Difference between revisions of "Physics research"

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(removed sensor range repeatable, updated descriptions)
(2.0 update)
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{{Version|1.9}}
+
{{Version|2.0}}
 
{{Technav}}
 
{{Technav}}
''{{iconify|Physics}} research'' area is compromised mainly of the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. It also includes, to a lesser extent, the fields: {{iconify|Industry|21px}} and {{iconify|Voidcraft|21px}}.
+
''{{iconify|Physics}} research'' area is compromised mainly of the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. It also includes, to a much lesser extent, the {{iconify|Voidcraft|21px}} field.
  
The area provides access to several key areas, including additional research capabilities, strategic resources reveal, point-defense and energy weapons, improved FTL capabilities, improved energy production & storage, and more.
+
The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.  
 
 
Once the technology has been researched, starbases built in black hole systems can install the ''Black Hole Observatory'' Building to increase {{iconify|Physics}} production.
 
  
 
== Main effects ==
 
== Main effects ==
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* {{icon|research speed|21px}} Improved research capabilities
 
* {{icon|research speed|21px}} Improved research capabilities
 
* {{icon|building|21px}} Physics producing buildings
 
* {{icon|building|21px}} Physics producing buildings
* {{icon|point|21px}} Point-defense weapons
+
* {{icon|slot pd|21px}} Point-defense weapons
 
* {{icon|component|21px}} Ship combat computers
 
* {{icon|component|21px}} Ship combat computers
 
* {{icon|growth time|21px}} Increased colony development speed
 
* {{icon|growth time|21px}} Increased colony development speed
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| {{iconify|Field Manipulation}}
 
| {{iconify|Field Manipulation}}
 
| {{MultiColumn|
 
| {{MultiColumn|
* {{icon|Shield|21px}} Increased planetary fortification toughness
+
* {{icon|enc|21px}} Increased energy storage capacity
 +
* {{icon|building|21px}} Energy producing buildings
 +
* {{icon|enc|21px}} Energy modifiers
 
* {{icon|component|21px}} Shield components
 
* {{icon|component|21px}} Shield components
 
* {{icon|Strategic|21px}} Strategic resources reveal
 
* {{icon|Strategic|21px}} Strategic resources reveal
* {{icon|component|21px}} Improved FTL capabilities (warp/wormhole)
 
 
* {{icon|Shield|21px}} Shield modifiers |2}}
 
* {{icon|Shield|21px}} Shield modifiers |2}}
 
| ''Bending fundamental forces to our will.''
 
| ''Bending fundamental forces to our will.''
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| {{iconify|Particles}}
 
| {{iconify|Particles}}
 
| {{MultiColumn|
 
| {{MultiColumn|
* {{icon|component|21px}} Energy weapons (lasers, plasma)
+
* {{icon|component|21px}} Energy weapons
* {{icon|enc|21px}} Increased energy storage capacity
 
 
* {{icon|component|21px}} Ship reactor components
 
* {{icon|component|21px}} Ship reactor components
* {{icon|component|21px}} Improved FTL capabilities (hyperspace)
+
* {{icon|component|21px}} Improved FTL capabilities
* {{icon|component|21px}} Energy weapons (torpedoes, lances)
 
 
* {{icon|damage|21px}} Energy weapon modifiers |2}}
 
* {{icon|damage|21px}} Energy weapon modifiers |2}}
 
| ''Isolating and utilizing particulate matter and phenomena.''
 
| ''Isolating and utilizing particulate matter and phenomena.''
|-
 
| {{iconify|Industry}}
 
| {{MultiColumn|
 
* {{icon|enc|21px}} Increased energy storage capacity
 
* {{icon|building|21px}} Energy producing buildings
 
* {{icon|enc|21px}} Energy modifiers |2}}
 
| ''Ingenuity and productivity.''
 
 
|-
 
|-
 
| {{iconify|Voidcraft}}
 
| {{iconify|Voidcraft}}
| {{MultiColumn|
+
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus type ships
* {{icon|sensor range|21px}} Increased planetary sensor range
 
* {{icon|component|21px}} Ship sensors
 
* {{icon|sensor range|21px}} Planetary sensor range modifiers |2}}
 
 
| ''Space is the final frontier. To master it, is to master the future.''
 
| ''Space is the final frontier. To master it, is to master the future.''
 
|}
 
|}
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! width="20%" | Weight & Modifiers
 
! width="20%" | Weight & Modifiers
 
! width="25%" class="unsortable" | Description
 
! width="25%" class="unsortable" | Description
 +
|- id="Databank Uplinks"
 +
| {{icon|Databank Uplinks}} || Databank Uplinks
 +
| {{icon|computing}}
 +
| ||
 +
| [[File:Feature.png|21px|link=Exploration|Feature]] Assist Research
 +
| [[File:Tradition_discovery_planetary_survey_corps.png|link=Traditions#Databank Uplinks|21px]] Databank Uplinks
 +
|
 +
| ''High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.''
 
|- id="Scientific Method"
 
|- id="Scientific Method"
 
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}
 
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}
 
| {{icon|computing}}
 
| {{icon|computing}}
 
| ||
 
| ||
| {{icon|Building}} Basic Science Lab I
+
| {{icon|Building}} Basic Science Lab
 
|
 
|
 
|
 
|
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| {{icon|administrative ai}} || Administrative AI
 
| {{icon|administrative ai}} || Administrative AI
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 360 || align= center | 1
+
| align= center | 500 || align= center | 1
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
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| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
| ''Organizational circuitry rerouting academic fervor.''
+
| ''Organizational circuitry rerouting academic.''
 
|- id="Quantum Theory"
 
|- id="Quantum Theory"
 
| {{icon|Quantum Theory}} || Quantum Theory
 
| {{icon|Quantum Theory}} || Quantum Theory
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 360 || align= center | 1
+
| align= center | 500 || align= center | 1
 
| {{icon|Building}} Physics Lab I
 
| {{icon|Building}} Physics Lab I
 
|
 
|
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* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Exploring the mediation of fundamental forces through subatomic particles.''
 
| ''Exploring the mediation of fundamental forces through subatomic particles.''
 +
|- id="Automated Exploration Protocols"
 +
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols
 +
| {{icon|computing}}
 +
| align= center | 750 || align= center | 1
 +
| {{Plainlist|* {{icon|speed}} {{green|+25%}} Survey speed
 +
* [[File:Feature.png|21px|link=Exploration|Feature]] Enable automatic exploration }}
 +
| {{icon|yes|21px}} Year is >2205
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2210.
 +
* {{green|2x}} if year is >2215.
 +
* {{green|2x}} if year is >2220.
 +
* {{green|2x}} if number of owned plants is >5.
 +
* {{green|2x}} if number of owned plants is >10.
 +
* {{green|2x}} if number of owned plants is >15.
 +
* {{green|2x}} if number of owned plants is >20.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
 
|- id="Active Countermeasures"
 
|- id="Active Countermeasures"
 
| {{icon|active countermeasures}} || Active Countermeasures
 
| {{icon|active countermeasures}} || Active Countermeasures
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 480 || align= center | 1
+
| align= center | 1000 || align= center | 1
 
| {{icon|Component}} Sentinel Point-Defense
 
| {{icon|Component}} Sentinel Point-Defense
| {{iconify|Administrative AI|21px}}
+
| {{icon|Blue Lasers tech|21px}} Blue Lasers
| data-sort-value="95" | '''Base:''' 95
+
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
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* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''The best defense is a good offense.''
 
| ''The best defense is a good offense.''
|- id="Specialized Combat Computers"
+
|- id="AI-Controlled Colony Ships"
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
+
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 480 || align= center | 1
+
| align= center | 1000 || align= center | 1
| {{icon|Component}} Basic Combat Roles
+
| {{icon|growth time}} {{green|+50%}} Colony development speed
| {{iconify|Administrative AI|21px}}
+
| {{Plainlist|* {{iconify|Administrative AI|21px}}
| data-sort-value="95" | '''Base:''' 95
+
* {{iconify|New Worlds Protocol|21px}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 
* {{green|2x}} if researched {{iconify|Advanced Spaceport|21px}}.
 
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.''
+
| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.''
|- id="Synchronized Defenses Tech"
+
|- id="Auxiliary Fire-control tech"
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
+
| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 480 || align= center | 1
+
| align= center | 1000 || align= center | 1
| {{icon|Module}} Synchronized Defenses
+
| {{icon|component}} Auxiliary Fire-control
| {{iconify|Administrative AI|21px}}
+
| {{iconify|Specialized Combat Computers|21px}}
| data-sort-value="47.5" | '''Base:''' 47.5
+
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
* {{green|1.1x}} if {{iconify|militarist|21px}}.
+
| ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.''
* {{red|0.75x}} if {{iconify|pacifist|21px}}.
+
|- id="Specialized Combat Computers"
* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.
+
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|voidcraft|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''
 
|- id="AI-Controlled Colony Ships"
 
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships
 
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 600 || align= center | 1
+
| align= center | 1000 || align= center | 1
| {{Plainlist|* {{icon|growth time}} {{green|+50%}} Colony development speed
+
| {{icon|Component}} Basic Combat Roles
* {{icon|cost}} {{green|–25%}} Colony influence cost }}
+
| {{iconify|Administrative AI|21px}}
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 
* {{iconify|New Worlds Protocol|21px}} }}
 
| data-sort-value="90" | '''Base:''' 90
 
| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.''
 
|- id="Automated Exploration Protocols"
 
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols
 
| {{icon|computing}}
 
| align= center | 600 || align= center | 1
 
| {{Plainlist|* {{icon|Edict}} Map the Stars
 
* [[File:Feature.png|21px|link=Exploration|Feature]] Automatic Exploration }}
 
| {{icon|yes|21px}} Year is >2210
 
 
| data-sort-value="90" | '''Base:''' 90
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2220.
+
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
* {{green|2x}} if year is >2230.
+
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
* {{green|2x}} if year is >2240.
+
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
* {{green|2x}} if year is >2250.
 
* {{green|2x}} if number of owned plants is >5.
 
* {{green|2x}} if number of owned plants is >10.
 
* {{green|2x}} if number of owned plants is >15.
 
* {{green|2x}} if number of owned plants is >20.
 
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
+
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.''
 
|- id="Curator Archeology Lab Tech"
 
|- id="Curator Archeology Lab Tech"
 
| {{icon|Curator Archeology Lab tech}} || {{tech|rare|Curator Archeology Lab}}
 
| {{icon|Curator Archeology Lab tech}} || {{tech|rare|Curator Archeology Lab}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 720 || align= center | 2
+
| align= center | 1500 || align= center | 2
| {{icon|Component}} Curator Archeology Lab
+
| {{Plainlist|* {{icon|Anomaly discovery chance}} {{green|+5%}} Anomaly discovery chance
 +
* {{icon|Anomaly fail risk}} {{green|–5%}} Anomaly fail risk
 +
* {{icon|Anomaly research speed}} {{green|+25%}} Anomaly research speed }}
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
Line 203: Line 196:
 
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 720 || align= center | 2
+
| align= center | 1500 || align= center | 2
| {{icon|Component}} Curator Exploration Lab
+
| {{icon|speed}} {{green|+33%}} Survey speed
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
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* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
 
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
 
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
| ''These shipboard lab facilities incorporates advanced technologies from the ancient Curator Order to further increase survey speeds.''
+
| ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.''
|- id="Self-Aware Colony Ships"
+
|- id="Gravitic Sensors Tech"
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
+
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1000 || align= center | 2
+
| align= center | 1500 || align= center | 2
| {{Plainlist|* {{icon|growth time}} {{green|+50%}} Colony development speed
+
| {{Plainlist|* {{icon|Component}} Gravitic Sensors
* {{icon|cost}} {{green|–25%}} Colony influence cost }}
+
* {{icon|Starbase}} Listening Post }}
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
+
|
* {{iconify|Self-Evolving Logic|21px}} }}
+
| data-sort-value="85" | '''Base:''' 85
| data-sort-value="75" | '''Base:''' 75
+
{{Collapse list
| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
+
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 +
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
 
|- id="Self-Evolving Logic"
 
|- id="Self-Evolving Logic"
 
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic
 
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
 
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 
| {{iconify|Administrative AI|21px}}
 
| {{iconify|Administrative AI|21px}}
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* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Introspective prioritization.''
 
| ''Introspective prioritization.''
|- id="Uplink Miniaturization"
 
| {{icon|Uplink Miniaturization}} || Uplink Miniaturization
 
| {{icon|computing}}
 
| align= center | 1000 || align= center | 2
 
| [[File:Feature.png|21px|link=Exploration|Feature]] Improved Assist Research
 
| {{iconify|Databank Uplinks|21px}}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Miniaturization of the endpoint transmitters allow for installing them in clusters, further increasing bandwidth.''
 
 
|- id="Applied Quantum Physics"
 
|- id="Applied Quantum Physics"
 
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
 
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
 
| {{icon|Building}} Physics Lab II
 
| {{icon|Building}} Physics Lab II
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
Line 265: Line 250:
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
 
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
 +
|- id="Interlinked Support Systems "
 +
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems
 +
| {{icon|computing}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Component}} Barrier Point-Defense
 +
| {{iconify|Active Countermeasures|21px}}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''
 +
|- id="Self-Aware Colony Ships"
 +
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
 +
| {{icon|computing}}
 +
| align= center | 2500 || align= center | 3
 +
| {{icon|growth time}} {{green|+50%}} Colony development speed
 +
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
 +
* {{iconify|Self-Evolving Logic|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
 
|- id="Extended Combat Algorithms"
 
|- id="Extended Combat Algorithms"
 
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
 
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1400 || align= center | 2
+
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} Advanced Combat Roles
 
| {{icon|Component}} Advanced Combat Roles
 
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
 
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
 
* {{iconify|Specialized Combat Computers|21px}} }}
 
* {{iconify|Specialized Combat Computers|21px}} }}
| data-sort-value="70" | '''Base:''' 70
+
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 278: Line 288:
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''
 
| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''
|- id="Interlinked Support Systems "
+
|- id="Subspace Sensors Tech"
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems
+
| {{icon|Subspace Sensors tech}} || Subspace Sensors
 +
| {{icon|computing}}
 +
| align= center | 4000 || align= center | 3
 +
| {{Plainlist|* {{icon|Component}} Subspace Sensors
 +
* {{icon|Starbase}} Black Hole Observatory }}
 +
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 +
| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 +
|- id="Interplanetary Research Initiative"
 +
| {{icon|Interplanetary Research Initiative}} || {{tech|rare|Interplanetary Research Initiative}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1400 || align= center | 2
+
| align= center | 8000 || align= center | 4
| {{icon|Component}} Barrier Point-Defense
+
| {{icon|Building}} Research Institute
| {{iconify|Active Countermeasures|21px}}
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
| data-sort-value="70" | '''Base:''' 70
+
* {{iconify|Quantum Theory|21px}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''
+
* {{red|0.25x}} if scientist has ''none'' of:
|- id="Positronic AI"
+
** Expertise is {{iconify|computing|21px}}.
| {{icon|Positronic AI}} || Positronic AI
+
** Trait is {{iconify|curator|21px}}. }}
 +
| ''A bid for interplanetary resource pools and more flexible research grants.''
 +
|- id="Positronic AI" id="Positronic Implants"
 +
| {{icon|Positronic AI}} || {{hover|Positronic Implants|Positronic AI}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 3000 || align= center | 3
+
| align= center | 8000 || align= center | 4
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{icon|Research speed}} {{green|+5%}} Research speed
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
+
| {{iconify|Self-Evolving Logic|21px}}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
| data-sort-value="45" | '''Base:''' 45
| data-sort-value="50" | '''Base:''' 50
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 306: Line 334:
 
| {{icon|Predictive Algorithms}} || Predictive Algorithms
 
| {{icon|Predictive Algorithms}} || Predictive Algorithms
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Guardian Point-Defense
 
| {{icon|Component}} Guardian Point-Defense
 
| {{iconify|Interlinked Support Systems|21px}}
 
| {{iconify|Interlinked Support Systems|21px}}
Line 315: Line 343:
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
 
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
 +
|- id="Tachyon Sensors Tech"
 +
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 +
| {{icon|computing}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Component}} Tachyon Sensors
 +
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 +
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
 +
|- id="Autonomous Ship Intellects"
 +
| {{icon|Autonomous Ship Intellects}} || {{tech|danger|Autonomous Ship Intellects}}
 +
| {{icon|computing}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Component}} Autonomous Ship Intellects
 +
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 +
* {{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="20" | '''Base:''' 20
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|computing|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}. }}
 +
| ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.''
 
|- id="Sapient Combat Simulations"
 
|- id="Sapient Combat Simulations"
 
| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
 
| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 4000 || align= center | 3
+
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Sentient Combat AI
 
| {{icon|Component}} Sentient Combat AI
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
* {{iconify|Positronic AI|21px}}
 
* {{iconify|Positronic AI|21px}}
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
| data-sort-value="22.5" | '''Base:''' 22.5
+
* {{icon|no|21px}}{{icon|policy|21px}} Artificial Intelligence – Outlawed }}
 +
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 336: Line 395:
 
| {{icon|Space-Time Theory}} || Space-Time Theory
 
| {{icon|Space-Time Theory}} || Space-Time Theory
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 5000 || align= center | 3
+
| align= center | 10000 || align= center | 4
 
| {{Plainlist|* {{icon|Building}} Physics Lab III
 
| {{Plainlist|* {{icon|Building}} Physics Lab III
 
* {{icon|Building}} Physics Lab IV }}
 
* {{icon|Building}} Physics Lab IV }}
Line 351: Line 410:
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Three dimensions, inextricable from the fourth.''
 
| ''Three dimensions, inextricable from the fourth.''
 +
|- id="Synchronized Defenses Tech"
 +
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
 +
| {{icon|computing}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Starbase}} Defense-Grid Supercomputer
 +
| {{iconify|Self-Evolving Logic|21px}}
 +
| data-sort-value="20" | '''Base:''' 20
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.1x}} if {{iconify|militarist|21px}}.
 +
* {{red|0.75x}} if {{iconify|pacifist|21px}}.
 +
* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|computing|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''
 
|- id="Enigmatic Decoder tech"
 
|- id="Enigmatic Decoder tech"
 
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
 
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 7000 || align= center | 3
+
| align= center | 15000 || align= center | 5
 
| {{icon|Component}} Enigmatic Decoder
 
| {{icon|Component}} Enigmatic Decoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
Line 362: Line 439:
 
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
 
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 7000 || align= center | 3
+
| align= center | 15000 || align= center | 5
 
| {{icon|Component}} Enigmatic Encoder
 
| {{icon|Component}} Enigmatic Encoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
Line 370: Line 447:
 
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
 
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|cost}} {{green|–5%}} Building cost
 
| {{icon|cost}} {{green|–5%}} Building cost
 
| {{iconify|Applied Quantum Physics|21px}}
 
| {{iconify|Applied Quantum Physics|21px}}
Line 379: Line 456:
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
 
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
|- id="Subspace Wormholes"
+
|- id="Deflectors Tech"
| {{icon|Subspace Wormholes}} || {{tech|start|Subspace Wormholes}}
+
| {{icon|Deflectors tech}} || {{tech|start|Deflectors}}
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
 
| ||
 
| ||
| [[File:Ship.png|24px|link=Station|Station class]] Wormhole Station
+
| {{icon|Component}} Deflectors
| {{Plainlist|* {{icon|no|21px}}{{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
+
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
* {{icon|no|21px}}{{icon|Warp Travel|21px}} {{tech|start|Warp Travel}} }}
 
 
|
 
|
| ''By tunneling directly through subspace, a temporary conduit can be established between two different points in normal space. Travel between these points would be near instantaneous.''
+
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
|- id="Warp Travel"
+
|- id="High-Energy Capacitors"
| {{icon|Warp Travel}} || {{tech|start|Warp Travel}}
+
| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
 
| ||
 
| ||
| {{icon|Component}} Warp Drive I
+
| {{icon|Building}} Power Plant I
| {{Plainlist|* {{icon|no|21px}}{{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 
* {{icon|no|21px}}{{icon|Subspace Wormholes|21px}} {{tech|start|Subspace Wormholes}} }}
 
 
|
 
|
| ''By enveloping a vessel in a warp field and forming a subspace bubble around it, velocities exceeding the speed of light are theoretically possible.''
+
|
|- id="Deflectors Tech"
+
| ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.''
| {{icon|Deflectors tech}} || Deflectors
+
|- id="Field Modulation"
 +
| {{icon|Field Modulation}} || Field Modulation
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 360 || align= center | 1
+
| align= center | 500 || align= center | 1
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{Plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
* {{icon|Component}} Deflectors }}
+
* {{icon|Building}} Power Plant II }}
|
+
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
| data-sort-value="125" | '''Base:''' 125
+
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
|- id="Lythuric Gas Refining"
+
| ''Modulated fields allow for increased production and improved energy yield.''
| {{icon|Lythuric Gas Refining}} || Lythuric Gas Refining
+
|- id="Global Energy Management"
 +
| {{icon|Global Energy Management}} || Global Energy Management
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 600 || align= center | 1
+
| align= center | 750 || align= center | 1
| {{icon|Strategic}} {{iconify|Lythuric Gas}}
+
| {{Plainlist|* {{icon|Building}} Energy Grid
| {{Plainlist|* {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
+
* {{icon|Edict}} Capacity Overload }}
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
+
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
| data-sort-value="180" | '''Base:''' 180
+
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
| ''Small concentration of this gas has been shown to significantly strengthen the integrity of energy force fields. It also has a dulling effect on the minds of creatures exposed to the gas.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 +
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
 
|- id="Improved Deflectors Tech"
 
|- id="Improved Deflectors Tech"
 
| {{icon|Improved Deflectors tech}} || Improved Deflectors
 
| {{icon|Improved Deflectors tech}} || Improved Deflectors
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 600 || align= center | 1
+
| align= center | 1000 || align= center | 1
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{icon|Component}} Improved Deflectors
* {{icon|Component}} Improved Deflectors }}
+
| {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}}
| {{icon|Deflectors tech|21px}} Deflectors
 
 
| data-sort-value="112.5" | '''Base:''' 112.5
 
| data-sort-value="112.5" | '''Base:''' 112.5
 
{{Collapse list
 
{{Collapse list
Line 436: Line 512:
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
 
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
|- id="Planetary Shields"
+
|- id="Lythuric Gas Refining"
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
+
| {{icon|Lythuric Gas Refining}} || Lythuric Gas Refining
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 720 || align= center | 1
+
| align= center | 1500 || align= center | 2
| {{icon|Building}} Planetary Shield Generator
+
| {{icon|Strategic}} {{iconify|Lythuric Gas}}
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
+
| {{Plainlist|* {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
| data-sort-value="42.5" | '''Base:''' 42.5
+
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 +
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.5x}} if scientist has ''none'' of:
+
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
** Expertise is {{iconify|field manipulation|21px}}.
+
| ''Small concentrations of this gas have been shown to significantly strengthen the integrity of energy force fields. It also has a dulling effect on the minds of creatures exposed to the gas.''
** Trait is {{iconify|curator|21px}}.
+
|- id="Quantum Energy States"
** Trait is {{iconify|spark of genius|21px}}. }}
+
| {{icon|Quantum Energy States}} || Quantum Energy States
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
 
|- id="Shields Tech"
 
| {{icon|Shields tech}} || Shields
 
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 1000 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
* {{icon|Component}} Shields }}
+
* {{icon|Building}} Power Plant III }}
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
| data-sort-value="93.75" | '''Base:''' 93.75
+
* {{iconify|Field Modulation|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
|- id="Warp Field Stabilizers"
+
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.''
| {{icon|Warp Field Stabilizers}} || Warp Field Stabilizers
 
| {{icon|field manipulation}}
 
| align= center | 1000 || align= center | 2
 
| {{icon|Component}} Warp Drive II
 
| {{icon|Warp Travel|21px}} {{tech|start|Warp Travel}}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''Improved stabilization techniques for warp fields will enable our ships to travel farther while expending less energy.''
 
|- id="Wormhole Calibration Matrix"
 
| {{icon|Wormhole Calibration Matrix}} || Wormhole Calibration Matrix
 
| {{icon|field manipulation}}
 
| align= center | 1000 || align= center | 2
 
| {{Plainlist|* {{green|+25%}} Wormhole generation rate
 
* {{green|+50%}} Wormhole range }}
 
| {{icon|Subspace Wormholes|21px}} {{tech|start|Subspace Wormholes}}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''The creation of a stable wormhole takes time and requires massive amounts of energy, but the process can be streamlined with the use of special calibrators.''
 
 
|- id="Shield Capacitors"
 
|- id="Shield Capacitors"
 
| {{icon|Shield Capacitors}} || Shield Capacitors
 
| {{icon|Shield Capacitors}} || Shield Capacitors
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Shields tech|21px}} Shields
 
| {{icon|Shields tech|21px}} Shields
Line 500: Line 551:
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
| ''These capacitors store surplus energy which can quickly be transferred in the event of shield failure. This will greatly increase the rate at which shields recharge.''
+
| ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.''
|- id="Advanced Shields Tech"
+
|- id="Shields Tech"
| {{icon|Advanced Shields tech}} || Advanced Shields
+
| {{icon|Shields tech}} || Shields
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 1800 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{icon|Component}} Shields
* {{icon|Component}} Advanced Shields }}
+
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
| {{icon|Shields tech|21px}} Shields
+
| data-sort-value="87.5" | '''Base:''' 87.5
| data-sort-value="81.25" | '''Base:''' 81.25
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''
+
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
|- id="Capacitor Fields tech"
+
|- id="Entropic Recursion"
| {{icon|Capacitor Fields tech}} || {{tech|rare|Capacitor Fields}}
+
| {{icon|Entropic Recursion}} || {{tech|acquire|Entropic Recursion}}
 +
| {{icon|field manipulation}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Building}} Spiral-Feed Power Hub
 +
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
 +
|
 +
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.''
 +
|- id="Planetary Power Grid"
 +
| {{icon|Planetary Power Grid}} || Planetary Power Grid
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 2200 || align= center | 2
+
| align= center | 4000 || align= center | 3
| {{icon|Component}} Capacitor Fields
+
| {{icon|Building}} Energy Nexus
| {{icon|Advanced Shields tech|21px}} Advanced Shields
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
| data-sort-value="30" | '''Base:''' 30
+
* {{iconify|Global Energy Management|21px}} }}
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.5x}} if scientist has ''none'' of:
+
* {{green|2x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.
** Expertise is {{iconify|field manipulation|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
** Trait is {{iconify|curator|21px}}.
+
| ''A re-engineered and unified grid further reduces energy losses over distance.''
** Trait is {{iconify|spark of genius|21px}}. }}
+
|- id="Planetary Shields"
| ''Localized fields of charged particles can energize depleted shield capacitors.''
+
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
|- id="Quantum Destabilizer tech"
 
| {{icon|Quantum Destabilizer tech}} || {{tech|rare|Quantum Destabilizer}}
 
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 2200 || align= center | 2
+
| align= center | 4000 || align= center | 3
| {{icon|Component}} Quantum Destabilizer
+
| {{icon|Building}} Planetary Shield Generator
 
| {{icon|Shields tech|21px}} Shields
 
| {{icon|Shields tech|21px}} Shields
| data-sort-value="30" | '''Base:''' 30
+
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.2x}} if scientist has ''none'' of:
+
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|field manipulation|21px}}.
 
** Expertise is {{iconify|field manipulation|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|curator|21px}}.
** Trait is {{iconify|maniacal|21px}}.
 
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
** Trait is {{iconify|spark of genius|21px}}. }}
| ''Quantum Destabilizers agitate the local quantum field, disturbing sensitive targeting equipment aboard hostile ships.''
+
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
|- id="Jump Drive tech"
+
|- id="Advanced Shields Tech"
| {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}}
+
| {{icon|Advanced Shields tech}} || Advanced Shields
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 3000 || align= center | 3
+
| align= center | 6000 || align= center | 3
| {{icon|Component}} Jump Drive
+
| {{icon|Component}} Advanced Shields
| {{iconify|Zero Point Power|21px}}
+
| {{icon|Shields tech|21px}} Shields
| data-sort-value="5" | '''Base:''' 5
+
| data-sort-value="62.5" | '''Base:''' 62.5
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.5x}} if ''not'' researched {{iconify|Wormhole Containment Fields|21px}}.
 
* {{red|0.1x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|field manipulation|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''
 
|- id="Warp Drive Ramscoops"
 
| {{icon|Warp Drive Ramscoops}} || Warp Drive Ramscoops
 
| {{icon|field manipulation}}
 
| align= center | 3000 || align= center | 3
 
| {{icon|Component}} Warp Drive III
 
| {{iconify|Warp Field Stabilizers|21px}}
 
| data-sort-value="50" | '''Base:''' 50
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
| ''These revolutionary ramscoops are attached to warp drives and function as particle collectors, replenishing a starship's fuel supply.''
+
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''
|- id="Wormhole Containment Fields"
 
| {{icon|Wormhole Containment Fields}} || Wormhole Containment Fields
 
| {{icon|field manipulation}}
 
| align= center | 3000 || align= center | 3
 
| {{Plainlist|* {{green|+25%}} Wormhole generation rate
 
* {{green|+50%}} Wormhole range }}
 
| {{iconify|Wormhole Calibration Matrix|21px}}
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These containment fields allow for the creation of more powerful wormholes without the risk of triggering a sudden subspace energy cascade.''
 
 
|- id="Dark Matter Drawing"
 
|- id="Dark Matter Drawing"
 
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing
 
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 4000 || align= center | 3
+
| align= center | 10000 || align= center | 4
 
| {{icon|Strategic}} {{iconify|Dark Matter}}
 
| {{icon|Strategic}} {{iconify|Dark Matter}}
 
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
 
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 599: Line 625:
 
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
 
| ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
 +
|- id="Quantum Field Manipulation"
 +
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
 +
| {{icon|field manipulation}}
 +
| align= center | 10000 || align= center | 4
 +
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
 +
* {{icon|Building}} Power Plant IV
 +
* {{icon|Building}} Power Plant V }}
 +
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Quantum Energy States|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 +
| ''Quantum superposition of energy coils, simultaneously drained and charged.''
 
|- id="Hyper Shields Tech"
 
|- id="Hyper Shields Tech"
 
| {{icon|Hyper Shields tech}} || Hyper Shields
 
| {{icon|Hyper Shields tech}} || Hyper Shields
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 4000 || align= center | 3
+
| align= center | 12000 || align= center | 4
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{icon|Component}} Hyper Shields
* {{icon|Component}} Hyper Shields }}
 
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
| data-sort-value="56.25" | '''Base:''' 56.25
+
| data-sort-value="43.75" | '''Base:''' 43.75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 612: Line 653:
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''
 
| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''
|- id="Dark Matter Deflectors"
+
|- id="Singularity Core"
| {{icon|Enigmatic Deflectors}} || {{tech|acquire|Dark Matter Deflectors}}
+
| {{icon|Singularity Core}} || {{tech|rare|Singularity Core}}
 +
| {{icon|field manipulation}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|Building}} Singularity Core
 +
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Quantum Theory|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="17.5" | '''Base:''' 17.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|field manipulation|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''A captive black hole that can be studied in a controlled environment would be an incredible research asset.''
 +
|- id="Applied Superconductivity"
 +
| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 7000 || align= center | 3
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|Component}} Dark Matter Deflector
+
| {{icon|enc}} {{green|+5%}} Energy credits
| Reverse-engineer [[Fallen Empire]] ships
+
| {{iconify|Quantum Energy States|21px}}
|
+
| data-sort-value="12.5" | '''Base:''' 12.5
| "These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature
+
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
 
|- id="Shield Harmonics"
 
|- id="Shield Harmonics"
 
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
 
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|shield}} {{green|+5%}} Shield hit points
 
| {{icon|shield}} {{green|+5%}} Shield hit points
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
Line 632: Line 694:
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
 
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
 +
|- id="Dark Matter Deflectors"
 +
| {{icon|Dark Matter Deflectors}} || {{tech|acquire|Dark Matter Deflectors}}
 +
| {{icon|field manipulation}}
 +
| align= center | 25000 || align= center | 5
 +
| {{icon|component}} Dark Matter Deflectors
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'')
 +
|
 +
| ''These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.''
 
|- id="Fission Power"
 
|- id="Fission Power"
 
| {{icon|Fission Power}} || {{tech|start|Fission Power}}
 
| {{icon|Fission Power}} || {{tech|start|Fission Power}}
| {{icon|industry}}
+
| {{icon|particles}}
 
| ||
 
| ||
 
| {{icon|Component}} Fission Reactor
 
| {{icon|Component}} Fission Reactor
Line 640: Line 710:
 
|
 
|
 
| ''This energy source generates power through induced fission, but it also produces harmful nuclear waste.''
 
| ''This energy source generates power through induced fission, but it also produces harmful nuclear waste.''
|- id="High-Energy Capacitors"
 
| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}
 
| {{icon|industry}}
 
| ||
 
| {{icon|Building}} Power Plant I
 
|
 
|
 
| ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.''
 
|- id="Field Modulation"
 
| {{icon|Field Modulation}} || Field Modulation
 
| {{icon|industry}}
 
| align= center | 360 || align= center | 1
 
| {{Plainlist|* {{icon|enc}} {{green|+2000}} Energy storage capacity
 
* {{icon|Building}} Power Plant II }}
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Modulated fields allow for increased production and improved energy yield.''
 
|- id="Global Energy Management"
 
| {{icon|Global Energy Management}} || Global Energy Management
 
| {{icon|industry}}
 
| align= center | 360 || align= center | 1
 
| {{Plainlist|* {{icon|enc}} {{green|+2500}} Energy storage capacity
 
* {{icon|Building}} Energy Grid
 
* {{icon|Edict}} Capacity Overload }}
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
 
|- id="Orbital Energy Conversion"
 
| {{icon|Orbital Energy Conversion}} || Orbital Energy Conversion
 
| {{icon|industry}}
 
| align= center | 360 || align= center | 1
 
| {{icon|Module}} Solar Panel Network
 
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.''
 
|- id="Quantum Energy States"
 
| {{icon|Quantum Energy States}} || Quantum Energy States
 
| {{icon|industry}}
 
| align= center | 720 || align= center | 1
 
| {{Plainlist|* {{icon|enc}} {{green|+2000}} Energy storage capacity
 
* {{icon|Building}} Power Plant III }}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Field Modulation|21px}} }}
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.''
 
|- id="Planetary Power Grid"
 
| {{icon|Planetary Power Grid}} || Planetary Power Grid
 
| {{icon|industry}}
 
| align= center | 1400 || align= center | 2
 
| {{Plainlist|* {{icon|enc}} {{green|+2500}} Energy storage capacity
 
* {{icon|Building}} Energy Nexus }}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Global Energy Management|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''A re-engineered and unified grid further reduces energy losses over distance.''
 
|- id="Entropic Recursion"
 
| {{icon|Entropic Recursion}} || {{tech|acquire|Entropic Recursion}}
 
| {{icon|industry}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Building}} Spiral-Feed Power Hub
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
 
|
 
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.''
 
|- id="Quantum Field Manipulation"
 
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
 
| {{icon|industry}}
 
| align= center | 4000 || align= center | 3
 
| {{Plainlist|* {{icon|enc}} {{green|+2000}} Energy storage capacity
 
* {{icon|Building}} Power Plant IV
 
* {{icon|Building}} Power Plant V }}
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Quantum Energy States|21px}} }}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Quantum superposition of energy coils, simultaneously drained and charged.''
 
|- id="Applied Superconductivity"
 
| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}
 
| {{icon|industry}}
 
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 
| {{icon|enc}} {{green|+5%}} Energy credits
 
| {{iconify|Quantum Energy States|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
 
|- id="Satramene Refining"
 
| {{icon|Satramene Refining}} || Satramene Refining
 
| {{icon|materials}}
 
| align= center | 1000 || align= center | 2
 
| {{icon|Strategic}} {{iconify|Satramene Gas}}
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''This gas is a naturally occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.''
 
|- id="Neutronium Extraction"
 
| {{icon|Neutronium Extraction}} || Neutronium Extraction
 
| {{icon|materials}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Strategic}} {{iconify|Neutronium Ore}}
 
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.''
 
 
|- id="Hyperspace Travel"
 
|- id="Hyperspace Travel"
 
| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}
 
| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}
 
| {{icon|particles}}
 
| {{icon|particles}}
 
| ||
 
| ||
| {{Plainlist|* {{icon|Component}} Hyperdrive I
+
| {{icon|Component}} Hyperdrive I
* [[File:Feature.png|21px|link=FTL|Feature]] Hyperlane Mapping }}
+
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
| {{Plainlist|* {{icon|no|21px}}{{icon|Subspace Wormholes|21px}} {{tech|start|Subspace Wormholes}}
 
* {{icon|no|21px}}{{icon|Warp Travel|21px}} {{tech|start|Warp Travel}} }}
 
 
|
 
|
 
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''
 
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''
 +
|- id="Reactor Boosters"
 +
| {{icon|Reactor Boosters}} || {{tech|start|Reactor Boosters}}
 +
| {{icon|particles}}
 +
| ||
 +
| {{icon|component}} Reactor Booster
 +
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
 +
|
 +
| ''Additional power generation systems increase the ship's reactor output.''
 
|- id="Red Lasers Tech"
 
|- id="Red Lasers Tech"
| {{icon|Red Lasers tech}} || Red Lasers
+
| {{icon|Red Lasers tech}} || {{tech|start|Red Lasers}}
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 360 || align= center | 1
+
| ||
| {{Plainlist|* {{icon|Component}} Red Laser
+
| {{icon|Component}} Red Laser
* {{icon|Module}} Laser Defense Module }}
 
 
|
 
|
| data-sort-value="50" | '''Base:''' 50
+
|
 +
| ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.''
 +
|- id="Blue Lasers Tech"
 +
| {{icon|Blue Lasers tech}} || Blue Lasers
 +
| {{icon|particles}}
 +
| align= center | 750 || align= center | 1
 +
| {{icon|Component}} Blue Laser
 +
| {{icon|Red Lasers tech|21px}} {{tech|start|Red Lasers}}
 +
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 798: Line 747:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
| ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.''
+
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
 
|- id="Fusion Power"
 
|- id="Fusion Power"
 
| {{icon|Fusion Power}} || Fusion Power
 
| {{icon|Fusion Power}} || Fusion Power
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 480 || align= center | 1
+
| align= center | 750 || align= center | 1
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
+
| {{icon|Component}} Fusion Reactor
* {{icon|Component}} Fusion Reactor }}
 
 
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
 
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
| data-sort-value="142.5" | '''Base:''' 142.5
+
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{iconify|Improved Spaceport|21px}}.
 
 
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.''
 
| ''Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.''
|- id="Blue Lasers Tech"
+
|- id="Improved Reactor Boosters"
| {{icon|Blue Lasers tech}} || Blue Lasers
+
| {{icon|Improved Reactor Boosters}} || Improved Reactor Boosters
 +
| {{icon|particles}}
 +
| align= center | 1000 || align= center | 1
 +
| {{icon|component}} Improved Reactor Booster
 +
| {{Plainlist|* {{iconify|Fusion Power|21px}}
 +
* {{icon|Reactor Boosters|21px}} {{tech|start|Reactor Boosters}} }}
 +
| data-sort-value="135" | '''Base:''' 135
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.''
 +
|- id="UV Lasers Tech"
 +
| {{icon|UV Lasers tech}} || UV Lasers
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 600 || align= center | 1
+
| align= center | 1500 || align= center | 2
| {{icon|Component}} Blue Laser
+
| {{icon|Component}} UV Laser
| {{icon|Red Lasers tech|21px}} Red Lasers
+
| {{icon|Blue Lasers tech|21px}} Blue Lasers
| data-sort-value="90" | '''Base:''' 90
+
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 827: Line 787:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
+
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.''
|- id="Mining Drone Lasers Tech"
 
| {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}}
 
| {{icon|particles}}
 
| align= center | 720 || align= center | 1
 
| {{icon|Component}} Mining Drone Lasers
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Ancient_mining_drones|Ancient mining drones]]'')
 
|
 
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
 
 
|- id="Cold Fusion Power"
 
|- id="Cold Fusion Power"
 
| {{icon|Cold Fusion Power}} || Cold Fusion Power
 
| {{icon|Cold Fusion Power}} || Cold Fusion Power
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
+
| {{icon|Component}} Cold Fusion Reactor
* {{icon|Component}} Cold Fusion Reactor }}
 
 
| {{iconify|Fusion Power|21px}}
 
| {{iconify|Fusion Power|21px}}
| data-sort-value="112.5" | '''Base:''' 112.5
+
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{iconify|Advanced Spaceport|21px}}.
 
 
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors.''
 
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors.''
 
|- id="Disruptors Tech"
 
|- id="Disruptors Tech"
 
| {{icon|Disruptors tech}} || Disruptors
 
| {{icon|Disruptors tech}} || Disruptors
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Disruptor
 
| {{icon|Component}} Disruptor
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
Line 864: Line 814:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
+
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are particularly effective against shields.''
+
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.''
 +
|- id="FTL Inhibition"
 +
| {{icon|FTL Inhibition}} || FTL Inhibition
 +
| {{icon|particles}}
 +
| align= center | 2000 || align= center | 2
 +
| {{Plainlist|* {{icon|starbase}} FTL Inhibitior
 +
* [[File:Feature.png|21px|link=FTL]] Enable planetary FTL inhibitors }}
 +
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
 +
* {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
 +
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
 
|- id="Hyperlane Breach Points"
 
|- id="Hyperlane Breach Points"
 
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points
 
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
| {{icon|Component}} Hyperdrive II
+
| {{Plainlist|* {{icon|Component}} Hyperdrive II
 +
* {{icon|Starbase}} Hyperlane Registrar }}
 
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 876: Line 842:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''
 
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''
|- id="Hyperlane Mapping"
+
|- id="Mining Drone Lasers Tech"
| {{icon|Hyperlane Mapping}} || {{tech|rare|Hyperlane Mapping}}
+
| {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}}
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
| [[File:Feature.png|21px|link=FTL|Feature]] Hyperlane Mapping
+
| {{icon|Component}} Mining Drone Lasers
| {{Plainlist|* {{icon|no|21px}}{{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
+
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Ancient_mining_drones|Ancient mining drones]]'')
* {{icon|no|21px}} FTL restricted campaign }}
+
|
| data-sort-value="37.5" | '''Base:''' 37.5
+
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''Although we do not travel through hyperspace, mapping the galaxy's extensive hyperlane network gives us a clear advantage against those who do.''
 
 
|- id="Plasma Throwers Tech"
 
|- id="Plasma Throwers Tech"
 
| {{icon|Plasma Throwers tech}} || Plasma Throwers
 
| {{icon|Plasma Throwers tech}} || Plasma Throwers
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Plasma Thrower
 
| {{icon|Component}} Plasma Thrower
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
Line 908: Line 866:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
+
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''
 
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''
|- id="UV Lasers Tech"
+
|- id="Satramene Refining"
| {{icon|UV Lasers tech}} || UV Lasers
+
| {{icon|Satramene Refining}} || Satramene Refining
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
| {{icon|Component}} UV Laser
+
| {{icon|Strategic}} {{iconify|Satramene Gas}}
| {{icon|Blue Lasers tech|21px}} Blue Lasers
+
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|2x}} if scientist expertise is {{iconify|particles|21px}}. }}
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
| ''This gas is a naturally occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.''
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.''
 
 
|- id="Cloud Lightning Conduits"
 
|- id="Cloud Lightning Conduits"
 
| {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}}
 
| {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}}
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
 
| {{icon|Component}} Cloud Lightning
 
| {{icon|Component}} Cloud Lightning
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Void_cloud|Void clouds]]'')
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Void_cloud|Void clouds]]'')
 
|
 
|
 
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
 
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
|- id="Proton Torpedoes Tech"
 
| {{icon|Proton Torpedoes tech}} || Proton Torpedoes
 
| {{icon|particles}}
 
| align= center | 1400 || align= center | 2
 
| {{icon|Component}} Proton Torpedoes
 
| {{icon|Disruptors tech|21px}} Disruptors
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
 
| ''These energy torpedoes consist of tightly concentrated protons, and they are capable of completely penetrating deflector screens or shield systems.''
 
 
|- id="Ion Disruptors Tech"
 
|- id="Ion Disruptors Tech"
 
| {{icon|Ion Disruptors tech}} || Ion Disruptors
 
| {{icon|Ion Disruptors tech}} || Ion Disruptors
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1800 || align= center | 2
+
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} Ion Disruptor
 
| {{icon|Component}} Ion Disruptor
 
| {{icon|Disruptors tech|21px}} Disruptors
 
| {{icon|Disruptors tech|21px}} Disruptors
Line 961: Line 902:
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These upgraded disruptors fire bolts of more destructive ion particles at targets.''
 
| ''These upgraded disruptors fire bolts of more destructive ion particles at targets.''
 +
|- id="Omega Theory"
 +
| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}
 +
| {{icon|particles}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Building}} Omega Alignment
 +
| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 +
* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 +
| data-sort-value="60" | '''Base:''' 60
 +
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
 
|- id="Plasma Accelerators Tech"
 
|- id="Plasma Accelerators Tech"
 
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators
 
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1800 || align= center | 2
+
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} Plasma Accelerator
 
| {{icon|Component}} Plasma Accelerator
 
| {{icon|Plasma Throwers tech|21px}} Plasma Throwers
 
| {{icon|Plasma Throwers tech|21px}} Plasma Throwers
Line 975: Line 925:
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
 
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
 +
|- id="Wormhole Stabilization"
 +
| {{icon|Wormhole Stabilization}} || {{tech|rare|Wormhole Stabilization}}
 +
| {{icon|particles}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Feature.png|21px|link=FTL]] Enable wormhole travel
 +
| {{Plainlist|* {{iconify|Hyperlane Breach Points|21px}}
 +
* {{icon|yes|21px}} Has encountered a wormhole ''or' established contact with a regular empire owning the tech. }}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has a wormhole inside borders.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|particles|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.''
 
|- id="X-Ray Lasers Tech"
 
|- id="X-Ray Lasers Tech"
 
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers
 
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 1800 || align= center | 2
+
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} X-Ray Laser
 
| {{icon|Component}} X-Ray Laser
 
| {{icon|UV Lasers tech|21px}} UV Lasers
 
| {{icon|UV Lasers tech|21px}} UV Lasers
Line 992: Line 962:
 
| {{icon|Antimatter Power}} || Antimatter Power
 
| {{icon|Antimatter Power}} || Antimatter Power
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 5000 || align= center | 3
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
+
| {{icon|Component}} Antimatter Reactor
* {{icon|Component}} Antimatter Reactor }}
 
 
| {{iconify|Cold Fusion Power|21px}}
 
| {{iconify|Cold Fusion Power|21px}}
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="120" | '''Base:''' 120
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating power will be orders of magnitude better than fusion.''
 
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating power will be orders of magnitude better than fusion.''
 +
|- id="Advanced Reactor Boosters"
 +
| {{icon|Advanced Reactor Boosters}} || Advanced Reactor Boosters
 +
| {{icon|particles}}
 +
| align= center | 6000 || align= center | 1
 +
| {{icon|component}} Advanced Reactor Booster
 +
| {{Plainlist|* {{iconify|Antimatter Power|21px}}
 +
* {{icon|Improved Reactor Boosters|21px}} Improved Reactor Boosters }}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.''
 
|- id="Hyperspace Slipstreams"
 
|- id="Hyperspace Slipstreams"
 
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams
 
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Hyperdrive III
 
| {{icon|Component}} Hyperdrive III
 
| {{iconify|Hyperlane Breach Points|21px}}
 
| {{iconify|Hyperlane Breach Points|21px}}
Line 1,014: Line 995:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''
 
| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''
|- id="Gamma Lasers Tech"
+
|- id="Proton Launchers tech"
| {{icon|Gamma Lasers tech}} || Gamma Lasers
+
| {{icon|Proton Launchers tech}} || Proton Launchers
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 6000 || align= center | 3
| {{icon|Component}} Gamma Laser
+
| {{icon|Component}} Proton Launchers
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
Line 1,028: Line 1,010:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.''
+
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
|- id="Neutron Torpedoes Tech"
+
| ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.''
| {{icon|Neutron Torpedoes tech}} || Neutron Torpedoes
+
|- id="Gamma Lasers Tech"
 +
| {{icon|Gamma Lasers tech}} || Gamma Lasers
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 8000 || align= center | 4
| {{icon|Component}} Neutron Torpedoes
+
| {{icon|Component}} Gamma Laser
| {{icon|Proton Torpedoes tech|21px}} Proton Torpedoes
+
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,043: Line 1,026:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
| ''Upgraded energy torpedoes that rely on neutrons instead of protons for their destructive power. Like their predecessors, they cannot be stopped by energy shields.''
+
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.''
|- id="Particle Lances Tech"
+
|- id="Neutronium Extraction"
| {{icon|Particle Lances tech}} || Particle Lances
+
| {{icon|Neutronium Extraction}} || Neutronium Extraction
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 8000 || align= center | 4
| {{icon|Component}} Particle Lance
+
| {{icon|Strategic}} {{iconify|Neutronium Ore}}
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
+
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
* {{icon|Gamma Lasers tech|21px}} Gamma Lasers }}
+
| data-sort-value="90" | '''Base:''' 90
| data-sort-value="50" | '''Base:''' 50
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.5x}} if scientist expertise is {{iconify|particles|21px}}. }}
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
| ''Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.''
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to large turret mounts.''
 
 
|- id="Phase Disruptors Tech"
 
|- id="Phase Disruptors Tech"
 
| {{icon|Phase Disruptors tech}} || Phase Disruptors
 
| {{icon|Phase Disruptors tech}} || Phase Disruptors
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Phase Disruptor
 
| {{icon|Component}} Phase Disruptor
 
| {{icon|Ion Disruptors tech|21px}} Ion Disruptors
 
| {{icon|Ion Disruptors tech|21px}} Ion Disruptors
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,076: Line 1,056:
 
| {{icon|Plasma Cannons tech}} || Plasma Cannons
 
| {{icon|Plasma Cannons tech}} || Plasma Cannons
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Plasma Cannon
 
| {{icon|Component}} Plasma Cannon
 
| {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators
 
| {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,090: Line 1,070:
 
| {{icon|Arc Emitters tech}} || Arc Emitters
 
| {{icon|Arc Emitters tech}} || Arc Emitters
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 4000 || align= center | 3
+
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Arc Emitter
 
| {{icon|Component}} Arc Emitter
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
* {{icon|Plasma Cannons tech|21px}} Plasma Cannons }}
 
* {{icon|Plasma Cannons tech|21px}} Plasma Cannons }}
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,101: Line 1,081:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
+
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''
 
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''
|- id="Extradimensional Weaponry"
+
|- id="Neutron Launchers tech"
| {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}
+
| {{icon|Neutron Launchers tech}} || Neutron Launchers
 +
| {{icon|particles}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Component}} Neutron Launchers
 +
| {{icon|Proton Launchers tech|21px}} Proton Launchers
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.''
 +
|- id="Particle Lances Tech"
 +
| {{icon|Particle Lances tech}} || Particle Lances
 +
| {{icon|particles}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Component}} Particle Lance
 +
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 +
* {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.''
 +
|- id="Zero Point Power"
 +
| {{icon|Zero Point Power}} || Zero Point Power
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 6000 || align= center | 3
+
| align= center | 10000 || align= center | 4
| {{icon|Component}} Matter Disintegrator
+
| {{icon|Component}} Zero Point Reactor
| {{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''
+
| {{iconify|Antimatter Power|21px}}
* {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Extradimensional_Invaders|Unbidden]]'') }}
+
| data-sort-value="80" | '''Base:''' 80
|
+
{{Collapse list
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
+
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''These generators extract vacuum energy, providing an almost limitless supply of power. There is no more efficient way to generate energy.''
 
|- id="Focused Arc Emitters Tech"
 
|- id="Focused Arc Emitters Tech"
 
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters
 
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 6000 || align= center | 3
+
| align= center | 12000 || align= center | 4
 
| {{icon|Component}} Focused Arc Emitter
 
| {{icon|Component}} Focused Arc Emitter
 
| {{icon|Arc Emitters tech|21px}} Arc Emitters
 
| {{icon|Arc Emitters tech|21px}} Arc Emitters
Line 1,126: Line 1,139:
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''
 
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''
 +
|- id="Gateway Activation"
 +
| {{icon|Gateway Activation}} || {{tech|rare|Gateway Activation}}
 +
| {{icon|particles}}
 +
| align= center | 12000 || align= center | 4
 +
| [[File:Feature.png|21px|link=FTL]] Enable gateway travel
 +
| {{Plainlist|* {{iconify|Hyperspace Slipstreams|21px}}
 +
* {{icon|yes|21px}} Has encountered a gateway ''or'' established contact with a regular empire owning the tech. }}
 +
| data-sort-value="17.5" | '''Base:''' 17.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has a gateway inside borders.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|particles|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.''
 
|- id="Tachyon Lances Tech"
 
|- id="Tachyon Lances Tech"
 
| {{icon|Tachyon Lances tech}} || Tachyon Lances
 
| {{icon|Tachyon Lances tech}} || Tachyon Lances
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 6000 || align= center | 3
+
| align= center | 12000 || align= center | 4
 
| {{icon|Component}} Tachyon Lance
 
| {{icon|Component}} Tachyon Lance
| {{icon|Particle Lances tech|21px}} Particle Lances
+
| {{Plainlist|* {{icon|Particle Lances tech|21px}} Particle Lances
 +
* {{icon|Gamma Lasers tech|21px}} Gamma Lasers }}
 
| data-sort-value="35" | '''Base:''' 35
 
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
{{Collapse list
Line 1,139: Line 1,173:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to large turrets.''
+
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.''
|- id="Zero Point Power"
+
|- id="Jump Drive tech"
| {{icon|Zero Point Power}} || Zero Point Power
+
| {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}}
 +
| {{icon|particles}}
 +
| align= center | 15000 || align= center | 5
 +
| {{Plainlist|* {{icon|Component}} Jump Drive
 +
* [[File:Feature.png|21px|link=FTL]] Enable jump drive travel }}
 +
| {{iconify|Zero Point Power|21px}}
 +
| data-sort-value="3" | '''Base:''' 3
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|particles|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''
 +
|- id="Matter Generation"
 +
| {{icon|Matter Generation}} || {{tech|rare|Matter Generation}}
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 6000 || align= center | 3
+
| align= center | 15000 || align= center | 5
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
+
| {{icon|building}} Resource Replicator
* {{icon|Component}} Zero Point Reactor }}
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
| {{iconify|Antimatter Power|21px}}
+
* {{iconify|Zero Point Power|21px}} }}
| data-sort-value="52.5" | '''Base:''' 52.5
+
| data-sort-value="15" | '''Base:''' 15
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
+
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{red|0.25x}} if scientist has ''none'' of:
| ''These generators extract vacuum energy, providing an almost limitless supply of power. There is no more efficient way to generate energy.''
+
** Expertise is {{iconify|particles|21px}}.
|- id="Dark Matter Power"
+
** Trait is {{iconify|curator|21px}}.
| {{icon|Enigmatic Power Generation}} || {{tech|acquire|Dark Matter Power}}
+
** Trait is {{iconify|maniacal|21px}}. }}
 +
| ''By using vast amounts of energy we are able to convert light into matter from seemingly nothing.''
 +
|- id="Extradimensional Weaponry"
 +
| {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 7000 || align= center | 3
+
| align= center | 20000 || align= center | 5
| {{icon|Component}} Dark Matter Reactor
+
| {{icon|Component}} Matter Disintegrator
| Reverse-engineer [[Fallen Empire]] ships
+
| {{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''
 +
* {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Extradimensional_Invaders|Unbidden]]'') }}
 
|
 
|
| ''These generators cause particles to interact with each other in ways that seem to defy nature. Somehow they can put out more power than what would seem possible.''
+
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
 
|- id="Flash Coolant"
 
|- id="Flash Coolant"
 
| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}
 
| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed
 
| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
Line 1,177: Line 1,233:
 
| {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}}
 
| {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}}
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Damage}} {{green|+5%}} Energy weapon damage
 
| {{icon|Damage}} {{green|+5%}} Energy weapon damage
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
Line 1,186: Line 1,242:
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.''
 
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.''
|- id="Zro Distillation"
+
|- id="Gateway Construction"
| {{icon|Zro Distillation}} || {{tech|rare|Zro Distillation}}
+
| {{icon|Gateway Construction}} || {{tech|rare|Gateway Construction}}
| {{icon|psionics}}
+
| {{icon|particles}}
| align= center | 2200 || align= center | 2
+
| align= center | 20000 || align= center | 5
| {{icon|Strategic}} {{iconify|Zro}}
+
| [[File:Feature.png|21px|link=FTL]] Enable gateway construction
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
+
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
* {{icon|Subspace Sensors tech|21px}} Subspace Sensors }}
+
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}} }}
| data-sort-value="60" | '''Base:''' 60
+
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|10x}} if scientist expertise is {{iconify|psionics|21px}}.
+
* {{green|4x}} if has a gateway inside borders.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.1x}} if scientist has ''none'' of:
 
* {{red|0.1x}} if scientist has ''none'' of:
** Expertise is {{iconify|materials|21px}}.
+
** Expertise is {{iconify|particles|21px}}.
** Expertise is {{iconify|psionics|21px}}.
+
** Trait is {{iconify|curator|21px}}.
** Trait is {{iconify|curator|21px}}. }}
+
** Trait is {{iconify|maniacal|21px}}.
| ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.''
+
** Trait is {{iconify|spark of genius|21px}}. }}
|- id="Psionic Shields tech"
+
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
| {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Shields}}
+
|- id="Dark Matter Power"
| {{icon|psionics}}
+
| {{icon|Dark Matter Power}} || {{tech|acquire|Dark Matter Power}}
| align= center | 6000 || align= center | 3
+
| {{icon|particles}}
| {{icon|Component}} Psionic Shields
+
| align= center | 25000 || align= center | 5
| {{Plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
+
| {{icon|component}} Dark Matter Reactor
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
+
| {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'')
 
|
 
|
| ''These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.''
+
| ''These generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.''
|- id="Interplanetary Research Initiative"
+
|- id="Global Pacification"
| {{icon|Interplanetary Research Initiative}} || {{tech|rare|Interplanetary Research Initiative}}
+
| {{icon|Global Pacification}} || {{tech|rare|Global Pacification}}
| {{icon|statecraft}}
 
| align= center | 4000 || align= center | 2
 
| {{icon|Building}} Research Institute
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Quantum Theory|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 
* {{red|0.25x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|statecraft|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''A bid for interplanetary resource pools and more flexible research grants.''
 
|- id="Singularity Core"
 
| {{icon|Singularity Core}} || {{tech|rare|Singularity Core}}
 
| {{icon|statecraft}}
 
| align= center | 4000 || align= center | 2
 
| {{icon|Building}} Singularity Core
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Quantum Theory|21px}}
 
* {{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 
* {{red|0.25x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|statecraft|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''A captive black hole that can be studied in a controlled environment would be an incredible research asset.''
 
|- id="Gravitic Sensors Tech"
 
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
 
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 360 || align= center | 1
+
| align= center | 20000 || align= center | 5
| {{Plainlist|* {{icon|sensor range}} {{green|+30}} Planet sensor range
+
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Global Pacifier
* {{icon|Component}} Gravitic Sensors }}
+
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
|
+
* {{icon|yes|21px}} Has completed the ''Colossus Project'' }}
| data-sort-value="100" | '''Base:''' 100
+
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
+
* {{green|2x}} if a degree of {{iconify|pacifist|21px}}.
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
+
* {{red|0.2x}} if scientist has ''none'' of:
|- id="Orbital Sensor Arrays"
+
** Expertise is {{iconify|voidcraft|21px}}.
| {{icon|Orbital Sensor Arrays}} || {{tech|rare|Orbital Sensor Arrays}}
+
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}. }}
 +
| ''A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).''
 +
|- id="Neutron Sweeping"
 +
| {{icon|Neutron Sweeping}} || {{tech|rare|Neutron Sweeping}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 480 || align= center | 1
+
| align= center | 20000 || align= center | 5
| {{icon|Module}} Observatory
+
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Neutron Sweep
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
+
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
| data-sort-value="47.5" | '''Base:''' 47.5
+
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 +
* {{icon|no|21px}} Is a degree of {{iconify|Pacifist|21px}}
 +
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist expertise is {{iconify|voidcraft|21px}} ''and'' level is >3.
+
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}} ''and'' level is >2.
+
* {{red|0.2x}} if scientist has ''none'' of:
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 
* {{green|1.1x}} if scientist trait is {{iconify|maniacal|21px}}.
 
* {{red|0.5x}} if scientist has ''none'' of:
 
 
** Expertise is {{iconify|voidcraft|21px}}.
 
** Expertise is {{iconify|voidcraft|21px}}.
** Trait is {{iconify|curator|21px}}. }}
+
** Trait is {{iconify|curator|21px}}.
| ''Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.''
+
** Trait is {{iconify|maniacal|21px}}. }}
|- id="Subspace Sensors Tech"
+
| ''An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.''
| {{icon|Subspace Sensors tech}} || Subspace Sensors
 
| {{icon|voidcraft}}
 
| align= center | 1000 || align= center | 2
 
| {{Plainlist|* {{icon|sensor range}} {{green|+30}} Planet sensor range
 
* {{icon|Component}} Subspace Sensors }}
 
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 
|- id="Tachyon Sensors Tech"
 
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 
| {{icon|voidcraft}}
 
| align= center | 3000 || align= center | 3
 
| {{Plainlist|* {{icon|sensor range}} {{green|+30}} Planet sensor range
 
* {{icon|Component}} Tachyon Sensors }}
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
 
|- id="Omega Theory"
 
| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}
 
| {{icon|voidcraft}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Building}} Omega Alignment
 
| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 
* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 
| data-sort-value="1" | '''Base:''' 1
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|+60}} if researched:
 
:{{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 
:{{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
* External link: [https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 1.5
+
* External link: [https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 2.0
  
 
{{Template:ConceptsNavbox}}
 
{{Template:ConceptsNavbox}}
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 14:24, 7 April 2018

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.0.

This article is for the PC version of Stellaris only.

Physics Research Physics research area is compromised mainly of the fields: Computing.png Computing, Field Manipulation.png Field Manipulation and Particles.png Particles. It also includes, to a much lesser extent, the Voidcraft.png Voidcraft field.

The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.

Main effects

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Computing.png Computing
  • Mod country all tech research speed.png Improved research capabilities
  • Building Physics producing buildings
  • Point defense Point-defense weapons
  • Component Ship combat computers
  • Mod pop growth req.png Increased colony development speed
  • Cost Building cost modifiers
The science of applied algorithms.
Field Manipulation.png Field Manipulation
  • Energy Credits.png Increased energy storage capacity
  • Building Energy producing buildings
  • Energy Credits.png Energy modifiers
  • Component Shield components
  • Strategic.png Strategic resources reveal
  • Shield Shield modifiers
Bending fundamental forces to our will.
Particles.png Particles
  • Component Energy weapons
  • Component Ship reactor components
  • Component Improved FTL capabilities
  • Damage Energy weapon modifiers
Isolating and utilizing particulate matter and phenomena.
Voidcraft.png Voidcraft Colossus Colossus type ships Space is the final frontier. To master it, is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of physics technologies

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech basic science lab 1.png Scientific Method Computing.png Building Basic Science Lab Testable predictions of observable phenomena.
Tech administrative ai.png Administrative AI Computing.png 500 1 Mod country all tech research speed.png +5% Research speed Tech basic science lab 1.png Scientific Method Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Organizational circuitry rerouting academic.
Tech physics lab 1.png Quantum Theory Computing.png 500 1 Building Physics Lab I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Computing.png computing.
Exploring the mediation of fundamental forces through subatomic particles.
Tech automated exploration.png Automated Exploration Protocols Computing.png 750 1
  • Speed +25% Survey speed
  • Feature Enable automatic exploration
Yes.png Year is >2205 Base: 95
Modifiers
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 2x if number of owned plants is >5.
  • 2x if number of owned plants is >10.
  • 2x if number of owned plants is >15.
  • 2x if number of owned plants is >20.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Computing.png computing.
An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.
Tech pd tracking 1.png Active Countermeasures Computing.png 1000 1 Component Sentinel Point-Defense Tech lasers 2.png Blue Lasers Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
The best defense is a good offense.
Tech cryostasis 1.png AI-Controlled Colony Ships Computing.png 1000 1 Mod pop growth req.png +50% Colony development speed
  • Tech administrative ai.png Administrative AI
  • Tech colonization 1.png New Worlds Protocol
Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.
Tech auxiliary fire control.png Auxiliary Fire-control Computing.png 1000 1 Component Auxiliary Fire-control Tech combat computers 1.png Specialized Combat Computers Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
Tech combat computers 1.png Specialized Combat Computers Computing.png 1000 1 Component Basic Combat Roles Tech administrative ai.png Administrative AI Base: 90
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 2x if researched Tech cruisers.png Cruisers.
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Computing.png computing.
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
Tech archeology lab.png Curator Archeology Lab Computing.png 1500 2
  • Anomaly discovery chance.png +5% Anomaly discovery chance
  • Anomaly fail risk.png –5% Anomaly fail risk
  • Anomaly research speed.png +25% Anomaly research speed
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist trait is Leader trait curator.png curator
Base: 85
Modifiers
  • 3x if scientist trait is Leader trait curator.png curator.
  • 0.5x if has modifier Curator Insight.
A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.
Tech curator lab.png Curator Exploration Lab Computing.png 1500 2 Speed +33% Survey speed
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist trait is Leader trait curator.png curator
Base: 85
Modifiers
  • 3x if scientist trait is Leader trait curator.png curator.
  • 0.5x if has modifier Curator Insight.
These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.
Tech sensors 2.png Gravitic Sensors Computing.png 1500 2
  • Component Gravitic Sensors
  • Spaceport 1.png Listening Post
Base: 85
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
Tech self aware logic.png Self-Evolving Logic Computing.png 2000 2 Mod num tech alternatives add.png +1 Research alternatives Tech administrative ai.png Administrative AI Base: 75
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Introspective prioritization.
Tech physics 2.png Applied Quantum Physics Computing.png 2500 2 Building Physics Lab II
  • Tech colonial centralization.png Colonial Centralization
  • Tech physics lab 1.png Quantum Theory
Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png computing.
The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.
Tech pd tracking 2.png Interlinked Support Systems Computing.png 2500 2 Component Barrier Point-Defense Tech pd tracking 1.png Active Countermeasures Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Arrays of defensive armaments prove much more effective than independent countermeasures.
Tech cryostasis 2.png Self-Aware Colony Ships Computing.png 2500 3 Mod pop growth req.png +50% Colony development speed
  • Tech cryostasis 1.png AI-Controlled Colony Ships
  • Tech self aware logic.png Self-Evolving Logic
Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.
Tech combat computers 2.png Extended Combat Algorithms Computing.png 4000 3 Component Advanced Combat Roles
  • Tech self aware logic.png Self-Evolving Logic
  • Tech combat computers 1.png Specialized Combat Computers
Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Further advances in predictive algorithms allow for augmented tactical decision-making in the field.
Tech sensors 3.png Subspace Sensors Computing.png 4000 3
  • Component Subspace Sensors
  • Spaceport 1.png Black Hole Observatory
Tech sensors 2.png Gravitic Sensors Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
Tech global research initiative.png Interplanetary Research Initiative Computing.png 8000 4 Building Research Institute
  • Tech colonial centralization.png Colonial Centralization
  • Tech physics lab 1.png Quantum Theory
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 0.25x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
A bid for interplanetary resource pools and more flexible research grants.
Tech sentient ai.png Positronic AI Computing.png 8000 4 Mod country all tech research speed.png +5% Research speed Tech self aware logic.png Self-Evolving Logic Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.
Tech pd tracking 3.png Predictive Algorithms Computing.png 8000 4 Component Guardian Point-Defense Tech pd tracking 2.png Interlinked Support Systems Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Advanced prediction greatly increases the accuracy of active countermeasure systems.
Tech sensors 4.png Tachyon Sensors Computing.png 8000 4 Component Tachyon Sensors Tech sensors 3.png Subspace Sensors Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Tech sentient ai.png Autonomous Ship Intellects Computing.png 10000 4 Component Autonomous Ship Intellects
  • Tech combat computers 2.png Extended Combat Algorithms
  • Gestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.
Tech combat computers 3.png Sapient Combat Simulations Computing.png 10000 4 Component Sentient Combat AI
  • Tech combat computers 2.png Extended Combat Algorithms
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Artificial Intelligence – Outlawed
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.
Tech physics lab 3.png Space-Time Theory Computing.png 10000 4
  • Building Physics Lab III
  • Building Physics Lab IV
  • Tech physics 2.png Applied Quantum Physics
  • Tech galactic administration.png Galactic Administration
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png computing.
Three dimensions, inextricable from the fourth.
Tech synchronized defences.png Synchronized Defenses Computing.png 10000 4 Spaceport 1.png Defense-Grid Supercomputer Tech self aware logic.png Self-Evolving Logic Base: 20
Modifiers
  • 1.2x if Fanatic Militarist.png fanatic militarist.
  • 1.1x if Militarist.png militarist.
  • 0.75x if Pacifist.png pacifist.
  • 0.65x if Fanatic Pacifist.png fanatic pacifist.
  • 0.5x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.
Tech enigmatic decoder.png Enigmatic Decoder Computing.png 15000 5 Component Enigmatic Decoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Tech enigmatic encoder.png Enigmatic Encoder Computing.png 15000 5 Component Enigmatic Encoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Tech repeatable reduced building cost.png Gravitational Analysis Computing.png 20000 5 Cost –5% Building cost Tech physics 2.png Applied Quantum Physics Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.
Tech shields 1.png Deflectors Field Manipulation.png Component Deflectors Tech basic science lab 1.png Scientific Method Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Tech power plant 1.png High-Energy Capacitors Field Manipulation.png Building Power Plant I Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.
Tech power plant 2.png Field Modulation Field Manipulation.png 500 1
  • Energy Credits.png +5000 Energy storage capacity
  • Building Power Plant II
Tech power plant 1.png High-Energy Capacitors Base: 100
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Modulated fields allow for increased production and improved energy yield.
Tech power hub 1.png Global Energy Management Field Manipulation.png 750 1
  • Building Energy Grid
  • Menu icon policies and edicts.png Capacity Overload
Tech power plant 1.png High-Energy Capacitors Base: 95
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.
Tech shields 2.png Improved Deflectors Field Manipulation.png 1000 1 Component Improved Deflectors Tech shields 1.png Deflectors Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These updated deflector screens are capable of soaking up even more punishment before they overload.
Tech lythuric gas.png Lythuric Gas Refining Field Manipulation.png 1500 2 Strategic.png Lythuric.png Lythuric Gas
  • Tech sensors 2.png Gravitic Sensors
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 170
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Small concentrations of this gas have been shown to significantly strengthen the integrity of energy force fields. It also has a dulling effect on the minds of creatures exposed to the gas.
Tech power plant 3.png Quantum Energy States Field Manipulation.png 2500 2
  • Energy Credits.png +10000 Energy storage capacity
  • Building Power Plant III
  • Tech colonial centralization.png Colonial Centralization
  • Tech power plant 2.png Field Modulation
Base: 70
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Basic entanglement principles applied to energy generation provide a substantial increase in energy output.
Tech shield rechargers 1.png Shield Capacitors Field Manipulation.png 2500 2 Component Shield Capacitor Tech shields 3.png Shields Base: 70
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.
Tech shields 3.png Shields Field Manipulation.png 2500 2 Component Shields Tech shields 2.png Improved Deflectors Base: 87.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
Tech akx worm 1.png Entropic Recursion Field Manipulation.png 4000 3 Building Spiral-Feed Power Hub Leader trait scroll.png Event chain outcome (Horizon Signal) The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.
Tech power hub 2.png Planetary Power Grid Field Manipulation.png 4000 3 Building Energy Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech power hub 1.png Global Energy Management
Base: 65
Modifiers
  • 2x if adopted Menu icon traditions.png Prosperity tradition tree.
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
A re-engineered and unified grid further reduces energy losses over distance.
Tech planetary shield generator.png Planetary Shields Field Manipulation.png 4000 3 Building Planetary Shield Generator Tech shields 3.png Shields Base: 32.5
Modifiers
  • 0.5x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
Tech shields 4.png Advanced Shields Field Manipulation.png 6000 3 Component Advanced Shields Tech shields 3.png Shields Base: 62.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.
Tech mine dark matter.png Dark Matter Drawing Field Manipulation.png 10000 4 Strategic.png Dark Matter.png Dark Matter Tech sensors 4.png Tachyon Sensors Base: 40
Modifiers
  • 1.5x if scientist expertise is Materials.png materials.
This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
Tech power plant 4.png Quantum Field Manipulation Field Manipulation.png 10000 4
  • Energy Credits.png +10000 Energy storage capacity
  • Building Power Plant IV
  • Building Power Plant V
  • Tech galactic administration.png Galactic Administration
  • Tech power plant 3.png Quantum Energy States
Base: 40
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Quantum superposition of energy coils, simultaneously drained and charged.
Tech shields 5.png Hyper Shields Field Manipulation.png 12000 4 Component Hyper Shields Tech shields 4.png Advanced Shields Base: 43.75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
Tech singularity core.png Singularity Core Field Manipulation.png 12000 4 Building Singularity Core
  • Tech galactic administration.png Galactic Administration
  • Tech physics lab 1.png Quantum Theory
  • Auth machine intelligence.png Machine Intelligence
Base: 17.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 0.25x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
A captive black hole that can be studied in a controlled environment would be an incredible research asset.
Tech repeatable improved tile energy output.png Applied Superconductivity Field Manipulation.png 20000 5 Energy Credits.png +5% Energy credits Tech power plant 3.png Quantum Energy States Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.
Tech repeatable improved shield output.png Shield Harmonics Field Manipulation.png 20000 5 Shield +5% Shield hit points Tech shields 4.png Advanced Shields Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.
Tech enigmatic deflector.png Dark Matter Deflectors Field Manipulation.png 25000 5 Component Dark Matter Deflectors Yes.png Debris analysis outcome (Fallen empires) These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Tech fission power.png Fission Power Particles.png Component Fission Reactor This energy source generates power through induced fission, but it also produces harmful nuclear waste.
Tech hyper drive 1.png Hyperspace Travel Particles.png Component Hyperdrive I Tech basic science lab 1.png Scientific Method Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.
Tech reactor boosters 1.png Reactor Boosters Particles.png Component Reactor Booster Tech fission power.png Fission Power Additional power generation systems increase the ship's reactor output.
Tech lasers 1.png Red Lasers Particles.png Component Red Laser Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.
Tech lasers 2.png Blue Lasers Particles.png 750 1 Component Blue Laser Tech lasers 1.png Red Lasers Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
Tech fusion power.png Fusion Power Particles.png 750 1 Component Fusion Reactor Tech fission power.png Fission Power Base: 190
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Particles.png particles.
Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.
Tech reactor boosters 2.png Improved Reactor Boosters Particles.png 1000 1 Component Improved Reactor Booster
  • Tech fusion power.png Fusion Power
  • Tech reactor boosters 1.png Reactor Boosters
Base: 135
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.
Tech lasers 3.png UV Lasers Particles.png 1500 2 Component UV Laser Tech lasers 2.png Blue Lasers Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
Tech cold fusion power.png Cold Fusion Power Particles.png 2000 2 Component Cold Fusion Reactor Tech fusion power.png Fusion Power Base: 150
Modifiers
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Particles.png particles.
The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors.
Tech disruptors 1.png Disruptors Particles.png 2000 2 Component Disruptor Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.
Tech aura snare.png FTL Inhibition Particles.png 2000 2
  • Spaceport 1.png FTL Inhibitior
  • Feature.png Enable planetary FTL inhibitors
  • Tech gateway activation.png Gateway Activation
  • Tech hyper drive 1.png Hyperspace Travel
Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.
Tech hyper drive 2.png Hyperlane Breach Points Particles.png 2000 2
  • Component Hyperdrive II
  • Spaceport 1.png Hyperlane Registrar
Tech hyper drive 1.png Hyperspace Travel Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.
Tech mining drone weapon 1.png Mining Drone Lasers Particles.png 2000 2 Component Mining Drone Lasers Yes.png Debris analysis outcome (Ancient mining drones) Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Tech plasma 1.png Plasma Throwers Particles.png 2000 2 Component Plasma Thrower Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.
Tech mine satramene.png Satramene Refining Particles.png 2000 2 Strategic.png Satramene.png Satramene Gas Tech sensors 3.png Subspace Sensors Base: 150
Modifiers
  • 2x if scientist expertise is Particles.png particles.
This gas is a naturally occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.
Tech space cloud weapon 1.png Cloud Lightning Conduits Particles.png 2500 2 Component Cloud Lightning Yes.png Debris analysis outcome (Void clouds) Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Tech disruptors 2.png Ion Disruptors Particles.png 4000 3 Component Ion Disruptor Tech disruptors 1.png Disruptors Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These upgraded disruptors fire bolts of more destructive ion particles at targets.
Tech akx worm 3.png Omega Theory Particles.png 4000 3 Building Omega Alignment
  • Tech akx worm 2.png Doctrine: Strange Loop
  • Tech akx worm 1.png Entropic Recursion
Base: 60 When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.
Tech plasma 2.png Plasma Accelerators Particles.png 4000 3 Component Plasma Accelerator Tech plasma 1.png Plasma Throwers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.
Tech wormhole stabilization.png Wormhole Stabilization Particles.png 4000 3 Feature.png Enable wormhole travel
  • Tech hyper drive 2.png Hyperlane Breach Points
  • Yes.png Has encountered a wormhole or' established contact with a regular empire owning the tech.
Base: 32.5
Modifiers
  • 4x if has a wormhole inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.
Tech lasers 4.png X-Ray Lasers Particles.png 4000 3 Component X-Ray Laser Tech lasers 3.png UV Lasers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.
Tech antimatter power.png Antimatter Power Particles.png 5000 3 Component Antimatter Reactor Tech cold fusion power.png Cold Fusion Power Base: 120
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png particles.
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating power will be orders of magnitude better than fusion.
Tech reactor boosters 3.png Advanced Reactor Boosters Particles.png 6000 1 Component Advanced Reactor Booster
  • Tech antimatter power.png Antimatter Power
  • Tech reactor boosters 2.png Improved Reactor Boosters
Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.
Tech hyper drive 3.png Hyperspace Slipstreams Particles.png 6000 3 Component Hyperdrive III Tech hyper drive 2.png Hyperlane Breach Points Base: 50
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.
Tech energy torpedoes 1.png Proton Launchers Particles.png 6000 3 Component Proton Launchers Tech lasers 4.png X-Ray Lasers Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.
Tech lasers 5.png Gamma Lasers Particles.png 8000 4 Component Gamma Laser Tech lasers 4.png X-Ray Lasers Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
Tech mine neutronium.png Neutronium Extraction Particles.png 8000 4 Strategic.png Neutronium.png Neutronium Ore Tech sensors 4.png Tachyon Sensors Base: 90
Modifiers
  • 1.5x if scientist expertise is Particles.png particles.
Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.
Tech disruptors 3.png Phase Disruptors Particles.png 8000 4 Component Phase Disruptor Tech disruptors 2.png Ion Disruptors Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.
Tech plasma 3.png Plasma Cannons Particles.png 8000 4 Component Plasma Cannon Tech plasma 2.png Plasma Accelerators Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
Tech arc emitter 1.png Arc Emitters Particles.png 10000 4 Component Arc Emitter
  • Tech battleships.png Battleships
  • Tech plasma 3.png Plasma Cannons
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.
Tech energy torpedoes 2.png Neutron Launchers Particles.png 10000 4 Component Neutron Launchers Tech energy torpedoes 1.png Proton Launchers Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.
Tech energy lance 1.png Particle Lances Particles.png 10000 4 Component Particle Lance
  • Tech battleships.png Battleships
  • Tech lasers 4.png X-Ray Lasers
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.
Tech zero point power.png Zero Point Power Particles.png 10000 4 Component Zero Point Reactor Tech antimatter power.png Antimatter Power Base: 80
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png particles.
These generators extract vacuum energy, providing an almost limitless supply of power. There is no more efficient way to generate energy.
Tech arc emitter 2.png Focused Arc Emitters Particles.png 12000 4 Component Focused Arc Emitter Tech arc emitter 1.png Arc Emitters Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.
Tech gateway activation.png Gateway Activation Particles.png 12000 4 Feature.png Enable gateway travel
  • Tech hyper drive 3.png Hyperspace Slipstreams
  • Yes.png Has encountered a gateway or established contact with a regular empire owning the tech.
Base: 17.5
Modifiers
  • 4x if has a gateway inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.1x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.
Tech energy lance 2.png Tachyon Lances Particles.png 12000 4 Component Tachyon Lance
  • Tech energy lance 1.png Particle Lances
  • Tech lasers 5.png Gamma Lasers
Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.
Tech jump drive 1.png Jump Drive Particles.png 15000 5
  • Component Jump Drive
  • Feature.png Enable jump drive travel
Tech zero point power.png Zero Point Power Base: 3
Modifiers
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 0.1x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.
Tech matter generator.png Matter Generation Particles.png 15000 5 Building Resource Replicator
  • Tech colonial centralization.png Colonial Centralization
  • Tech zero point power.png Zero Point Power
Base: 15
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 0.25x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
By using vast amounts of energy we are able to convert light into matter from seemingly nothing.
Tech extradimensional weapon 1.png Extradimensional Weaponry Particles.png 20000 5 Component Matter Disintegrator
  • Yes.png Has the modifier Covenant: End of the Cycle
  • Yes.png Debris analysis outcome (Unbidden)
Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Tech repeatable weapon type energy fire rate.png Flash Coolant Particles.png 20000 5 Attack Speed +5% Energy weapon attack speed Tech lasers 2.png Blue Lasers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.
Tech repeatable weapon type energy damage.png Focusing Arrays Particles.png 20000 5 Damage +5% Energy weapon damage Tech lasers 4.png X-Ray Lasers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.
Tech gateway construction.png Gateway Construction Particles.png 20000 5 Feature.png Enable gateway construction
  • Tech gateway activation.png Gateway Activation
  • Tech mega engineering.png Mega-Engineering
Base: 10
Modifiers
  • 4x if has a gateway inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.1x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.
Tech enigmatic power core.png Dark Matter Power Particles.png 25000 5 Component Dark Matter Reactor Yes.png Debris analysis outcome (Fallen empires) These generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
Tech pk shielder.png Global Pacification Voidcraft.png 20000 5 Colossus Colossus: Global Pacifier
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
Base: 10
Modifiers
  • 2x if a degree of Pacifist.png pacifist.
  • 0.2x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).
Tech pk neutron.png Neutron Sweeping Voidcraft.png 20000 5 Colossus Colossus: Neutron Sweep
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • No.png Is a degree of Pacifist.png Pacifist
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 10
Modifiers
  • 2x if a degree of Materialist.png materialist.
  • 0.2x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.

References

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