Difference between revisions of "Physics research"

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m (List of physics technologies)
m (Added lithoids to a way to get the bio reactor)
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{{Version|1.9}}
+
{{Version|2.6}}
 
{{Technav}}
 
{{Technav}}
''{{iconify|Physics}} research'' area is compromised mainly of the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. It also includes, to a lesser extent, the fields: {{iconify|Industry|21px}} and {{iconify|Voidcraft|21px}}.
+
''{{iconify|Physics}} research'' area is comprised mainly of the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. It also includes, to a negligible extent, the {{iconify|Voidcraft|21px}} field.
  
The area provides access to several key points, including additional research capabilities, strategic resources reveal, point-defense and energy weapons, improved FTL capabilities, improved energy production & storage, and more.  
+
The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.  
  
 
== Main effects ==
 
== Main effects ==
Line 17: Line 17:
 
* {{icon|research speed|21px}} Improved research capabilities
 
* {{icon|research speed|21px}} Improved research capabilities
 
* {{icon|building|21px}} Physics producing buildings
 
* {{icon|building|21px}} Physics producing buildings
* {{icon|point|21px}} Point-defense weapons
+
* {{icon|slot pd|21px}} Point-defense weapons
 
* {{icon|component|21px}} Ship combat computers
 
* {{icon|component|21px}} Ship combat computers
 
* {{icon|growth time|21px}} Increased colony development speed
 
* {{icon|growth time|21px}} Increased colony development speed
Line 25: Line 25:
 
| {{iconify|Field Manipulation}}
 
| {{iconify|Field Manipulation}}
 
| {{MultiColumn|
 
| {{MultiColumn|
* {{icon|Shield|21px}} Increased planetary fortification toughness
+
* {{icon|enc|21px}} Increased energy storage capacity
 +
* {{icon|building|21px}} Energy producing buildings
 +
* {{icon|enc|21px}} Energy modifiers
 
* {{icon|component|21px}} Shield components
 
* {{icon|component|21px}} Shield components
 
* {{icon|Strategic|21px}} Strategic resources reveal
 
* {{icon|Strategic|21px}} Strategic resources reveal
* {{icon|component|21px}} Improved FTL capabilities (warp/wormhole)
 
 
* {{icon|Shield|21px}} Shield modifiers |2}}
 
* {{icon|Shield|21px}} Shield modifiers |2}}
 
| ''Bending fundamental forces to our will.''
 
| ''Bending fundamental forces to our will.''
Line 34: Line 35:
 
| {{iconify|Particles}}
 
| {{iconify|Particles}}
 
| {{MultiColumn|
 
| {{MultiColumn|
* {{icon|component|21px}} Energy weapons (lasers, plasma)
+
* {{icon|component|21px}} Energy weapons
* {{icon|enc|21px}} Increased energy storage capacity
 
 
* {{icon|component|21px}} Ship reactor components
 
* {{icon|component|21px}} Ship reactor components
* {{icon|component|21px}} Improved FTL capabilities (hyperspace)
+
* {{icon|component|21px}} Improved FTL capabilities
* {{icon|component|21px}} Energy weapons (torpedoes, lances)
 
 
* {{icon|damage|21px}} Energy weapon modifiers |2}}
 
* {{icon|damage|21px}} Energy weapon modifiers |2}}
 
| ''Isolating and utilizing particulate matter and phenomena.''
 
| ''Isolating and utilizing particulate matter and phenomena.''
|-
 
| {{iconify|Industry}}
 
| {{MultiColumn|
 
* {{icon|enc|21px}} Increased energy storage capacity
 
* {{icon|building|21px}} Energy producing buildings
 
* {{icon|enc|21px}} Energy modifiers |2}}
 
| ''Ingenuity and productivity.''
 
 
|-
 
|-
 
| {{iconify|Voidcraft}}
 
| {{iconify|Voidcraft}}
| {{MultiColumn|
+
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus type ships
* {{icon|sensor range|21px}} Increased planetary sensor range
 
* {{icon|component|21px}} Ship sensors
 
* {{icon|sensor range|21px}} Planetary sensor range modifiers |2}}
 
 
| ''Space is the final frontier. To master it, is to master the future.''
 
| ''Space is the final frontier. To master it, is to master the future.''
 
|}
 
|}
Line 71: Line 60:
 
! width="20%" | Weight & Modifiers
 
! width="20%" | Weight & Modifiers
 
! width="25%" class="unsortable" | Description
 
! width="25%" class="unsortable" | Description
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Research</h3>
 
|- id="Scientific Method"
 
|- id="Scientific Method"
 
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}
 
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}
| {{icon|computing}}
+
| {{icon|Computing}}
| ||
+
| || align= center | 0
| {{icon|Building}} Basic Science Lab I
+
| {{icon|Building}} Research Labs
 
|
 
|
 
|
 
|
 
| ''Testable predictions of observable phenomena.''
 
| ''Testable predictions of observable phenomena.''
|- id="Administrative AI"
+
|- id="Exotic Materials Labs"
| {{icon|administrative ai}} || Administrative AI
+
| {{icon|Exotic Materials Labs}} || Exotic Materials Labs
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 360 || align= center | 1
+
| align= center | 3000 || align= center | 1
| {{icon|Research speed}} {{green|+5%}} Research speed
+
| {{icon|building}} Research Complexes
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
+
| {{plainlist|
 +
* {{icon|scientific method|21px}} {{tech|start|Scientific Method}}
 +
* {{icon|yes|21px}} Access to {{iconify|Exotic Gases}} through tech or the galactic market }}
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing}}.
| ''Organizational circuitry rerouting academic.''
+
}}
|- id="Databank Uplinks"
+
| ''As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.''
| {{icon|Databank Uplinks}} || Databank Uplinks
+
|- id="Multi-Dimensional Studies"
| {{icon|computing}}
+
| {{icon|Multi-Dimensional Studies}} || Multi-Dimensional Studies
| align= center | 360 || align= center | 1
+
| {{icon|Computing}}
| [[File:Feature.png|21px|link=Exploration|Feature]] Assist Research
+
| align= center | 8000 || align= center | 3
|
+
| {{icon|building}} Advanced Research Complexes
 +
| {{plainlist|
 +
* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Exotic Materials Labs|21px}} }}
 +
| data-sort-value="130" | '''Base:''' 130
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing}}.
 +
}}
 +
| ''To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!''
 +
|- id="Zero-G Laboratories"
 +
| {{icon|Zero-G Laboratories}} || Zero-G Laboratories
 +
| {{icon|Computing}}
 +
| align=center | 2000 || align=center | 1
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
| ''High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.''
+
}}
 +
| ''A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.''
 +
|- id="Miniature Containment Fields"
 +
| {{icon|Miniature Containment Fields}} || Miniature Containment Fields
 +
| {{icon|Computing}}
 +
| align=center | 3000 || align=center | 1
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{iconify|Zero-G Laboratories|21px}}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
 +
}}
 +
| ''Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.''
 +
|- id="Quantum Probes"
 +
| {{icon|Quantum Probes}} || Quantum Probes
 +
| {{icon|Computing}}
 +
| align=center | 4000 || align=center | 2
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{iconify|Miniature Containment Fields|21px}}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
 +
}}
 +
| ''Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.''
 +
|- id="Autonomous Station Protocols"
 +
| {{icon|Autonomous Station Protocols}} || Autonomous Station Protocols
 +
| {{icon|Computing}}
 +
| align=center | 6000 || align=center | 2
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{iconify|Quantum Probes|21px}}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
 +
}}
 +
| ''Increased automation of station functions will free up more staff for research duties.''
 +
|- id="Multi-Dimensional Analysis"
 +
| {{icon|Multi-Dimensional Analysis}} || Multi-Dimensional Analysis
 +
| {{icon|Computing}}
 +
| align=center | 8000 || align=center | 3
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{iconify|Autonomous Station Protocols|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
 +
}}
 +
| ''Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.''
 
|- id="Quantum Theory"
 
|- id="Quantum Theory"
 
| {{icon|Quantum Theory}} || Quantum Theory
 
| {{icon|Quantum Theory}} || Quantum Theory
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 360 || align= center | 1
+
| align= center | 2000 || align= center | 1
| {{icon|Building}} Physics Lab I
+
| {{icon|physics}} {{green|+20%}} Physics Research from {{iconify|Researcher}}s
 
|
 
|
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
Line 117: Line 179:
 
* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2220.
 
* {{green|2x}} if year is >2220.
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}
| ''Exploring the mediation of fundamental forces through subatomic particles.''
+
| ''Exploring the mediation of fundamental forces through subatomic Particles.''
|- id="Active Countermeasures"
+
|- id="Applied Quantum Physics"
| {{icon|active countermeasures}} || Active Countermeasures
+
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 480 || align= center | 1
+
| align= center | 6000 || align= center | 2
| {{icon|Component}} Sentinel Point-Defense
+
| {{icon|physics}} {{green|+20%}} Physics Research from {{iconify|Researcher}}s
| {{iconify|Administrative AI|21px}}
+
| {{iconify|Quantum Theory|21px}}
| data-sort-value="95" | '''Base:''' 95
+
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|2x}} if year is >2225.
| ''The best defense is a good offense.''
+
* {{green|2x}} if year is >2230.
|- id="Specialized Combat Computers"
+
* {{green|2x}} if year is >2235.
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
+
* {{green|2x}} if year is >2240.
| {{icon|computing}}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}
| align= center | 480 || align= center | 1
+
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
| {{icon|Component}} Basic Combat Roles
+
|- id="Space-Time Theory"
| {{iconify|Administrative AI|21px}}
+
| {{icon|Space-Time Theory}} || Space-Time Theory
| data-sort-value="95" | '''Base:''' 95
+
| {{icon|Computing}}
 +
| align= center | 20000 || align= center | 4
 +
| {{icon|physics}} {{green|+20%}} Physics from researchers
 +
| {{iconify|Applied Quantum Physics|21px}}
 +
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
+
* {{green|2x}} if year is >2225.
* {{green|2x}} if researched {{iconify|Advanced Spaceport|21px}}.
+
* {{green|2x}} if year is >2230.
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
+
* {{green|2x}} if year is >2235.
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
+
* {{green|2x}} if year is >2240.
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.''
+
| ''Three dimensions, inextricable from the fourth.''
|- id="Synchronized Defenses Tech"
+
|- id="Interplanetary Research Initiative"
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
+
| {{icon|Interplanetary Research Initiative}} || Interplanetary Research Initiative
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 480 || align= center | 1
+
| align= center | 8000 || align= center | 3
| {{icon|Module}} Synchronized Defenses
+
| {{icon|Building}} Research Institute
| {{iconify|Administrative AI|21px}}
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
| data-sort-value="47.5" | '''Base:''' 47.5
+
* {{iconify|Quantum Theory|21px}}
 +
}}
 +
| data-sort-value="97.5" | '''Base:''' 97.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
* {{green|1.1x}} if {{iconify|militarist|21px}}.
+
* {{red|0.25x}} if scientist has ''none'' of:
* {{red|0.75x}} if {{iconify|pacifist|21px}}.
+
** Expertise {{iconify|Computing|21px}}.
* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.
+
** Trait {{iconify|Curator|21px}}. }}
* {{red|0.5x}} if scientist has ''none'' of:
+
| ''A bid for interplanetary resource pools and more flexible research grants.''
** Expertise is {{iconify|voidcraft|21px}}.
+
|- id="Administrative AI"
** Trait is {{iconify|curator|21px}}. }}
+
| {{icon|administrative ai}} || Administrative AI<br>{{icon|Hive Mind|21px}}Synaptic Enhancers<br>{{icon|Machine Intelligence|21px}}Academic Optimization
| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''
+
| {{icon|Computing}}
|- id="AI-Controlled Colony Ships"
+
| align= center | 2000 || align= center | 1
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships
+
| {{icon|Research speed}} {{green|+5%}} Research speed
| {{icon|computing}}
+
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
| align= center | 600 || align= center | 1
+
| data-sort-value="100" | '''Base:''' 100
| {{Plainlist|* {{icon|growth time}} {{green|+50%}} Colony development speed
 
* {{icon|cost}} {{green|–25%}} Colony influence cost }}
 
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 
* {{iconify|New Worlds Protocol|21px}} }}
 
| data-sort-value="90" | '''Base:''' 90
 
| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.''
 
|- id="Automated Exploration Protocols"
 
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols
 
| {{icon|computing}}
 
| align= center | 600 || align= center | 1
 
| {{Plainlist|* {{icon|Edict}} Map the Stars
 
* [[File:Feature.png|21px|link=Exploration|Feature]] Automatic Exploration }}
 
| {{icon|yes|21px}} Year is >2210
 
| data-sort-value="90" | '''Base:''' 90
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2220.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
* {{green|2x}} if year is >2230.
+
| ''Organizational circuitry rerouting academic.''
* {{green|2x}} if year is >2240.
+
|- id="Positronic AI" id="Positronic Implants"
* {{green|2x}} if year is >2250.
+
| {{icon|Positronic AI}} || {{hover|Positronic Implants|Positronic AI}}
* {{green|2x}} if number of owned plants is >5.
+
| {{icon|Computing}}
* {{green|2x}} if number of owned plants is >10.
+
| align= center | 16000 || align= center | 4
* {{green|2x}} if number of owned plants is >15.
+
| {{icon|Research speed}} {{green|+5%}} Research speed
* {{green|2x}} if number of owned plants is >20.
+
| {{plainlist|*{{icon|no|21px}} {{iconify|Gestalt Consciousness}}
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
*{{iconify|Self-Evolving Logic|21px}} }}
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
+
| data-sort-value="45" | '''Base:''' 45
|- id="Curator Archeology Lab Tech"
 
| {{icon|Curator Archeology Lab tech}} || {{tech|rare|Curator Archeology Lab}}
 
| {{icon|computing}}
 
| align= center | 720 || align= center | 2
 
| {{icon|Component}} Curator Archeology Lab
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 
| data-sort-value="85" | '''Base:''' 85
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
+
| ''Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.''
| ''A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.''
+
|- id="Positronic Implants"
|- id="Curator Exploration Lab Tech"
+
| {{icon|Positronic Implants}} || {{icon|Hive Mind|21px}}Positronic Implants<br>{{icon|Machine Intelligence|21px}}Positronic Processors
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 720 || align= center | 2
+
| align= center | 16000 || align= center | 4
| {{icon|Component}} Curator Exploration Lab
+
| {{icon|Research speed}} {{green|+5%}} Research speed
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
+
| {{plainlist|*{{iconify|Gestalt Consciousness}}
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
+
*{{iconify|Self-Evolving Logic|21px}} }}
| data-sort-value="85" | '''Base:''' 85
+
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
+
}}
| ''These shipboard lab facilities incorporates advanced technologies from the ancient Curator Order to further increase survey speeds.''
+
| If {{iconify|Hive Mind}}:
|- id="Self-Aware Colony Ships"
+
*''Expanding possibilities through the application of limited cybernetics.''
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
+
If {{iconify|Machine Intelligence}}:
| {{icon|computing}}
+
*''Opening new avenues of synthetic thought.''
| align= center | 1000 || align= center | 2
 
| {{Plainlist|* {{icon|growth time}} {{green|+50%}} Colony development speed
 
* {{icon|cost}} {{green|–25%}} Colony influence cost }}
 
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
 
* {{iconify|Self-Evolving Logic|21px}} }}
 
| data-sort-value="75" | '''Base:''' 75
 
| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
 
 
|- id="Self-Evolving Logic"
 
|- id="Self-Evolving Logic"
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic
+
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic<br>{{icon|Hive Mind|21px}}Autonomous Synapses
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 1000 || align= center | 2
+
| align= center | 5000 || align= center | 2
 
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 
| {{iconify|Administrative AI|21px}}
 
| {{iconify|Administrative AI|21px}}
Line 244: Line 282:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
 
| ''Introspective prioritization.''
 
| ''Introspective prioritization.''
|- id="Uplink Miniaturization"
+
|- id="Science Nexus tech"
| {{icon|Uplink Miniaturization}} || Uplink Miniaturization
+
| {{icon|Science Nexus tech}} || {{tech|rare|Science Nexus}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 1000 || align= center | 2
+
| align=center | 48000 || 5
| [[File:Feature.png|21px|link=Exploration|Feature]] Improved Assist Research
+
| {{icon|ship class}} Science Nexus
| {{iconify|Databank Uplinks|21px}}
+
| {{plainlist|* {{iconify|Utopia}} expansion
| data-sort-value="75" | '''Base:''' 75
+
* {{iconify|Mega-Engineering|21px}} }}
 +
| data-sort-value="5" | '''Base:''' 5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist has trait {{iconify|Maniacal}}.
 +
* {{green|2x}} if scientist has trait {{iconify|Spark of Genius}}.
 +
* {{green|2x}} with ascension perk [[File:Ap galactic wonders.png|21px]] Galactic Wonders.
 +
* {{green|6x}} with ascension perk [[File:Ap master builders.png|21px]] Master Builders.
 +
}}
 +
| ''The research labs and databanks of a {{yellow|Science Nexus}} generate an immense flow of raw, undiluted science.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Exploration</h3>
 +
|- id="Curator Exploration Lab Tech"
 +
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 +
| {{icon|Computing}}
 +
| align= center | 4000 || align= center | 2
 +
| {{icon|speed}} {{green|+33%}} Survey speed
 +
| Eitiher: {{Plainlist|
 +
* {{icon|yes|21px}} Has modifier ''Curator Insight''
 +
* {{icon|yes|21px}} Scientist has trait {{iconify|Curator|21px}} }}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|3x}} if scientist has trait {{iconify|Curator|21px}}.
 +
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 +
| ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.''
 +
|- id="Curator Archaeology Lab tech ancrel"
 +
| {{icon|Curator Archaeology Lab tech}} || {{tech|rare|Curator Archaeology Lab}}
 +
| {{icon|Computing}}
 +
| align= center | 4000 || align= center | 2
 +
| <!--{{icon|archaeology skill}}-->With {{iconify|Ancient Relics}} expansion:
 +
* {{green|+2}} Archaeology Skill
 +
Otherwise:
 +
* {{icon|Anomaly discovery chance}} {{green|+10%}} Anomaly discovery chance
 +
* {{icon|Anomaly research speed}} {{green|+25%}} Anomaly research speed
 +
| Either:
 +
* {{icon|yes|21px}} Has empire modifier ''Curator Insight''
 +
* {{icon|yes|21px}} Scientist has trait {{iconify|Curator|21px}}
 +
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|3x}} if scientist has trait {{iconify|Curator|21px}}.
| ''Miniaturization of the endpoint transmitters allow for installing them in clusters, further increasing bandwidth.''
+
* {{red|0.5x}} with empire modifier ''Curator Insight''. }}
|- id="Applied Quantum Physics"
+
| ''A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.''
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
+
|- id="Automated Exploration Protocols"
| {{icon|computing}}
+
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols<br>{{icon|Machine Intelligence|21px}}Autonomous Exploration Algorithms
| align= center | 1400 || align= center | 2
+
| {{icon|Computing}}
| {{icon|Building}} Physics Lab II
+
| align= center | 2500 || align= center | 1
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
| {{Plainlist|* {{icon|speed}} {{green|+25%}} Survey speed
* {{iconify|Quantum Theory|21px}} }}
+
* [[File:Feature.png|21px|link=Exploration|Feature]] Automatic exploration }}
| data-sort-value="70" | '''Base:''' 70
+
| {{icon|yes|21px}} Year is >2205
 +
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2225.
+
* {{green|2x}} if year is >2210.
* {{green|2x}} if year is >2230.
+
* {{green|2x}} if year is >2215.
* {{green|2x}} if year is >2235.
+
* {{green|2x}} if year is >2220.
* {{green|2x}} if year is >2240.
+
* {{green|2x}} if number of owned planets is >5.
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|2x}} if number of owned planets is >10.
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
+
* {{green|2x}} if number of owned planets is >15.
|- id="Extended Combat Algorithms"
+
* {{green|2x}} if number of owned planets is >20.
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
| {{icon|computing}}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| align= center | 1400 || align= center | 2
+
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
| {{icon|Component}} Advanced Combat Roles
+
|-
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Colonization</h3>
* {{iconify|Specialized Combat Computers|21px}} }}
+
|- id="AI-Controlled Colony Ships"
| data-sort-value="70" | '''Base:''' 70
+
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships<br>{{icon|Machine Intelligence|21px}}Colony Fabrication Drones
 +
| {{icon|Computing}}
 +
| align= center | 3000 || align= center | 1
 +
| {{icon|growth time}} {{green|+50%}} Colony development speed
 +
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 +
* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''
+
| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.''
|- id="Interlinked Support Systems "
+
|- id="Self-Aware Colony Ships"
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems
+
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 1400 || align= center | 2
+
| align= center | 6000 || align= center | 3
| {{icon|Component}} Barrier Point-Defense
+
| {{icon|growth time}} {{green|+50%}} Colony development speed
| {{iconify|Active Countermeasures|21px}}
+
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
 +
* {{iconify|Self-Evolving Logic|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''
+
| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
|- id="Positronic AI"
+
|-
| {{icon|Positronic AI}} || Positronic AI
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Combat computers</h3>
| {{icon|computing}}
+
|- id="Specialized Combat Computers"
| align= center | 3000 || align= center | 3
+
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
| {{icon|Research speed}} {{green|+5%}} Research speed
+
| {{icon|Computing}}
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
+
| align= center | 3000 || align= center | 1
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
| {{icon|Component}} Basic Combat Roles
| data-sort-value="50" | '''Base:''' 50
+
| {{iconify|Administrative AI|21px}}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
| ''Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.''
+
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
|- id="Predictive Algorithms"
+
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
| {{icon|Predictive Algorithms}} || Predictive Algorithms
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| {{icon|computing}}
+
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.''
| align= center | 4000 || align= center | 3
+
|- id="Extended Combat Algorithms"
| {{icon|Component}} Guardian Point-Defense
+
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
| {{iconify|Interlinked Support Systems|21px}}
+
| {{icon|Computing}}
| data-sort-value="45" | '''Base:''' 45
+
| align= center | 8000 || align= center | 3
 +
| {{icon|Component}} Advanced Combat Roles
 +
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
 +
* {{iconify|Specialized Combat Computers|21px}} }}
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
+
| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''
 
|- id="Sapient Combat Simulations"
 
|- id="Sapient Combat Simulations"
 
| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
 
| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 4000 || align= center | 3
+
| align= center | 20000 || align= center | 4
 
| {{icon|Component}} Sentient Combat AI
 
| {{icon|Component}} Sentient Combat AI
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
* {{iconify|Positronic AI|21px}}
 
* {{iconify|Positronic AI|21px}}
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence Outlawed }}
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
| data-sort-value="22.5" | '''Base:''' 22.5
+
* {{icon|no|21px}}{{icon|policy|21px}} Artificial Intelligence policy Outlawed }}
 +
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}} ''and'' level is >2.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
* {{red|0.2x}} if scientist has ''none'' of:
** Expertise is {{iconify|computing|21px}}.
+
** Expertise {{iconify|Computing|21px}}.
** Trait is {{iconify|curator|21px}}.
+
** Trait {{iconify|Curator|21px}}.
** Trait is {{iconify|maniacal|21px}}. }}
+
** Trait {{iconify|Maniacal|21px}}. }}
 
| ''Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.''
 
| ''Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.''
|- id="Space-Time Theory"
+
|- id="Autonomous Ship Intellects"
| {{icon|Space-Time Theory}} || Space-Time Theory
+
| {{icon|Autonomous Ship Intellects}} || {{tech|rare|Autonomous Ship Intellects}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 5000 || align= center | 3
+
| align= center | 20000 || align= center | 4
| {{Plainlist|* {{icon|Building}} Physics Lab III
+
| {{icon|Component}} Autonomous Ship Intellects
* {{icon|Building}} Physics Lab IV }}
+
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
| {{Plainlist|* {{iconify|Applied Quantum Physics|21px}}
+
* {{iconify|Gestalt Consciousness|21px}} }}
* {{iconify|Galactic Administration|21px}} }}
+
| data-sort-value="20" | '''Base:''' 20
| data-sort-value="40" | '''Base:''' 40
+
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}} ''and'' level is >2.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise {{iconify|Computing|21px}}.
 +
** Trait {{iconify|Curator|21px}}.
 +
** Trait {{iconify|Maniacal|21px}}. }}
 +
| ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.''
 +
|- id="Auxiliary Fire-control tech"
 +
| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control
 +
| {{icon|Computing}}
 +
| align= center | 3000 || align= center | 1
 +
| {{icon|component}} Auxiliary Fire-control
 +
| {{iconify|Specialized Combat Computers|21px}}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2225.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
* {{green|2x}} if year is >2230.
+
| ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.''
* {{green|2x}} if year is >2235.
+
|- id="Enigmatic Encoder tech"
* {{green|2x}} if year is >2240.
+
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
| {{icon|Computing}}
| ''Three dimensions, inextricable from the fourth.''
+
| align= center | 50000 || align= center | 5
 +
| {{icon|Component}} Enigmatic Encoder
 +
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 +
|
 +
| ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.''
 
|- id="Enigmatic Decoder tech"
 
|- id="Enigmatic Decoder tech"
 
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
 
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 7000 || align= center | 3
+
| align= center | 50000 || align= center | 5
 
| {{icon|Component}} Enigmatic Decoder
 
| {{icon|Component}} Enigmatic Decoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
|
 
|
 
| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.''
 
| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.''
|- id="Enigmatic Encoder tech"
+
|-
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Ship power</h3>
| {{icon|computing}}
+
|- id="Fission Power"
| align= center | 7000 || align= center | 3
+
| {{icon|Fission Power}} || {{tech|start|Fission Power}}
| {{icon|Component}} Enigmatic Encoder
+
| {{icon|Particles}}
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
+
| || align= center | 0
 +
| {{icon|Component}} Fission Reactor
 +
|
 
|
 
|
| ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.''
+
| ''This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.''
|- id="Gravitational Analysis"
+
|- id="Fusion Power"
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
+
| {{icon|Fusion Power}} || Fusion Power
| {{icon|computing}}
+
| {{icon|Particles}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | 2500 || align= center | 1
| {{icon|cost}} {{green|–5%}} Building cost
+
| {{icon|Component}} Fusion Reactor
| {{iconify|Applied Quantum Physics|21px}}
+
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 +
| ''Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.''
 +
|- id="Cold Fusion Power"
 +
| {{icon|Cold Fusion Power}} || Cold Fusion Power
 +
| {{icon|Particles}}
 +
| align= center | 5000 || align= center | 2
 +
| {{icon|Component}} Cold Fusion Reactor
 +
| {{iconify|Fusion Power|21px}}
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 +
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.''
 +
|- id="Antimatter Power"
 +
| {{icon|Antimatter Power}} || Antimatter Power
 +
| {{icon|Particles}}
 +
| align= center | 10000 || align= center | 3
 +
| {{icon|Component}} Antimatter Reactor
 +
| {{iconify|Cold Fusion Power|21px}}
 +
| data-sort-value="120" | '''Base:''' 120
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 +
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.''
 +
|- id="Zero Point Power"
 +
| {{icon|Zero Point Power}} || Zero Point Power
 +
| {{icon|Particles}}
 +
| align= center | 20000 || align= center | 4
 +
| {{icon|Component}} Zero Point Reactor
 +
| {{iconify|Antimatter Power|21px}}
 +
| data-sort-value="80" | '''Base:''' 80
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
|- id="Subspace Wormholes"
+
| ''These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.''
| {{icon|Subspace Wormholes}} || {{tech|start|Subspace Wormholes}}
+
|- id="Dark Matter Power"
| {{icon|field manipulation}}
+
| {{icon|Dark Matter Power}} || {{tech|acquire|Dark Matter Power}}
| ||
+
| {{icon|Particles}}
| [[File:Ship.png|24px|link=Station|Station class]] Wormhole Station
+
| align= center | 50000 || align= center | 5
| {{Plainlist|* {{icon|no|21px}}{{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
+
| {{icon|component}} Dark Matter Reactor
* {{icon|no|21px}}{{icon|Warp Travel|21px}} {{tech|start|Warp Travel}} }}
+
| {{Plainlist|* {{iconify|Zero Point Power|21px}}
 +
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 
|
 
|
| ''By tunneling directly through subspace, a temporary conduit can be established between two different points in normal space. Travel between these points would be near instantaneous.''
+
| ''These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.''
|- id="Warp Travel"
+
|- id="Reactor Boosters"
| {{icon|Warp Travel}} || {{tech|start|Warp Travel}}
+
| {{icon|Reactor Boosters}} || {{tech|start|Reactor Boosters}}
| {{icon|field manipulation}}
+
| {{icon|Particles}}
| ||
+
| || align= center | 0
| {{icon|Component}} Warp Drive I
+
| {{icon|component}} Reactor Booster
| {{Plainlist|* {{icon|no|21px}}{{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
+
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
* {{icon|no|21px}}{{icon|Subspace Wormholes|21px}} {{tech|start|Subspace Wormholes}} }}
 
 
|
 
|
| ''By enveloping a vessel in a warp field and forming a subspace bubble around it, velocities exceeding the speed of light are theoretically possible.''
+
| ''Additional power generation systems increase the ship's reactor output.''
|- id="Deflectors Tech"
+
|- id="Improved Reactor Boosters"
| {{icon|Deflectors tech}} || Deflectors
+
| {{icon|Improved Reactor Boosters}} || Improved Reactor Boosters
| {{icon|field manipulation}}
+
| {{icon|Particles}}
| align= center | 360 || align= center | 1
+
| align= center | 3000 || align= center | 1
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{icon|component}} Improved Reactor Booster
* {{icon|Component}} Deflectors }}
+
| {{Plainlist|* {{iconify|Fusion Power|21px}}
|
+
* {{icon|Reactor Boosters|21px}} {{tech|start|Reactor Boosters}} }}
| data-sort-value="125" | '''Base:''' 125
+
| data-sort-value="135" | '''Base:''' 135
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
+
| ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.''
|- id="Lythuric Gas Refining"
+
|- id="Advanced Reactor Boosters"
| {{icon|Lythuric Gas Refining}} || Lythuric Gas Refining
+
| {{icon|Advanced Reactor Boosters}} || Advanced Reactor Boosters
| {{icon|field manipulation}}
+
| {{icon|Particles}}
| align= center | 600 || align= center | 1
+
| align= center | 12000 || align= center | 1
| {{icon|Strategic}} {{iconify|Lythuric Gas}}
+
| {{icon|component}} Advanced Reactor Booster
| {{Plainlist|* {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
+
| {{Plainlist|* {{iconify|Antimatter Power|21px}}
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
+
* {{icon|Improved Reactor Boosters|21px}} Improved Reactor Boosters }}
| data-sort-value="180" | '''Base:''' 180
+
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''Small concentration of this gas has been shown to significantly strengthen the integrity of energy force fields. It also has a dulling effect on the minds of creatures exposed to the gas.''
+
| ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Shields</h3>
 +
|- id="Deflectors Tech"
 +
| {{icon|Deflectors tech}} || {{tech|start|Deflectors}}
 +
| {{icon|Field Manipulation}}
 +
| || align= center | 0
 +
| {{icon|Component}} Deflectors
 +
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 +
|
 +
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
 
|- id="Improved Deflectors Tech"
 
|- id="Improved Deflectors Tech"
 
| {{icon|Improved Deflectors tech}} || Improved Deflectors
 
| {{icon|Improved Deflectors tech}} || Improved Deflectors
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 600 || align= center | 1
+
| align= center | 3000 || align= center | 1
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{icon|Component}} Improved Deflectors
* {{icon|Component}} Improved Deflectors }}
+
| {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}}
| {{icon|Deflectors tech|21px}} Deflectors
 
 
| data-sort-value="112.5" | '''Base:''' 112.5
 
| data-sort-value="112.5" | '''Base:''' 112.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
 
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
 
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
|- id="Planetary Shields"
 
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
 
| {{icon|field manipulation}}
 
| align= center | 720 || align= center | 1
 
| {{icon|Building}} Planetary Shield Generator
 
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
 
| data-sort-value="42.5" | '''Base:''' 42.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|field manipulation|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
 
 
|- id="Shields Tech"
 
|- id="Shields Tech"
 
| {{icon|Shields tech}} || Shields
 
| {{icon|Shields tech}} || Shields
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 1000 || align= center | 2
+
| align= center | 6000 || align= center | 2
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{icon|Component}} Shields
* {{icon|Component}} Shields }}
 
 
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
 
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
| data-sort-value="93.75" | '''Base:''' 93.75
+
| data-sort-value="87.5" | '''Base:''' 87.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
 
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
 
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
|- id="Warp Field Stabilizers"
+
|- id="Advanced Shields Tech"
| {{icon|Warp Field Stabilizers}} || Warp Field Stabilizers
+
| {{icon|Advanced Shields tech}} || Advanced Shields
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 1000 || align= center | 2
+
| align= center | 12000 || align= center | 3
| {{icon|Component}} Warp Drive II
+
| {{icon|Component}} Advanced Shields
| {{icon|Warp Travel|21px}} {{tech|start|Warp Travel}}
+
| {{icon|Shields tech|21px}} Shields
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="62.5" | '''Base:''' 62.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
| ''Improved stabilization techniques for warp fields will enable our ships to travel farther while expending less energy.''
+
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''
|- id="Wormhole Calibration Matrix"
+
|- id="Hyper Shields Tech"
| {{icon|Wormhole Calibration Matrix}} || Wormhole Calibration Matrix
+
| {{icon|Hyper Shields tech}} || Hyper Shields
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 1000 || align= center | 2
+
| align= center | 24000 || align= center | 4
| {{Plainlist|* {{green|+25%}} Wormhole generation rate
+
| {{icon|Component}} Hyper Shields
* {{green|+50%}} Wormhole range }}
+
| {{icon|Advanced Shields tech|21px}} Advanced Shields
| {{icon|Subspace Wormholes|21px}} {{tech|start|Subspace Wormholes}}
+
| data-sort-value="43.75" | '''Base:''' 43.75
| data-sort-value="75" | '''Base:''' 75
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
| ''The creation of a stable wormhole takes time and requires massive amounts of energy, but the process can be streamlined with the use of special calibrators.''
+
| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''
 +
|- id="Dark Matter Deflectors"
 +
| {{icon|Dark Matter Deflectors}} || {{tech|acquire|Dark Matter Deflectors}}
 +
| {{icon|Field Manipulation}}
 +
| align= center | 50000 || align= center | 5
 +
| {{icon|component}} Dark Matter Deflectors
 +
| {{Plainlist|* {{icon|Hyper Shields tech|21px}} Hyper Shields
 +
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 +
|
 +
| ''These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.''
 
|- id="Shield Capacitors"
 
|- id="Shield Capacitors"
 
| {{icon|Shield Capacitors}} || Shield Capacitors
 
| {{icon|Shield Capacitors}} || Shield Capacitors
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 1400 || align= center | 2
+
| align= center | 6000 || align= center | 2
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Shields tech|21px}} Shields
 
| {{icon|Shields tech|21px}} Shields
Line 509: Line 662:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
| ''These capacitors store surplus energy which can quickly be transferred in the event of shield failure. This will greatly increase the rate at which shields recharge.''
+
| ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.''
|- id="Advanced Shields Tech"
+
|- id="Shield Harmonics"
| {{icon|Advanced Shields tech}} || Advanced Shields
+
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 1800 || align= center | 2
+
| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{icon|shield}} {{green|+5%}} Shield hit points
* {{icon|Component}} Advanced Shields }}
+
| {{icon|Advanced Shields tech|21px}} Advanced Shields
| {{icon|Shields tech|21px}} Shields
+
| data-sort-value="12.5" | '''Base:''' 12.5
| data-sort-value="81.25" | '''Base:''' 81.25
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{red|0.01x}} if another repeatable tech was drawn. }}
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''
+
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
|- id="Capacitor Fields tech"
+
|-
| {{icon|Capacitor Fields tech}} || {{tech|rare|Capacitor Fields}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Sensors</h3>
| {{icon|field manipulation}}
+
|- id="Gravitic Sensors Tech"
| align= center | 2200 || align= center | 2
+
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
| {{icon|Component}} Capacitor Fields
+
| {{icon|Computing}}
| {{icon|Advanced Shields tech|21px}} Advanced Shields
+
| align= center | 4000 || align= center | 2
| data-sort-value="30" | '''Base:''' 30
+
| {{Plainlist|* {{icon|Component}} Gravitic Sensors
 +
* {{icon|Starbase}} Listening Post }}
 +
|
 +
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.5x}} if scientist has ''none'' of:
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
** Expertise is {{iconify|field manipulation|21px}}.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
** Trait is {{iconify|curator|21px}}.
+
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
** Trait is {{iconify|spark of genius|21px}}. }}
+
|- id="Subspace Sensors Tech"
| ''Localized fields of charged particles can energize depleted shield capacitors.''
+
| {{icon|Subspace Sensors tech}} || Subspace Sensors
|- id="Quantum Destabilizer tech"
+
| {{icon|Computing}}
| {{icon|Quantum Destabilizer tech}} || {{tech|rare|Quantum Destabilizer}}
+
| align= center | 8000 || align= center | 3
| {{icon|field manipulation}}
+
| {{Plainlist|* {{icon|Component}} Subspace Sensors
| align= center | 2200 || align= center | 2
+
* {{icon|Starbase}} Black Hole Observatory }}
| {{icon|Component}} Quantum Destabilizer
+
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
| {{icon|Shields tech|21px}} Shields
+
| data-sort-value="65" | '''Base:''' 65
| data-sort-value="30" | '''Base:''' 30
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.2x}} if scientist has ''none'' of:
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
** Expertise is {{iconify|field manipulation|21px}}.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
** Trait is {{iconify|curator|21px}}.
+
| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
** Trait is {{iconify|maniacal|21px}}.
+
|- id="Tachyon Sensors Tech"
** Trait is {{iconify|spark of genius|21px}}. }}
+
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
| ''Quantum Destabilizers agitate the local quantum field, disturbing sensitive targeting equipment aboard hostile ships.''
+
| {{icon|Computing}}
|- id="Jump Drive tech"
+
| align= center | 16000 || align= center | 4
| {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}}
+
| {{icon|Component}} Tachyon Sensors
| {{icon|field manipulation}}
+
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
| align= center | 3000 || align= center | 3
+
| data-sort-value="45" | '''Base:''' 45
| {{icon|Component}} Jump Drive
 
| {{iconify|Zero Point Power|21px}}
 
| data-sort-value="5" | '''Base:''' 5
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.5x}} if ''not'' researched {{iconify|Wormhole Containment Fields|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
* {{red|0.1x}} if scientist has ''none'' of:
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
** Expertise is {{iconify|field manipulation|21px}}.
+
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
** Trait is {{iconify|curator|21px}}.
+
|-
** Trait is {{iconify|maniacal|21px}}.
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Miscellaneous buildings</h3>
** Trait is {{iconify|spark of genius|21px}}. }}
+
|- id="Bio-Reactor tech"
| ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''
+
| {{icon|Bio-Reactor tech}} || {{tech|start|Bio-Reactor}}
|- id="Warp Drive Ramscoops"
+
| {{icon|particles}}
| {{icon|Warp Drive Ramscoops}} || Warp Drive Ramscoops
+
| || align= center | 0
| {{icon|field manipulation}}
+
| {{icon|building}} Bio-Reactor
| align= center | 3000 || align= center | 3
+
| Either:
| {{icon|Component}} Warp Drive III
+
* {{iconify|Machine Intelligence}}
| {{iconify|Warp Field Stabilizers|21px}}
+
* [[File:Ap synthetic evolution.png|21px]] Synthetic Evolution acension perk and has completed the associated special project
| data-sort-value="50" | '''Base:''' 50
+
* {{iconify|Lithoid}} Main species is lithoid
 +
|
 +
| ''A facility where organic matter is converted into energy at a highly efficient rate.''
 +
|- id="Synchronized Defenses Tech"
 +
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
 +
| {{icon|Computing}}
 +
| align= center | 20000 || align= center | 4
 +
| {{icon|Starbase}} Defense-Grid Supercomputer
 +
| {{iconify|Self-Evolving Logic|21px}}
 +
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.
| ''These revolutionary ramscoops are attached to warp drives and function as particle collectors, replenishing a starship's fuel supply.''
+
* {{green|1.1x}} if {{iconify|militarist|21px}}.
|- id="Wormhole Containment Fields"
+
* {{red|0.75x}} if {{iconify|pacifist|21px}}.
| {{icon|Wormhole Containment Fields}} || Wormhole Containment Fields
+
* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.
| {{icon|field manipulation}}
+
* {{red|0.5x}} if scientist has ''none'' of:
| align= center | 3000 || align= center | 3
+
** Expertise {{iconify|Computing|21px}}.
| {{Plainlist|* {{green|+25%}} Wormhole generation rate
+
** Trait {{iconify|Curator|21px}}. }}
* {{green|+50%}} Wormhole range }}
+
| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''
| {{iconify|Wormhole Calibration Matrix|21px}}
+
|- id="Planetary Shields"
| data-sort-value="50" | '''Base:''' 50
+
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
 +
| {{icon|Field Manipulation}}
 +
| align= center | 8000 || align= center | 3
 +
| {{icon|Building}} Planetary Shield Generator
 +
| {{icon|Shields tech|21px}} Shields
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
| ''These containment fields allow for the creation of more powerful wormholes without the risk of triggering a sudden subspace energy cascade.''
+
* {{red|0.5x}} if scientist has ''none'' of:
|- id="Dark Matter Drawing"
+
** Expertise {{iconify|Field Manipulation|21px}}.
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing
+
** Trait {{iconify|Curator|21px}}.
| {{icon|field manipulation}}
+
** Trait {{iconify|Spark of Genius|21px}}. }}
| align= center | 4000 || align= center | 3
+
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
| {{icon|Strategic}} {{iconify|Dark Matter}}
+
|- id="Omega Theory"
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
+
| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}
| data-sort-value="45" | '''Base:''' 45
+
| {{icon|Particles}}
 +
| align= center | 10000 || align= center | 3
 +
| {{icon|Building}} Omega Alignment
 +
| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 +
* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 +
| data-sort-value="60" | '''Base:''' 60
 +
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
 +
|- id="Gravitational Analysis"
 +
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
 +
| {{icon|Computing}}
 +
| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5
 +
| {{icon|cost}} {{green|−5%}} Building cost
 +
| {{iconify|Applied Quantum Physics|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{red|0.01x}} if another repeatable tech was drawn. }}
| ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
+
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
|- id="Hyper Shields Tech"
+
|-
| {{icon|Hyper Shields tech}} || Hyper Shields
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Megastructures</h3>
| {{icon|field manipulation}}
+
|- id="Sentry Array tech"
| align= center | 4000 || align= center | 3
+
| {{icon|Sentry Array tech}} || {{tech|rare|Sentry Array}}
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
+
| {{icon|Computing}}
* {{icon|Component}} Hyper Shields }}
+
| align=center | 48000 || 5
| {{icon|Advanced Shields tech|21px}} Advanced Shields
+
| {{icon|ship class}} Sentry Array
| data-sort-value="56.25" | '''Base:''' 56.25
+
| {{plainlist|* {{iconify|Utopia}} expansion
 +
* {{iconify|Mega-Engineering|21px}} }}
 +
| data-sort-value="5" | '''Base:''' 5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|2x}} if scientist has trait {{iconify|Maniacal}}.
| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''
+
* {{green|2x}} if scientist has trait {{iconify|Spark of Genius}}.
|- id="Enigmatic Deflectors"
+
* {{green|2x}} with ascension perk [[File:Ap galactic wonders.png|21px]] Galactic Wonders.
| {{icon|Enigmatic Deflectors}} || {{tech|acquire|Enigmatic Deflectors}}
+
* {{green|6x}} with ascension perk [[File:Ap master builders.png|21px]] Master Builders.
 +
}}
 +
| ''The stages of the {{yellow|Sentry Array}} gradually expand sensor range, eventually covering the entire galaxy.''
 +
|- id="Matter Decompressor tech"
 +
| {{icon|Matter Decompressor tech}} || {{tech|rare|Matter Decompressor}}
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 7000 || align= center | 3
+
| align= center | 48000 || align= center | 5
| {{icon|Component}} Enigmatic Deflector
+
| {{icon|ship class}} Matter Decompressor
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
+
| {{plainlist|* {{iconify|MegaCorp}} expansion
 +
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}}
 +
* [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk }}
 
|
 
|
| ''These deflectors operate in ways that seem to defy the laws of nature. Somehow they can manage to muster a protective field many times greater than what could seem possible.''
+
| ''The {{yellow|Matter Decompressor}} lenses a black hole's gravity, forming a drill of gravitational forces to retrieve {{icon|minerals}} Minerals from the singularity.''
|- id="Enigmatic Disruption Field tech"
+
|-
| {{icon|Enigmatic Disruption Field tech}} || {{tech|acquire|Enigmatic Disruption Field}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Energy generation</h3>
| {{icon|field manipulation}}
 
| align= center | 7000 || align= center | 3
 
| {{icon|Component}} Enigmatic Disruption Field
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
|
 
| ''By flooding a localized area with weak, randomly-modulated electromagnetic pulses, enemy shield and weapons systems can be partially disrupted.''
 
|- id="Shield Harmonics"
 
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
 
| {{icon|field manipulation}}
 
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 
| {{icon|shield}} {{green|+5%}} Shield hit points
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
 
|- id="Fission Power"
 
| {{icon|Fission Power}} || {{tech|start|Fission Power}}
 
| {{icon|industry}}
 
| ||
 
| {{icon|Component}} Fission Reactor
 
|
 
|
 
| ''This energy source generates power through induced fission, but it also produces harmful nuclear waste.''
 
 
|- id="High-Energy Capacitors"
 
|- id="High-Energy Capacitors"
 
| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}
 
| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}
| {{icon|industry}}
+
| {{icon|Field Manipulation}}
| ||
+
| || align= center | 0
| {{icon|Building}} Power Plant I
+
| {{icon|Building}} Generator District
 
|
 
|
 
|
 
|
Line 668: Line 828:
 
|- id="Field Modulation"
 
|- id="Field Modulation"
 
| {{icon|Field Modulation}} || Field Modulation
 
| {{icon|Field Modulation}} || Field Modulation
| {{icon|industry}}
+
| {{icon|Field Manipulation}}
| align= center | 360 || align= center | 1
+
| align= center | 2000 || align= center | 1
| {{Plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
+
| {{icon|energy}} {{green|+20%}} Energy from {{iconify|Technician}}s
* {{icon|Building}} Power Plant II }}
 
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
Line 677: Line 836:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Modulated fields allow for increased production and improved energy yield.''
 
| ''Modulated fields allow for increased production and improved energy yield.''
|- id="Global Energy Management"
+
|- id="Quantum Energy States"
| {{icon|Global Energy Management}} || Global Energy Management
+
| {{icon|Quantum Energy States}} || Quantum Energy States
| {{icon|industry}}
+
| {{icon|Field Manipulation}}
| align= center | 360 || align= center | 1
+
| align= center | 4000 || align= center | 2
| {{Plainlist|* {{icon|enc}} {{green|+2500}} Energy storage capacity
+
| {{icon|energy}} {{green|+20%}} Energy from {{iconify|Technician}}s
* {{icon|Building}} Energy Grid
+
| {{iconify|Field Modulation|21px}}
* {{icon|Edict}} Capacity Overload }}
+
| data-sort-value="85" | '''Base:''' 85
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| data-sort-value="100" | '''Base:''' 100
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
|- id="Orbital Energy Conversion"
+
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.''
| {{icon|Orbital Energy Conversion}} || Orbital Energy Conversion
+
|- id="Quantum Field Manipulation"
| {{icon|industry}}
+
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
| align= center | 360 || align= center | 1
+
| {{icon|Field Manipulation}}
| {{icon|Module}} Solar Panel Network
+
| align= center | 8000 || align= center | 3
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
+
| {{icon|energy}} {{green|+20%}} Energy from {{iconify|Technician}}s
| data-sort-value="100" | '''Base:''' 100
+
| {{iconify|Quantum Energy States|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
| ''Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
|- id="Quantum Energy States"
+
| ''Quantum superposition of energy coils, simultaneously drained and charged.''
| {{icon|Quantum Energy States}} || Quantum Energy States
+
|- id="Global Energy Management"
| {{icon|industry}}
+
| {{icon|Global Energy Management}} || Global Energy Management
| align= center | 720 || align= center | 1
+
| {{icon|Field Manipulation}}
| {{Plainlist|* {{icon|enc}} {{green|+2000}} Energy storage capacity
+
| align= center | 3000 || align= center | 1
* {{icon|Building}} Power Plant III }}
+
| {{Plainlist|* {{icon|Building}} Energy Grid
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
* {{icon|Edict}} Capacity Overload }}
* {{iconify|Field Modulation|21px}} }}
+
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
| data-sort-value="85" | '''Base:''' 85
+
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 +
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
 
|- id="Planetary Power Grid"
 
|- id="Planetary Power Grid"
 
| {{icon|Planetary Power Grid}} || Planetary Power Grid
 
| {{icon|Planetary Power Grid}} || Planetary Power Grid
| {{icon|industry}}
+
| {{icon|Field Manipulation}}
| align= center | 1400 || align= center | 2
+
| align= center | 6000 || align= center | 2
| {{Plainlist|* {{icon|enc}} {{green|+2500}} Energy storage capacity
+
| {{icon|Building}} Energy Nexus
* {{icon|Building}} Energy Nexus }}
 
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
* {{iconify|Global Energy Management|21px}} }}
+
* {{iconify|Global Energy Management|21px}}
 +
* Access to {{iconify|Exotic Gases}} through tech or the galactic market }}
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|2x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
 
| ''A re-engineered and unified grid further reduces energy losses over distance.''
 
| ''A re-engineered and unified grid further reduces energy losses over distance.''
|- id="Entropic Recursion"
+
|- id="Dyson Sphere tech"
| {{icon|Entropic Recursion}} || {{tech|acquire|Entropic Recursion}}
+
| {{icon|Dyson Sphere tech}} || {{tech|rare|Dyson Sphere}}
| {{icon|industry}}
+
| {{icon|field manipulation}}
| align= center | 4000 || align= center | 3
+
| align= center | 48000 || align= center | 5
| {{icon|Building}} Spiral-Feed Power Hub
+
| {{icon|ship class}} Dyson Sphere
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
+
| {{plainlist|* {{iconify|Utopia}} expansion
 +
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}}
 +
* [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk }}
 
|
 
|
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.''
+
| ''A {{yellow|Dyson Sphere}} fully envelops a given star, converting all solar output directly to {{icon|energy}} Energy Credits.''
|- id="Quantum Field Manipulation"
 
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
 
| {{icon|industry}}
 
| align= center | 4000 || align= center | 3
 
| {{Plainlist|* {{icon|enc}} {{green|+2000}} Energy storage capacity
 
* {{icon|Building}} Power Plant IV
 
* {{icon|Building}} Power Plant V }}
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Quantum Energy States|21px}} }}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Quantum superposition of energy coils, simultaneously drained and charged.''
 
 
|- id="Applied Superconductivity"
 
|- id="Applied Superconductivity"
 
| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}
 
| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}
| {{icon|industry}}
+
| {{icon|Field Manipulation}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|enc}} {{green|+5%}} Energy credits
+
| {{icon|enc}} {{green|+5%}} Energy from {{iconify|Job|21px}}s
 
| {{iconify|Quantum Energy States|21px}}
 
| {{iconify|Quantum Energy States|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
| data-sort-value="12.5" | '''Base:''' 12.5
Line 766: Line 914:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{red|0.01x}} if another repeatable tech was drawn. }}
 
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
 
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
|- id="Satramene Refining"
+
|-
| {{icon|Satramene Refining}} || Satramene Refining
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">FTL propulsion</h3>
| {{icon|materials}}
+
|- id="Hyperspace Travel"
| align= center | 1000 || align= center | 2
+
| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}
| {{icon|Strategic}} {{iconify|Satramene Gas}}
+
| {{icon|Particles}}
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
+
| || align= center | 0
| data-sort-value="150" | '''Base:''' 150
+
| {{icon|Component}} Hyperdrive I
 +
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 +
|
 +
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''
 +
|- id="Hyperlane Breach Points"
 +
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points
 +
| {{icon|Particles}}
 +
| align= center | 5000 || align= center | 2
 +
| {{Plainlist|* {{icon|Component}} Hyperdrive II
 +
* {{icon|Starbase}} Hyperlane Registrar }}
 +
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
| ''This gas is a naturally occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
|- id="Neutronium Extraction"
+
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''
| {{icon|Neutronium Extraction}} || Neutronium Extraction
+
|- id="Hyperspace Slipstreams"
| {{icon|materials}}
+
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams
| align= center | 4000 || align= center | 3
+
| {{icon|Particles}}
| {{icon|Strategic}} {{iconify|Neutronium Ore}}
+
| align= center | 12000 || align= center | 3
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
+
| {{icon|Component}} Hyperdrive III
| data-sort-value="90" | '''Base:''' 90
+
| {{iconify|Hyperlane Breach Points|21px}}
 +
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
| ''Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
|- id="Hyperspace Travel"
+
| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''
| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}
+
|- id="Wormhole Stabilization"
| {{icon|particles}}
+
| {{icon|Wormhole Stabilization}} || {{tech|rare|Wormhole Stabilization}}
| ||
+
| {{icon|Particles}}
| {{Plainlist|* {{icon|Component}} Hyperdrive I
+
| align= center | 8000 || align= center | 3
* [[File:Feature.png|21px|link=FTL|Feature]] Hyperlane Mapping }}
+
| [[File:Feature.png|21px|link=FTL|Feature]] Wormhole travel
| {{Plainlist|* {{icon|no|21px}}{{icon|Subspace Wormholes|21px}} {{tech|start|Subspace Wormholes}}
+
| {{Plainlist|* {{iconify|Hyperlane Breach Points|21px}}
* {{icon|no|21px}}{{icon|Warp Travel|21px}} {{tech|start|Warp Travel}} }}
+
* {{icon|yes|21px}} Has encountered a wormhole ''or'' established contact with a regular empire owning the tech. }}
|
+
| data-sort-value="32.5" | '''Base:''' 32.5
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''
 
|- id="Red Lasers Tech"
 
| {{icon|Red Lasers tech}} || Red Lasers
 
| {{icon|particles}}
 
| align= center | 360 || align= center | 1
 
| {{Plainlist|* {{icon|Component}} Red Laser
 
* {{icon|Module}} Laser Defense Module }}
 
|
 
| data-sort-value="50" | '''Base:''' 50
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|4x}} if has a wormhole inside borders.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
| ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.''
+
* {{red|0.5x}} if scientist has ''none'' of:
|- id="Fusion Power"
+
** Expertise {{iconify|Particles|21px}}.
| {{icon|Fusion Power}} || Fusion Power
+
** Trait {{iconify|Curator|21px}}.
| {{icon|particles}}
+
** Trait {{iconify|Maniacal|21px}}.
| align= center | 480 || align= center | 1
+
** Trait {{iconify|Spark of Genius|21px}}. }}
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
+
| ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.''
* {{icon|Component}} Fusion Reactor }}
+
|- id="Jump Drive tech"
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
+
| {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}}
| data-sort-value="142.5" | '''Base:''' 142.5
+
| {{icon|Particles}}
 +
| align= center | 32000 || align= center | 5
 +
| {{Plainlist|* {{icon|Component}} Jump Drive
 +
* [[File:Feature.png|21px|link=FTL|Feature]] Jump drive travel }}
 +
| {{iconify|Zero Point Power|21px}}
 +
| data-sort-value="3" | '''Base:''' 3
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{iconify|Improved Spaceport|21px}}.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
+
* {{red|0.1x}} if scientist has ''none'' of:
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
** Expertise {{iconify|Particles|21px}}.
| ''Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.''
+
** Trait {{iconify|Curator|21px}}.
|- id="Blue Lasers Tech"
+
** Trait {{iconify|Maniacal|21px}}.
| {{icon|Blue Lasers tech}} || Blue Lasers
+
** Trait {{iconify|Spark of Genius|21px}}. }}
| {{icon|particles}}
+
| ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''
| align= center | 600 || align= center | 1
+
|- id="FTL Inhibition"
| {{icon|Component}} Blue Laser
+
| {{icon|FTL Inhibition}} || FTL Inhibition
| {{icon|Red Lasers tech|21px}} Red Lasers
+
| {{icon|Particles}}
| data-sort-value="90" | '''Base:''' 90
+
| align= center | 4000 || align= center | 2
 +
| {{Plainlist|* [[File:Feature.png|21px|link=FTL Inhibitor|Feature]] FTL Inhibitor
 +
* [[File:Feature.png|21px|link=Planetary FTL Inhibitor|Feature]] Planetary FTL Inhibitor }}
 +
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 +
| data-sort-value="340" | '''Base:''' 340
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
| ''Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.''
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
+
|- id="L-Gate Activation"
|- id="Mining Drone Lasers Tech"
+
| {{icon|L-Gate Activation}} || {{tech|start|L-Gate Activation}}
| {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}}
 
 
| {{icon|particles}}
 
| {{icon|particles}}
| align= center | 720 || align= center | 1
+
| align= center | 12000 || align= center | 3
| {{icon|Component}} Mining Drone Lasers
+
| Enable special project "Activate L-Gate"
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Ancient_mining_drones|Ancient mining drones]]'')
+
| {{plainlist|* {{iconify|Distant Stars}} expansion
 +
* No one has opened the L-Gates yet
 +
* Obtained after gathering seven L-Gate Insights }}
 
|
 
|
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
+
| ''The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.''
|- id="Cold Fusion Power"
+
----
| {{icon|Cold Fusion Power}} || Cold Fusion Power
+
This technology is given immediately to every playable empire that's researching it when the first L-Gate opens.
| {{icon|particles}}
+
|- id="Speculative Hyperlane Breaching"
| align= center | 1000 || align= center | 2
+
| {{icon|Speculative Hyperlane Breaching}} || {{tech|rare|Speculative Hyperlane Breaching}}
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
+
| {{icon|Field Manipulation}}
* {{icon|Component}} Cold Fusion Reactor }}
+
| align= center | 6000 || align= center | 2
| {{iconify|Fusion Power|21px}}
+
| [[File:Feature.png|21px|link=Experimental Subspace Navigation|Feature]] [[FTL#Experimental Subspace Navigation|Experimental Subspace Navigation]]
| data-sort-value="112.5" | '''Base:''' 112.5
+
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 +
| data-sort-value="37.5" | '''Base:''' 37.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
 +
| ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.''
 +
|- id="Gateway Activation"
 +
| {{icon|Gateway Activation}} || {{tech|rare|Gateway Activation}}
 +
| {{icon|Particles}}
 +
| align= center | 24000 || align= center | 4
 +
| [[File:Feature.png|21px|link=Gateway|Feature]] Gateway travel
 +
| {{Plainlist|* {{iconify|Hyperspace Slipstreams|21px}}
 +
* {{icon|yes|21px}} Has encountered a gateway ''or'' established contact with a regular empire owning the tech. }}
 +
| data-sort-value="17.5" | '''Base:''' 17.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{iconify|Advanced Spaceport|21px}}.
+
* {{green|4x}} if has a gateway or L-Gate inside borders.
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors.''
+
* {{red|0.1x}} if scientist has ''none'' of:
|- id="Disruptors Tech"
+
** Expertise {{iconify|Particles|21px}}.
| {{icon|Disruptors tech}} || Disruptors
+
** Trait {{iconify|Curator|21px}}.
| {{icon|particles}}
+
** Trait {{iconify|Maniacal|21px}}.
| align= center | 1000 || align= center | 2
+
** Trait {{iconify|Spark of Genius|21px}}. }}
| {{icon|Component}} Disruptor
+
| ''The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.''
| {{icon|Blue Lasers tech|21px}} Blue Lasers
+
|- id="Gateway Construction"
| data-sort-value="75" | '''Base:''' 75
+
| {{icon|Gateway Construction}} || {{tech|rare|Gateway Construction}}
 +
| {{icon|Particles}}
 +
| align= center | 48000 || align= center | 5
 +
| {{icon|ship class}} Gateway
 +
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
 +
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}} }}
 +
| data-sort-value="24000" | '''Base:''' 24000<ref>The value is <code>@tier5cost3</code>, which is equal to 48000, multiplied by a flat modifier of 0.5. This is probably a bug and should be <code>@tier5weight3</code>, multiplied by 0.5, which would be 10.</ref>
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|4x}} if has a gateway (which is not an L-Gate) inside borders.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
+
* {{red|0.1x}} if scientist has ''none'' of:
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are particularly effective against shields.''
+
** Expertise {{iconify|Particles|21px}}.
|- id="Hyperlane Breach Points"
+
** Trait {{iconify|Curator|21px}}.
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points
+
** Trait {{iconify|Maniacal|21px}}.
| {{icon|particles}}
+
** Trait {{iconify|Spark of Genius|21px}}. }}
| align= center | 1000 || align= center | 2
+
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
| {{icon|Component}} Hyperdrive II
+
|-
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Colossus weapons</h3>
| data-sort-value="75" | '''Base:''' 75
+
|- id="Global Pacification"
 +
| {{icon|Global Pacification}} || {{tech|rare|Global Pacification}}
 +
| {{icon|Voidcraft}}
 +
| align= center | 20000 || align= center | 5
 +
| {{icon|component}} Colossus: Global Pacifier
 +
| {{Plainlist|* {{icon|apocalypse}} Apocalypse expansion
 +
* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 +
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 +
* ''A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.'' }}
 +
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|2x}} if some degree of {{iconify|Pacifist|21px}}.
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''
+
* {{red|0.2x}} if scientist has ''none'' of:
|- id="Hyperlane Mapping"
+
** Expertise {{iconify|Field Manipulation|21px}}.
| {{icon|Hyperlane Mapping}} || {{tech|rare|Hyperlane Mapping}}
+
** Trait {{iconify|Curator|21px}}.
| {{icon|particles}}
+
** Trait {{iconify|Maniacal|21px}}. }}
| align= center | 1000 || align= center | 2
+
| ''A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).''
| [[File:Feature.png|21px|link=FTL|Feature]] Hyperlane Mapping
+
|- id="Neutron Sweeping"
| {{Plainlist|* {{icon|no|21px}}{{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
+
| {{icon|Neutron Sweeping}} || {{tech|rare|Neutron Sweeping}}
* {{icon|no|21px}} FTL restricted campaign }}
+
| {{icon|Particles}}
| data-sort-value="37.5" | '''Base:''' 37.5
+
| align= center | 20000 || align= center | 5
 +
| {{icon|component}} Colossus: Neutron Sweep
 +
| {{Plainlist|* {{icon|apocalypse}} Apocalypse expansion
 +
* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 +
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 +
* {{icon|no|21px}} Is ''not'' any degree of {{iconify|Spiritualist|21px}} or {{iconify|Pacifist|21px}}.
 +
* ''A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.'' }}
 +
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 +
* {{green|2x}} if some degree of {{iconify|Materialist|21px}}.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
* {{red|0.2x}} if scientist has ''none'' of:
** Expertise is {{iconify|particles|21px}}.
+
** Expertise {{iconify|Particles|21px}}.
** Trait is {{iconify|curator|21px}}.
+
** Trait {{iconify|Curator|21px}}.
** Trait is {{iconify|maniacal|21px}}.
+
** Trait {{iconify|Maniacal|21px}}. }}
** Trait is {{iconify|spark of genius|21px}}. }}
+
| ''An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.''
| ''Although we do not travel through hyperspace, mapping the galaxy's extensive hyperlane network gives us a clear advantage against those who do.''
+
|-
|- id="Plasma Throwers Tech"
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Energy weapons</h3>
| {{icon|Plasma Throwers tech}} || Plasma Throwers
+
|- id="Red Lasers Tech"
| {{icon|particles}}
+
| {{icon|Red Lasers tech}} || {{tech|start|Red Lasers}}
| align= center | 1000 || align= center | 2
+
| {{icon|Particles}}
| {{icon|Component}} Plasma Thrower
+
| || align=center | 0
| {{icon|Blue Lasers tech|21px}} Blue Lasers
+
| {{icon|Component}} Red Laser
| data-sort-value="75" | '''Base:''' 75
+
|
 +
|
 +
| ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.''
 +
|- id="Blue Lasers Tech"
 +
| {{icon|Blue Lasers tech}} || Blue Lasers
 +
| {{icon|Particles}}
 +
| align= center | 2500 || align= center | 1
 +
| {{icon|Component}} Blue Laser
 +
| {{icon|Red Lasers tech|21px}} {{tech|start|Red Lasers}}
 +
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.5x}} if {{iconify|Fanatic Militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25x}} if {{iconify|Militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
+
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''
 
 
|- id="UV Lasers Tech"
 
|- id="UV Lasers Tech"
 
| {{icon|UV Lasers tech}} || UV Lasers
 
| {{icon|UV Lasers tech}} || UV Lasers
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 1000 || align= center | 2
+
| align= center | 4000 || align= center | 2
 
| {{icon|Component}} UV Laser
 
| {{icon|Component}} UV Laser
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 940: Line 1,146:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.''
 
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.''
|- id="Cloud Lightning Conduits"
+
|- id="X-Ray Lasers Tech"
| {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}}
+
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 1400 || align= center | 2
+
| align= center | 8000 || align= center | 3
| {{icon|Component}} Cloud Lightning
+
| {{icon|Component}} X-Ray Laser
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Void_cloud|Void clouds]]'')
+
| {{icon|UV Lasers tech|21px}} UV Lasers
|
+
| data-sort-value="65" | '''Base:''' 65
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
 
|- id="Proton Torpedoes Tech"
 
| {{icon|Proton Torpedoes tech}} || Proton Torpedoes
 
| {{icon|particles}}
 
| align= center | 1400 || align= center | 2
 
| {{icon|Component}} Proton Torpedoes
 
| {{icon|Disruptors tech|21px}} Disruptors
 
| data-sort-value="70" | '''Base:''' 70
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 962: Line 1,160:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
+
| ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.''
| ''These energy torpedoes consist of tightly concentrated protons, and they are capable of completely penetrating deflector screens or shield systems.''
+
|- id="Gamma Lasers Tech"
|- id="Ion Disruptors Tech"
+
| {{icon|Gamma Lasers tech}} || Gamma Lasers
| {{icon|Ion Disruptors tech}} || Ion Disruptors
+
| {{icon|Particles}}
| {{icon|particles}}
+
| align= center | 16000 || align= center | 4
| align= center | 1800 || align= center | 2
+
| {{icon|Component}} Gamma Laser
| {{icon|Component}} Ion Disruptor
+
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
| {{icon|Disruptors tech|21px}} Disruptors
+
| data-sort-value="45" | '''Base:''' 45
| data-sort-value="65" | '''Base:''' 65
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 977: Line 1,174:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''These upgraded disruptors fire bolts of more destructive ion particles at targets.''
+
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.''
|- id="Plasma Accelerators Tech"
+
|- id="Particle Lances Tech"
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators
+
| {{icon|Particle Lances tech}} || Particle Lances
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 1800 || align= center | 2
+
| align= center | 20000 || align= center | 4
| {{icon|Component}} Plasma Accelerator
+
| {{icon|Component}} Particle Lance
| {{icon|Plasma Throwers tech|21px}} Plasma Throwers
+
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
| data-sort-value="65" | '''Base:''' 65
+
* {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers }}
 +
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 991: Line 1,189:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
+
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.''
|- id="X-Ray Lasers Tech"
+
|- id="Tachyon Lances Tech"
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers
+
| {{icon|Tachyon Lances tech}} || Tachyon Lances
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 1800 || align= center | 2
+
| align= center | 24000 || align= center | 4
| {{icon|Component}} X-Ray Laser
+
| {{icon|Component}} Tachyon Lance
| {{icon|UV Lasers tech|21px}} UV Lasers
+
| {{Plainlist|* {{icon|Particle Lances tech|21px}} Particle Lances
| data-sort-value="65" | '''Base:''' 65
+
* {{icon|Gamma Lasers tech|21px}} Gamma Lasers }}
 +
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,005: Line 1,204:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.''
+
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.''
|- id="Antimatter Power"
+
|- id="Plasma Throwers Tech"
| {{icon|Antimatter Power}} || Antimatter Power
+
| {{icon|Plasma Throwers tech}} || Plasma Throwers
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 5000 || align= center | 2
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
+
| {{icon|Component}} Plasma Thrower
* {{icon|Component}} Antimatter Reactor }}
+
| {{icon|Blue Lasers tech|21px}} Blue Lasers
| {{iconify|Cold Fusion Power|21px}}
 
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating power will be orders of magnitude better than fusion.''
+
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
|- id="Hyperspace Slipstreams"
+
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams
+
|- id="Plasma Accelerators Tech"
| {{icon|particles}}
+
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators
| align= center | 3000 || align= center | 3
+
| {{icon|Particles}}
| {{icon|Component}} Hyperdrive III
+
| align= center | 8000 || align= center | 3
| {{iconify|Hyperlane Breach Points|21px}}
+
| {{icon|Component}} Plasma Accelerator
| data-sort-value="50" | '''Base:''' 50
+
| {{icon|Plasma Throwers tech|21px}} Plasma Throwers
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
|- id="Gamma Lasers Tech"
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| {{icon|Gamma Lasers tech}} || Gamma Lasers
+
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
| {{icon|particles}}
+
|- id="Plasma Cannons Tech"
| align= center | 3000 || align= center | 3
+
| {{icon|Plasma Cannons tech}} || Plasma Cannons
| {{icon|Component}} Gamma Laser
+
| {{icon|Particles}}
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
+
| align= center | 16000 || align= center | 4
| data-sort-value="50" | '''Base:''' 50
+
| {{icon|Component}} Plasma Cannon
 +
| {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators
 +
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,046: Line 1,247:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.''
+
| ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.''
|- id="Neutron Torpedoes Tech"
+
|- id="Disruptors Tech"
| {{icon|Neutron Torpedoes tech}} || Neutron Torpedoes
+
| {{icon|Disruptors tech}} || Disruptors
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 5000 || align= center | 2
| {{icon|Component}} Neutron Torpedoes
+
| {{icon|Component}} Disruptor
| {{icon|Proton Torpedoes tech|21px}} Proton Torpedoes
+
| {{icon|Blue Lasers tech|21px}} Blue Lasers
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,060: Line 1,261:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
| ''Upgraded energy torpedoes that rely on neutrons instead of protons for their destructive power. Like their predecessors, they cannot be stopped by energy shields.''
+
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
|- id="Particle Lances Tech"
+
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.''
| {{icon|Particle Lances tech}} || Particle Lances
+
|- id="Ion Disruptors Tech"
| {{icon|particles}}
+
| {{icon|Ion Disruptors tech}} || Ion Disruptors
| align= center | 3000 || align= center | 3
+
| {{icon|Particles}}
| {{icon|Component}} Particle Lance
+
| align= center | 8000 || align= center | 3
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
+
| {{icon|Component}} Ion Disruptor
* {{icon|Gamma Lasers tech|21px}} Gamma Lasers }}
+
| {{icon|Disruptors tech|21px}} Disruptors
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,075: Line 1,276:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to large turret mounts.''
+
| ''These upgraded disruptors fire bolts of more destructive ion Particles at targets.''
 
|- id="Phase Disruptors Tech"
 
|- id="Phase Disruptors Tech"
 
| {{icon|Phase Disruptors tech}} || Phase Disruptors
 
| {{icon|Phase Disruptors tech}} || Phase Disruptors
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 3000 || align= center | 3
+
| align= center | 16000 || align= center | 4
 
| {{icon|Component}} Phase Disruptor
 
| {{icon|Component}} Phase Disruptor
 
| {{icon|Ion Disruptors tech|21px}} Ion Disruptors
 
| {{icon|Ion Disruptors tech|21px}} Ion Disruptors
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,089: Line 1,290:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 
| ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.''
 
| ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.''
|- id="Plasma Cannons Tech"
 
| {{icon|Plasma Cannons tech}} || Plasma Cannons
 
| {{icon|particles}}
 
| align= center | 3000 || align= center | 3
 
| {{icon|Component}} Plasma Cannon
 
| {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.''
 
 
|- id="Arc Emitters Tech"
 
|- id="Arc Emitters Tech"
 
| {{icon|Arc Emitters tech}} || Arc Emitters
 
| {{icon|Arc Emitters tech}} || Arc Emitters
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 4000 || align= center | 3
+
| align= center | 20000 || align= center | 4
 
| {{icon|Component}} Arc Emitter
 
| {{icon|Component}} Arc Emitter
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
* {{icon|Plasma Cannons tech|21px}} Plasma Cannons }}
+
* {{icon|Phase Disruptors tech|21px}} Phase Disruptors }}
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,118: Line 1,305:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
+
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''
 
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''
|- id="Extradimensional Weaponry"
 
| {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Matter Disintegrator
 
| {{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Extradimensional_Invaders|Unbidden]]'') }}
 
|
 
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
 
 
|- id="Focused Arc Emitters Tech"
 
|- id="Focused Arc Emitters Tech"
 
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters
 
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 6000 || align= center | 3
+
| align= center | 24000 || align= center | 4
 
| {{icon|Component}} Focused Arc Emitter
 
| {{icon|Component}} Focused Arc Emitter
 
| {{icon|Arc Emitters tech|21px}} Arc Emitters
 
| {{icon|Arc Emitters tech|21px}} Arc Emitters
Line 1,142: Line 1,320:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''
 
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''
|- id="Tachyon Lances Tech"
+
|- id="Extradimensional Weaponry"
| {{icon|Tachyon Lances tech}} || Tachyon Lances
+
| {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 6000 || align= center | 3
+
| align= center | 48000 || align= center | 5
| {{icon|Component}} Tachyon Lance
+
| {{icon|Component}} Matter Disintegrator
| {{icon|Particle Lances tech|21px}} Particle Lances
+
| {{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''
| data-sort-value="35" | '''Base:''' 35
+
* {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Extradimensional_Invaders|Extradimensional Invaders]]'') }}
 +
|
 +
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
 +
|- id="Mining Drone Lasers Tech"
 +
| {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}}
 +
| {{icon|Particles}}
 +
| align= center | 5000 || align= center | 2
 +
| {{icon|Component}} Mining Drone Lasers
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Ancient_mining_drones|Ancient mining drones]]'')
 +
|
 +
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
 +
|- id="Cloud Lightning Conduits"
 +
| {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}}
 +
| {{icon|Particles}}
 +
| align= center | 6000 || align= center | 2
 +
| {{icon|Component}} Cloud Lightning
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Void_cloud|Void clouds]]'')
 +
|
 +
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
 +
|- id="Null Void Beam tech"
 +
| {{icon|Null Void Beam tech}} || {{tech|acquire|Null Void Beam}}
 +
| {{icon|Particles}}
 +
| align= center | 6000 || align= center | 2
 +
| {{icon|Component}} Null Void Beam
 +
| {{icon|yes|21px}} Special project outcome (''[[Special_projects_3#Probe_the_Dimensional_Portal_on_.5BRoot.GetName.5D|Dimensional portal]]'')
 +
|
 +
| ''By harnessing the entropic nature of the Null Void, this beam can actually destroy energy.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Missiles</h3>
 +
|- id="Proton Launchers tech"
 +
| {{icon|Proton Launchers tech}} || Proton Launchers
 +
| {{icon|Particles}}
 +
| align= center | 12000 || align= center | 3
 +
| {{icon|Component}} Proton Launchers
 +
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 +
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,156: Line 1,369:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to large turrets.''
+
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
|- id="Zero Point Power"
+
| ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.''
| {{icon|Zero Point Power}} || Zero Point Power
+
|- id="Neutron Launchers tech"
| {{icon|particles}}
+
| {{icon|Neutron Launchers tech}} || Neutron Launchers
| align= center | 6000 || align= center | 3
+
| {{icon|Particles}}
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
+
| align= center | 20000 || align= center | 4
* {{icon|Component}} Zero Point Reactor }}
+
| {{icon|Component}} Neutron Launchers
| {{iconify|Antimatter Power|21px}}
+
| {{icon|Proton Launchers tech|21px}} Proton Launchers
| data-sort-value="52.5" | '''Base:''' 52.5
+
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
| ''These generators extract vacuum energy, providing an almost limitless supply of power. There is no more efficient way to generate energy.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
|- id="Enigmatic Power Generation"
+
| ''Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.''
| {{icon|Enigmatic Power Generation}} || {{tech|acquire|Enigmatic Power Generation}}
+
|-
| {{icon|particles}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Point defense</h3>
| align= center | 7000 || align= center | 3
+
|- id="Active Countermeasures"
| {{icon|Component}} Enigmatic Power Core
+
| {{icon|active countermeasures}} || {{tech|start|Active Countermeasures}}
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
+
| {{icon|Computing}}
 +
| align= center | || align= center | 0
 +
| {{icon|Component}} Sentinel Point-Defense
 +
|
 
|
 
|
| ''These generators cause particles to interact with each other in ways that seem to defy nature. Somehow they can put out more power than what would seem possible.''
+
| ''The best defense is a good offense.''
|- id="Flash Coolant"
+
|- id="Interlinked Support Systems"
| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}
+
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems
| {{icon|particles}}
+
| {{icon|Computing}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | 6000 || align= center | 2
| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed
+
| {{icon|Component}} Barrier Point-Defense
| {{icon|Blue Lasers tech|21px}} Blue Lasers
+
| {{iconify|Active Countermeasures|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
 +
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''
 +
|- id="Predictive Algorithms"
 +
| {{icon|Predictive Algorithms}} || Predictive Algorithms
 +
| {{icon|Computing}}
 +
| align= center | 16000 || align= center | 4
 +
| {{icon|Component}} Guardian Point-Defense
 +
| {{iconify|Interlinked Support Systems|21px}}
 +
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| ''New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.''
+
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Weapon upgrades</h3>
 
|- id="Focusing Arrays"
 
|- id="Focusing Arrays"
 
| {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}}
 
| {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}}
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Damage}} {{green|+5%}} Energy weapon damage
 
| {{icon|Damage}} {{green|+5%}} Energy weapon damage
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
Line 1,202: Line 1,432:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{red|0.01x}} if another repeatable tech was drawn. }}
 
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.''
 
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.''
|- id="Zro Distillation"
+
|- id="Flash Coolant"
| {{icon|Zro Distillation}} || {{tech|rare|Zro Distillation}}
+
| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}
| {{icon|psionics}}
+
| {{icon|Particles}}
| align= center | 2200 || align= center | 2
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|Strategic}} {{iconify|Zro}}
+
| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
+
| {{icon|Blue Lasers tech|21px}} Blue Lasers
* {{icon|Subspace Sensors tech|21px}} Subspace Sensors }}
+
| data-sort-value="12.5" | '''Base:''' 12.5
| data-sort-value="60" | '''Base:''' 60
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|10x}} if scientist expertise is {{iconify|psionics|21px}}.
+
* {{red|0.01x}} if another repeatable tech was drawn. }}
* {{red|0.1x}} if scientist has ''none'' of:
+
| ''New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.''
** Expertise is {{iconify|materials|21px}}.
+
|-
** Expertise is {{iconify|psionics|21px}}.
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Industry</h3>
** Trait is {{iconify|curator|21px}}. }}
+
|- id="Mote Stabilization"
| ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.''
+
| {{icon|Mote Stabilization}} || Mote Stabilization
|- id="Psionic Shields tech"
+
| {{icon|Particles}}
| {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Shields}}
 
| {{icon|psionics}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Psionic Shields
 
| {{Plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
 
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 
|
 
| ''These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.''
 
|- id="Interplanetary Research Initiative"
 
| {{icon|Interplanetary Research Initiative}} || {{tech|rare|Interplanetary Research Initiative}}
 
| {{icon|statecraft}}
 
 
| align= center | 4000 || align= center | 2
 
| align= center | 4000 || align= center | 2
| {{icon|Building}} Research Institute
+
| {{plainlist|* {{iconify|Volatile Motes}} extraction
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
+
* {{icon|building}} Mote Harvesting Traps }}
* {{iconify|Quantum Theory|21px}}
+
| {{plainlist|*{{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
* {{icon|yes|21px}} Any owned planet has a deposit of {{iconify|Volatile Motes}} }}
| data-sort-value="22.5" | '''Base:''' 22.5
+
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
* {{red|0.25x}} if scientist has ''none'' of:
+
}}
** Expertise is {{iconify|statecraft|21px}}.
+
| ''Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.''
** Trait is {{iconify|curator|21px}}. }}
+
|- id="Volatile Material Plants"
| ''A bid for interplanetary resource pools and more flexible research grants.''
+
| {{icon|Volatile Material Plants}} || Volatile Material Plants
|- id="Singularity Core"
+
| {{icon|Particles}}
| {{icon|Singularity Core}} || {{tech|rare|Singularity Core}}
 
| {{icon|statecraft}}
 
 
| align= center | 4000 || align= center | 2
 
| align= center | 4000 || align= center | 2
| {{icon|Building}} Singularity Core
+
| {{icon|building}} Chemical Plants
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
+
| {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}}
* {{iconify|Quantum Theory|21px}}
+
| data-sort-value="170" | '''Base:''' 170
* {{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
* {{red|0.25x}} if scientist has ''none'' of:
+
* {{red|0.5x}} if any owned planet has a deposit of {{iconify|Volatile Motes}}.
** Expertise is {{iconify|statecraft|21px}}.
+
}}
** Trait is {{iconify|curator|21px}}. }}
+
| ''Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.''
| ''A captive black hole that can be studied in a controlled environment would be an incredible research asset.''
+
|- id="Market_Analysis_Algorithms"
|- id="Gravitic Sensors Tech"
+
| {{icon|Market Analysis Algorithms}} || Market Analysis Algorithms
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
+
| {{icon|Computing}}
| {{icon|voidcraft}}
+
| align= center | 8000 || align= center | 3
| align= center | 360 || align= center | 1
+
| {{icon|artisan}} {{green|+10%}} Artisans Output
| {{Plainlist|* {{icon|sensor range}} {{green|+30}} Planet sensor range
+
| {{plainlist|*{{iconify|Nano-Circuit Assembly|21px}}
* {{icon|Component}} Gravitic Sensors }}
+
*{{iconify|Administrative AI|21px}}
|
+
*{{icon|yes}} If {{iconify|Gestalt Consciousness|21px}}, is {{iconify|Rogue Servitor|21px}}
| data-sort-value="100" | '''Base:''' 100
+
}}
 +
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
+
}}
|- id="Orbital Sensor Arrays"
+
| ''Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.''
| {{icon|Orbital Sensor Arrays}} || {{tech|rare|Orbital Sensor Arrays}}
+
|- id="Predictive_Consumerism"
| {{icon|voidcraft}}
+
| {{icon|Predictive Consumerism}} || Predictive Consumerism
| align= center | 480 || align= center | 1
+
| {{icon|Computing}}
| {{icon|Module}} Observatory
+
| align= center | 8000 || align= center | 4
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
+
| {{icon|artisan}} {{green|+10%}} Artisans Output
| data-sort-value="47.5" | '''Base:''' 47.5
+
| {{plainlist|*{{iconify|Replicator Kiosks|21px}}
 +
*{{iconify|Self-Evolving Logic|21px}}
 +
*{{iconify|Market Analysis Algorithms|21px}}
 +
*{{icon|yes}} If {{iconify|Gestalt Consciousness|21px}}, is {{iconify|Rogue Servitor|21px}}
 +
}}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist expertise is {{iconify|voidcraft|21px}} ''and'' level is >3.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}} ''and'' level is >2.
+
}}
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
| ''Using advanced AIs, we can reliably predict consumer demand before it exists.''
* {{green|1.1x}} if scientist trait is {{iconify|maniacal|21px}}.
+
|- id="Dark Matter Drawing"
* {{red|0.5x}} if scientist has ''none'' of:
+
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing
** Expertise is {{iconify|voidcraft|21px}}.
+
| {{icon|Field Manipulation}}
** Trait is {{iconify|curator|21px}}. }}
+
| align= center | 12000 || align= center | 3
| ''Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.''
+
| {{icon|Strategic}} {{iconify|Dark Matter}} extraction
|- id="Subspace Sensors Tech"
+
| {{icon|yes|21px}} ''Either'':
| {{icon|Subspace Sensors tech}} || Subspace Sensors
+
* {{icon|yes|21px}} Discovered a deposit of {{iconify|Dark Matter}}
| {{icon|voidcraft}}
+
* {{icon|Strategic|21px}} Resource exists within borders
| align= center | 1000 || align= center | 2
+
* {{icon|opinion|21px}} Established contact with an empire owning the tech
| {{Plainlist|* {{icon|sensor range}} {{green|+30}} Planet sensor range
+
{{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
* {{icon|Component}} Subspace Sensors }}
 
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 
|- id="Tachyon Sensors Tech"
 
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 
| {{icon|voidcraft}}
 
| align= center | 3000 || align= center | 3
 
| {{Plainlist|* {{icon|sensor range}} {{green|+30}} Planet sensor range
 
* {{icon|Component}} Tachyon Sensors }}
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
+
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
+
| ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
|- id="Omega Theory"
+
|-
| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Event-related techs</h3>
| {{icon|voidcraft}}
+
|- id="Entropic Recursion"
| align= center | 4000 || align= center | 3
+
| {{icon|Entropic Recursion}} || {{tech|rare|Entropic Recursion}}
| {{icon|Building}} Omega Alignment
+
| {{icon|Field Manipulation}}
| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
+
| align=center | 4000 || align=center | 3
* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
+
| Continues the [[Horizon Signal]] event chain
| data-sort-value="1" | '''Base:''' 1
+
| Option granted during the [[Horizon Signal]] event chain
{{Collapse list
+
|
| type= '''Modifiers'''
+
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.''
| body=
 
* {{green|+60}} if researched:
 
:{{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 
:{{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
 
|- id="Planetary Signal Boosters"
 
| {{icon|Planetary Signal Boosters}} || {{tech|repeat|Planetary Signal Boosters}}
 
| {{icon|voidcraft}}
 
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 
| {{icon|sensor range}} {{green|+10%}} Planet sensor range
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''As our fleets roam every further from our ancestral home, our sensor technology continuously pushes past the limits of old.''
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
* External link: [https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 1.5
+
* External link: [https://turanar.github.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 2.5
  
 
{{Template:ConceptsNavbox}}
 
{{Template:ConceptsNavbox}}
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 15:01, 3 August 2020

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.

This article is for the PC version of Stellaris only.

Physics Research Physics research area is comprised mainly of the fields: Computing.png Computing, Field Manipulation.png Field Manipulation and Particles.png Particles. It also includes, to a negligible extent, the Voidcraft.png Voidcraft field.

The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.

Main effects

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Computing.png Computing
  • Mod country all tech research speed.png Improved research capabilities
  • Building Physics producing buildings
  • Point defense Point-defense weapons
  • Component Ship combat computers
  • Mod pop growth req.png Increased colony development speed
  • Cost Building cost modifiers
The science of applied algorithms.
Field Manipulation.png Field Manipulation
  • Energy Credits.png Increased energy storage capacity
  • Building Energy producing buildings
  • Energy Credits.png Energy modifiers
  • Component Shield components
  • Strategic.png Strategic resources reveal
  • Shield Shield modifiers
Bending fundamental forces to our will.
Particles.png Particles
  • Component Energy weapons
  • Component Ship reactor components
  • Component Improved FTL capabilities
  • Damage Energy weapon modifiers
Isolating and utilizing particulate matter and phenomena.
Voidcraft.png Voidcraft Colossus Colossus type ships Space is the final frontier. To master it, is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of physics technologies

Technology C Cost T Effects Prerequisites Weight & Modifiers Description

Research

Tech basic science lab 1.png Scientific Method Computing.png 0 Building Research Labs Testable predictions of observable phenomena.
Tech basic science lab 2.png Exotic Materials Labs Computing.png 3000 1 Building Research Complexes
  • Tech basic science lab 1.png Scientific Method
  • Yes.png Access to Exotic gases.png Exotic Gases through tech or the galactic market
Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.
Tech basic science lab 3.png Multi-Dimensional Studies Computing.png 8000 3 Building Advanced Research Complexes
  • Tech colonial centralization.png Colonial Centralization
  • Tech basic science lab 2.png Exotic Materials Labs
Base: 130
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!
Tech space science 1.png Zero-G Laboratories Computing.png 2000 1 +10% Research Station Output Tech space construction.png Offworld Construction Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.
Tech space science 2.png Miniature Containment Fields Computing.png 3000 1 +10% Research Station Output Tech space science 1.png Zero-G Laboratories Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.
Tech space science 3.png Quantum Probes Computing.png 4000 2 +10% Research Station Output Tech space science 2.png Miniature Containment Fields Base: 85
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.
Tech space science 4.png Autonomous Station Protocols Computing.png 6000 2 +10% Research Station Output Tech space science 3.png Quantum Probes Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Increased automation of station functions will free up more staff for research duties.
Tech space science 5.png Multi-Dimensional Analysis Computing.png 8000 3 +10% Research Station Output Tech space science 4.png Autonomous Station Protocols Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.
Tech physics lab 1.png Quantum Theory Computing.png 2000 1 Physics Research +20% Physics Research from Job researcher.png Researchers Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Computing.png Computing.
Exploring the mediation of fundamental forces through subatomic Particles.
Tech physics 2.png Applied Quantum Physics Computing.png 6000 2 Physics Research +20% Physics Research from Job researcher.png Researchers Tech physics lab 1.png Quantum Theory Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png Computing.
The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.
Tech physics lab 3.png Space-Time Theory Computing.png 20000 4 Physics Research +20% Physics from researchers Tech physics 2.png Applied Quantum Physics Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png Computing.
Three dimensions, inextricable from the fourth.
Tech global research initiative.png Interplanetary Research Initiative Computing.png 8000 3 Building Research Institute
  • Tech colonial centralization.png Colonial Centralization
  • Tech physics lab 1.png Quantum Theory
Base: 97.5
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 0.25x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
A bid for interplanetary resource pools and more flexible research grants.
Tech administrative ai.png Administrative AI
Auth hive mind.pngSynaptic Enhancers
Auth machine intelligence.pngAcademic Optimization
Computing.png 2000 1 Mod country all tech research speed.png +5% Research speed Tech basic science lab 1.png Scientific Method Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Organizational circuitry rerouting academic.
Tech sentient ai.png Positronic AI Computing.png 16000 4 Mod country all tech research speed.png +5% Research speed
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • Tech self aware logic.png Self-Evolving Logic
Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.
Tech sentient ai.png Auth hive mind.pngPositronic Implants
Auth machine intelligence.pngPositronic Processors
Computing.png 16000 4 Mod country all tech research speed.png +5% Research speed
  • Gestalt consciousness.png Gestalt Consciousness
  • Tech self aware logic.png Self-Evolving Logic
Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
If Auth hive mind.png Hive Mind:
  • Expanding possibilities through the application of limited cybernetics.

If Auth machine intelligence.png Machine Intelligence:

  • Opening new avenues of synthetic thought.
Tech self aware logic.png Self-Evolving Logic
Auth hive mind.pngAutonomous Synapses
Computing.png 5000 2 Mod num tech alternatives add.png +1 Research alternatives Tech administrative ai.png Administrative AI Base: 75
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Introspective prioritization.
Tech science nexus.png Science Nexus Computing.png 48000 5 Ship class Science Nexus
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 2x if scientist has trait Leader trait maniacal.png Maniacal.
  • 2x if scientist has trait Leader trait lightbulb on.png Spark of Genius.
  • 2x with ascension perk Ap galactic wonders.png Galactic Wonders.
  • 6x with ascension perk Ap master builders.png Master Builders.
The research labs and databanks of a Science Nexus generate an immense flow of raw, undiluted science.

Exploration

Tech curator lab.png Curator Exploration Lab Computing.png 4000 2 Speed +33% Survey speed Eitiher:
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist has trait Leader trait curator.png Curator
Base: 85
Modifiers
  • 3x if scientist has trait Leader trait curator.png Curator.
  • 0.5x if has modifier Curator Insight.
These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.
Tech archeology lab.png Curator Archaeology Lab Computing.png 4000 2 With Ancient Relics.png Ancient Relics expansion:
  • +2 Archaeology Skill

Otherwise:

  • Anomaly discovery chance.png +10% Anomaly discovery chance
  • Anomaly research speed.png +25% Anomaly research speed
Either:
  • Yes.png Has empire modifier Curator Insight
  • Yes.png Scientist has trait Leader trait curator.png Curator
Base: 85
Modifiers
  • 3x if scientist has trait Leader trait curator.png Curator.
  • 0.5x with empire modifier Curator Insight.
A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.
Tech automated exploration.png Automated Exploration Protocols
Auth machine intelligence.pngAutonomous Exploration Algorithms
Computing.png 2500 1
  • Speed +25% Survey speed
  • Feature Automatic exploration
Yes.png Year is >2205 Base: 95
Modifiers
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 2x if number of owned planets is >5.
  • 2x if number of owned planets is >10.
  • 2x if number of owned planets is >15.
  • 2x if number of owned planets is >20.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Computing.png Computing.
An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.

Colonization

Tech cryostasis 1.png AI-Controlled Colony Ships
Auth machine intelligence.pngColony Fabrication Drones
Computing.png 3000 1 Mod pop growth req.png +50% Colony development speed
  • Tech administrative ai.png Administrative AI
  • Tech colonization 1.png New Worlds Protocol
Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.
Tech cryostasis 2.png Self-Aware Colony Ships Computing.png 6000 3 Mod pop growth req.png +50% Colony development speed
  • Tech cryostasis 1.png AI-Controlled Colony Ships
  • Tech self aware logic.png Self-Evolving Logic
Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.

Combat computers

Tech combat computers 1.png Specialized Combat Computers Computing.png 3000 1 Component Basic Combat Roles Tech administrative ai.png Administrative AI Base: 90
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 2x if researched Tech cruisers.png Cruisers.
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Computing.png Computing.
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
Tech combat computers 2.png Extended Combat Algorithms Computing.png 8000 3 Component Advanced Combat Roles
  • Tech self aware logic.png Self-Evolving Logic
  • Tech combat computers 1.png Specialized Combat Computers
Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Further advances in predictive algorithms allow for augmented tactical decision-making in the field.
Tech combat computers 3.png Sapient Combat Simulations Computing.png 20000 4 Component Sentient Combat AI
  • Tech combat computers 2.png Extended Combat Algorithms
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Artificial Intelligence policy Outlawed
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.
Tech sentient ai.png Autonomous Ship Intellects Computing.png 20000 4 Component Autonomous Ship Intellects
  • Tech combat computers 2.png Extended Combat Algorithms
  • Gestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.
Tech auxiliary fire control.png Auxiliary Fire-control Computing.png 3000 1 Component Auxiliary Fire-control Tech combat computers 1.png Specialized Combat Computers Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
Tech enigmatic encoder.png Enigmatic Encoder Computing.png 50000 5 Component Enigmatic Encoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Tech enigmatic decoder.png Enigmatic Decoder Computing.png 50000 5 Component Enigmatic Decoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.

Ship power

Tech fission power.png Fission Power Particles.png 0 Component Fission Reactor This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.
Tech fusion power.png Fusion Power Particles.png 2500 1 Component Fusion Reactor Tech fission power.png Fission Power Base: 190
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Particles.png Particles.
Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.
Tech cold fusion power.png Cold Fusion Power Particles.png 5000 2 Component Cold Fusion Reactor Tech fusion power.png Fusion Power Base: 150
Modifiers
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Particles.png Particles.
The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.
Tech antimatter power.png Antimatter Power Particles.png 10000 3 Component Antimatter Reactor Tech cold fusion power.png Cold Fusion Power Base: 120
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png Particles.
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.
Tech zero point power.png Zero Point Power Particles.png 20000 4 Component Zero Point Reactor Tech antimatter power.png Antimatter Power Base: 80
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png Particles.
These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.
Tech enigmatic power core.png Dark Matter Power Particles.png 50000 5 Component Dark Matter Reactor
These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.
Tech reactor boosters 1.png Reactor Boosters Particles.png 0 Component Reactor Booster Tech fission power.png Fission Power Additional power generation systems increase the ship's reactor output.
Tech reactor boosters 2.png Improved Reactor Boosters Particles.png 3000 1 Component Improved Reactor Booster
  • Tech fusion power.png Fusion Power
  • Tech reactor boosters 1.png Reactor Boosters
Base: 135
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.
Tech reactor boosters 3.png Advanced Reactor Boosters Particles.png 12000 1 Component Advanced Reactor Booster
  • Tech antimatter power.png Antimatter Power
  • Tech reactor boosters 2.png Improved Reactor Boosters
Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.

Shields

Tech shields 1.png Deflectors Field Manipulation.png 0 Component Deflectors Tech basic science lab 1.png Scientific Method Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Tech shields 2.png Improved Deflectors Field Manipulation.png 3000 1 Component Improved Deflectors Tech shields 1.png Deflectors Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These updated deflector screens are capable of soaking up even more punishment before they overload.
Tech shields 3.png Shields Field Manipulation.png 6000 2 Component Shields Tech shields 2.png Improved Deflectors Base: 87.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
Tech shields 4.png Advanced Shields Field Manipulation.png 12000 3 Component Advanced Shields Tech shields 3.png Shields Base: 62.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.
Tech shields 5.png Hyper Shields Field Manipulation.png 24000 4 Component Hyper Shields Tech shields 4.png Advanced Shields Base: 43.75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
Tech enigmatic deflector.png Dark Matter Deflectors Field Manipulation.png 50000 5 Component Dark Matter Deflectors
These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Tech shield rechargers 1.png Shield Capacitors Field Manipulation.png 6000 2 Component Shield Capacitor Tech shields 3.png Shields Base: 70
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.
Tech repeatable improved shield output.png Shield Harmonics Field Manipulation.png 50000 5 Shield +5% Shield hit points Tech shields 4.png Advanced Shields Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.

Sensors

Tech sensors 2.png Gravitic Sensors Computing.png 4000 2
  • Component Gravitic Sensors
  • Spaceport 1.png Listening Post
Base: 85
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
Tech sensors 3.png Subspace Sensors Computing.png 8000 3
  • Component Subspace Sensors
  • Spaceport 1.png Black Hole Observatory
Tech sensors 2.png Gravitic Sensors Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
Tech sensors 4.png Tachyon Sensors Computing.png 16000 4 Component Tachyon Sensors Tech sensors 3.png Subspace Sensors Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.

Miscellaneous buildings

Tech bio reactor.png Bio-Reactor Particles.png 0 Building Bio-Reactor Either:
  • Auth machine intelligence.png Machine Intelligence
  • Ap synthetic evolution.png Synthetic Evolution acension perk and has completed the associated special project
  • Trait lithoid.png Lithoid Main species is lithoid
A facility where organic matter is converted into energy at a highly efficient rate.
Tech synchronized defences.png Synchronized Defenses Computing.png 20000 4 Spaceport 1.png Defense-Grid Supercomputer Tech self aware logic.png Self-Evolving Logic Base: 20
Modifiers
  • 1.2x if Fanatic Militarist.png fanatic militarist.
  • 1.1x if Militarist.png militarist.
  • 0.75x if Pacifist.png pacifist.
  • 0.65x if Fanatic Pacifist.png fanatic pacifist.
  • 0.5x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.
Tech planetary shield generator.png Planetary Shields Field Manipulation.png 8000 3 Building Planetary Shield Generator Tech shields 3.png Shields Base: 32.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 0.5x if scientist has none of:
    • Expertise Field Manipulation.png Field Manipulation.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait lightbulb on.png Spark of Genius.
Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
Tech akx worm 3.png Omega Theory Particles.png 10000 3 Building Omega Alignment
  • Tech akx worm 2.png Doctrine: Strange Loop
  • Tech akx worm 1.png Entropic Recursion
Base: 60 When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.
Tech repeatable reduced building cost.png Gravitational Analysis Computing.png 50000 5 Cost −5% Building cost Tech physics 2.png Applied Quantum Physics Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.

Megastructures

Tech sentry array.png Sentry Array Computing.png 48000 5 Ship class Sentry Array
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 2x if scientist has trait Leader trait maniacal.png Maniacal.
  • 2x if scientist has trait Leader trait lightbulb on.png Spark of Genius.
  • 2x with ascension perk Ap galactic wonders.png Galactic Wonders.
  • 6x with ascension perk Ap master builders.png Master Builders.
The stages of the Sentry Array gradually expand sensor range, eventually covering the entire galaxy.
Tech matter decompressor.png Matter Decompressor Field Manipulation.png 48000 5 Ship class Matter Decompressor
  • MegaCorp.png MegaCorp expansion
  • Tech mega engineering.png Mega-Engineering
  • Ap galactic wonders.png Galactic Wonders ascension perk
The Matter Decompressor lenses a black hole's gravity, forming a drill of gravitational forces to retrieve Minerals.png Minerals from the singularity.

Energy generation

Tech power plant 1.png High-Energy Capacitors Field Manipulation.png 0 Building Generator District Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.
Tech power plant 2.png Field Modulation Field Manipulation.png 2000 1 Energy Credits.png +20% Energy from Job technician.png Technicians Tech power plant 1.png High-Energy Capacitors Base: 100
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Modulated fields allow for increased production and improved energy yield.
Tech power plant 3.png Quantum Energy States Field Manipulation.png 4000 2 Energy Credits.png +20% Energy from Job technician.png Technicians Tech power plant 2.png Field Modulation Base: 85
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Basic entanglement principles applied to energy generation provide a substantial increase in energy output.
Tech power plant 4.png Quantum Field Manipulation Field Manipulation.png 8000 3 Energy Credits.png +20% Energy from Job technician.png Technicians Tech power plant 3.png Quantum Energy States Base: 65
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Quantum superposition of energy coils, simultaneously drained and charged.
Tech power hub 1.png Global Energy Management Field Manipulation.png 3000 1
  • Building Energy Grid
  • Menu icon policies and edicts.png Capacity Overload
Tech power plant 1.png High-Energy Capacitors Base: 90
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.
Tech power hub 2.png Planetary Power Grid Field Manipulation.png 6000 2 Building Energy Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech power hub 1.png Global Energy Management
  • Access to Exotic gases.png Exotic Gases through tech or the galactic market
Base: 70
Modifiers
  • 2x if adopted Menu icon traditions.png Prosperity tradition tree.
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
A re-engineered and unified grid further reduces energy losses over distance.
Tech dyson sphere.png Dyson Sphere Field Manipulation.png 48000 5 Ship class Dyson Sphere
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
  • Ap galactic wonders.png Galactic Wonders ascension perk
A Dyson Sphere fully envelops a given star, converting all solar output directly to Energy Credits.png Energy Credits.
Tech repeatable improved tile energy output.png Applied Superconductivity Field Manipulation.png 20000 5 Energy Credits.png +5% Energy from Pop job.png Jobs Tech power plant 3.png Quantum Energy States Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.

FTL propulsion

Tech hyper drive 1.png Hyperspace Travel Particles.png 0 Component Hyperdrive I Tech basic science lab 1.png Scientific Method Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.
Tech hyper drive 2.png Hyperlane Breach Points Particles.png 5000 2
  • Component Hyperdrive II
  • Spaceport 1.png Hyperlane Registrar
Tech hyper drive 1.png Hyperspace Travel Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.
Tech hyper drive 3.png Hyperspace Slipstreams Particles.png 12000 3 Component Hyperdrive III Tech hyper drive 2.png Hyperlane Breach Points Base: 50
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.
Tech wormhole stabilization.png Wormhole Stabilization Particles.png 8000 3 Feature Wormhole travel
  • Tech hyper drive 2.png Hyperlane Breach Points
  • Yes.png Has encountered a wormhole or established contact with a regular empire owning the tech.
Base: 32.5
Modifiers
  • 4x if has a wormhole inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.
Tech jump drive 1.png Jump Drive Particles.png 32000 5
  • Component Jump Drive
  • Feature Jump drive travel
Tech zero point power.png Zero Point Power Base: 3
Modifiers
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 0.1x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.
Tech aura snare.png FTL Inhibition Particles.png 4000 2
  • Feature FTL Inhibitor
  • Feature Planetary FTL Inhibitor
Tech hyper drive 1.png Hyperspace Travel Base: 340
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.
Tech repeatable lcluster clue.png L-Gate Activation Particles.png 12000 3 Enable special project "Activate L-Gate"
  • Distant Stars.png Distant Stars expansion
  • No one has opened the L-Gates yet
  • Obtained after gathering seven L-Gate Insights
The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.

This technology is given immediately to every playable empire that's researching it when the first L-Gate opens.

Tech experimental subspace navigation.png Speculative Hyperlane Breaching Field Manipulation.png 6000 2 Feature Experimental Subspace Navigation Tech sensors 2.png Gravitic Sensors Base: 37.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.
Tech gateway activation.png Gateway Activation Particles.png 24000 4 Feature Gateway travel
  • Tech hyper drive 3.png Hyperspace Slipstreams
  • Yes.png Has encountered a gateway or established contact with a regular empire owning the tech.
Base: 17.5
Modifiers
  • 4x if has a gateway or L-Gate inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.1x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.
Tech gateway construction.png Gateway Construction Particles.png 48000 5 Ship class Gateway
  • Tech gateway activation.png Gateway Activation
  • Tech mega engineering.png Mega-Engineering
Base: 24000[1]
Modifiers
  • 4x if has a gateway (which is not an L-Gate) inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.1x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.

Colossus weapons

Tech pk shielder.png Global Pacification Voidcraft.png 20000 5 Component Colossus: Global Pacifier
  • Apocalypse.png Apocalypse expansion
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.
Base: 10
Modifiers
  • 2x if some degree of Pacifist.png Pacifist.
  • 0.2x if scientist has none of:
    • Expertise Field Manipulation.png Field Manipulation.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).
Tech pk neutron.png Neutron Sweeping Particles.png 20000 5 Component Colossus: Neutron Sweep
  • Apocalypse.png Apocalypse expansion
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • No.png Is not any degree of Spiritualist.png Spiritualist or Pacifist.png Pacifist.
  • A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.
Base: 10
Modifiers
  • 2x if some degree of Materialist.png Materialist.
  • 0.2x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.

Energy weapons

Tech lasers 1.png Red Lasers Particles.png 0 Component Red Laser Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.
Tech lasers 2.png Blue Lasers Particles.png 2500 1 Component Blue Laser Tech lasers 1.png Red Lasers Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
Tech lasers 3.png UV Lasers Particles.png 4000 2 Component UV Laser Tech lasers 2.png Blue Lasers Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
Tech lasers 4.png X-Ray Lasers Particles.png 8000 3 Component X-Ray Laser Tech lasers 3.png UV Lasers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.
Tech lasers 5.png Gamma Lasers Particles.png 16000 4 Component Gamma Laser Tech lasers 4.png X-Ray Lasers Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
Tech energy lance 1.png Particle Lances Particles.png 20000 4 Component Particle Lance
  • Tech battleships.png Battleships
  • Tech lasers 4.png X-Ray Lasers
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.
Tech energy lance 2.png Tachyon Lances Particles.png 24000 4 Component Tachyon Lance
  • Tech energy lance 1.png Particle Lances
  • Tech lasers 5.png Gamma Lasers
Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.
Tech plasma 1.png Plasma Throwers Particles.png 5000 2 Component Plasma Thrower Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.
Tech plasma 2.png Plasma Accelerators Particles.png 8000 3 Component Plasma Accelerator Tech plasma 1.png Plasma Throwers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.
Tech plasma 3.png Plasma Cannons Particles.png 16000 4 Component Plasma Cannon Tech plasma 2.png Plasma Accelerators Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
Tech disruptors 1.png Disruptors Particles.png 5000 2 Component Disruptor Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.
Tech disruptors 2.png Ion Disruptors Particles.png 8000 3 Component Ion Disruptor Tech disruptors 1.png Disruptors Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These upgraded disruptors fire bolts of more destructive ion Particles at targets.
Tech disruptors 3.png Phase Disruptors Particles.png 16000 4 Component Phase Disruptor Tech disruptors 2.png Ion Disruptors Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.
Tech arc emitter 1.png Arc Emitters Particles.png 20000 4 Component Arc Emitter
  • Tech battleships.png Battleships
  • Tech disruptors 3.png Phase Disruptors
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.
Tech arc emitter 2.png Focused Arc Emitters Particles.png 24000 4 Component Focused Arc Emitter Tech arc emitter 1.png Arc Emitters Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.
Tech extradimensional weapon 1.png Extradimensional Weaponry Particles.png 48000 5 Component Matter Disintegrator
Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Tech mining drone weapon 1.png Mining Drone Lasers Particles.png 5000 2 Component Mining Drone Lasers Yes.png Debris analysis outcome (Ancient mining drones) Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Tech space cloud weapon 1.png Cloud Lightning Conduits Particles.png 6000 2 Component Cloud Lightning Yes.png Debris analysis outcome (Void clouds) Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Null void beam.png Null Void Beam Particles.png 6000 2 Component Null Void Beam Yes.png Special project outcome (Dimensional portal) By harnessing the entropic nature of the Null Void, this beam can actually destroy energy.

Missiles

Tech energy torpedoes 1.png Proton Launchers Particles.png 12000 3 Component Proton Launchers Tech lasers 4.png X-Ray Lasers Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.
Tech energy torpedoes 2.png Neutron Launchers Particles.png 20000 4 Component Neutron Launchers Tech energy torpedoes 1.png Proton Launchers Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.

Point defense

Tech pd tracking 1.png Active Countermeasures Computing.png 0 Component Sentinel Point-Defense The best defense is a good offense.
Tech pd tracking 2.png Interlinked Support Systems Computing.png 6000 2 Component Barrier Point-Defense Tech pd tracking 1.png Active Countermeasures Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Arrays of defensive armaments prove much more effective than independent countermeasures.
Tech pd tracking 3.png Predictive Algorithms Computing.png 16000 4 Component Guardian Point-Defense Tech pd tracking 2.png Interlinked Support Systems Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Advanced prediction greatly increases the accuracy of active countermeasure systems.

Weapon upgrades

Tech repeatable weapon type energy damage.png Focusing Arrays Particles.png 20000 5 Damage +5% Energy weapon damage Tech lasers 4.png X-Ray Lasers Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.
Tech repeatable weapon type energy fire rate.png Flash Coolant Particles.png 20000 5 Attack Speed +5% Energy weapon attack speed Tech lasers 2.png Blue Lasers Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.

Industry

Tech volatile motes.png Mote Stabilization Particles.png 4000 2
  • Volatile motes.png Volatile Motes extraction
  • Building Mote Harvesting Traps
  • Tech space construction.png Offworld Construction
  • Yes.png Any owned planet has a deposit of Volatile motes.png Volatile Motes
Base: 170
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.
Tech volatile motes.png Volatile Material Plants Particles.png 4000 2 Building Chemical Plants Tech basic industry.png Industrial Base Base: 170
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if any owned planet has a deposit of Volatile motes.png Volatile Motes.
Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.
Tech consumer good refinement 1.png Market Analysis Algorithms Computing.png 8000 3 Job artisan.png +10% Artisans Output
  • Tech luxuries 1.png Nano-Circuit Assembly
  • Tech administrative ai.png Administrative AI
  • Yes.png If Gestalt consciousness.png Gestalt Consciousness, is Civic machine servitor.png Rogue Servitor
Base: 170
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.
Tech consumer good refinement 2.png Predictive Consumerism Computing.png 8000 4 Job artisan.png +10% Artisans Output
  • Tech luxuries 2.png Replicator Kiosks
  • Tech self aware logic.png Self-Evolving Logic
  • Tech consumer good refinement 1.png Market Analysis Algorithms
  • Yes.png If Gestalt consciousness.png Gestalt Consciousness, is Civic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Using advanced AIs, we can reliably predict consumer demand before it exists.
Tech mine dark matter.png Dark Matter Drawing Field Manipulation.png 12000 3 Strategic.png Dark Matter.png Dark Matter extraction Yes.png Either:
  • Yes.png Discovered a deposit of Dark Matter.png Dark Matter
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech

Tech sensors 4.png Tachyon Sensors

Base: 50
Modifiers
  • 1.5x if scientist expertise is Materials.png materials.
This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.

Event-related techs

Tech akx worm 1.png Entropic Recursion Field Manipulation.png 4000 3 Continues the Horizon Signal event chain Option granted during the Horizon Signal event chain The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.

References

  1. The value is @tier5cost3, which is equal to 48000, multiplied by a flat modifier of 0.5. This is probably a bug and should be @tier5weight3, multiplied by 0.5, which would be 10.
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