan}} Immortal
 
| Robotic
 
| {{iconify|Machine Intelligence}}
 
|''This leader is the core intelligence that oversees and directs all actions in a Machine Empire.''
 
|- id="Agrarian Upbringing"
 
| [[File:Governor.png]]
 
| {{iconify|Agrarian Upbringing}}
 
| {{icon|pop food}} {{green|+10%}} Food from Jobs
 
| Biological
 
|
 
|''This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.''
 
|- id="Architectural Interest"
 
| [[File:Governor.png]]
 
| {{iconify|Architectural Interest}}
 
| {{icon|building cost}} {{green|-10%}} Building Cost<br>{{icon|building build speed}} {{green|+10%}} Planet Build Speed
 
| Biological
 
|
 
|''This leader is an architect at heart, investing in more efficient construction practices.''
 
|- id="Army Veteran"
 
| [[File:Governor.png]]
 
| {{iconify|Army Veteran}}
 
| {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|-20%}} Army Cost<br>{{icon|army damage}} {{green|+20%}} Defense Army Damage
 
| Biological
 
| {{iconify|Centralized Command|24px}} technology
 
|''This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.''
 
|- id="Environmental Engineer"
 
| [[File:Governor.png]]
 
| {{iconify|Environmental Engineer}}
 
| {{icon|clear blocker cost}} {{green|-25%}} Clear Blocker Cost<br>{{icon|clear blocker time}} {{green|-25%}} Clear Blocker Time
 
| Biological
 
|
 
|''This leader has a background in landscaping, eventually turning their attention towards larger projects.''
 
|- id="Iron Fist"
 
| [[File:Governor.png]]
 
| {{iconify|Iron Fist}}
 
| {{icon|slavery tolerance}} {{green|+10%}} Slave Output
 
| Biological
 
| {{icon|policy}} ''Allowed'' Slavery policy
 
|''This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.''
 
|- id="Intellectual"
 
| [[File:Governor.png]]
 
| {{iconify|Intellectual}}
 
| {{icon|research output}} {{green|+10%}} Research from Jobs
 
| Biological
 
|
 
|''This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.''
 
|- id="Retired Fleet Officer"
 
| [[File:Governor.png]]
 
| {{iconify|Retired Fleet Officer}}
 
| {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|-10%}} Shipyard Build Cost
 
| Biological
 
| {{iconify|Interstellar Fleet Traditions|24px}} technology
 
|''This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.''
 
|- id="Righteous"
 
| [[File:Governor.png]]
 
| {{iconify|Righteous}}
 
| {{icon|crime}} {{green|-25}} Crime
 
| Biological
 
|
 
|''This leader is incorruptable and harbors strong convictions regarding what is right and wrong.''
 
|- id="Ai-Aided Design"
 
| [[File:Governor.png]]
 
| {{icon|retired fleet officer}} Ai-Aided Design
 
| {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|-10%}} Shipyard Build Cost
 
| Robotic
 
| {{iconify|Interstellar Fleet Traditions|24px}} technology
 
|''This leader constantly runs theoretical models on a secondary memory core for the purpose of improving starship construction efficiency.''
 
|- id="Analytical"
 
| [[File:Governor.png]]
 
| {{icon|intellectual}} Analytical
 
| {{icon|Research Output}} {{green|+10%}} Research Output
 
| Robotic
 
|
 
|''This leader devotes an unusually large percentage of its processing power towards analyzing the natural sciences and promoting their study to others.''
 
|- id="Bulldozer"
 
| [[File:Governor.png]]
 
| {{icon|environmental engineer}} Bulldozer
 
| {{icon|clear blocker cost}} {{green|-25%}} Clear Blocker Cost<br>{{icon|clear blocker time}} {{green|-25%}} Clear Blocker Time
 
| Robotic
 
|
 
|''This leader has mastered the art of quickly and efficiently transforming alien terrain into a parking lot.''
 
|- id="Warbot Tinkerer"
 
| [[File:Governor.png]]
 
| {{iconify|Warbot Tinkerer}}
 
| {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|-20%}} Army Cost<br>{{icon|army damage}} {{green|+20%}} Defense Army Damage
 
| Robotic
 
| {{iconify|Centralized Command|24px}} technology
 
|''This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.''
 
|- id="Corrupt"
 
| [[File:Governor.png]]
 
| {{iconify|Corrupt}}
 
| {{icon|crime}} {{red|+25}} Crime
 
| Biological
 
|
 
|''This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.''
 
|- id="Waste Management Specialist"
 
| [[File:Governor.png]]
 
| {{iconify|Waste Management Specialist}}
 
| {{icon|upkeep}} {{green|-10%}} Building Upkeep
 
| Biological
 
| Racket Industrial Enterprise leaders
 
|''This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask.''
 
|- id="Enclave Trader"
 
| [[File:Governor.png]]
 
| {{iconify|Enclave Trader}}
 
| {{icon|trade value}} {{green|+10%}} Trade Value
 
| Biological
 
| Hired from a Trader Enclave
 
|''Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value.''
 
|- id="Nanite Entity"
 
| [[File:Governor.png]]
 
| {{icon|chosen one}} Nanite Entity
 
| {{icon|Building Cost}} {{green|-40%}} Building Cost<br>{{icon|Building Build Speed}} {{green|+40%}} Planet Build Speed<br>{{icon|pop enc}} {{green|+15%}} Energy from Jobs<br>{{icon|pop min}} {{green|+15%}} Minerals from Jobs<br>{{icon|Clear Blocker Cost}} {{green|-40%}} Clear Blocker Cost<br>{{icon|Clear Blocker Time}} {{green|-40%}} Clear Blocker Time<br>{{icon|Leader Lifespan}} Immortal
 
| Gray
 
| {{icon|dst}} L-Cluster outcome
 
|''Gray is in reality a dense swarm of billions upon billions of advanced nanites.''
 
|- id="Oracle"
 
| [[File:Governor.png]]
 
| {{iconify|Oracle}}
 
| {{icon|Stability}} {{green|+10}} Stability<br>{{icon|Crime}} {{green|-45%}} Crime<br>{{icon|unity}} {{green|+20%}} Unity from Jobs<br>{{icon|research}} {{red|-10%}} Research from Jobs<br>{{icon|Leader Lifespan}} Immortal
 
| Oracle
 
| {{icon|anr}} Archaeology Site outcome
 
|''The Oracle sees all.''
 
|- id="Archaeologist"
 
| [[File:Scientist.png]]
 
| {{iconify|Archaeologist}}
 
| {{icon|Anomaly Research Speed}} {{green|+25%}} Archaeology Excavation Speed (with Ancient Relics)<br>{{icon|Anomaly Research Speed}} {{green|+50%}} Precursor Anomaly Research Speed (without Ancient Relics)
 
| Any
 
|
 
|''This leader excels at the study of alien artifacts and structural remnants in the field.''
 
|- id=Carefree
 
| [[File:Scientist.png]]
 
| {{iconify|Carefree}}
 
| {{icon|Anomaly Research Speed}} {{green|+35%}} Anomaly Research Speed
 
| Any
 
|
 
|''This leader is perhaps less meticulous than others.''
 
|- id="Maniacal"
 
| [[File:Scientist.png]]
 
| {{iconify|Maniacal}}
 
| {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{red|dangerous}} technologies
 
| Any
 
|
 
|''This leader pursues their research with unusual fervor.''
 
|- id="Meticulous"
 
| [[File:Scientist.png]]
 
| {{iconify|Meticulous}}
 
| {{icon|Anomaly Discovery Chance}} {{green|+10%}} Anomaly Discovery Chance
 
| Any
 
|
 
|''This leader is thorough in their examinations of unknown phenomena.''
 
|- id="Spark of Genius"
 
| [[File:Scientist.png]]
 
| {{iconify|Spark of Genius}}
 
| {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies
 
| Any
 
|
 
|''This leader is prone to sudden bursts of inspiration.''
 
|- id="Cataloguer"
 
| [[File:Scientist.png]]
 
| {{icon|roamer}} Cataloguer
 
| {{icon|survey speed}} {{green|+25%}} Survey Speed
 
| Robotic
 
|
 
|''This leader can conceive no greater calling that to catalog the entirety of the universe.''
 
|- id="Roamer"
 
| [[File:Scientist.png]]
 
| {{iconify|Roamer}}
 
| {{icon|survey speed}} {{green|+25%}} Survey Speed
 
| Biological
 
|
 
|''This leader was born to roam the stars.''
 
|- id="Expertise: Computing"
 
| [[File:Scientist.png]]
 
| {{icon|computing}} Expertise: Computing
 
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Computing]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Computing.''
 
|- id="Expertise: Field Manipulation"
 
| [[File:Scientist.png]]
 
| {{icon|field manipulation}} Expertise: Field Manipulation
 
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Field Manipulation]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Field Manipulation.''
 
|- id="Expertise: Particles"
 
| [[File:Scientist.png]]
 
| {{icon|particles}} Expertise: Particles
 
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Particles]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Particles.''
 
|- id="Expertise: Industry"
 
| [[File:Scientist.png]]
 
| {{icon|industry}} Expertise: Industry
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Industry]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Industry.''
 
|- id="Expertise: Materials"
 
| [[File:Scientist.png]]
 
| {{icon|materials}} Expertise: Materials
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Materials]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Materials.''
 
|- id="Expertise: Rocketry"
 
| [[File:Scientist.png]]
 
| {{icon|rocketry}} Expertise: Rocketry
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Rocketry]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Rocketry.''
 
|- id="Expertise: Voidcraft"
 
| [[File:Scientist.png]]
 
| {{icon|voidcraft}} Expertise: Voidcraft
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Voidcraft]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Voidcraft.''
 
|- id="Expertise: Biology"
 
| [[File:Scientist.png]]
 
| {{icon|biology}} Expertise: Biology
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Biology]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Biology.''
 
|- id="Expertise: Military Theory"
 
| [[File:Scientist.png]]
 
| {{icon|military theory}} Expertise: Military Theory
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Military Theory]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.''
 
|- id="Expertise: New Worlds"
 
| [[File:Scientist.png]]
 
| {{icon|new worlds}} Expertise: New Worlds
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[New Worlds]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert on settling on New Worlds.''
 
|- id="Expertise: Statecraft"
 
| [[File:Scientist.png]]
 
| {{icon|statecraft}} Expertise: Statecraft
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Statecraft]])
 
| Any
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Statecraft.''
 
|- id="Expertise: Psionics"
 
| [[File:Scientist.png]]
 
| {{icon|psionics}} Expertise: Psionics
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Psionics]])
 
| Biological
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Psionics.''
 
|- id="Custom AI Assistant"
 
| [[File:Scientist.png]]
 
| {{iconify|Custom AI Assistant}}
 
| {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed
 
| Biological
 
| {{iconify|Self-Evolving Logic|24px}} technology
 
|''This leader has created a simple neural network to help with data processing tasks.''
 
|- id="Sapient AI Assistant"
 
| [[File:Scientist.png]]
 
| {{iconify|Sapient AI Assistant}}
 
| {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|survey speed}} {{green|+20%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+30%}} Anomaly Research Speed
 
| Biological
 
| {{iconify|Positronic AI|24px}} technology
 
|''This leader has created a complex neural network capable of independent decision-making and even introspection.''
 
|- id="Paranoid"
 
| [[File:Scientist.png]]
 
| {{iconify|Paranoid}}
 
| {{icon|research speed}} {{red|-5%}} Research Speed<br>{{icon|anomaly research speed}} {{red|-10%}} Anomaly Research Speed
 
| Biological
 
|
 
|''This leader is unwilling to collaborate with others.''
 
|- id="Towel-bearer"
 
| [[File:Scientist.png]]
 
| [[File:Leader trait scroll.png|24px]] Towel-bearer
 
| {{icon|survey speed}} {{green|+40%}} Survey Speed
 
| Biological
 
| ''Stay Calm'' anomaly event
 
|''A towel has immense psychological value.''
 
|- id="Maimed"
 
| [[File:Scientist.png]]
 
| {{iconify|Maimed}}
 
| {{icon|leader lifespan}} {{red|-40%}} Leader Lifespan
 
| Biological
 
| Archaeology site event
 
|''This leader has sustained irreversible physical injury that has lowered their life expectancy significantly.''
 
|- id="Curator"
 
| [[File:Scientist.png]]
 
| {{iconify|Curator}}
 
| {{icon|research speed}} {{green|+15%}} Research Speed<br>{{icon|Survey Speed}} {{green|+25%}} Survey Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies
 
| Biological
 
| Hired from a Curator Enclave
 
|''This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched.''
 
|- id="Aggressive"
 
| [[File:Admiral.png]]
 
| {{iconify|Aggressive}}
 
| {{icon|fire rate}} {{green|+5%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed
 
| Any
 
| Can be gained from victories
 
|''This leader is an agressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time.''
 
|- id="Cautious"
 
| [[File:Admiral.png]]
 
| {{iconify|Cautious}}
 
| {{icon|weapons range}} {{green|+20%}} Weapons Range
 
| Any
 
| Can be gained from defeats
 
|''This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.''
 
|- id="Engineer"
 
| [[File:Admiral.png]]
 
| {{iconify|Engineer}}
 
| {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Hull Regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Armor Regeneration
 
| Any
 
| {{iconify|Doctrine: Interstellar Warfare|24px}} technology
 
Can be gained from repairs
 
|''This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.''
 
|- id="Gale Speed"
 
| [[File:Admiral.png]]
 
| {{iconify|Gale Speed}}
 
| {{icon|ship evasion}} {{green|+5%}} Evasion<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed
 
| Any
 
| Can be gained from space battles
 
|''This leader believes that speed and rapid maneuvers are the keys to success in any space engagement.''
 
|- id="Scout"
 
| [[File:Admiral.png]]
 
| {{iconify|Scout}}
 
| {{icon|sensor range}} {{green|+1}} Sensor Range<br>{{icon|sensor range}} {{green|+1}} Hyperlane Detection Range<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed
 
| Any
 
| Can be gained from leading a fleet
 
|''This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors.''
 
|- id="Trickster"
 
| [[File:Admiral.png]]
 
| {{iconify|Trickster}}
 
| {{icon|disengagement chance}} {{green|-15%}} Emergency FTL Jump Cooldown<br>{{icon|disengagement chance}} {{green|+25%}} Combat Disengagement Chance
 
| Any
 
| Can be gained from victories
 
|''This leader fights deviously, relying on misdirection and surprise to get the better of the enemy.''
 
|- id="Unyielding"
 
| [[File:Admiral.png]]
 
| {{iconify|Unyielding}}
 
| {{icon|ship health}} {{green|+10%}} Ship Hull Points<br>{{icon|ship damage}} {{green|+5%}} Weapon Damage<br>{{icon|disengagement chance}} {{red|-33%}} Combat Disengagement Chance
 
| Any
 
| Can be gained from space battles
 
|''This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary.''
 
|- id="Lethargic"
 
| [[File:Admiral.png]]
 
| {{iconify|Lethargic}}
 
| {{icon|ship evasion}} {{red|-5%}} Evasion<br>{{icon|sublight speed}} {{red|-10%}} Sublight Speed
 
| Any
 
| Can be gained from defeats
 
|''This leader is slow and indolent, performing duties with little energy or initiative.''
 
|- id="Nervous"
 
| [[File:Admiral.png]]
 
| {{iconify|Nervous}}
 
| {{icon|fire rate}} {{red|-10%}} Fire Rate
 
| Any
 
| Can be gained from defeats
 
|''This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.''
 
|- id="Dragonslayer"
 
| [[File:Admiral.png]]
 
| {{icon|glory seeker}} Dragonslayer
 
| {{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|fire rate}} {{green|+10%}} Fire Rate
 
| Any
 
| Defeating the Ether Drake
 
|''This Admiral has proven themselves in fierce combat.''
 
|- id="Foredoomed to a Rendezvous"
 
| [[File:Admiral.png]]
 
| {{icon|ethereal}} Foredoomed to a Rendezvous
 
| {{icon|sublight speed}} {{green|+25%}} Sublight Speed
 
| Biological
 
| ''A Rendezvous'' Horizon Signal Event
 
|''Experienced a troubling future.''
 
|- id="Mercenary Warrior"
 
| [[File:Admiral.png]]
 
| {{iconify|Mercenary Warrior}}
 
| {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate
 
| Marauder
 
| Rescued or hired for 2000 {{iconify|Energy}}
 
|''This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.''
 
|- id="Hell's Heart"
 
| [[File:Admiral.png]]
 
| {{iconify|Hell's Heart}}
 
| {{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|ship damage}} {{green|+10%}} Weapon Damage<br>{{icon|leader skill levels}} {{red|-10%}} Leader Experience Gain<br>{{icon|ship evasion}} {{red|-5%}} Evasion<br>{{icon|disengagement chance}} {{red|-33%}} Combat Disengagement Chance
 
| Reth Unddol
 
| Defeating the Tiyanki Matriarch
 
|''When it comes to warfare, this leader is mercilessly obsessive, and singular in purpose.''
 
|- id="Cybrex Databases"
 
| [[File:Admiral.png]]
 
| {{icon|aggressive}} Cybrex Databases
 
| {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|damage}} {{green|+20%}} Damage to the Contingency
 
| Cybrex
 
|
 
|''This Cybrex leader is equipped with ancient tactical databases from their civilization's violent past.''
 
|- id="Dimensional Stutter"
 
| [[File:Admiral.png]]
 
| {{icon|ethereal}} Dimensional Stutter
 
| {{icon|sublight speed}} {{green|+20%}} Sublight Speed
 
| Extradimensional
 
|
 
|''For unknown reasons, the vessels under the command of this extradimensional fleet lord seem to rapidly stutter in and out of existence as they move, which has the effect of increasing their sublight speeds.''
 
|- id="Ethereal"
 
| [[File:Admiral.png]]
 
| {{iconify|Ethereal}}
 
| {{icon|ship evasion}} {{green|+20%}} Evasion
 
| Extradimensional
 
|
 
|''Some extradimensional fleet lords have learned to use the ethereal nature of their vessels to greatly enhance their evasive capabilities in combat.''
 
|
 
|- id="Hive Affinity"
 
| [[File:Admiral.png]]
 
| {{icon|aggressive}} Hive Affinity
 
| {{icon|fire rate}} {{green|+20%}} Fire Rate
 
| Prethoryn
 
|
 
|''The Prethoryn creatures operating under this fleet consciousness have managed to attain an unusual level of affinity to one another. Their firing discipline has greatly improved, leading to a higher rate of fire.''
 
|- id="Sentinel Training"
 
| [[File:Admiral.png]]
 
| {{iconify|Sentinel Training}}
 
| {{icon|damage}} {{green|+20%}} Damage to Prethoryn Creatures
 
| Sentinel
 
|
 
|''Sentinel fleet commanders possess detailed knowledge of Prethoryn anatomy and tactics.''
 
|- id="Void Hunter"
 
| [[File:Admiral.png]]
 
| {{icon|ethereal}} Void Hunter
 
| {{icon|sublight speed}} {{green|+20%}} Sublight Speed
 
| Prethoryn
 
|
 
|''The hunting instincts of this fleet consciousness has driven the Prethoryn creatures under its dominion into a frenzy. Their eagerness for battle drives them ever forward.''
 
|- id="The Great Khan"
 
| [[File:Admiral.png]]
 
| {{iconify|The Great Khan}}
 
| {{icon|fire rate}} {{green|+20%}} Fire Rate<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed<br>{{icon|ship damage}} {{green|+10%}} Weapon Damage<br>{{icon|ship damage}} {{green|+10%}} Weapon Range<br>{{icon|ship health}} {{green|+20%}} Ship Hull Points<br>{{icon|ship evasion}} {{green|+30%}} Evasion<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily hull regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily armor regeneration
 
| Great Khan
 
|
 
|''The Great Khan is a charismatic leader, a brilliant tactician, and, if the rumors are true, a powerful psychic.''
 
|- id="Butcher"
 
| [[File:General.png]]
 
| {{iconify|Butcher}}
 
| {{icon|army damage}} {{green|+10%}} Army Damage<br>{{icon|damage}} {{yellow|+33%}} Collateral Damage
 
| Any
 
|
 
|''This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return.''
 
|- id="Army Logistician"
 
| [[File:General.png]]
 
| {{iconify|Army Logistician}}
 
| {{icon|army upkeep}} {{green|-20%}} Army Upkeep
 
| Biological
 
|
 
|''This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.''
 
|- id="Charismatic (leader)"
 
| [[File:General.png]]
 
| {{icon|charismatic leader}} Charismatic
 
| {{icon|army morale}} {{green|+25%}} Army Morale
 
| Biological
 
|
 
|''This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.''
 
|- id="Glory Seeker"
 
| [[File:General.png]]
 
| {{iconify|Glory Seeker}}
 
| {{icon|army morale}} {{green|+10%}} Army Morale<br>{{icon|army damage}} {{green|+5%}} Army Damage
 
| Biological
 
|
 
|''This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.''
 
|- id="Restrained"
 
| [[File:General.png]]
 
| {{iconify|Restrained}}
 
| {{icon|disengagement chance}} {{green|+20%}} Army Disengagement Chance<br>{{icon|damage}} {{yellow|-33%}} Collateral Damage
 
| Biological
 
|
 
|''This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.''
 
|- id="Demoralizer"
 
| [[File:General.png]]
 
| {{icon|butcher}} Demoralizer
 
| {{icon|army damage}} {{green|+30%}} Army Morale Damage
 
| Robotic
 
|
 
|''This leader is fascinated by the fragile minds of organics, and how they can most efficiently be broken through the creative use of terror tactics on the battlefield.''
 
|- id="Parts Cannibalizer"
 
| [[File:General.png]]
 
| {{icon|army logistician}} Parts Cannibalizer
 
| {{icon|army upkeep}} {{green|-20%}} Army Upkeep
 
| Robotic
 
|
 
|''This leader is very adept at cannibalizing parts from fallen or malfunctioning warbots to keep others running longer''
 
|- id="Armchair Commander"
 
| [[File:General.png]]
 
| {{iconify|Armchair Commander}}
 
| {{icon|army morale}} {{red|-10%}} Army Morale<br>{{icon|army damage}} {{red|-10%}} Army Damage
 
| Biological
 
|
 
|''This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.''
 
|- id="Erratic Morality Core"
 
| [[File:General.png]]
 
| {{icon|armchair commander}} Erratic Morality Core
 
| {{icon|army damage}} {{red|-10%}} Army Damage
 
| Robotic
 
|
 
|''This leader frequently suffers intense bouts of shame and regret over enemy casualties due to an erratic morality core.''
 
|- id="Mercenary Warrior"
 
| [[File:General.png]]
 
| {{icon|glory seeker}} Mercenary Warrior
 
| {{icon|army damage}} {{green|+10%}} Army Damage
 
| Marauder
 
| Hired for 2000 {{iconify|Energy}}
 
|''This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.''
 
|}
 
  
=== Class dependant traits ===
+
'''Traits'''
{{expansion|utp|dst}}
 
Certain species traits grant leaders a unique trait that offers different benefits depending on the leader type.
 
  
{|class="mildtable plainlist" width="100%"
+
{| class="wikitable"
 +
|-
 +
! Name !! Effect !! Description
 +
|-
 +
| Adaptable <ref name=Polygon>[https://www.youtube.com/watch?v=uRp7T5irXTQ Polygon: space empire builder Stellaris in action]</ref> || ||
 +
|-
 +
| Aggressive<ref name=annahenrik /> || ||
 +
|-
 +
| Cautious<ref name=blorg2>[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday]</ref> || Evasion: +15.0% || This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
 +
|-
 +
| Fleet Logistician<ref name=blorg2 /> || Ship Upkeep: -15.0% || This leader has mastered the field of logistics, and knows how to manage supplies to keep maintenance costs down.
 +
|-
 +
| Lethargic<ref name=blorg2 /> || Evasion: -5.0%<br />Sublight Speed: -20.0%<br />Fire Rate: -20.0% || This leader is slow and indolent, performing duties with little energy or initiative.
 +
|-
 +
| Resilient<ref name=Q&H /> || Leader Lifespan: +25 Years || This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
 +
|-
 +
| Substance Abuser <ref name=Polygon /> || ||
 
|-
 
|-
!Trait
 
!Required species trait
 
!Ruler effects
 
!Governors effects
 
!Scientists effects
 
!Admirals effects
 
!Generals effects
 
|- id="Cyborg"
 
| [[File:Leader trait cyborg.png]] Cyborg
 
| {{iconify|Cybernetic}}
 
|
 
| {{icon|min}} {{green|+5%}} Minerals from Jobs
 
| {{icon|research speed}} {{green|+5%}} Research speed
 
| {{icon|fire rate}} {{green|+5%}} Fire rate
 
| {{icon|army damage}} {{green|+5%}} Army damage
 
|- id="Synthetic"
 
| [[File:trait_robotic_3.png]] Synthetic
 
| {{iconify|Synthetic}}
 
| {{icon|Robot resource output}} {{green|+5%}} Robot resource production
 
|
 
* {{icon|enc}} {{green|+5%}} Energy from Jobs
 
* {{icon|min}} {{green|+5%}} Minerals from Jobs
 
|
 
* {{icon|anomaly research speed}} {{green|+15%}} Anomaly research speed
 
* {{icon|research speed}} {{green|+5%}} Research speed
 
|
 
* {{icon|fire rate}} {{green|+5%}} Fire rate
 
* {{icon|damage}} {{green|+10%}} Weapon range
 
| {{icon|Army damage}} {{green|+10%}} Army damage
 
|- id="Psychic"
 
| [[File:Leader_trait_psionic_leader.png]] Psychic
 
| {{icon|Psionic}} Latent Psionic (20% chance)<br>{{iconify|Psionic}} (100% chance)
 
|
 
* {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction
 
* {{icon|influence}} {{green|+0.5}} Monthly Influence
 
|
 
* {{icon|stability}} {{green|+5}} Stability
 
* {{icon|unity}} {{green|+10%}} Unity
 
|
 
* {{icon|research speed}} {{green|+10%}} Research speed
 
* {{icon|research speed}} {{green|+10%}} Research speed (Psionics)
 
* {{icon|survey speed}} {{green|+25%}} Survey speed
 
* {{green|+1}} Archaeology skill
 
|
 
* {{icon|ship damage}} {{green|+10%}} Damage
 
* {{icon|ship evasion}} {{green|+15%}} Evasion
 
|
 
* {{icon|Army morale}} {{green|+15%}} Army Morale
 
* {{icon|Army morale}} {{green|+15%}} Army Morale Damage
 
|- id="Chosen One"
 
| [[File:Leader_trait_psionic_chosen_one.png]] Chosen one
 
| {{iconify|Psionic}}
 
|
 
* {{icon|governing ethics attraction}} {{green|+20%}} Governing ethics attraction
 
* {{icon|influence}} {{green|+1}} Monthly Influence
 
|
 
* {{icon|stability}} {{green|+10}} Stability
 
* {{icon|unity}} {{green|+20%}} Unity
 
|
 
* {{icon|research speed}} {{green|+20%}} Research speed
 
* {{icon|survey speed}} {{green|+50%}} Survey speed
 
* {{green|+2}} Archaeology skill
 
|
 
* {{icon|ship damage}} {{green|+20%}} Damage
 
* {{icon|ship evasion}} {{green|+30%}} Evasion
 
|
 
* {{icon|army damage}} {{green|+20%}} Army Damage
 
* {{icon|army morale}} {{green|+30%}} Army Morale
 
* {{icon|army morale}} {{green|+30%}} Army Morale Damage
 
|- id="Erudite"
 
| [[File:Erudite.png]] Erudite
 
| {{iconify|Erudite}}
 
| {{icon|research speed}} {{green|+5%}} Research speed
 
| {{icon|research}} {{green|+5%}} Research from Jobs
 
| {{icon|research speed}} {{green|+5%}} Research speed
 
|
 
* {{icon|fire rate}} {{green|+5%}} Fire rate
 
* {{icon|disengagement chance}} {{green|+10%}} Disengagement chance
 
|
 
* {{icon|army damage}} {{green|+5%}} Army damage
 
* {{icon|disengagement chance}} {{green|+10%}} Disengagement chance
 
|- id="Brain Slug Host"
 
| {{iconify|Brain Slug Host}}
 
| {{iconify|Brain Slug Host}}
 
|
 
* {{icon|research}} {{green|+10%}} Research from Jobs
 
* {{icon|naval capacity}} {{green|+10%}} Naval Capacity
 
|
 
* {{icon|building build speed}} {{green|+10%}} Planet Build Speed
 
* {{icon|research}} {{green|+15%}} Research from Jobs
 
|
 
* {{icon|research speed}} {{green|+10%}} Research speed
 
* {{icon|survey speed}} {{green|+15%}} Survey Speed
 
* {{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed
 
|
 
* {{icon|fire rate}} {{green|+5%}} Fire Rate
 
* {{icon|ship evasion}} {{green|+5%}} Evasion
 
* {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep
 
|
 
* {{icon|army upkeep}} {{green|−15%}} Army Upkeep
 
 
|}
 
|}
  
== Death by accident ==
+
=== General ===
{{SVersion|2.3}}
+
A general leads armies and therefore is useful for defending against invasions and invading other planets. They provide a bonus of +5% army health, +5% army damage and -5% army upkeep for each skill level.<ref name="forum_915566">[[forum:915566|Questions and discussion: Armies & Ground Combat, Stellaris forum]]</ref>
While {{iconify|Mechanical}} and {{iconify|Machine}} leaders are immortal they can still die by accident, regardless of their age. Every 10 years there is the following chance of a leader suffering an accident and dying:
 
  
* 88%: nothing happens
+
They are valid rulers for a [[Government | military government]].
* 2%: Survey Ship scientist dies
 
* 2%: Engineering Research Leader dies
 
* 2%: Society Research Leader dies
 
* 2%: Physics Research Leader dies
 
* 2%: Admiral commanding a fleet dies
 
* 2%: Governor governing a sector dies
 
  
There are two possible accidents for each leader class, both irreparably damaging it.
+
'''Traits'''
  
Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of 500 years.
+
{| class="wikitable"
 
+
|-
{{expansion|snd}}
+
! Name !! Effect !! Description
The [[File:Tradition_synchronicity_self_preservation.png|18px]] Self-Preservation Protocols Tradition reduces the weight of accidents by half, reducing the chance for an accident to occur for each role to 1.06% (6.38% total), for a mean active lifespan of 940 years. The Tradition is only available to {{iconify|Machine Intelligence}} empires.
+
|-
 
+
| Adaptable<ref name=blorg2 /> || Leader Experience Gain: +15.0% ||
== Unique Leaders ==
+
|-
A few leaders can be obtained through events and, unless the empire's main species has traits that give unique bonuses to leader classes, are usually superior to regular leaders.
+
| Army Logistician<ref name=blorg2 /> || Army Upkeep: -20.0% ||  
{|class="mildtable"
 
 
|-
 
|-
! Leader
 
! Class
 
! Level
 
! Traits
 
! Source
 
! DLC
 
|-
 
| 0101010111
 
| [[File:Admiral.png]] Admiral
 
| 3
 
| {{iconify|Aggressive}}<br>{{iconify|Fleet Logistician}}
 
| ''The Servants of Sand'' anomaly event
 
|
 
|-
 
| The Exile
 
| [[File:Scientist.png]] Scientist
 
| 3
 
| {{icon|unknown}} Random
 
| ''The Exile'' anomaly event
 
|
 
|-
 
| Majula the Bearer
 
| [[File:General.png]] General
 
| 5
 
| {{iconify|Charismatic}}<br>{{iconify|Glory Seeker}}
 
| ''Beneath the Battlefield'' anomaly event
 
|
 
|-
 
| Sobak
 
| [[File:Scientist.png]] Scientist
 
| 6
 
| {{iconify|Spark of Genius}}
 
| ''Abduction Proposal'' observation event
 
|
 
|-
 
| Tuborek
 
| [[File:Admiral.png]] Admiral
 
| 10
 
| {{iconify|Fleet Logistician}}<br>{{iconify|Gale Speed}}<br>{{iconify|resilient leader}}
 
| Shielded Militant Isolationists world (25% chance)
 
|
 
|-
 
| Gray
 
| [[File:Governor.png]] Governor
 
| 10
 
| {{icon|psychic}} Nanite Entity
 
| L-Cluster outcome
 
| {{icon|dst}}
 
|-
 
| Reth Unddol
 
| [[File:Admiral.png]] Admiral
 
| 5
 
| {{iconify|Hell's Heart}}<br>{{icon|unknown}} Random
 
| Defeating the Tiyanki Matriarch
 
| {{icon|dst}}
 
|-
 
| S875.1 Warform
 
| [[File:Admiral.png]] Admiral
 
| 3
 
| {{icon|unknown}} Random
 
| ''Corroding Warship'' anomaly event
 
| {{icon|dst}}
 
|-
 
| Oracle
 
| [[File:Governor.png]] Governor
 
| 5
 
| {{iconify|Oracle}}
 
| Archaeology Site excavation
 
| {{icon|anr}}
 
 
|}
 
|}
  
 
== References ==
 
== References ==
<references />
 
  
{{ConceptsNavbox}}
 
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]
[[Category:Governance]]
 

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