The {{iconify|Field Manipulation}} tech tree focuses {{iconify|Energy}} and {{iconify|Shield}}s. The weight {{iconify|Energy}} techs can be increased by adopting the Prosperity tradition tree.
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The {{iconify|Field Manipulation}} tech tree focuses {{iconify|Energy}} and {{iconify|Shield}}s. The weight {{iconify|Energy}} techs can be increased by 25% by adopting the Prosperity tradition tree.
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Revision as of 17:03, 2 June 2019
Version
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.2.
This article is for the PC version of Stellaris only.
Physics research area is comprised of three tech trees: Computing, Field Manipulation and Particles. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.
A Scientist with an expertise trait in one of the tech trees increases the weight for that tech tree's technologies by 25%.
Technologies that show arrows on their icon are repeatable and can be researched multiple times.
Field Manipulation
The Field Manipulation tech tree focuses Energy and Shields. The weight Energy techs can be increased by 25% by adopting the Prosperity tradition tree.
High-Energy Capacitors Generator District
Field Modulation Cost: 2000, Weight: 100 +20% Energy from Jobs
Quantum Energy States Cost: 4000, Weight: 85 +20% Energy from Jobs
Applied Superconductivity Cost: 50000, Weight: 12.5 +5% Energy from Jobs
Quantum Field Manipulation Cost: 8000, Weight: 65 +20% Energy from Jobs
Global Energy Management Cost: 3000, Weight: 180 Energy Grid Capacity Overload
Planetary Power Grid Cost: 6000, Weight: 70 Energy Nexus
The Particles tech tree focuses on energy weapons, ship power generation and FTL travel. The weight for energy weapons techs can be increased by Militarist ethics while the weight for FTL techs can be increased by adopting the Discovery tradition tree. Gateway and Wormhole technologies will only appear after discovering them through exploration.
Red Lasers Red Lasers
Blue Lasers Cost: 2500, Weight: 95 Blue Lasers
Flash Coolant Cost: 50000, Weight: 12.5 +5% Energy Weapons Fire Rate
Disruptors Cost: 5000, Weight: 75 Disruptors
Ion Disruptors Cost: 8000, Weight: 65 Ion Disruptors
Volatile Material Plants Cost: 4000, Weight: 170 Cheminal Plants
Computing
The Computing tech tree focuses on Research, Colony Development Speed and ship components. Curator technologies will only appear when the empire has the Curator Insight modifier or a leader with the Curator trait.
Scientific Method Research Labs
Exotic material Labs Cost: 3000, Weight: 90 Research Complexes
Multi-Dimensional Studies Cost: 8000, Weight: 130 Advanced Research Complexes
Administrative AI Cost: 2000, Weight: 100 +5% Research Speed
The following technologies can only be unlocked following certain events but will always remain available to research.
Technology
Cost
Effects
Source
Description
Mining Drone Lasers
5000
Mining Drone Laser component
Mining Drones
Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Cloud Lightning Conduits
6000
Cloud Lightning component
Void Clouds
Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Extradimensional Weaponry
48000
Matter Disintegrator component
Extradimensional Invaders
Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Entropic Recursion
4000
Omega Theory research option
Horizon Signal
The universe tends irresistibly onwards and downwards. That tendency cannot be reversed...but it can be subverted, for a price.
Omega Theory
10000
Omega Alignment building
Horizon Signal
When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.
Enigmatic Decoder
50000
Enigmatic Decoder component
Enigmatic Fortress
While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Enigmatic Encoder
50000
Enigmatic Encoder component
Enigmatic Fortress
The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.