Difference between revisions of "Leader"

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(Gaining and losing leaders: Leaders no longer take time to move.)
 
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{{version|Pre-release}}
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{{version|2.3}}
{{expand}}
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[[File:UI leaders.png|right|thumb|400px|Employed leaders]]
[[File:Employed leaders.png|right|thumb|330px|Employed leaders]]
+
A '''leader''' is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.
[[File:Ruler.png|right|thumb|330px|Leader appointed as a ruler]]
 
A '''leader''' is a character which allow boosting certain aspects. They can be deployed to various positions in your empire.
 
  
== Leader ==
+
The name of a leader can be changed at any time by clicking on it.
Leaders have personal traits which can have influence on the outcomes of events and improve certain aspects of your empire. They all have a skill level determining the effectiveness of their traits.
 
Leaders belong to one out of four groups: Governors, Scientists, Admirals and Generals.
 
  
Leaders can be recruited by spending [[Influence]]. The maximum number of leaders is capped, but the cap can be increased by [[technology]].
+
== Gaining and losing leaders ==
 +
{{SVersion|2.3}}
 +
All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits.
  
A leader becomes more experienced with time, increasing their skill level in the process. When they grow old they die and aren't available for the player anymore. But their life span can be increased by [[technology]].
+
Leaders other than Rulers may be dismissed at any time. Dismissal is irreversible.
  
Depending on the current [[Government | government type]] a leader can be appointed as the empire's ruler. A ruler gives bonuses to the whole empire.<ref name="dev_diary_6">[[forum:888500|Dev Diary #6 - Rulers and Leaders]]</ref> Leaders are also eligible to become heads of [[factions]].
+
=== Leader pool ===
  
=== Governor ===
+
While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers, who cannot be recruited directly. The default size of the pool is 3, but this can be increased by the {{iconify|Meritocracy}} or {{iconify|Pooled Knowledge}} civics.
A governor can rule over a [[sector]] or a single [[planet]]. Their traits focus on populace happiness and efficiency. They provide a bonus of +2% happiness, -5% construction time and -6% tile blocker clearing time for each skill level.<ref name=borg1 />
 
  
They are valid rulers for several [[Government | government types]].
+
A leader can be recruited from the pool for a base cost of 200 {{iconify|energy credits}}, modified by the following:
 
+
{| class="mildtable"
'''Traits'''
+
! Source
 
+
! Cost
{| class="wikitable"
 
 
|-
 
|-
! Name !! Effect !! Description
+
| {{iconify|Eager}} leader trait
 +
| {{green|-50%}}
 
|-
 
|-
| Architectural Interest<ref name=quill>[https://www.youtube.com/watch?v=r5rmqiyxxjY Gameplay from Paradox's Space Game! [Featuring: Space Cats<nowiki>]</nowiki>]</ref> || ||
+
| {{icon|eager}} Newboot leader trait
 +
| {{green|-50%}}
 
|-
 
|-
| Architectural Sense<ref name=annahenrik>[https://www.youtube.com/watch?v=biS4AmnS1BY Stellaris Explained]</ref> || Building Cost: -15% || This leader is an architect at heart, investing in more efficient construction practices.
+
| {{iconify|Adaptive Bureaucracy|24px}} technology
 +
| {{green|-20%}}
 
|-
 
|-
| Charismatic<ref name=quill /> || Edict Cost: -20%<br />Edict Duration: +25% ||
+
| {{icon|policy}} ''Selected Lineages'' Leader Enhancement policy
 +
| {{red|+50%}}
 
|-
 
|-
| Corvette Focus<ref name=borg1>[https://www.youtube.com/watch?v=shoiYDp7EEA All hail Blorg, Space Friends #01]</ref> || Corvette Build Cost: -20.0% || This leader is intent on promoting the construction of Corvettes.
+
| {{icon|policy}} ''Capacity Boosters'' Leader Enhancement policy
|-
+
| {{red|+100%}}
| Eager<ref>[https://www.youtube.com/watch?v=xkcT3NdArFk AJ's Stellaris Developer Preview!]</ref> || ||
 
|-
 
| Expansionist<ref name=borg1 /> || Frontier Outpost Build Cost: -15.0% || This leader aims to expand their borders, reducing the Cede Planet and Cede Military Station War Demand Costs.
 
|-
 
| Fertility Preacher<ref name=quill /> || Food: +20% ||
 
|-
 
| Investor<ref name=quill /> || Energy Credits: +10% ||
 
|-
 
| Space Miner<ref name=annahenrik /> || Constructor Build Cost: -25%<br /> Mining Station Build Cost: -25% || This leader recognizes just how vital the exploitation of offworld resources is for a star nation.
 
 
|}
 
|}
  
=== Scientist ===
+
When a leader is recruited, a replacement in the leader pool is generated immediately. Thus, it is possible (though potentially expensive) to "re-roll" leaders in the pool by recruiting and immediately dismissing leaders. Alternatively, leaders in the pool are replaced automatically after 10 years.
A scientists can be employed to run one of the three [[Technology | research departments]]. They can also be assigned to a [[science ship]].
+
 
 +
Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.
 +
 
 +
Each Leader save for the Ruler has a monthly upkeep of 2 {{iconify|Energy Credits}}. For every one point of empire size over administrative cap the leader cost and upkeep increase by 1%
 +
 
 +
=== Age ===
 +
{{SVersion|2.3}}
  
They are valid rulers for a [[Government | technocratic government]].
+
Each leader has an age in years, which is between 28 and 50 when they are first generated (18-26 for heirs). Leaders have a base guaranteed lifespan of 80 years. Life expectancy can be improved by picking the traits [[Enduring]] or [[Venerable]] during species set-up and by researching certain technologies, picking certain traditions; or worsened by picking [[Fleeting]] during species set-up. Synthetics and certain other cases can make a leader immortal. Certain event resolution choices can also grant an increase in lifespan for all leaders.
  
They provide a 2% bonus per level to research speed, and gain experience from leading research departments and from manning a [[science ship]].
+
After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is {{red|0.2%}} per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan this increases to {{red|2%}} per year. The mean lifespan with no modifiers is 88 years, 6 months.
  
'''Traits'''
+
Hovering over a leader's age will show the species' guaranteed lifespan. Leaders that have the {{iconify|Mechanical}}, {{iconify|Machine}} and {{iconify|Chosen One}} will never die from old age. The same is true for rulers with the {{iconify|Hive-Minded}} trait.
  
{| class="wikitable"
+
== Skill level ==
 +
{{SVersion|2.3}}
 +
The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain traits, civics, and the leader enhancement policy.
 +
 
 +
A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits and scientists researching technologies cannot gain a leader trait by leveling. The restriction on scientists can be circumvented by assigning them to another task, such as surveying or assisting research, right before they hit the required experience points for the next level.
 +
 
 +
{|class = "wikitable" style="text-align:right;"
 +
! Level !! II !! III !! IV !! V !! VI !! VII !! VIII !! IX !! X
 
|-
 
|-
! Name !! Effect !! Description
+
! XP
 +
| 200 || 475 || 825 || 1250 || 1750 || 2325 || 2975 || 3700 || 4500
 
|-
 
|-
| Expertise: Biology<ref name=borg1 /> || Research Speed (Biology): +25.0%<ref name=Q&H>[https://www.youtube.com/watch?v=Go-WHiRqEMg First 30 min with Quill18 & Henrik]</ref> ||
+
! Trait gain chance (admirals and scientists)
 +
| 10% || 14.3% || 21.7% || colspan="6" style="text-align:center"|35.7%
 
|-
 
|-
| Expertise: Industry<ref name=borg1 /> || Research Speed (Industry): +10.0%<ref name=borg1 /><br />''Research Speed (Industry): +25%''<ref name=quill /> || This leader is, following years of study, considered an expert within the field of Industry.<ref name=borg1 /><br />''A solid understanding of industry is important to forge a strong empire.''<ref name=quill />
+
! Trait gain chance (generals, governors, and rulers)
|-
+
| 20% || 27.3% || 38.5% || colspan="6" style="text-align:center"|55.6%
| Expertise: Materials<ref name=quill /> || Research Speed (Materials): +25.0% ||
+
|}
|-
+
 
| Expertise: Military Theory<ref name=quill /> || Research Speed (Military Theory): +25.0% || A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
+
== Leader classes ==
|-
+
{{SVersion|2.3}}
| Expertise: New Worlds<ref name=borg1 /> || Research Speed (New Worlds): +10.0% || This leader is, following years of study, considered an expert on settling on New Worlds.
+
Leaders are divided into 5 classes that determines their possible assignments, bonuses, experience sources and available traits.
|-
+
 
| Expertise: Particles<ref name=annahenrik /> || Research Speed (Particles): +10% || This leader is, following years of study, considered an expert within the field of Particles.
+
{| class="mildtable"
 +
! Class
 +
! Bonus per level
 +
! Experience gain
 +
! Assignment
 +
! Notes
 
|-
 
|-
| Adaptable<ref name=quill /> || Leader Experience Gain: +15.0% || This leader is quick to adapt new methods and ideas if they prove superior.
+
| [[File:Ruler.png]] Ruler
 +
| {{icon|edict duration}} {{green|+5%}} Edict Duration<br>{{icon|unity}} {{green|+3%}} Monthly Unity
 +
| 5 per month
 +
| Empire
 +
|
 +
* Rulers are assigned from leaders based on an empire's [[Government type]]
 +
* An empire's first ruler can be customized at empire creation but its traits are randomized
 +
* When a ruler steps down it can be reassigned based on its class but loses all traits
 
|-
 
|-
| Careful<ref name=borg1 /> || Anomaly Fail Risk: -10.0% || This leader is especially careful when approaching unkown elements.
+
| [[File:Governor.png]] Governor
 +
| {{icon|pop resource output}} {{green|+2%}} Resources from Jobs<br>{{icon|crime}} {{green|-3}} Crime
 +
| 5 per month when governing
 +
| Sectors
 +
|  
 +
* Governors can be killed by events if a planet in their sector has the Mob Rule modifier
 
|-
 
|-
| Maniacal<ref name=borg1 /> || Research Speed: +10.0%<ref name=Q&H /> ||
+
| [[File:Scientist.png]] Scientist
 +
| {{icon|research speed}} {{green|+2%}} Research Speed<br>{{icon|research}} {{green|+1%}} Research Assist Output<br>{{icon|survey speed}} {{green|+10%}} Survey Speed
 +
| 3.5 per month when leading research<br>3 per month when assisting research<br>10 per survey<br>50 per researched anomaly<br>100 per completed special project<br>75 per archaeology site chapter
 +
| Research departments<br>Science ships
 +
|
 +
* Research in a department is reduced by {{red|-25%}} if no scientist is assigned to it
 +
* Science ships cannot perform any function without a scientist (except exploring [[FTL#Wormholes|wormholes]])
 +
* Scientists can gain new traits from anomalies
 +
* A scientist's level is matched against the level of an anomaly when investigating to determine the time it takes to research it
 +
* Scientists can die during archaeology site events if their level is too low
 
|-
 
|-
| Meticulous<ref name=annahenrik /> || Anomaly Discovery Chance: +10.0% ||  
+
| [[File:Admiral.png]] Admiral
|-
+
| {{icon|fire rate}} {{green|+3%}} Fire Rate
| Resilient<ref name=borg1 /> || Leader Lifespan: +25 Years || This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
+
| 5 per month when suppressing piracy<br>5 per space battle<br>0.5 per destroyed ship on either side<br>0.25 per disengaged ship on either side
|-
+
| Military Fleets
| Spark of Genius<ref name=Q&H /> || Research Speed: +20.0% ||
+
|  
 +
* New admirals can arise after space battles
 +
* Admirals can gain new traits based on what the fleet is doing
 +
* Admirals have a 10% chance to die each time a ship of the largest size in the fleet is destroyed
 
|-
 
|-
 +
| [[File:General.png]] General
 +
| {{icon|army damage}} {{green|+5%}} Army Damage
 +
| 100 per ground battle<br>0.25 per destroyed army on either side
 +
| Planets<br>Transport fleets
 +
|
 +
* Generals have a 5% chance to die each time they lose an army
 
|}
 
|}
  
*''italics:'' data superceded by more recent build
+
=== Leader Traits ===
 +
Non-Ruler Leaders are generated with one pre-existing trait suitable for their class.
  
=== Admiral ===
+
Every time a Leader gains a level, they have a chance to receive an additional trait, unless they:
An admiral can be appointed to lead a fleet.
+
* are a Scientist leading research.
 +
* already have 3 traits
 +
* have already gained a trait via level-up
  
They are valid rulers for a [[Government | military government]].
+
{|class="mildtable"
 +
|-
 +
!Class
 +
!Trait
 +
!Effect
 +
!Species
 +
!Requirements
 +
!style="width:30%" | Description
 +
|- id="Adaptable"
 +
| Any
 +
| {{iconify|Adaptable}}
 +
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
 +
| Biological
 +
|
 +
|''This leader is quick to adapt new methods and ideas if they prove superior.''
 +
|- id="Resilient (leader)"
 +
| Any
 +
| {{icon|resilient leader}} Resilient
 +
| {{icon|leader lifespan}} {{green|+25}} years Leader Lifespan
 +
| Biological
 +
|
 +
|''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.'' 
 +
|- id="Eager"
 +
| Any
 +
| {{iconify|Eager}}
 +
| {{icon|leader recruitment cost}} {{green|-50%}} Leader Cost<br>{{icon|leader recruitment cost}} {{green|-50%}} Leader Upkeep
 +
| Biological
 +
|
 +
|''This leader is particularly eager for an assignment.''
 +
|- id="Flexible Programming"
 +
| Any
 +
| {{icon|adaptable}} Flexible Programming
 +
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
 +
| Robotic
 +
|
 +
|''This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior.''
 +
|- id="Newboot"
 +
| Any
 +
| {{icon|eager}} Newboot
 +
| {{icon|leader recruitment cost}} {{green|-50%}} Leader Cost<br>{{icon|leader recruitment cost}} {{green|-50%}} Leader Upkeep
 +
| Robotic
 +
|
 +
|''This leader was only recently upgraded to a sufficiently autonomous state to allow for command positions.''
 +
|- id="Increased Lifespan"
 +
| Any
 +
| {{icon|resilient leader}} Increased Lifespan
 +
| {{icon|Leader Lifespan}} {{green|+40}} years Leader Lifespan
 +
| Biological
 +
| Shroud event
 +
|''The powerful psionic energies of the Shroud have slowed the natural aging process of this leader.''
 +
|- id="Arrested Development"
 +
| Any
 +
| {{iconify|Arrested Development}}
 +
| {{icon|leader experience gain}} {{red|-1000%}} Leader Experience Gain
 +
| Any
 +
|
 +
|''The personal development and skills of this leader seem to have plateaued at their present level.''
 +
|- id="Stubborn"
 +
| Any
 +
| {{iconify|Stubborn}}
 +
| {{icon|leader experience gain}} {{red|-25%}} Leader Experience Gain
 +
| Biological
 +
|
 +
|''This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.''
 +
|- id="Rigid Programming"
 +
| Any
 +
| {{icon|stubborn}} Rigid Programming
 +
| {{icon|leader experience gain}} {{red|-25%}} Leader Experience Gain
 +
| Robotic
 +
|
 +
|''This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency.''
 +
|- id="Substance Abuser"
 +
| Any
 +
| {{iconify|Substance Abuser}}
 +
| {{icon|leader lifespan}} {{red|-20}} years Leader Lifespan
 +
| Biological
 +
|
 +
|''This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.''
 +
|- id="Architectural Sense"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Architectural Sense}}
 +
| {{icon|building cost}} {{green|-10%}} Building Cost<br>{{icon|building cost}} {{green|-10%}} District Cost<br>{{icon|building build speed}} {{green|+10%}} Planet Building Speed
 +
| Biological
 +
|
 +
|''This leader is an architect at heart, investing in more efficient construction practices.''
 +
|- id="Champion of the People"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Champion of the People}}
 +
| {{icon|Happiness}} {{green|+5%}} Happiness
 +
| Biological
 +
|
 +
|''This leader seems really to be concerned about the welfare of his people.''
 +
|- id="Charismatic (ruler)"
 +
| [[File:Ruler.png]]
 +
| {{icon|charismatic ruler}} Charismatic
 +
| {{icon|edict cost}} {{green|-10%}} Edict Cost<br>{{icon|edict duration}} {{green|+20%}} Edict Duration
 +
| Biological
 +
|
 +
|''This leader is exceptionally charismatic, enforcing their will with ease.''
 +
|- id="Deep Connections"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Deep Connections}}
 +
| {{icon|influence}} {{green|+1}} Monthly Influence
 +
| Biological
 +
| {{iconify|Planetary Unification|24px}} technology
 +
|''This leader is firmly entrenched in the labyrinthine web that makes up the polictical machine.''
 +
|- id="Expansionist"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Expansionist}}
 +
| {{icon|spaceport build cost}} {{green|-15%}} Outpost Build Cost<br>{{icon|starbase influence cost}} {{green|-15%}} Starbase Influence Cost
 +
| Biological
 +
|
 +
|''This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.''
 +
|- id="Explorer"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Explorer}}
 +
| {{icon|ship cost}} {{green|-25%}} Science Ship Build Cost<br>{{icon|anomaly research speed}} {{green|+33%}} Anomaly Research Speed
 +
| Biological
 +
|
 +
|''This leader is known for their insatiable curiosity, valuing space exploration above all else.''
 +
|- id="Eye for Talent"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Eye for Talent}}
 +
| {{icon|leader skill levels}} {{green|+1}} Leader Skill Levels<br>{{icon|leader experience gain}} {{green|+20%}} Leader Experience Gain
 +
| Biological
 +
| {{iconify|Galactic Administration|24px}} technology
 +
|''This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.''
 +
|- id="Fertility Preacher"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Fertility Preacher}}
 +
| {{icon|pop food}} {{green|+10%}} Food from Jobs<br>{{icon|growth speed}} {{green|+5%}} Pop Growth Speed
 +
| Biological
 +
|
 +
| ''This leader feels strongly about securing and protecting agrarian food sources.''
 +
|- id="Fleet Organizer"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Fleet Organizer}}
 +
| {{icon|naval capacity}} {{green|+15%}} Naval Capacity
 +
| Biological
 +
| {{iconify|Doctrine: Reactive Formations|24px}} technology
 +
|''This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.''
 +
|- id="Fortifier"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Fortifier}}
 +
| {{icon|starbase upgrade cost}} {{green|-10%}} Starbase Upgrade Cost<br>{{icon|cost}} {{green|-33%}} Defense Platform Build Cost
 +
| Biological
 +
| {{iconify|Deep Space Outposts|24px}} technology
 +
|''This ruler understands the value in using military station to secure territory.''
 +
|- id="From the Ranks"
 +
| [[File:Ruler.png]]
 +
| {{iconify|From the Ranks}}
 +
| {{icon|army morale}} {{green|+20%}} Army Morale<br>{{icon|leader experience gain}} {{green|+33%}} Army Experience Gain
 +
| Biological
 +
| {{iconify|Combat Training|24px}} technology
 +
|''This leader rose through the ranks of military command.''
 +
|- id="Frontier Spirit"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Frontier Spirit}}
 +
| {{icon|ship build speed}} {{green|-35%}} Colony Ship Build Cost<br>{{icon|colony development speed}} {{green|+25%}} Colony Development Speed
 +
| Biological
 +
| {{iconify|New Worlds Protocol|24px}} technology
 +
|''This leader is eager to reign over distant stars.''
 +
|- id="Home in the Sky"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Home in the Sky}}
 +
| {{icon|module cost}} {{green|-20%}} Starbase Module Build Cost<br>{{icon|starbase upgrade cost}} {{green|-10%}} Starbase Upgrade Cost
 +
| Biological
 +
|
 +
|''This leader reaches for the stars.''
 +
|- id="Industrialist"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Industrialist}}
 +
| {{icon|pop min}} {{green|+10%}} Minerals from Jobs
 +
| Biological
 +
|
 +
|''This leader has a firm grip on the means of production.''
 +
|- id="Investor"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Investor}}
 +
| {{icon|trade value}} {{green|+10%}} Trade Value
 +
| Biological
 +
|
 +
|''This leader is a shrewd economist, capable of maximizing financial potential.''
 +
|- id="Logistic Understanding"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Logistic Understanding}}
 +
| {{icon|ship upkeep}} {{green|-5%}} Ship Upkeep<br>{{icon|army upkeep}} {{green|-10%}} Army Upkeep
 +
| Biological
 +
| {{iconify|Doctrine: Fleet Support|24px}} technology
 +
|''This leader is well aware of the importance of properly-structured supply chains.''
 +
|- id="Military Pioneer"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Military Pioneer}}
 +
| {{icon|ship upgrade cost}} {{green|-10%}} Ship Upgrade Cost<br>{{icon|ship cost}} {{green|-10%}} Shipyard Build Cost
 +
| Biological
 +
| {{iconify|Doctrine: Refit Standards|24px}} technology
 +
|''This leader is enthusiastic about advancements in military technology and ship construction.''
 +
|- id="Recruiter"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Recruiter}}
 +
| {{icon|army build speed}} {{green|+50%}} Army Build Speed<br>{{icon|army cost}} {{green|-20%}} Army Cost
 +
| Biological
 +
| {{iconify|Centralized Command|24px}} technology
 +
|''This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.''
 +
|- id="Reformer"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Reformer}}
 +
| {{icon|Unity}} {{green|+10%}} Monthly Unity
 +
| Biological
 +
|
 +
|''This leader is a reformer, dedicated towards building the society of tomorrow.''
 +
|- id="Space Miner"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Space Miner}}
 +
| {{icon|minerals}} {{green|+10%}} Minerals from Mining Stations<br>{{icon|cost}} {{green|-25%}} Mining Station Build Cost
 +
| Biological
 +
|
 +
|''This leader recognizes just how vital the exploitation of offworld resources is for a star nation.''
 +
|- id="Warlike"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Warlike}}
 +
| {{icon|ship damage}} {{green|+5%}} Ship Damage<br>{{icon|army damage}} {{green|+10%}} Army Damage
 +
| Biological
 +
|
 +
|''This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand Costs.''
 +
|- id="World Shaper"
 +
| [[File:Ruler.png]]
 +
| {{iconify|World Shaper}}
 +
| {{icon|terraforming speed}} {{green|+25%}} Terraforming Speed<br>{{icon|clear blocker cost}} {{green|-15%}} Clear Blocker Cost
 +
| Biological
 +
| {{iconify|Terrestrial Sculpting|24px}} technology
 +
|''This leader seeks to remake worlds in their image.''
 +
|- id="Corvette Focus"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Corvette Focus}}
 +
| {{icon|Ship Cost}} {{green|-20%}} Corvette Build Cost
 +
| Biological
 +
| {{icon|destroyers tech|24px}} Destroyers technology
 +
|''This leader is intent on promoting the construction of Corvettes.''
 +
|- id="Destroyer Focus"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Destroyer Focus}}
 +
| {{icon|Ship Cost}} {{green|-20%}} Destroyer Build Cost
 +
| Biological
 +
| {{icon|destroyers tech|24px}} Destroyers technology
 +
|''This leader is intent on promoting the construction of Destroyers.''
 +
|- id="Cruiser Focus"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Cruiser Focus}}
 +
| {{icon|Ship Cost}} {{green|-20%}} Cruiser Build Cost
 +
| Biological
 +
| {{icon|cruisers tech|24px}} Cruisers technology
 +
|''This leader is intent on promoting the construction of Cruisers.''
 +
|- id="Battleship Focus"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Battleship Focus}}
 +
| {{icon|Ship Cost}} {{green|-20%}} Battleship Build Cost
 +
| Biological
 +
| {{icon|battleships tech|24px}} Battleships technology
 +
|''This leader is intent on promoting the construction of Battleships.''
 +
|- id="Hive Mind"
 +
| [[File:Ruler.png]]
 +
| {{icon|hive-minded}} Hive Mind
 +
| {{icon|Leader Lifespan}} Immortal
 +
| Biological
 +
| {{iconify|Hive Mind}}
 +
|''This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.''
 +
|- id="Machine Intelligence"
 +
| [[File:Ruler.png]]
 +
| {{iconify|Machine Intelligence}}
 +
| {{icon|Leader Lifespan}} Immortal
 +
| Robotic
 +
| {{iconify|Machine Intelligence}}
 +
|''This leader is the core intelligence that oversees and directs all actions in a Machine Empire.''
 +
|- id="Agrarian Upbringing"
 +
| [[File:Governor.png]]
 +
| {{iconify|Agrarian Upbringing}}
 +
| {{icon|pop food}} {{green|+10%}} Food from Jobs
 +
| Biological
 +
|
 +
|''This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.''
 +
|- id="Architectural Interest"
 +
| [[File:Governor.png]]
 +
| {{iconify|Architectural Interest}}
 +
| {{icon|building cost}} {{green|-10%}} Building Cost<br>{{icon|building build speed}} {{green|+10%}} Planet Build Speed
 +
| Biological
 +
|
 +
|''This leader is an architect at heart, investing in more efficient construction practices.''
 +
|- id="Army Veteran"
 +
| [[File:Governor.png]]
 +
| {{iconify|Army Veteran}}
 +
| {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|-20%}} Army Cost<br>{{icon|army damage}} {{green|+20%}} Defense Army Damage
 +
| Biological
 +
| {{iconify|Centralized Command|24px}} technology
 +
|''This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.''
 +
|- id="Environmental Engineer"
 +
| [[File:Governor.png]]
 +
| {{iconify|Environmental Engineer}}
 +
| {{icon|clear blocker cost}} {{green|-25%}} Clear Blocker Cost<br>{{icon|clear blocker time}} {{green|-25%}} Clear Blocker Time
 +
| Biological
 +
|
 +
|''This leader has a background in landscaping, eventually turning their attention towards larger projects.''
 +
|- id="Iron Fist"
 +
| [[File:Governor.png]]
 +
| {{iconify|Iron Fist}}
 +
| {{icon|slavery tolerance}} {{green|+10%}} Slave Output
 +
| Biological
 +
| {{icon|policy}} ''Allowed'' Slavery policy
 +
|''This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.''
 +
|- id="Intellectual"
 +
| [[File:Governor.png]]
 +
| {{iconify|Intellectual}}
 +
| {{icon|research output}} {{green|+10%}} Research from Jobs
 +
| Biological
 +
|
 +
|''This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.''
 +
|- id="Retired Fleet Officer"
 +
| [[File:Governor.png]]
 +
| {{iconify|Retired Fleet Officer}}
 +
| {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|-10%}} Shipyard Build Cost
 +
| Biological
 +
| {{iconify|Interstellar Fleet Traditions|24px}} technology
 +
|''This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.''
 +
|- id="Righteous"
 +
| [[File:Governor.png]]
 +
| {{iconify|Righteous}}
 +
| {{icon|crime}} {{green|-25}} Crime
 +
| Biological
 +
|
 +
|''This leader is incorruptable and harbors strong convictions regarding what is right and wrong.''
 +
|- id="Ai-Aided Design"
 +
| [[File:Governor.png]]
 +
| {{icon|retired fleet officer}} Ai-Aided Design
 +
| {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|-10%}} Shipyard Build Cost
 +
| Robotic
 +
| {{iconify|Interstellar Fleet Traditions|24px}} technology
 +
|''This leader constantly runs theoretical models on a secondary memory core for the purpose of improving starship construction efficiency.''
 +
|- id="Analytical"
 +
| [[File:Governor.png]]
 +
| {{icon|intellectual}} Analytical
 +
| {{icon|Research Output}} {{green|+10%}} Research Output
 +
| Robotic
 +
|
 +
|''This leader devotes an unusually large percentage of its processing power towards analyzing the natural sciences and promoting their study to others.''
 +
|- id="Bulldozer"
 +
| [[File:Governor.png]]
 +
| {{icon|environmental engineer}} Bulldozer
 +
| {{icon|clear blocker cost}} {{green|-25%}} Clear Blocker Cost<br>{{icon|clear blocker time}} {{green|-25%}} Clear Blocker Time
 +
| Robotic
 +
|
 +
|''This leader has mastered the art of quickly and efficiently transforming alien terrain into a parking lot.''
 +
|- id="Warbot Tinkerer"
 +
| [[File:Governor.png]]
 +
| {{iconify|Warbot Tinkerer}}
 +
| {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|-20%}} Army Cost<br>{{icon|army damage}} {{green|+20%}} Defense Army Damage
 +
| Robotic
 +
| {{iconify|Centralized Command|24px}} technology
 +
|''This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.''
 +
|- id="Corrupt"
 +
| [[File:Governor.png]]
 +
| {{iconify|Corrupt}}
 +
| {{icon|crime}} {{red|+25}} Crime
 +
| Biological
 +
|
 +
|''This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.''
 +
|- id="Waste Management Specialist"
 +
| [[File:Governor.png]]
 +
| {{iconify|Waste Management Specialist}}
 +
| {{icon|upkeep}} {{green|-10%}} Building Upkeep
 +
| Biological
 +
| Racket Industrial Enterprise leaders
 +
|''This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask.''
 +
|- id="Enclave Trader"
 +
| [[File:Governor.png]]
 +
| {{iconify|Enclave Trader}}
 +
| {{icon|trade value}} {{green|+10%}} Trade Value
 +
| Biological
 +
| Hired from a Trader Enclave
 +
|''Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value.''
 +
|- id="Nanite Entity"
 +
| [[File:Governor.png]]
 +
| {{icon|chosen one}} Nanite Entity
 +
| {{icon|Building Cost}} {{green|-40%}} Building Cost<br>{{icon|Building Build Speed}} {{green|+40%}} Planet Build Speed<br>{{icon|pop enc}} {{green|+15%}} Energy from Jobs<br>{{icon|pop min}} {{green|+15%}} Minerals from Jobs<br>{{icon|Clear Blocker Cost}} {{green|-40%}} Clear Blocker Cost<br>{{icon|Clear Blocker Time}} {{green|-40%}} Clear Blocker Time<br>{{icon|Leader Lifespan}} Immortal
 +
| Gray
 +
| {{icon|dst}} L-Cluster outcome
 +
|''Gray is in reality a dense swarm of billions upon billions of advanced nanites.''
 +
|- id="Oracle"
 +
| [[File:Governor.png]]
 +
| {{iconify|Oracle}}
 +
| {{icon|Stability}} {{green|+10}} Stability<br>{{icon|Crime}} {{green|-45%}} Crime<br>{{icon|unity}} {{green|+20%}} Unity from Jobs<br>{{icon|research}} {{red|-10%}} Research from Jobs<br>{{icon|Leader Lifespan}} Immortal
 +
| Oracle
 +
| {{icon|anr}} Archaeology Site outcome
 +
|''The Oracle sees all.''
 +
|- id="Archaeologist"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Archaeologist}}
 +
| {{icon|Anomaly Research Speed}} {{green|+25%}} Archaeology Excavation Speed (with Ancient Relics)<br>{{icon|Anomaly Research Speed}} {{green|+50%}} Precursor Anomaly Research Speed (without Ancient Relics)
 +
| Any
 +
|
 +
|''This leader excels at the study of alien artifacts and structural remnants in the field.''
 +
|- id=Carefree
 +
| [[File:Scientist.png]]
 +
| {{iconify|Carefree}}
 +
| {{icon|Anomaly Research Speed}} {{green|+35%}} Anomaly Research Speed
 +
| Any
 +
|
 +
|''This leader is perhaps less meticulous than others.''
 +
|- id="Maniacal"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Maniacal}}
 +
| {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{red|dangerous}} technologies
 +
| Any
 +
|
 +
|''This leader pursues their research with unusual fervor.''
 +
|- id="Meticulous"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Meticulous}}
 +
| {{icon|Anomaly Discovery Chance}} {{green|+10%}} Anomaly Discovery Chance
 +
| Any
 +
|
 +
|''This leader is thorough in their examinations of unknown phenomena.''
 +
|- id="Spark of Genius"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Spark of Genius}}
 +
| {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies
 +
| Any
 +
|
 +
|''This leader is prone to sudden bursts of inspiration.''
 +
|- id="Cataloguer"
 +
| [[File:Scientist.png]]
 +
| {{icon|roamer}} Cataloguer
 +
| {{icon|survey speed}} {{green|+25%}} Survey Speed
 +
| Robotic
 +
|
 +
|''This leader can conceive no greater calling that to catalog the entirety of the universe.''
 +
|- id="Roamer"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Roamer}}
 +
| {{icon|survey speed}} {{green|+25%}} Survey Speed
 +
| Biological
 +
|
 +
|''This leader was born to roam the stars.''
 +
|- id="Expertise: Computing"
 +
| [[File:Scientist.png]]
 +
| {{icon|computing}} Expertise: Computing
 +
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Computing]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Computing.''
 +
|- id="Expertise: Field Manipulation"
 +
| [[File:Scientist.png]]
 +
| {{icon|field manipulation}} Expertise: Field Manipulation
 +
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Field Manipulation]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Field Manipulation.''
 +
|- id="Expertise: Particles"
 +
| [[File:Scientist.png]]
 +
| {{icon|particles}} Expertise: Particles
 +
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Particles]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Particles.''
 +
|- id="Expertise: Industry"
 +
| [[File:Scientist.png]]
 +
| {{icon|industry}} Expertise: Industry
 +
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Industry]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Industry.''
 +
|- id="Expertise: Materials"
 +
| [[File:Scientist.png]]
 +
| {{icon|materials}} Expertise: Materials
 +
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Materials]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Materials.''
 +
|- id="Expertise: Rocketry"
 +
| [[File:Scientist.png]]
 +
| {{icon|rocketry}} Expertise: Rocketry
 +
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Rocketry]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Rocketry.''
 +
|- id="Expertise: Voidcraft"
 +
| [[File:Scientist.png]]
 +
| {{icon|voidcraft}} Expertise: Voidcraft
 +
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Voidcraft]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Voidcraft.''
 +
|- id="Expertise: Biology"
 +
| [[File:Scientist.png]]
 +
| {{icon|biology}} Expertise: Biology
 +
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Biology]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Biology.''
 +
|- id="Expertise: Military Theory"
 +
| [[File:Scientist.png]]
 +
| {{icon|military theory}} Expertise: Military Theory
 +
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Military Theory]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.''
 +
|- id="Expertise: New Worlds"
 +
| [[File:Scientist.png]]
 +
| {{icon|new worlds}} Expertise: New Worlds
 +
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[New Worlds]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert on settling on New Worlds.''
 +
|- id="Expertise: Statecraft"
 +
| [[File:Scientist.png]]
 +
| {{icon|statecraft}} Expertise: Statecraft
 +
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Statecraft]])
 +
| Any
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Statecraft.''
 +
|- id="Expertise: Psionics"
 +
| [[File:Scientist.png]]
 +
| {{icon|psionics}} Expertise: Psionics
 +
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Psionics]])
 +
| Biological
 +
| Each Scientist can only have one expertise trait
 +
|''This leader is, following years of study, considered an expert within the field of Psionics.''
 +
|- id="Custom AI Assistant"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Custom AI Assistant}}
 +
| {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed
 +
| Biological
 +
| {{iconify|Self-Evolving Logic|24px}} technology
 +
|''This leader has created a simple neural network to help with data processing tasks.''
 +
|- id="Sapient AI Assistant"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Sapient AI Assistant}}
 +
| {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|survey speed}} {{green|+20%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+30%}} Anomaly Research Speed
 +
| Biological
 +
| {{iconify|Positronic AI|24px}} technology
 +
|''This leader has created a complex neural network capable of independent decision-making and even introspection.''
 +
|- id="Paranoid"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Paranoid}}
 +
| {{icon|research speed}} {{red|-5%}} Research Speed<br>{{icon|anomaly research speed}} {{red|-10%}} Anomaly Research Speed
 +
| Biological
 +
|
 +
|''This leader is unwilling to collaborate with others.''
 +
|- id="Towel-bearer"
 +
| [[File:Scientist.png]]
 +
| [[File:Leader trait scroll.png|24px]] Towel-bearer
 +
| {{icon|survey speed}} {{green|+40%}} Survey Speed
 +
| Biological
 +
| ''Stay Calm'' anomaly event
 +
|''A towel has immense psychological value.''
 +
|- id="Maimed"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Maimed}}
 +
| {{icon|leader lifespan}} {{red|-40%}} Leader Lifespan
 +
| Biological
 +
| Archaeology site event
 +
|''This leader has sustained irreversible physical injury that has lowered their life expectancy significantly.''
 +
|- id="Curator"
 +
| [[File:Scientist.png]]
 +
| {{iconify|Curator}}
 +
| {{icon|research speed}} {{green|+15%}} Research Speed<br>{{icon|Survey Speed}} {{green|+25%}} Survey Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies
 +
| Biological
 +
| Hired from a Curator Enclave
 +
|''This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched.''
 +
|- id="Aggressive"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Aggressive}}
 +
| {{icon|fire rate}} {{green|+5%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed
 +
| Any
 +
| Can be gained from victories
 +
|''This leader is an agressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time.''
 +
|- id="Cautious"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Cautious}}
 +
| {{icon|weapons range}} {{green|+20%}} Weapons Range
 +
| Any
 +
| Can be gained from defeats
 +
|''This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.''
 +
|- id="Engineer"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Engineer}}
 +
| {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Hull Regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Armor Regeneration
 +
| Any
 +
| {{iconify|Doctrine: Interstellar Warfare|24px}} technology
 +
Can be gained from repairs
 +
|''This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.''
 +
|- id="Gale Speed"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Gale Speed}}
 +
| {{icon|ship evasion}} {{green|+5%}} Evasion<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed
 +
| Any
 +
| Can be gained from space battles
 +
|''This leader believes that speed and rapid maneuvers are the keys to success in any space engagement.''
 +
|- id="Scout"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Scout}}
 +
| {{icon|sensor range}} {{green|+1}} Sensor Range<br>{{icon|sensor range}} {{green|+1}} Hyperlane Detection Range<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed
 +
| Any
 +
| Can be gained from leading a fleet
 +
|''This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors.''
 +
|- id="Trickster"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Trickster}}
 +
| {{icon|disengagement chance}} {{green|-15%}} Emergency FTL Jump Cooldown<br>{{icon|disengagement chance}} {{green|+25%}} Combat Disengagement Chance
 +
| Any
 +
| Can be gained from victories
 +
|''This leader fights deviously, relying on misdirection and surprise to get the better of the enemy.''
 +
|- id="Unyielding"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Unyielding}}
 +
| {{icon|ship health}} {{green|+10%}} Ship Hull Points<br>{{icon|ship damage}} {{green|+5%}} Weapon Damage<br>{{icon|disengagement chance}} {{red|-33%}} Combat Disengagement Chance
 +
| Any
 +
| Can be gained from space battles
 +
|''This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary.''
 +
|- id="Lethargic"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Lethargic}}
 +
| {{icon|ship evasion}} {{red|-5%}} Evasion<br>{{icon|sublight speed}} {{red|-10%}} Sublight Speed
 +
| Any
 +
| Can be gained from defeats
 +
|''This leader is slow and indolent, performing duties with little energy or initiative.''
 +
|- id="Nervous"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Nervous}}
 +
| {{icon|fire rate}} {{red|-10%}} Fire Rate
 +
| Any
 +
| Can be gained from defeats
 +
|''This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.''
 +
|- id="Dragonslayer"
 +
| [[File:Admiral.png]]
 +
| {{icon|glory seeker}} Dragonslayer
 +
| {{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|fire rate}} {{green|+10%}} Fire Rate
 +
| Any
 +
| Defeating the Ether Drake
 +
|''This Admiral has proven themselves in fierce combat.''
 +
|- id="Foredoomed to a Rendezvous"
 +
| [[File:Admiral.png]]
 +
| {{icon|ethereal}} Foredoomed to a Rendezvous
 +
| {{icon|sublight speed}} {{green|+25%}} Sublight Speed
 +
| Biological
 +
| ''A Rendezvous'' Horizon Signal Event
 +
|''Experienced a troubling future.''
 +
|- id="Mercenary Warrior"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Mercenary Warrior}}
 +
| {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate
 +
| Marauder
 +
| Rescued or hired for 2000 {{iconify|Energy}}
 +
|''This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.''
 +
|- id="Hell's Heart"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Hell's Heart}}
 +
| {{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|ship damage}} {{green|+10%}} Weapon Damage<br>{{icon|leader skill levels}} {{red|-10%}} Leader Experience Gain<br>{{icon|ship evasion}} {{red|-5%}} Evasion<br>{{icon|disengagement chance}} {{red|-33%}} Combat Disengagement Chance
 +
| Reth Unddol
 +
| Defeating the Tiyanki Matriarch
 +
|''When it comes to warfare, this leader is mercilessly obsessive, and singular in purpose.''
 +
|- id="Cybrex Databases"
 +
| [[File:Admiral.png]]
 +
| {{icon|aggressive}} Cybrex Databases
 +
| {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|damage}} {{green|+20%}} Damage to the Contingency
 +
| Cybrex
 +
|
 +
|''This Cybrex leader is equipped with ancient tactical databases from their civilization's violent past.''
 +
|- id="Dimensional Stutter"
 +
| [[File:Admiral.png]]
 +
| {{icon|ethereal}} Dimensional Stutter
 +
| {{icon|sublight speed}} {{green|+20%}} Sublight Speed
 +
| Extradimensional
 +
|
 +
|''For unknown reasons, the vessels under the command of this extradimensional fleet lord seem to rapidly stutter in and out of existence as they move, which has the effect of increasing their sublight speeds.''
 +
|- id="Ethereal"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Ethereal}}
 +
| {{icon|ship evasion}} {{green|+20%}} Evasion
 +
| Extradimensional
 +
|
 +
|''Some extradimensional fleet lords have learned to use the ethereal nature of their vessels to greatly enhance their evasive capabilities in combat.''
 +
|
 +
|- id="Hive Affinity"
 +
| [[File:Admiral.png]]
 +
| {{icon|aggressive}} Hive Affinity
 +
| {{icon|fire rate}} {{green|+20%}} Fire Rate
 +
| Prethoryn
 +
|
 +
|''The Prethoryn creatures operating under this fleet consciousness have managed to attain an unusual level of affinity to one another. Their firing discipline has greatly improved, leading to a higher rate of fire.''
 +
|- id="Sentinel Training"
 +
| [[File:Admiral.png]]
 +
| {{iconify|Sentinel Training}}
 +
| {{icon|damage}} {{green|+20%}} Damage to Prethoryn Creatures
 +
| Sentinel
 +
|
 +
|''Sentinel fleet commanders possess detailed knowledge of Prethoryn anatomy and tactics.''
 +
|- id="Void Hunter"
 +
| [[File:Admiral.png]]
 +
| {{icon|ethereal}} Void Hunter
 +
| {{icon|sublight speed}} {{green|+20%}} Sublight Speed
 +
| Prethoryn
 +
|
 +
|''The hunting instincts of this fleet consciousness has driven the Prethoryn creatures under its dominion into a frenzy. Their eagerness for battle drives them ever forward.''
 +
|- id="The Great Khan"
 +
| [[File:Admiral.png]]
 +
| {{iconify|The Great Khan}}
 +
| {{icon|fire rate}} {{green|+20%}} Fire Rate<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed<br>{{icon|ship damage}} {{green|+10%}} Weapon Damage<br>{{icon|ship damage}} {{green|+10%}} Weapon Range<br>{{icon|ship health}} {{green|+20%}} Ship Hull Points<br>{{icon|ship evasion}} {{green|+30%}} Evasion<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily hull regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily armor regeneration
 +
| Great Khan
 +
|
 +
|''The Great Khan is a charismatic leader, a brilliant tactician, and, if the rumors are true, a powerful psychic.''
 +
|- id="Butcher"
 +
| [[File:General.png]]
 +
| {{iconify|Butcher}}
 +
| {{icon|army damage}} {{green|+10%}} Army Damage<br>{{icon|damage}} {{yellow|+33%}} Collateral Damage
 +
| Any
 +
|
 +
|''This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return.''
 +
|- id="Army Logistician"
 +
| [[File:General.png]]
 +
| {{iconify|Army Logistician}}
 +
| {{icon|army upkeep}} {{green|-20%}} Army Upkeep
 +
| Biological
 +
|
 +
|''This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.''
 +
|- id="Charismatic (leader)"
 +
| [[File:General.png]]
 +
| {{icon|charismatic leader}} Charismatic
 +
| {{icon|army morale}} {{green|+25%}} Army Morale
 +
| Biological
 +
|
 +
|''This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.''
 +
|- id="Glory Seeker"
 +
| [[File:General.png]]
 +
| {{iconify|Glory Seeker}}
 +
| {{icon|army morale}} {{green|+10%}} Army Morale<br>{{icon|army damage}} {{green|+5%}} Army Damage
 +
| Biological
 +
|
 +
|''This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.''
 +
|- id="Restrained"
 +
| [[File:General.png]]
 +
| {{iconify|Restrained}}
 +
| {{icon|disengagement chance}} {{green|+20%}} Army Disengagement Chance<br>{{icon|damage}} {{yellow|-33%}} Collateral Damage
 +
| Biological
 +
|
 +
|''This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.''
 +
|- id="Demoralizer"
 +
| [[File:General.png]]
 +
| {{icon|butcher}} Demoralizer
 +
| {{icon|army damage}} {{green|+30%}} Army Morale Damage
 +
| Robotic
 +
|
 +
|''This leader is fascinated by the fragile minds of organics, and how they can most efficiently be broken through the creative use of terror tactics on the battlefield.''
 +
|- id="Parts Cannibalizer"
 +
| [[File:General.png]]
 +
| {{icon|army logistician}} Parts Cannibalizer
 +
| {{icon|army upkeep}} {{green|-20%}} Army Upkeep
 +
| Robotic
 +
|
 +
|''This leader is very adept at cannibalizing parts from fallen or malfunctioning warbots to keep others running longer''
 +
|- id="Armchair Commander"
 +
| [[File:General.png]]
 +
| {{iconify|Armchair Commander}}
 +
| {{icon|army morale}} {{red|-10%}} Army Morale<br>{{icon|army damage}} {{red|-10%}} Army Damage
 +
| Biological
 +
|
 +
|''This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.''
 +
|- id="Erratic Morality Core"
 +
| [[File:General.png]]
 +
| {{icon|armchair commander}} Erratic Morality Core
 +
| {{icon|army damage}} {{red|-10%}} Army Damage
 +
| Robotic
 +
|
 +
|''This leader frequently suffers intense bouts of shame and regret over enemy casualties due to an erratic morality core.''
 +
|- id="Mercenary Warrior"
 +
| [[File:General.png]]
 +
| {{icon|glory seeker}} Mercenary Warrior
 +
| {{icon|army damage}} {{green|+10%}} Army Damage
 +
| Marauder
 +
| Hired for 2000 {{iconify|Energy}}
 +
|''This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.''
 +
|}
  
'''Traits'''
+
=== Class dependant traits ===
 +
{{expansion|utp|dst}}
 +
Certain species traits grant leaders a unique trait that offers different benefits depending on the leader type.
  
{| class="wikitable"
+
{|class="mildtable plainlist" width="100%"
|-
 
! Name !! Effect !! Description
 
|-
 
| Adaptable <ref name=Polygon>[https://www.youtube.com/watch?v=uRp7T5irXTQ Polygon: space empire builder Stellaris in action]</ref> || ||
 
|-
 
| Aggressive<ref name=annahenrik /> || ||
 
|-
 
| Cautious<ref name=blorg2>[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday]</ref> || Evasion: +15.0% || This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
 
|-
 
| Fleet Logistician<ref name=blorg2 /> || Ship Upkeep: -15.0% || This leader has mastered the field of logistics, and knows how to manage supplies to keep maintenance costs down.
 
|-
 
| Lethargic<ref name=blorg2 /> || Evasion: -5.0%<br />Sublight Speed: -20.0%<br />Fire Rate: -20.0% || This leader is slow and indolent, performing duties with little energy or initiative.
 
|-
 
| Resilient<ref name=Q&H /> || Leader Lifespan: +25 Years || This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
 
|-
 
| Substance Abuser <ref name=Polygon /> || ||
 
 
|-
 
|-
 +
!Trait
 +
!Required species trait
 +
!Ruler effects
 +
!Governors effects
 +
!Scientists effects
 +
!Admirals effects
 +
!Generals effects
 +
|- id="Cyborg"
 +
| [[File:Leader trait cyborg.png]] Cyborg
 +
| {{iconify|Cybernetic}}
 +
|
 +
| {{icon|min}} {{green|+5%}} Minerals from Jobs
 +
| {{icon|research speed}} {{green|+5%}} Research speed
 +
| {{icon|fire rate}} {{green|+5%}} Fire rate
 +
| {{icon|army damage}} {{green|+5%}} Army damage
 +
|- id="Synthetic"
 +
| [[File:trait_robotic_3.png]] Synthetic
 +
| {{iconify|Synthetic}}
 +
| {{icon|Robot resource output}} {{green|+5%}} Robot resource production
 +
|
 +
* {{icon|enc}} {{green|+5%}} Energy from Jobs
 +
* {{icon|min}} {{green|+5%}} Minerals from Jobs
 +
|
 +
* {{icon|anomaly research speed}} {{green|+15%}} Anomaly research speed
 +
* {{icon|research speed}} {{green|+5%}} Research speed
 +
|
 +
* {{icon|fire rate}} {{green|+5%}} Fire rate
 +
* {{icon|damage}} {{green|+10%}} Weapon range
 +
| {{icon|Army damage}} {{green|+10%}} Army damage
 +
|- id="Psychic"
 +
| [[File:Leader_trait_psionic_leader.png]] Psychic
 +
| {{icon|Psionic}} Latent Psionic (20% chance)<br>{{iconify|Psionic}} (100% chance)
 +
|
 +
* {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction
 +
* {{icon|influence}} {{green|+0.5}} Monthly Influence
 +
|
 +
* {{icon|stability}} {{green|+5}} Stability
 +
* {{icon|unity}} {{green|+10%}} Unity
 +
|
 +
* {{icon|research speed}} {{green|+10%}} Research speed
 +
* {{icon|research speed}} {{green|+10%}} Research speed (Psionics)
 +
* {{icon|survey speed}} {{green|+25%}} Survey speed
 +
* {{green|+1}} Archaeology skill
 +
|
 +
* {{icon|ship damage}} {{green|+10%}} Damage
 +
* {{icon|ship evasion}} {{green|+15%}} Evasion
 +
|
 +
* {{icon|Army morale}} {{green|+15%}} Army Morale
 +
* {{icon|Army morale}} {{green|+15%}} Army Morale Damage
 +
|- id="Chosen One"
 +
| [[File:Leader_trait_psionic_chosen_one.png]] Chosen one
 +
| {{iconify|Psionic}}
 +
|
 +
* {{icon|governing ethics attraction}} {{green|+20%}} Governing ethics attraction
 +
* {{icon|influence}} {{green|+1}} Monthly Influence
 +
|
 +
* {{icon|stability}} {{green|+10}} Stability
 +
* {{icon|unity}} {{green|+20%}} Unity
 +
|
 +
* {{icon|research speed}} {{green|+20%}} Research speed
 +
* {{icon|survey speed}} {{green|+50%}} Survey speed
 +
* {{green|+2}} Archaeology skill
 +
|
 +
* {{icon|ship damage}} {{green|+20%}} Damage
 +
* {{icon|ship evasion}} {{green|+30%}} Evasion
 +
|
 +
* {{icon|army damage}} {{green|+20%}} Army Damage
 +
* {{icon|army morale}} {{green|+30%}} Army Morale
 +
* {{icon|army morale}} {{green|+30%}} Army Morale Damage
 +
|- id="Erudite"
 +
| [[File:Erudite.png]] Erudite
 +
| {{iconify|Erudite}}
 +
| {{icon|research speed}} {{green|+5%}} Research speed
 +
| {{icon|research}} {{green|+5%}} Research from Jobs
 +
| {{icon|research speed}} {{green|+5%}} Research speed
 +
|
 +
* {{icon|fire rate}} {{green|+5%}} Fire rate
 +
* {{icon|disengagement chance}} {{green|+10%}} Disengagement chance
 +
|
 +
* {{icon|army damage}} {{green|+5%}} Army damage
 +
* {{icon|disengagement chance}} {{green|+10%}} Disengagement chance
 +
|- id="Brain Slug Host"
 +
| {{iconify|Brain Slug Host}}
 +
| {{iconify|Brain Slug Host}}
 +
|
 +
* {{icon|research}} {{green|+10%}} Research from Jobs
 +
* {{icon|naval capacity}} {{green|+10%}} Naval Capacity
 +
|
 +
* {{icon|building build speed}} {{green|+10%}} Planet Build Speed
 +
* {{icon|research}} {{green|+15%}} Research from Jobs
 +
|
 +
* {{icon|research speed}} {{green|+10%}} Research speed
 +
* {{icon|survey speed}} {{green|+15%}} Survey Speed
 +
* {{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed
 +
|
 +
* {{icon|fire rate}} {{green|+5%}} Fire Rate
 +
* {{icon|ship evasion}} {{green|+5%}} Evasion
 +
* {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep
 +
|
 +
* {{icon|army upkeep}} {{green|−15%}} Army Upkeep
 
|}
 
|}
  
=== General ===
+
== Death by accident ==
A general leads armies and therefore is useful for defending against invasions and invading other planets. They provide a bonus of +5% army health, +5% army damage and -5% army upkeep for each skill level.<ref name="forum_915566">[[forum:915566|Questions and discussion: Armies & Ground Combat, Stellaris forum]]</ref>
+
{{SVersion|2.3}}
 +
While {{iconify|Mechanical}} and {{iconify|Machine}} leaders are immortal they can still die by accident, regardless of their age. Every 10 years there is the following chance of a leader suffering an accident and dying:
  
They are valid rulers for a [[Government | military government]].
+
* 88%: nothing happens
 +
* 2%: Survey Ship scientist dies
 +
* 2%: Engineering Research Leader dies
 +
* 2%: Society Research Leader dies
 +
* 2%: Physics Research Leader dies
 +
* 2%: Admiral commanding a fleet dies
 +
* 2%: Governor governing a sector dies
  
'''Traits'''
+
There are two possible accidents for each leader class, both irreparably damaging it.
  
{| class="wikitable"
+
Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of 500 years.
|-
+
 
! Name !! Effect !! Description
+
{{expansion|snd}}
|-
+
The [[File:Tradition_synchronicity_self_preservation.png|18px]] Self-Preservation Protocols Tradition reduces the weight of accidents by half, reducing the chance for an accident to occur for each role to 1.06% (6.38% total), for a mean active lifespan of 940 years. The Tradition is only available to {{iconify|Machine Intelligence}} empires.
| Adaptable<ref name=blorg2 /> || Leader Experience Gain: +15.0% ||
+
 
|-
+
== Unique Leaders ==
| Army Logistician<ref name=blorg2 /> || Army Upkeep: -20.0% ||  
+
A few leaders can be obtained through events and, unless the empire's main species has traits that give unique bonuses to leader classes, are usually superior to regular leaders.
 +
{|class="mildtable"
 
|-
 
|-
 +
! Leader
 +
! Class
 +
! Level
 +
! Traits
 +
! Source
 +
! DLC
 +
|-
 +
| 0101010111
 +
| [[File:Admiral.png]] Admiral
 +
| 3
 +
| {{iconify|Aggressive}}<br>{{iconify|Fleet Logistician}}
 +
| ''The Servants of Sand'' anomaly event
 +
|
 +
|-
 +
| The Exile
 +
| [[File:Scientist.png]] Scientist
 +
| 3
 +
| {{icon|unknown}} Random
 +
| ''The Exile'' anomaly event
 +
|
 +
|-
 +
| Majula the Bearer
 +
| [[File:General.png]] General
 +
| 5
 +
| {{iconify|Charismatic}}<br>{{iconify|Glory Seeker}}
 +
| ''Beneath the Battlefield'' anomaly event
 +
|
 +
|-
 +
| Sobak
 +
| [[File:Scientist.png]] Scientist
 +
| 6
 +
| {{iconify|Spark of Genius}}
 +
| ''Abduction Proposal'' observation event
 +
|
 +
|-
 +
| Tuborek
 +
| [[File:Admiral.png]] Admiral
 +
| 10
 +
| {{iconify|Fleet Logistician}}<br>{{iconify|Gale Speed}}<br>{{iconify|resilient leader}}
 +
| Shielded Militant Isolationists world (25% chance)
 +
|
 +
|-
 +
| Gray
 +
| [[File:Governor.png]] Governor
 +
| 10
 +
| {{icon|psychic}} Nanite Entity
 +
| L-Cluster outcome
 +
| {{icon|dst}}
 +
|-
 +
| Reth Unddol
 +
| [[File:Admiral.png]] Admiral
 +
| 5
 +
| {{iconify|Hell's Heart}}<br>{{icon|unknown}} Random
 +
| Defeating the Tiyanki Matriarch
 +
| {{icon|dst}}
 +
|-
 +
| S875.1 Warform
 +
| [[File:Admiral.png]] Admiral
 +
| 3
 +
| {{icon|unknown}} Random
 +
| ''Corroding Warship'' anomaly event
 +
| {{icon|dst}}
 +
|-
 +
| Oracle
 +
| [[File:Governor.png]] Governor
 +
| 5
 +
| {{iconify|Oracle}}
 +
| Archaeology Site excavation
 +
| {{icon|anr}}
 
|}
 
|}
  
 
== References ==
 
== References ==
 +
<references />
  
 +
{{ConceptsNavbox}}
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]
 +
[[Category:Governance]]

Latest revision as of 01:15, 15 August 2019

Version

Outliner top.png
This article is considered accurate for the current version (2.3) of the game.
Employed leaders

A leader is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.

The name of a leader can be changed at any time by clicking on it.

Gaining and losing leaders[edit]

All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits.

Leaders other than Rulers may be dismissed at any time. Dismissal is irreversible.

Leader pool[edit]

While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers, who cannot be recruited directly. The default size of the pool is 3, but this can be increased by the Civic meritocracy.png Meritocracy or Civic pooled knowledge.png Pooled Knowledge civics.

A leader can be recruited from the pool for a base cost of 200 Energy Credits.png energy credits, modified by the following:

Source Cost
Leader trait eager.png Eager leader trait -50%
Leader trait eager.png Newboot leader trait -50%
Tech adaptive bureaucracy.png Adaptive Bureaucracy technology -20%
Menu icon policies.png Selected Lineages Leader Enhancement policy +50%
Menu icon policies.png Capacity Boosters Leader Enhancement policy +100%

When a leader is recruited, a replacement in the leader pool is generated immediately. Thus, it is possible (though potentially expensive) to "re-roll" leaders in the pool by recruiting and immediately dismissing leaders. Alternatively, leaders in the pool are replaced automatically after 10 years.

Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.

Each Leader save for the Ruler has a monthly upkeep of 2 Energy Credits.png Energy Credits. For every one point of empire size over administrative cap the leader cost and upkeep increase by 1%

Age[edit]

Each leader has an age in years, which is between 28 and 50 when they are first generated (18-26 for heirs). Leaders have a base guaranteed lifespan of 80 years. Life expectancy can be improved by picking the traits Enduring or Venerable during species set-up and by researching certain technologies, picking certain traditions; or worsened by picking Fleeting during species set-up. Synthetics and certain other cases can make a leader immortal. Certain event resolution choices can also grant an increase in lifespan for all leaders.

After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is 0.2% per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan this increases to 2% per year. The mean lifespan with no modifiers is 88 years, 6 months.

Hovering over a leader's age will show the species' guaranteed lifespan. Leaders that have the Trait mechanical.png Mechanical, Auth machine intelligence.png Machine and Leader trait psionic chosen one.png Chosen One will never die from old age. The same is true for rulers with the Hive-minded.png Hive-Minded trait.

Skill level[edit]

The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain traits, civics, and the leader enhancement policy.

A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits and scientists researching technologies cannot gain a leader trait by leveling. The restriction on scientists can be circumvented by assigning them to another task, such as surveying or assisting research, right before they hit the required experience points for the next level.

Level II III IV V VI VII VIII IX X
XP 200 475 825 1250 1750 2325 2975 3700 4500
Trait gain chance (admirals and scientists) 10% 14.3% 21.7% 35.7%
Trait gain chance (generals, governors, and rulers) 20% 27.3% 38.5% 55.6%

Leader classes[edit]

Leaders are divided into 5 classes that determines their possible assignments, bonuses, experience sources and available traits.

Class Bonus per level Experience gain Assignment Notes
Ruler.png Ruler Mod country edict length mult.png +5% Edict Duration
Unity.png +3% Monthly Unity
5 per month Empire
  • Rulers are assigned from leaders based on an empire's Government type
  • An empire's first ruler can be customized at empire creation but its traits are randomized
  • When a ruler steps down it can be reassigned based on its class but loses all traits
Governor.png Governor Mod pop resource output.png +2% Resources from Jobs
Job criminal.png -3 Crime
5 per month when governing Sectors
  • Governors can be killed by events if a planet in their sector has the Mob Rule modifier
Scientist.png Scientist Mod country all tech research speed.png +2% Research Speed
Research.png +1% Research Assist Output
Mod ship science survey speed.png +10% Survey Speed
3.5 per month when leading research
3 per month when assisting research
10 per survey
50 per researched anomaly
100 per completed special project
75 per archaeology site chapter
Research departments
Science ships
  • Research in a department is reduced by -25% if no scientist is assigned to it
  • Science ships cannot perform any function without a scientist (except exploring wormholes)
  • Scientists can gain new traits from anomalies
  • A scientist's level is matched against the level of an anomaly when investigating to determine the time it takes to research it
  • Scientists can die during archaeology site events if their level is too low
Admiral.png Admiral Mod ship fire rate mult.png +3% Fire Rate 5 per month when suppressing piracy
5 per space battle
0.5 per destroyed ship on either side
0.25 per disengaged ship on either side
Military Fleets
  • New admirals can arise after space battles
  • Admirals can gain new traits based on what the fleet is doing
  • Admirals have a 10% chance to die each time a ship of the largest size in the fleet is destroyed
General.png General Mod army damage mult.png +5% Army Damage 100 per ground battle
0.25 per destroyed army on either side
Planets
Transport fleets
  • Generals have a 5% chance to die each time they lose an army

Leader Traits[edit]

Non-Ruler Leaders are generated with one pre-existing trait suitable for their class.

Every time a Leader gains a level, they have a chance to receive an additional trait, unless they:

  • are a Scientist leading research.
  • already have 3 traits
  • have already gained a trait via level-up
Class Trait Effect Species Requirements Description
Any Leader trait adaptable.png Adaptable Mod leader species exp gain.png +25% Leader Experience Gain Biological This leader is quick to adapt new methods and ideas if they prove superior.
Any Leader trait resilient.png Resilient Mod leader age.png +25 years Leader Lifespan Biological This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
Any Leader trait eager.png Eager Mod leader influence cost.png -50% Leader Cost
Mod leader influence cost.png -50% Leader Upkeep
Biological This leader is particularly eager for an assignment.
Any Leader trait adaptable.png Flexible Programming Mod leader species exp gain.png +25% Leader Experience Gain Robotic This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior.
Any Leader trait eager.png Newboot Mod leader influence cost.png -50% Leader Cost
Mod leader influence cost.png -50% Leader Upkeep
Robotic This leader was only recently upgraded to a sufficiently autonomous state to allow for command positions.
Any Leader trait resilient.png Increased Lifespan Mod leader age.png +40 years Leader Lifespan Biological Shroud event The powerful psionic energies of the Shroud have slowed the natural aging process of this leader.
Any Leader trait arrested development.png Arrested Development Mod leader species exp gain.png -1000% Leader Experience Gain Any The personal development and skills of this leader seem to have plateaued at their present level.
Any Leader trait stubborn.png Stubborn Mod leader species exp gain.png -25% Leader Experience Gain Biological This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.
Any Leader trait stubborn.png Rigid Programming Mod leader species exp gain.png -25% Leader Experience Gain Robotic This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency.
Any Leader trait substance abuser.png Substance Abuser Mod leader age.png -20 years Leader Lifespan Biological This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.
Ruler.png Trait ruler architectural sense.png Architectural Sense Mod planet building cost mult.png -10% Building Cost
Mod planet building cost mult.png -10% District Cost
Mod planet building build speed mult.png +10% Planet Building Speed
Biological This leader is an architect at heart, investing in more efficient construction practices.
Ruler.png Trait ruler champion of the people.png Champion of the People Mod pop happiness.png +5% Happiness Biological This leader seems really to be concerned about the welfare of his people.
Ruler.png Trait ruler charismatic.png Charismatic Mod country edict influence cost.png -10% Edict Cost
Mod country edict length mult.png +20% Edict Duration
Biological This leader is exceptionally charismatic, enforcing their will with ease.
Ruler.png Trait ruler deep connections.png Deep Connections Influence.png +1 Monthly Influence Biological Tech planetary unification.png Planetary Unification technology This leader is firmly entrenched in the labyrinthine web that makes up the polictical machine.
Ruler.png Trait ruler expansionist.png Expansionist Mod country spaceport cost mult.png -15% Outpost Build Cost
Mod country starbase influence cost mult.png -15% Starbase Influence Cost
Biological This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.
Ruler.png Trait ruler explorer.png Explorer Mod spaceport ship build cost mult.png -25% Science Ship Build Cost
Anomaly research speed.png +33% Anomaly Research Speed
Biological This leader is known for their insatiable curiosity, valuing space exploration above all else.
Ruler.png Trait ruler eye for talent.png Eye for Talent Leader skill levels.png +1 Leader Skill Levels
Mod leader species exp gain.png +20% Leader Experience Gain
Biological Tech galactic administration.png Galactic Administration technology This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.
Ruler.png Trait ruler fertility preacher.png Fertility Preacher Pop resource food mult.png +10% Food from Jobs
Mod pop growth req.png +5% Pop Growth Speed
Biological This leader feels strongly about securing and protecting agrarian food sources.
Ruler.png Leader trait fleet organizer.png Fleet Organizer Mod fleet size add.png +15% Naval Capacity Biological Tech doctrine fleet size 2.png Doctrine: Reactive Formations technology This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.
Ruler.png Trait ruler fortifier.png Fortifier Mod starbase upgrade cost.png -10% Starbase Upgrade Cost
Cost -33% Defense Platform Build Cost
Biological Tech space defense station 1.png Deep Space Outposts technology This ruler understands the value in using military station to secure territory.
Ruler.png Trait ruler from the ranks.png From the Ranks Mod army morale.png +20% Army Morale
Mod leader species exp gain.png +33% Army Experience Gain
Biological Tech combat training.png Combat Training technology This leader rose through the ranks of military command.
Ruler.png Trait ruler frontier spirit.png Frontier Spirit Mod ship build speed mult.png -35% Colony Ship Build Cost
Mod planet colony development speed.png +25% Colony Development Speed
Biological Tech colonization 1.png New Worlds Protocol technology This leader is eager to reign over distant stars.
Ruler.png Trait ruler home in the sky.png Home in the Sky Mod spaceport module cost mult.png -20% Starbase Module Build Cost
Mod starbase upgrade cost.png -10% Starbase Upgrade Cost
Biological This leader reaches for the stars.
Ruler.png Trait ruler industrialist.png Industrialist Pop resource minerals mult.png +10% Minerals from Jobs Biological This leader has a firm grip on the means of production.
Ruler.png Trait ruler investor.png Investor Trade value.png +10% Trade Value Biological This leader is a shrewd economist, capable of maximizing financial potential.
Ruler.png Trait ruler logistic understanding.png Logistic Understanding Mod ship upkeep mult.png -5% Ship Upkeep
Mod army upkeep mult.png -10% Army Upkeep
Biological Tech doctrine navy size 1.png Doctrine: Fleet Support technology This leader is well aware of the importance of properly-structured supply chains.
Ruler.png Trait ruler military pioneer.png Military Pioneer Ship upgrade cost.png -10% Ship Upgrade Cost
Mod spaceport ship build cost mult.png -10% Shipyard Build Cost
Biological Tech doctrine refit standards.png Doctrine: Refit Standards technology This leader is enthusiastic about advancements in military technology and ship construction.
Ruler.png Trait ruler recruiter.png Recruiter Mod army build speed mult.png +50% Army Build Speed
Mod planet army build cost mult.png -20% Army Cost
Biological Tech centralized command.png Centralized Command technology This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.
Ruler.png Trait ruler reformer.png Reformer Unity.png +10% Monthly Unity Biological This leader is a reformer, dedicated towards building the society of tomorrow.
Ruler.png Trait ruler space miner.png Space Miner Minerals.png +10% Minerals from Mining Stations
Cost -25% Mining Station Build Cost
Biological This leader recognizes just how vital the exploitation of offworld resources is for a star nation.
Ruler.png Leader trait aggressive.png Warlike Mod ship weapon damage.png +5% Ship Damage
Mod army damage mult.png +10% Army Damage
Biological This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand Costs.
Ruler.png World shaper World Shaper Mod country terraforming speed.png +25% Terraforming Speed
Mod planet clear blocker cost mult.png -15% Clear Blocker Cost
Biological Tech terrestrial sculpting.png Terrestrial Sculpting technology This leader seeks to remake worlds in their image.
Ruler.png Trait ruler corvette focus.png Corvette Focus Mod spaceport ship build cost mult.png -20% Corvette Build Cost Biological Tech destroyers.png Destroyers technology This leader is intent on promoting the construction of Corvettes.
Ruler.png Trait ruler destroyer focus.png Destroyer Focus Mod spaceport ship build cost mult.png -20% Destroyer Build Cost Biological Tech destroyers.png Destroyers technology This leader is intent on promoting the construction of Destroyers.
Ruler.png Trait ruler cruiser focus.png Cruiser Focus Mod spaceport ship build cost mult.png -20% Cruiser Build Cost Biological Tech cruisers.png Cruisers technology This leader is intent on promoting the construction of Cruisers.
Ruler.png Trait ruler battleship focus.png Battleship Focus Mod spaceport ship build cost mult.png -20% Battleship Build Cost Biological Tech battleships.png Battleships technology This leader is intent on promoting the construction of Battleships.
Ruler.png Hive-minded.png Hive Mind Mod leader age.png Immortal Biological Auth hive mind.png Hive Mind This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.
Ruler.png Auth machine intelligence.png Machine Intelligence Mod leader age.png Immortal Robotic Auth machine intelligence.png Machine Intelligence This leader is the core intelligence that oversees and directs all actions in a Machine Empire.
Governor.png Leader trait agrarian upbringing.png Agrarian Upbringing Pop resource food mult.png +10% Food from Jobs Biological This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.
Governor.png Leader trait architectural interest.png Architectural Interest Mod planet building cost mult.png -10% Building Cost
Mod planet building build speed mult.png +10% Planet Build Speed
Biological This leader is an architect at heart, investing in more efficient construction practices.
Governor.png Leader trait army veteran.png Army Veteran Mod army build speed mult.png +20% Army Build Speed
Mod planet army build cost mult.png -20% Army Cost
Mod army damage mult.png +20% Defense Army Damage
Biological Tech centralized command.png Centralized Command technology This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.
Governor.png Leader trait environmental engineer.png Environmental Engineer Mod planet clear blocker cost mult.png -25% Clear Blocker Cost
Mod planet clear blocker time mult.png -25% Clear Blocker Time
Biological This leader has a background in landscaping, eventually turning their attention towards larger projects.
Governor.png Leader trait iron fist.png Iron Fist Mod pop slavery tolerance.png +10% Slave Output Biological Menu icon policies.png Allowed Slavery policy This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.
Governor.png Leader trait intellectual.png Intellectual Research.png +10% Research from Jobs Biological This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.
Governor.png Leader trait retired fleet officer.png Retired Fleet Officer Mod ship build speed mult.png +20% Shipyard Build Speed
Mod spaceport module cost mult.png -10% Shipyard Build Cost
Biological Tech interstellar fleet traditions.png Interstellar Fleet Traditions technology This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.
Governor.png Leader trait righteous.png Righteous Job criminal.png -25 Crime Biological This leader is incorruptable and harbors strong convictions regarding what is right and wrong.
Governor.png Leader trait retired fleet officer.png Ai-Aided Design Mod ship build speed mult.png +20% Shipyard Build Speed
Mod spaceport module cost mult.png -10% Shipyard Build Cost
Robotic Tech interstellar fleet traditions.png Interstellar Fleet Traditions technology This leader constantly runs theoretical models on a secondary memory core for the purpose of improving starship construction efficiency.
Governor.png Leader trait intellectual.png Analytical Research.png +10% Research Output Robotic This leader devotes an unusually large percentage of its processing power towards analyzing the natural sciences and promoting their study to others.
Governor.png Leader trait environmental engineer.png Bulldozer Mod planet clear blocker cost mult.png -25% Clear Blocker Cost
Mod planet clear blocker time mult.png -25% Clear Blocker Time
Robotic This leader has mastered the art of quickly and efficiently transforming alien terrain into a parking lot.
Governor.png Leader trait hammer.png Warbot Tinkerer Mod army build speed mult.png +20% Army Build Speed
Mod planet army build cost mult.png -20% Army Cost
Mod army damage mult.png +20% Defense Army Damage
Robotic Tech centralized command.png Centralized Command technology This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.
Governor.png Leader trait corrupt.png Corrupt Job criminal.png +25 Crime Biological This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.
Governor.png Leader trait waste management specialist.png Waste Management Specialist Upkeep -10% Building Upkeep Biological Racket Industrial Enterprise leaders This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask.
Governor.png Leader trait enclave trader.png Enclave Trader Trade value.png +10% Trade Value Biological Hired from a Trader Enclave Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value.
Governor.png Leader trait psionic chosen one.png Nanite Entity Mod planet building cost mult.png -40% Building Cost
Mod planet building build speed mult.png +40% Planet Build Speed
Pop resource energy mult.png +15% Energy from Jobs
Pop resource minerals mult.png +15% Minerals from Jobs
Mod planet clear blocker cost mult.png -40% Clear Blocker Cost
Mod planet clear blocker time mult.png -40% Clear Blocker Time
Mod leader age.png Immortal
Gray Distant Stars.png L-Cluster outcome Gray is in reality a dense swarm of billions upon billions of advanced nanites.
Governor.png Leader trait oracle.png Oracle Stability.png +10 Stability
Job criminal.png -45% Crime
Unity.png +20% Unity from Jobs
Research.png -10% Research from Jobs
Mod leader age.png Immortal
Oracle Ancient Relics.png Archaeology Site outcome The Oracle sees all.
Scientist.png Leader trait archaeologist.png Archaeologist Anomaly research speed.png +25% Archaeology Excavation Speed (with Ancient Relics)
Anomaly research speed.png +50% Precursor Anomaly Research Speed (without Ancient Relics)
Any This leader excels at the study of alien artifacts and structural remnants in the field.
Scientist.png Leader trait carefree.png Carefree Anomaly research speed.png +35% Anomaly Research Speed Any This leader is perhaps less meticulous than others.
Scientist.png Leader trait maniacal.png Maniacal Mod country all tech research speed.png +5% Research Speed
Unknown.png Improved draw chance for dangerous technologies
Any This leader pursues their research with unusual fervor.
Scientist.png Leader trait meticulous.png Meticulous Anomaly discovery chance.png +10% Anomaly Discovery Chance Any This leader is thorough in their examinations of unknown phenomena.
Scientist.png Leader trait lightbulb on.png Spark of Genius Mod country all tech research speed.png +10% Research Speed
Unknown.png Improved draw chance for rare technologies
Any This leader is prone to sudden bursts of inspiration.
Scientist.png Leader trait roamer.png Cataloguer Mod ship science survey speed.png +25% Survey Speed Robotic This leader can conceive no greater calling that to catalog the entirety of the universe.
Scientist.png Leader trait roamer.png Roamer Mod ship science survey speed.png +25% Survey Speed Biological This leader was born to roam the stars.
Scientist.png Computing.png Expertise: Computing Research speed (Physics) +15% Research speed (Computing) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Computing.
Scientist.png Field Manipulation.png Expertise: Field Manipulation Research speed (Physics) +15% Research speed (Field Manipulation) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Field Manipulation.
Scientist.png Particles.png Expertise: Particles Research speed (Physics) +15% Research speed (Particles) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Particles.
Scientist.png Industry.png Expertise: Industry Research speed (Engineering) +15% Research speed (Industry) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Industry.
Scientist.png Materials.png Expertise: Materials Research speed (Engineering) +15% Research speed (Materials) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Materials.
Scientist.png Propulsion.png Expertise: Rocketry Research speed (Engineering) +15% Research speed (Rocketry) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Rocketry.
Scientist.png Voidcraft.png Expertise: Voidcraft Research speed (Engineering) +15% Research speed (Voidcraft) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Voidcraft.
Scientist.png Biology.png Expertise: Biology Research speed (society) +15% Research speed (Biology) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Biology.
Scientist.png Military Theory.png Expertise: Military Theory Research speed (society) +15% Research speed (Military Theory) Any Each Scientist can only have one expertise trait A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
Scientist.png New Worlds.png Expertise: New Worlds Research speed (society) +15% Research speed (New Worlds) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert on settling on New Worlds.
Scientist.png Statecraft.png Expertise: Statecraft Research speed (society) +15% Research speed (Statecraft) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Statecraft.
Scientist.png Psionics.png Expertise: Psionics Research speed (society) +15% Research speed (Psionics) Biological Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Psionics.
Scientist.png Leader trait custom AI assistant.png Custom AI Assistant Mod country all tech research speed.png +5% Research Speed
Mod ship science survey speed.png +10% Survey Speed
Anomaly research speed.png +15% Anomaly Research Speed
Biological Tech self aware logic.png Self-Evolving Logic technology This leader has created a simple neural network to help with data processing tasks.
Scientist.png Leader trait sentient AI assistant.png Sapient AI Assistant Mod country all tech research speed.png +10% Research Speed
Mod ship science survey speed.png +20% Survey Speed
Anomaly research speed.png +30% Anomaly Research Speed
Biological Tech sentient ai.png Positronic AI technology This leader has created a complex neural network capable of independent decision-making and even introspection.
Scientist.png Leader trait paranoid.png Paranoid Mod country all tech research speed.png -5% Research Speed
Anomaly research speed.png -10% Anomaly Research Speed
Biological This leader is unwilling to collaborate with others.
Scientist.png Leader trait scroll.png Towel-bearer Mod ship science survey speed.png +40% Survey Speed Biological Stay Calm anomaly event A towel has immense psychological value.
Scientist.png Leader trait maimed.png Maimed Mod leader age.png -40% Leader Lifespan Biological Archaeology site event This leader has sustained irreversible physical injury that has lowered their life expectancy significantly.
Scientist.png Leader trait curator.png Curator Mod country all tech research speed.png +15% Research Speed
Mod ship science survey speed.png +25% Survey Speed
Unknown.png Improved draw chance for rare technologies
Biological Hired from a Curator Enclave This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched.
Admiral.png Leader trait aggressive.png Aggressive Mod ship fire rate mult.png +5% Fire Rate
Mod ship speed mult.png +10% Sublight Speed
Any Can be gained from victories This leader is an agressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time.
Admiral.png Leader trait cautious.png Cautious Mod ship weapon range mult.png +20% Weapons Range Any Can be gained from defeats This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
Admiral.png Leader trait engineer.png Engineer Mod ship auto repair add.png +0.5% Daily Hull Regeneration
Mod ship auto repair add.png +0.5% Daily Armor Regeneration
Any Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare technology

Can be gained from repairs

This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.
Admiral.png Leader trait gale speed.png Gale Speed Mod ship evasion mult.png +5% Evasion
Mod ship speed mult.png +20% Sublight Speed
Any Can be gained from space battles This leader believes that speed and rapid maneuvers are the keys to success in any space engagement.
Admiral.png Leader trait scout.png Scout Mod planet sensor range mult.png +1 Sensor Range
Mod planet sensor range mult.png +1 Hyperlane Detection Range
Mod ship speed mult.png +10% Sublight Speed
Any Can be gained from leading a fleet This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors.
Admiral.png Leader trait trickster.png Trickster Mod ship disengagement.png -15% Emergency FTL Jump Cooldown
Mod ship disengagement.png +25% Combat Disengagement Chance
Any Can be gained from victories This leader fights deviously, relying on misdirection and surprise to get the better of the enemy.
Admiral.png Leader trait unyielding.png Unyielding Mod ship hitpoints add.png +10% Ship Hull Points
Mod ship weapon damage.png +5% Weapon Damage
Mod ship disengagement.png -33% Combat Disengagement Chance
Any Can be gained from space battles This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary.
Admiral.png Leader trait lethargic.png Lethargic Mod ship evasion mult.png -5% Evasion
Mod ship speed mult.png -10% Sublight Speed
Any Can be gained from defeats This leader is slow and indolent, performing duties with little energy or initiative.
Admiral.png Leader trait nervous.png Nervous Mod ship fire rate mult.png -10% Fire Rate Any Can be gained from defeats This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.
Admiral.png Leader trait glory seeker.png Dragonslayer Mod ship speed mult.png +10% Sublight Speed
Mod ship fire rate mult.png +10% Fire Rate
Any Defeating the Ether Drake This Admiral has proven themselves in fierce combat.
Admiral.png Leader trait ship.png Foredoomed to a Rendezvous Mod ship speed mult.png +25% Sublight Speed Biological A Rendezvous Horizon Signal Event Experienced a troubling future.
Admiral.png Leader trait mercenary warrior.png Mercenary Warrior Mod ship evasion mult.png +10% Evasion
Mod ship fire rate mult.png +10% Fire Rate
Marauder Rescued or hired for 2000 Energy Credits.png Energy This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.
Admiral.png Leader trait hells heart.png Hell's Heart Mod ship fire rate mult.png +10% Fire Rate
Mod ship speed mult.png +10% Sublight Speed
Mod ship weapon damage.png +10% Weapon Damage
Leader skill levels.png -10% Leader Experience Gain
Mod ship evasion mult.png -5% Evasion
Mod ship disengagement.png -33% Combat Disengagement Chance
Reth Unddol Defeating the Tiyanki Matriarch When it comes to warfare, this leader is mercilessly obsessive, and singular in purpose.
Admiral.png Leader trait aggressive.png Cybrex Databases Mod ship evasion mult.png +10% Evasion
Mod ship fire rate mult.png +10% Fire Rate
Damage +20% Damage to the Contingency
Cybrex This Cybrex leader is equipped with ancient tactical databases from their civilization's violent past.
Admiral.png Leader trait ship.png Dimensional Stutter Mod ship speed mult.png +20% Sublight Speed Extradimensional For unknown reasons, the vessels under the command of this extradimensional fleet lord seem to rapidly stutter in and out of existence as they move, which has the effect of increasing their sublight speeds.
Admiral.png Leader trait ship.png Ethereal Mod ship evasion mult.png +20% Evasion Extradimensional Some extradimensional fleet lords have learned to use the ethereal nature of their vessels to greatly enhance their evasive capabilities in combat.
Admiral.png Leader trait aggressive.png Hive Affinity Mod ship fire rate mult.png +20% Fire Rate Prethoryn The Prethoryn creatures operating under this fleet consciousness have managed to attain an unusual level of affinity to one another. Their firing discipline has greatly improved, leading to a higher rate of fire.
Admiral.png Leader trait sentinel.png Sentinel Training Damage +20% Damage to Prethoryn Creatures Sentinel Sentinel fleet commanders possess detailed knowledge of Prethoryn anatomy and tactics.
Admiral.png Leader trait ship.png Void Hunter Mod ship speed mult.png +20% Sublight Speed Prethoryn The hunting instincts of this fleet consciousness has driven the Prethoryn creatures under its dominion into a frenzy. Their eagerness for battle drives them ever forward.
Admiral.png Leader trait great khan.png The Great Khan Mod ship fire rate mult.png +20% Fire Rate
Mod ship speed mult.png +20% Sublight Speed
Mod ship weapon damage.png +10% Weapon Damage
Mod ship weapon damage.png +10% Weapon Range
Mod ship hitpoints add.png +20% Ship Hull Points
Mod ship evasion mult.png +30% Evasion
Mod ship auto repair add.png +0.5% daily hull regeneration
Mod ship auto repair add.png +0.5% daily armor regeneration
Great Khan The Great Khan is a charismatic leader, a brilliant tactician, and, if the rumors are true, a powerful psychic.
General.png Leader trait butcher.png Butcher Mod army damage mult.png +10% Army Damage
Damage +33% Collateral Damage
Any This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return.
General.png Leader trait army logistician.png Army Logistician Mod army upkeep mult.png -20% Army Upkeep Biological This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.
General.png Leader trait charismatic.png Charismatic Mod army morale.png +25% Army Morale Biological This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.
General.png Leader trait glory seeker.png Glory Seeker Mod army morale.png +10% Army Morale
Mod army damage mult.png +5% Army Damage
Biological This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.
General.png Leader trait restrained.png Restrained Mod ship disengagement.png +20% Army Disengagement Chance
Damage -33% Collateral Damage
Biological This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.
General.png Leader trait butcher.png Demoralizer Mod army damage mult.png +30% Army Morale Damage Robotic This leader is fascinated by the fragile minds of organics, and how they can most efficiently be broken through the creative use of terror tactics on the battlefield.
General.png Leader trait army logistician.png Parts Cannibalizer Mod army upkeep mult.png -20% Army Upkeep Robotic This leader is very adept at cannibalizing parts from fallen or malfunctioning warbots to keep others running longer
General.png Leader trait armchair commander.png Armchair Commander Mod army morale.png -10% Army Morale
Mod army damage mult.png -10% Army Damage
Biological This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.
General.png Leader trait armchair commander.png Erratic Morality Core Mod army damage mult.png -10% Army Damage Robotic This leader frequently suffers intense bouts of shame and regret over enemy casualties due to an erratic morality core.
General.png Leader trait glory seeker.png Mercenary Warrior Mod army damage mult.png +10% Army Damage Marauder Hired for 2000 Energy Credits.png Energy This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.

Class dependant traits[edit]

Certain species traits grant leaders a unique trait that offers different benefits depending on the leader type.

Trait Required species trait Ruler effects Governors effects Scientists effects Admirals effects Generals effects
Leader trait cyborg.png Cyborg Trait cybernetic.png Cybernetic Minerals.png +5% Minerals from Jobs Mod country all tech research speed.png +5% Research speed Mod ship fire rate mult.png +5% Fire rate Mod army damage mult.png +5% Army damage
Trait robotic 3.png Synthetic Trait robotic 3.png Synthetic Robot resource output.png +5% Robot resource production
  • Energy Credits.png +5% Energy from Jobs
  • Minerals.png +5% Minerals from Jobs
  • Anomaly research speed.png +15% Anomaly research speed
  • Mod country all tech research speed.png +5% Research speed
  • Mod ship fire rate mult.png +5% Fire rate
  • Damage +10% Weapon range
Mod army damage mult.png +10% Army damage
Leader trait psionic leader.png Psychic Trait psionic species.png Latent Psionic (20% chance)
Trait psionic species.png Psionic (100% chance)
  • Mod pop government ethic attraction.png +10% Governing ethics attraction
  • Influence.png +0.5 Monthly Influence
  • Stability.png +5 Stability
  • Unity.png +10% Unity
  • Mod country all tech research speed.png +10% Research speed
  • Mod country all tech research speed.png +10% Research speed (Psionics)
  • Mod ship science survey speed.png +25% Survey speed
  • +1 Archaeology skill
  • Mod ship weapon damage.png +10% Damage
  • Mod ship evasion mult.png +15% Evasion
  • Mod army morale.png +15% Army Morale
  • Mod army morale.png +15% Army Morale Damage
Leader trait psionic chosen one.png Chosen one Trait psionic species.png Psionic
  • Mod pop government ethic attraction.png +20% Governing ethics attraction
  • Influence.png +1 Monthly Influence
  • Stability.png +10 Stability
  • Unity.png +20% Unity
  • Mod country all tech research speed.png +20% Research speed
  • Mod ship science survey speed.png +50% Survey speed
  • +2 Archaeology skill
  • Mod ship weapon damage.png +20% Damage
  • Mod ship evasion mult.png +30% Evasion
  • Mod army damage mult.png +20% Army Damage
  • Mod army morale.png +30% Army Morale
  • Mod army morale.png +30% Army Morale Damage
Erudite.png Erudite Erudite.png Erudite Mod country all tech research speed.png +5% Research speed Research.png +5% Research from Jobs Mod country all tech research speed.png +5% Research speed
  • Mod ship fire rate mult.png +5% Fire rate
  • Mod ship disengagement.png +10% Disengagement chance
  • Mod army damage mult.png +5% Army damage
  • Mod ship disengagement.png +10% Disengagement chance
Trait brainslugged.png Brain Slug Host Trait brainslugged.png Brain Slug Host
  • Research.png +10% Research from Jobs
  • Mod fleet size add.png +10% Naval Capacity
  • Mod planet building build speed mult.png +10% Planet Build Speed
  • Research.png +15% Research from Jobs
  • Mod country all tech research speed.png +10% Research speed
  • Mod ship science survey speed.png +15% Survey Speed
  • Anomaly research speed.png +15% Anomaly Research Speed
  • Mod ship fire rate mult.png +5% Fire Rate
  • Mod ship evasion mult.png +5% Evasion
  • Mod ship upkeep mult.png −10% Ship Upkeep
  • Mod army upkeep mult.png −15% Army Upkeep

Death by accident[edit]

While Trait mechanical.png Mechanical and Auth machine intelligence.png Machine leaders are immortal they can still die by accident, regardless of their age. Every 10 years there is the following chance of a leader suffering an accident and dying:

  • 88%: nothing happens
  • 2%: Survey Ship scientist dies
  • 2%: Engineering Research Leader dies
  • 2%: Society Research Leader dies
  • 2%: Physics Research Leader dies
  • 2%: Admiral commanding a fleet dies
  • 2%: Governor governing a sector dies

There are two possible accidents for each leader class, both irreparably damaging it.

Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of 500 years.

The Tradition synchronicity self preservation.png Self-Preservation Protocols Tradition reduces the weight of accidents by half, reducing the chance for an accident to occur for each role to 1.06% (6.38% total), for a mean active lifespan of 940 years. The Tradition is only available to Auth machine intelligence.png Machine Intelligence empires.

Unique Leaders[edit]

A few leaders can be obtained through events and, unless the empire's main species has traits that give unique bonuses to leader classes, are usually superior to regular leaders.

Leader Class Level Traits Source DLC
0101010111 Admiral.png Admiral 3 Leader trait aggressive.png Aggressive
Leader trait fleet logistician.png Fleet Logistician
The Servants of Sand anomaly event
The Exile Scientist.png Scientist 3 Unknown.png Random The Exile anomaly event
Majula the Bearer General.png General 5 Charismatic.png Charismatic
Leader trait glory seeker.png Glory Seeker
Beneath the Battlefield anomaly event
Sobak Scientist.png Scientist 6 Leader trait lightbulb on.png Spark of Genius Abduction Proposal observation event
Tuborek Admiral.png Admiral 10 Leader trait fleet logistician.png Fleet Logistician
Leader trait gale speed.png Gale Speed
Leader trait resilient.png resilient leader
Shielded Militant Isolationists world (25% chance)
Gray Governor.png Governor 10 Leader trait psionic leader.png Nanite Entity L-Cluster outcome Distant Stars.png
Reth Unddol Admiral.png Admiral 5 Leader trait hells heart.png Hell's Heart
Unknown.png Random
Defeating the Tiyanki Matriarch Distant Stars.png
S875.1 Warform Admiral.png Admiral 3 Unknown.png Random Corroding Warship anomaly event Distant Stars.png
Oracle Governor.png Governor 5 Leader trait oracle.png Oracle Archaeology Site excavation Ancient Relics.png

References[edit]


Game concepts