Difference between revisions of "MegaCorp"

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| description= Stellaris: MegaCorp expansion feature breakdown by Stellaris' game designer Daniel "Grekulf" Moregård.
| description= Stellaris: MegaCorp expansion feature breakdown by Daniel "Grekulf" Moregård (Stellaris' game designer) and Maximilian Olbers (Stellaris' content designer).
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Revision as of 18:05, 27 November 2018


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This article is timeless and should be accurate for any version of the game.
MegaCorp.png MegaCorp
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Release date / Patch
2018-12-06 / 2.2
Stellaris: MegaCorp expansion feature breakdown by Daniel "Grekulf" Moregård (Stellaris' game designer) and Maximilian Olbers (Stellaris' content designer).

MegaCorp is the 3rd expansion for Stellaris. It was announced on 2018-10-24[1]. The expansion is to be accompanied by the free 2.2 patch (aka Le Guin).

Expansion features

  • Corporate Culture: CEOs of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet's Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade.
  • City World: With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity.
  • Caravaneer Fleets: Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems.
  • More Megastructures: Build a glorious Matter Decompressor, Mega-Art Installation or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis.
  • Galactic Slave Market: Buy and sell pops on an industrial scale, set them free or keep them as livestock.
  • New Ascension perks: Keep an economy competitive in a cutthroat galaxy with additional Ascension perks!

Free features

  • Reworked the economic back-end of Stellaris.
  • Rework of the planetary management system.
  • to be added.

Dev diaries

Main article: Developer diaries

All developer diaries about the MegaCorp expansion and patch 2.2 (aka Le Guin).

No. Title and Link Description Date
1 New Economy System A new economic back-end implemented for 2.2 -- the birth of economic templates and economic units. 2018-08-09
2 Planetary Rework (part 1 of 4) Planetary reworks, involving changes to deposits and buildings and the addition of districts. 2018-08-16
3 Planetary Rework (part 2 of 4) Planetary reworks, involving changes to jobs, strata and unemployment, housing, growth and migration. 2018-08-23
4 Planetary Rework (part 3 of 4) Planetary reworks, involving changes to Stability, Happiness and Crime. 2018-08-30
5 Planetary Rework (part 4 of 4) Planetary reworks, relating to gestalt consciousnesses and habitats. 2018-09-06
6 The Galactic Market Addition of a galactic market, internal markets, and changes to trader enclaves 2018-09-13
7 Sectors and Factions Sector Rework and Faction Happiness Rework 2018-09-20
8 Trade Value and Trade Routes Introduction of trade value, trade routes and the associated piracy rework 2018-09-27
9 Decisions and Planetary Bombardment Rework of planetary edicts into decisions and changes to planetary bombardments 2018-10-04
10 Tradition Updates Updated traditions for the new mechanics and tradition type 2018-10-11
11 New and Changed Technologies in Le Guin Updated economic & planetary building technologies 2018-10-18
12 MegaCorporations Titular feature of MegaCorp: MegaCorporations 2018-10-25
13 Ecumenopolis and Megastructures New megastructures and constructable planet types in MegaCorp 2018-11-01
14 The Caravaneers Travelling caraveneers & deals in MegaCorp 2018-11-08
15 Slave Market, and more! Slave market, Unity Ambitions & Mandates 2018-11-15
16 Script changes and modding in 2.2 Script changes & modding 2018-11-22
17 2.2 'Le Guin' patch notes An early peek at the 2.2 'Le Guin' patch notes 2018-11-29
18 Updates, holidays, and the future Changes in leadership, holidays, and beta patch. 2018-12-20
19 We're back Back from holidays, bugs, and patches. 2019-01-09
20 Dnote's Inferno The where and how -- the ins-and-outs of the product management team by Bevan aka "Dnote". 2019-01-17
21 2.2.x post-launch patch A highlight of some of the bigger things that may change in the definitive 2.2.x post-launch support period 2019-01-24
22 2.2.x post-launch patch v2 Updates about the final 2.2.x post-launch patch, minor changes to modifiers and interface 2019-02-14
23 Exploring the Future Update on patch 2.2.6 and a discussion on the future direction of the game and tentative features to be added 2019-02-28