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This article is for the PC version of Stellaris only.

This is the list of events found in Stellaris/events/leader_events_1.txt.

Combat victory random eventsEdit

These random events can be triggered by the on_fleet_destroyed_perp on_action, which occurs when a fleet defeats another in combat. All seven of these events have a weight of 2, and no event triggering has a weight of 300. This gives each event a chance of 2/314 to 2/302, or approximately 0.64% to 0.66%.

Promising Officer

 

  The below description is one of several available for this event.
Captain [officer.GetName], the commanding officer of the [ship.GetName], served with distinction during the recent engagement that took place in the [system.GetName] system. The Admiralty on [Root.Capital.GetName], recognizing the qualities of a promising flag officer, has decided to promote the Captain to the rank of full admiral.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet is commanded by an Admiral
Is triggered only by:
  • A fleet winning a space battle (0.65% chance)

Immediate effects:

  Creates a level 2 main species Admiral with one of the following trait pairs:

  • 25% chance:    Gale Speed and Aggressive
  • 25% chance:    Aggressive and Engineer
  • 25% chance:    Fleet Logistician and Cautious
  • 25% chance:    Scout and Trickster

 
Good.

Admiral Gains Trait

 

  The below description is one of several available for this event.
After the recent victory in the [system.GetName] system, Admiral [officer.GetName] appears to have developed a new interest in naval theory. [officer.GetSheHeCap] [officer.GetHasHave] begun experimenting with some radically new strategies and tactics.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •     Doesn't have Trickster or Unyielding
Is triggered only by:
  • A fleet winning a space battle (0.65% chance)

 
Good.
  •   Fleet Admiral gains the Trickster trait

Admiral Gains Trait

 

  The below description is one of several available for this event.
The recent victory in the [system.GetName] system seems to have awakened the hunter in Admiral [officer.GetName], who has now become a much more aggressive commander.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •     Doesn't have Cautious or Aggressive
Is triggered only by:
  • A fleet winning a space battle (0.65% chance)

 
Good.
  •   Fleet Admiral gains the Aggressive trait

Admiral Gains Trait

 

  The below description is one of several available for this event.
Having led [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] has grown increasingly confident and now refuses to even contemplate the very notion of retreating from future engagements.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •     Doesn't have Trickster or Unyielding
Is triggered only by:
  • A fleet winning a space battle (0.65% chance)

 
Good.
  •   Fleet Admiral gains the Unyielding trait

Admiral Gains Trait

 

  The below description is one of several available for this event.
After [officer.GetHerHis] recent victory in the [system.GetName] system, Admiral [officer.GetName] has started emphasizing the importance of speed and rapid maneuvers in [officer.GetHerHis] fleet briefings. [officer.GetSheHe] [officer.GetIsAre] experimenting with new formations and patters to get the most agility out of the starships under [officer.GetHerHis] command.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •     Doesn't have Lethargic or Gale Speed
Is triggered only by:
  • A fleet winning a space battle (0.65% chance)

 
Good.
  •   Fleet Admiral gains the Gale Speed trait

Admiral Loses Trait

 

  The below description is one of several available for this event.
After the recent victory of [From.From.GetName] in the [system.GetName] system, Admiral [officer.GetName] is displaying a lot more energy and initiative than before. [officer.GetHerHisCap] performance has improved significantly.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet is commanded by a Leader[1] who:
    •   Has the Lethargic trait
Is triggered only by:
  • A fleet winning a space battle (0.65% chance)

 
Good.
  •    Fleet Leader loses the Lethargic trait

Admiral Loses Trait

 

  The below description is one of several available for this event.
After leading [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] seems to have regained [officer.GetHerHis] confidence. [officer.GetSheHe] [officer.GetIsAre] now capable of dealing with the administrative workload that comes with commanding a large fleet.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet commanded by a Leader[1] who:
    • Has   Nervous or   Unstable Code Base
Is triggered only by:
  • A fleet winning a space battle (0.65% chance)

 
Good.
  •    If not Machine Intelligence:
    •    Fleet Leader loses the Nervous trait
  •   If Machine Intelligence:
    •    Fleet Leader loses the Unstable Code Base trait

Emergency FTL random eventsEdit

These random events can be triggered by the on_emergency_ftl on_action, which occurs when a fleet uses emergency FTL to escape combat. All five of these events have a weight of 10, and no event triggering has a weight of 310. This gives each event a chance of 10/360 to 10/320, or approximately 2.78% to 3.125%.

Admiral Gains Trait

 

  The below description is one of several available for this event.
Admiral [officer.GetName] seems to have developed something of a cautious streak after the recent defeat in the [system.GetName] system. The Admiral is now much more careful and meticulous in the deployment of the fleet assets under [officer.GetHerHis] command.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •     Doesn't have Cautious or Aggressive
Is triggered only by:
  • A fleet using emergency FTL to escape combat

 
Good.
  •   Fleet Admiral gains the Cautious trait

Admiral Gains Trait

 

  The below description is one of several available for this event.
After the recent defeat in the [system.GetName] system, Admiral [officer.GetName] seems to have become more skittish and self-doubting. It has become clear that the Admiral is no longer capable of commanding as large formations as before.


 
Trigger conditions:
  • is_country_type = default
  •   Doctrine: Reactive Formations technology
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •      Doesn't have Fleet Organizer[2], Unyielding, or Nervous
Is triggered only by:
  • A fleet using emergency FTL to escape combat

 
Unfortunate.
  •    If not Machine Intelligence:
    •   Fleet Admiral gains the Nervous trait
  •   If Machine Intelligence:
    •   Fleet Admiral gains the Unstable Code Base trait

Admiral Gains Trait

 

  The below description is one of several available for this event.
The retreat of [Root.GetName] from the recent battle in the [system.GetName] system seems to have hit Admiral [officer.GetName] hard. [officer.GetName] has resolved never to quit the field again, being intent instead to fight to the last in [officer.GetHerHis] next engagement.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •    Doesn't have Unyielding
Is triggered only by:
  • A fleet using emergency FTL to escape combat

 
Good.
  •   Fleet Admiral gains the Unyielding trait

Admiral Gains Trait

 

  The below description is one of several available for this event.
Admiral [officer.GetName] ran the engines of [officer.GetHerHis] ships to their limits when [Root.GetName] disengaged from the recent battle in the [system.GetName] system. [officer.GetSheHeCap] [officer.GetHasHave] learned to squeeze extra speed out of any ships under [officer.GetHerHis] command.


 
Trigger conditions:
  • owner = { is_country_type = default
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •     Doesn't have Lethargic or Gale Speed
Is triggered only by:
  • A fleet using emergency FTL to escape combat

 
Good.
  •   Fleet Admiral gains the Gale Speed trait

Admiral Gains Trait

 

  The below description is one of several available for this event.
Admiral [officer.GetName] appears to have grown distant and depressed since [officer.GetHerHis] defeat in the recent battle that took place in the [system.GetName] system. The officers under [officer.GetHerHis] command report that the Admiral no longer performs [officer.GetHerHis] duties with the same gusto as before.


 
Trigger conditions:
  • is_country_type = default
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •     Doesn't have Gale Speed or Lethargic
Is triggered only by:
  • A fleet using emergency FTL to escape combat

 
Unfortunate.
  •   Fleet Admiral gains the Lethargic trait

Other admiral eventsEdit

Admiral Gains Trait

 

  The below description is one of several available for this event.
Admiral [officer.GetName] has gained invaluable technical skills while supervising the repairs of [Root.GetName]. The damage control teams under the Admiral's command are now capable of repairing ships in the field.


 
Trigger conditions:
  • is_country_type = default
  •   Doctrine: Interstellar Warfare technology
  •    Not Gestalt Consciousness
  • Fleet is being repaired
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •    Engineer Doesn't have Engineer
Mean time to happen:
  •   240 months

 
Good.
  •   Fleet Admiral gains the Engineer trait


Admiral Gains Trait

 

  The below description is one of several available for this event.
Following [officer.GetHerHis] recent sensor sweep of the [system.GetName] system, Admiral [officer.GetName] has learned how to deploy [officer.GetHerHis] units to maximize their sensor range. Few fleet commanders possess the skill to carry out such complex maneuvers.


 
Trigger conditions:
  • is_country_type = default
  •    Not Gestalt Consciousness
  •   Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    •    Doesn't have Scout
Is triggered only by:
  • Being the first ship from this empire to enter this system (10/210 or 4.8% chance)

 
Good.
  •   Fleet Admiral gains the Scout trait

Level up eventsEdit

(Hidden level-up trait gatekeeper)

 



 
Trigger conditions:
  • None
Is triggered only by:
  •   When a leader gains a skill level

Immediate effects:
  •    If leader is a Scientist or Admiral, they gain a random trait if:
    • They have less than 3 traits
    • They haven't gained a trait from gaining a level yet
    • 10% chance (10/100) if level 1 or 2
    • ~14.3% chance (15/105) if level 3
    • ~21.7% chance (25/115) if level 4
    • ~35.7% chance (50/140) if level 5+
  •    If leader is a Governor or General, they gain a random trait if:
    • They have less than 3 traits
    • They haven't gained a trait from gaining a level yet
    • 20% chance (20/100) if level 1 or 2
    • ~27.3% chance (30/110) if level 3
    • ~38.5% chance (50/130) if level 4
    • ~55.6% chance (100/180) if level 5+
  •   If leader is a Ruler, they gain a random trait if:
    • They have less than 3 traits
    • They haven't gained a trait from gaining a level yet
    •    Not Gestalt Consciousness
    • 20% chance (20/100) if level 1 or 2
    • ~27.3% chance (30/110) if level 3
    • ~38.5% chance (50/130) if level 4
    • ~55.6% chance (100/180) if level 5+

{{{options}}}

Scientist - Gained Trait

 

  The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
Trigger conditions:
  • None
Is triggered only by:
  • A Scientist gaining trait

 
OK
  • (Tooltip shows trait gained)

Admiral - Gained Trait

 

  The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
Trigger conditions:
  • None
Is triggered only by:
  • An Admiral gaining trait

 
OK
  • (Tooltip shows trait gained)

Governor - Gained Trait

 

  The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
Trigger conditions:
  • None
Is triggered only by:
  • A Governor gaining trait

 
OK
  • (Tooltip shows trait gained)

General - Gained Trait

 

  The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
Trigger conditions:
  • None
Is triggered only by:
  • A General gaining trait

 
OK
  • (Tooltip shows trait gained)

Ruler - Gained Trait

 

  The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
Trigger conditions:
  • exists = capital_scope
Is triggered only by:
  • A Ruler gaining trait

 
OK
  • (Tooltip shows trait gained)

Scientist eventsEdit

AI Assistants Removed

 

As per our recent policy change outlawing artificial intelligence, any [Root.GetAdj] Scientists in possession of Sapient AI Assistants have been forced to relinquish them for recycling.


 
Trigger conditions:
  •   Artificial Intelligence policy was changed to Outlawed
  •   Any owned leader has the Sapient AI Assistant trait
Is triggered only by:
  •   Changing a policy

 
Good.
  •    Removes the Sapient AI Assistant trait from all leaders who have it

ReferencesEdit

  1. 1.0 1.1 The fleet Leader isn't required to be an Admiral for these events to trigger, although in normal gameplay only Admirals can win space battles. Modding science ships to have weapons could result in this event triggering for Scientists, for example.
  2.   Fleet Organizer is a Ruler trait, not an Admiral trait.