Stellaris Wiki

Version

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Nemesis.png Nemesis
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Banner Nemesis.jpg
Type
Release date / Patch
2021-04-15 / 3.0

Store: Expansion

Nemesis is the 5th expansion for Stellaris. It was announced on 2021-03-13[1] and released on 2021-04-15 alongside patch 3.0.

DLC features

In Nemesis the player is able to determine the fate of a destabilizing galaxy. Adding espionage tools, a path to power as the Galactic Custodian to combat endgame crises - or the Menace option to BECOME the endgame crisis - Nemesis gives you the most powerful tools ever available in Stellaris.

Ultimately you will have to make the choice between chaos or control, to take charge of a galaxy spiraling into crisis. Will you find a way to take power through diplomacy or subterfuge, or will you watch the stars go out one by one?

  • Become the Crisis: You are the fire that spreads across the galaxy, threatening its very existence. As your empire becomes more and more menacing, you’ll unlock powerful bonuses to finish a hopeless galactic stalemate on your own terms. If the rest of the galaxy can’t stop you in time, you can unleash enough power to end all of existence!
  • Galactic Custodian: It’s up to you to campaign for the Galactic Community to declare you a Custodian, granting you emergency powers to combat the Crisis. Use them to bring the galaxy back from the edge of destruction and restore order. When the crisis is defeated you may choose to relinquish your powers...or keep them, and form a new Galactic Imperium.
  • Expanded Espionage Mechanics: Knowledge is power; use new tools to spy on your enemies (or friends). Deploy Envoys to lead covert Operations and counterintelligence behind enemy borders. Lies and deceit will throw your enemies off your scent while you learn their deepest secrets. As your Infiltration Level grows you’ll unlock new operations, such as Sabotage Starbase, Acquire Assets or Steal Tech. Turn allies against each other through the use of smear campaigns and by instigating diplomatic incidents. Play your cards right, and they’ll be none the wiser: what they don’t know will hurt them.
  • New Ship Set: Nemesis includes new ships inspired by some of the most imposing empires in science fiction. Whether you’re taking control of the galaxy or wiping it out, you’ll look as powerful as you feel.

Patch features

  • New Intel system.
  • Reworked First Contact.
  • Reworked Pop Growth.
  • New Industrial Districts & some changes to production of Alloys/Consumer Goods.
  • New Espionage system & Gather Intelligence Operation (other Operations will be a part of Nemesis).
  • Numerous bug fixes & improvements.

Videos

Cinematic trailers

Nemesis: Story Pt. 2. Ultimately you will have to make the choice between chaos or control, to take charge of a galaxy spiraling into crisis. Will you find a way to take power through diplomacy or subterfuge, or will you watch the stars go out one by one?
Nemesis: Announcement teaser. Nemesis is an expansion to Stellaris in which the player will be able to determine the fate of a destabilizing galaxy. Adding espionage tools, a path to power as the Galactic Custodian to combat endgame crises - or the Menace option to BECOME the endgame crisis - Nemesis gives you the most powerful tools ever available in Stellaris.

Video diaries

Stellaris:Nemesis - Feature breakdown. Determine the fate of a destabilizing galaxy. Adding espionage tools, a path to power as the Galactic Custodian - or the Menace option to become the crisis - Nemesis gives you the most powerful tools ever available in Stellaris.
Stellaris: 3.0 Update - Feature breakdown. The upcoming Stellaris 3.0 ‘Dick’ Update, named after the renowned Sci-Fi author Philip K. Dick, adds a new Intel system, reworks how First Contact occurs, and includes several new economic changes.

Dev diaries

Main article: Developer diaries

Developer diaries about the Nemesis expansion, patch 3.0 (aka Dick), and patch 3.1 (Lem).

Patch 3.1 (Lem)
No. Title and Link Description Date
1 Announcing “The Custodians” initiative and the free Lem Update Announcement of the division of the Stellaris team into a maintaining team and an expansions team as well as a look at future update processes. 2021-06-03
2 Gameplay themes & Balancing considerations Broad overview of direction for Species pack gameplay themes, future balancing changes, and Unity & Empire sprawl brainstorming. 2021-06-10
3 Changes to Necroids Content in the Lem Update Discussion of updates that will be found regarding the Necroids, Necroid Hiveminds, Death Cults, and Reanimated Armies. 2021-06-17
4 Custodians Feedback and Q&A Transcript Solicited feedback and Community Feedback review and the Discord Q&A transcript. 2021-07-01
5 Plantoids Gameplay Post break review of three new traits and two new civics for plantoids in the Lem update. 2021-08-05
6 Selectable Traditions Select-able traditions discussion as well as an overview of changes to existing traditions and three new traditions coming in the Lem update. 2021-08-12
7 Additions to Humanoids Species Pack Dev diary provided new information on the three new civics (masterful crafters, pleasure seekers, and clone army) added to the Humanoids species pack. 2021-08-19
8 Balance and Quality of Life Improvements Balance notes on changes to Void Dwellers and Shattered Rings. QoL notes on Ecumenopoli and other assorted items. Additional information on Civic balance changes. 2021-08-26
9 Moddability Updates in Lem An in depth dev diary on new changes to modding including variable changes, sprite sheets, randomness being actually random, and modder early access request. 2021-09-02
10 Release Date and Patch Notes for the 3.1 Lem Update Patch notes for the 3.1 Lem update and announcement of release date on September 14 2021. 2021-09-09
Patch 3.0 (Dick)
No. Title and Link Description Date
1 Leading Economic Indicators A new district and reworked building slots 2020-11-05
2 And Yet It Moves Discussion on experimental rework of colony automation and pop resettlement 2020-11-12
3 Perfectly Balanced, As All Things Should Be... Rework of population growth, changes to buildings and districts due to this as well as updates from the two previous Development diaries 2020-11-19
4 Signal Discovered A look at the updated first contact mechanics 2020-11-26
5 Intel Introduction to the concepts and basic mechanics of Intel 2020-12-03
6 Happy Holidays & Help Stellaris Espionage announcement and open job positions 2020-12-17
7 [REDACTED] Introduction to the concepts and basic mechanics of Spy Networks 2021-01-14
8 Operations and Assets A look on spy Operations and Assets 2021-01-21
9 Provocations Discussion on operations of an aggressive nature 2021-01-28
10 Become the Crisis Announcement of Nemesis and preview of the player-controlled crisis 2021-02-04
11 The Custodian Custodian, their diplomatic options and ships 2021-02-11
12 Galactic Imperium The creation and effects of a Galactic Imperium 2021-02-18
13 Nemesis Ship Set & Art Direction Discussion on the ship art and design process 2021-02-25
14 VFX in Nemesis A look at the VFX of Nemesis 2021-03-04
15 Scripting Language and Moddability Improvements Changes to the scripting language/modding in 3.0 2021-03-11
16 Announcing the 3.0 'Dick' Update Announcement of the 3.0 (Philip K. Dick patch) version of Stellaris and some changes to announced features 2021-03-18
17 Directing Nemesis Daniel Moregård discusses the challenges in creating and balancing systems in Nemesis 2021-03-25
18 Challenging Origins April Fools' Day joke 2021-04-01
19 Nemesis patch notes Patch notes for version 3.0 2021-04-08
20 Nemesis - Attack of the Patch Notes Patch notes for version 3.0.1 2021-04-14
21 A post-Nemesis address Addressing issues and complaints with version 3.0 'Dick' 2021-04-22
22 3.0.3 Beta Updates Highlighting changes planned in version 3.0.3 and that is currently available in the beta branch 2021-05-06

References