Difference between revisions of "Leader"

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{{version|2.2}}
+
{{version|2.7}}
 
[[File:UI leaders.png|right|thumb|400px|Employed leaders]]
 
[[File:UI leaders.png|right|thumb|400px|Employed leaders]]
 
A '''leader''' is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.
 
A '''leader''' is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.
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== Gaining and losing leaders ==
 
== Gaining and losing leaders ==
{{SVersion|2.2}}
 
 
All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits.
 
All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits.
  
Line 12: Line 11:
  
 
=== Leader pool ===
 
=== Leader pool ===
 
+
While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers who cannot be recruited directly. Each leader pool will contain 3 leaders, or 4 if the empire has the {{iconify|Delegated Functions}} civic. If a leader is recruited another one will be added to the pool.
While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers, who cannot be recruited directly. The default size of the pool is 3, but this can be increased by the {{iconify|Meritocracy}} or {{iconify|Pooled Knowledge}} civics.
 
  
 
A leader can be recruited from the pool for a base cost of 200 {{iconify|energy credits}}, modified by the following:
 
A leader can be recruited from the pool for a base cost of 200 {{iconify|energy credits}}, modified by the following:
Line 38: Line 36:
 
When a leader is recruited, a replacement in the leader pool is generated immediately. Thus, it is possible (though potentially expensive) to "re-roll" leaders in the pool by recruiting and immediately dismissing leaders. Alternatively, leaders in the pool are replaced automatically after 10 years.
 
When a leader is recruited, a replacement in the leader pool is generated immediately. Thus, it is possible (though potentially expensive) to "re-roll" leaders in the pool by recruiting and immediately dismissing leaders. Alternatively, leaders in the pool are replaced automatically after 10 years.
  
Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector) - taking a few days to arrive at the new location - be left without an assignment, or be dismissed.
+
Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.
  
Each Leader save for the Ruler has a monthly upkeep of 2 {{iconify|Energy Credits}}. For every one point of empire size over administrative cap the leader cost and upkeep increase by 1%
+
Each Leader save for the Ruler has a monthly upkeep of 2 {{iconify|Energy Credits}}.
  
 
=== Age ===
 
=== Age ===
{{SVersion|2.2}}
+
Each leader has an age in years and has a base guaranteed lifespan of 80 years, which can be improved by certain species traits, leader traits, and technologies.
  
Each leader has an age in years, which is between 28 and 50 when they are first generated (18-26 for heirs). Leaders have a base guaranteed lifespan of 80 years. Life expectancy can be improved by picking the traits [[Enduring]] or [[Venerable]] during species set-up and by researching certain technologies, picking certain traditions; or worsened by picking [[Fleeting]] during species set-up. Synthetics and certain other cases can make a leader immortal. Certain event resolution choices can also grant an increase in lifespan for all leaders.
+
After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is {{red|0.2%}} per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan this increases to {{red|2%}} per month. The mean lifespan with no modifiers is 88 years, 6 months.
  
After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is {{red|0.2%}} per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan this increases to {{red|2%}} per year. The mean lifespan with no modifiers is 88 years, 6 months.
+
Hovering over a leader's age will show the leader's guaranteed lifespan and current chance to die each month.
 +
 
 +
Leaders with the {{iconify|Mechanical}}, {{iconify|Machine}} Unit or {{iconify|Chosen One}} traits are immortal and will never die from old age. Rulers of {{iconify|Hive Mind}} empires are likewise immortal.
 +
 
 +
==== Initial age ====
 +
The initial age of a new leader can vary.
 +
 
 +
{| class="wikitable"
 +
! Condition
 +
! Age
 +
|-
 +
| Default
 +
| 28-50
 +
|-
 +
| {{icon|Imperial}} Imperial Heir
 +
| 18-26
 +
|-
 +
| {{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 +
| 2-10
 +
|-
 +
| {{iconify|Hive-Minded}} species ({{icon|no}}{{icon|Lithoid}})
 +
| 10-20
 +
|-
 +
| {{iconify|Lithoid}} species
 +
| 50-80
 +
|}
  
Hovering over a leader's age will show the species' guaranteed lifespan. Leaders that have the {{iconify|Mechanical}}, {{iconify|Machine}}, {{iconify|Hive-Minded}} and {{iconify|Chosen One}} will never die from old age.
+
==== Death by accident ====
 +
While {{iconify|Mechanical}} and {{iconify|Machine}} leaders are immortal they can still die by accident, regardless of their age. Every 10 years there is the following chance of a leader suffering an accident and dying:
 +
 
 +
* 88%: nothing happens
 +
* 2%: Survey Ship scientist dies
 +
* 2%: Engineering Research Leader dies
 +
* 2%: Society Research Leader dies
 +
* 2%: Physics Research Leader dies
 +
* 2%: Admiral commanding a fleet dies
 +
* 2%: Governor governing a sector dies
 +
 
 +
Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of 500 years.  The chance for accidental death can be negated entirely by removing each leader before the decade begins, then returning the leaders after a month passes.
 +
 
 +
{{expansion|snd}}
 +
{{iconify|Machine Intelligence}} empires can adopt the [[File:Tradition_synchronicity_self_preservation.png|18px]] Self-Preservation Protocols Tradition to reduce the weight of accidents by half, reducing the chance for an accident to occur for each role to 1.06% (6.38% total), for a mean active lifespan of 940 years.
  
 
== Skill level ==
 
== Skill level ==
{{SVersion|2.2}}
+
{{SVersion|2.7}}
 
The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain traits, civics, and the leader enhancement policy.
 
The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain traits, civics, and the leader enhancement policy.
  
A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait.
+
A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits and scientists researching technologies cannot gain a leader trait by leveling. The restriction on scientists can be circumvented by assigning them to another task, such as surveying or assisting research, right before they hit the required experience points for the next level.
  
{|class = "wikitable" style="text-align:right;"
+
{|class = "wikitable" style="text-align:center;"
 
! Level !! II !! III !! IV !! V !! VI !! VII !! VIII !! IX !! X
 
! Level !! II !! III !! IV !! V !! VI !! VII !! VIII !! IX !! X
 
|-
 
|-
Line 63: Line 100:
 
| 200 || 475 || 825 || 1250 || 1750 || 2325 || 2975 || 3700 || 4500
 
| 200 || 475 || 825 || 1250 || 1750 || 2325 || 2975 || 3700 || 4500
 
|-
 
|-
! Trait gain chance
+
! Trait gain chance (admirals and scientists)
| 10% || 14.3% || 21.7% || colspan="6" style="text-align:center"|35.7%
+
| 10% || 14.3% || 21.7% || colspan="6" |35.7%
 +
|-
 +
! Trait gain chance (generals, governors, and rulers)
 +
| 20% || 27.3% || 38.5% || colspan="6" |55.6%
 
|}
 
|}
  
 
== Leader classes ==
 
== Leader classes ==
{{SVersion|2.2}}
+
{{SVersion|2.7}}
 
Leaders are divided into 5 classes that determines their possible assignments, bonuses, experience sources and available traits.
 
Leaders are divided into 5 classes that determines their possible assignments, bonuses, experience sources and available traits.
  
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| [[File:Ruler.png]] Ruler
 
| [[File:Ruler.png]] Ruler
 
| {{icon|edict duration}} {{green|+5%}} Edict Duration<br>{{icon|unity}} {{green|+3%}} Monthly Unity
 
| {{icon|edict duration}} {{green|+5%}} Edict Duration<br>{{icon|unity}} {{green|+3%}} Monthly Unity
| 5 per month
+
| 5 per month if ruler<br>1 per month if heir
 
| Empire
 
| Empire
 
|  
 
|  
 
* Rulers are assigned from leaders based on an empire's [[Government type]]
 
* Rulers are assigned from leaders based on an empire's [[Government type]]
 
* An empire's first ruler can be customized at empire creation but its traits are randomized
 
* An empire's first ruler can be customized at empire creation but its traits are randomized
* When a ruler steps down it can be reassigned based on its class but loses all traits
+
* Leaders that become rulers receive a new set of ruler traits
 +
* Rulers that return to their pre-ruler class return to their previous traits and can be reassigned
 +
* Rulers can be assassinated by the Contingency during the Crisis
 
|-
 
|-
 
| [[File:Governor.png]] Governor
 
| [[File:Governor.png]] Governor
| {{icon|pop resource output}} {{green|+2%}} Resources from Jobs<br>{{icon|crime}} {{green|-3}} Crime
+
| {{icon|pop resource output}} {{green|+2%}} Resources from Jobs<br>{{icon|empire sprawl}} {{green|-2%}} Empire Sprawl from Pops<br>{{icon|crime}} {{green|-3}} Crime
 
| 5 per month when governing
 
| 5 per month when governing
 
| Sectors
 
| Sectors
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|-
 
|-
 
| [[File:Scientist.png]] Scientist
 
| [[File:Scientist.png]] Scientist
| {{icon|research speed}} {{green|+2%}} Research Speed<br>{{icon|research}} {{green|+1%}} Research Assist Output<br>{{icon|survey speed}} {{green|+10%}} Survey Speed
+
| {{icon|research speed}} {{green|+2%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|Anomaly Research Speed}} {{green|+1}} Archaeology skill<br>{{icon|research}} {{green|+2%}} Research Assist Output
| 3.5 per month when leading research<br>3 per month when assisting research<br>10 per survey<br>50 per researched anomaly<br>100 per completed special project
+
| 3.5 per month when leading research<br>3 per month when assisting research<br>10 per survey<br>50 per researched anomaly<br>100 per completed special project<br>75 per archaeology site chapter
 
| Research departments<br>Science ships
 
| Research departments<br>Science ships
 
|  
 
|  
 
* Research in a department is reduced by {{red|-25%}} if no scientist is assigned to it
 
* Research in a department is reduced by {{red|-25%}} if no scientist is assigned to it
* Science ships cannot perform any function without a scientist
+
* Science ships cannot perform any function without a scientist (except exploring [[FTL#Wormholes|wormholes]])
 
* Scientists can gain new traits from anomalies
 
* Scientists can gain new traits from anomalies
 
* A scientist's level is matched against the level of an anomaly when investigating to determine the time it takes to research it
 
* A scientist's level is matched against the level of an anomaly when investigating to determine the time it takes to research it
 +
* Scientists can die during archaeology site events if their level is too low
 
|-
 
|-
 
| [[File:Admiral.png]] Admiral
 
| [[File:Admiral.png]] Admiral
 
| {{icon|fire rate}} {{green|+3%}} Fire Rate
 
| {{icon|fire rate}} {{green|+3%}} Fire Rate
| 3 per month when suppressing piracy<br>10 per space battle<br>0.25 per destroyed ship (on either side)
+
| 5 per month when suppressing piracy<br>5 per space battle<br>0.5 per destroyed ship on either side<br>0.25 per disengaged ship on either side
| Military Fleets
+
| Military fleets
 
|  
 
|  
 
* New admirals can arise after space battles
 
* New admirals can arise after space battles
* Admirals can gain new traits based on what the fleet is doing
+
* Admirals can gain new traits based on what the fleet they're assigned to is doing
 
* Admirals have a 10% chance to die each time a ship of the largest size in the fleet is destroyed
 
* Admirals have a 10% chance to die each time a ship of the largest size in the fleet is destroyed
 
|-
 
|-
 
| [[File:General.png]] General
 
| [[File:General.png]] General
 
| {{icon|army damage}} {{green|+5%}} Army Damage
 
| {{icon|army damage}} {{green|+5%}} Army Damage
| 1 per day when fighting
+
| 100 per ground battle<br>0.25 per destroyed army on either side
 
| Planets<br>Transport fleets
 
| Planets<br>Transport fleets
 
|  
 
|  
Line 121: Line 164:
 
|}
 
|}
  
=== Leader Traits ===
+
=== Leader traits ===
Non-Ruler Leaders are generated with one pre-existing trait suitable for their class. Every time a Leader gains a level, they have a chance to receive an additional trait, provided they do not already have 3 traits.
+
Non-ruler Leaders are generated with one pre-existing trait suitable for their class.
 +
 
 +
Every time a leader gains a level, they have a chance to receive an additional trait, unless they:
 +
* are a scientist leading research.
 +
* already have 3 traits
 +
* have already gained a trait via level-up
  
{|class="mildtable"  
+
{| class="mildtable"
 
|-
 
|-
!Class
+
! style="width:1%" | Class
 
!Trait
 
!Trait
 
!Effect
 
!Effect
 
!Species
 
!Species
 
!Requirements
 
!Requirements
!style="width:30%" | Description
+
! style="width:30%" | Description
 
|- id="Adaptable"
 
|- id="Adaptable"
 
| Any
 
| Any
| {{iconify|Adaptable}}
+
| [[File:Leader trait adaptable.png]] Adaptable
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
+
| {{icon|Leader experience gain}} {{green|+25%}} Leader experience gain
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is quick to adapt new methods and ideas if they prove superior.''
 
|''This leader is quick to adapt new methods and ideas if they prove superior.''
 
|- id="Resilient (leader)"
 
|- id="Resilient (leader)"
 
| Any
 
| Any
| {{icon|resilient leader}} Resilient
+
| [[File:Leader trait resilient.png]] Resilient
| {{icon|leader lifespan}} {{green|+25}} years Leader Lifespan
+
| {{icon|leader lifespan}} {{green|+25}} Leader lifespan
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.''   
 
|''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.''   
 
|- id="Eager"
 
|- id="Eager"
 
| Any
 
| Any
| {{iconify|Eager}}
+
| [[File:Leader trait eager.png]] Eager
| {{icon|leader recruitment cost}} {{green|-50%}} Leader Cost<br>{{icon|leader recruitment cost}} {{green|-50%}} Leader Upkeep
+
| {{icon|leader recruitment cost}} {{green|−50%}} Leader cost<br>{{icon|leader recruitment cost}} {{green|−50%}} Leader upkeep
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is particularly eager for an assignment.''
 
|''This leader is particularly eager for an assignment.''
 
|- id="Flexible Programming"
 
|- id="Flexible Programming"
 
| Any
 
| Any
| {{icon|adaptable}} Flexible Programming
+
| [[File:Leader trait adaptable.png]] Flexible Programming
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
+
| {{icon|Leader experience gain}} {{green|+25%}} Leader experience gain
 
| Robotic
 
| Robotic
 
|  
 
|  
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|- id="Newboot"
 
|- id="Newboot"
 
| Any
 
| Any
| {{icon|eager}} Newboot
+
| [[File:Leader trait eager.png]] Newboot
| {{icon|leader recruitment cost}} {{green|-50%}} Leader Cost<br>{{icon|leader recruitment cost}} {{green|-50%}} Leader Upkeep
+
| {{icon|leader recruitment cost}} {{green|−50%}} Leader cost<br>{{icon|leader recruitment cost}} {{green|−50%}} Leader upkeep
 
| Robotic
 
| Robotic
 
|  
 
|  
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|- id="Increased Lifespan"
 
|- id="Increased Lifespan"
 
| Any
 
| Any
| {{icon|resilient leader}} Increased Lifespan
+
| [[File:Leader trait resilient.png]] Increased Lifespan
| {{icon|Leader Lifespan}} {{green|+40}} years Leader Lifespan
+
| {{icon|Leader Lifespan}} {{green|+40}} Leader lifespan
| Biological
+
| Organic
| Shroud event
+
| {{icon|utp}} Shroud event
 
|''The powerful psionic energies of the Shroud have slowed the natural aging process of this leader.''
 
|''The powerful psionic energies of the Shroud have slowed the natural aging process of this leader.''
 
|- id="Arrested Development"
 
|- id="Arrested Development"
 
| Any
 
| Any
| {{iconify|Arrested Development}}
+
| [[File:Leader trait arrested development.png]] Arrested Development
| {{icon|leader experience gain}} {{red|-1000%}} Leader Experience Gain
+
| {{icon|Leader experience gain}} {{red|−1000%}} Leader experience gain
 
| Any
 
| Any
 
|  
 
|  
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|- id="Stubborn"
 
|- id="Stubborn"
 
| Any
 
| Any
| {{iconify|Stubborn}}
+
| [[File:Leader trait stubborn.png]] Stubborn
| {{icon|leader experience gain}} {{red|-25%}} Leader Experience Gain
+
| {{icon|Leader experience gain}} {{red|−25%}} Leader experience gain
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.''
 
|''This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.''
 
|- id="Rigid Programming"
 
|- id="Rigid Programming"
 
| Any
 
| Any
| {{icon|stubborn}} Rigid Programming
+
| [[File:Leader trait stubborn.png]] Rigid Programming
| {{icon|leader experience gain}} {{red|-25%}} Leader Experience Gain
+
| {{icon|Leader experience gain}} {{red|−25%}} Leader experience gain
 
| Robotic
 
| Robotic
 
|  
 
|  
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|- id="Substance Abuser"
 
|- id="Substance Abuser"
 
| Any
 
| Any
| {{iconify|Substance Abuser}}
+
| [[File:Leader trait substance abuser.png]] Substance Abuser
| {{icon|leader lifespan}} {{red|-20}} years Leader Lifespan
+
| {{icon|leader lifespan}} {{red|−20}} Leader lifespan
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.''
 
|''This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.''
 
|- id="Architectural Sense"
 
|- id="Architectural Sense"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Architectural Sense}}
+
| [[File:Trait ruler architectural sense.png]] Architectural Sense
| {{icon|building cost}} {{green|-10%}} Building Cost<br>{{icon|building cost}} {{green|-10%}} District Cost<br>{{icon|building build speed}} {{green|+10%}} Planet Building Speed
+
| {{icon|Building cost}} {{green|−10%}} Building cost<br>{{icon|Building cost}} {{green|−10%}} District cost<br>{{icon|building build speed}} {{green|+10%}} Planet building speed
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is an architect at heart, investing in more efficient construction practices.''
 
|''This leader is an architect at heart, investing in more efficient construction practices.''
 
|- id="Champion of the People"
 
|- id="Champion of the People"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Champion of the People}}
+
| [[File:Trait ruler champion of the people.png]] Champion of the People
 
| {{icon|Happiness}} {{green|+5%}} Happiness
 
| {{icon|Happiness}} {{green|+5%}} Happiness
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader seems really to be concerned about the welfare of his people.''
 
|''This leader seems really to be concerned about the welfare of his people.''
 
|- id="Charismatic (ruler)"
 
|- id="Charismatic (ruler)"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{icon|charismatic ruler}} Charismatic
+
| [[File:Trait ruler charismatic.png]] Charismatic
| {{icon|edict cost}} {{green|-10%}} Edict Cost<br>{{icon|edict duration}} {{green|+20%}} Edict Duration
+
| {{icon|edict cost}} {{green|−10%}} Edict cost<br>{{icon|edict duration}} {{green|+20%}} Edict Duration
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is exceptionally charismatic, enforcing their will with ease.''
 
|''This leader is exceptionally charismatic, enforcing their will with ease.''
 
|- id="Deep Connections"
 
|- id="Deep Connections"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Deep Connections}}
+
| [[File:Trait ruler deep connections.png]] Deep Connections
 
| {{icon|influence}} {{green|+1}} Monthly Influence
 
| {{icon|influence}} {{green|+1}} Monthly Influence
| Biological
+
| Organic
 
| {{iconify|Planetary Unification|24px}} technology
 
| {{iconify|Planetary Unification|24px}} technology
|''This leader is firmly entrenched in the labyrinthine web that makes up the polictical machine.''
+
|''This leader is firmly entrenched in the labyrinthine web that makes up the political machine.''
 
|- id="Expansionist"
 
|- id="Expansionist"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Expansionist}}
+
| [[File:Trait ruler expansionist.png]] Expansionist
| {{icon|spaceport build cost}} {{green|-15%}} Outpost Build Cost<br>{{icon|starbase influence cost}} {{green|-15%}} Starbase Influence Cost
+
| {{icon|spaceport build cost}} {{green|−15%}} Outpost Build cost<br>{{icon|starbase influence cost}} {{green|−15%}} Starbase Influence cost
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.''
 
|''This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.''
 
|- id="Explorer"
 
|- id="Explorer"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Explorer}}
+
| [[File:Trait ruler explorer.png]] Explorer
| {{icon|ship cost}} {{green|-25%}} Science Ship Build Cost<br>{{icon|anomaly research speed}} {{green|+33%}} Anomaly Research Speed
+
| {{icon|ship cost}} {{green|−25%}} Science Ship Build cost<br>{{icon|anomaly research speed}} {{green|+33%}} Anomaly Research Speed
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is known for their insatiable curiosity, valuing space exploration above all else.''
 
|''This leader is known for their insatiable curiosity, valuing space exploration above all else.''
 
|- id="Eye for Talent"
 
|- id="Eye for Talent"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Eye for Talent}}
+
| [[File:Trait ruler eye for talent.png]] Eye for Talent
| {{icon|leader skill levels}} {{green|+1}} Leader Skill Levels<br>{{icon|leader experience gain}} {{green|+20%}} Leader Experience Gain
+
| {{icon|leader skill levels}} {{green|+1}} Leader Skill Levels<br>{{icon|Leader experience gain}} {{green|+20%}} Leader experience gain
| Biological
+
| Organic
 
| {{iconify|Galactic Administration|24px}} technology
 
| {{iconify|Galactic Administration|24px}} technology
 
|''This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.''
 
|''This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.''
 
|- id="Fertility Preacher"
 
|- id="Fertility Preacher"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Fertility Preacher}}
+
| [[File:Trait ruler fertility preacher.png]] Fertility Preacher
 
| {{icon|pop food}} {{green|+10%}} Food from Jobs<br>{{icon|growth speed}} {{green|+5%}} Pop Growth Speed
 
| {{icon|pop food}} {{green|+10%}} Food from Jobs<br>{{icon|growth speed}} {{green|+5%}} Pop Growth Speed
| Biological
+
| Organic
 
|  
 
|  
 
| ''This leader feels strongly about securing and protecting agrarian food sources.''
 
| ''This leader feels strongly about securing and protecting agrarian food sources.''
 
|- id="Fleet Organizer"
 
|- id="Fleet Organizer"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Fleet Organizer}}
+
| [[File:Leader trait fleet organizer.png]] Fleet Organizer
 
| {{icon|naval capacity}} {{green|+15%}} Naval Capacity
 
| {{icon|naval capacity}} {{green|+15%}} Naval Capacity
| Biological
+
| Organic
 
| {{iconify|Doctrine: Reactive Formations|24px}} technology
 
| {{iconify|Doctrine: Reactive Formations|24px}} technology
 
|''This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.''
 
|''This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.''
 
|- id="Fortifier"
 
|- id="Fortifier"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Fortifier}}
+
| [[File:Trait ruler fortifier.png]] Fortifier
| {{icon|starbase upgrade cost}} {{green|-10%}} Starbase Upgrade Cost<br>{{icon|cost}} {{green|-33%}} Defense Platform Build Cost
+
| {{icon|starbase upgrade cost}} {{green|−10%}} Starbase Upgrade cost<br>{{icon|cost}} {{green|−33%}} Defense Platform Build cost
| Biological
+
| Organic
 
| {{iconify|Deep Space Outposts|24px}} technology
 
| {{iconify|Deep Space Outposts|24px}} technology
 
|''This ruler understands the value in using military station to secure territory.''
 
|''This ruler understands the value in using military station to secure territory.''
 
|- id="From the Ranks"
 
|- id="From the Ranks"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|From the Ranks}}
+
| [[File:Trait ruler from the ranks.png]] From the Ranks
| {{icon|army morale}} {{green|+20%}} Army Morale<br>{{icon|leader experience gain}} {{green|+33%}} Army Experience Gain
+
| {{icon|Army morale}} {{green|+20%}} Army morale<br>{{icon|Leader experience gain}} {{green|+33%}} Army Experience Gain
| Biological
+
| Organic
 
| {{iconify|Combat Training|24px}} technology
 
| {{iconify|Combat Training|24px}} technology
 
|''This leader rose through the ranks of military command.''
 
|''This leader rose through the ranks of military command.''
 
|- id="Frontier Spirit"
 
|- id="Frontier Spirit"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Frontier Spirit}}
+
| [[File:Trait ruler frontier spirit.png]] Frontier Spirit
| {{icon|ship build speed}} {{green|-35%}} Colony Ship Build Cost<br>{{icon|colony development speed}} {{green|+25%}} Colony Development Speed
+
| {{icon|ship build speed}} {{green|−35%}} Colony Ship Build cost<br>{{icon|colony development speed}} {{green|+25%}} Colony Development Speed
| Biological
+
| Organic
 
| {{iconify|New Worlds Protocol|24px}} technology
 
| {{iconify|New Worlds Protocol|24px}} technology
 
|''This leader is eager to reign over distant stars.''
 
|''This leader is eager to reign over distant stars.''
 
|- id="Home in the Sky"
 
|- id="Home in the Sky"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Home in the Sky}}
+
| [[File:Trait ruler home in the sky.png]] Home in the Sky
| {{icon|module cost}} {{green|-20%}} Starbase Module Build Cost<br>{{icon|starbase upgrade cost}} {{green|-10%}} Starbase Upgrade Cost
+
| {{icon|module cost}} {{green|−20%}} Starbase Module Build cost<br>{{icon|starbase upgrade cost}} {{green|−10%}} Starbase Upgrade cost
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader reaches for the stars.''
 
|''This leader reaches for the stars.''
 
|- id="Industrialist"
 
|- id="Industrialist"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Industrialist}}
+
| [[File:Trait ruler industrialist.png]] Industrialist
| {{icon|pop min}} {{green|+10%}} Minerals from Jobs
+
| {{icon|pop min}} {{green|+10%}} Empire Mineral Production
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader has a firm grip on the means of production.''
 
|''This leader has a firm grip on the means of production.''
 
|- id="Investor"
 
|- id="Investor"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Investor}}
+
| [[File:Trait ruler investor.png]] Investor
 
| {{icon|trade value}} {{green|+10%}} Trade Value
 
| {{icon|trade value}} {{green|+10%}} Trade Value
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is a shrewd economist, capable of maximizing financial potential.''
 
|''This leader is a shrewd economist, capable of maximizing financial potential.''
 
|- id="Logistic Understanding"
 
|- id="Logistic Understanding"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Logistic Understanding}}
+
| [[File:Trait ruler logistic understanding.png]] Logistic Understanding
| {{icon|ship upkeep}} {{green|-5%}} Ship Upkeep<br>{{icon|army upkeep}} {{green|-10%}} Army Upkeep
+
| {{icon|ship upkeep}} {{green|−5%}} Ship Upkeep<br>{{icon|Army upkeep}} {{green|−10%}} Army upkeep
| Biological
+
| Organic
 
| {{iconify|Doctrine: Fleet Support|24px}} technology
 
| {{iconify|Doctrine: Fleet Support|24px}} technology
 
|''This leader is well aware of the importance of properly-structured supply chains.''
 
|''This leader is well aware of the importance of properly-structured supply chains.''
 
|- id="Military Pioneer"
 
|- id="Military Pioneer"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Military Pioneer}}
+
| [[File:Trait ruler military pioneer.png]] Military Pioneer
| {{icon|ship upgrade cost}} {{green|-10%}} Ship Upgrade Cost<br>{{icon|ship cost}} {{green|-10%}} Shipyard Build Cost
+
| {{icon|ship upgrade cost}} {{green|−10%}} Ship Upgrade cost<br>{{icon|ship cost}} {{green|−10%}} Shipyard Build cost
| Biological
+
| Organic
 
| {{iconify|Doctrine: Refit Standards|24px}} technology
 
| {{iconify|Doctrine: Refit Standards|24px}} technology
 
|''This leader is enthusiastic about advancements in military technology and ship construction.''
 
|''This leader is enthusiastic about advancements in military technology and ship construction.''
 
|- id="Recruiter"
 
|- id="Recruiter"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Recruiter}}
+
| [[File:Trait ruler recruiter.png]] Recruiter
| {{icon|army build speed}} {{green|+50%}} Army Build Speed<br>{{icon|army cost}} {{green|-20%}} Army Cost
+
| {{icon|army build speed}} {{green|+50%}} Army Build Speed<br>{{icon|army cost}} {{green|−20%}} Army cost
| Biological
+
| Organic
 
| {{iconify|Centralized Command|24px}} technology
 
| {{iconify|Centralized Command|24px}} technology
 
|''This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.''
 
|''This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.''
 
|- id="Reformer"
 
|- id="Reformer"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Reformer}}
+
| [[File:Trait ruler reformer.png]] Reformer
 
| {{icon|Unity}} {{green|+10%}} Monthly Unity
 
| {{icon|Unity}} {{green|+10%}} Monthly Unity
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is a reformer, dedicated towards building the society of tomorrow.''
 
|''This leader is a reformer, dedicated towards building the society of tomorrow.''
 
|- id="Space Miner"
 
|- id="Space Miner"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Space Miner}}
+
| [[File:Trait ruler space miner.png]] Space Miner
| {{icon|minerals}} {{green|+10%}} Minerals from Mining Stations<br>{{icon|cost}} {{green|-25%}} Mining Station Build Cost
+
| {{icon|minerals}} {{green|+10%}} Mining Station Output<br>{{icon|cost}} {{green|−25%}} Mining Station Build cost
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader recognizes just how vital the exploitation of offworld resources is for a star nation.''
 
|''This leader recognizes just how vital the exploitation of offworld resources is for a star nation.''
 
|- id="Warlike"
 
|- id="Warlike"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Warlike}}
+
| [[File:Leader trait fist.png]] Warlike
| {{icon|ship damage}} {{green|+5%}} Ship Damage<br>{{icon|army damage}} {{green|+10%}} Army Damage
+
| {{icon|ship damage}} {{green|+5%}} Ship Damage<br>{{icon|Army damage}} {{green|+10%}} Army damage
| Biological
+
| Organic
 
|  
 
|  
|''This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand Costs.''
+
|''This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand costs.''
 
|- id="World Shaper"
 
|- id="World Shaper"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|World Shaper}}
+
| [[File:Trait ruler world shaper.png]] World Shaper
| {{icon|terraforming speed}} {{green|+25%}} Terraforming Speed<br>{{icon|clear blocker cost}} {{green|-15%}} Clear Blocker Cost
+
| {{icon|terraforming speed}} {{green|+25%}} Terraforming Speed<br>{{icon|Clear blocker cost}} {{green|−15%}} Clear blocker cost
| Biological
+
| Organic
 
| {{iconify|Terrestrial Sculpting|24px}} technology
 
| {{iconify|Terrestrial Sculpting|24px}} technology
 
|''This leader seeks to remake worlds in their image.''
 
|''This leader seeks to remake worlds in their image.''
 
|- id="Corvette Focus"
 
|- id="Corvette Focus"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Corvette Focus}}
+
| [[File:Trait ruler corvette focus.png]] Corvette Focus
| {{icon|Ship Cost}} {{green|-20%}} Corvette Build Cost
+
| {{icon|Ship cost}} {{green|−20%}} Corvette Build cost
| Biological
+
| Organic
 
| {{icon|destroyers tech|24px}} Destroyers technology
 
| {{icon|destroyers tech|24px}} Destroyers technology
 
|''This leader is intent on promoting the construction of Corvettes.''
 
|''This leader is intent on promoting the construction of Corvettes.''
 
|- id="Destroyer Focus"
 
|- id="Destroyer Focus"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Destroyer Focus}}
+
| [[File:Trait ruler destroyer focus.png]] Destroyer Focus
| {{icon|Ship Cost}} {{green|-20%}} Destroyer Build Cost
+
| {{icon|Ship cost}} {{green|−20%}} Destroyer Build cost
| Biological
+
| Organic
 
| {{icon|destroyers tech|24px}} Destroyers technology
 
| {{icon|destroyers tech|24px}} Destroyers technology
 
|''This leader is intent on promoting the construction of Destroyers.''
 
|''This leader is intent on promoting the construction of Destroyers.''
 
|- id="Cruiser Focus"
 
|- id="Cruiser Focus"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Cruiser Focus}}
+
| [[File:Trait ruler cruiser focus.png]] Cruiser Focus
| {{icon|Ship Cost}} {{green|-20%}} Cruiser Build Cost
+
| {{icon|Ship cost}} {{green|−20%}} Cruiser Build cost
| Biological
+
| Organic
 
| {{icon|cruisers tech|24px}} Cruisers technology
 
| {{icon|cruisers tech|24px}} Cruisers technology
 
|''This leader is intent on promoting the construction of Cruisers.''
 
|''This leader is intent on promoting the construction of Cruisers.''
 
|- id="Battleship Focus"
 
|- id="Battleship Focus"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Battleship Focus}}
+
| [[File:Trait ruler battleship focus.png]] Battleship Focus
| {{icon|Ship Cost}} {{green|-20%}} Battleship Build Cost
+
| {{icon|Ship cost}} {{green|−20%}} Battleship Build cost
| Biological
+
| Organic
 
| {{icon|battleships tech|24px}} Battleships technology
 
| {{icon|battleships tech|24px}} Battleships technology
 
|''This leader is intent on promoting the construction of Battleships.''
 
|''This leader is intent on promoting the construction of Battleships.''
 
|- id="Hive Mind"
 
|- id="Hive Mind"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{icon|hive-minded}} Hive Mind
+
| {{icon|hive-minded|29px}} Hive Mind
| {{icon|Leader Lifespan}} Immortal
+
| {{icon|Leader Lifespan}} {{green|Immortal}}
| Biological
+
| Organic
 
| {{iconify|Hive Mind}}
 
| {{iconify|Hive Mind}}
 
|''This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.''
 
|''This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.''
 
|- id="Machine Intelligence"
 
|- id="Machine Intelligence"
 
| [[File:Ruler.png]]
 
| [[File:Ruler.png]]
| {{iconify|Machine Intelligence}}
+
| {{iconify|Machine Intelligence|29px}}
| {{icon|Leader Lifespan}} Immortal
+
| {{icon|Leader Lifespan}} {{green|Immortal}}
 
| Robotic
 
| Robotic
 
| {{iconify|Machine Intelligence}}
 
| {{iconify|Machine Intelligence}}
Line 400: Line 448:
 
|- id="Agrarian Upbringing"
 
|- id="Agrarian Upbringing"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Agrarian Upbringing}}
+
| [[File:Leader trait agrarian upbringing.png]] Agrarian Upbringing
 
| {{icon|pop food}} {{green|+10%}} Food from Jobs
 
| {{icon|pop food}} {{green|+10%}} Food from Jobs
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.''
 
|''This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.''
 
|- id="Architectural Interest"
 
|- id="Architectural Interest"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Architectural Interest}}
+
| [[File:Leader trait architectural interest.png]] Architectural Interest
| {{icon|building cost}} {{green|-10%}} Building Cost<br>{{icon|building build speed}} {{green|+10%}} Planet Build Speed
+
| {{icon|Building cost}} {{green|−10%}} Building cost<br> {{icon|Building cost}} {{green|−10%}} District cost<br>{{icon|building build speed}} {{green|+10%}} Planet Build Speed
| Biological
+
| Any
 
|  
 
|  
 
|''This leader is an architect at heart, investing in more efficient construction practices.''
 
|''This leader is an architect at heart, investing in more efficient construction practices.''
 +
|- id="Bureaucrat (trait)"
 +
| [[File:Governor.png]]
 +
| [[File:Leader trait bureaucrat.png]] Bureaucrat
 +
| {{icon|administrative cap}} {{green|+10%}} Administrative Capacity from Bureaucrats
 +
| Organic
 +
|
 +
|''This leader is peculiarly familiar with state bureaucracy and administration.''
 
|- id="Army Veteran"
 
|- id="Army Veteran"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Army Veteran}}
+
| [[File:Leader trait army veteran.png]] Army Veteran
| {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|-20%}} Army Cost<br>{{icon|army damage}} {{green|+20%}} Defense Army Damage
+
| {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|−20%}} Army cost<br>{{icon|Army damage}} {{green|+20%}} Defense Army damage
| Biological
+
| Organic
 
| {{iconify|Centralized Command|24px}} technology
 
| {{iconify|Centralized Command|24px}} technology
 
|''This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.''
 
|''This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.''
 
|- id="Environmental Engineer"
 
|- id="Environmental Engineer"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Environmental Engineer}}
+
| [[File:Leader trait environmental engineer.png]] Environmental Engineer
| {{icon|clear blocker cost}} {{green|-25%}} Clear Blocker Cost<br>{{icon|clear blocker time}} {{green|-25%}} Clear Blocker Time
+
| {{icon|Clear blocker cost}} {{green|−25%}} Clear blocker cost<br>{{icon|clear blocker time}} {{green|−25%}} Clear Blocker Time
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader has a background in landscaping, eventually turning their attention towards larger projects.''
 
|''This leader has a background in landscaping, eventually turning their attention towards larger projects.''
 
|- id="Iron Fist"
 
|- id="Iron Fist"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Iron Fist}}
+
| [[File:Leader trait iron fist.png]] Iron Fist
 
| {{icon|slavery tolerance}} {{green|+10%}} Slave Output
 
| {{icon|slavery tolerance}} {{green|+10%}} Slave Output
| Biological
+
| Organic
 
| {{icon|policy}} ''Allowed'' Slavery policy
 
| {{icon|policy}} ''Allowed'' Slavery policy
 
|''This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.''
 
|''This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.''
 
|- id="Intellectual"
 
|- id="Intellectual"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Intellectual}}
+
| [[File:Leader trait intellectual.png]] Intellectual
 
| {{icon|research output}} {{green|+10%}} Research from Jobs
 
| {{icon|research output}} {{green|+10%}} Research from Jobs
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.''
 
|''This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.''
 
|- id="Retired Fleet Officer"
 
|- id="Retired Fleet Officer"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Retired Fleet Officer}}
+
| [[File:Leader trait retired fleet officer.png]] Retired Fleet Officer
| {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|-10%}} Shipyard Build Cost
+
| {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|−10%}} Shipyard Build cost
| Biological
+
| Organic
 
| {{iconify|Interstellar Fleet Traditions|24px}} technology
 
| {{iconify|Interstellar Fleet Traditions|24px}} technology
 
|''This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.''
 
|''This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.''
 
|- id="Righteous"
 
|- id="Righteous"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Righteous}}
+
| [[File:Leader trait righteous.png]] Righteous
| {{icon|crime}} {{green|-25}} Crime
+
| {{icon|crime}} {{green|−25}} Crime
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is incorruptable and harbors strong convictions regarding what is right and wrong.''
 
|''This leader is incorruptable and harbors strong convictions regarding what is right and wrong.''
 
|- id="Ai-Aided Design"
 
|- id="Ai-Aided Design"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{icon|retired fleet officer}} Ai-Aided Design
+
| [[File:Leader trait ai aided design.png]] Ai-Aided Design
| {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|-10%}} Shipyard Build Cost
+
| {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|−10%}} Shipyard Build cost
 
| Robotic
 
| Robotic
 
| {{iconify|Interstellar Fleet Traditions|24px}} technology
 
| {{iconify|Interstellar Fleet Traditions|24px}} technology
Line 463: Line 518:
 
|- id="Analytical"
 
|- id="Analytical"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{icon|intellectual}} Analytical
+
| [[File:Leader trait intellectual.png]] Analytical
 
| {{icon|Research Output}} {{green|+10%}} Research Output
 
| {{icon|Research Output}} {{green|+10%}} Research Output
 
| Robotic
 
| Robotic
Line 470: Line 525:
 
|- id="Bulldozer"
 
|- id="Bulldozer"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{icon|environmental engineer}} Bulldozer
+
| [[File:Leader trait environmental engineer.png]] Bulldozer
| {{icon|clear blocker cost}} {{green|-25%}} Clear Blocker Cost<br>{{icon|clear blocker time}} {{green|-25%}} Clear Blocker Time
+
| {{icon|Clear blocker cost}} {{green|−25%}} Clear blocker cost<br>{{icon|clear blocker time}} {{green|−25%}} Clear Blocker Time
 
| Robotic
 
| Robotic
 
|  
 
|  
Line 477: Line 532:
 
|- id="Warbot Tinkerer"
 
|- id="Warbot Tinkerer"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Warbot Tinkerer}}
+
| [[File:Leader trait hammer.png]] Warbot Tinkerer
| {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|-20%}} Army Cost<br>{{icon|army damage}} {{green|+20%}} Defense Army Damage
+
| {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|−20%}} Army cost<br>{{icon|Army damage}} {{green|+20%}} Defense Army damage
 
| Robotic
 
| Robotic
 
| {{iconify|Centralized Command|24px}} technology
 
| {{iconify|Centralized Command|24px}} technology
Line 484: Line 539:
 
|- id="Corrupt"
 
|- id="Corrupt"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Corrupt}}
+
| [[File:Leader trait corrupt.png]] Corrupt
 
| {{icon|crime}} {{red|+25}} Crime
 
| {{icon|crime}} {{red|+25}} Crime
| Biological
+
| Organic
 
|  
 
|  
 
|''This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.''
 
|''This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.''
 
|- id="Waste Management Specialist"
 
|- id="Waste Management Specialist"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Waste Management Specialist}}
+
| [[File:Leader trait waste management specialist.png]] Waste Management Specialist
| {{icon|upkeep}} {{green|-10%}} Building Upkeep
+
| {{icon|upkeep}} {{green|−10%}} Building Upkeep
| Biological
+
| Racket
| Racket Industrial Enterprise leaders
+
| {{icon|mgc}} Racket Industrial Enterprise leaders
 
|''This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask.''
 
|''This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask.''
 +
|- id="Merchant of Numa"
 +
| [[File:Governor.png]]
 +
| [[File:Leader trait nuumismatic priest.png]] Merchant of Numa
 +
| {{icon|trade value}} {{green|+10%}} Trade Value<br>{{icon|consumer goods cost}} {{green|−10%}} Pop Consumer Goods Upkeep
 +
| Numistic
 +
| {{icon|mgc}} Numistic Order leaders
 +
|''A level nine Shakvah with enhanced mind focus and inner gaze...''
 
|- id="Enclave Trader"
 
|- id="Enclave Trader"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Enclave Trader}}
+
| [[File:Leader trait enclave trader.png]] Enclave Trader
 
| {{icon|trade value}} {{green|+10%}} Trade Value
 
| {{icon|trade value}} {{green|+10%}} Trade Value
| Biological
+
| Organic
| Hired from a Trader Enclave
+
| {{icon|lev}} Hired from a Trader Enclave
 
|''Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value.''
 
|''Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value.''
 
|- id="Nanite Entity"
 
|- id="Nanite Entity"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{icon|chosen one}} Nanite Entity
+
| {{icon|chosen one|29px}} Nanite Entity
| {{icon|Building Cost}} {{green|-40%}} Building Cost<br>{{icon|Building Build Speed}} {{green|+40%}} Planet Build Speed<br>{{icon|pop enc}} {{green|+15%}} Energy from Jobs<br>{{icon|pop min}} {{green|+15%}} Minerals from Jobs<br>{{icon|Clear Blocker Cost}} {{green|-40%}} Clear Blocker Cost<br>{{icon|Clear Blocker Time}} {{green|-40%}} Clear Blocker Time<br>{{icon|Leader Lifespan}} Immortal
+
| {{icon|Building cost}} {{green|−40%}} Building cost<br>{{icon|Building Build Speed}} {{green|+40%}} Planet Build Speed<br>{{icon|pop enc}} {{green|+15%}} Energy from Jobs<br>{{icon|pop min}} {{green|+15%}} Minerals from Jobs<br>{{icon|Clear blocker cost}} {{green|−40%}} Clear blocker cost<br>{{icon|Clear Blocker Time}} {{green|−40%}} Clear Blocker Time<br>{{icon|Leader Lifespan}} {{green|Immortal}}
 
| Gray
 
| Gray
 
| {{icon|dst}} L-Cluster outcome
 
| {{icon|dst}} L-Cluster outcome
Line 512: Line 574:
 
|- id="Oracle"
 
|- id="Oracle"
 
| [[File:Governor.png]]
 
| [[File:Governor.png]]
| {{iconify|Oracle}}
+
| [[File:Leader trait oracle.png]] Oracle
| {{icon|Stability}} {{green|+10}} Stability<br>{{icon|Crime}} {{green|-45%}} Crime<br>{{icon|unity}} {{green|+20%}} Unity from Jobs<br>{{icon|research}} {{red|-10%}} Research from Jobs<br>{{icon|Leader Lifespan}} Immortal
+
| {{icon|Stability}} {{green|+10}} Stability<br>{{icon|Crime}} {{green|−45%}} Crime<br>{{icon|unity}} {{green|+20%}} Unity from Jobs<br>{{icon|research}} {{red|−10%}} Research from Jobs<br>{{icon|Leader Lifespan}} {{green|Immortal}}
 
| Oracle
 
| Oracle
 
| {{icon|anr}} Archaeology Site outcome
 
| {{icon|anr}} Archaeology Site outcome
Line 519: Line 581:
 
|- id="Archaeologist"  
 
|- id="Archaeologist"  
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Archaeologist}}
+
| [[File:Leader trait archaeologist.png]] Archaeologist
| {{icon|Anomaly Research Speed}} {{green|+50%}} Precursor Anomaly Research Speed
+
| {{icon|Anomaly Research Speed}} {{green|+25%}} Archaeology Excavation Speed (with Ancient Relics)<br>{{icon|Anomaly Research Speed}} {{green|+50%}} Precursor Anomaly Research Speed (without Ancient Relics)
 
| Any
 
| Any
|  
+
|
 
|''This leader excels at the study of alien artifacts and structural remnants in the field.''
 
|''This leader excels at the study of alien artifacts and structural remnants in the field.''
 
|- id=Carefree
 
|- id=Carefree
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Carefree}}
+
| [[File:Leader trait carefree.png]] Carefree
 
| {{icon|Anomaly Research Speed}} {{green|+35%}} Anomaly Research Speed
 
| {{icon|Anomaly Research Speed}} {{green|+35%}} Anomaly Research Speed
 
| Any
 
| Any
Line 533: Line 595:
 
|- id="Maniacal"
 
|- id="Maniacal"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Maniacal}}
+
| [[File:Leader trait maniacal.png]] Maniacal
 
| {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{red|dangerous}} technologies
 
| {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{red|dangerous}} technologies
 
| Any
 
| Any
Line 540: Line 602:
 
|- id="Meticulous"
 
|- id="Meticulous"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Meticulous}}
+
| [[File:Leader trait meticulous.png]] Meticulous
 
| {{icon|Anomaly Discovery Chance}} {{green|+10%}} Anomaly Discovery Chance
 
| {{icon|Anomaly Discovery Chance}} {{green|+10%}} Anomaly Discovery Chance
 
| Any
 
| Any
Line 547: Line 609:
 
|- id="Spark of Genius"
 
|- id="Spark of Genius"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Spark of Genius}}
+
| [[File:Leader trait spark of genius.png]] Spark of Genius
 
| {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies
 
| {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies
 
| Any
 
| Any
Line 554: Line 616:
 
|- id="Cataloguer"
 
|- id="Cataloguer"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|roamer}} Cataloguer
+
| [[File:Leader trait roamer.png]] Cataloguer
 
| {{icon|survey speed}} {{green|+25%}} Survey Speed
 
| {{icon|survey speed}} {{green|+25%}} Survey Speed
 
| Robotic
 
| Robotic
Line 561: Line 623:
 
|- id="Roamer"
 
|- id="Roamer"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Roamer}}
+
| [[File:Leader trait roamer.png]] Roamer
 
| {{icon|survey speed}} {{green|+25%}} Survey Speed
 
| {{icon|survey speed}} {{green|+25%}} Survey Speed
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader was born to roam the stars.''
 
|''This leader was born to roam the stars.''
 
|- id="Expertise: Computing"
 
|- id="Expertise: Computing"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|computing}} Expertise: Computing
+
| [[File:Computing.png]] Expertise: Computing
 
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Computing]])
 
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Computing]])
 
| Any
 
| Any
Line 575: Line 637:
 
|- id="Expertise: Field Manipulation"
 
|- id="Expertise: Field Manipulation"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|field manipulation}} Expertise: Field Manipulation
+
| [[File:Field Manipulation.png]] Expertise: Field Manipulation
 
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Field Manipulation]])
 
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Field Manipulation]])
 
| Any
 
| Any
Line 582: Line 644:
 
|- id="Expertise: Particles"
 
|- id="Expertise: Particles"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|particles}} Expertise: Particles
+
| [[File:Particles.png]] Expertise: Particles
 
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Particles]])
 
| {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Particles]])
 
| Any
 
| Any
Line 589: Line 651:
 
|- id="Expertise: Industry"
 
|- id="Expertise: Industry"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|industry}} Expertise: Industry
+
| [[File:Industry.png]] Expertise: Industry
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Industry]])
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Industry]])
 
| Any
 
| Any
Line 596: Line 658:
 
|- id="Expertise: Materials"
 
|- id="Expertise: Materials"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|materials}} Expertise: Materials
+
| [[File:Materials.png]] Expertise: Materials
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Materials]])
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Materials]])
 
| Any
 
| Any
 
| Each Scientist can only have one expertise trait
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Materials.''
 
|''This leader is, following years of study, considered an expert within the field of Materials.''
|- id="Expertise: Rocketry"
+
|- id="Expertise: Propulsion"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|rocketry}} Expertise: Rocketry
+
| [[File:Rocketry.png]] Expertise: Propulsion
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Rocketry]])
+
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Propulsion]])
 
| Any
 
| Any
 
| Each Scientist can only have one expertise trait
 
| Each Scientist can only have one expertise trait
|''This leader is, following years of study, considered an expert within the field of Rocketry.''
+
|''This leader is, following years of study, considered an expert within the field of Propulsion.''
 
|- id="Expertise: Voidcraft"
 
|- id="Expertise: Voidcraft"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|voidcraft}} Expertise: Voidcraft
+
| [[File:Voidcraft.png]] Expertise: Voidcraft
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Voidcraft]])
 
| {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Voidcraft]])
 
| Any
 
| Any
Line 617: Line 679:
 
|- id="Expertise: Biology"
 
|- id="Expertise: Biology"
 
| [[File:Scientist.png]]  
 
| [[File:Scientist.png]]  
| {{icon|biology}} Expertise: Biology
+
| [[File:Biology.png]] Expertise: Biology
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Biology]])
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Biology]])
 
| Any
 
| Any
Line 624: Line 686:
 
|- id="Expertise: Military Theory"
 
|- id="Expertise: Military Theory"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|military theory}} Expertise: Military Theory
+
| [[File:Military Theory.png]] Expertise: Military Theory
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Military Theory]])
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Military Theory]])
 
| Any
 
| Any
Line 631: Line 693:
 
|- id="Expertise: New Worlds"
 
|- id="Expertise: New Worlds"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|new worlds}} Expertise: New Worlds
+
| [[File:New Worlds.png]] Expertise: New Worlds
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[New Worlds]])
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[New Worlds]])
 
| Any
 
| Any
Line 638: Line 700:
 
|- id="Expertise: Statecraft"
 
|- id="Expertise: Statecraft"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|statecraft}} Expertise: Statecraft
+
| [[File:Statecraft.png]] Expertise: Statecraft
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Statecraft]])
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Statecraft]])
 
| Any
 
| Any
Line 645: Line 707:
 
|- id="Expertise: Psionics"
 
|- id="Expertise: Psionics"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{icon|psionics}} Expertise: Psionics
+
| [[File:Psionics.png]] Expertise: Psionics
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Psionics]])
 
| {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Psionics]])
| Biological
+
| Organic
 
| Each Scientist can only have one expertise trait
 
| Each Scientist can only have one expertise trait
 
|''This leader is, following years of study, considered an expert within the field of Psionics.''
 
|''This leader is, following years of study, considered an expert within the field of Psionics.''
 
|- id="Custom AI Assistant"
 
|- id="Custom AI Assistant"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Custom AI Assistant}}
+
| [[File:Leader trait custom AI assistant.png]] Custom AI Assistant
 
| {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed
 
| {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed
| Biological
+
| Organic
 
| {{iconify|Self-Evolving Logic|24px}} technology
 
| {{iconify|Self-Evolving Logic|24px}} technology
 
|''This leader has created a simple neural network to help with data processing tasks.''
 
|''This leader has created a simple neural network to help with data processing tasks.''
 
|- id="Sapient AI Assistant"
 
|- id="Sapient AI Assistant"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Sapient AI Assistant}}
+
| [[File:Leader trait sentient AI assistant.png]] Sapient AI Assistant
 
| {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|survey speed}} {{green|+20%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+30%}} Anomaly Research Speed
 
| {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|survey speed}} {{green|+20%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+30%}} Anomaly Research Speed
| Biological
+
| Organic
| {{iconify|Positronic AI|24px}} technology
+
| {{iconify|Positronic AI|24px}} technology<br>{{icon|policy}} Artificial Intelligence Policy is not ''Outlawed''
 
|''This leader has created a complex neural network capable of independent decision-making and even introspection.''
 
|''This leader has created a complex neural network capable of independent decision-making and even introspection.''
 
|- id="Paranoid"
 
|- id="Paranoid"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Paranoid}}
+
| [[File:Leader trait paranoid.png]] Paranoid
| {{icon|research speed}} {{red|-5%}} Research Speed<br>{{icon|anomaly research speed}} {{red|-10%}} Anomaly Research Speed
+
| {{icon|research speed}} {{red|−5%}} Research Speed<br>{{icon|anomaly research speed}} {{red|−10%}} Anomaly Research Speed
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is unwilling to collaborate with others.''
 
|''This leader is unwilling to collaborate with others.''
 
|- id="Towel-bearer"
 
|- id="Towel-bearer"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| [[File:Leader trait scroll.png|24px]] Towel-bearer
+
| [[File:Leader trait scroll.png]] Towel-bearer
| {{icon|survey speed}} {{green|+40%}} Survey Speed
+
| {{icon|survey speed}} {{green|+42%}} Survey Speed
| Biological
+
| Organic
 
| ''Stay Calm'' anomaly event
 
| ''Stay Calm'' anomaly event
 
|''A towel has immense psychological value.''
 
|''A towel has immense psychological value.''
 
|- id="Curator"
 
|- id="Curator"
 
| [[File:Scientist.png]]
 
| [[File:Scientist.png]]
| {{iconify|Curator}}
+
| [[File:Leader trait curator.png]] Curator
 
| {{icon|research speed}} {{green|+15%}} Research Speed<br>{{icon|Survey Speed}} {{green|+25%}} Survey Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies
 
| {{icon|research speed}} {{green|+15%}} Research Speed<br>{{icon|Survey Speed}} {{green|+25%}} Survey Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies
| Biological
+
| Organic
 
| Hired from a Curator Enclave
 
| Hired from a Curator Enclave
 
|''This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched.''
 
|''This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched.''
 +
|- id="Maimed"
 +
| [[File:Scientist.png]]
 +
| [[File:Leader trait maimed.png]] Maimed
 +
| {{icon|leader lifespan}} {{red|−40}} Leader lifespan
 +
| Organic
 +
| Archaeology Site bad outcome
 +
|''This leader has sustained irreversible physical injury that has lowered their life expectancy significantly.''
 
|- id="Aggressive"
 
|- id="Aggressive"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Aggressive}}
+
| [[File:Leader trait aggressive.png]] Aggressive
 
| {{icon|fire rate}} {{green|+5%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed
 
| {{icon|fire rate}} {{green|+5%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed
 
| Any
 
| Any
Line 694: Line 763:
 
|- id="Cautious"
 
|- id="Cautious"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Cautious}}
+
| [[File:Leader trait cautious.png]] Cautious
 
| {{icon|weapons range}} {{green|+20%}} Weapons Range
 
| {{icon|weapons range}} {{green|+20%}} Weapons Range
 
| Any
 
| Any
Line 701: Line 770:
 
|- id="Engineer"
 
|- id="Engineer"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Engineer}}
+
| [[File:Leader trait engineer.png]] Engineer
 
| {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Hull Regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Armor Regeneration
 
| {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Hull Regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Armor Regeneration
 
| Any
 
| Any
| Can be gained from repairs
+
| {{iconify|Doctrine: Interstellar Warfare|24px}} technology
 +
Can be gained from repairs
 
|''This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.''
 
|''This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.''
 
|- id="Gale Speed"
 
|- id="Gale Speed"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Gale Speed}}
+
| [[File:Leader trait gale speed.png]] Gale Speed
 
| {{icon|ship evasion}} {{green|+5%}} Evasion<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed
 
| {{icon|ship evasion}} {{green|+5%}} Evasion<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed
 
| Any
 
| Any
Line 715: Line 785:
 
|- id="Scout"
 
|- id="Scout"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Scout}}
+
| [[File:Leader trait scout.png]] Scout
 
| {{icon|sensor range}} {{green|+1}} Sensor Range<br>{{icon|sensor range}} {{green|+1}} Hyperlane Detection Range<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed
 
| {{icon|sensor range}} {{green|+1}} Sensor Range<br>{{icon|sensor range}} {{green|+1}} Hyperlane Detection Range<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed
 
| Any
 
| Any
Line 722: Line 792:
 
|- id="Trickster"
 
|- id="Trickster"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Trickster}}
+
| [[File:Leader trait trickster.png]] Trickster
| {{icon|disengagement chance}} {{green|-15%}} Emergency FTL Jump Cooldown<br>{{icon|disengagement chance}} {{green|+25%}} Combat Disengagement Chance
+
| {{icon|disengagement chance}} {{green|−15%}} Emergency FTL Damage Risk<br>{{icon|disengagement chance}} {{green|+25%}} Combat Disengagement Chance
 
| Any
 
| Any
 
| Can be gained from victories
 
| Can be gained from victories
Line 729: Line 799:
 
|- id="Unyielding"
 
|- id="Unyielding"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Unyielding}}
+
| [[File:Leader trait unyielding.png]] Unyielding
| {{icon|ship health}} {{green|+10%}} Ship Hull Points<br>{{icon|ship damage}} {{green|+5%}} Weapon Damage<br>{{icon|disengagement chance}} {{red|-33%}} Combat Disengagement Chance
+
| {{icon|ship health}} {{green|+10%}} Ship Hull Points<br>{{icon|ship damage}} {{green|+5%}} Weapon Damage<br>{{icon|disengagement chance}} {{red|−33%}} Combat Disengagement Chance
 
| Any
 
| Any
 
| Can be gained from space battles
 
| Can be gained from space battles
Line 736: Line 806:
 
|- id="Lethargic"
 
|- id="Lethargic"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Lethargic}}
+
| [[File:Leader trait lethargic.png]] Lethargic
| {{icon|ship evasion}} {{red|-5%}} Evasion<br>{{icon|sublight speed}} {{red|-10%}} Sublight Speed
+
| {{icon|ship evasion}} {{red|−5%}} Evasion<br>{{icon|sublight speed}} {{red|−10%}} Sublight Speed
 
| Any
 
| Any
 
| Can be gained from defeats
 
| Can be gained from defeats
Line 743: Line 813:
 
|- id="Nervous"
 
|- id="Nervous"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Nervous}}
+
| [[File:Leader trait nervous.png]] Nervous
| {{icon|fire rate}} {{red|-10%}} Fire Rate
+
| {{icon|fire rate}} {{red|−10%}} Fire Rate
| Any
+
| Organic
 
| Can be gained from defeats
 
| Can be gained from defeats
 
|''This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.''
 
|''This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.''
 +
|- id="Unstable Code Base"
 +
| [[File:Admiral.png]]
 +
| [[File:Leader trait nervous.png]] Unstable Code Base
 +
| {{icon|fire rate}} {{red|−10%}} Fire Rate
 +
| Robotic
 +
| Can be gained from defeats
 +
|''This leader suffers from an unstable code base, resulting in jittery and sometimes illogical behavior.''
 
|- id="Dragonslayer"
 
|- id="Dragonslayer"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{icon|glory seeker}} Dragonslayer
+
| [[File:Leader trait glory seeker.png]] Dragonslayer
 
| {{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|fire rate}} {{green|+10%}} Fire Rate
 
| {{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|fire rate}} {{green|+10%}} Fire Rate
 
| Any
 
| Any
 
| Defeating the Ether Drake
 
| Defeating the Ether Drake
 
|''This Admiral has proven themselves in fierce combat.''
 
|''This Admiral has proven themselves in fierce combat.''
 +
|- id="Caravan Counter"
 +
| [[File:Admiral.png]]
 +
| [[File:Leader trait enclave trader.png]] Caravan Counter
 +
| {{icon|disengagement chance}} {{green|−10%}} Emergency FTL Damage Risk
 +
| Any
 +
| Destroying a Caravan
 +
|''This leader has ample experience stopping the flighty Caravaneer fleets dead in their tracks.''
 
|- id="Foredoomed to a Rendezvous"
 
|- id="Foredoomed to a Rendezvous"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{icon|ethereal}} Foredoomed to a Rendezvous
+
| [[File:Leader trait ship.png]] Foredoomed to a Rendezvous
 
| {{icon|sublight speed}} {{green|+25%}} Sublight Speed
 
| {{icon|sublight speed}} {{green|+25%}} Sublight Speed
| Biological
+
| Organic
 
| ''A Rendezvous'' Horizon Signal Event
 
| ''A Rendezvous'' Horizon Signal Event
 
|''Experienced a troubling future.''
 
|''Experienced a troubling future.''
 
|- id="Mercenary Warrior"
 
|- id="Mercenary Warrior"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Mercenary Warrior}}
+
| [[File:Leader trait mercenary warrior.png]] Mercenary Warrior
 
| {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate
 
| {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate
 
| Marauder
 
| Marauder
Line 771: Line 855:
 
|- id="Hell's Heart"
 
|- id="Hell's Heart"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Hell's Heart}}
+
| [[File:Leader trait hells heart.png]] Hell's Heart
| {{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|ship damage}} {{green|+10%}} Weapon Damage<br>{{icon|leader skill levels}} {{red|-10%}} Leader Experience Gain<br>{{icon|ship evasion}} {{red|-5%}} Evasion<br>{{icon|disengagement chance}} {{red|-33%}} Combat Disengagement Chance
+
| {{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|ship damage}} {{green|+10%}} Weapon Damage<br>{{icon|leader skill levels}} {{red|−10%}} Leader experience gain<br>{{icon|ship evasion}} {{red|−5%}} Evasion<br>{{icon|disengagement chance}} {{red|−33%}} Combat Disengagement Chance
 
| Reth Unddol
 
| Reth Unddol
 
| Defeating the Tiyanki Matriarch
 
| Defeating the Tiyanki Matriarch
Line 778: Line 862:
 
|- id="Cybrex Databases"
 
|- id="Cybrex Databases"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{icon|aggressive}} Cybrex Databases
+
| [[File:Leader trait fist.png]] Cybrex Databases
 
| {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|damage}} {{green|+20%}} Damage to the Contingency
 
| {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|damage}} {{green|+20%}} Damage to the Contingency
 
| Cybrex
 
| Cybrex
Line 785: Line 869:
 
|- id="Dimensional Stutter"
 
|- id="Dimensional Stutter"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{icon|ethereal}} Dimensional Stutter
+
| [[File:Leader trait ship.png]] Dimensional Stutter
 
| {{icon|sublight speed}} {{green|+20%}} Sublight Speed
 
| {{icon|sublight speed}} {{green|+20%}} Sublight Speed
 
| Extradimensional
 
| Extradimensional
Line 792: Line 876:
 
|- id="Ethereal"
 
|- id="Ethereal"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Ethereal}}
+
| [[File:Leader trait ship.png]] Ethereal
 
| {{icon|ship evasion}} {{green|+20%}} Evasion
 
| {{icon|ship evasion}} {{green|+20%}} Evasion
 
| Extradimensional
 
| Extradimensional
Line 800: Line 884:
 
|- id="Hive Affinity"
 
|- id="Hive Affinity"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{icon|aggressive}} Hive Affinity
+
| [[File:Leader trait fist.png]] Hive Affinity
 
| {{icon|fire rate}} {{green|+20%}} Fire Rate
 
| {{icon|fire rate}} {{green|+20%}} Fire Rate
 
| Prethoryn
 
| Prethoryn
Line 807: Line 891:
 
|- id="Sentinel Training"
 
|- id="Sentinel Training"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|Sentinel Training}}
+
| [[File:Leader trait sentinel.png]] Sentinel Training
 
| {{icon|damage}} {{green|+20%}} Damage to Prethoryn Creatures
 
| {{icon|damage}} {{green|+20%}} Damage to Prethoryn Creatures
 
| Sentinel
 
| Sentinel
Line 814: Line 898:
 
|- id="Void Hunter"
 
|- id="Void Hunter"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{icon|ethereal}} Void Hunter
+
| [[File:Leader trait ship.png]] Void Hunter
 
| {{icon|sublight speed}} {{green|+20%}} Sublight Speed
 
| {{icon|sublight speed}} {{green|+20%}} Sublight Speed
 
| Prethoryn
 
| Prethoryn
Line 821: Line 905:
 
|- id="The Great Khan"
 
|- id="The Great Khan"
 
| [[File:Admiral.png]]
 
| [[File:Admiral.png]]
| {{iconify|The Great Khan}}
+
| [[File:Leader trait great khan.png]] The Great Khan
 
| {{icon|fire rate}} {{green|+20%}} Fire Rate<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed<br>{{icon|ship damage}} {{green|+10%}} Weapon Damage<br>{{icon|ship damage}} {{green|+10%}} Weapon Range<br>{{icon|ship health}} {{green|+20%}} Ship Hull Points<br>{{icon|ship evasion}} {{green|+30%}} Evasion<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily hull regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily armor regeneration
 
| {{icon|fire rate}} {{green|+20%}} Fire Rate<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed<br>{{icon|ship damage}} {{green|+10%}} Weapon Damage<br>{{icon|ship damage}} {{green|+10%}} Weapon Range<br>{{icon|ship health}} {{green|+20%}} Ship Hull Points<br>{{icon|ship evasion}} {{green|+30%}} Evasion<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily hull regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily armor regeneration
 
| Great Khan
 
| Great Khan
Line 828: Line 912:
 
|- id="Butcher"
 
|- id="Butcher"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{iconify|Butcher}}
+
| [[File:Leader trait butcher.png]] Butcher
| {{icon|army damage}} {{green|+10%}} Army Damage<br>{{icon|damage}} {{yellow|+33%}} Collateral Damage
+
| {{icon|Army damage}} {{green|+10%}} Army damage<br>{{icon|damage}} {{yellow|+33%}} Collateral Damage
 
| Any
 
| Any
 
|  
 
|  
Line 835: Line 919:
 
|- id="Army Logistician"
 
|- id="Army Logistician"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{iconify|Army Logistician}}
+
| [[File:Leader trait army logistician.png]] Army Logistician
| {{icon|army upkeep}} {{green|-20%}} Army Upkeep
+
| {{icon|Army upkeep}} {{green|−20%}} Army upkeep
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.''
 
|''This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.''
 
|- id="Charismatic (leader)"
 
|- id="Charismatic (leader)"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{icon|charismatic leader}} Charismatic
+
| [[File:Leader trait charismatic.png]] Charismatic
| {{icon|army morale}} {{green|+25%}} Army Morale
+
| {{icon|Army morale}} {{green|+25%}} Army morale
| Biological
+
| Organic
 
|  
 
|  
 
|''This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.''
 
|''This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.''
 
|- id="Glory Seeker"
 
|- id="Glory Seeker"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{iconify|Glory Seeker}}
+
| [[File:Leader trait glory seeker.png]] Glory Seeker
| {{icon|army morale}} {{green|+10%}} Army Morale<br>{{icon|army damage}} {{green|+5%}} Army Damage
+
| {{icon|Army morale}} {{green|+10%}} Army morale<br>{{icon|Army damage}} {{green|+5%}} Army damage
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.''
 
|''This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.''
 
|- id="Restrained"
 
|- id="Restrained"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{iconify|Restrained}}
+
| [[File:Leader trait restrained.png]] Restrained
 
| {{icon|disengagement chance}} {{green|+20%}} Army Disengagement Chance<br>{{icon|damage}} {{yellow|-33%}} Collateral Damage
 
| {{icon|disengagement chance}} {{green|+20%}} Army Disengagement Chance<br>{{icon|damage}} {{yellow|-33%}} Collateral Damage
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.''
 
|''This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.''
 
|- id="Demoralizer"
 
|- id="Demoralizer"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{icon|butcher}} Demoralizer
+
| [[File:Leader trait demoralizer.png]] Demoralizer
| {{icon|army damage}} {{green|+30%}} Army Morale Damage
+
| {{icon|Army damage}} {{green|+30%}} Army morale damage
 
| Robotic
 
| Robotic
 
|  
 
|  
Line 870: Line 954:
 
|- id="Parts Cannibalizer"
 
|- id="Parts Cannibalizer"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{icon|army logistician}} Parts Cannibalizer
+
| [[File:Leader trait parts cannibalizer.png]] Parts Cannibalizer
| {{icon|army upkeep}} {{green|-20%}} Army Upkeep
+
| {{icon|Army upkeep}} {{green|−20%}} Army upkeep
 
| Robotic
 
| Robotic
 
|  
 
|  
Line 877: Line 961:
 
|- id="Armchair Commander"
 
|- id="Armchair Commander"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{iconify|Armchair Commander}}
+
| [[File:Leader trait armchair commander.png]] Armchair Commander
| {{icon|army morale}} {{red|-10%}} Army Morale<br>{{icon|army damage}} {{red|-10%}} Army Damage
+
| {{icon|Army morale}} {{red|−10%}} Army morale<br>{{icon|Army damage}} {{red|−10%}} Army damage
| Biological
+
| Organic
 
|  
 
|  
 
|''This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.''
 
|''This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.''
 
|- id="Erratic Morality Core"
 
|- id="Erratic Morality Core"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{icon|armchair commander}} Erratic Morality Core
+
| [[File:Leader trait erratic morality core.png]] Erratic Morality Core
| {{icon|army damage}} {{red|-10%}} Army Damage
+
| {{icon|Army damage}} {{red|−10%}} Army damage
 
| Robotic
 
| Robotic
 
|  
 
|  
Line 891: Line 975:
 
|- id="Mercenary Warrior"
 
|- id="Mercenary Warrior"
 
| [[File:General.png]]
 
| [[File:General.png]]
| {{icon|glory seeker}} Mercenary Warrior
+
| [[File:Leader trait glory seeker.png]] Mercenary Warrior
| {{icon|army damage}} {{green|+10%}} Army Damage
+
| {{icon|Army damage}} {{green|+10%}} Army damage
 
| Marauder
 
| Marauder
 
| Hired for 2000 {{iconify|Energy}}
 
| Hired for 2000 {{iconify|Energy}}
Line 899: Line 983:
  
 
=== Class dependant traits ===
 
=== Class dependant traits ===
{{expansion|utp|dst}}
+
Certain species traits grant leaders a unique trait that offers different benefits depending on the leader type. The {{iconify|Erudite}} trait will not give its leader class bonus if added to a species with the {{iconify|Cybernetic}} or {{iconify|Psionic}} trait.
Certain species traits grant leaders a unique trait that offers different benefits depending on the leader type.
 
  
{|class="mildtable plainlist" width="100%"
+
{|class="mildtable plainlist"
 
|-
 
|-
 
!Trait
 
!Trait
Line 913: Line 996:
 
|- id="Cyborg"
 
|- id="Cyborg"
 
| [[File:Leader trait cyborg.png]] Cyborg
 
| [[File:Leader trait cyborg.png]] Cyborg
| {{iconify|Cybernetic}}
+
| [[File:Trait cybernetic.png]] Cybernetic
 
|
 
|
 
| {{icon|min}} {{green|+5%}} Minerals from Jobs
 
| {{icon|min}} {{green|+5%}} Minerals from Jobs
Line 920: Line 1,003:
 
| {{icon|army damage}} {{green|+5%}} Army damage
 
| {{icon|army damage}} {{green|+5%}} Army damage
 
|- id="Synthetic"
 
|- id="Synthetic"
| [[File:trait_robotic_3.png]] Synthetic
+
| [[File:Trait robotic 3.png]] Synthetic
| {{iconify|Synthetic}}
+
| [[File:Trait robotic 3.png]] Synthetic
 
| {{icon|Robot resource output}} {{green|+5%}} Robot resource production
 
| {{icon|Robot resource output}} {{green|+5%}} Robot resource production
 
|
 
|
Line 934: Line 1,017:
 
| {{icon|Army damage}} {{green|+10%}} Army damage
 
| {{icon|Army damage}} {{green|+10%}} Army damage
 
|- id="Psychic"
 
|- id="Psychic"
| [[File:Leader_trait_psionic_leader.png]] Psychic
+
| [[File:Leader trait psionic leader.png]] Psychic
| {{icon|Psionic}} Latent Psionic (20% chance)<br>{{iconify|Psionic}} (100% chance)
+
| | [[File:Trait psionic species.png]] Latent Psionic (20% chance)<br>[[File:Trait psionic species.png]] Psionic (100% chance)
 
|
 
|
 
* {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction
 
* {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction
Line 944: Line 1,027:
 
|
 
|
 
* {{icon|research speed}} {{green|+10%}} Research speed
 
* {{icon|research speed}} {{green|+10%}} Research speed
 +
* {{icon|research speed}} {{green|+10%}} Research speed (Psionics)
 
* {{icon|survey speed}} {{green|+25%}} Survey speed
 
* {{icon|survey speed}} {{green|+25%}} Survey speed
 +
* {{icon|Anomaly Research Speed}} {{green|+1}} Archaeology skill
 
|
 
|
 
* {{icon|ship damage}} {{green|+10%}} Damage
 
* {{icon|ship damage}} {{green|+10%}} Damage
Line 952: Line 1,037:
 
* {{icon|Army morale}} {{green|+15%}} Army Morale Damage
 
* {{icon|Army morale}} {{green|+15%}} Army Morale Damage
 
|- id="Chosen One"
 
|- id="Chosen One"
| [[File:Leader_trait_psionic_chosen_one.png]] Chosen one
+
| [[File:Leader trait psionic chosen one.png]] Chosen one
| {{iconify|Psionic}}
+
| [[File:Trait psionic species.png]] Psionic
 
|
 
|
 
* {{icon|governing ethics attraction}} {{green|+20%}} Governing ethics attraction
 
* {{icon|governing ethics attraction}} {{green|+20%}} Governing ethics attraction
Line 963: Line 1,048:
 
* {{icon|research speed}} {{green|+20%}} Research speed
 
* {{icon|research speed}} {{green|+20%}} Research speed
 
* {{icon|survey speed}} {{green|+50%}} Survey speed
 
* {{icon|survey speed}} {{green|+50%}} Survey speed
 +
* {{icon|Anomaly Research Speed}} {{green|+2}} Archaeology skill
 
|
 
|
 
* {{icon|ship damage}} {{green|+20%}} Damage
 
* {{icon|ship damage}} {{green|+20%}} Damage
Line 972: Line 1,058:
 
|- id="Erudite"
 
|- id="Erudite"
 
| [[File:Erudite.png]] Erudite
 
| [[File:Erudite.png]] Erudite
| {{iconify|Erudite}}
+
| [[File:Erudite.png]] Erudite
 
| {{icon|research speed}} {{green|+5%}} Research speed
 
| {{icon|research speed}} {{green|+5%}} Research speed
 
| {{icon|research}} {{green|+5%}} Research from Jobs
 
| {{icon|research}} {{green|+5%}} Research from Jobs
Line 983: Line 1,069:
 
* {{icon|disengagement chance}} {{green|+10%}} Disengagement chance
 
* {{icon|disengagement chance}} {{green|+10%}} Disengagement chance
 
|- id="Brain Slug Host"
 
|- id="Brain Slug Host"
| {{iconify|Brain Slug Host}}
+
| [[File:Trait brainslugged.png]] Brain Slug Host
| {{iconify|Brain Slug Host}}
+
| [[File:Trait brainslugged.png]] Brain Slug Host
 
|
 
|
 
* {{icon|research}} {{green|+10%}} Research from Jobs
 
* {{icon|research}} {{green|+10%}} Research from Jobs
Line 1,003: Line 1,089:
 
|}
 
|}
  
== Death by accident ==
+
== Unique leaders ==
{{SVersion|2.2}}
+
A few leaders can be obtained through events and, unless the empire's main species has traits that give unique bonuses to leader classes, are usually superior to regular leaders.
While {{iconify|Mechanical}} and {{iconify|Machine}} leaders are immortal they can still die by accident, regardless of their age. Every 10 years there is the following chance of a leader suffering an accident and dying:
+
{|class="mildtable"
 
+
|-
* 88%: nothing happens
+
! Leader
* 2%: Survey Ship scientist dies
+
! Class
* 2%: Engineering Research Leader dies
+
! Level
* 2%: Society Research Leader dies
+
! Age
* 2%: Physics Research Leader dies
+
! Immortal
* 2%: Admiral commanding a fleet dies
+
! Traits
* 2%: Governor governing a sector dies
+
! Source
 
+
! DLC
There are two possible accidents for each leader class, both irreparably damaging it.
+
|-
 
+
| 0101010111
Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of 500 years.
+
| [[File:Admiral.png]] Admiral
 
+
| 3
{{expansion|snd}}
+
| 1
The [[File:Tradition_synchronicity_self_preservation.png|18px]] Self-Preservation Protocols Tradition reduces the weight of accidents by half, reducing the chance for an accident to occur for each role to 1.06% (6.38% total), for a mean active lifespan of 940 years. The Tradition is only available to {{iconify|Machine Intelligence}} empires.
+
| {{icon|yes}}
 +
| {{iconify|Aggressive}}<br>{{iconify|Fleet Logistician}}
 +
| ''The Servants of Sand'' anomaly event
 +
|
 +
|-
 +
| The Exile
 +
| [[File:Scientist.png]] Scientist
 +
| 3
 +
| random
 +
| {{icon|no}}
 +
| {{icon|unknown}} Random
 +
| ''The Exile'' anomaly event
 +
|
 +
|-
 +
| Majula the Bearer
 +
| [[File:General.png]] General
 +
| 5
 +
| random
 +
| {{icon|no}}
 +
| {{iconify|Charismatic}}<br>{{iconify|Glory Seeker}}
 +
| ''Beneath the Battlefield'' anomaly event
 +
|
 +
|-
 +
| Sobak
 +
| [[File:Scientist.png]] Scientist
 +
| 6
 +
| random
 +
| {{icon|no}}
 +
| {{iconify|Spark of Genius}}
 +
| ''Abduction Proposal'' observation event
 +
|
 +
|-
 +
| Tuborek
 +
| [[File:Admiral.png]] Admiral
 +
| 10
 +
| 65
 +
| {{icon|no}}
 +
| {{iconify|Fleet Logistician}}<br>{{iconify|Gale Speed}}<br>{{icon|resilient leader}} Resilient
 +
| Shielded Militant Isolationists world (25% chance)
 +
|
 +
|-
 +
| S875.1 Warform
 +
| [[File:Admiral.png]] Admiral
 +
| 3
 +
| random
 +
| {{icon|yes}}
 +
| {{icon|unknown}} Random
 +
| ''Mysterious Construct'' anomaly outcome
 +
| {{icon|dst}}
 +
|-
 +
| Caretaker AX7-b
 +
| [[File:Governor.png]] Governor
 +
| 4
 +
| 709
 +
| {{icon|yes}}
 +
| {{icon|unknown}} Random
 +
| ''Unidentified Drop Pods'' anomaly outcome
 +
| {{icon|dst}}
 +
|-
 +
| Reth Unddol
 +
| [[File:Admiral.png]] Admiral
 +
| 5
 +
| random
 +
| {{icon|no}}
 +
| {{iconify|Hell's Heart}}<br>{{icon|unknown}} Random
 +
| Defeating the Tiyanki Matriarch
 +
| {{icon|dst}}
 +
|-
 +
| Gray
 +
| [[File:Governor.png]] Governor
 +
| 10
 +
| random
 +
| {{icon|yes}}
 +
| {{icon|psychic}} Nanite Entity
 +
| L-Cluster outcome
 +
| {{icon|dst}}
 +
|-  
 +
| Oracle
 +
| [[File:Governor.png]] Governor
 +
| 5
 +
| random
 +
| {{icon|yes}}
 +
| {{iconify|Oracle}}
 +
| Archaeology Site excavation
 +
| {{icon|anr}}
 +
|}
  
 
== References ==
 
== References ==

Latest revision as of 22:36, 29 July 2020

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.
Employed leaders

A leader is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.

The name of a leader can be changed at any time by clicking on it.

Gaining and losing leaders[edit]

All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits.

Leaders other than Rulers may be dismissed at any time. Dismissal is irreversible.

Leader pool[edit]

While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers who cannot be recruited directly. Each leader pool will contain 3 leaders, or 4 if the empire has the Civic machine delegated functions.png Delegated Functions civic. If a leader is recruited another one will be added to the pool.

A leader can be recruited from the pool for a base cost of 200 Energy Credits.png energy credits, modified by the following:

Source Cost
Leader trait eager.png Eager leader trait -50%
Leader trait eager.png Newboot leader trait -50%
Tech adaptive bureaucracy.png Adaptive Bureaucracy technology -20%
Menu icon policies.png Selected Lineages Leader Enhancement policy +50%
Menu icon policies.png Capacity Boosters Leader Enhancement policy +100%

When a leader is recruited, a replacement in the leader pool is generated immediately. Thus, it is possible (though potentially expensive) to "re-roll" leaders in the pool by recruiting and immediately dismissing leaders. Alternatively, leaders in the pool are replaced automatically after 10 years.

Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.

Each Leader save for the Ruler has a monthly upkeep of 2 Energy Credits.png Energy Credits.

Age[edit]

Each leader has an age in years and has a base guaranteed lifespan of 80 years, which can be improved by certain species traits, leader traits, and technologies.

After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is 0.2% per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan this increases to 2% per month. The mean lifespan with no modifiers is 88 years, 6 months.

Hovering over a leader's age will show the leader's guaranteed lifespan and current chance to die each month.

Leaders with the Trait mechanical.png Mechanical, Auth machine intelligence.png Machine Unit or Leader trait psionic chosen one.png Chosen One traits are immortal and will never die from old age. Rulers of Auth hive mind.png Hive Mind empires are likewise immortal.

Initial age[edit]

The initial age of a new leader can vary.

Condition Age
Default 28-50
Imperial Imperial Heir 18-26
Trait mechanical.pngAuth machine intelligence.png Robotic species 2-10
Hive-minded.png Hive-Minded species (No.pngTrait lithoid.png) 10-20
Trait lithoid.png Lithoid species 50-80

Death by accident[edit]

While Trait mechanical.png Mechanical and Auth machine intelligence.png Machine leaders are immortal they can still die by accident, regardless of their age. Every 10 years there is the following chance of a leader suffering an accident and dying:

  • 88%: nothing happens
  • 2%: Survey Ship scientist dies
  • 2%: Engineering Research Leader dies
  • 2%: Society Research Leader dies
  • 2%: Physics Research Leader dies
  • 2%: Admiral commanding a fleet dies
  • 2%: Governor governing a sector dies

Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of 500 years. The chance for accidental death can be negated entirely by removing each leader before the decade begins, then returning the leaders after a month passes.

Auth machine intelligence.png Machine Intelligence empires can adopt the Tradition synchronicity self preservation.png Self-Preservation Protocols Tradition to reduce the weight of accidents by half, reducing the chance for an accident to occur for each role to 1.06% (6.38% total), for a mean active lifespan of 940 years.

Skill level[edit]

The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain traits, civics, and the leader enhancement policy.

A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits and scientists researching technologies cannot gain a leader trait by leveling. The restriction on scientists can be circumvented by assigning them to another task, such as surveying or assisting research, right before they hit the required experience points for the next level.

Level II III IV V VI VII VIII IX X
XP 200 475 825 1250 1750 2325 2975 3700 4500
Trait gain chance (admirals and scientists) 10% 14.3% 21.7% 35.7%
Trait gain chance (generals, governors, and rulers) 20% 27.3% 38.5% 55.6%

Leader classes[edit]

Leaders are divided into 5 classes that determines their possible assignments, bonuses, experience sources and available traits.

Class Bonus per level Experience gain Assignment Notes
Ruler.png Ruler Mod country edict length mult.png +5% Edict Duration
Unity.png +3% Monthly Unity
5 per month if ruler
1 per month if heir
Empire
  • Rulers are assigned from leaders based on an empire's Government type
  • An empire's first ruler can be customized at empire creation but its traits are randomized
  • Leaders that become rulers receive a new set of ruler traits
  • Rulers that return to their pre-ruler class return to their previous traits and can be reassigned
  • Rulers can be assassinated by the Contingency during the Crisis
Governor.png Governor Mod pop resource output.png +2% Resources from Jobs
Empire sprawl.png -2% Empire Sprawl from Pops
Job criminal.png -3 Crime
5 per month when governing Sectors
  • Governors can be killed by events if a planet in their sector has the Mob Rule modifier
Scientist.png Scientist Mod country all tech research speed.png +2% Research Speed
Mod ship science survey speed.png +10% Survey Speed
Anomaly research speed.png +1 Archaeology skill
Research.png +2% Research Assist Output
3.5 per month when leading research
3 per month when assisting research
10 per survey
50 per researched anomaly
100 per completed special project
75 per archaeology site chapter
Research departments
Science ships
  • Research in a department is reduced by -25% if no scientist is assigned to it
  • Science ships cannot perform any function without a scientist (except exploring wormholes)
  • Scientists can gain new traits from anomalies
  • A scientist's level is matched against the level of an anomaly when investigating to determine the time it takes to research it
  • Scientists can die during archaeology site events if their level is too low
Admiral.png Admiral Mod ship fire rate mult.png +3% Fire Rate 5 per month when suppressing piracy
5 per space battle
0.5 per destroyed ship on either side
0.25 per disengaged ship on either side
Military fleets
  • New admirals can arise after space battles
  • Admirals can gain new traits based on what the fleet they're assigned to is doing
  • Admirals have a 10% chance to die each time a ship of the largest size in the fleet is destroyed
General.png General Mod army damage mult.png +5% Army Damage 100 per ground battle
0.25 per destroyed army on either side
Planets
Transport fleets
  • Generals have a 5% chance to die each time they lose an army

Leader traits[edit]

Non-ruler Leaders are generated with one pre-existing trait suitable for their class.

Every time a leader gains a level, they have a chance to receive an additional trait, unless they:

  • are a scientist leading research.
  • already have 3 traits
  • have already gained a trait via level-up
Class Trait Effect Species Requirements Description
Any Leader trait adaptable.png Adaptable Mod leader species exp gain.png +25% Leader experience gain Organic This leader is quick to adapt new methods and ideas if they prove superior.
Any Leader trait resilient.png Resilient Mod leader age.png +25 Leader lifespan Organic This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
Any Leader trait eager.png Eager Mod leader influence cost.png −50% Leader cost
Mod leader influence cost.png −50% Leader upkeep
Organic This leader is particularly eager for an assignment.
Any Leader trait adaptable.png Flexible Programming Mod leader species exp gain.png +25% Leader experience gain Robotic This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior.
Any Leader trait eager.png Newboot Mod leader influence cost.png −50% Leader cost
Mod leader influence cost.png −50% Leader upkeep
Robotic This leader was only recently upgraded to a sufficiently autonomous state to allow for command positions.
Any Leader trait resilient.png Increased Lifespan Mod leader age.png +40 Leader lifespan Organic Utopia.png Shroud event The powerful psionic energies of the Shroud have slowed the natural aging process of this leader.
Any Leader trait arrested development.png Arrested Development Mod leader species exp gain.png −1000% Leader experience gain Any The personal development and skills of this leader seem to have plateaued at their present level.
Any Leader trait stubborn.png Stubborn Mod leader species exp gain.png −25% Leader experience gain Organic This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.
Any Leader trait stubborn.png Rigid Programming Mod leader species exp gain.png −25% Leader experience gain Robotic This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency.
Any Leader trait substance abuser.png Substance Abuser Mod leader age.png −20 Leader lifespan Organic This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.
Ruler.png Trait ruler architectural sense.png Architectural Sense Mod planet building cost mult.png −10% Building cost
Mod planet building cost mult.png −10% District cost
Mod planet building build speed mult.png +10% Planet building speed
Organic This leader is an architect at heart, investing in more efficient construction practices.
Ruler.png Trait ruler champion of the people.png Champion of the People Mod pop happiness.png +5% Happiness Organic This leader seems really to be concerned about the welfare of his people.
Ruler.png Trait ruler charismatic.png Charismatic Mod country edict influence cost.png −10% Edict cost
Mod country edict length mult.png +20% Edict Duration
Organic This leader is exceptionally charismatic, enforcing their will with ease.
Ruler.png Trait ruler deep connections.png Deep Connections Influence.png +1 Monthly Influence Organic Tech planetary unification.png Planetary Unification technology This leader is firmly entrenched in the labyrinthine web that makes up the political machine.
Ruler.png Trait ruler expansionist.png Expansionist Mod country spaceport cost mult.png −15% Outpost Build cost
Mod country starbase influence cost mult.png −15% Starbase Influence cost
Organic This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.
Ruler.png Trait ruler explorer.png Explorer Mod spaceport ship build cost mult.png −25% Science Ship Build cost
Anomaly research speed.png +33% Anomaly Research Speed
Organic This leader is known for their insatiable curiosity, valuing space exploration above all else.
Ruler.png Trait ruler eye for talent.png Eye for Talent Leader skill levels.png +1 Leader Skill Levels
Mod leader species exp gain.png +20% Leader experience gain
Organic Tech galactic administration.png Galactic Administration technology This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.
Ruler.png Trait ruler fertility preacher.png Fertility Preacher Pop resource food mult.png +10% Food from Jobs
Mod pop growth req.png +5% Pop Growth Speed
Organic This leader feels strongly about securing and protecting agrarian food sources.
Ruler.png Leader trait fleet organizer.png Fleet Organizer Mod fleet size add.png +15% Naval Capacity Organic Tech doctrine fleet size 2.png Doctrine: Reactive Formations technology This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.
Ruler.png Trait ruler fortifier.png Fortifier Mod starbase upgrade cost.png −10% Starbase Upgrade cost
Cost −33% Defense Platform Build cost
Organic Tech space defense station 1.png Deep Space Outposts technology This ruler understands the value in using military station to secure territory.
Ruler.png Trait ruler from the ranks.png From the Ranks Mod army morale.png +20% Army morale
Mod leader species exp gain.png +33% Army Experience Gain
Organic Tech combat training.png Combat Training technology This leader rose through the ranks of military command.
Ruler.png Trait ruler frontier spirit.png Frontier Spirit Mod ship build speed mult.png −35% Colony Ship Build cost
Mod planet colony development speed.png +25% Colony Development Speed
Organic Tech colonization 1.png New Worlds Protocol technology This leader is eager to reign over distant stars.
Ruler.png Trait ruler home in the sky.png Home in the Sky Mod spaceport module cost mult.png −20% Starbase Module Build cost
Mod starbase upgrade cost.png −10% Starbase Upgrade cost
Organic This leader reaches for the stars.
Ruler.png Trait ruler industrialist.png Industrialist Pop resource minerals mult.png +10% Empire Mineral Production Organic This leader has a firm grip on the means of production.
Ruler.png Trait ruler investor.png Investor Trade value.png +10% Trade Value Organic This leader is a shrewd economist, capable of maximizing financial potential.
Ruler.png Trait ruler logistic understanding.png Logistic Understanding Mod ship upkeep mult.png −5% Ship Upkeep
Mod army upkeep mult.png −10% Army upkeep
Organic Tech doctrine navy size 1.png Doctrine: Fleet Support technology This leader is well aware of the importance of properly-structured supply chains.
Ruler.png Trait ruler military pioneer.png Military Pioneer Ship upgrade cost.png −10% Ship Upgrade cost
Mod spaceport ship build cost mult.png −10% Shipyard Build cost
Organic Tech doctrine refit standards.png Doctrine: Refit Standards technology This leader is enthusiastic about advancements in military technology and ship construction.
Ruler.png Trait ruler recruiter.png Recruiter Mod army build speed mult.png +50% Army Build Speed
Mod planet army build cost mult.png −20% Army cost
Organic Tech centralized command.png Centralized Command technology This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.
Ruler.png Trait ruler reformer.png Reformer Unity.png +10% Monthly Unity Organic This leader is a reformer, dedicated towards building the society of tomorrow.
Ruler.png Trait ruler space miner.png Space Miner Minerals.png +10% Mining Station Output
Cost −25% Mining Station Build cost
Organic This leader recognizes just how vital the exploitation of offworld resources is for a star nation.
Ruler.png Leader trait aggressive.png Warlike Mod ship weapon damage.png +5% Ship Damage
Mod army damage mult.png +10% Army damage
Organic This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand costs.
Ruler.png Leader trait planet.png World Shaper Mod country terraform speed mult.png +25% Terraforming Speed
Mod planet clear blocker cost mult.png −15% Clear blocker cost
Organic Tech terrestrial sculpting.png Terrestrial Sculpting technology This leader seeks to remake worlds in their image.
Ruler.png Trait ruler corvette focus.png Corvette Focus Mod spaceport ship build cost mult.png −20% Corvette Build cost Organic Tech destroyers.png Destroyers technology This leader is intent on promoting the construction of Corvettes.
Ruler.png Trait ruler destroyer focus.png Destroyer Focus Mod spaceport ship build cost mult.png −20% Destroyer Build cost Organic Tech destroyers.png Destroyers technology This leader is intent on promoting the construction of Destroyers.
Ruler.png Trait ruler cruiser focus.png Cruiser Focus Mod spaceport ship build cost mult.png −20% Cruiser Build cost Organic Tech cruisers.png Cruisers technology This leader is intent on promoting the construction of Cruisers.
Ruler.png Trait ruler battleship focus.png Battleship Focus Mod spaceport ship build cost mult.png −20% Battleship Build cost Organic Tech battleships.png Battleships technology This leader is intent on promoting the construction of Battleships.
Ruler.png Hive-minded.png Hive Mind Mod leader age.png Immortal Organic Auth hive mind.png Hive Mind This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.
Ruler.png Auth machine intelligence.png Machine Intelligence Mod leader age.png Immortal Robotic Auth machine intelligence.png Machine Intelligence This leader is the core intelligence that oversees and directs all actions in a Machine Empire.
Governor.png Leader trait agrarian upbringing.png Agrarian Upbringing Pop resource food mult.png +10% Food from Jobs Organic This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.
Governor.png Leader trait architectural interest.png Architectural Interest Mod planet building cost mult.png −10% Building cost
Mod planet building cost mult.png −10% District cost
Mod planet building build speed mult.png +10% Planet Build Speed
Any This leader is an architect at heart, investing in more efficient construction practices.
Governor.png Leader trait bureaucrat.png Bureaucrat Mod country admin cap add.png +10% Administrative Capacity from Bureaucrats Organic This leader is peculiarly familiar with state bureaucracy and administration.
Governor.png Leader trait army veteran.png Army Veteran Mod army build speed mult.png +20% Army Build Speed
Mod planet army build cost mult.png −20% Army cost
Mod army damage mult.png +20% Defense Army damage
Organic Tech centralized command.png Centralized Command technology This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.
Governor.png Leader trait environmental engineer.png Environmental Engineer Mod planet clear blocker cost mult.png −25% Clear blocker cost
Mod planet clear blocker time mult.png −25% Clear Blocker Time
Organic This leader has a background in landscaping, eventually turning their attention towards larger projects.
Governor.png Leader trait iron fist.png Iron Fist Mod pop slavery tolerance.png +10% Slave Output Organic Menu icon policies.png Allowed Slavery policy This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.
Governor.png Leader trait intellectual.png Intellectual Research.png +10% Research from Jobs Organic This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.
Governor.png Leader trait retired fleet officer.png Retired Fleet Officer Mod ship build speed mult.png +20% Shipyard Build Speed
Mod spaceport module cost mult.png −10% Shipyard Build cost
Organic Tech interstellar fleet traditions.png Interstellar Fleet Traditions technology This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.
Governor.png Leader trait righteous.png Righteous Job criminal.png −25 Crime Organic This leader is incorruptable and harbors strong convictions regarding what is right and wrong.
Governor.png Leader trait ai aided design.png Ai-Aided Design Mod ship build speed mult.png +20% Shipyard Build Speed
Mod spaceport module cost mult.png −10% Shipyard Build cost
Robotic Tech interstellar fleet traditions.png Interstellar Fleet Traditions technology This leader constantly runs theoretical models on a secondary memory core for the purpose of improving starship construction efficiency.
Governor.png Leader trait intellectual.png Analytical Research.png +10% Research Output Robotic This leader devotes an unusually large percentage of its processing power towards analyzing the natural sciences and promoting their study to others.
Governor.png Leader trait environmental engineer.png Bulldozer Mod planet clear blocker cost mult.png −25% Clear blocker cost
Mod planet clear blocker time mult.png −25% Clear Blocker Time
Robotic This leader has mastered the art of quickly and efficiently transforming alien terrain into a parking lot.
Governor.png Leader trait hammer.png Warbot Tinkerer Mod army build speed mult.png +20% Army Build Speed
Mod planet army build cost mult.png −20% Army cost
Mod army damage mult.png +20% Defense Army damage
Robotic Tech centralized command.png Centralized Command technology This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.
Governor.png Leader trait corrupt.png Corrupt Job criminal.png +25 Crime Organic This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.
Governor.png Leader trait waste management specialist.png Waste Management Specialist Upkeep −10% Building Upkeep Racket MegaCorp.png Racket Industrial Enterprise leaders This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask.
Governor.png Leader trait nuumismatic priest.png Merchant of Numa Trade value.png +10% Trade Value
Mod pop consumer goods mult.png −10% Pop Consumer Goods Upkeep
Numistic MegaCorp.png Numistic Order leaders A level nine Shakvah with enhanced mind focus and inner gaze...
Governor.png Leader trait enclave trader.png Enclave Trader Trade value.png +10% Trade Value Organic Leviathans.png Hired from a Trader Enclave Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value.
Governor.png Leader trait psionic chosen one.png Nanite Entity Mod planet building cost mult.png −40% Building cost
Mod planet building build speed mult.png +40% Planet Build Speed
Pop resource energy mult.png +15% Energy from Jobs
Pop resource minerals mult.png +15% Minerals from Jobs
Mod planet clear blocker cost mult.png −40% Clear blocker cost
Mod planet clear blocker time mult.png −40% Clear Blocker Time
Mod leader age.png Immortal
Gray Distant Stars.png L-Cluster outcome Gray is in reality a dense swarm of billions upon billions of advanced nanites.
Governor.png Leader trait oracle.png Oracle Stability.png +10 Stability
Job criminal.png −45% Crime
Unity.png +20% Unity from Jobs
Research.png −10% Research from Jobs
Mod leader age.png Immortal
Oracle Ancient Relics.png Archaeology Site outcome The Oracle sees all.
Scientist.png Leader trait archaeologist.png Archaeologist Anomaly research speed.png +25% Archaeology Excavation Speed (with Ancient Relics)
Anomaly research speed.png +50% Precursor Anomaly Research Speed (without Ancient Relics)
Any This leader excels at the study of alien artifacts and structural remnants in the field.
Scientist.png Leader trait carefree.png Carefree Anomaly research speed.png +35% Anomaly Research Speed Any This leader is perhaps less meticulous than others.
Scientist.png Leader trait maniacal.png Maniacal Mod country all tech research speed.png +5% Research Speed
Unknown.png Improved draw chance for dangerous technologies
Any This leader pursues their research with unusual fervor.
Scientist.png Leader trait meticulous.png Meticulous Anomaly discovery chance.png +10% Anomaly Discovery Chance Any This leader is thorough in their examinations of unknown phenomena.
Scientist.png Leader trait lightbulb on.png Spark of Genius Mod country all tech research speed.png +10% Research Speed
Unknown.png Improved draw chance for rare technologies
Any This leader is prone to sudden bursts of inspiration.
Scientist.png Leader trait roamer.png Cataloguer Mod ship science survey speed.png +25% Survey Speed Robotic This leader can conceive no greater calling that to catalog the entirety of the universe.
Scientist.png Leader trait roamer.png Roamer Mod ship science survey speed.png +25% Survey Speed Organic This leader was born to roam the stars.
Scientist.png Computing.png Expertise: Computing Research speed (Physics) +15% Research speed (Computing) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Computing.
Scientist.png Field Manipulation.png Expertise: Field Manipulation Research speed (Physics) +15% Research speed (Field Manipulation) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Field Manipulation.
Scientist.png Particles.png Expertise: Particles Research speed (Physics) +15% Research speed (Particles) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Particles.
Scientist.png Industry.png Expertise: Industry Research speed (Engineering) +15% Research speed (Industry) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Industry.
Scientist.png Materials.png Expertise: Materials Research speed (Engineering) +15% Research speed (Materials) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Materials.
Scientist.png Propulsion.png Expertise: Propulsion Research speed (Engineering) +15% Research speed (Propulsion) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Propulsion.
Scientist.png Voidcraft.png Expertise: Voidcraft Research speed (Engineering) +15% Research speed (Voidcraft) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Voidcraft.
Scientist.png Biology.png Expertise: Biology Research speed (society) +15% Research speed (Biology) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Biology.
Scientist.png Military Theory.png Expertise: Military Theory Research speed (society) +15% Research speed (Military Theory) Any Each Scientist can only have one expertise trait A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
Scientist.png New Worlds.png Expertise: New Worlds Research speed (society) +15% Research speed (New Worlds) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert on settling on New Worlds.
Scientist.png Statecraft.png Expertise: Statecraft Research speed (society) +15% Research speed (Statecraft) Any Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Statecraft.
Scientist.png Psionics.png Expertise: Psionics Research speed (society) +15% Research speed (Psionics) Organic Each Scientist can only have one expertise trait This leader is, following years of study, considered an expert within the field of Psionics.
Scientist.png Leader trait custom AI assistant.png Custom AI Assistant Mod country all tech research speed.png +5% Research Speed
Mod ship science survey speed.png +10% Survey Speed
Anomaly research speed.png +15% Anomaly Research Speed
Organic Tech self aware logic.png Self-Evolving Logic technology This leader has created a simple neural network to help with data processing tasks.
Scientist.png Leader trait sentient AI assistant.png Sapient AI Assistant Mod country all tech research speed.png +10% Research Speed
Mod ship science survey speed.png +20% Survey Speed
Anomaly research speed.png +30% Anomaly Research Speed
Organic Tech sentient ai.png Positronic AI technology
Menu icon policies.png Artificial Intelligence Policy is not Outlawed
This leader has created a complex neural network capable of independent decision-making and even introspection.
Scientist.png Leader trait paranoid.png Paranoid Mod country all tech research speed.png −5% Research Speed
Anomaly research speed.png −10% Anomaly Research Speed
Organic This leader is unwilling to collaborate with others.
Scientist.png Leader trait scroll.png Towel-bearer Mod ship science survey speed.png +42% Survey Speed Organic Stay Calm anomaly event A towel has immense psychological value.
Scientist.png Leader trait curator.png Curator Mod country all tech research speed.png +15% Research Speed
Mod ship science survey speed.png +25% Survey Speed
Unknown.png Improved draw chance for rare technologies
Organic Hired from a Curator Enclave This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched.
Scientist.png Leader trait maimed.png Maimed Mod leader age.png −40 Leader lifespan Organic Archaeology Site bad outcome This leader has sustained irreversible physical injury that has lowered their life expectancy significantly.
Admiral.png Leader trait aggressive.png Aggressive Mod ship fire rate mult.png +5% Fire Rate
Mod ship speed mult.png +10% Sublight Speed
Any Can be gained from victories This leader is an agressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time.
Admiral.png Leader trait cautious.png Cautious Mod ship weapon range mult.png +20% Weapons Range Any Can be gained from defeats This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
Admiral.png Leader trait engineer.png Engineer Mod ship auto repair add.png +0.5% Daily Hull Regeneration
Mod ship auto repair add.png +0.5% Daily Armor Regeneration
Any Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare technology

Can be gained from repairs

This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.
Admiral.png Leader trait gale speed.png Gale Speed Mod ship evasion mult.png +5% Evasion
Mod ship speed mult.png +20% Sublight Speed
Any Can be gained from space battles This leader believes that speed and rapid maneuvers are the keys to success in any space engagement.
Admiral.png Leader trait scout.png Scout Mod planet sensor range mult.png +1 Sensor Range
Mod planet sensor range mult.png +1 Hyperlane Detection Range
Mod ship speed mult.png +10% Sublight Speed
Any Can be gained from leading a fleet This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors.
Admiral.png Leader trait trickster.png Trickster Mod ship disengagement.png −15% Emergency FTL Damage Risk
Mod ship disengagement.png +25% Combat Disengagement Chance
Any Can be gained from victories This leader fights deviously, relying on misdirection and surprise to get the better of the enemy.
Admiral.png Leader trait unyielding.png Unyielding Mod ship hitpoints add.png +10% Ship Hull Points
Mod ship weapon damage.png +5% Weapon Damage
Mod ship disengagement.png −33% Combat Disengagement Chance
Any Can be gained from space battles This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary.
Admiral.png Leader trait lethargic.png Lethargic Mod ship evasion mult.png −5% Evasion
Mod ship speed mult.png −10% Sublight Speed
Any Can be gained from defeats This leader is slow and indolent, performing duties with little energy or initiative.
Admiral.png Leader trait nervous.png Nervous Mod ship fire rate mult.png −10% Fire Rate Organic Can be gained from defeats This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.
Admiral.png Leader trait nervous.png Unstable Code Base Mod ship fire rate mult.png −10% Fire Rate Robotic Can be gained from defeats This leader suffers from an unstable code base, resulting in jittery and sometimes illogical behavior.
Admiral.png Leader trait glory seeker.png Dragonslayer Mod ship speed mult.png +10% Sublight Speed
Mod ship fire rate mult.png +10% Fire Rate
Any Defeating the Ether Drake This Admiral has proven themselves in fierce combat.
Admiral.png Leader trait enclave trader.png Caravan Counter Mod ship disengagement.png −10% Emergency FTL Damage Risk Any Destroying a Caravan This leader has ample experience stopping the flighty Caravaneer fleets dead in their tracks.
Admiral.png Leader trait ship.png Foredoomed to a Rendezvous Mod ship speed mult.png +25% Sublight Speed Organic A Rendezvous Horizon Signal Event Experienced a troubling future.
Admiral.png Leader trait mercenary warrior.png Mercenary Warrior Mod ship evasion mult.png +10% Evasion
Mod ship fire rate mult.png +10% Fire Rate
Marauder Rescued or hired for 2000 Energy Credits.png Energy This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.
Admiral.png Leader trait hells heart.png Hell's Heart Mod ship fire rate mult.png +10% Fire Rate
Mod ship speed mult.png +10% Sublight Speed
Mod ship weapon damage.png +10% Weapon Damage
Leader skill levels.png −10% Leader experience gain
Mod ship evasion mult.png −5% Evasion
Mod ship disengagement.png −33% Combat Disengagement Chance
Reth Unddol Defeating the Tiyanki Matriarch When it comes to warfare, this leader is mercilessly obsessive, and singular in purpose.
Admiral.png Leader trait aggressive.png Cybrex Databases Mod ship evasion mult.png +10% Evasion
Mod ship fire rate mult.png +10% Fire Rate
Damage +20% Damage to the Contingency
Cybrex This Cybrex leader is equipped with ancient tactical databases from their civilization's violent past.
Admiral.png Leader trait ship.png Dimensional Stutter Mod ship speed mult.png +20% Sublight Speed Extradimensional For unknown reasons, the vessels under the command of this extradimensional fleet lord seem to rapidly stutter in and out of existence as they move, which has the effect of increasing their sublight speeds.
Admiral.png Leader trait ship.png Ethereal Mod ship evasion mult.png +20% Evasion Extradimensional Some extradimensional fleet lords have learned to use the ethereal nature of their vessels to greatly enhance their evasive capabilities in combat.
Admiral.png Leader trait aggressive.png Hive Affinity Mod ship fire rate mult.png +20% Fire Rate Prethoryn The Prethoryn creatures operating under this fleet consciousness have managed to attain an unusual level of affinity to one another. Their firing discipline has greatly improved, leading to a higher rate of fire.
Admiral.png Leader trait sentinel.png Sentinel Training Damage +20% Damage to Prethoryn Creatures Sentinel Sentinel fleet commanders possess detailed knowledge of Prethoryn anatomy and tactics.
Admiral.png Leader trait ship.png Void Hunter Mod ship speed mult.png +20% Sublight Speed Prethoryn The hunting instincts of this fleet consciousness has driven the Prethoryn creatures under its dominion into a frenzy. Their eagerness for battle drives them ever forward.
Admiral.png Leader trait great khan.png The Great Khan Mod ship fire rate mult.png +20% Fire Rate
Mod ship speed mult.png +20% Sublight Speed
Mod ship weapon damage.png +10% Weapon Damage
Mod ship weapon damage.png +10% Weapon Range
Mod ship hitpoints add.png +20% Ship Hull Points
Mod ship evasion mult.png +30% Evasion
Mod ship auto repair add.png +0.5% daily hull regeneration
Mod ship auto repair add.png +0.5% daily armor regeneration
Great Khan The Great Khan is a charismatic leader, a brilliant tactician, and, if the rumors are true, a powerful psychic.
General.png Leader trait butcher.png Butcher Mod army damage mult.png +10% Army damage
Damage +33% Collateral Damage
Any This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return.
General.png Leader trait army logistician.png Army Logistician Mod army upkeep mult.png −20% Army upkeep Organic This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.
General.png Leader trait charismatic.png Charismatic Mod army morale.png +25% Army morale Organic This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.
General.png Leader trait glory seeker.png Glory Seeker Mod army morale.png +10% Army morale
Mod army damage mult.png +5% Army damage
Organic This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.
General.png Leader trait restrained.png Restrained Mod ship disengagement.png +20% Army Disengagement Chance
Damage -33% Collateral Damage
Organic This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.
General.png Leader trait demoralizer.png Demoralizer Mod army damage mult.png +30% Army morale damage Robotic This leader is fascinated by the fragile minds of organics, and how they can most efficiently be broken through the creative use of terror tactics on the battlefield.
General.png Leader trait parts cannibalizer.png Parts Cannibalizer Mod army upkeep mult.png −20% Army upkeep Robotic This leader is very adept at cannibalizing parts from fallen or malfunctioning warbots to keep others running longer
General.png Leader trait armchair commander.png Armchair Commander Mod army morale.png −10% Army morale
Mod army damage mult.png −10% Army damage
Organic This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.
General.png Leader trait erratic morality core.png Erratic Morality Core Mod army damage mult.png −10% Army damage Robotic This leader frequently suffers intense bouts of shame and regret over enemy casualties due to an erratic morality core.
General.png Leader trait glory seeker.png Mercenary Warrior Mod army damage mult.png +10% Army damage Marauder Hired for 2000 Energy Credits.png Energy This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.

Class dependant traits[edit]

Certain species traits grant leaders a unique trait that offers different benefits depending on the leader type. The Erudite.png Erudite trait will not give its leader class bonus if added to a species with the Trait cybernetic.png Cybernetic or Trait psionic species.png Psionic trait.

Trait Required species trait Ruler effects Governors effects Scientists effects Admirals effects Generals effects
Leader trait cyborg.png Cyborg Trait cybernetic.png Cybernetic Minerals.png +5% Minerals from Jobs Mod country all tech research speed.png +5% Research speed Mod ship fire rate mult.png +5% Fire rate Mod army damage mult.png +5% Army damage
Trait robotic 3.png Synthetic Trait robotic 3.png Synthetic Robot resource output.png +5% Robot resource production
  • Energy Credits.png +5% Energy from Jobs
  • Minerals.png +5% Minerals from Jobs
  • Anomaly research speed.png +15% Anomaly research speed
  • Mod country all tech research speed.png +5% Research speed
  • Mod ship fire rate mult.png +5% Fire rate
  • Damage +10% Weapon range
Mod army damage mult.png +10% Army damage
Leader trait psionic leader.png Psychic Trait psionic species.png Latent Psionic (20% chance)
Trait psionic species.png Psionic (100% chance)
  • Mod pop government ethic attraction.png +10% Governing ethics attraction
  • Influence.png +0.5 Monthly Influence
  • Stability.png +5 Stability
  • Unity.png +10% Unity
  • Mod country all tech research speed.png +10% Research speed
  • Mod country all tech research speed.png +10% Research speed (Psionics)
  • Mod ship science survey speed.png +25% Survey speed
  • Anomaly research speed.png +1 Archaeology skill
  • Mod ship weapon damage.png +10% Damage
  • Mod ship evasion mult.png +15% Evasion
  • Mod army morale.png +15% Army Morale
  • Mod army morale.png +15% Army Morale Damage
Leader trait psionic chosen one.png Chosen one Trait psionic species.png Psionic
  • Mod pop government ethic attraction.png +20% Governing ethics attraction
  • Influence.png +1 Monthly Influence
  • Stability.png +10 Stability
  • Unity.png +20% Unity
  • Mod country all tech research speed.png +20% Research speed
  • Mod ship science survey speed.png +50% Survey speed
  • Anomaly research speed.png +2 Archaeology skill
  • Mod ship weapon damage.png +20% Damage
  • Mod ship evasion mult.png +30% Evasion
  • Mod army damage mult.png +20% Army Damage
  • Mod army morale.png +30% Army Morale
  • Mod army morale.png +30% Army Morale Damage
Erudite.png Erudite Erudite.png Erudite Mod country all tech research speed.png +5% Research speed Research.png +5% Research from Jobs Mod country all tech research speed.png +5% Research speed
  • Mod ship fire rate mult.png +5% Fire rate
  • Mod ship disengagement.png +10% Disengagement chance
  • Mod army damage mult.png +5% Army damage
  • Mod ship disengagement.png +10% Disengagement chance
Trait brainslugged.png Brain Slug Host Trait brainslugged.png Brain Slug Host
  • Research.png +10% Research from Jobs
  • Mod fleet size add.png +10% Naval Capacity
  • Mod planet building build speed mult.png +10% Planet Build Speed
  • Research.png +15% Research from Jobs
  • Mod country all tech research speed.png +10% Research speed
  • Mod ship science survey speed.png +15% Survey Speed
  • Anomaly research speed.png +15% Anomaly Research Speed
  • Mod ship fire rate mult.png +5% Fire Rate
  • Mod ship evasion mult.png +5% Evasion
  • Mod ship upkeep mult.png −10% Ship Upkeep
  • Mod army upkeep mult.png −15% Army Upkeep

Unique leaders[edit]

A few leaders can be obtained through events and, unless the empire's main species has traits that give unique bonuses to leader classes, are usually superior to regular leaders.

Leader Class Level Age Immortal Traits Source DLC
0101010111 Admiral.png Admiral 3 1 Yes.png Leader trait aggressive.png Aggressive
Leader trait fleet logistician.png Fleet Logistician
The Servants of Sand anomaly event
The Exile Scientist.png Scientist 3 random No.png Unknown.png Random The Exile anomaly event
Majula the Bearer General.png General 5 random No.png Charismatic.png Charismatic
Leader trait glory seeker.png Glory Seeker
Beneath the Battlefield anomaly event
Sobak Scientist.png Scientist 6 random No.png Leader trait lightbulb on.png Spark of Genius Abduction Proposal observation event
Tuborek Admiral.png Admiral 10 65 No.png Leader trait fleet logistician.png Fleet Logistician
Leader trait gale speed.png Gale Speed
Leader trait resilient.png Resilient
Shielded Militant Isolationists world (25% chance)
S875.1 Warform Admiral.png Admiral 3 random Yes.png Unknown.png Random Mysterious Construct anomaly outcome Distant Stars.png
Caretaker AX7-b Governor.png Governor 4 709 Yes.png Unknown.png Random Unidentified Drop Pods anomaly outcome Distant Stars.png
Reth Unddol Admiral.png Admiral 5 random No.png Leader trait hells heart.png Hell's Heart
Unknown.png Random
Defeating the Tiyanki Matriarch Distant Stars.png
Gray Governor.png Governor 10 random Yes.png Leader trait psionic leader.png Nanite Entity L-Cluster outcome Distant Stars.png
Oracle Governor.png Governor 5 random Yes.png Leader trait oracle.png Oracle Archaeology Site excavation Ancient Relics.png

References[edit]


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs