Difference between revisions of "Leader"

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Revision as of 21:49, 28 April 2016

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Pre-release.

This article is for the PC version of Stellaris only.
File:Employed leaders.png
Employed leaders
Leader appointed as a ruler

A leader is a character who improves certain aspects of their empire depending on their position.

Basics

Each leader has three basic values with importance to gameplay:

  • Age: How old and thus likely to die they are. Life expectancy can be improved by picking the traits Enduring or Venerable during species set-up and by researching certain technologies.
  • Skill: How good they are at what they're doing. Increases as the leader does work and boosts their capabilities.
  • Traits: Their personality and interests. Traits have a variety of effects, most improve a certain attribute of the leader.

Recruiting a leader costs Influence.png influence. Every empire can only hire a limited amount of leaders. This cap can be increased by researching technology.

Leaders are also eligible to become heads of factions.

Rulers

Every empire has one character who is designated as its ruler. The ruler gives bonuses to the empire as a whole.

Of the recruitable leaders only governors can generally be rulers, however some governments allow the other leader types to assume rulership as well.

Leader types

Governor

A governor administrates a planet or sector. Their traits focus on populace happiness and efficiency.

Each skill level provides:[1]

  • Happiness: +2%
  • Construction Time: -5%
  • Tile Blocker Clearing Time: -6%
Traits
Name Effect Description
Adaptable[2]
  • Leader Experience Gain: +15.0%
Architectural Interest[3]
Architectural Sense[4]
  • Building Cost: -15%
This leader is an architect at heart, investing in more efficient construction practices.
Army Veteran
  • Army Build Speed: +20%
  • Army Cost: -20%
  • Garrison Health: +50%
This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.
Champion of the People
  • Happiness: +10%
This leader appears to genuinely care about their subjects.
Charismatic[3]
  • Edict Cost: -20%
  • Edict Duration: +25%
Corvette Focus[1]
  • Corvette Build Cost: -20.0%
This leader is intent on promoting the construction of Corvettes.
Eager[5]
  • Leader Recruitment Cost: -33%
Environmental Engineer[2]
  • Clear Blocker Cost: -25.0%
  • Clear Blocker Time: -25.0%
This leader has a background in landscaping, eventually turning their attention towards larger projects.
Expansionist[1]
  • Frontier Outpost Build Cost: -15.0%
This leader aims to expand their borders, reducing the Cede Planet and Cede Military Station War Demand Costs.
Fertility Preacher[3]
  • Food: +20%
Investor[3]
  • Energy Credits: +10%
Iron Fist
  • Slave Mineral Output: +15.0%
  • Slave Food Outout: +15.0%
This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.
Intellectual
  • Engineering Output: +10%
  • Physics Output: +10%
  • Society Output: +10%
This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.
Space Miner[4]
  • Constructor Build Cost: -25%
  • Mining Station Build Cost: -25%
This leader recognizes just how vital the exploitation of offworld resources is for a star nation.

Scientist

Scientists may either manage research for one of the three technology types or command a science ship.

They are valid rulers for a technocratic government.

Each skill level provides:

  • Research Speed: +2%
Traits
Name Effect Description
Expertise: Biology[1]
  • Research Speed (Biology): +10.0%[2]
Expertise: Field Manipulation[2]
  • Research Speed (Field Manipulation): +10.0%
This leader is, following years of study, considered an expert within the field of Field Manipulation.
Expertise: Industry[1]
  • Research Speed (Industry): +10.0%
This leader is, following years of study, considered an expert within the field of Industry.[1]
Expertise: Materials[3]
  • Research Speed (Materials): +10.0%
This leader is, following years of study, considered an expert within the field of Materials.[2]
Expertise: Military Theory[3]
  • Research Speed (Military Theory): +10.0%
A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
Expertise: New Worlds[1]
  • Research Speed (New Worlds): +10.0%
This leader is, following years of study, considered an expert on settling on New Worlds.
Expertise: Particles[4]
  • Research Speed (Particles): +10.0%
This leader is, following years of study, considered an expert within the field of Particles.
Adaptable[3]
  • Leader Experience Gain: +15.0%
This leader is quick to adapt new methods and ideas if they prove superior.
Careful[1]
  • Anomaly Fail Risk: -10.0%
This leader is especially careful when approaching unkown elements.
Maniacal[1]
  • Research Speed: +5.0%[2]
This leader pursues their research with unusual fervor.
Meticulous[4]
  • Anomaly Discovery Chance: +10.0%
Resilient[1]
  • Leader Lifespan: +25
This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
Spark of Genius[6]
  • Research Speed: +10.0%[2]
This leader is prone to sudden bursts of inspiration.

Admiral

Admirals command entire fleets.

They are valid rulers for a military government.

Traits
Name Effect Description
Adaptable[7]
Aggressive[4]
Cautious[8]
  • Evasion: +15.0%
This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
Fleet Logistician[8]
  • Ship Upkeep: -15.0%
This leader has mastered the field of logistics, and knows how to manage supplies to keep maintenance costs down.
Lethargic[8]
  • Evasion: -5.0%
  • Sublight Speed: -20.0%
  • Fire Rate: -20.0%
This leader is slow and indolent, performing duties with little energy or initiative.
Resilient[6]
  • Leader Lifespan: +25
This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
Substance Abuser [7]

General

Generals may lead both offensive and defensive armies.

They are valid rulers for a military government.

Each skill level provides:[9]

  • Army Health: +5%
  • Army Damage: +5%
  • Army Upkeep: -5%
Traits
Name Effect Description
Adaptable[8]
  • Leader Experience Gain: +15.0%
Army Logistician[8]
  • Army Upkeep: -20.0%
Butcher[10]
  • Army Damage +20%
Defender[11]
  • Army Morale on Defense +20%
  • Army Damage on Defense +20%
This leader is an expert defender, knowing how best to deploy ground units and utilize fortifications to make planetary invasions as difficult as possible for the enemy.

References