Difference between revisions of "Physics research"

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m (2.1.1)
(List of physics technologies: updated some of the techs, removed entropic recursion)
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| {{icon|administrative ai}} || Administrative AI
 
| {{icon|administrative ai}} || Administrative AI
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 500 || align= center | 1
+
| align= center | 2000 || align= center | 1
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
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| {{icon|Quantum Theory}} || Quantum Theory
 
| {{icon|Quantum Theory}} || Quantum Theory
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 500 || align= center | 1
+
| align= center | 2000 || align= center | 1
| {{icon|Building}} Physics Lab I
+
| {{icon|physics}} {{green|+20%}} Physics research from researchers
 
|
 
|
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
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* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2220.
 
* {{green|2x}} if year is >2220.
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if engineering scientist expertise is {{iconify|computing|21px}}. (Presumably bugged)}}
 
| ''Exploring the mediation of fundamental forces through subatomic particles.''
 
| ''Exploring the mediation of fundamental forces through subatomic particles.''
 
|- id="Automated Exploration Protocols"
 
|- id="Automated Exploration Protocols"
 
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols
 
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 750 || align= center | 1
+
| align= center | 2500 || align= center | 1
 
| {{Plainlist|* {{icon|speed}} {{green|+25%}} Survey speed
 
| {{Plainlist|* {{icon|speed}} {{green|+25%}} Survey speed
 
* [[File:Feature.png|21px|link=Exploration|Feature]] Enable automatic exploration }}
 
* [[File:Feature.png|21px|link=Exploration|Feature]] Enable automatic exploration }}
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* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2220.
 
* {{green|2x}} if year is >2220.
* {{green|2x}} if number of owned plants is >5.
+
* {{green|2x}} if number of owned planets is >5.
* {{green|2x}} if number of owned plants is >10.
+
* {{green|2x}} if number of owned planets is >10.
* {{green|2x}} if number of owned plants is >15.
+
* {{green|2x}} if number of owned planets is >15.
* {{green|2x}} if number of owned plants is >20.
+
* {{green|2x}} if number of owned planets is >20.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
 
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
 
|- id="Active Countermeasures"
 
|- id="Active Countermeasures"
| {{icon|active countermeasures}} || Active Countermeasures
+
| {{icon|active countermeasures}} || {{tech|start|Active Countermeasures}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1000 || align= center | 1
+
| align= center | || align= center |  
 
| {{icon|Component}} Sentinel Point-Defense
 
| {{icon|Component}} Sentinel Point-Defense
| {{icon|Blue Lasers tech|21px}} Blue Lasers
+
|
| data-sort-value="90" | '''Base:''' 90
+
|
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
 
| ''The best defense is a good offense.''
 
| ''The best defense is a good offense.''
 
|- id="AI-Controlled Colony Ships"
 
|- id="AI-Controlled Colony Ships"
 
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships
 
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1000 || align= center | 1
+
| align= center | 3000 || align= center | 1
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 
| {{Plainlist|* {{iconify|Administrative AI|21px}}
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| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control
 
| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1000 || align= center | 1
+
| align= center | 3000 || align= center | 1
 
| {{icon|component}} Auxiliary Fire-control
 
| {{icon|component}} Auxiliary Fire-control
 
| {{iconify|Specialized Combat Computers|21px}}
 
| {{iconify|Specialized Combat Computers|21px}}
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| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
 
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1000 || align= center | 1
+
| align= center | 3000 || align= center | 1
 
| {{icon|Component}} Basic Combat Roles
 
| {{icon|Component}} Basic Combat Roles
 
| {{iconify|Administrative AI|21px}}
 
| {{iconify|Administrative AI|21px}}
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| {{icon|Curator Archeology Lab tech}} || {{tech|rare|Curator Archeology Lab}}
 
| {{icon|Curator Archeology Lab tech}} || {{tech|rare|Curator Archeology Lab}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1500 || align= center | 2
+
| align= center | 4000 || align= center | 2
 
| {{Plainlist|* {{icon|Anomaly discovery chance}} {{green|+10%}} Anomaly discovery chance
 
| {{Plainlist|* {{icon|Anomaly discovery chance}} {{green|+10%}} Anomaly discovery chance
 
* {{icon|Anomaly research speed}} {{green|+25%}} Anomaly research speed }}
 
* {{icon|Anomaly research speed}} {{green|+25%}} Anomaly research speed }}
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| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1500 || align= center | 2
+
| align= center | 4000 || align= center | 2
 
| {{icon|speed}} {{green|+33%}} Survey speed
 
| {{icon|speed}} {{green|+33%}} Survey speed
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
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| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
 
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1500 || align= center | 2
+
| align= center | 4000 || align= center | 2
 
| {{Plainlist|* {{icon|Component}} Gravitic Sensors
 
| {{Plainlist|* {{icon|Component}} Gravitic Sensors
 
* {{icon|Starbase}} Listening Post }}
 
* {{icon|Starbase}} Listening Post }}
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| {{icon|Self-Evolving Logic}} || Self-Evolving Logic
 
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 2000 || align= center | 2
+
| align= center | 5000 || align= center | 2
 
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 
| {{iconify|Administrative AI|21px}}
 
| {{iconify|Administrative AI|21px}}
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| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
 
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 2500 || align= center | 2
+
| align= center | 6000 || align= center | 2
| {{icon|Building}} Physics Lab II
+
| {{icon|physics}} {{green|+20%}} Physics research from researchers
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
| {{Plainlist|* {{iconify|Quantum Theory|21px}} }}
* {{iconify|Quantum Theory|21px}} }}
 
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
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* {{green|2x}} if year is >2235.
 
* {{green|2x}} if year is >2235.
 
* {{green|2x}} if year is >2240.
 
* {{green|2x}} if year is >2240.
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. (Presumably bugged)}}
 
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
 
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
 
|- id="Interlinked Support Systems "
 
|- id="Interlinked Support Systems "
 
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems  
 
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems  
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 2500 || align= center | 2
+
| align= center | 6000 || align= center | 2
 
| {{icon|Component}} Barrier Point-Defense
 
| {{icon|Component}} Barrier Point-Defense
 
| {{iconify|Active Countermeasures|21px}}
 
| {{iconify|Active Countermeasures|21px}}
Line 264: Line 259:
 
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
 
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 2500 || align= center | 3
+
| align= center | 6000 || align= center | 3
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
 
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
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| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
 
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 3
 
| {{icon|Component}} Advanced Combat Roles
 
| {{icon|Component}} Advanced Combat Roles
 
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
 
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
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| {{icon|Subspace Sensors tech}} || Subspace Sensors
 
| {{icon|Subspace Sensors tech}} || Subspace Sensors
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 3
 
| {{Plainlist|* {{icon|Component}} Subspace Sensors
 
| {{Plainlist|* {{icon|Component}} Subspace Sensors
 
* {{icon|Starbase}} Black Hole Observatory }}
 
* {{icon|Starbase}} Black Hole Observatory }}
Line 304: Line 299:
 
| {{icon|Interplanetary Research Initiative}} || {{tech|rare|Interplanetary Research Initiative}}
 
| {{icon|Interplanetary Research Initiative}} || {{tech|rare|Interplanetary Research Initiative}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 8000 || align= center | 4
+
| align= center | 8000 || align= center | 3
 
| {{icon|Building}} Research Institute
 
| {{icon|Building}} Research Institute
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Quantum Theory|21px}}
 
* {{iconify|Quantum Theory|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
| data-sort-value="22.5" | '''Base:''' 22.5
+
| data-sort-value="97.5" | '''Base:''' 97.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
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| {{icon|Positronic AI}} || {{hover|Positronic Implants|Positronic AI}}
 
| {{icon|Positronic AI}} || {{hover|Positronic Implants|Positronic AI}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 8000 || align= center | 4
+
| align= center | 16000 || align= center | 4
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{iconify|Self-Evolving Logic|21px}}
 
| {{iconify|Self-Evolving Logic|21px}}
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| {{icon|Predictive Algorithms}} || Predictive Algorithms
 
| {{icon|Predictive Algorithms}} || Predictive Algorithms
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 8000 || align= center | 4
+
| align= center | 16000 || align= center | 4
 
| {{icon|Component}} Guardian Point-Defense
 
| {{icon|Component}} Guardian Point-Defense
 
| {{iconify|Interlinked Support Systems|21px}}
 
| {{iconify|Interlinked Support Systems|21px}}
Line 345: Line 340:
 
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 8000 || align= center | 4
+
| align= center | 16000 || align= center | 4
 
| {{icon|Component}} Tachyon Sensors
 
| {{icon|Component}} Tachyon Sensors
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
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| {{icon|Autonomous Ship Intellects}} || {{tech|rare|Autonomous Ship Intellects}}
 
| {{icon|Autonomous Ship Intellects}} || {{tech|rare|Autonomous Ship Intellects}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 10000 || align= center | 4
+
| align= center | 20000 || align= center | 4
 
| {{icon|Component}} Autonomous Ship Intellects
 
| {{icon|Component}} Autonomous Ship Intellects
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
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| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
 
| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 10000 || align= center | 4
+
| align= center | 20000 || align= center | 4
 
| {{icon|Component}} Sentient Combat AI
 
| {{icon|Component}} Sentient Combat AI
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
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| {{icon|Space-Time Theory}} || Space-Time Theory
 
| {{icon|Space-Time Theory}} || Space-Time Theory
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 10000 || align= center | 4
+
| align= center | 20000 || align= center | 4
| {{Plainlist|* {{icon|Building}} Physics Lab III
+
| {{Plainlist|* {{icon|physics}} {{green|+20%}} Physics from researchers }}
* {{icon|Building}} Physics Lab IV }}
 
 
| {{Plainlist|* {{iconify|Applied Quantum Physics|21px}}
 
| {{Plainlist|* {{iconify|Applied Quantum Physics|21px}}
* {{iconify|Galactic Administration|21px}} }}
 
 
| data-sort-value="40" | '''Base:''' 40
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
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| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
 
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 10000 || align= center | 4
+
| align= center | 20000 || align= center | 4
 
| {{icon|Starbase}} Defense-Grid Supercomputer
 
| {{icon|Starbase}} Defense-Grid Supercomputer
 
| {{iconify|Self-Evolving Logic|21px}}
 
| {{iconify|Self-Evolving Logic|21px}}
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| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
 
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 15000 || align= center | 5
+
| align= center | 50000 || align= center | 5
 
| {{icon|Component}} Enigmatic Decoder
 
| {{icon|Component}} Enigmatic Decoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
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| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
 
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 15000 || align= center | 5
+
| align= center | 50000 || align= center | 5
 
| {{icon|Component}} Enigmatic Encoder
 
| {{icon|Component}} Enigmatic Encoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
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| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
 
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5
 
| {{icon|cost}} {{green|–5%}} Building cost
 
| {{icon|cost}} {{green|–5%}} Building cost
 
| {{iconify|Applied Quantum Physics|21px}}
 
| {{iconify|Applied Quantum Physics|21px}}
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| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
 
| ||
 
| ||
| {{icon|Building}} Power Plant I
+
| {{icon|Building}} Generator District
 
|
 
|
 
|
 
|
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| {{icon|Field Modulation}} || Field Modulation
 
| {{icon|Field Modulation}} || Field Modulation
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 500 || align= center | 1
+
| align= center | 2000 || align= center | 1
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
+
| {{Plainlist|* {{green|+10%}} energy from technicians }}
* {{icon|Building}} Power Plant II }}
 
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
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| {{icon|Global Energy Management}} || Global Energy Management
 
| {{icon|Global Energy Management}} || Global Energy Management
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 750 || align= center | 1
+
| align= center | 2500 || align= center | 1
 
| {{Plainlist|* {{icon|Building}} Energy Grid
 
| {{Plainlist|* {{icon|Building}} Energy Grid
 
* {{icon|Edict}} Capacity Overload }}
 
* {{icon|Edict}} Capacity Overload }}
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| {{icon|Improved Deflectors tech}} || Improved Deflectors
 
| {{icon|Improved Deflectors tech}} || Improved Deflectors
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 1000 || align= center | 1
+
| align= center | 3000 || align= center | 1
 
| {{icon|Component}} Improved Deflectors
 
| {{icon|Component}} Improved Deflectors
 
| {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}}
 
| {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}}
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| {{icon|Quantum Energy States}} || Quantum Energy States
 
| {{icon|Quantum Energy States}} || Quantum Energy States
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 2500 || align= center | 2
+
| align= center | 6000 || align= center | 2
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
+
| {{Plainlist|* {{green|+10%}} energy from technicians }}
* {{icon|Building}} Power Plant III }}
 
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Field Modulation|21px}} }}
 
* {{iconify|Field Modulation|21px}} }}
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| {{icon|Shield Capacitors}} || Shield Capacitors
 
| {{icon|Shield Capacitors}} || Shield Capacitors
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 2500 || align= center | 2
+
| align= center | 6000 || align= center | 2
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Shields tech|21px}} Shields
 
| {{icon|Shields tech|21px}} Shields
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| {{icon|Shields tech}} || Shields
 
| {{icon|Shields tech}} || Shields
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 2500 || align= center | 2
+
| align= center | 6000 || align= center | 2
 
| {{icon|Component}} Shields
 
| {{icon|Component}} Shields
 
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
 
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
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* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
 
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
|- id="Entropic Recursion"
 
| {{icon|Entropic Recursion}} || {{tech|acquire|Entropic Recursion}}
 
| {{icon|field manipulation}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Building}} Spiral-Feed Power Hub
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
 
|
 
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.''
 
 
|- id="Planetary Power Grid"
 
|- id="Planetary Power Grid"
 
| {{icon|Planetary Power Grid}} || Planetary Power Grid
 
| {{icon|Planetary Power Grid}} || Planetary Power Grid
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 4000 || align= center | 3
+
| align= center | 6000 || align= center | 2
 
| {{icon|Building}} Energy Nexus
 
| {{icon|Building}} Energy Nexus
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Global Energy Management|21px}} }}
 
* {{iconify|Global Energy Management|21px}} }}
| data-sort-value="65" | '''Base:''' 65
+
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|2x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.
 
* {{green|2x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.
 +
* {{green|10x}} if researched {{icon|Exotic Gas Extraction tech|21px}} Exotic Gas Extraction or {{icon|Exotic Gas Refining tech|21px}} Exotic Gas Refining
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''A re-engineered and unified grid further reduces energy losses over distance.''
 
| ''A re-engineered and unified grid further reduces energy losses over distance.''
Line 583: Line 567:
 
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
 
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 3
 
| {{icon|Building}} Planetary Shield Generator
 
| {{icon|Building}} Planetary Shield Generator
 
| {{icon|Shields tech|21px}} Shields
 
| {{icon|Shields tech|21px}} Shields
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| {{icon|Advanced Shields tech}} || Advanced Shields
 
| {{icon|Advanced Shields tech}} || Advanced Shields
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 6000 || align= center | 3
+
| align= center | 12000 || align= center | 3
 
| {{icon|Component}} Advanced Shields
 
| {{icon|Component}} Advanced Shields
 
| {{icon|Shields tech|21px}} Shields
 
| {{icon|Shields tech|21px}} Shields
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| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
 
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 10000 || align= center | 4
+
| align= center | 20000 || align= center | 4
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
+
| {{Plainlist|* {{green|+10%}} energy from technicians }}
* {{icon|Building}} Power Plant IV
 
* {{icon|Building}} Power Plant V }}
 
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Quantum Energy States|21px}} }}
 
* {{iconify|Quantum Energy States|21px}} }}
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| {{icon|Hyper Shields tech}} || Hyper Shields
 
| {{icon|Hyper Shields tech}} || Hyper Shields
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 12000 || align= center | 4
+
| align= center | 32000 || align= center | 4
 
| {{icon|Component}} Hyper Shields
 
| {{icon|Component}} Hyper Shields
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
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| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
 
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5
 
| {{icon|shield}} {{green|+5%}} Shield hit points
 
| {{icon|shield}} {{green|+5%}} Shield hit points
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields

Revision as of 17:15, 13 December 2018

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.1.

This article is for the PC version of Stellaris only.

Physics Research Physics research area is comprised mainly of the fields: Computing.png Computing, Field Manipulation.png Field Manipulation and Particles.png Particles. It also includes, to a negligible extent, the Voidcraft.png Voidcraft field.

The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.

Main effects

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Computing.png Computing
  • Mod country all tech research speed.png Improved research capabilities
  • Building Physics producing buildings
  • Point defense Point-defense weapons
  • Component Ship combat computers
  • Mod pop growth req.png Increased colony development speed
  • Cost Building cost modifiers
The science of applied algorithms.
Field Manipulation.png Field Manipulation
  • Energy Credits.png Increased energy storage capacity
  • Building Energy producing buildings
  • Energy Credits.png Energy modifiers
  • Component Shield components
  • Strategic.png Strategic resources reveal
  • Shield Shield modifiers
Bending fundamental forces to our will.
Particles.png Particles
  • Component Energy weapons
  • Component Ship reactor components
  • Component Improved FTL capabilities
  • Damage Energy weapon modifiers
Isolating and utilizing particulate matter and phenomena.
Voidcraft.png Voidcraft Colossus Colossus type ships Space is the final frontier. To master it, is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of physics technologies

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech basic science lab 1.png Scientific Method Computing.png Building Basic Science Lab Testable predictions of observable phenomena.
Tech administrative ai.png Administrative AI Computing.png 2000 1 Mod country all tech research speed.png +5% Research speed Tech basic science lab 1.png Scientific Method Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Organizational circuitry rerouting academic.
Tech physics lab 1.png Quantum Theory Computing.png 2000 1 Physics Research +20% Physics research from researchers Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if engineering scientist expertise is Computing.png computing. (Presumably bugged)
Exploring the mediation of fundamental forces through subatomic particles.
Tech automated exploration.png Automated Exploration Protocols Computing.png 2500 1
  • Speed +25% Survey speed
  • Feature Enable automatic exploration
Yes.png Year is >2205 Base: 95
Modifiers
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 2x if number of owned planets is >5.
  • 2x if number of owned planets is >10.
  • 2x if number of owned planets is >15.
  • 2x if number of owned planets is >20.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Computing.png computing.
An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.
Tech pd tracking 1.png Active Countermeasures Computing.png Component Sentinel Point-Defense The best defense is a good offense.
Tech cryostasis 1.png AI-Controlled Colony Ships Computing.png 3000 1 Mod pop growth req.png +50% Colony development speed
  • Tech administrative ai.png Administrative AI
  • Tech colonization 1.png New Worlds Protocol
Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.
Tech auxiliary fire control.png Auxiliary Fire-control Computing.png 3000 1 Component Auxiliary Fire-control Tech combat computers 1.png Specialized Combat Computers Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
Tech combat computers 1.png Specialized Combat Computers Computing.png 3000 1 Component Basic Combat Roles Tech administrative ai.png Administrative AI Base: 90
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 2x if researched Tech cruisers.png Cruisers.
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Computing.png computing.
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
Tech archeology lab.png Curator Archeology Lab Computing.png 4000 2
  • Anomaly discovery chance.png +10% Anomaly discovery chance
  • Anomaly research speed.png +25% Anomaly research speed
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist trait is Leader trait curator.png curator
Base: 85
Modifiers
  • 3x if scientist trait is Leader trait curator.png curator.
  • 0.5x if has modifier Curator Insight.
A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.
Tech curator lab.png Curator Exploration Lab Computing.png 4000 2 Speed +33% Survey speed
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist trait is Leader trait curator.png curator
Base: 85
Modifiers
  • 3x if scientist trait is Leader trait curator.png curator.
  • 0.5x if has modifier Curator Insight.
These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.
Tech sensors 2.png Gravitic Sensors Computing.png 4000 2
  • Component Gravitic Sensors
  • Spaceport 1.png Listening Post
Base: 85
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
Tech self aware logic.png Self-Evolving Logic Computing.png 5000 2 Mod num tech alternatives add.png +1 Research alternatives Tech administrative ai.png Administrative AI Base: 75
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Introspective prioritization.
Tech physics 2.png Applied Quantum Physics Computing.png 6000 2 Physics Research +20% Physics research from researchers
  • Tech physics lab 1.png Quantum Theory
Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png computing. (Presumably bugged)
The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.
Tech pd tracking 2.png Interlinked Support Systems Computing.png 6000 2 Component Barrier Point-Defense Tech pd tracking 1.png Active Countermeasures Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Arrays of defensive armaments prove much more effective than independent countermeasures.
Tech cryostasis 2.png Self-Aware Colony Ships Computing.png 6000 3 Mod pop growth req.png +50% Colony development speed
  • Tech cryostasis 1.png AI-Controlled Colony Ships
  • Tech self aware logic.png Self-Evolving Logic
Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.
Tech combat computers 2.png Extended Combat Algorithms Computing.png 8000 3 Component Advanced Combat Roles
  • Tech self aware logic.png Self-Evolving Logic
  • Tech combat computers 1.png Specialized Combat Computers
Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Further advances in predictive algorithms allow for augmented tactical decision-making in the field.
Tech sensors 3.png Subspace Sensors Computing.png 8000 3
  • Component Subspace Sensors
  • Spaceport 1.png Black Hole Observatory
Tech sensors 2.png Gravitic Sensors Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
Tech global research initiative.png Interplanetary Research Initiative Computing.png 8000 3 Building Research Institute
  • Tech colonial centralization.png Colonial Centralization
  • Tech physics lab 1.png Quantum Theory
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 97.5
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 0.25x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
A bid for interplanetary resource pools and more flexible research grants.
Tech sentient ai.png Positronic AI Computing.png 16000 4 Mod country all tech research speed.png +5% Research speed Tech self aware logic.png Self-Evolving Logic Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.
Tech pd tracking 3.png Predictive Algorithms Computing.png 16000 4 Component Guardian Point-Defense Tech pd tracking 2.png Interlinked Support Systems Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Advanced prediction greatly increases the accuracy of active countermeasure systems.
Tech sensors 4.png Tachyon Sensors Computing.png 16000 4 Component Tachyon Sensors Tech sensors 3.png Subspace Sensors Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Tech sentient ai.png Autonomous Ship Intellects Computing.png 20000 4 Component Autonomous Ship Intellects
  • Tech combat computers 2.png Extended Combat Algorithms
  • Gestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.
Tech combat computers 3.png Sapient Combat Simulations Computing.png 20000 4 Component Sentient Combat AI
  • Tech combat computers 2.png Extended Combat Algorithms
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Artificial Intelligence – Outlawed
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.
Tech physics lab 3.png Space-Time Theory Computing.png 20000 4
  • Physics Research +20% Physics from researchers
* Tech physics 2.png Applied Quantum Physics Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png computing.
Three dimensions, inextricable from the fourth.
Tech synchronized defences.png Synchronized Defenses Computing.png 20000 4 Spaceport 1.png Defense-Grid Supercomputer Tech self aware logic.png Self-Evolving Logic Base: 20
Modifiers
  • 1.2x if Fanatic Militarist.png fanatic militarist.
  • 1.1x if Militarist.png militarist.
  • 0.75x if Pacifist.png pacifist.
  • 0.65x if Fanatic Pacifist.png fanatic pacifist.
  • 0.5x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.
Tech enigmatic decoder.png Enigmatic Decoder Computing.png 50000 5 Component Enigmatic Decoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Tech enigmatic encoder.png Enigmatic Encoder Computing.png 50000 5 Component Enigmatic Encoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Tech repeatable reduced building cost.png Gravitational Analysis Computing.png 50000 5 Cost –5% Building cost Tech physics 2.png Applied Quantum Physics Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.
Tech shields 1.png Deflectors Field Manipulation.png Component Deflectors Tech basic science lab 1.png Scientific Method Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Tech power plant 1.png High-Energy Capacitors Field Manipulation.png Building Generator District Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.
Tech power plant 2.png Field Modulation Field Manipulation.png 2000 1
  • +10% energy from technicians
Tech power plant 1.png High-Energy Capacitors Base: 100
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Modulated fields allow for increased production and improved energy yield.
Tech power hub 1.png Global Energy Management Field Manipulation.png 2500 1
  • Building Energy Grid
  • Menu icon policies and edicts.png Capacity Overload
Tech power plant 1.png High-Energy Capacitors Base: 95
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.
Tech shields 2.png Improved Deflectors Field Manipulation.png 3000 1 Component Improved Deflectors Tech shields 1.png Deflectors Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These updated deflector screens are capable of soaking up even more punishment before they overload.
Tech experimental subspace navigation.png Speculative Hyperlane Breaching Field Manipulation.png 2500 2 Feature.png Enable travel outside hyperlanes Tech sensors 2.png Gravitic Sensors Base: 75 Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.
Tech power plant 3.png Quantum Energy States Field Manipulation.png 6000 2
  • +10% energy from technicians
  • Tech colonial centralization.png Colonial Centralization
  • Tech power plant 2.png Field Modulation
Base: 70
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Basic entanglement principles applied to energy generation provide a substantial increase in energy output.
Tech shield rechargers 1.png Shield Capacitors Field Manipulation.png 6000 2 Component Shield Capacitor Tech shields 3.png Shields Base: 70
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.
Tech shields 3.png Shields Field Manipulation.png 6000 2 Component Shields Tech shields 2.png Improved Deflectors Base: 87.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
Tech power hub 2.png Planetary Power Grid Field Manipulation.png 6000 2 Building Energy Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech power hub 1.png Global Energy Management
Base: 70
Modifiers
  • 2x if adopted Menu icon traditions.png Prosperity tradition tree.
  • 10x if researched (unrecognized string “exotic gas extraction tech” for Template:Icon) Exotic Gas Extraction or (unrecognized string “exotic gas refining tech” for Template:Icon) Exotic Gas Refining
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
A re-engineered and unified grid further reduces energy losses over distance.
Tech planetary shield generator.png Planetary Shields Field Manipulation.png 8000 3 Building Planetary Shield Generator Tech shields 3.png Shields Base: 32.5
Modifiers
  • 0.5x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
Tech shields 4.png Advanced Shields Field Manipulation.png 12000 3 Component Advanced Shields Tech shields 3.png Shields Base: 62.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.
Tech mine dark matter.png Dark Matter Drawing Field Manipulation.png 6000 3 Strategic.png Dark Matter.png Dark Matter
  • Tech sensors 4.png Tachyon Sensors
  • Yes.png Either:
  • Yes.png Country flag dark_matter_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 50
Modifiers
  • 1.5x if scientist expertise is Materials.png materials.
This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
Tech power plant 4.png Quantum Field Manipulation Field Manipulation.png 20000 4
  • +10% energy from technicians
  • Tech galactic administration.png Galactic Administration
  • Tech power plant 3.png Quantum Energy States
Base: 40
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Quantum superposition of energy coils, simultaneously drained and charged.
Tech shields 5.png Hyper Shields Field Manipulation.png 32000 4 Component Hyper Shields Tech shields 4.png Advanced Shields Base: 43.75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
Tech singularity core.png Singularity Core Field Manipulation.png 12000 4 Building Singularity Core
  • Tech galactic administration.png Galactic Administration
  • Tech physics lab 1.png Quantum Theory
  • Auth machine intelligence.png Machine Intelligence
Base: 17.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
  • 0.25x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
A captive black hole that can be studied in a controlled environment would be an incredible research asset.
Tech repeatable improved tile energy output.png Applied Superconductivity Field Manipulation.png 20000 5 Energy Credits.png +5% Energy credits Tech power plant 3.png Quantum Energy States Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.
Tech repeatable improved shield output.png Shield Harmonics Field Manipulation.png 50000 5 Shield +5% Shield hit points Tech shields 4.png Advanced Shields Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.
Tech enigmatic deflector.png Dark Matter Deflectors Field Manipulation.png 25000 5 Component Dark Matter Deflectors
These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Tech fission power.png Fission Power Particles.png Component Fission Reactor This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.
Tech hyper drive 1.png Hyperspace Travel Particles.png Component Hyperdrive I Tech basic science lab 1.png Scientific Method Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.
Tech reactor boosters 1.png Reactor Boosters Particles.png Component Reactor Booster Tech fission power.png Fission Power Additional power generation systems increase the ship's reactor output.
Tech lasers 1.png Red Lasers Particles.png Component Red Laser Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.
Tech lasers 2.png Blue Lasers Particles.png 750 1 Component Blue Laser Tech lasers 1.png Red Lasers Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
Tech fusion power.png Fusion Power Particles.png 750 1 Component Fusion Reactor Tech fission power.png Fission Power Base: 190
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Particles.png particles.
Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.
Tech reactor boosters 2.png Improved Reactor Boosters Particles.png 1000 1 Component Improved Reactor Booster
  • Tech fusion power.png Fusion Power
  • Tech reactor boosters 1.png Reactor Boosters
Base: 135
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.
Tech lasers 3.png UV Lasers Particles.png 1500 2 Component UV Laser Tech lasers 2.png Blue Lasers Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
Tech cold fusion power.png Cold Fusion Power Particles.png 2000 2 Component Cold Fusion Reactor Tech fusion power.png Fusion Power Base: 150
Modifiers
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Particles.png particles.
The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.
Tech disruptors 1.png Disruptors Particles.png 2000 2 Component Disruptor Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.
Tech aura snare.png FTL Inhibition Particles.png 2000 2
  • Spaceport 1.png FTL Inhibitior
  • Feature.png Enable planetary FTL inhibitors
  • Tech gateway activation.png Gateway Activation
  • Tech hyper drive 1.png Hyperspace Travel
Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.
Tech hyper drive 2.png Hyperlane Breach Points Particles.png 2000 2
  • Component Hyperdrive II
  • Spaceport 1.png Hyperlane Registrar
Tech hyper drive 1.png Hyperspace Travel Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.
Tech mining drone weapon 1.png Mining Drone Lasers Particles.png 2000 2 Component Mining Drone Lasers Yes.png Debris analysis outcome (Ancient mining drones) Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Tech plasma 1.png Plasma Throwers Particles.png 2000 2 Component Plasma Thrower Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.
Tech space cloud weapon 1.png Cloud Lightning Conduits Particles.png 2500 2 Component Cloud Lightning Yes.png Debris analysis outcome (Void clouds) Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Tech disruptors 2.png Ion Disruptors Particles.png 4000 3 Component Ion Disruptor Tech disruptors 1.png Disruptors Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These upgraded disruptors fire bolts of more destructive ion particles at targets.
Tech akx worm 3.png Omega Theory Particles.png 4000 3 Building Omega Alignment
  • Tech akx worm 2.png Doctrine: Strange Loop
  • Tech akx worm 1.png Entropic Recursion
Base: 60 When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.
Tech plasma 2.png Plasma Accelerators Particles.png 4000 3 Component Plasma Accelerator Tech plasma 1.png Plasma Throwers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.
Tech wormhole stabilization.png Wormhole Stabilization Particles.png 4000 3 Feature.png Enable wormhole travel
  • Tech hyper drive 2.png Hyperlane Breach Points
  • Yes.png Has encountered a wormhole or established contact with a regular empire owning the tech.
Base: 32.5
Modifiers
  • 4x if has a wormhole inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.
Tech lasers 4.png X-Ray Lasers Particles.png 4000 3 Component X-Ray Laser Tech lasers 3.png UV Lasers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.
Tech antimatter power.png Antimatter Power Particles.png 5000 3 Component Antimatter Reactor Tech cold fusion power.png Cold Fusion Power Base: 120
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png particles.
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.
Tech mine neutronium.png Neutronium Extraction Particles.png 5000 3 Strategic.png Neutronium.png Neutronium Ore
  • Tech sensors 4.png Tachyon Sensors
  • Yes.png Either:
  • Yes.png Country flag neutronium_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 120
Modifiers
  • 1.5x if scientist expertise is Particles.png particles.
Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.
Tech reactor boosters 3.png Advanced Reactor Boosters Particles.png 6000 1 Component Advanced Reactor Booster
  • Tech antimatter power.png Antimatter Power
  • Tech reactor boosters 2.png Improved Reactor Boosters
Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.
Tech hyper drive 3.png Hyperspace Slipstreams Particles.png 6000 3 Component Hyperdrive III Tech hyper drive 2.png Hyperlane Breach Points Base: 50
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.
Tech repeatable lcluster clue.png L-Gate Activation Particles.png 6000 3 Feature A special project activating L-gates No.png L-cluster has been opened The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.
Tech energy torpedoes 1.png Proton Launchers Particles.png 6000 3 Component Proton Launchers Tech lasers 4.png X-Ray Lasers Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.
Tech lasers 5.png Gamma Lasers Particles.png 8000 4 Component Gamma Laser Tech lasers 4.png X-Ray Lasers Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
Tech disruptors 3.png Phase Disruptors Particles.png 8000 4 Component Phase Disruptor Tech disruptors 2.png Ion Disruptors Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.
Tech plasma 3.png Plasma Cannons Particles.png 8000 4 Component Plasma Cannon Tech plasma 2.png Plasma Accelerators Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
Tech arc emitter 1.png Arc Emitters Particles.png 10000 4 Component Arc Emitter
  • Tech battleships.png Battleships
  • Tech plasma 3.png Plasma Cannons
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.
Tech energy torpedoes 2.png Neutron Launchers Particles.png 10000 4 Component Neutron Launchers Tech energy torpedoes 1.png Proton Launchers Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.
Tech energy lance 1.png Particle Lances Particles.png 10000 4 Component Particle Lance
  • Tech battleships.png Battleships
  • Tech lasers 4.png X-Ray Lasers
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.
Tech zero point power.png Zero Point Power Particles.png 10000 4 Component Zero Point Reactor Tech antimatter power.png Antimatter Power Base: 80
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png particles.
These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.
Tech arc emitter 2.png Focused Arc Emitters Particles.png 12000 4 Component Focused Arc Emitter Tech arc emitter 1.png Arc Emitters Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.
Tech gateway activation.png Gateway Activation Particles.png 12000 4 Feature.png Enable gateway travel
  • Tech hyper drive 3.png Hyperspace Slipstreams
  • Yes.png Has encountered a gateway or established contact with a regular empire owning the tech.
Base: 17.5
Modifiers
  • 4x if has a gateway inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.1x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.
Tech energy lance 2.png Tachyon Lances Particles.png 12000 4 Component Tachyon Lance
  • Tech energy lance 1.png Particle Lances
  • Tech lasers 5.png Gamma Lasers
Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.
Tech jump drive 1.png Jump Drive Particles.png 15000 5
  • Component Jump Drive
  • Feature.png Enable jump drive travel
Tech zero point power.png Zero Point Power Base: 3
Modifiers
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 0.1x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.
Tech matter generator.png Matter Generation Particles.png 15000 5 Building Resource Replicator
  • Tech colonial centralization.png Colonial Centralization
  • Tech zero point power.png Zero Point Power
Base: 15
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
  • 0.25x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
By using vast amounts of energy we are able to convert light into matter from seemingly nothing.
Tech extradimensional weapon 1.png Extradimensional Weaponry Particles.png 20000 5 Component Matter Disintegrator
  • Yes.png Has the modifier Covenant: End of the Cycle
  • Yes.png Debris analysis outcome (Unbidden)
Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Tech repeatable weapon type energy fire rate.png Flash Coolant Particles.png 20000 5 Attack Speed +5% Energy weapon attack speed Tech lasers 2.png Blue Lasers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.
Tech repeatable weapon type energy damage.png Focusing Arrays Particles.png 20000 5 Damage +5% Energy weapon damage Tech lasers 4.png X-Ray Lasers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.
Tech gateway construction.png Gateway Construction Particles.png 20000 5 Feature.png Enable gateway construction
  • Tech gateway activation.png Gateway Activation
  • Tech mega engineering.png Mega-Engineering
Base: 10
Modifiers
  • 4x if has a gateway inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.1x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.
Tech enigmatic power core.png Dark Matter Power Particles.png 25000 5 Component Dark Matter Reactor
These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.
Tech pk shielder.png Global Pacification Voidcraft.png 20000 5 Colossus Colossus: Global Pacifier
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
Base: 10
Modifiers
  • 2x if a degree of Pacifist.png pacifist.
  • 0.2x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).
Tech pk neutron.png Neutron Sweeping Voidcraft.png 20000 5 Colossus Colossus: Neutron Sweep
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • No.png Is a degree of Pacifist.png Pacifist
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 10
Modifiers
  • 2x if a degree of Materialist.png materialist.
  • 0.2x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.

References

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