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Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.
File:Employed leaders.png
Employed leaders
Leader appointed as a ruler

A leader is a character which allow boosting certain aspects. They can be deployed to various positions in you empire.


Leaders have personal traits which can have influence on the outcomes of events and improve certain aspects of your empire. They all have a skill level determining the effectiveness of their traits. Leaders belong to one out of four groups: Governors, Scientists, Admirals and Generals.

Leaders can be recruited by spending Influence. The maximum number of leaders is capped, but the cap can be increased by technology.

A leader becomes more experienced with time, increasing his skill level in the process. When they grow old they die and aren't available for the player anymore.

Depending on the current government type a leader can be appointed as the nation's ruler. A ruler gives boni to the whole empire.[1]


A governor can rule over sectors or a single planet. Their traits focus on populace happiness and efficiency.

He is valid ruler for several government types.


A scientists can be employed to run one of the three research departments. He can also be assigned to a science ship.

He is a valid ruler for a technocracy government.


An admiral can be appointed to lead a fleet.

He is a valid ruler for a military government.


A general leads armies and therefore is useful for defending against invasions and invading other planets.

He is a valid ruler for a military government.