Difference between revisions of "Physics research"

From Stellaris Wiki
Jump to navigation Jump to search
m (List of physics technologies)
Line 1: Line 1:
 
{{Version|2.1}}
 
{{Version|2.1}}
 
{{Technav}}
 
{{Technav}}
''{{iconify|Physics}} research'' area is comprised mainly of the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. It also includes, to a negligible extent, the {{iconify|Voidcraft|21px}} field.
+
''{{iconify|Physics}} research'' area is comprised of the following tech trees: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense  & energy weapons, improved FTL capabilities, improved energy production & storage, and more.
  
The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense  & energy weapons, improved FTL capabilities, improved energy production & storage, and more.  
+
A Scientist with an expertise trait in one of the tech trees increases the weight for that tech tree's technologies by 25%.
  
== Main effects ==
+
== Legend ==
A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).
+
Colors: {{tech|start|Starter}}, {{tech|rare|Rare}}, {{tech|danger|Dangerous}}
  
{| class="mildtable plainlist" width="100%"
+
Icons: {{icon|building}} Building, {{icon|component}} Ship Component, {{icon|Starbase}} Starbase building, {{icon|policy}} Policy, [[File:Feature.png]] Feature Unlock
! width="10%" | Field
+
 
! width="55%" | Focus
+
Technologies that show arrows on their icon are repeatable and can be researched multiple times.
! width="35%" | Description
+
 
 +
== Field Manipulation ==
 +
The {{iconify|Field Manipulation}} tech tree focuses {{iconify|Energy}} output and {{iconify|Shield}}s. The weight {{iconify|Energy}} output techs can be increased by adopting the Prosperity tradition tree.
 +
{| class="wikitable" style="text-align: center;
 +
|-
 +
| rowspan="3" | [[File:Tech power plant 1.png]] {{tech|start|High-Energy Capacitors}}<br>[[File:District generator.png|24px]] Generator District
 +
| rowspan="2" | [[File:Tech power plant 2.png]] '''Field Modulation'''<br>Cost: 2000, Weight: 100<br>{{icon|pop enc}} {{green|+20%}} Energy from Jobs
 +
| rowspan="2" | [[File:Tech power plant 3.png]] '''Quantum Energy States'''<br>Cost: 4000, Weight: 85<br>{{icon|pop enc}} {{green|+20%}} Energy from Jobs
 +
| [[File:Tech repeatable improved tile energy output.png]] '''Applied Superconductivity'''<br>Cost: 50000, Weight: 12.5<br>{{icon|pop enc}} {{green|+5%}} Energy from Jobs || ||  
 
|-
 
|-
| {{iconify|Computing}}
+
| [[File:Tech power plant 4.png]] '''Quantum Field Manipulation'''<br>Cost: 8000, Weight: 65<br>{{icon|pop enc}} {{green|+20%}} Energy from Jobs || ||  
| {{MultiColumn|
 
* {{icon|research speed|21px}} Improved research capabilities
 
* {{icon|building|21px}} Physics producing buildings
 
* {{icon|slot pd|21px}} Point-defense weapons
 
* {{icon|component|21px}} Ship combat computers
 
* {{icon|growth time|21px}} Increased colony development speed
 
* {{icon|cost|21px}} Building cost modifiers |2}}
 
| ''The science of applied algorithms.''
 
 
|-
 
|-
| {{iconify|Field Manipulation}}
+
| [[File:Tech power hub 1.png]] '''Global Energy Management'''<br>Cost: 3000, Weight: 180<br>{{icon|building}} Energy Grid<br>{{icon|edict}} Capacity Overload
| {{MultiColumn|
+
| [[File:Tech power hub 2.png]] '''Planetary Power Grid'''<br>Cost: 6000, Weight: 70<br>{{icon|building}} Energy Nexus || || ||  
* {{icon|enc|21px}} Increased energy storage capacity
 
* {{icon|building|21px}} Energy producing buildings
 
* {{icon|enc|21px}} Energy modifiers
 
* {{icon|component|21px}} Shield components
 
* {{icon|Strategic|21px}} Strategic resources reveal
 
* {{icon|Shield|21px}} Shield modifiers |2}}
 
| ''Bending fundamental forces to our will.''
 
 
|-
 
|-
| {{iconify|Particles}}
+
| rowspan="4" | [[File:Tech shields 1.png]] {{tech|start|Deflectors}}<br>{{icon|component}} Deflectors
| {{MultiColumn|
+
| rowspan="4" | [[File:Tech shields 2.png]] '''Improved Deflectors'''<br>Cost: 3000, Weight: 112.5<br>{{icon|component}} Improved Deflectors
* {{icon|component|21px}} Energy weapons
+
| rowspan="4" | [[File:Tech shields 3.png]] '''Shields'''<br>Cost: 6000, Weight: 87.5<br>{{icon|component}} Shields
* {{icon|component|21px}} Ship reactor components
+
| [[File:Tech shield rechargers 1.png]] '''Shield Capacitors'''<br>Cost: 6000, Weight: 70<br>{{icon|component}} Shield Capacitors || ||  
* {{icon|component|21px}} Improved FTL capabilities
 
* {{icon|damage|21px}} Energy weapon modifiers |2}}
 
| ''Isolating and utilizing particulate matter and phenomena.''
 
 
|-
 
|-
| {{iconify|Voidcraft}}
+
| rowspan="2" | [[File:Tech shields 4.png]] '''Advanced Shields'''<br>Cost: 12000, Weight: 62.5<br>{{icon|component}} Advanced Shields
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus type ships
+
| [[File:Tech shields 5.png]] '''Hyper Shields'''<br>Cost: 24000, Weight: 43.75<br>{{icon|component}} Hyper Shields
| ''Space is the final frontier. To master it, is to master the future.''
+
| [[File:Tech enigmatic deflector.png]] {{tech|rare|Dark Matter Deflectors}}<br>Cost: 50000, Weight: 1<br>{{icon|component}} Dark Matter Deflectors
 +
|-
 +
| [[File:Tech repeatable improved shield output.png]] Shield Harmonics<br>Cost: 50000, Weight: 12.5<br>{{icon|shield}} {{green|+5%}} Shield Hit Points ||
 +
|-
 +
| [[File:Tech planetary shield generator.png]] {{tech|rare|Planetary Shields}}<br>Cost: 8000, Weight: 32.5<br>{{icon|building}} Planetary Shield Generator || ||
 
|}
 
|}
  
'''Note:''' The table is a ''summary'' of the most prominent fields and of their effects within the area. This is ''not'' an inclusive list.
+
== Particles ==
 +
The {{iconify|Particles}} tech tree focuses on energy weapons, ship power generation and FTL travel. The weight for energy weapons techs can be increased by {{iconify|Militarist}} ethics while the weight for FTL techs can be increased by adopting the Discovery tradition tree. Gateway and Wormhole technologies will only appear after encountering them through exploration.
 +
{| class="wikitable" style="text-align: center;
 +
|-
 +
| rowspan="8" | [[File:Tech lasers 1.png]] {{tech|start|Red Lasers}}<br>{{icon|component}} Red Lasers
 +
| rowspan="8" | [[File:Tech lasers 2.png]] '''Blue Lasers'''<br>Cost: 2500, Weight: 95<br>{{icon|component}} Blue Lasers
 +
|-
 +
| [[File:Tech repeatable weapon type energy fire rate.png]] '''Flash Coolant'''<br>Cost: 50000, Weight: 12.5<br>{{icon|fire rate}} {{green|+5%}} Energy Weapons Fire Rate || || || ||
 +
|-
 +
| [[File:Tech disruptors 1.png]] '''Disruptors'''<br>Cost: 5000, Weight: 75<br>{{icon|component}} Disruptors
 +
| [[File:Tech disruptors 2.png]] '''Ion Disruptors'''<br>Cost: 8000, Weight: 65<br>{{icon|component}} Ion Disruptors
 +
| [[File:Tech disruptors 3.png]] '''Phase Disruptors'''<br>Cost: 16000, Weight: 45<br>{{icon|component}} Phase Disruptors
 +
| [[File:Tech arc emitter 1.png]] '''Arc Emitters'''<br>Cost: 20000, Weight: 40<br>{{icon|component}} Arc Emitter
 +
| [[File:Tech arc emitter 2.png]] '''Focused Arc Emitters'''<br>Cost: 24000, Weight: 35<br>{{icon|component}} Focused Arc Emitter
 +
|-
 +
| [[File:Tech plasma 1.png]] '''Plasma Throwers'''<br>Cost: 5000, Weight: 75<br>{{icon|component}} Plasma Throwers
 +
| [[File:Tech plasma 2.png]] '''Plasma Accelerators'''<br>Cost: 8000, Weight: 65<br>{{icon|component}} Plasma Accelerators
 +
| [[File:Tech plasma 3.png]] '''Plasma Cannons'''<br>Cost: 16000, Weight: 45<br>{{icon|component}} Plasma Cannons || ||
 +
|-
 +
| rowspan="4" | [[File:Tech lasers 3.png]] '''UV Lasers'''<br>Cost: 4000, Weight: 85<br>{{icon|component}} UV Lasers
 +
| rowspan="4" | [[File:Tech lasers 4.png]] '''X-Ray Lasers'''<br>Cost: 8000, Weight: 65<br>{{icon|component}} X-Ray Lasers
 +
| [[File:Tech lasers 5.png]] '''Gamma Lasers'''<br>Cost: 16000, Weight: 45<br>{{icon|component}} Gamma Lasers || ||
 +
|-
 +
| [[File:Tech energy lance 1.png]] '''Particle Lances'''<br>Cost: 20000, Weight: 40<br>{{icon|component}} Particle Lance
 +
| [[File:Tech energy lance 2.png]] '''Tachyon Lances'''<br>Cost: 24000, Weight: 35<br>{{icon|component}} Tachyon Lance ||
 +
|-
 +
| [[File:Tech energy torpedoes 1.png]] '''Proton Launchers'''<br>Cost: 12000, Weight: 50<br>{{icon|component}} Proton Launcher
 +
| [[File:Tech energy torpedoes 2.png]] '''Neutron Launchers'''<br>Cost: 20000, Weight: 40<br>{{icon|component}} Neutron Launcher ||
 +
|-
 +
| [[File:Tech repeatable weapon type energy damage.png]] '''Focusing Arrays'''<br>Cost: 50000, Weight: 12.5<br>{{icon|damage}} {{green|+5%}} Energy Weapons Fire Rate || ||
 +
|-
 +
| [[File:Tech reactor boosters 1.png]] {{tech|start|Reactor Boosters}}<br>{{icon|component}} Reactor Booster
 +
| [[File:Tech reactor boosters 2.png]] '''Improved Reactor Boosters'''<br>Cost: 3000, Weight: 135<br>{{icon|component}} Improved Reactor Booster
 +
| [[File:Tech reactor boosters 3.png]] '''Advanced Reactor Boosters'''<br>Cost: 12000, Weight: 75<br>{{icon|component}} Advanced Reactor Booster || || || ||
 +
|-
 +
| rowspan="3" | [[File:Tech hyper drive 1.png]] {{tech|start|Hyperspace Travel}}<br>{{icon|component}} Hyper Drive I
 +
| rowspan="2" | [[File:Tech hyper drive 2.png]] '''Hyperlane Breach Points'''<br>Cost: 5000, Weight: 75<br>{{icon|component}} Hyper Drive II<br>{{icon|starbase}} Hyperlane Registrar
 +
| [[File:Tech wormhole stabilization.png]] {{tech|rare|Wormhole Stabilization}}<br>Cost: 8000, Weight: 32.5<br>[[File:Feature.png]] Wormholes can be stabilized || || || ||
 +
|-
 +
| [[File:Tech hyper drive 3.png]] '''Hyperspace Slipstreams'''<br>Cost: 12000, Weight: 50<br>{{icon|component}} Hyper Drive III
 +
| [[File:Tech gateway activation.png]] {{tech|rare|Gateway Activation}}<br>Cost: 24000, Weight: 17.5<br>[[File:Feature.png]] Gateways can be reactivated
 +
| [[File:Tech gateway construction.png]] {{tech|rare|Gateway Construction}}<br>Cost: 48000, Weight: 24000<br>[[File:Fleet order button build megastructure.png|24px]] Gateways can be constructed || ||
 +
|-
 +
| [[File:Tech aura snare.png]] '''FTL Inhibition'''<br>Cost: 4000, Weight: 340<br>[[File:FTL magnet.png|24px]] Starbases have FTL Inhibitors<br>[[File:FTL magnet.png|24px]] Strongholds have FTL Inhibitors || || || || ||
 +
|-
 +
| rowspan="2" | [[File:Tech fission power.png]] {{tech|start|Fission Power}}<br>{{icon|component}} Fission Reactor
 +
| rowspan="2" | [[File:Tech fusion power.png]] '''Fusion Power'''<br>Cost: 2500, Weight: 190<br>{{icon|component}} Fusion Reactor
 +
| rowspan="2" | [[File:Tech cold fusion power.png]] '''Cold Fusion Power'''<br>Cost: 5000, Weight: 150<br>{{icon|component}} Cold Fusion Reactor
 +
| rowspan="2" | [[File:Tech antimatter power.png]] '''Antimatter Power'''<br>Cost: 10000, Weight: 120<br>{{icon|component}} Antimatter Reactor
 +
| rowspan="2" | [[File:Tech zero point power.png]] '''Zero Point Power'''<br>Cost: 20000, Weight: 80<br>{{icon|component}} Zero Point Reactor
 +
| [[File:Tech enigmatic power core.png]] {{tech|rare|Dark Matter Power}}<br>Cost: 50000, Weight: 1<br>{{icon|component}} Dark Matter Reactor ||
 +
|-
 +
| [[File:Tech jump drive 1.png]] {{tech|danger|Jump Drive}}<br>Cost: 32000, Weight: 3<br>{{icon|component}} Jump Drive ||
 +
|-
 +
| [[File:Tech null void beam.png]] {{tech|rare|Null Void Beam}}<br>Cost: 2500, Weight: 3<br>{{icon|component}} Null Void Beam || || || || || ||
 +
|-
 +
| [[File:Tech volatile motes.png]] '''Mote Stabilization'''<br>Cost: 4000, Weight: 170<br>{{icon|building}} Mote harvesting Traps || || || || || ||
 +
|-
 +
| [[File:Tech volatile motes.png]] '''Volatile Material Plants'''<br>Cost: 4000, Weight: 170<br>{{icon|building}} Cheminal Plants || || || || || ||
 +
|}
  
== Table usage ==
+
== Computing ==
{{#lsth:Engineering research|Table usage}}
+
The {{iconify|Computing}} tech tree focuses on {{iconify|Research}} and ship components. Curator technologies will only appear when the empire has the ''Curator Insight'' modifier or a leader with the {{iconify|Curator}} trait.
== List of physics technologies ==
+
{| class="wikitable" style="text-align: center;
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
|-
! width="3%" class="unsortable" | !! width="14%" | Technology
+
| rowspan="7" | [[File:Tech basic science lab 1.png]] {{tech|start|Scientific Method}}<br>{{icon|building}} Research Labs
! width="2%" | {{hover|Category|C}}
+
|-
! width="3%" | Cost
+
| [[File:Tech basic science lab 2.png]] '''Exotic material Labs'''<br>Cost: 3000, Weight: 90<br>{{icon|building}} Research Complexes
! width="1%" | {{hover|Tier|T}}
+
| [[File:Tech basic science lab 3.png]] '''Multi-Dimensional Studies'''<br>Cost: 8000, Weight: 130<br>{{icon|building}} Advanced Research Complexes || ||  
! width="17%" | Effects
+
|-
! width="15%" | Prerequisites
+
| rowspan="5" | [[File:Tech administrative ai.png]] '''Administrative AI'''<br>Cost: 2000, Weight: 100<br>{{icon|research speed}} {{green|+5%}} Research Speed
! width="20%" | Weight & Modifiers
+
| [[File:Tech cryostasis 1.png]] '''AI-controlled Colony Ships'''<br>Cost: 3000, Weight: 90<br>{{icon|colony development speed}} {{green|+50%}} Colony Development Speed
! width="25%" class="unsortable" | Description
+
| [[File:Tech cryostasis 2.png]] '''Self-Aware Colony Ships'''<br>Cost: 6000, Weight: 70<br>{{icon|colony development speed}} {{green|+50%}} Colony Development Speed ||  
|- id="Databank Uplinks"
+
|-
| {{icon|Databank Uplinks}} || Databank Uplinks
+
| rowspan="2" | [[File:Tech self aware logic.png]] '''Self-Evolving Logic'''<br>Cost: 5000, Weight: 75<br>{{icon|research alternatives}} {{green|+1}} Research Alternatives
| {{icon|computing}}
+
| [[File:Tech positronic implants.png]] '''Positronic AI'''<br>Cost: 16000, Weight: 45<br>{{icon|research speed}} {{green|+5%}} Research Speed ||  
| ||
+
|-
| [[File:Feature.png|21px|link=Exploration|Feature]] Assist Research
+
| [[File:Tech synchronized defences.png]] {{tech|rare|Synchronized Defences}}<br>Cost: 20000, Weight: 20<br>{{icon|starbase}} Defense Grid Supercomputer ||  
| [[File:Tradition_discovery_planetary_survey_corps.png|link=Traditions#Databank Uplinks|21px]] Databank Uplinks
+
|-
|
+
| rowspan="2" | [[File:Tech combat computers 1.png]] '''Specialized Combat Computers'''<br>Cost: 3000, Weight: 90<br>{{icon|component}} Combat Computers
| ''High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.''
+
| [[File:Tech combat computers 2.png]] '''Extended Combat Algorithms'''<br>Cost: 8000, Weight: 65<br>{{icon|component}} Advanced Combat Computers
|- id="Scientific Method"
+
| [[File:Tech combat computers 3.png]] {{tech|danger|Sapient Combat Simulations}}<br>Cost: 20000, Weight: 20<br>{{icon|component}} Sapient Combat Computers
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}
+
|-
| {{icon|computing}}
+
| [[File:Tech auxiliary fire control.png]] '''Auxiliary Fire Control'''<br>Cost: 3000, Weight: 90<br>{{icon|component}} Auxiliary Fire Control ||  
| ||
+
|-
| {{icon|Building}} Basic Science Lab
+
| [[File:Tech pd tracking 1.png]] {{tech|start|Active Countermeasures}}<br>{{icon|component}} Sentinel Point-Defense
|
+
| [[File:Tech pd tracking 2.png]] '''Interlinked Support Systems'''<br>Cost: 6000, Weight: 70<br>{{icon|component}} Barrier Point-Defense
|
+
| [[File:Tech pd tracking 3.png]] '''Predictive Algorithms'''<br>Cost: 16000, Weight: 45<br>{{icon|component}} Guardian Point-Defense || ||  
| ''Testable predictions of observable phenomena.''
+
|-
|- id="Administrative AI"
+
| [[File:Tech space science 1.png]] '''Zero-G Laboratories'''<br>Cost: 2000, Weight: 100<br>{{icon|research}} {{green|+10%}} Research Station Output
| {{icon|administrative ai}} || Administrative AI
+
| [[File:Tech space science 2.png]] '''Miniature Containment Fields'''<br>Cost: 3000, Weight: 90<br>{{icon|research}} {{green|+10%}} Research Station Output
| {{icon|computing}}
+
| [[File:Tech space science 3.png]] '''Quantum Probes'''<br>Cost: 4000, Weight: 85<br>{{icon|research}} {{green|+10%}} Research Station Output
| align= center | 2000 || align= center | 1
+
| [[File:Tech space science 4.png]] '''Autonomous Station protocols'''<br>Cost: 6000, Weight: 70<br>{{icon|research}} {{green|+10%}} Research Station Output
| {{icon|Research speed}} {{green|+5%}} Research speed
+
| [[File:Tech space science 5.png]] '''Multi-Dimensional Analysis'''<br>Cost: 8000, Weight: 65<br>{{icon|research}} {{green|+10%}} Research Station Output
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
+
|-
| data-sort-value="100" | '''Base:''' 100
+
| rowspan="3" | [[File:Tech physics 1.png]] '''Quantum Theory'''<br>Cost: 2000, Weight: 100<br>{{icon|pop phy}} {{green|+20%}} Physics Research from Jobs
{{Collapse list
+
| rowspan="2" | [[File:Tech physics 2.png]] '''Applied Quantum Physics'''<br>Cost: 6000, Weight: 70<br>{{icon|pop phy}} {{green|+20%}} Physics Research from Jobs
| type= '''Modifiers'''
+
| [[File:Tech physics 3.png]] '''Space-Time Theory'''<br>Cost: 20000, Weight: 40<br>{{icon|pop phy}} {{green|+20%}} Physics Research from Jobs || ||  
| body=
+
|-
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
| [[File:Tech repeatable reduced building cost.png]] '''Gravitational Analysis'''<br>Cost: 50000, Weight: 12.5<br>{{icon|building cost}} {{green|-5%}} Building Cost|| ||  
| ''Organizational circuitry rerouting academic.''
+
|-
|- id="Quantum Theory"
+
| [[File:Tech global research initiative.png]] '''Interplanetary Research Initiative'''<br>Cost: 8000, Weight: 97.5<br>{{icon|building}} Research Institute || || ||
| {{icon|Quantum Theory}} || Quantum Theory
+
|-
| {{icon|computing}}
+
| rowspan="2" | [[File:Tech sensors 2.png]] '''Gravitic Sensors'''<br>Cost: 4000, Weight: 85<br>{{icon|component}} Gravitic Sensors<br>{{icon|Starbase}} Listening Post
| align= center | 2000 || align= center | 1
+
| [[File:Tech sensors 3.png]] '''Subspace Sensors'''<br>Cost: 8000, Weight: 65<br>{{icon|component}} Subspace Sensors<br>{{icon|Starbase}} Black Hole Observatory
| {{icon|physics}} {{green|+20%}} Physics research from researchers
+
| [[File:Tech sensors 4.png]] '''Tachyon Sensors'''<br>Cost: 16000, Weight: 45<br>{{icon|component}} Tachyon Sensors
|
+
| [[File:Tech mine dark matter.png]] '''Dark Matter Drawing'''<br>Cost: 12000, Weight: 50<br>{{icon|dark matter}} Can mine Dark Matter ||
| data-sort-value="100" | '''Base:''' 100
+
|-
{{Collapse list
+
| [[File:Tech experimental subspace navigation.png]] {{tech|rare|Speculative Hyperlane Breaching}}<br>Cost: 6000, Weight: 37.5<br>[[File:Feature.png]] Experimental Subspace Navigation || || ||  
| type= '''Modifiers'''
+
|-
| body=
+
| [[File:Tech automated exploration.png]] '''Automated Exploration Protocols'''<br>Cost: 2500, Weight: 95<br>[[File:Feature.png]] Automated Exploration Fleet Order || || || ||  
* {{green|2x}} if year is >2205.
+
|-
* {{green|2x}} if year is >2210.
+
| [[File:Tech archeology lab.png]] {{tech|rare|Curator Archaeology Lab}}<br>Cost: 4000, Weight: 85<br>{{icon|anomaly discovery chance}} {{green|+10%}} Anomaly Discovery Chance<br>{{icon|anomaly research speed}} {{green|+25%}} Anomaly Research Speed || || || ||
* {{green|2x}} if year is >2215.
+
|-
* {{green|2x}} if year is >2220.
+
| [[File:Tech curator lab.png]] {{tech|rare|Curator Exploration Lab}}<br>Cost: 4000, Weight: 85<br>{{icon|survey speed}} {{green|+33%}} Survey Speed || || || ||  
* {{green|1.25x}} if engineering scientist expertise is {{iconify|computing|21px}}.}}
+
|}
| ''Exploring the mediation of fundamental forces through subatomic particles.''
+
 
|- id="Automated Exploration Protocols"
+
== Event technologies ==
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols
+
The following technologies can only be unlocked following certain events but will always remain available to research.
| {{icon|computing}}
+
{| class="mildtable"
| align= center | 2500 || align= center | 1
+
! Technology
| {{Plainlist|* {{icon|speed}} {{green|+25%}} Survey speed
+
! Cost
* [[File:Feature.png|21px|link=Exploration|Feature]] Enable automatic exploration }}
+
! Effects
| {{icon|yes|21px}} Year is >2205
+
! Source
| data-sort-value="95" | '''Base:''' 95
+
! width="60%" | Description
{{Collapse list
+
|-
| type= '''Modifiers'''
+
| {{icon|mining drone lasers tech|24px}} Mining Drone Lasers
| body=
+
| 5000
* {{green|2x}} if year is >2210.
+
| [[File:Ship part mining drone laser.png|24px]] Mining Drone Laser component
* {{green|2x}} if year is >2215.
+
| Mining Drones
* {{green|2x}} if year is >2220.
 
* {{green|2x}} if number of owned planets is >5.
 
* {{green|2x}} if number of owned planets is >10.
 
* {{green|2x}} if number of owned planets is >15.
 
* {{green|2x}} if number of owned planets is >20.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
 
|- id="Active Countermeasures"
 
| {{icon|active countermeasures}} || {{tech|start|Active Countermeasures}}
 
| {{icon|computing}}
 
| align= center |  || align= center |
 
| {{icon|Component}} Sentinel Point-Defense
 
|
 
|
 
| ''The best defense is a good offense.''
 
|- id="AI-Controlled Colony Ships"
 
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships
 
| {{icon|computing}}
 
| align= center | 3000 || align= center | 1
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 
* {{iconify|New Worlds Protocol|21px}} }}
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.''
 
|- id="Auxiliary Fire-control tech"
 
| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control
 
| {{icon|computing}}
 
| align= center | 3000 || align= center | 1
 
| {{icon|component}} Auxiliary Fire-control
 
| {{iconify|Specialized Combat Computers|21px}}
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.''
 
|- id="Specialized Combat Computers"
 
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
 
| {{icon|computing}}
 
| align= center | 3000 || align= center | 1
 
| {{icon|Component}} Basic Combat Roles
 
| {{iconify|Administrative AI|21px}}
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.''
 
|- id="Curator Archeology Lab Tech"
 
| {{icon|Curator Archeology Lab tech}} || {{tech|rare|Curator Archeology Lab}}
 
| {{icon|computing}}
 
| align= center | 4000 || align= center | 2
 
| {{Plainlist|* {{icon|Anomaly discovery chance}} {{green|+10%}} Anomaly discovery chance
 
* {{icon|Anomaly research speed}} {{green|+25%}} Anomaly research speed }}
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
 
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 
| ''A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.''
 
|- id="Curator Exploration Lab Tech"
 
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 
| {{icon|computing}}
 
| align= center | 4000 || align= center | 2
 
| {{icon|speed}} {{green|+33%}} Survey speed
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
 
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 
| ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.''
 
|- id="Gravitic Sensors Tech"
 
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
 
| {{icon|computing}}
 
| align= center | 4000 || align= center | 2
 
| {{Plainlist|* {{icon|Component}} Gravitic Sensors
 
* {{icon|Starbase}} Listening Post }}
 
|
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
 
|- id="Self-Evolving Logic"
 
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic
 
| {{icon|computing}}
 
| align= center | 5000 || align= center | 2
 
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 
| {{iconify|Administrative AI|21px}}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Introspective prioritization.''
 
|- id="Applied Quantum Physics"
 
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
 
| {{icon|computing}}
 
| align= center | 6000 || align= center | 2
 
| {{icon|physics}} {{green|+20%}} Physics research from researchers
 
| {{Plainlist|* {{iconify|Quantum Theory|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if year is >2225.
 
* {{green|2x}} if year is >2230.
 
* {{green|2x}} if year is >2235.
 
* {{green|2x}} if year is >2240.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.}}
 
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
 
|- id="Interlinked Support Systems "
 
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems
 
| {{icon|computing}}
 
| align= center | 6000 || align= center | 2
 
| {{icon|Component}} Barrier Point-Defense
 
| {{iconify|Active Countermeasures|21px}}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''
 
|- id="Self-Aware Colony Ships"
 
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
 
| {{icon|computing}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
 
* {{iconify|Self-Evolving Logic|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
 
|- id="Extended Combat Algorithms"
 
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 3
 
| {{icon|Component}} Advanced Combat Roles
 
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
 
* {{iconify|Specialized Combat Computers|21px}} }}
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''
 
|- id="Subspace Sensors Tech"
 
| {{icon|Subspace Sensors tech}} || Subspace Sensors
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 3
 
| {{Plainlist|* {{icon|Component}} Subspace Sensors
 
* {{icon|Starbase}} Black Hole Observatory }}
 
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 
|- id="Interplanetary Research Initiative"
 
| {{icon|Interplanetary Research Initiative}} || {{tech|rare|Interplanetary Research Initiative}}
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 3
 
| {{icon|Building}} Research Institute
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Quantum Theory|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="97.5" | '''Base:''' 97.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{red|0.25x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''A bid for interplanetary resource pools and more flexible research grants.''
 
|- id="Positronic AI" id="Positronic Implants"
 
| {{icon|Positronic AI}} || {{hover|Positronic Implants|Positronic AI}}
 
| {{icon|computing}}
 
| align= center | 16000 || align= center | 4
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{iconify|Self-Evolving Logic|21px}}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.''
 
|- id="Predictive Algorithms"
 
| {{icon|Predictive Algorithms}} || Predictive Algorithms
 
| {{icon|computing}}
 
| align= center | 16000 || align= center | 4
 
| {{icon|Component}} Guardian Point-Defense
 
| {{iconify|Interlinked Support Systems|21px}}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
 
|- id="Tachyon Sensors Tech"
 
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 
| {{icon|computing}}
 
| align= center | 16000 || align= center | 4
 
| {{icon|Component}} Tachyon Sensors
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
 
|- id="Autonomous Ship Intellects"
 
| {{icon|Autonomous Ship Intellects}} || {{tech|rare|Autonomous Ship Intellects}}
 
| {{icon|computing}}
 
| align= center | 20000 || align= center | 4
 
| {{icon|Component}} Autonomous Ship Intellects
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
* {{iconify|Gestalt Consciousness|21px}} }}
 
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.''
 
|- id="Sapient Combat Simulations"
 
| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
 
| {{icon|computing}}
 
| align= center | 20000 || align= center | 4
 
| {{icon|Component}} Sentient Combat AI
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
* {{iconify|Positronic AI|21px}}
 
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 
* {{icon|no|21px}}{{icon|policy|21px}} Artificial Intelligence – Outlawed }}
 
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.''
 
|- id="Space-Time Theory"
 
| {{icon|Space-Time Theory}} || Space-Time Theory
 
| {{icon|computing}}
 
| align= center | 20000 || align= center | 4
 
| {{Plainlist|* {{icon|physics}} {{green|+20%}} Physics from researchers }}
 
| {{Plainlist|* {{iconify|Applied Quantum Physics|21px}}
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if year is >2225.
 
* {{green|2x}} if year is >2230.
 
* {{green|2x}} if year is >2235.
 
* {{green|2x}} if year is >2240.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Three dimensions, inextricable from the fourth.''
 
|- id="Synchronized Defenses Tech"
 
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
 
| {{icon|computing}}
 
| align= center | 20000 || align= center | 4
 
| {{icon|Starbase}} Defense-Grid Supercomputer
 
| {{iconify|Self-Evolving Logic|21px}}
 
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.1x}} if {{iconify|militarist|21px}}.
 
* {{red|0.75x}} if {{iconify|pacifist|21px}}.
 
* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''
 
|- id="Enigmatic Decoder tech"
 
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
 
| {{icon|computing}}
 
| align= center | 50000 || align= center | 5
 
| {{icon|Component}} Enigmatic Decoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
|
 
| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.''
 
|- id="Enigmatic Encoder tech"
 
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
 
| {{icon|computing}}
 
| align= center | 50000 || align= center | 5
 
| {{icon|Component}} Enigmatic Encoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
|
 
| ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.''
 
|- id="Gravitational Analysis"
 
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
 
| {{icon|computing}}
 
| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5
 
| {{icon|cost}} {{green|–5%}} Building cost
 
| {{iconify|Applied Quantum Physics|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
 
|- id="Deflectors Tech"
 
| {{icon|Deflectors tech}} || {{tech|start|Deflectors}}
 
| {{icon|field manipulation}}
 
| ||
 
| {{icon|Component}} Deflectors
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 
|
 
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
 
|- id="High-Energy Capacitors"
 
| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}
 
| {{icon|field manipulation}}
 
| ||
 
| {{icon|Building}} Generator District
 
|
 
|
 
| ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.''
 
|- id="Field Modulation"
 
| {{icon|Field Modulation}} || Field Modulation
 
| {{icon|field manipulation}}
 
| align= center | 2000 || align= center | 1
 
| {{Plainlist|* {{green|+10%}} energy from technicians }}
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Modulated fields allow for increased production and improved energy yield.''
 
|- id="Global Energy Management"
 
| {{icon|Global Energy Management}} || Global Energy Management
 
| {{icon|field manipulation}}
 
| align= center | 2500 || align= center | 1
 
| {{Plainlist|* {{icon|Building}} Energy Grid
 
* {{icon|Edict}} Capacity Overload }}
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
 
|- id="Improved Deflectors Tech"
 
| {{icon|Improved Deflectors tech}} || Improved Deflectors
 
| {{icon|field manipulation}}
 
| align= center | 3000 || align= center | 1
 
| {{icon|Component}} Improved Deflectors
 
| {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}}
 
| data-sort-value="112.5" | '''Base:''' 112.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
 
|- id="Speculative Hyperlane Breaching"
 
| {{icon|Speculative Hyperlane Breaching}} || {{tech|rare|Speculative Hyperlane Breaching}}
 
| {{icon|field manipulation}}
 
| align= center | 2500 || align= center | 2
 
| [[File:Feature.png|21px|link=FTL]] Enable travel outside hyperlanes
 
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 
| data-sort-value="75" | '''Base:''' 75
 
| ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.''
 
|- id="Quantum Energy States"
 
| {{icon|Quantum Energy States}} || Quantum Energy States
 
| {{icon|field manipulation}}
 
| align= center | 6000 || align= center | 2
 
| {{Plainlist|* {{green|+10%}} energy from technicians }}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Field Modulation|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.''
 
|- id="Shield Capacitors"
 
| {{icon|Shield Capacitors}} || Shield Capacitors
 
| {{icon|field manipulation}}
 
| align= center | 6000 || align= center | 2
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Shields tech|21px}} Shields
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.''
 
|- id="Shields Tech"
 
| {{icon|Shields tech}} || Shields
 
| {{icon|field manipulation}}
 
| align= center | 6000 || align= center | 2
 
| {{icon|Component}} Shields
 
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
 
| data-sort-value="87.5" | '''Base:''' 87.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
 
|- id="Planetary Power Grid"
 
| {{icon|Planetary Power Grid}} || Planetary Power Grid
 
| {{icon|field manipulation}}
 
| align= center | 6000 || align= center | 2
 
| {{icon|Building}} Energy Nexus
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Global Energy Management|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.
 
* {{green|10x}} if researched {{icon|Exotic Gas Extraction tech|21px}} Exotic Gas Extraction or {{icon|Exotic Gas Refining tech|21px}} Exotic Gas Refining
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''A re-engineered and unified grid further reduces energy losses over distance.''
 
|- id="Planetary Shields"
 
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
 
| {{icon|field manipulation}}
 
| align= center | 8000 || align= center | 3
 
| {{icon|Building}} Planetary Shield Generator
 
| {{icon|Shields tech|21px}} Shields
 
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|field manipulation|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
 
|- id="Advanced Shields Tech"
 
| {{icon|Advanced Shields tech}} || Advanced Shields
 
| {{icon|field manipulation}}
 
| align= center | 12000 || align= center | 3
 
| {{icon|Component}} Advanced Shields
 
| {{icon|Shields tech|21px}} Shields
 
| data-sort-value="62.5" | '''Base:''' 62.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''
 
|- id="Dark Matter Drawing"
 
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing
 
| {{icon|field manipulation}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Strategic}} {{iconify|Dark Matter}}
 
| {{plainlist|* {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
 
* {{icon|yes|21px}} ''Either'':
 
:* {{icon|yes|21px}} Country flag ''dark_matter_found'' is set
 
:* {{icon|Strategic|21px}} Resource exists within borders
 
:* {{icon|opinion|21px}} Established contact with an empire owning the tech }}
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
 
|- id="Quantum Field Manipulation"
 
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
 
| {{icon|field manipulation}}
 
| align= center | 20000 || align= center | 4
 
| {{Plainlist|* {{green|+10%}} energy from technicians }}
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Quantum Energy States|21px}} }}
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Quantum superposition of energy coils, simultaneously drained and charged.''
 
|- id="Hyper Shields Tech"
 
| {{icon|Hyper Shields tech}} || Hyper Shields
 
| {{icon|field manipulation}}
 
| align= center | 32000 || align= center | 4
 
| {{icon|Component}} Hyper Shields
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| data-sort-value="43.75" | '''Base:''' 43.75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''
 
|- id="Singularity Core"
 
| {{icon|Singularity Core}} || {{tech|rare|Singularity Core}}
 
| {{icon|field manipulation}}
 
| align= center | 12000 || align= center | 4
 
| {{icon|Building}} Singularity Core
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Quantum Theory|21px}}
 
* {{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="17.5" | '''Base:''' 17.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 
* {{red|0.25x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|field manipulation|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''A captive black hole that can be studied in a controlled environment would be an incredible research asset.''
 
|- id="Applied Superconductivity"
 
| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}
 
| {{icon|field manipulation}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|enc}} {{green|+5%}} Energy credits
 
| {{iconify|Quantum Energy States|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
 
|- id="Shield Harmonics"
 
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
 
| {{icon|field manipulation}}
 
| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5
 
| {{icon|shield}} {{green|+5%}} Shield hit points
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
 
|- id="Dark Matter Deflectors"
 
| {{icon|Dark Matter Deflectors}} || {{tech|acquire|Dark Matter Deflectors}}
 
| {{icon|field manipulation}}
 
| align= center | 25000 || align= center | 5
 
| {{icon|component}} Dark Matter Deflectors
 
| {{Plainlist|* {{icon|Hyper Shields tech|21px}} Hyper Shields
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 
|
 
| ''These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.''
 
|- id="Fission Power"
 
| {{icon|Fission Power}} || {{tech|start|Fission Power}}
 
| {{icon|particles}}
 
| ||
 
| {{icon|Component}} Fission Reactor
 
|
 
|
 
| ''This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.''
 
|- id="Hyperspace Travel"
 
| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}
 
| {{icon|particles}}
 
| ||
 
| {{icon|Component}} Hyperdrive I
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 
|
 
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''
 
|- id="Reactor Boosters"
 
| {{icon|Reactor Boosters}} || {{tech|start|Reactor Boosters}}
 
| {{icon|particles}}
 
| ||
 
| {{icon|component}} Reactor Booster
 
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
 
|
 
| ''Additional power generation systems increase the ship's reactor output.''
 
|- id="Red Lasers Tech"
 
| {{icon|Red Lasers tech}} || {{tech|start|Red Lasers}}
 
| {{icon|particles}}
 
| ||
 
| {{icon|Component}} Red Laser
 
|
 
|
 
| ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.''
 
|- id="Blue Lasers Tech"
 
| {{icon|Blue Lasers tech}} || Blue Lasers
 
| {{icon|particles}}
 
| align= center | 750 || align= center | 1
 
| {{icon|Component}} Blue Laser
 
| {{icon|Red Lasers tech|21px}} {{tech|start|Red Lasers}}
 
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
 
|- id="Fusion Power"
 
| {{icon|Fusion Power}} || Fusion Power
 
| {{icon|particles}}
 
| align= center | 750 || align= center | 1
 
| {{icon|Component}} Fusion Reactor
 
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
 
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.''
 
|- id="Improved Reactor Boosters"
 
| {{icon|Improved Reactor Boosters}} || Improved Reactor Boosters
 
| {{icon|particles}}
 
| align= center | 1000 || align= center | 1
 
| {{icon|component}} Improved Reactor Booster
 
| {{Plainlist|* {{iconify|Fusion Power|21px}}
 
* {{icon|Reactor Boosters|21px}} {{tech|start|Reactor Boosters}} }}
 
| data-sort-value="135" | '''Base:''' 135
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.''
 
|- id="UV Lasers Tech"
 
| {{icon|UV Lasers tech}} || UV Lasers
 
| {{icon|particles}}
 
| align= center | 1500 || align= center | 2
 
| {{icon|Component}} UV Laser
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.''
 
|- id="Cold Fusion Power"
 
| {{icon|Cold Fusion Power}} || Cold Fusion Power
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Cold Fusion Reactor
 
| {{iconify|Fusion Power|21px}}
 
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.''
 
|- id="Disruptors Tech"
 
| {{icon|Disruptors tech}} || Disruptors
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Disruptor
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.''
 
|- id="FTL Inhibition"
 
| {{icon|FTL Inhibition}} || FTL Inhibition
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{Plainlist|* {{icon|starbase}} FTL Inhibitior
 
* [[File:Feature.png|21px|link=FTL]] Enable planetary FTL inhibitors }}
 
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
 
* {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}} }}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
 
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
 
|- id="Hyperlane Breach Points"
 
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{Plainlist|* {{icon|Component}} Hyperdrive II
 
* {{icon|Starbase}} Hyperlane Registrar }}
 
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''
 
|- id="Mining Drone Lasers Tech"
 
| {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}}
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Mining Drone Lasers
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Ancient_mining_drones|Ancient mining drones]]'')
 
|
 
 
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
 
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
|- id="Plasma Throwers Tech"
+
|-
| {{icon|Plasma Throwers tech}} || Plasma Throwers
+
| {{iconify|Cloud Lightning Conduits|24px}}
| {{icon|particles}}
+
| 6000
| align= center | 2000 || align= center | 2
+
| [[File:Ship part space cloud weapon.png|24px]] Cloud Lightning component
| {{icon|Component}} Plasma Thrower
+
| Void Clouds
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''
 
|- id="Cloud Lightning Conduits"
 
| {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}}
 
| {{icon|particles}}
 
| align= center | 2500 || align= center | 2
 
| {{icon|Component}} Cloud Lightning
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Void_cloud|Void clouds]]'')
 
|
 
 
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
 
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
|- id="Ion Disruptors Tech"
+
|-
| {{icon|Ion Disruptors tech}} || Ion Disruptors
+
| {{iconify|Extradimensional Weaponry|24px}}
| {{icon|particles}}
+
| 48000
| align= center | 4000 || align= center | 3
+
| [[File:Ship part extradimensional weapon.png|24px]] Matter Disintegrator component
| {{icon|Component}} Ion Disruptor
+
| Extradimensional Invaders
| {{icon|Disruptors tech|21px}} Disruptors
+
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
| data-sort-value="65" | '''Base:''' 65
+
|-
{{Collapse list
+
| {{iconify|Entropic Recursion|24px}}
| type= '''Modifiers'''
+
| 4000
| body=
+
| {{iconify|Omega Theory|24px}} research option
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
| Horizon Signal
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed...but it can be subverted, for a price.''
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
|-
| ''These upgraded disruptors fire bolts of more destructive ion particles at targets.''
+
| {{iconify|Omega Theory|24px}}
|- id="Omega Theory"
+
| 10000
| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}
+
| {{iconify|Omega Alignment|24px}} building
| {{icon|particles}}
+
| Horizon Signal
| align= center | 4000 || align= center | 3
 
| {{icon|Building}} Omega Alignment
 
| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 
* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 
| data-sort-value="60" | '''Base:''' 60
 
 
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
 
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
|- id="Plasma Accelerators Tech"
+
|-
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators
+
| {{icon|enigmatic decoder tech|24px}} Enigmatic Decoder
| {{icon|particles}}
+
| 50000
| align= center | 4000 || align= center | 3
+
| [[File:Ship part enigmatic decoder.png|24px]] Enigmatic Decoder component
| {{icon|Component}} Plasma Accelerator
+
| Enigmatic Fortress
| {{icon|Plasma Throwers tech|21px}} Plasma Throwers
+
| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.''
| data-sort-value="65" | '''Base:''' 65
+
|-
{{Collapse list
+
| {{icon|enigmatic decoder tech|24px}} Enigmatic Encoder
| type= '''Modifiers'''
+
| 50000
| body=
+
| [[File:Ship part enigmatic encoder.png|24px]] Enigmatic Encoder component
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
| Enigmatic Fortress
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
| ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.''
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
 
|- id="Wormhole Stabilization"
 
| {{icon|Wormhole Stabilization}} || {{tech|rare|Wormhole Stabilization}}
 
| {{icon|particles}}
 
| align= center | 4000 || align= center | 3
 
| [[File:Feature.png|21px|link=FTL]] Enable wormhole travel
 
| {{Plainlist|* {{iconify|Hyperlane Breach Points|21px}}
 
* {{icon|yes|21px}} Has encountered a wormhole ''or'' established contact with a regular empire owning the tech. }}
 
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|4x}} if has a wormhole inside borders.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.''
 
|- id="X-Ray Lasers Tech"
 
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers
 
| {{icon|particles}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} X-Ray Laser
 
| {{icon|UV Lasers tech|21px}} UV Lasers
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.''
 
|- id="Antimatter Power"
 
| {{icon|Antimatter Power}} || Antimatter Power
 
| {{icon|particles}}
 
| align= center | 5000 || align= center | 3
 
| {{icon|Component}} Antimatter Reactor
 
| {{iconify|Cold Fusion Power|21px}}
 
| data-sort-value="120" | '''Base:''' 120
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.''
 
|- id="Neutronium Extraction"
 
| {{icon|Neutronium Extraction}} || Neutronium Extraction
 
| {{icon|particles}}
 
| align= center | 5000 || align= center | 3
 
| {{icon|Strategic}} {{iconify|Neutronium Ore}}
 
| {{plainlist|* {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
 
* {{icon|yes|21px}} ''Either'':
 
:* {{icon|yes|21px}} Country flag ''neutronium_found'' is set
 
:* {{icon|Strategic|21px}} Resource exists within borders
 
:* {{icon|opinion|21px}} Established contact with an empire owning the tech }}
 
| data-sort-value="120" | '''Base:''' 120
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.''
 
|- id="Advanced Reactor Boosters"
 
| {{icon|Advanced Reactor Boosters}} || Advanced Reactor Boosters
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 1
 
| {{icon|component}} Advanced Reactor Booster
 
| {{Plainlist|* {{iconify|Antimatter Power|21px}}
 
* {{icon|Improved Reactor Boosters|21px}} Improved Reactor Boosters }}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.''
 
|- id="Hyperspace Slipstreams"
 
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Hyperdrive III
 
| {{iconify|Hyperlane Breach Points|21px}}
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''
 
|- id="L-Gate Activation"
 
| {{icon|L-Gate Activation}} || {{tech|acquire|L-Gate Activation}}
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 3
 
| [[File:Feature.png|21px|link=L-gate|Feature]] A special project activating L-gates
 
| {{icon|no|21px}} L-cluster has been opened
 
|
 
| ''The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.''
 
|- id="Proton Launchers tech"
 
| {{icon|Proton Launchers tech}} || Proton Launchers
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Proton Launchers
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.''
 
|- id="Gamma Lasers Tech"
 
| {{icon|Gamma Lasers tech}} || Gamma Lasers
 
| {{icon|particles}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Gamma Laser
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.''
 
|- id="Phase Disruptors Tech"
 
| {{icon|Phase Disruptors tech}} || Phase Disruptors
 
| {{icon|particles}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Phase Disruptor
 
| {{icon|Ion Disruptors tech|21px}} Ion Disruptors
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.''
 
|- id="Plasma Cannons Tech"
 
| {{icon|Plasma Cannons tech}} || Plasma Cannons
 
| {{icon|particles}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Plasma Cannon
 
| {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.''
 
|- id="Arc Emitters Tech"
 
| {{icon|Arc Emitters tech}} || Arc Emitters
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Arc Emitter
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
* {{icon|Plasma Cannons tech|21px}} Plasma Cannons }}
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''
 
|- id="Neutron Launchers tech"
 
| {{icon|Neutron Launchers tech}} || Neutron Launchers
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Neutron Launchers
 
| {{icon|Proton Launchers tech|21px}} Proton Launchers
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.''
 
|- id="Particle Lances Tech"
 
| {{icon|Particle Lances tech}} || Particle Lances
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Particle Lance
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
* {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers }}
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.''
 
|- id="Zero Point Power"
 
| {{icon|Zero Point Power}} || Zero Point Power
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Zero Point Reactor
 
| {{iconify|Antimatter Power|21px}}
 
| data-sort-value="80" | '''Base:''' 80
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.''
 
|- id="Focused Arc Emitters Tech"
 
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters
 
| {{icon|particles}}
 
| align= center | 12000 || align= center | 4
 
| {{icon|Component}} Focused Arc Emitter
 
| {{icon|Arc Emitters tech|21px}} Arc Emitters
 
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''
 
|- id="Gateway Activation"
 
| {{icon|Gateway Activation}} || {{tech|rare|Gateway Activation}}
 
| {{icon|particles}}
 
| align= center | 12000 || align= center | 4
 
| [[File:Feature.png|21px|link=FTL]] Enable gateway travel
 
| {{Plainlist|* {{iconify|Hyperspace Slipstreams|21px}}
 
* {{icon|yes|21px}} Has encountered a gateway ''or'' established contact with a regular empire owning the tech. }}
 
| data-sort-value="17.5" | '''Base:''' 17.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|4x}} if has a gateway inside borders.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.1x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.''
 
|- id="Tachyon Lances Tech"
 
| {{icon|Tachyon Lances tech}} || Tachyon Lances
 
| {{icon|particles}}
 
| align= center | 12000 || align= center | 4
 
| {{icon|Component}} Tachyon Lance
 
| {{Plainlist|* {{icon|Particle Lances tech|21px}} Particle Lances
 
* {{icon|Gamma Lasers tech|21px}} Gamma Lasers }}
 
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.''
 
|- id="Jump Drive tech"
 
| {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}}
 
| {{icon|particles}}
 
| align= center | 15000 || align= center | 5
 
| {{Plainlist|* {{icon|Component}} Jump Drive
 
* [[File:Feature.png|21px|link=FTL]] Enable jump drive travel }}
 
| {{iconify|Zero Point Power|21px}}
 
| data-sort-value="3" | '''Base:''' 3
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{red|0.1x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''
 
|- id="Matter Generation"
 
| {{icon|Matter Generation}} || {{tech|rare|Matter Generation}}
 
| {{icon|particles}}
 
| align= center | 15000 || align= center | 5
 
| {{icon|building}} Resource Replicator
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Zero Point Power|21px}} }}
 
| data-sort-value="15" | '''Base:''' 15
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{red|0.25x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''By using vast amounts of energy we are able to convert light into matter from seemingly nothing.''
 
|- id="Extradimensional Weaponry"
 
| {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}
 
| {{icon|particles}}
 
| align= center | 20000 || align= center | 5
 
| {{icon|Component}} Matter Disintegrator
 
| {{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Extradimensional_Invaders|Extradimensional Invaders]]'') }}
 
|
 
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
 
|- id="Flash Coolant"
 
| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}
 
| {{icon|particles}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.''
 
|- id="Focusing Arrays"
 
| {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}}
 
| {{icon|particles}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Damage}} {{green|+5%}} Energy weapon damage
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.''
 
|- id="Gateway Construction"
 
| {{icon|Gateway Construction}} || {{tech|rare|Gateway Construction}}
 
| {{icon|particles}}
 
| align= center | 20000 || align= center | 5
 
| [[File:Feature.png|21px|link=FTL]] Enable gateway construction
 
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
 
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}} }}
 
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|4x}} if has a gateway inside borders.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.1x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
 
|- id="Dark Matter Power"
 
| {{icon|Dark Matter Power}} || {{tech|acquire|Dark Matter Power}}
 
| {{icon|particles}}
 
| align= center | 25000 || align= center | 5
 
| {{icon|component}} Dark Matter Reactor
 
| {{Plainlist|* {{iconify|Zero Point Power|21px}}
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 
|
 
| ''These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.''
 
|- id="Global Pacification"
 
| {{icon|Global Pacification}} || {{tech|rare|Global Pacification}}
 
| {{icon|voidcraft}}
 
| align= center | 20000 || align= center | 5
 
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Global Pacifier
 
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 
* {{icon|yes|21px}} Has completed the ''Colossus Project'' }}
 
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if a degree of {{iconify|pacifist|21px}}.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|voidcraft|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).''
 
|- id="Neutron Sweeping"
 
| {{icon|Neutron Sweeping}} || {{tech|rare|Neutron Sweeping}}
 
| {{icon|voidcraft}}
 
| align= center | 20000 || align= center | 5
 
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Neutron Sweep
 
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 
* {{icon|no|21px}} Is a degree of {{iconify|Pacifist|21px}}
 
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|voidcraft|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.''
 
 
|}
 
|}
  

Revision as of 14:47, 30 May 2019

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.1.

This article is for the PC version of Stellaris only.

Physics Research Physics research area is comprised of the following tech trees: Computing.png Computing, Field Manipulation.png Field Manipulation and Particles.png Particles. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.

A Scientist with an expertise trait in one of the tech trees increases the weight for that tech tree's technologies by 25%.

Legend

Colors: Starter, Rare, Dangerous

Icons: Building Building, Component Ship Component, Spaceport 1.png Starbase building, Menu icon policies.png Policy, Feature.png Feature Unlock

Technologies that show arrows on their icon are repeatable and can be researched multiple times.

Field Manipulation

The Field Manipulation.png Field Manipulation tech tree focuses Energy Credits.png Energy output and Shield Shields. The weight Energy Credits.png Energy output techs can be increased by adopting the Prosperity tradition tree.

Tech power plant 1.png High-Energy Capacitors
District generator.png Generator District
Tech power plant 2.png Field Modulation
Cost: 2000, Weight: 100
Pop resource energy mult.png +20% Energy from Jobs
Tech power plant 3.png Quantum Energy States
Cost: 4000, Weight: 85
Pop resource energy mult.png +20% Energy from Jobs
Tech repeatable improved tile energy output.png Applied Superconductivity
Cost: 50000, Weight: 12.5
Pop resource energy mult.png +5% Energy from Jobs
Tech power plant 4.png Quantum Field Manipulation
Cost: 8000, Weight: 65
Pop resource energy mult.png +20% Energy from Jobs
Tech power hub 1.png Global Energy Management
Cost: 3000, Weight: 180
Building Energy Grid
Menu icon policies and edicts.png Capacity Overload
Tech power hub 2.png Planetary Power Grid
Cost: 6000, Weight: 70
Building Energy Nexus
Tech shields 1.png Deflectors
Component Deflectors
Tech shields 2.png Improved Deflectors
Cost: 3000, Weight: 112.5
Component Improved Deflectors
Tech shields 3.png Shields
Cost: 6000, Weight: 87.5
Component Shields
Tech shield rechargers 1.png Shield Capacitors
Cost: 6000, Weight: 70
Component Shield Capacitors
Tech shields 4.png Advanced Shields
Cost: 12000, Weight: 62.5
Component Advanced Shields
Tech shields 5.png Hyper Shields
Cost: 24000, Weight: 43.75
Component Hyper Shields
Tech enigmatic deflector.png Dark Matter Deflectors
Cost: 50000, Weight: 1
Component Dark Matter Deflectors
Tech repeatable improved shield output.png Shield Harmonics
Cost: 50000, Weight: 12.5
Shield +5% Shield Hit Points
Tech planetary shield generator.png Planetary Shields
Cost: 8000, Weight: 32.5
Building Planetary Shield Generator

Particles

The Particles.png Particles tech tree focuses on energy weapons, ship power generation and FTL travel. The weight for energy weapons techs can be increased by Militarist.png Militarist ethics while the weight for FTL techs can be increased by adopting the Discovery tradition tree. Gateway and Wormhole technologies will only appear after encountering them through exploration.

Tech lasers 1.png Red Lasers
Component Red Lasers
Tech lasers 2.png Blue Lasers
Cost: 2500, Weight: 95
Component Blue Lasers
Tech repeatable weapon type energy fire rate.png Flash Coolant
Cost: 50000, Weight: 12.5
Mod ship fire rate mult.png +5% Energy Weapons Fire Rate
Tech disruptors 1.png Disruptors
Cost: 5000, Weight: 75
Component Disruptors
Tech disruptors 2.png Ion Disruptors
Cost: 8000, Weight: 65
Component Ion Disruptors
Tech disruptors 3.png Phase Disruptors
Cost: 16000, Weight: 45
Component Phase Disruptors
Tech arc emitter 1.png Arc Emitters
Cost: 20000, Weight: 40
Component Arc Emitter
Tech arc emitter 2.png Focused Arc Emitters
Cost: 24000, Weight: 35
Component Focused Arc Emitter
Tech plasma 1.png Plasma Throwers
Cost: 5000, Weight: 75
Component Plasma Throwers
Tech plasma 2.png Plasma Accelerators
Cost: 8000, Weight: 65
Component Plasma Accelerators
Tech plasma 3.png Plasma Cannons
Cost: 16000, Weight: 45
Component Plasma Cannons
Tech lasers 3.png UV Lasers
Cost: 4000, Weight: 85
Component UV Lasers
Tech lasers 4.png X-Ray Lasers
Cost: 8000, Weight: 65
Component X-Ray Lasers
Tech lasers 5.png Gamma Lasers
Cost: 16000, Weight: 45
Component Gamma Lasers
Tech energy lance 1.png Particle Lances
Cost: 20000, Weight: 40
Component Particle Lance
Tech energy lance 2.png Tachyon Lances
Cost: 24000, Weight: 35
Component Tachyon Lance
Tech energy torpedoes 1.png Proton Launchers
Cost: 12000, Weight: 50
Component Proton Launcher
Tech energy torpedoes 2.png Neutron Launchers
Cost: 20000, Weight: 40
Component Neutron Launcher
Tech repeatable weapon type energy damage.png Focusing Arrays
Cost: 50000, Weight: 12.5
Damage +5% Energy Weapons Fire Rate
Tech reactor boosters 1.png Reactor Boosters
Component Reactor Booster
Tech reactor boosters 2.png Improved Reactor Boosters
Cost: 3000, Weight: 135
Component Improved Reactor Booster
Tech reactor boosters 3.png Advanced Reactor Boosters
Cost: 12000, Weight: 75
Component Advanced Reactor Booster
Tech hyper drive 1.png Hyperspace Travel
Component Hyper Drive I
Tech hyper drive 2.png Hyperlane Breach Points
Cost: 5000, Weight: 75
Component Hyper Drive II
Spaceport 1.png Hyperlane Registrar
Tech wormhole stabilization.png Wormhole Stabilization
Cost: 8000, Weight: 32.5
Feature.png Wormholes can be stabilized
Tech hyper drive 3.png Hyperspace Slipstreams
Cost: 12000, Weight: 50
Component Hyper Drive III
Tech gateway activation.png Gateway Activation
Cost: 24000, Weight: 17.5
Feature.png Gateways can be reactivated
Tech gateway construction.png Gateway Construction
Cost: 48000, Weight: 24000
Fleet order button build megastructure.png Gateways can be constructed
Tech aura snare.png FTL Inhibition
Cost: 4000, Weight: 340
FTL magnet.png Starbases have FTL Inhibitors
FTL magnet.png Strongholds have FTL Inhibitors
Tech fission power.png Fission Power
Component Fission Reactor
Tech fusion power.png Fusion Power
Cost: 2500, Weight: 190
Component Fusion Reactor
Tech cold fusion power.png Cold Fusion Power
Cost: 5000, Weight: 150
Component Cold Fusion Reactor
Tech antimatter power.png Antimatter Power
Cost: 10000, Weight: 120
Component Antimatter Reactor
Tech zero point power.png Zero Point Power
Cost: 20000, Weight: 80
Component Zero Point Reactor
Tech enigmatic power core.png Dark Matter Power
Cost: 50000, Weight: 1
Component Dark Matter Reactor
Tech jump drive 1.png Jump Drive
Cost: 32000, Weight: 3
Component Jump Drive
Tech space whale weapon 1.png Null Void Beam
Cost: 2500, Weight: 3
Component Null Void Beam
Tech volatile motes.png Mote Stabilization
Cost: 4000, Weight: 170
Building Mote harvesting Traps
Tech volatile motes.png Volatile Material Plants
Cost: 4000, Weight: 170
Building Cheminal Plants

Computing

The Computing.png Computing tech tree focuses on Research.png Research and ship components. Curator technologies will only appear when the empire has the Curator Insight modifier or a leader with the Leader trait curator.png Curator trait.

Tech basic science lab 1.png Scientific Method
Building Research Labs
Tech basic science lab 2.png Exotic material Labs
Cost: 3000, Weight: 90
Building Research Complexes
Tech basic science lab 3.png Multi-Dimensional Studies
Cost: 8000, Weight: 130
Building Advanced Research Complexes
Tech administrative ai.png Administrative AI
Cost: 2000, Weight: 100
Mod country all tech research speed.png +5% Research Speed
Tech cryostasis 1.png AI-controlled Colony Ships
Cost: 3000, Weight: 90
Mod planet colony development speed.png +50% Colony Development Speed
Tech cryostasis 2.png Self-Aware Colony Ships
Cost: 6000, Weight: 70
Mod planet colony development speed.png +50% Colony Development Speed
Tech self aware logic.png Self-Evolving Logic
Cost: 5000, Weight: 75
Mod num tech alternatives add.png +1 Research Alternatives
Tech sentient ai.png Positronic AI
Cost: 16000, Weight: 45
Mod country all tech research speed.png +5% Research Speed
Tech synchronized defences.png Synchronized Defences
Cost: 20000, Weight: 20
Spaceport 1.png Defense Grid Supercomputer
Tech combat computers 1.png Specialized Combat Computers
Cost: 3000, Weight: 90
Component Combat Computers
Tech combat computers 2.png Extended Combat Algorithms
Cost: 8000, Weight: 65
Component Advanced Combat Computers
Tech combat computers 3.png Sapient Combat Simulations
Cost: 20000, Weight: 20
Component Sapient Combat Computers
Tech auxiliary fire control.png Auxiliary Fire Control
Cost: 3000, Weight: 90
Component Auxiliary Fire Control
Tech pd tracking 1.png Active Countermeasures
Component Sentinel Point-Defense
Tech pd tracking 2.png Interlinked Support Systems
Cost: 6000, Weight: 70
Component Barrier Point-Defense
Tech pd tracking 3.png Predictive Algorithms
Cost: 16000, Weight: 45
Component Guardian Point-Defense
Tech space science 1.png Zero-G Laboratories
Cost: 2000, Weight: 100
Research.png +10% Research Station Output
Tech space science 2.png Miniature Containment Fields
Cost: 3000, Weight: 90
Research.png +10% Research Station Output
Tech space science 3.png Quantum Probes
Cost: 4000, Weight: 85
Research.png +10% Research Station Output
Tech space science 4.png Autonomous Station protocols
Cost: 6000, Weight: 70
Research.png +10% Research Station Output
Tech space science 5.png Multi-Dimensional Analysis
Cost: 8000, Weight: 65
Research.png +10% Research Station Output
Tech physics 1.png Quantum Theory
Cost: 2000, Weight: 100
Pop resource physics research mult.png +20% Physics Research from Jobs
Tech physics 2.png Applied Quantum Physics
Cost: 6000, Weight: 70
Pop resource physics research mult.png +20% Physics Research from Jobs
Tech physics 3.png Space-Time Theory
Cost: 20000, Weight: 40
Pop resource physics research mult.png +20% Physics Research from Jobs
Tech repeatable reduced building cost.png Gravitational Analysis
Cost: 50000, Weight: 12.5
Mod planet building cost mult.png -5% Building Cost
Tech global research initiative.png Interplanetary Research Initiative
Cost: 8000, Weight: 97.5
Building Research Institute
Tech sensors 2.png Gravitic Sensors
Cost: 4000, Weight: 85
Component Gravitic Sensors
Spaceport 1.png Listening Post
Tech sensors 3.png Subspace Sensors
Cost: 8000, Weight: 65
Component Subspace Sensors
Spaceport 1.png Black Hole Observatory
Tech sensors 4.png Tachyon Sensors
Cost: 16000, Weight: 45
Component Tachyon Sensors
Tech mine dark matter.png Dark Matter Drawing
Cost: 12000, Weight: 50
Dark Matter.png Can mine Dark Matter
Tech experimental subspace navigation.png Speculative Hyperlane Breaching
Cost: 6000, Weight: 37.5
Feature.png Experimental Subspace Navigation
Tech automated exploration.png Automated Exploration Protocols
Cost: 2500, Weight: 95
Feature.png Automated Exploration Fleet Order
Tech archeology lab.png Curator Archaeology Lab
Cost: 4000, Weight: 85
Anomaly discovery chance.png +10% Anomaly Discovery Chance
Anomaly research speed.png +25% Anomaly Research Speed
Tech curator lab.png Curator Exploration Lab
Cost: 4000, Weight: 85
Mod ship science survey speed.png +33% Survey Speed

Event technologies

The following technologies can only be unlocked following certain events but will always remain available to research.

Technology Cost Effects Source Description
Tech mining drone weapon 1.png Mining Drone Lasers 5000 Ship part mining drone laser.png Mining Drone Laser component Mining Drones Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Tech space cloud weapon 1.png Cloud Lightning Conduits 6000 Ship part space cloud weapon.png Cloud Lightning component Void Clouds Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Tech extradimensional weapon 1.png Extradimensional Weaponry 48000 Ship part extradimensional weapon.png Matter Disintegrator component Extradimensional Invaders Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Tech akx worm 1.png Entropic Recursion 4000 Tech akx worm 3.png Omega Theory research option Horizon Signal The universe tends irresistibly onwards and downwards. That tendency cannot be reversed...but it can be subverted, for a price.
Tech akx worm 3.png Omega Theory 10000 Building akx worm 3.png Omega Alignment building Horizon Signal When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.
Tech enigmatic decoder.png Enigmatic Decoder 50000 Ship part enigmatic decoder.png Enigmatic Decoder component Enigmatic Fortress While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Tech enigmatic decoder.png Enigmatic Encoder 50000 Ship part enigmatic encoder.png Enigmatic Encoder component Enigmatic Fortress The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.

References

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs