Difference between revisions of "Leader"

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(Governor: Added the effect of eagerness trait.)
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[[File:Employed leaders.png|right|thumb|330px|Employed leaders]]
 
[[File:Employed leaders.png|right|thumb|330px|Employed leaders]]
 
[[File:Ruler.png|right|thumb|330px|Leader appointed as a ruler]]
 
[[File:Ruler.png|right|thumb|330px|Leader appointed as a ruler]]
A '''leader''' is a character which allow boosting certain aspects. They can be deployed to various positions in your empire.
+
A '''leader''' is a character who improves certain aspects of their empire depending on their position.
  
== Leader ==
+
== Basics ==
Leaders have personal traits which can have influence on the outcomes of events and improve certain aspects of your empire. They all have a skill level determining the effectiveness of their traits.
+
Each leader has three basic values with importance to gameplay:
Leaders belong to one out of four groups: Governors, Scientists, Admirals and Generals.
+
* '''Age''': How old and thus likely to die they are. Life expectancy can be improved by picking the traits [[Enduring]] or [[Venerable]] during species set-up and by researching certain technologies.
 +
* '''Skill''': How good they are at what they're doing. Increases as the leader does work and boosts their capabilities.
 +
* '''Traits''': Their personality and interests. Traits have a variety of effects, most improve a certain attribute of the leader.
  
Leaders can be recruited by spending [[Influence]]. The maximum number of leaders is capped, but the cap can be increased by [[technology]].
+
Recruiting a leader costs {{iconify|influence}}. Every empire can only hire a limited amount of leaders. This cap can be increased by researching [[technology]].
  
A leader becomes more experienced with time, increasing their skill level in the process. When they grow old enough, they die and aren't available for the player anymore. But their life span can be increased by [[technology]].
+
Leaders are also eligible to become heads of [[factions]].
  
Depending on the current [[Government | government type]] a leader can be appointed as the empire's ruler. A ruler gives bonuses to the whole empire.<ref name="dev_diary_6">[[forum:888500|Dev Diary #6 - Rulers and Leaders]]</ref> Leaders are also eligible to become heads of [[factions]].
+
== Rulers ==
 +
Every empire has one character who is designated as its ruler. The ruler gives bonuses to the empire as a whole.
  
 +
Of the recruitable leaders only governors can generally be rulers, however some [[government]]s allow the other leader types to assume rulership as well.
 +
 +
== Leader types ==
 
=== Governor ===
 
=== Governor ===
A governor can rule over a [[sector]] or a single [[planet]]. Their traits focus on populace happiness and efficiency. They provide a bonus of +2% happiness, -5% construction time and -6% tile blocker clearing time for each skill level.<ref name=borg1 />
+
A governor administrates a [[planet]] or [[sector]]. Their traits focus on populace happiness and efficiency.
  
They are valid rulers for several [[Government | government types]].
+
Each skill level provides:<ref name="blorg_youtube_1" />
 +
* Happiness: {{green|+2%}}
 +
* Construction Time: {{green|-5%}}
 +
* Tile Blocker Clearing Time: {{green|-6%}}
  
'''Traits'''
+
{|class="mildtable"
 
+
|-
{| class="wikitable"
+
!colspan="3" style="text-align:center"|Traits
 
|-
 
|-
! Name !! Effect !! Description
+
!Name
 +
!Effect
 +
!Description
 
|-
 
|-
| Adaptable<ref name=blorg3>[https://www.twitch.tv/paradoxinteractive/v/57765929 Extraterrestrial Thursday #3]</ref> || Leader Experience Gain: +15.0% ||
+
|Adaptable<ref name="blorg_twitch_3">[https://www.twitch.tv/paradoxinteractive/v/57765929 Extraterrestrial Thursday #3]</ref>
 +
|
 +
* Leader Experience Gain: {{green|+15.0%}}
 +
|
 
|-
 
|-
| Architectural Interest<ref name=quill>[https://www.youtube.com/watch?v=r5rmqiyxxjY Gameplay from Paradox's Space Game! [Featuring: Space Cats<nowiki>]</nowiki>]</ref> || ||
+
|Architectural Interest<ref name="quill">[https://www.youtube.com/watch?v=r5rmqiyxxjY Let's Try: Stellaris] by Quill18</ref>
 +
|
 +
|
 
|-
 
|-
| Architectural Sense<ref name=annahenrik>[https://www.youtube.com/watch?v=biS4AmnS1BY Stellaris Explained]</ref> || Building Cost: -15% || This leader is an architect at heart, investing in more efficient construction practices.
+
|Architectural Sense<ref name="pcgamer_preview">[https://www.youtube.com/watch?v=yMpggVeK64M PC Gamer Weekender - Paradox Interactive presents Stellaris]</ref>
 +
|
 +
* Building Cost: {{green|-15%}}
 +
|''This leader is an architect at heart, investing in more efficient construction practices.''
 
|-
 
|-
| Charismatic<ref name=quill /> || Edict Cost: -20%<br />Edict Duration: +25% ||
+
|Charismatic<ref name="quill" />
 +
|
 +
* Edict Cost: {{green|-20%}}
 +
* Edict Duration: {{green|+25%}}
 +
|
 
|-
 
|-
| Corvette Focus<ref name=borg1>[https://www.youtube.com/watch?v=shoiYDp7EEA All hail Blorg, Space Friends #01]</ref> || Corvette Build Cost: -20.0% || This leader is intent on promoting the construction of Corvettes.
+
|Corvette Focus<ref name="blorg_youtube_1">[https://www.youtube.com/watch?v=shoiYDp7EEA All hail Blorg, Space Friends #01]</ref>
 +
|
 +
* Corvette Build Cost: {{green|-20.0%}}
 +
|''This leader is intent on promoting the construction of Corvettes.''
 
|-
 
|-
| Eager<ref>[https://www.youtube.com/watch?v=xkcT3NdArFk AJ's Stellaris Developer Preview!]</ref> || Leader costs 33% less influence to hire.||
+
|Eager<ref name="anryjoe_preview">[https://www.youtube.com/watch?v=xkcT3NdArFk AJ's Stellaris Developer Preview!]</ref>
 +
|
 +
* Leader Recruitment Cost: {{green|-33%}}
 +
|
 
|-
 
|-
| Environmental Engineer<ref name=blorg3 /> || Clear Blocker Cost: -25.0% <br /> Clear Blocker Time: -25.0% || This leader has a background in landscaping, eventually turning their attention towards larger projects.
+
|Environmental Engineer<ref name="blorg_twitch_3" />
 +
|
 +
* Clear Blocker Cost: {{green|-25.0%}}
 +
* Clear Blocker Time: {{green|-25.0%}}
 +
|''This leader has a background in landscaping, eventually turning their attention towards larger projects.''
 
|-
 
|-
| Expansionist<ref name=borg1 /> || Frontier Outpost Build Cost: -15.0% || This leader aims to expand their borders, reducing the Cede Planet and Cede Military Station War Demand Costs.
+
|Expansionist<ref name="blorg_youtube_1" />
 +
|
 +
* Frontier Outpost Build Cost: {{green|-15.0%}}
 +
|''This leader aims to expand their borders, reducing the Cede Planet and Cede Military Station War Demand Costs.''
 
|-
 
|-
| Fertility Preacher<ref name=quill /> || Food: +20% ||
+
|Fertility Preacher<ref name="quill" />
 +
|
 +
* Food: {{green|+20%}}
 +
|
 
|-
 
|-
| Investor<ref name=quill /> || Energy Credits: +10% ||
+
|Investor<ref name="quill" />
 +
|
 +
* Energy Credits: {{green|+10%}}
 +
|
 
|-
 
|-
| Space Miner<ref name=annahenrik /> || Constructor Build Cost: -25%<br /> Mining Station Build Cost: -25% || This leader recognizes just how vital the exploitation of offworld resources is for a star nation.
+
|Space Miner<ref name="pcgamer_preview" />
 +
|
 +
* Constructor Build Cost: {{green|-25%}}
 +
* Mining Station Build Cost: {{green|-25%}}
 +
|''This leader recognizes just how vital the exploitation of offworld resources is for a star nation.''
 
|}
 
|}
  
 
=== Scientist ===
 
=== Scientist ===
A scientists can be employed to run one of the three [[Technology | research departments]]. They can also be assigned to a [[science ship]].
+
Scientists may either manage research for one of the three one of the three [[technology]] types or command a [[science ship]].
  
They are valid rulers for a [[Government | technocratic government]].
+
They are valid rulers for a technocratic [[government]].
  
They provide a 2% bonus per level to research speed, and gain experience from leading research departments and from manning a [[science ship]].
+
Each skill level provides:
 +
* Research Speed: {{green|+2%}}
  
'''Traits'''
+
{|class="mildtable"
 
+
|-
{| class="wikitable"
+
!colspan="3" style="text-align:center"|Traits
 
|-
 
|-
! Name !! Effect !! Description
+
!Name
 +
!Effect
 +
!Description
 
|-
 
|-
| Expertise: Biology<ref name=borg1 /> || Research Speed (Biology): +10.0%<ref name=blorg3 /> ||
+
|Expertise: Biology<ref name="blorg_youtube_1" />
 +
|
 +
* Research Speed (Biology): {{green|+10.0%}}<ref name="blorg_twitch_3" />
 +
|
 
|-
 
|-
| Expertise: Field Manipulation<ref name=blorg3 /> || Research Speed (Field Manipulation): +10.0% || This leader is, following years of study, considered an expert within the field of Field Manipulation.
+
|Expertise: Field Manipulation<ref name="blorg_twitch_3" />
 +
|
 +
* Research Speed (Field Manipulation): {{green|+10.0%}}
 +
|''This leader is, following years of study, considered an expert within the field of Field Manipulation.
 
|-
 
|-
| Expertise: Industry<ref name=borg1 /> || Research Speed (Industry): +10.0%<ref name=borg1 />|| This leader is, following years of study, considered an expert within the field of Industry.<ref name=borg1 />
+
|Expertise: Industry<ref name="blorg_youtube_1" />
 +
|
 +
* Research Speed (Industry): {{green|+10.0%}}
 +
|''This leader is, following years of study, considered an expert within the field of Industry.''<ref name="blorg_youtube_1" />
 
|-
 
|-
| Expertise: Materials<ref name=quill /> || Research Speed (Materials): +10.0% || This leader is, following years of study, considered an expert within the field of Materials.<ref name=blorg3 />
+
|Expertise: Materials<ref name="quill" />
 +
|
 +
* Research Speed (Materials): {{green|+10.0%}}
 +
|''This leader is, following years of study, considered an expert within the field of Materials.''<ref name="blorg_twitch_3" />
 
|-
 
|-
| Expertise: Military Theory<ref name=quill /> || Research Speed (Military Theory): +10.0% || A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
+
|Expertise: Military Theory<ref name="quill" />
 +
|
 +
* Research Speed (Military Theory): {{green|+10.0%}}
 +
|''A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.''
 
|-
 
|-
| Expertise: New Worlds<ref name=borg1 /> || Research Speed (New Worlds): +10.0% || This leader is, following years of study, considered an expert on settling on New Worlds.
+
|Expertise: New Worlds<ref name="blorg_youtube_1" />
 +
|
 +
* Research Speed (New Worlds): {{green|+10.0%}}
 +
|''This leader is, following years of study, considered an expert on settling on New Worlds.''
 
|-
 
|-
| Expertise: Particles<ref name=annahenrik /> || Research Speed (Particles): +10% || This leader is, following years of study, considered an expert within the field of Particles.
+
|Expertise: Particles<ref name="pcgamer_preview" />
 +
|
 +
* Research Speed (Particles): {{green|+10.0%}}
 +
|''This leader is, following years of study, considered an expert within the field of Particles.''
 
|-
 
|-
| Adaptable<ref name=quill /> || Leader Experience Gain: +15.0% || This leader is quick to adapt new methods and ideas if they prove superior.
+
|Adaptable<ref name="quill" />
 +
|
 +
* Leader Experience Gain: {{green|+15.0%}}
 +
|''This leader is quick to adapt new methods and ideas if they prove superior.''
 
|-
 
|-
| Careful<ref name=borg1 /> || Anomaly Fail Risk: -10.0% || This leader is especially careful when approaching unkown elements.
+
|Careful<ref name="blorg_youtube_1" />
 +
|
 +
* Anomaly Fail Risk: {{green|-10.0%}}
 +
|''This leader is especially careful when approaching unkown elements.''
 
|-
 
|-
| Maniacal<ref name=borg1 /> || Research Speed: +5.0%<ref name=blorg3 /> || This leader pursues their research with unusual fervor.
+
|Maniacal<ref name="blorg_youtube_1" />
 +
|
 +
* Research Speed: {{green|+5.0%}}<ref name="blorg_twitch_3" />
 +
|''This leader pursues their research with unusual fervor.''
 
|-
 
|-
| Meticulous<ref name=annahenrik /> || Anomaly Discovery Chance: +10.0% ||  
+
|Meticulous<ref name="pcgamer_preview" />
 +
|
 +
* Anomaly Discovery Chance: {{green|+10.0%}}
 +
|
 
|-
 
|-
| Resilient<ref name=borg1 /> || Leader Lifespan: +25 Years || This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
+
|Resilient<ref name="blorg_youtube_1" />
 +
|
 +
* Leader Lifespan: {{green|+25}}
 +
|''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.''
 
|-
 
|-
| Spark of Genius<ref name=Q&H>[https://www.youtube.com/watch?v=Go-WHiRqEMg First 30 min with Quill18 & Henrik]</ref> || Research Speed: +10.0%<ref name=blorg3 /> || This leader is prone to sudden bursts of inspiration.
+
|Spark of Genius<ref name="quill_doomdark_intro">[https://www.youtube.com/watch?v=Go-WHiRqEMg First 30 min with Quill18 & Henrik]</ref>
 +
|
 +
* Research Speed: {{green|+10.0%}}<ref name="blorg_twitch_3" />
 +
|''This leader is prone to sudden bursts of inspiration.''
 
|-
 
|-
 
|}
 
|}
  
 
=== Admiral ===
 
=== Admiral ===
An admiral can be appointed to lead a fleet.
+
Admirals command entire fleets.
  
They are valid rulers for a [[Government | military government]].
+
They are valid rulers for a military government.
  
'''Traits'''
+
{|class="mildtable"
 
+
|-
{| class="wikitable"
+
!colspan="3" style="text-align:center"|Traits
 
|-
 
|-
! Name !! Effect !! Description
+
!Name
 +
!Effect
 +
!Description
 
|-
 
|-
| Adaptable <ref name=Polygon>[https://www.youtube.com/watch?v=uRp7T5irXTQ Polygon: space empire builder Stellaris in action]</ref> || ||
+
|Adaptable<ref name="polygon">[https://www.youtube.com/watch?v=uRp7T5irXTQ Space empire builder Stellaris in action]</ref>
 +
|
 +
|
 
|-
 
|-
| Aggressive<ref name=annahenrik /> || ||
+
|Aggressive<ref name="pcgamer_preview" />
 +
|
 +
|
 
|-
 
|-
| Cautious<ref name=blorg2>[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday]</ref> || Evasion: +15.0% || This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
+
|Cautious<ref name=blorg2>[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday]</ref>
 +
|
 +
* Evasion: {{green|+15.0%}}
 +
|''This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.''
 
|-
 
|-
| Fleet Logistician<ref name=blorg2 /> || Ship Upkeep: -15.0% || This leader has mastered the field of logistics, and knows how to manage supplies to keep maintenance costs down.
+
|Fleet Logistician<ref name=blorg2 />
 +
|
 +
* Ship Upkeep: {{green|-15.0%}}
 +
|''This leader has mastered the field of logistics, and knows how to manage supplies to keep maintenance costs down.''
 
|-
 
|-
| Lethargic<ref name=blorg2 /> || Evasion: -5.0%<br />Sublight Speed: -20.0%<br />Fire Rate: -20.0% || This leader is slow and indolent, performing duties with little energy or initiative.
+
|Lethargic<ref name=blorg2 />
 +
|
 +
* Evasion: {{red|-5.0%}}
 +
* Sublight Speed: {{red|-20.0%}}
 +
* Fire Rate: {{red|-20.0%}}
 +
|''This leader is slow and indolent, performing duties with little energy or initiative.''
 
|-
 
|-
| Resilient<ref name=Q&H /> || Leader Lifespan: +25 Years || This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
+
|Resilient<ref name=quill_doomdark_intro />
 +
|
 +
* Leader Lifespan: {{green|+25}}
 +
|''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.''
 
|-
 
|-
| Substance Abuser <ref name=Polygon /> || ||
+
|Substance Abuser <ref name="polygon" />
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}
  
 
=== General ===
 
=== General ===
A general leads armies and therefore is useful for defending against invasions and invading other planets. They provide a bonus of +5% army health, +5% army damage and -5% army upkeep for each skill level.<ref name="forum_915566">[[forum:915566|Questions and discussion: Armies & Ground Combat, Stellaris forum]]</ref>
+
Generals may lead both offensive and defensive [[armies]].
  
They are valid rulers for a [[Government | military government]].
+
They are valid rulers for a military government.
  
'''Traits'''
+
Each skill level provides:<ref name="forum_915566">[[forum:915566|Questions and discussion: Armies & Ground Combat]]</ref>
 +
* Army Health: {{green|+5%}}
 +
* Army Damage: {{green|+5%}}
 +
* Army Upkeep: {{green|-5%}}
  
{| class="wikitable"
+
{|class="mildtable"
 +
|-
 +
!colspan="3" style="text-align:center"|Traits
 
|-
 
|-
! Name !! Effect !! Description
+
!Name
 +
!Effect
 +
!Description
 
|-
 
|-
| Adaptable<ref name=blorg2 /> || Leader Experience Gain: +15.0% ||
+
|Adaptable<ref name=blorg2 />
 +
|
 +
* Leader Experience Gain: {{green|+15.0%}}
 +
|
 
|-
 
|-
| Army Logistician<ref name=blorg2 /> || Army Upkeep: -20.0% ||  
+
|Army Logistician<ref name=blorg2 />
 +
|
 +
* Army Upkeep: {{green|-20.0%}}
 +
|
 
|-
 
|-
 
|}
 
|}
  
 
== References ==
 
== References ==
 
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 23:18, 9 April 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.
File:Employed leaders.png
Employed leaders
Leader appointed as a ruler

A leader is a character who improves certain aspects of their empire depending on their position.

Basics

Each leader has three basic values with importance to gameplay:

  • Age: How old and thus likely to die they are. Life expectancy can be improved by picking the traits Enduring or Venerable during species set-up and by researching certain technologies.
  • Skill: How good they are at what they're doing. Increases as the leader does work and boosts their capabilities.
  • Traits: Their personality and interests. Traits have a variety of effects, most improve a certain attribute of the leader.

Recruiting a leader costs Influence.png influence. Every empire can only hire a limited amount of leaders. This cap can be increased by researching technology.

Leaders are also eligible to become heads of factions.

Rulers

Every empire has one character who is designated as its ruler. The ruler gives bonuses to the empire as a whole.

Of the recruitable leaders only governors can generally be rulers, however some governments allow the other leader types to assume rulership as well.

Leader types

Governor

A governor administrates a planet or sector. Their traits focus on populace happiness and efficiency.

Each skill level provides:[1]

  • Happiness: +2%
  • Construction Time: -5%
  • Tile Blocker Clearing Time: -6%
Traits
Name Effect Description
Adaptable[2]
  • Leader Experience Gain: +15.0%
Architectural Interest[3]
Architectural Sense[4]
  • Building Cost: -15%
This leader is an architect at heart, investing in more efficient construction practices.
Charismatic[3]
  • Edict Cost: -20%
  • Edict Duration: +25%
Corvette Focus[1]
  • Corvette Build Cost: -20.0%
This leader is intent on promoting the construction of Corvettes.
Eager[5]
  • Leader Recruitment Cost: -33%
Environmental Engineer[2]
  • Clear Blocker Cost: -25.0%
  • Clear Blocker Time: -25.0%
This leader has a background in landscaping, eventually turning their attention towards larger projects.
Expansionist[1]
  • Frontier Outpost Build Cost: -15.0%
This leader aims to expand their borders, reducing the Cede Planet and Cede Military Station War Demand Costs.
Fertility Preacher[3]
  • Food: +20%
Investor[3]
  • Energy Credits: +10%
Space Miner[4]
  • Constructor Build Cost: -25%
  • Mining Station Build Cost: -25%
This leader recognizes just how vital the exploitation of offworld resources is for a star nation.

Scientist

Scientists may either manage research for one of the three one of the three technology types or command a science ship.

They are valid rulers for a technocratic government.

Each skill level provides:

  • Research Speed: +2%
Traits
Name Effect Description
Expertise: Biology[1]
  • Research Speed (Biology): +10.0%[2]
Expertise: Field Manipulation[2]
  • Research Speed (Field Manipulation): +10.0%
This leader is, following years of study, considered an expert within the field of Field Manipulation.
Expertise: Industry[1]
  • Research Speed (Industry): +10.0%
This leader is, following years of study, considered an expert within the field of Industry.[1]
Expertise: Materials[3]
  • Research Speed (Materials): +10.0%
This leader is, following years of study, considered an expert within the field of Materials.[2]
Expertise: Military Theory[3]
  • Research Speed (Military Theory): +10.0%
A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
Expertise: New Worlds[1]
  • Research Speed (New Worlds): +10.0%
This leader is, following years of study, considered an expert on settling on New Worlds.
Expertise: Particles[4]
  • Research Speed (Particles): +10.0%
This leader is, following years of study, considered an expert within the field of Particles.
Adaptable[3]
  • Leader Experience Gain: +15.0%
This leader is quick to adapt new methods and ideas if they prove superior.
Careful[1]
  • Anomaly Fail Risk: -10.0%
This leader is especially careful when approaching unkown elements.
Maniacal[1]
  • Research Speed: +5.0%[2]
This leader pursues their research with unusual fervor.
Meticulous[4]
  • Anomaly Discovery Chance: +10.0%
Resilient[1]
  • Leader Lifespan: +25
This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
Spark of Genius[6]
  • Research Speed: +10.0%[2]
This leader is prone to sudden bursts of inspiration.

Admiral

Admirals command entire fleets.

They are valid rulers for a military government.

Traits
Name Effect Description
Adaptable[7]
Aggressive[4]
Cautious[8]
  • Evasion: +15.0%
This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
Fleet Logistician[8]
  • Ship Upkeep: -15.0%
This leader has mastered the field of logistics, and knows how to manage supplies to keep maintenance costs down.
Lethargic[8]
  • Evasion: -5.0%
  • Sublight Speed: -20.0%
  • Fire Rate: -20.0%
This leader is slow and indolent, performing duties with little energy or initiative.
Resilient[6]
  • Leader Lifespan: +25
This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
Substance Abuser [7]

General

Generals may lead both offensive and defensive armies.

They are valid rulers for a military government.

Each skill level provides:[9]

  • Army Health: +5%
  • Army Damage: +5%
  • Army Upkeep: -5%
Traits
Name Effect Description
Adaptable[8]
  • Leader Experience Gain: +15.0%
Army Logistician[8]
  • Army Upkeep: -20.0%

References