Difference between revisions of "Physics research"

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| style="width: 310px;" | [[File:Tech basic science lab 2.png|left]] '''Exotic material Labs'''<br>Cost: 3000, Weight: 90<br>{{icon|building}} Research Complexes
 
| style="width: 310px;" | [[File:Tech basic science lab 2.png|left]] '''Exotic material Labs'''<br>Cost: 3000, Weight: 90<br>{{icon|building}} Research Complexes
| style="width: 310px;" | [[File:Tech basic science lab 3.png|left]] '''Multi-Dimensional Studies'''<br>Cost: 8000, Weight: 130<br>{{icon|building}} Advanced Research Complexes || ||  
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| style="width: 310px;" | [[File:Tech basic science lab 3.png|left]] '''Multi-Dimensional Studies'''<br>Cost: 8000, Weight: 130<br>{{icon|building}} Advanced Research Complexes
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| rowspan="6" | [[File:Tech administrative ai.png|left]] '''Administrative AI'''<br>Cost: 2000, Weight: 100<br>{{icon|research speed}} {{green|+5%}} Research Speed
 
| rowspan="6" | [[File:Tech administrative ai.png|left]] '''Administrative AI'''<br>Cost: 2000, Weight: 100<br>{{icon|research speed}} {{green|+5%}} Research Speed
 
| [[File:Tech cryostasis 1.png|left]] '''AI-controlled Colony Ships'''<br>Cost: 3000, Weight: 90<br>{{icon|colony development speed}} {{green|+50%}} Colony Development Speed
 
| [[File:Tech cryostasis 1.png|left]] '''AI-controlled Colony Ships'''<br>Cost: 3000, Weight: 90<br>{{icon|colony development speed}} {{green|+50%}} Colony Development Speed
| style="width: 310px;" | [[File:Tech cryostasis 2.png|left]] '''Self-Aware Colony Ships'''<br>Cost: 6000, Weight: 70<br>{{icon|colony development speed}} {{green|+50%}} Colony Development Speed ||  
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| [[File:Tech cryostasis 2.png|left]] '''Self-Aware Colony Ships'''<br>Cost: 6000, Weight: 70<br>{{icon|colony development speed}} {{green|+50%}} Colony Development Speed ||  
 
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| rowspan="2" | [[File:Tech self aware logic.png|left]] '''Self-Evolving Logic'''<br>Cost: 5000, Weight: 75<br>{{icon|research alternatives}} {{green|+1}} Research Alternatives
 
| rowspan="2" | [[File:Tech self aware logic.png|left]] '''Self-Evolving Logic'''<br>Cost: 5000, Weight: 75<br>{{icon|research alternatives}} {{green|+1}} Research Alternatives
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| rowspan="3" | [[File:Tech combat computers 1.png|left]] '''Specialized Combat Computers'''<br>Cost: 3000, Weight: 90<br>{{icon|component}} Combat Computers
 
| rowspan="3" | [[File:Tech combat computers 1.png|left]] '''Specialized Combat Computers'''<br>Cost: 3000, Weight: 90<br>{{icon|component}} Combat Computers
 
| rowspan="2" | [[File:Tech combat computers 2.png|left]] '''Extended Combat Algorithms'''<br>Cost: 8000, Weight: 65<br>{{icon|component}} Advanced Combat Computers
 
| rowspan="2" | [[File:Tech combat computers 2.png|left]] '''Extended Combat Algorithms'''<br>Cost: 8000, Weight: 65<br>{{icon|component}} Advanced Combat Computers
| style="width: 310px;" | [[File:Tech combat computers 3.png|left]] {{tech|danger|Sapient Combat Simulations}}<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 20000, Weight: 20<br>{{icon|component}} Sapient Combat Computers
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| [[File:Tech combat computers 3.png|left]] {{tech|danger|Sapient Combat Simulations}}<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 20000, Weight: 20<br>{{icon|component}} Sapient Combat Computers
 
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| [[File:Tech combat computers 3.png|left]] {{tech|rare|Autonomous Ship Intellects}}<br>{{icon|gestalt consciousness}} Cost: 20000, Weight: 20<br>{{icon|component}} Autonomous Combat Computers
 
| [[File:Tech combat computers 3.png|left]] {{tech|rare|Autonomous Ship Intellects}}<br>{{icon|gestalt consciousness}} Cost: 20000, Weight: 20<br>{{icon|component}} Autonomous Combat Computers

Revision as of 14:45, 3 June 2019

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.2.

This article is for the PC version of Stellaris only.

Physics Research Physics research area is comprised of three tech trees: Computing.png Computing, Field Manipulation.png Field Manipulation and Particles.png Particles. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.

A Scientist with an expertise trait in one of the tech trees increases the weight for that tech tree's technologies by 25%.

Legend

Colors: Starter, Rare, Dangerous

Icons: Building Building, Component Ship Component, Spaceport 1.png Starbase building, Menu icon policies and edicts.png Edict, Feature.png Feature Unlock

Technologies that show arrows on their icon are repeatable and can be researched multiple times.

Field Manipulation

The Field Manipulation.png Field Manipulation tech tree focuses Energy Credits.png Energy and Shield Shields. The weight for Energy techs can be increased by 25% by adopting the Prosperity tradition tree.

Tech power plant 1.png
High-Energy Capacitors
District generator.png Generator District
Tech power plant 2.png
Field Modulation
Cost: 2000, Weight: 100
Pop resource energy mult.png +20% Energy from Jobs
Tech power plant 3.png
Quantum Energy States
Cost: 4000, Weight: 85
Pop resource energy mult.png +20% Energy from Jobs
Tech repeatable improved tile energy output.png
Applied Superconductivity
Cost: 50000, Weight: 12.5
Pop resource energy mult.png +5% Energy from Jobs
Tech power plant 4.png
Quantum Field Manipulation
Cost: 8000, Weight: 65
Pop resource energy mult.png +20% Energy from Jobs
Tech power hub 1.png
Global Energy Management
Cost: 3000, Weight: 180
Building Energy Grid
Menu icon policies and edicts.png Capacity Overload
Tech power hub 2.png
Planetary Power Grid
Cost: 6000, Weight: 70
Building Energy Nexus
Tech shields 1.png
Deflectors
Component Deflectors
Tech shields 2.png
Improved Deflectors
Cost: 3000, Weight: 112.5
Component Improved Deflectors
Tech shields 3.png
Shields
Cost: 6000, Weight: 87.5
Component Shields
Tech shield rechargers 1.png
Shield Capacitors
Cost: 6000, Weight: 70
Component Shield Capacitors
Tech shields 4.png
Advanced Shields
Cost: 12000, Weight: 62.5
Component Advanced Shields
Tech shields 5.png
Hyper Shields
Cost: 24000, Weight: 43.75
Component Hyper Shields
Tech enigmatic deflector.png
Dark Matter Deflectors
Cost: 50000, Weight: 1
Component Dark Matter Deflectors
Tech repeatable improved shield output.png
Shield Harmonics
Cost: 50000, Weight: 12.5
Shield +5% Shield Hit Points
Tech planetary shield generator.png
Planetary Shields
Cost: 8000, Weight: 32.5
Building Planetary Shield Generator

Particles

The Particles.png Particles tech tree focuses on energy weapons, ship power generation and FTL travel.

  • The weight for weapon techs can be increased by 25% by Militarist.png Militarist ethic and by 50% by Fanatic Militarist.png Fanatic Militarist
  • The weight for FTL techs can be increased by 25% by adopting the Discovery tradition tree
  • Gateway and Wormhole technologies will only appear after discovering them through exploration
Tech lasers 1.png Red Lasers
Component Red Lasers
Tech lasers 2.png Blue Lasers
Cost: 2500, Weight: 95
Component Blue Lasers
Tech repeatable weapon type energy fire rate.png Flash Coolant
Cost: 50000, Weight: 12.5
Mod ship fire rate mult.png +5% Energy Weapons Fire Rate
Tech disruptors 1.png Disruptors
Cost: 5000, Weight: 75
Component Disruptors
Tech disruptors 2.png Ion Disruptors
Cost: 8000, Weight: 65
Component Ion Disruptors
Tech disruptors 3.png Phase Disruptors
Cost: 16000, Weight: 45
Component Phase Disruptors
Tech arc emitter 1.png Arc Emitters
Cost: 20000, Weight: 40
Component Arc Emitter
Tech arc emitter 2.png Focused Arc Emitters
Cost: 24000, Weight: 35
Component Focused Arc Emitter
Tech plasma 1.png Plasma Throwers
Cost: 5000, Weight: 75
Component Plasma Throwers
Tech plasma 2.png Plasma Accelerators
Cost: 8000, Weight: 65
Component Plasma Accelerators
Tech plasma 3.png Plasma Cannons
Cost: 16000, Weight: 45
Component Plasma Cannons
Tech lasers 3.png UV Lasers
Cost: 4000, Weight: 85
Component UV Lasers
Tech lasers 4.png X-Ray Lasers
Cost: 8000, Weight: 65
Component X-Ray Lasers
Tech lasers 5.png Gamma Lasers
Cost: 16000, Weight: 45
Component Gamma Lasers
Tech energy lance 1.png Particle Lances
Cost: 20000, Weight: 40
Component Particle Lance
Tech energy lance 2.png Tachyon Lances
Cost: 24000, Weight: 35
Component Tachyon Lance
Tech energy torpedoes 1.png Proton Launchers
Cost: 12000, Weight: 50
Component Proton Launcher
Tech energy torpedoes 2.png Neutron Launchers
Cost: 20000, Weight: 40
Component Neutron Launcher
Tech repeatable weapon type energy damage.png Focusing Arrays
Cost: 50000, Weight: 12.5
Damage +5% Energy Weapons Fire Rate
Tech reactor boosters 1.png Reactor Boosters
Component Reactor Booster
Tech reactor boosters 2.png Improved Reactor Boosters
Cost: 3000, Weight: 135
Component Improved Reactor Booster
Tech reactor boosters 3.png Advanced Reactor Boosters
Cost: 12000, Weight: 75
Component Advanced Reactor Booster
Tech hyper drive 1.png Hyperspace Travel
Component Hyper Drive I
Tech hyper drive 2.png Hyperlane Breach Points
Cost: 5000, Weight: 75
Component Hyper Drive II
Spaceport 1.png Hyperlane Registrar
Tech wormhole stabilization.png Wormhole Stabilization
Cost: 8000, Weight: 32.5
Feature.png Wormholes can be stabilized
Tech hyper drive 3.png Hyperspace Slipstreams
Cost: 12000, Weight: 50
Component Hyper Drive III
Tech gateway activation.png Gateway Activation
Cost: 24000, Weight: 17.5
Feature.png Gateways can be reactivated
Tech gateway construction.png Gateway Construction
Cost: 48000, Weight: 24000
Fleet order button build megastructure.png Gateways can be constructed
Tech aura snare.png FTL Inhibition
Cost: 4000, Weight: 340
FTL magnet.png Starbases have FTL Inhibitors
FTL magnet.png Strongholds have FTL Inhibitors
Tech fission power.png Fission Power
Component Fission Reactor
Tech fusion power.png Fusion Power
Cost: 2500, Weight: 190
Component Fusion Reactor
Tech cold fusion power.png Cold Fusion Power
Cost: 5000, Weight: 150
Component Cold Fusion Reactor
Tech antimatter power.png Antimatter Power
Cost: 10000, Weight: 120
Component Antimatter Reactor
Tech zero point power.png Zero Point Power
Cost: 20000, Weight: 80
Component Zero Point Reactor
Tech enigmatic power core.png Dark Matter Power
Cost: 50000, Weight: 1
Component Dark Matter Reactor
Tech jump drive 1.png Jump Drive
Cost: 32000, Weight: 3
Component Jump Drive
Tech space whale weapon 1.png Null Void Beam
Cost: 2500, Weight: 3
Component Null Void Beam
Tech volatile motes.png Mote Stabilization
Cost: 4000, Weight: 170
Building Mote harvesting Traps
Tech volatile motes.png Volatile Material Plants
Cost: 4000, Weight: 170
Building Cheminal Plants

Computing

The Computing.png Computing tech tree focuses on Research.png Research, Mod planet colony development speed.png Colony Development Speed and ship components.

  • The weight for sensor techs can be increased by 25% by adopting the Discovery tradition tree
  • Curator technologies will only appear when the empire has the Curator Insight modifier or a leader with the Leader trait curator.png Curator trait
Tech basic science lab 1.png
Scientific Method
Building Research Labs
Tech basic science lab 2.png
Exotic material Labs
Cost: 3000, Weight: 90
Building Research Complexes
Tech basic science lab 3.png
Multi-Dimensional Studies
Cost: 8000, Weight: 130
Building Advanced Research Complexes
Tech administrative ai.png
Administrative AI
Cost: 2000, Weight: 100
Mod country all tech research speed.png +5% Research Speed
Tech cryostasis 1.png
AI-controlled Colony Ships
Cost: 3000, Weight: 90
Mod planet colony development speed.png +50% Colony Development Speed
Tech cryostasis 2.png
Self-Aware Colony Ships
Cost: 6000, Weight: 70
Mod planet colony development speed.png +50% Colony Development Speed
Tech self aware logic.png
Self-Evolving Logic
Cost: 5000, Weight: 75
Mod num tech alternatives add.png +1 Research Alternatives
Tech sentient ai.png
Positronic AI
Cost: 16000, Weight: 45
Mod country all tech research speed.png +5% Research Speed
Tech synchronized defences.png
Synchronized Defences
Cost: 20000, Weight: 20
Spaceport 1.png Defense Grid Supercomputer
Tech combat computers 1.png
Specialized Combat Computers
Cost: 3000, Weight: 90
Component Combat Computers
Tech combat computers 2.png
Extended Combat Algorithms
Cost: 8000, Weight: 65
Component Advanced Combat Computers
Tech combat computers 3.png
Sapient Combat Simulations
No.pngGestalt consciousness.png Cost: 20000, Weight: 20
Component Sapient Combat Computers
Tech combat computers 3.png
Autonomous Ship Intellects
Gestalt consciousness.png Cost: 20000, Weight: 20
Component Autonomous Combat Computers
Tech auxiliary fire control.png
Auxiliary Fire Control
Cost: 3000, Weight: 90
Component Auxiliary Fire Control
Tech pd tracking 1.png
Active Countermeasures
Component Sentinel Point-Defense
Tech pd tracking 2.png
Interlinked Support Systems
Cost: 6000, Weight: 70
Component Barrier Point-Defense
Tech pd tracking 3.png
Predictive Algorithms
Cost: 16000, Weight: 45
Component Guardian Point-Defense
Tech space science 1.png
Zero-G Laboratories
Cost: 2000, Weight: 100
Research.png +10% Research Station Output
Tech space science 2.png
Miniature Containment Fields
Cost: 3000, Weight: 90
Research.png +10% Research Station Output
Tech space science 3.png
Quantum Probes
Cost: 4000, Weight: 85
Research.png +10% Research Station Output
Tech space science 4.png
Autonomous Station protocols
Cost: 6000, Weight: 70
Research.png +10% Research Station Output
Tech space science 5.png
Multi-Dimensional Analysis
Cost: 8000, Weight: 65
Research.png +10% Research Station Output
Tech physics 1.png
Quantum Theory
Cost: 2000, Weight: 100
Pop resource physics research mult.png +20% Physics Research from Jobs
Tech physics 2.png
Applied Quantum Physics
Cost: 6000, Weight: 70
Pop resource physics research mult.png +20% Physics Research from Jobs
Tech physics 3.png
Space-Time Theory
Cost: 20000, Weight: 40
Pop resource physics research mult.png +20% Physics Research from Jobs
Tech repeatable reduced building cost.png
Gravitational Analysis
Cost: 50000, Weight: 12.5
Mod planet building cost mult.png -5% Building Cost
Tech global research initiative.png
Interplanetary Research Initiative
Cost: 8000, Weight: 97.5
Building Research Institute
Tech sensors 2.png
Gravitic Sensors
Cost: 4000, Weight: 85
Component Gravitic Sensors
Spaceport 1.png Listening Post
Tech sensors 3.png
Subspace Sensors
Cost: 8000, Weight: 65
Component Subspace Sensors
Spaceport 1.png Black Hole Observatory
Tech sensors 4.png
Tachyon Sensors
Cost: 16000, Weight: 45
Component Tachyon Sensors
Tech mine dark matter.png
Dark Matter Drawing
Cost: 12000, Weight: 50
Dark Matter.png Can mine Dark Matter
Tech experimental subspace navigation.png
Speculative Hyperlane Breaching
Cost: 6000, Weight: 37.5
Feature.png Experimental Subspace Navigation
Tech automated exploration.png
Automated Exploration Protocols
Cost: 2500, Weight: 95
Feature.png Automated Exploration Fleet Order
Tech archeology lab.png
Curator Archaeology Lab
Cost: 4000, Weight: 85
Anomaly discovery chance.png +10% Anomaly Discovery Chance
Anomaly research speed.png +25% Anomaly Research Speed
Tech curator lab.png
Curator Exploration Lab
Cost: 4000, Weight: 85
Mod ship science survey speed.png +33% Survey Speed

Event technologies

The following technologies can only be unlocked following certain events but will always remain available to research.

Technology Cost Effects Source Description
Tech mining drone weapon 1.png Mining Drone Lasers 5000 Ship part mining drone laser.png Mining Drone Laser component Mining Drones Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Tech space cloud weapon 1.png Cloud Lightning Conduits 6000 Ship part space cloud weapon.png Cloud Lightning component Void Clouds Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Tech extradimensional weapon 1.png Extradimensional Weaponry 48000 Ship part extradimensional weapon.png Matter Disintegrator component Extradimensional Invaders Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Tech akx worm 1.png Entropic Recursion 4000 Tech akx worm 3.png Omega Theory research option Horizon Signal The universe tends irresistibly onwards and downwards. That tendency cannot be reversed...but it can be subverted, for a price.
Tech akx worm 3.png Omega Theory 10000 Building akx worm 3.png Omega Alignment building Horizon Signal When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.
Tech enigmatic decoder.png Enigmatic Decoder 50000 Ship part enigmatic decoder.png Enigmatic Decoder component Enigmatic Fortress While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Tech enigmatic decoder.png Enigmatic Encoder 50000 Ship part enigmatic encoder.png Enigmatic Encoder component Enigmatic Fortress The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.

References

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs