Difference between revisions of "Physics research"

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+
{{Version|2.6}}
 
{{Technav}}
 
{{Technav}}
 
''{{iconify|Physics}} research'' area is comprised mainly of the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. It also includes, to a negligible extent, the {{iconify|Voidcraft|21px}} field.
 
''{{iconify|Physics}} research'' area is comprised mainly of the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. It also includes, to a negligible extent, the {{iconify|Voidcraft|21px}} field.
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! width="20%" | Weight & Modifiers
 
! width="20%" | Weight & Modifiers
 
! width="25%" class="unsortable" | Description
 
! width="25%" class="unsortable" | Description
|- id="Databank Uplinks"
+
|-
| {{icon|Databank Uplinks}} || Databank Uplinks
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Research</h3>
| {{icon|computing}}
 
| ||
 
| [[File:Feature.png|21px|link=Exploration|Feature]] Assist Research
 
| [[File:Tradition_discovery_planetary_survey_corps.png|link=Traditions#Databank Uplinks|21px]] Databank Uplinks
 
|
 
| ''High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.''
 
 
|- id="Scientific Method"
 
|- id="Scientific Method"
 
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}
 
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}
| {{icon|computing}}
+
| {{icon|Computing}}
| ||
+
| || align= center | 0
| {{icon|Building}} Basic Science Lab
+
| {{icon|Building}} Research Labs
 
|
 
|
 
|
 
|
 
| ''Testable predictions of observable phenomena.''
 
| ''Testable predictions of observable phenomena.''
|- id="Administrative AI"
+
|- id="Exotic Materials Labs"
| {{icon|administrative ai}} || Administrative AI
+
| {{icon|Exotic Materials Labs}} || Exotic Materials Labs
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 500 || align= center | 1
+
| align= center | 3000 || align= center | 1
| {{icon|Research speed}} {{green|+5%}} Research speed
+
| {{icon|building}} Research Complexes
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
+
| {{plainlist|
 +
* {{icon|scientific method|21px}} {{tech|start|Scientific Method}}
 +
* {{icon|yes|21px}} Access to {{iconify|Exotic Gases}} through tech or the galactic market }}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing}}.
 +
}}
 +
| ''As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.''
 +
|- id="Multi-Dimensional Studies"
 +
| {{icon|Multi-Dimensional Studies}} || Multi-Dimensional Studies
 +
| {{icon|Computing}}
 +
| align= center | 8000 || align= center | 3
 +
| {{icon|building}} Advanced Research Complexes
 +
| {{plainlist|
 +
* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Exotic Materials Labs|21px}} }}
 +
| data-sort-value="130" | '''Base:''' 130
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing}}.
 +
}}
 +
| ''To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!''
 +
|- id="Zero-G Laboratories"
 +
| {{icon|Zero-G Laboratories}} || Zero-G Laboratories
 +
| {{icon|Computing}}
 +
| align=center | 2000 || align=center | 1
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
| ''Organizational circuitry rerouting academic.''
+
}}
 +
| ''A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.''
 +
|- id="Miniature Containment Fields"
 +
| {{icon|Miniature Containment Fields}} || Miniature Containment Fields
 +
| {{icon|Computing}}
 +
| align=center | 3000 || align=center | 1
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{iconify|Zero-G Laboratories|21px}}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
 +
}}
 +
| ''Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.''
 +
|- id="Quantum Probes"
 +
| {{icon|Quantum Probes}} || Quantum Probes
 +
| {{icon|Computing}}
 +
| align=center | 4000 || align=center | 2
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{iconify|Miniature Containment Fields|21px}}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
 +
}}
 +
| ''Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.''
 +
|- id="Autonomous Station Protocols"
 +
| {{icon|Autonomous Station Protocols}} || Autonomous Station Protocols
 +
| {{icon|Computing}}
 +
| align=center | 6000 || align=center | 2
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{iconify|Quantum Probes|21px}}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
 +
}}
 +
| ''Increased automation of station functions will free up more staff for research duties.''
 +
|- id="Multi-Dimensional Analysis"
 +
| {{icon|Multi-Dimensional Analysis}} || Multi-Dimensional Analysis
 +
| {{icon|Computing}}
 +
| align=center | 8000 || align=center | 3
 +
| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output
 +
| {{iconify|Autonomous Station Protocols|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
 +
}}
 +
| ''Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.''
 
|- id="Quantum Theory"
 
|- id="Quantum Theory"
 
| {{icon|Quantum Theory}} || Quantum Theory
 
| {{icon|Quantum Theory}} || Quantum Theory
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 500 || align= center | 1
+
| align= center | 2000 || align= center | 1
| {{icon|Building}} Physics Lab I
+
| {{icon|physics}} {{green|+20%}} Physics Research from {{iconify|Researcher}}s
 
|
 
|
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
Line 102: Line 179:
 
* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2220.
 
* {{green|2x}} if year is >2220.
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}
| ''Exploring the mediation of fundamental forces through subatomic particles.''
+
| ''Exploring the mediation of fundamental forces through subatomic Particles.''
|- id="Automated Exploration Protocols"
+
|- id="Applied Quantum Physics"
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols
+
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 750 || align= center | 1
+
| align= center | 6000 || align= center | 2
| {{Plainlist|* {{icon|speed}} {{green|+25%}} Survey speed
+
| {{icon|physics}} {{green|+20%}} Physics Research from {{iconify|Researcher}}s
* [[File:Feature.png|21px|link=Exploration|Feature]] Enable automatic exploration }}
+
| {{iconify|Quantum Theory|21px}}
| {{icon|yes|21px}} Year is >2205
+
| data-sort-value="70" | '''Base:''' 70
| data-sort-value="95" | '''Base:''' 95
+
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2225.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|2x}} if year is >2235.
 +
* {{green|2x}} if year is >2240.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}
 +
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
 +
|- id="Space-Time Theory"
 +
| {{icon|Space-Time Theory}} || Space-Time Theory
 +
| {{icon|Computing}}
 +
| align= center | 20000 || align= center | 4
 +
| {{icon|physics}} {{green|+20%}} Physics from researchers
 +
| {{iconify|Applied Quantum Physics|21px}}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2225.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|2x}} if year is >2235.
 +
* {{green|2x}} if year is >2240.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
 +
| ''Three dimensions, inextricable from the fourth.''
 +
|- id="Interplanetary Research Initiative"
 +
| {{icon|Interplanetary Research Initiative}} || Interplanetary Research Initiative
 +
| {{icon|Computing}}
 +
| align= center | 8000 || align= center | 3
 +
| {{icon|Building}} Research Institute
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Quantum Theory|21px}}
 +
}}
 +
| data-sort-value="97.5" | '''Base:''' 97.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2210.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
* {{green|2x}} if year is >2215.
+
* {{red|0.25x}} if scientist has ''none'' of:
* {{green|2x}} if year is >2220.
+
** Expertise {{iconify|Computing|21px}}.
* {{green|2x}} if number of owned plants is >5.
+
** Trait {{iconify|Curator|21px}}. }}
* {{green|2x}} if number of owned plants is >10.
+
| ''A bid for interplanetary resource pools and more flexible research grants.''
* {{green|2x}} if number of owned plants is >15.
+
|- id="Administrative AI"
* {{green|2x}} if number of owned plants is >20.
+
| {{icon|administrative ai}} || Administrative AI<br>{{icon|Hive Mind|21px}}Synaptic Enhancers<br>{{icon|Machine Intelligence|21px}}Academic Optimization
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
+
| {{icon|Computing}}
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
| align= center | 2000 || align= center | 1
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
+
| {{icon|Research speed}} {{green|+5%}} Research speed
|- id="Active Countermeasures"
+
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
| {{icon|active countermeasures}} || Active Countermeasures
+
| data-sort-value="100" | '''Base:''' 100
| {{icon|computing}}
 
| align= center | 1000 || align= center | 1
 
| {{icon|Component}} Sentinel Point-Defense
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| data-sort-value="90" | '''Base:''' 90
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| ''The best defense is a good offense.''
+
| ''Organizational circuitry rerouting academic.''
|- id="AI-Controlled Colony Ships"
+
|- id="Positronic AI" id="Positronic Implants"
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships
+
| {{icon|Positronic AI}} || {{hover|Positronic Implants|Positronic AI}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 1000 || align= center | 1
+
| align= center | 16000 || align= center | 4
| {{icon|growth time}} {{green|+50%}} Colony development speed
+
| {{icon|Research speed}} {{green|+5%}} Research speed
| {{Plainlist|* {{iconify|Administrative AI|21px}}
+
| {{plainlist|*{{icon|no|21px}} {{iconify|Gestalt Consciousness}}
* {{iconify|New Worlds Protocol|21px}} }}
+
*{{iconify|Self-Evolving Logic|21px}} }}
| data-sort-value="90" | '''Base:''' 90
+
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.''
+
| ''Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.''
|- id="Auxiliary Fire-control tech"
+
|- id="Positronic Implants"
| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control
+
| {{icon|Positronic Implants}} || {{icon|Hive Mind|21px}}Positronic Implants<br>{{icon|Machine Intelligence|21px}}Positronic Processors
 
| {{icon|computing}}
 
| {{icon|computing}}
| align= center | 1000 || align= center | 1
+
| align= center | 16000 || align= center | 4
| {{icon|component}} Auxiliary Fire-control
+
| {{icon|Research speed}} {{green|+5%}} Research speed
| {{iconify|Specialized Combat Computers|21px}}
+
| {{plainlist|*{{iconify|Gestalt Consciousness}}
| data-sort-value="90" | '''Base:''' 90
+
*{{iconify|Self-Evolving Logic|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
| ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.''
+
}}
|- id="Specialized Combat Computers"
+
| If {{iconify|Hive Mind}}:
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
+
*''Expanding possibilities through the application of limited cybernetics.''
| {{icon|computing}}
+
If {{iconify|Machine Intelligence}}:
| align= center | 1000 || align= center | 1
+
*''Opening new avenues of synthetic thought.''
| {{icon|Component}} Basic Combat Roles
+
|- id="Self-Evolving Logic"
 +
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic<br>{{icon|Hive Mind|21px}}Autonomous Synapses
 +
| {{icon|Computing}}
 +
| align= center | 5000 || align= center | 2
 +
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 
| {{iconify|Administrative AI|21px}}
 
| {{iconify|Administrative AI|21px}}
| data-sort-value="90" | '''Base:''' 90
+
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
+
| ''Introspective prioritization.''
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
+
|- id="Science Nexus tech"
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
| {{icon|Science Nexus tech}} || {{tech|rare|Science Nexus}}
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.''
+
| {{icon|Computing}}
|- id="Curator Archeology Lab Tech"
+
| align=center | 48000 || 5
| {{icon|Curator Archeology Lab tech}} || {{tech|rare|Curator Archeology Lab}}
+
| {{icon|ship class}} Science Nexus
| {{icon|computing}}
+
| {{plainlist|* {{iconify|Utopia}} expansion
| align= center | 1500 || align= center | 2
+
* {{iconify|Mega-Engineering|21px}} }}
| {{Plainlist|* {{icon|Anomaly discovery chance}} {{green|+5%}} Anomaly discovery chance
+
| data-sort-value="5" | '''Base:''' 5
* {{icon|Anomaly fail risk}} {{green|–5%}} Anomaly fail risk
 
* {{icon|Anomaly research speed}} {{green|+25%}} Anomaly research speed }}
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 
| data-sort-value="85" | '''Base:''' 85
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
+
* {{green|2x}} if scientist has trait {{iconify|Maniacal}}.
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
+
* {{green|2x}} if scientist has trait {{iconify|Spark of Genius}}.
| ''A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.''
+
* {{green|2x}} with ascension perk [[File:Ap galactic wonders.png|21px]] Galactic Wonders.
 +
* {{green|6x}} with ascension perk [[File:Ap master builders.png|21px]] Master Builders.
 +
}}
 +
| ''The research labs and databanks of a {{yellow|Science Nexus}} generate an immense flow of raw, undiluted science.''  
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Exploration</h3>
 
|- id="Curator Exploration Lab Tech"
 
|- id="Curator Exploration Lab Tech"
 
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 1500 || align= center | 2
+
| align= center | 4000 || align= center | 2
 
| {{icon|speed}} {{green|+33%}} Survey speed
 
| {{icon|speed}} {{green|+33%}} Survey speed
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
+
| Eitiher: {{Plainlist|
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
+
* {{icon|yes|21px}} Has modifier ''Curator Insight''
 +
* {{icon|yes|21px}} Scientist has trait {{iconify|Curator|21px}} }}
 
| data-sort-value="85" | '''Base:''' 85
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
+
* {{green|3x}} if scientist has trait {{iconify|Curator|21px}}.
 
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 
| ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.''
 
| ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.''
|- id="Gravitic Sensors Tech"
+
|- id="Curator Archaeology Lab tech ancrel"
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
+
| {{icon|Curator Archaeology Lab tech}} || {{tech|rare|Curator Archaeology Lab}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 1500 || align= center | 2
+
| align= center | 4000 || align= center | 2
| {{Plainlist|* {{icon|Component}} Gravitic Sensors
+
| <!--{{icon|archaeology skill}}-->With {{iconify|Ancient Relics}} expansion:
* {{icon|Starbase}} Listening Post }}
+
* {{green|+2}} Archaeology Skill
|
+
Otherwise:
 +
* {{icon|Anomaly discovery chance}} {{green|+10%}} Anomaly discovery chance
 +
* {{icon|Anomaly research speed}} {{green|+25%}} Anomaly research speed
 +
| Either:
 +
* {{icon|yes|21px}} Has empire modifier ''Curator Insight''
 +
* {{icon|yes|21px}} Scientist has trait {{iconify|Curator|21px}}
 
| data-sort-value="85" | '''Base:''' 85
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
+
* {{green|3x}} if scientist has trait {{iconify|Curator|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
+
* {{red|0.5x}} with empire modifier ''Curator Insight''. }}
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
+
| ''A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.''
|- id="Self-Evolving Logic"
+
|- id="Automated Exploration Protocols"
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic
+
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols<br>{{icon|Machine Intelligence|21px}}Autonomous Exploration Algorithms
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 2000 || align= center | 2
+
| align= center | 2500 || align= center | 1
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
+
| {{Plainlist|* {{icon|speed}} {{green|+25%}} Survey speed
| {{iconify|Administrative AI|21px}}
+
* [[File:Feature.png|21px|link=Exploration|Feature]] Automatic exploration }}
| data-sort-value="75" | '''Base:''' 75
+
| {{icon|yes|21px}} Year is >2205
 +
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|2x}} if year is >2210.
| ''Introspective prioritization.''
+
* {{green|2x}} if year is >2215.
|- id="Applied Quantum Physics"
+
* {{green|2x}} if year is >2220.
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
+
* {{green|2x}} if number of owned planets is >5.
| {{icon|computing}}
+
* {{green|2x}} if number of owned planets is >10.
| align= center | 2500 || align= center | 2
+
* {{green|2x}} if number of owned planets is >15.
| {{icon|Building}} Physics Lab II
+
* {{green|2x}} if number of owned planets is >20.
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
* {{iconify|Quantum Theory|21px}} }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
| data-sort-value="70" | '''Base:''' 70
+
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Colonization</h3>
 +
|- id="AI-Controlled Colony Ships"
 +
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships<br>{{icon|Machine Intelligence|21px}}Colony Fabrication Drones
 +
| {{icon|Computing}}
 +
| align= center | 3000 || align= center | 1
 +
| {{icon|growth time}} {{green|+50%}} Colony development speed
 +
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 +
* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2225.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
* {{green|2x}} if year is >2230.
+
| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.''
* {{green|2x}} if year is >2235.
 
* {{green|2x}} if year is >2240.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
 
|- id="Interlinked Support Systems "
 
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems
 
| {{icon|computing}}
 
| align= center | 2500 || align= center | 2
 
| {{icon|Component}} Barrier Point-Defense
 
| {{iconify|Active Countermeasures|21px}}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''
 
 
|- id="Self-Aware Colony Ships"
 
|- id="Self-Aware Colony Ships"
 
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
 
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 2500 || align= center | 3
+
| align= center | 6000 || align= center | 3
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
 
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
Line 273: Line 384:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
 
| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
 
| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Combat computers</h3>
 +
|- id="Specialized Combat Computers"
 +
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
 +
| {{icon|Computing}}
 +
| align= center | 3000 || align= center | 1
 +
| {{icon|Component}} Basic Combat Roles
 +
| {{iconify|Administrative AI|21px}}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 +
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 +
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
 +
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.''
 
|- id="Extended Combat Algorithms"
 
|- id="Extended Combat Algorithms"
 
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
 
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 3
 
| {{icon|Component}} Advanced Combat Roles
 
| {{icon|Component}} Advanced Combat Roles
 
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
 
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
Line 286: Line 414:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
 
| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''
 
| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''
|- id="Subspace Sensors Tech"
 
| {{icon|Subspace Sensors tech}} || Subspace Sensors
 
| {{icon|computing}}
 
| align= center | 4000 || align= center | 3
 
| {{Plainlist|* {{icon|Component}} Subspace Sensors
 
* {{icon|Starbase}} Black Hole Observatory }}
 
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 
|- id="Interplanetary Research Initiative"
 
| {{icon|Interplanetary Research Initiative}} || {{tech|rare|Interplanetary Research Initiative}}
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Building}} Research Institute
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Quantum Theory|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{red|0.25x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''A bid for interplanetary resource pools and more flexible research grants.''
 
|- id="Positronic AI" id="Positronic Implants"
 
| {{icon|Positronic AI}} || {{hover|Positronic Implants|Positronic AI}}
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{iconify|Self-Evolving Logic|21px}}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.''
 
|- id="Predictive Algorithms"
 
| {{icon|Predictive Algorithms}} || Predictive Algorithms
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Guardian Point-Defense
 
| {{iconify|Interlinked Support Systems|21px}}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
 
|- id="Tachyon Sensors Tech"
 
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Tachyon Sensors
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
 
|- id="Autonomous Ship Intellects"
 
| {{icon|Autonomous Ship Intellects}} || {{tech|danger|Autonomous Ship Intellects}}
 
| {{icon|computing}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Autonomous Ship Intellects
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
* {{iconify|Gestalt Consciousness|21px}} }}
 
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.''
 
 
|- id="Sapient Combat Simulations"
 
|- id="Sapient Combat Simulations"
 
| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
 
| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 10000 || align= center | 4
+
| align= center | 20000 || align= center | 4
 
| {{icon|Component}} Sentient Combat AI
 
| {{icon|Component}} Sentient Combat AI
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
* {{iconify|Positronic AI|21px}}
 
* {{iconify|Positronic AI|21px}}
 
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
* {{icon|no|21px}}{{icon|policy|21px}} Artificial Intelligence Outlawed }}
+
* {{icon|no|21px}}{{icon|policy|21px}} Artificial Intelligence policy Outlawed }}
 
| data-sort-value="20" | '''Base:''' 20
 
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}} ''and'' level is >2.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
* {{red|0.2x}} if scientist has ''none'' of:
** Expertise is {{iconify|computing|21px}}.
+
** Expertise {{iconify|Computing|21px}}.
** Trait is {{iconify|curator|21px}}.
+
** Trait {{iconify|Curator|21px}}.
** Trait is {{iconify|maniacal|21px}}. }}
+
** Trait {{iconify|Maniacal|21px}}. }}
 
| ''Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.''
 
| ''Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.''
|- id="Space-Time Theory"
+
|- id="Autonomous Ship Intellects"
| {{icon|Space-Time Theory}} || Space-Time Theory
+
| {{icon|Autonomous Ship Intellects}} || {{tech|rare|Autonomous Ship Intellects}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 10000 || align= center | 4
+
| align= center | 20000 || align= center | 4
| {{Plainlist|* {{icon|Building}} Physics Lab III
+
| {{icon|Component}} Autonomous Ship Intellects
* {{icon|Building}} Physics Lab IV }}
+
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
| {{Plainlist|* {{iconify|Applied Quantum Physics|21px}}
+
* {{iconify|Gestalt Consciousness|21px}} }}
* {{iconify|Galactic Administration|21px}} }}
+
| data-sort-value="20" | '''Base:''' 20
| data-sort-value="40" | '''Base:''' 40
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2225.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}} ''and'' level is >2.
* {{green|2x}} if year is >2230.
+
* {{red|0.2x}} if scientist has ''none'' of:
* {{green|2x}} if year is >2235.
+
** Expertise {{iconify|Computing|21px}}.
* {{green|2x}} if year is >2240.
+
** Trait {{iconify|Curator|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
+
** Trait {{iconify|Maniacal|21px}}. }}
| ''Three dimensions, inextricable from the fourth.''
+
| ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.''
|- id="Synchronized Defenses Tech"
+
|- id="Auxiliary Fire-control tech"
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
+
| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 10000 || align= center | 4
+
| align= center | 3000 || align= center | 1
| {{icon|Starbase}} Defense-Grid Supercomputer
+
| {{icon|component}} Auxiliary Fire-control
| {{iconify|Self-Evolving Logic|21px}}
+
| {{iconify|Specialized Combat Computers|21px}}
| data-sort-value="20" | '''Base:''' 20
+
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
* {{green|1.1x}} if {{iconify|militarist|21px}}.
+
| ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.''
* {{red|0.75x}} if {{iconify|pacifist|21px}}.
+
|- id="Enigmatic Encoder tech"
* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.
+
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
* {{red|0.5x}} if scientist has ''none'' of:
+
| {{icon|Computing}}
** Expertise is {{iconify|computing|21px}}.
+
| align= center | 50000 || align= center | 5
** Trait is {{iconify|curator|21px}}. }}
+
| {{icon|Component}} Enigmatic Encoder
| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''
+
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 +
|
 +
| ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.''
 
|- id="Enigmatic Decoder tech"
 
|- id="Enigmatic Decoder tech"
 
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
 
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
| {{icon|computing}}
+
| {{icon|Computing}}
| align= center | 15000 || align= center | 5
+
| align= center | 50000 || align= center | 5
 
| {{icon|Component}} Enigmatic Decoder
 
| {{icon|Component}} Enigmatic Decoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
|
 
|
 
| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.''
 
| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.''
|- id="Enigmatic Encoder tech"
+
|-
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Ship power</h3>
| {{icon|computing}}
+
|- id="Fission Power"
| align= center | 15000 || align= center | 5
+
| {{icon|Fission Power}} || {{tech|start|Fission Power}}
| {{icon|Component}} Enigmatic Encoder
+
| {{icon|Particles}}
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
+
| || align= center | 0
 +
| {{icon|Component}} Fission Reactor
 +
|
 
|
 
|
| ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.''
+
| ''This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.''
|- id="Gravitational Analysis"
+
|- id="Fusion Power"
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
+
| {{icon|Fusion Power}} || Fusion Power
| {{icon|computing}}
+
| {{icon|Particles}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| align= center | 2500 || align= center | 1
| {{icon|cost}} {{green|–5%}} Building cost
+
| {{icon|Component}} Fusion Reactor
| {{iconify|Applied Quantum Physics|21px}}
+
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 +
| ''Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.''
 +
|- id="Cold Fusion Power"
 +
| {{icon|Cold Fusion Power}} || Cold Fusion Power
 +
| {{icon|Particles}}
 +
| align= center | 5000 || align= center | 2
 +
| {{icon|Component}} Cold Fusion Reactor
 +
| {{iconify|Fusion Power|21px}}
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 +
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.''
 +
|- id="Antimatter Power"
 +
| {{icon|Antimatter Power}} || Antimatter Power
 +
| {{icon|Particles}}
 +
| align= center | 10000 || align= center | 3
 +
| {{icon|Component}} Antimatter Reactor
 +
| {{iconify|Cold Fusion Power|21px}}
 +
| data-sort-value="120" | '''Base:''' 120
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 +
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.''
 +
|- id="Zero Point Power"
 +
| {{icon|Zero Point Power}} || Zero Point Power
 +
| {{icon|Particles}}
 +
| align= center | 20000 || align= center | 4
 +
| {{icon|Component}} Zero Point Reactor
 +
| {{iconify|Antimatter Power|21px}}
 +
| data-sort-value="80" | '''Base:''' 80
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
|- id="Deflectors Tech"
+
| ''These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.''
| {{icon|Deflectors tech}} || {{tech|start|Deflectors}}
+
|- id="Dark Matter Power"
| {{icon|field manipulation}}
+
| {{icon|Dark Matter Power}} || {{tech|acquire|Dark Matter Power}}
| ||
+
| {{icon|Particles}}
| {{icon|Component}} Deflectors
+
| align= center | 50000 || align= center | 5
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
+
| {{icon|component}} Dark Matter Reactor
 +
| {{Plainlist|* {{iconify|Zero Point Power|21px}}
 +
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 
|
 
|
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
+
| ''These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.''
|- id="High-Energy Capacitors"
+
|- id="Reactor Boosters"
| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}
+
| {{icon|Reactor Boosters}} || {{tech|start|Reactor Boosters}}
| {{icon|field manipulation}}
+
| {{icon|Particles}}
| ||
+
| || align= center | 0
| {{icon|Building}} Power Plant I
+
| {{icon|component}} Reactor Booster
 +
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
 
|
 
|
|
+
| ''Additional power generation systems increase the ship's reactor output.''
| ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.''
+
|- id="Improved Reactor Boosters"
|- id="Field Modulation"
+
| {{icon|Improved Reactor Boosters}} || Improved Reactor Boosters
| {{icon|Field Modulation}} || Field Modulation
+
| {{icon|Particles}}
| {{icon|field manipulation}}
+
| align= center | 3000 || align= center | 1
| align= center | 500 || align= center | 1
+
| {{icon|component}} Improved Reactor Booster
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
+
| {{Plainlist|* {{iconify|Fusion Power|21px}}
* {{icon|Building}} Power Plant II }}
+
* {{icon|Reactor Boosters|21px}} {{tech|start|Reactor Boosters}} }}
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
+
| data-sort-value="135" | '''Base:''' 135
| data-sort-value="100" | '''Base:''' 100
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
+
| ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.''
| ''Modulated fields allow for increased production and improved energy yield.''
+
|- id="Advanced Reactor Boosters"
|- id="Global Energy Management"
+
| {{icon|Advanced Reactor Boosters}} || Advanced Reactor Boosters
| {{icon|Global Energy Management}} || Global Energy Management
+
| {{icon|Particles}}
| {{icon|field manipulation}}
+
| align= center | 12000 || align= center | 1
| align= center | 750 || align= center | 1
+
| {{icon|component}} Advanced Reactor Booster
| {{Plainlist|* {{icon|Building}} Energy Grid
+
| {{Plainlist|* {{iconify|Antimatter Power|21px}}
* {{icon|Edict}} Capacity Overload }}
+
* {{icon|Improved Reactor Boosters|21px}} Improved Reactor Boosters }}
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
+
| data-sort-value="75" | '''Base:''' 75
| data-sort-value="95" | '''Base:''' 95
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
+
| ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.''
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
+
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Shields</h3>
 +
|- id="Deflectors Tech"
 +
| {{icon|Deflectors tech}} || {{tech|start|Deflectors}}
 +
| {{icon|Field Manipulation}}
 +
| || align= center | 0
 +
| {{icon|Component}} Deflectors
 +
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 +
|
 +
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
 
|- id="Improved Deflectors Tech"
 
|- id="Improved Deflectors Tech"
 
| {{icon|Improved Deflectors tech}} || Improved Deflectors
 
| {{icon|Improved Deflectors tech}} || Improved Deflectors
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 1000 || align= center | 1
+
| align= center | 3000 || align= center | 1
 
| {{icon|Component}} Improved Deflectors
 
| {{icon|Component}} Improved Deflectors
 
| {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}}
 
| {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}}
Line 510: Line 605:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
 
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
 
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
|- id="Lythuric Gas Refining"
+
|- id="Shields Tech"
| {{icon|Lythuric Gas Refining}} || Lythuric Gas Refining
+
| {{icon|Shields tech}} || Shields
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 1500 || align= center | 2
+
| align= center | 6000 || align= center | 2
| {{icon|Strategic}} {{iconify|Lythuric Gas}}
+
| {{icon|Component}} Shields
| {{Plainlist|* {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
+
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
+
| data-sort-value="87.5" | '''Base:''' 87.5
| data-sort-value="170" | '''Base:''' 170
+
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
 +
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
 +
|- id="Advanced Shields Tech"
 +
| {{icon|Advanced Shields tech}} || Advanced Shields
 +
| {{icon|Field Manipulation}}
 +
| align= center | 12000 || align= center | 3
 +
| {{icon|Component}} Advanced Shields
 +
| {{icon|Shields tech|21px}} Shields
 +
| data-sort-value="62.5" | '''Base:''' 62.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
| ''Small concentrations of this gas have been shown to significantly strengthen the integrity of energy force fields. It also has a dulling effect on the minds of creatures exposed to the gas.''
+
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''
|- id="Quantum Energy States"
+
|- id="Hyper Shields Tech"
| {{icon|Quantum Energy States}} || Quantum Energy States
+
| {{icon|Hyper Shields tech}} || Hyper Shields
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 2500 || align= center | 2
+
| align= center | 24000 || align= center | 4
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
+
| {{icon|Component}} Hyper Shields
* {{icon|Building}} Power Plant III }}
+
| {{icon|Advanced Shields tech|21px}} Advanced Shields
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
| data-sort-value="43.75" | '''Base:''' 43.75
* {{iconify|Field Modulation|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
+
| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.''
+
|- id="Dark Matter Deflectors"
 +
| {{icon|Dark Matter Deflectors}} || {{tech|acquire|Dark Matter Deflectors}}
 +
| {{icon|Field Manipulation}}
 +
| align= center | 50000 || align= center | 5
 +
| {{icon|component}} Dark Matter Deflectors
 +
| {{Plainlist|* {{icon|Hyper Shields tech|21px}} Hyper Shields
 +
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 +
|
 +
| ''These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.''
 
|- id="Shield Capacitors"
 
|- id="Shield Capacitors"
 
| {{icon|Shield Capacitors}} || Shield Capacitors
 
| {{icon|Shield Capacitors}} || Shield Capacitors
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 2500 || align= center | 2
+
| align= center | 6000 || align= center | 2
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Shields tech|21px}} Shields
 
| {{icon|Shields tech|21px}} Shields
Line 550: Line 662:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
 
| ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.''
 
| ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.''
|- id="Shields Tech"
+
|- id="Shield Harmonics"
| {{icon|Shields tech}} || Shields
+
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 2500 || align= center | 2
+
| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5
| {{icon|Component}} Shields
+
| {{icon|shield}} {{green|+5%}} Shield hit points
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
+
| {{icon|Advanced Shields tech|21px}} Advanced Shields
| data-sort-value="87.5" | '''Base:''' 87.5
+
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{red|0.01x}} if another repeatable tech was drawn. }}
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
+
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
|- id="Entropic Recursion"
+
|-
| {{icon|Entropic Recursion}} || {{tech|acquire|Entropic Recursion}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Sensors</h3>
| {{icon|field manipulation}}
+
|- id="Gravitic Sensors Tech"
| align= center | 4000 || align= center | 3
+
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
| {{icon|Building}} Spiral-Feed Power Hub
+
| {{icon|Computing}}
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
+
| align= center | 4000 || align= center | 2
 +
| {{Plainlist|* {{icon|Component}} Gravitic Sensors
 +
* {{icon|Starbase}} Listening Post }}
 
|
 
|
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.''
+
| data-sort-value="85" | '''Base:''' 85
|- id="Planetary Power Grid"
+
{{Collapse list
| {{icon|Planetary Power Grid}} || Planetary Power Grid
+
| type= '''Modifiers'''
| {{icon|field manipulation}}
+
| body=
| align= center | 4000 || align= center | 3
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
| {{icon|Building}} Energy Nexus
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
* {{iconify|Global Energy Management|21px}} }}
+
|- id="Subspace Sensors Tech"
 +
| {{icon|Subspace Sensors tech}} || Subspace Sensors
 +
| {{icon|Computing}}
 +
| align= center | 8000 || align= center | 3
 +
| {{Plainlist|* {{icon|Component}} Subspace Sensors
 +
* {{icon|Starbase}} Black Hole Observatory }}
 +
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 
| data-sort-value="65" | '''Base:''' 65
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
| ''A re-engineered and unified grid further reduces energy losses over distance.''
+
| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 +
|- id="Tachyon Sensors Tech"
 +
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 +
| {{icon|Computing}}
 +
| align= center | 16000 || align= center | 4
 +
| {{icon|Component}} Tachyon Sensors
 +
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 +
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Miscellaneous buildings</h3>
 +
|- id="Bio-Reactor tech"
 +
| {{icon|Bio-Reactor tech}} || {{tech|start|Bio-Reactor}}
 +
| {{icon|particles}}
 +
| || align= center | 0
 +
| {{icon|building}} Bio-Reactor
 +
| Either:
 +
* {{iconify|Machine Intelligence}}
 +
* [[File:Ap synthetic evolution.png|21px]] Synthetic Evolution acension perk and has completed the associated special project
 +
* {{iconify|Lithoid}} Main species is lithoid
 +
|
 +
| ''A facility where organic matter is converted into energy at a highly efficient rate.''
 +
|- id="Synchronized Defenses Tech"
 +
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
 +
| {{icon|Computing}}
 +
| align= center | 20000 || align= center | 4
 +
| {{icon|Starbase}} Defense-Grid Supercomputer
 +
| {{iconify|Self-Evolving Logic|21px}}
 +
| data-sort-value="20" | '''Base:''' 20
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.1x}} if {{iconify|militarist|21px}}.
 +
* {{red|0.75x}} if {{iconify|pacifist|21px}}.
 +
* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise {{iconify|Computing|21px}}.
 +
** Trait {{iconify|Curator|21px}}. }}
 +
| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''
 
|- id="Planetary Shields"
 
|- id="Planetary Shields"
 
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
 
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 3
 
| {{icon|Building}} Planetary Shield Generator
 
| {{icon|Building}} Planetary Shield Generator
 
| {{icon|Shields tech|21px}} Shields
 
| {{icon|Shields tech|21px}} Shields
Line 596: Line 760:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
 
* {{red|0.5x}} if scientist has ''none'' of:
 
* {{red|0.5x}} if scientist has ''none'' of:
** Expertise is {{iconify|field manipulation|21px}}.
+
** Expertise {{iconify|Field Manipulation|21px}}.
** Trait is {{iconify|curator|21px}}.
+
** Trait {{iconify|Curator|21px}}.
** Trait is {{iconify|spark of genius|21px}}. }}
+
** Trait {{iconify|Spark of Genius|21px}}. }}
 
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
 
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
|- id="Advanced Shields Tech"
+
|- id="Omega Theory"
| {{icon|Advanced Shields tech}} || Advanced Shields
+
| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}
 +
| {{icon|Particles}}
 +
| align= center | 10000 || align= center | 3
 +
| {{icon|Building}} Omega Alignment
 +
| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 +
* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 +
| data-sort-value="60" | '''Base:''' 60
 +
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
 +
|- id="Gravitational Analysis"
 +
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
 +
| {{icon|Computing}}
 +
| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5
 +
| {{icon|cost}} {{green|−5%}} Building cost
 +
| {{iconify|Applied Quantum Physics|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if another repeatable tech was drawn. }}
 +
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Megastructures</h3>
 +
|- id="Sentry Array tech"
 +
| {{icon|Sentry Array tech}} || {{tech|rare|Sentry Array}}
 +
| {{icon|Computing}}
 +
| align=center | 48000 || 5
 +
| {{icon|ship class}} Sentry Array
 +
| {{plainlist|* {{iconify|Utopia}} expansion
 +
* {{iconify|Mega-Engineering|21px}} }}
 +
| data-sort-value="5" | '''Base:''' 5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist has trait {{iconify|Maniacal}}.
 +
* {{green|2x}} if scientist has trait {{iconify|Spark of Genius}}.
 +
* {{green|2x}} with ascension perk [[File:Ap galactic wonders.png|21px]] Galactic Wonders.
 +
* {{green|6x}} with ascension perk [[File:Ap master builders.png|21px]] Master Builders.
 +
}}
 +
| ''The stages of the {{yellow|Sentry Array}} gradually expand sensor range, eventually covering the entire galaxy.''
 +
|- id="Matter Decompressor tech"
 +
| {{icon|Matter Decompressor tech}} || {{tech|rare|Matter Decompressor}}
 
| {{icon|field manipulation}}
 
| {{icon|field manipulation}}
| align= center | 6000 || align= center | 3
+
| align= center | 48000 || align= center | 5
| {{icon|Component}} Advanced Shields
+
| {{icon|ship class}} Matter Decompressor
| {{icon|Shields tech|21px}} Shields
+
| {{plainlist|* {{iconify|MegaCorp}} expansion
| data-sort-value="62.5" | '''Base:''' 62.5
+
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}}
 +
* [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk }}
 +
|
 +
| ''The {{yellow|Matter Decompressor}} lenses a black hole's gravity, forming a drill of gravitational forces to retrieve {{icon|minerals}} Minerals from the singularity.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Energy generation</h3>
 +
|- id="High-Energy Capacitors"
 +
| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}
 +
| {{icon|Field Manipulation}}
 +
| || align= center | 0
 +
| {{icon|Building}} Generator District
 +
|
 +
|
 +
| ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.''
 +
|- id="Field Modulation"
 +
| {{icon|Field Modulation}} || Field Modulation
 +
| {{icon|Field Manipulation}}
 +
| align= center | 2000 || align= center | 1
 +
| {{icon|energy}} {{green|+20%}} Energy from {{iconify|Technician}}s
 +
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 +
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
|- id="Dark Matter Drawing"
+
| ''Modulated fields allow for increased production and improved energy yield.''
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing
+
|- id="Quantum Energy States"
| {{icon|field manipulation}}
+
| {{icon|Quantum Energy States}} || Quantum Energy States
| align= center | 10000 || align= center | 4
+
| {{icon|Field Manipulation}}
| {{icon|Strategic}} {{iconify|Dark Matter}}
+
| align= center | 4000 || align= center | 2
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
+
| {{icon|energy}} {{green|+20%}} Energy from {{iconify|Technician}}s
| data-sort-value="40" | '''Base:''' 40
+
| {{iconify|Field Modulation|21px}}
 +
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
| ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 +
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.''
 
|- id="Quantum Field Manipulation"
 
|- id="Quantum Field Manipulation"
 
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
 
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 10000 || align= center | 4
+
| align= center | 8000 || align= center | 3
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
+
| {{icon|energy}} {{green|+20%}} Energy from {{iconify|Technician}}s
* {{icon|Building}} Power Plant IV
+
| {{iconify|Quantum Energy States|21px}}
* {{icon|Building}} Power Plant V }}
+
| data-sort-value="65" | '''Base:''' 65
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Quantum Energy States|21px}} }}
 
| data-sort-value="40" | '''Base:''' 40
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Quantum superposition of energy coils, simultaneously drained and charged.''
 
| ''Quantum superposition of energy coils, simultaneously drained and charged.''
|- id="Hyper Shields Tech"
+
|- id="Global Energy Management"
| {{icon|Hyper Shields tech}} || Hyper Shields
+
| {{icon|Global Energy Management}} || Global Energy Management
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
| align= center | 12000 || align= center | 4
+
| align= center | 3000 || align= center | 1
| {{icon|Component}} Hyper Shields
+
| {{Plainlist|* {{icon|Building}} Energy Grid
| {{icon|Advanced Shields tech|21px}} Advanced Shields
+
* {{icon|Edict}} Capacity Overload }}
| data-sort-value="43.75" | '''Base:''' 43.75
+
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.
| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
|- id="Singularity Core"
+
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
| {{icon|Singularity Core}} || {{tech|rare|Singularity Core}}
+
|- id="Planetary Power Grid"
| {{icon|field manipulation}}
+
| {{icon|Planetary Power Grid}} || Planetary Power Grid
| align= center | 12000 || align= center | 4
+
| {{icon|Field Manipulation}}
| {{icon|Building}} Singularity Core
+
| align= center | 6000 || align= center | 2
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
+
| {{icon|Building}} Energy Nexus
* {{iconify|Quantum Theory|21px}}
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
* {{iconify|Machine Intelligence|21px}} }}
+
* {{iconify|Global Energy Management|21px}}
| data-sort-value="17.5" | '''Base:''' 17.5
+
* Access to {{iconify|Exotic Gases}} through tech or the galactic market }}
 +
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
+
* {{green|2x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.
* {{red|0.25x}} if scientist has ''none'' of:
+
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
** Expertise is {{iconify|field manipulation|21px}}.
+
| ''A re-engineered and unified grid further reduces energy losses over distance.''
** Trait is {{iconify|curator|21px}}. }}
+
|- id="Dyson Sphere tech"
| ''A captive black hole that can be studied in a controlled environment would be an incredible research asset.''
+
| {{icon|Dyson Sphere tech}} || {{tech|rare|Dyson Sphere}}
 +
| {{icon|field manipulation}}
 +
| align= center | 48000 || align= center | 5
 +
| {{icon|ship class}} Dyson Sphere
 +
| {{plainlist|* {{iconify|Utopia}} expansion
 +
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}}
 +
* [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk }}
 +
|
 +
| ''A {{yellow|Dyson Sphere}} fully envelops a given star, converting all solar output directly to {{icon|energy}} Energy Credits.''
 
|- id="Applied Superconductivity"
 
|- id="Applied Superconductivity"
 
| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}
 
| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}
| {{icon|field manipulation}}
+
| {{icon|Field Manipulation}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|enc}} {{green|+5%}} Energy credits
+
| {{icon|enc}} {{green|+5%}} Energy from {{iconify|Job|21px}}s
 
| {{iconify|Quantum Energy States|21px}}
 
| {{iconify|Quantum Energy States|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
| data-sort-value="12.5" | '''Base:''' 12.5
Line 680: Line 914:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{red|0.01x}} if another repeatable tech was drawn. }}
 
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
 
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
|- id="Shield Harmonics"
+
|-
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">FTL propulsion</h3>
| {{icon|field manipulation}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|shield}} {{green|+5%}} Shield hit points
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
 
|- id="Dark Matter Deflectors"
 
| {{icon|Dark Matter Deflectors}} || {{tech|acquire|Dark Matter Deflectors}}
 
| {{icon|field manipulation}}
 
| align= center | 25000 || align= center | 5
 
| {{icon|component}} Dark Matter Deflectors
 
| {{Plainlist|* {{icon|Hyper Shields tech|21px}} Hyper Shields
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 
|
 
| ''These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.''
 
|- id="Fission Power"
 
| {{icon|Fission Power}} || {{tech|start|Fission Power}}
 
| {{icon|particles}}
 
| ||
 
| {{icon|Component}} Fission Reactor
 
|
 
|
 
| ''This energy source generates power through induced fission, but it also produces harmful nuclear waste.''
 
 
|- id="Hyperspace Travel"
 
|- id="Hyperspace Travel"
 
| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}
 
| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}
| {{icon|particles}}
+
| {{icon|Particles}}
| ||
+
| || align= center | 0
 
| {{icon|Component}} Hyperdrive I
 
| {{icon|Component}} Hyperdrive I
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 
|
 
|
 
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''
 
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''
|- id="Reactor Boosters"
+
|- id="Hyperlane Breach Points"
| {{icon|Reactor Boosters}} || {{tech|start|Reactor Boosters}}
+
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points
 +
| {{icon|Particles}}
 +
| align= center | 5000 || align= center | 2
 +
| {{Plainlist|* {{icon|Component}} Hyperdrive II
 +
* {{icon|Starbase}} Hyperlane Registrar }}
 +
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 +
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''
 +
|- id="Hyperspace Slipstreams"
 +
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams
 +
| {{icon|Particles}}
 +
| align= center | 12000 || align= center | 3
 +
| {{icon|Component}} Hyperdrive III
 +
| {{iconify|Hyperlane Breach Points|21px}}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 +
| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''
 +
|- id="Wormhole Stabilization"
 +
| {{icon|Wormhole Stabilization}} || {{tech|rare|Wormhole Stabilization}}
 +
| {{icon|Particles}}
 +
| align= center | 8000 || align= center | 3
 +
| [[File:Feature.png|21px|link=FTL|Feature]] Wormhole travel
 +
| {{Plainlist|* {{iconify|Hyperlane Breach Points|21px}}
 +
* {{icon|yes|21px}} Has encountered a wormhole ''or'' established contact with a regular empire owning the tech. }}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has a wormhole inside borders.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise {{iconify|Particles|21px}}.
 +
** Trait {{iconify|Curator|21px}}.
 +
** Trait {{iconify|Maniacal|21px}}.
 +
** Trait {{iconify|Spark of Genius|21px}}. }}
 +
| ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.''
 +
|- id="Jump Drive tech"
 +
| {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}}
 +
| {{icon|Particles}}
 +
| align= center | 32000 || align= center | 5
 +
| {{Plainlist|* {{icon|Component}} Jump Drive
 +
* [[File:Feature.png|21px|link=FTL|Feature]] Jump drive travel }}
 +
| {{iconify|Zero Point Power|21px}}
 +
| data-sort-value="3" | '''Base:''' 3
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise {{iconify|Particles|21px}}.
 +
** Trait {{iconify|Curator|21px}}.
 +
** Trait {{iconify|Maniacal|21px}}.
 +
** Trait {{iconify|Spark of Genius|21px}}. }}
 +
| ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''
 +
|- id="FTL Inhibition"
 +
| {{icon|FTL Inhibition}} || FTL Inhibition
 +
| {{icon|Particles}}
 +
| align= center | 4000 || align= center | 2
 +
| {{Plainlist|* [[File:Feature.png|21px|link=FTL Inhibitor|Feature]] FTL Inhibitor
 +
* [[File:Feature.png|21px|link=Planetary FTL Inhibitor|Feature]] Planetary FTL Inhibitor }}
 +
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 +
| data-sort-value="340" | '''Base:''' 340
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
 +
| ''Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.''
 +
|- id="L-Gate Activation"
 +
| {{icon|L-Gate Activation}} || {{tech|start|L-Gate Activation}}
 
| {{icon|particles}}
 
| {{icon|particles}}
| ||
+
| align= center | 12000 || align= center | 3
| {{icon|component}} Reactor Booster
+
| Enable special project "Activate L-Gate"
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
+
| {{plainlist|* {{iconify|Distant Stars}} expansion
 +
* No one has opened the L-Gates yet
 +
* Obtained after gathering seven L-Gate Insights }}
 
|
 
|
| ''Additional power generation systems increase the ship's reactor output.''
+
| ''The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.''
 +
----
 +
This technology is given immediately to every playable empire that's researching it when the first L-Gate opens.
 +
|- id="Speculative Hyperlane Breaching"
 +
| {{icon|Speculative Hyperlane Breaching}} || {{tech|rare|Speculative Hyperlane Breaching}}
 +
| {{icon|Field Manipulation}}
 +
| align= center | 6000 || align= center | 2
 +
| [[File:Feature.png|21px|link=Experimental Subspace Navigation|Feature]] [[FTL#Experimental Subspace Navigation|Experimental Subspace Navigation]]
 +
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 +
| data-sort-value="37.5" | '''Base:''' 37.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}
 +
| ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.''
 +
|- id="Gateway Activation"
 +
| {{icon|Gateway Activation}} || {{tech|rare|Gateway Activation}}
 +
| {{icon|Particles}}
 +
| align= center | 24000 || align= center | 4
 +
| [[File:Feature.png|21px|link=Gateway|Feature]] Gateway travel
 +
| {{Plainlist|* {{iconify|Hyperspace Slipstreams|21px}}
 +
* {{icon|yes|21px}} Has encountered a gateway ''or'' established contact with a regular empire owning the tech. }}
 +
| data-sort-value="17.5" | '''Base:''' 17.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has a gateway or L-Gate inside borders.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise {{iconify|Particles|21px}}.
 +
** Trait {{iconify|Curator|21px}}.
 +
** Trait {{iconify|Maniacal|21px}}.
 +
** Trait {{iconify|Spark of Genius|21px}}. }}
 +
| ''The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.''
 +
|- id="Gateway Construction"
 +
| {{icon|Gateway Construction}} || {{tech|rare|Gateway Construction}}
 +
| {{icon|Particles}}
 +
| align= center | 48000 || align= center | 5
 +
| {{icon|ship class}} Gateway
 +
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
 +
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}} }}
 +
| data-sort-value="24000" | '''Base:''' 24000<ref>The value is <code>@tier5cost3</code>, which is equal to 48000, multiplied by a flat modifier of 0.5. This is probably a bug and should be <code>@tier5weight3</code>, multiplied by 0.5, which would be 10.</ref>
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has a gateway (which is not an L-Gate) inside borders.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise {{iconify|Particles|21px}}.
 +
** Trait {{iconify|Curator|21px}}.
 +
** Trait {{iconify|Maniacal|21px}}.
 +
** Trait {{iconify|Spark of Genius|21px}}. }}
 +
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Colossus weapons</h3>
 +
|- id="Global Pacification"
 +
| {{icon|Global Pacification}} || {{tech|rare|Global Pacification}}
 +
| {{icon|Voidcraft}}
 +
| align= center | 20000 || align= center | 5
 +
| {{icon|component}} Colossus: Global Pacifier
 +
| {{Plainlist|* {{icon|apocalypse}} Apocalypse expansion
 +
* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 +
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 +
* ''A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.'' }}
 +
| data-sort-value="10" | '''Base:''' 10
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if some degree of {{iconify|Pacifist|21px}}.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise {{iconify|Field Manipulation|21px}}.
 +
** Trait {{iconify|Curator|21px}}.
 +
** Trait {{iconify|Maniacal|21px}}. }}
 +
| ''A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).''
 +
|- id="Neutron Sweeping"
 +
| {{icon|Neutron Sweeping}} || {{tech|rare|Neutron Sweeping}}
 +
| {{icon|Particles}}
 +
| align= center | 20000 || align= center | 5
 +
| {{icon|component}} Colossus: Neutron Sweep
 +
| {{Plainlist|* {{icon|apocalypse}} Apocalypse expansion
 +
* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 +
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 +
* {{icon|no|21px}} Is ''not'' any degree of {{iconify|Spiritualist|21px}} or {{iconify|Pacifist|21px}}.
 +
* ''A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.'' }}
 +
| data-sort-value="10" | '''Base:''' 10
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if some degree of {{iconify|Materialist|21px}}.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise {{iconify|Particles|21px}}.
 +
** Trait {{iconify|Curator|21px}}.
 +
** Trait {{iconify|Maniacal|21px}}. }}
 +
| ''An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Energy weapons</h3>
 
|- id="Red Lasers Tech"
 
|- id="Red Lasers Tech"
 
| {{icon|Red Lasers tech}} || {{tech|start|Red Lasers}}
 
| {{icon|Red Lasers tech}} || {{tech|start|Red Lasers}}
| {{icon|particles}}
+
| {{icon|Particles}}
| ||
+
| || align=center | 0
 
| {{icon|Component}} Red Laser
 
| {{icon|Component}} Red Laser
 
|
 
|
Line 737: Line 1,122:
 
|- id="Blue Lasers Tech"
 
|- id="Blue Lasers Tech"
 
| {{icon|Blue Lasers tech}} || Blue Lasers
 
| {{icon|Blue Lasers tech}} || Blue Lasers
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 750 || align= center | 1
+
| align= center | 2500 || align= center | 1
 
| {{icon|Component}} Blue Laser
 
| {{icon|Component}} Blue Laser
 
| {{icon|Red Lasers tech|21px}} {{tech|start|Red Lasers}}
 
| {{icon|Red Lasers tech|21px}} {{tech|start|Red Lasers}}
Line 745: Line 1,130:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.5x}} if {{iconify|Fanatic Militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25x}} if {{iconify|Militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
 
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
|- id="Fusion Power"
 
| {{icon|Fusion Power}} || Fusion Power
 
| {{icon|particles}}
 
| align= center | 750 || align= center | 1
 
| {{icon|Component}} Fusion Reactor
 
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
 
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.''
 
|- id="Improved Reactor Boosters"
 
| {{icon|Improved Reactor Boosters}} || Improved Reactor Boosters
 
| {{icon|particles}}
 
| align= center | 1000 || align= center | 1
 
| {{icon|component}} Improved Reactor Booster
 
| {{Plainlist|* {{iconify|Fusion Power|21px}}
 
* {{icon|Reactor Boosters|21px}} {{tech|start|Reactor Boosters}} }}
 
| data-sort-value="135" | '''Base:''' 135
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.''
 
 
|- id="UV Lasers Tech"
 
|- id="UV Lasers Tech"
 
| {{icon|UV Lasers tech}} || UV Lasers
 
| {{icon|UV Lasers tech}} || UV Lasers
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 1500 || align= center | 2
+
| align= center | 4000 || align= center | 2
 
| {{icon|Component}} UV Laser
 
| {{icon|Component}} UV Laser
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
Line 787: Line 1,146:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.''
 
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.''
|- id="Cold Fusion Power"
+
|- id="X-Ray Lasers Tech"
| {{icon|Cold Fusion Power}} || Cold Fusion Power
+
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 2000 || align= center | 2
+
| align= center | 8000 || align= center | 3
| {{icon|Component}} Cold Fusion Reactor
+
| {{icon|Component}} X-Ray Laser
| {{iconify|Fusion Power|21px}}
+
| {{icon|UV Lasers tech|21px}} UV Lasers
| data-sort-value="150" | '''Base:''' 150
+
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
|- id="Disruptors Tech"
+
| ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.''
| {{icon|Disruptors tech}} || Disruptors
+
|- id="Gamma Lasers Tech"
| {{icon|particles}}
+
| {{icon|Gamma Lasers tech}} || Gamma Lasers
| align= center | 2000 || align= center | 2
+
| {{icon|Particles}}
| {{icon|Component}} Disruptor
+
| align= center | 16000 || align= center | 4
| {{icon|Blue Lasers tech|21px}} Blue Lasers
+
| {{icon|Component}} Gamma Laser
| data-sort-value="75" | '''Base:''' 75
+
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 +
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 814: Line 1,174:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
+
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.''
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.''
+
|- id="Particle Lances Tech"
|- id="FTL Inhibition"
+
| {{icon|Particle Lances tech}} || Particle Lances
| {{icon|FTL Inhibition}} || FTL Inhibition
+
| {{icon|Particles}}
| {{icon|particles}}
+
| align= center | 20000 || align= center | 4
| align= center | 2000 || align= center | 2
+
| {{icon|Component}} Particle Lance
| {{Plainlist|* {{icon|starbase}} FTL Inhibitior
+
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
* [[File:Feature.png|21px|link=FTL]] Enable planetary FTL inhibitors }}
+
* {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers }}
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
+
| data-sort-value="40" | '''Base:''' 40
* {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}} }}
 
| data-sort-value="75" | '''Base:''' 75
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
|- id="Hyperlane Breach Points"
+
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.''
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points
+
|- id="Tachyon Lances Tech"
| {{icon|particles}}
+
| {{icon|Tachyon Lances tech}} || Tachyon Lances
| align= center | 2000 || align= center | 2
+
| {{icon|Particles}}
| {{Plainlist|* {{icon|Component}} Hyperdrive II
+
| align= center | 24000 || align= center | 4
* {{icon|Starbase}} Hyperlane Registrar }}
+
| {{icon|Component}} Tachyon Lance
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
+
| {{Plainlist|* {{icon|Particle Lances tech|21px}} Particle Lances
| data-sort-value="75" | '''Base:''' 75
+
* {{icon|Gamma Lasers tech|21px}} Gamma Lasers }}
 +
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
|- id="Mining Drone Lasers Tech"
+
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.''
| {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}}
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Mining Drone Lasers
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Ancient_mining_drones|Ancient mining drones]]'')
 
|
 
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
 
 
|- id="Plasma Throwers Tech"
 
|- id="Plasma Throwers Tech"
 
| {{icon|Plasma Throwers tech}} || Plasma Throwers
 
| {{icon|Plasma Throwers tech}} || Plasma Throwers
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 2000 || align= center | 2
+
| align= center | 5000 || align= center | 2
 
| {{icon|Component}} Plasma Thrower
 
| {{icon|Component}} Plasma Thrower
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
Line 866: Line 1,218:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''
 
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''
|- id="Satramene Refining"
 
| {{icon|Satramene Refining}} || Satramene Refining
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Strategic}} {{iconify|Satramene Gas}}
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''This gas is a naturally occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.''
 
|- id="Cloud Lightning Conduits"
 
| {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}}
 
| {{icon|particles}}
 
| align= center | 2500 || align= center | 2
 
| {{icon|Component}} Cloud Lightning
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Void_cloud|Void clouds]]'')
 
|
 
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
 
|- id="Ion Disruptors Tech"
 
| {{icon|Ion Disruptors tech}} || Ion Disruptors
 
| {{icon|particles}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} Ion Disruptor
 
| {{icon|Disruptors tech|21px}} Disruptors
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These upgraded disruptors fire bolts of more destructive ion particles at targets.''
 
|- id="Omega Theory"
 
| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}
 
| {{icon|particles}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Building}} Omega Alignment
 
| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 
* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 
| data-sort-value="60" | '''Base:''' 60
 
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
 
 
|- id="Plasma Accelerators Tech"
 
|- id="Plasma Accelerators Tech"
 
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators
 
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 3
 
| {{icon|Component}} Plasma Accelerator
 
| {{icon|Component}} Plasma Accelerator
 
| {{icon|Plasma Throwers tech|21px}} Plasma Throwers
 
| {{icon|Plasma Throwers tech|21px}} Plasma Throwers
Line 924: Line 1,233:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
 
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
|- id="Wormhole Stabilization"
+
|- id="Plasma Cannons Tech"
| {{icon|Wormhole Stabilization}} || {{tech|rare|Wormhole Stabilization}}
+
| {{icon|Plasma Cannons tech}} || Plasma Cannons
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 4000 || align= center | 3
+
| align= center | 16000 || align= center | 4
| [[File:Feature.png|21px|link=FTL]] Enable wormhole travel
+
| {{icon|Component}} Plasma Cannon
| {{Plainlist|* {{iconify|Hyperlane Breach Points|21px}}
+
| {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators
* {{icon|yes|21px}} Has encountered a wormhole ''or'' established contact with a regular empire owning the tech. }}
+
| data-sort-value="45" | '''Base:''' 45
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|4x}} if has a wormhole inside borders.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.''
 
|- id="X-Ray Lasers Tech"
 
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers
 
| {{icon|particles}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} X-Ray Laser
 
| {{icon|UV Lasers tech|21px}} UV Lasers
 
| data-sort-value="65" | '''Base:''' 65
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 958: Line 1,247:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.''
+
| ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.''
|- id="Antimatter Power"
+
|- id="Disruptors Tech"
| {{icon|Antimatter Power}} || Antimatter Power
+
| {{icon|Disruptors tech}} || Disruptors
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 5000 || align= center | 3
+
| align= center | 5000 || align= center | 2
| {{icon|Component}} Antimatter Reactor
+
| {{icon|Component}} Disruptor
| {{iconify|Cold Fusion Power|21px}}
+
| {{icon|Blue Lasers tech|21px}} Blue Lasers
| data-sort-value="120" | '''Base:''' 120
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating power will be orders of magnitude better than fusion.''
 
|- id="Advanced Reactor Boosters"
 
| {{icon|Advanced Reactor Boosters}} || Advanced Reactor Boosters
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 1
 
| {{icon|component}} Advanced Reactor Booster
 
| {{Plainlist|* {{iconify|Antimatter Power|21px}}
 
* {{icon|Improved Reactor Boosters|21px}} Improved Reactor Boosters }}
 
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.''
 
|- id="Hyperspace Slipstreams"
 
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Hyperdrive III
 
| {{iconify|Hyperlane Breach Points|21px}}
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''
 
|- id="Proton Launchers tech"
 
| {{icon|Proton Launchers tech}} || Proton Launchers
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Proton Launchers
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| data-sort-value="50" | '''Base:''' 50
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,011: Line 1,261:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
| ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.''
+
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.''
|- id="Gamma Lasers Tech"
+
|- id="Ion Disruptors Tech"
| {{icon|Gamma Lasers tech}} || Gamma Lasers
+
| {{icon|Ion Disruptors tech}} || Ion Disruptors
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 8000 || align= center | 4
+
| align= center | 8000 || align= center | 3
| {{icon|Component}} Gamma Laser
+
| {{icon|Component}} Ion Disruptor
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
+
| {{icon|Disruptors tech|21px}} Disruptors
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,026: Line 1,276:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.''
+
| ''These upgraded disruptors fire bolts of more destructive ion Particles at targets.''
|- id="Neutronium Extraction"
 
| {{icon|Neutronium Extraction}} || Neutronium Extraction
 
| {{icon|particles}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Strategic}} {{iconify|Neutronium Ore}}
 
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.''
 
 
|- id="Phase Disruptors Tech"
 
|- id="Phase Disruptors Tech"
 
| {{icon|Phase Disruptors tech}} || Phase Disruptors
 
| {{icon|Phase Disruptors tech}} || Phase Disruptors
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 8000 || align= center | 4
+
| align= center | 16000 || align= center | 4
 
| {{icon|Component}} Phase Disruptor
 
| {{icon|Component}} Phase Disruptor
 
| {{icon|Ion Disruptors tech|21px}} Ion Disruptors
 
| {{icon|Ion Disruptors tech|21px}} Ion Disruptors
Line 1,052: Line 1,290:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 
| ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.''
 
| ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.''
|- id="Plasma Cannons Tech"
 
| {{icon|Plasma Cannons tech}} || Plasma Cannons
 
| {{icon|particles}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Plasma Cannon
 
| {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.''
 
 
|- id="Arc Emitters Tech"
 
|- id="Arc Emitters Tech"
 
| {{icon|Arc Emitters tech}} || Arc Emitters
 
| {{icon|Arc Emitters tech}} || Arc Emitters
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 10000 || align= center | 4
+
| align= center | 20000 || align= center | 4
 
| {{icon|Component}} Arc Emitter
 
| {{icon|Component}} Arc Emitter
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
* {{icon|Plasma Cannons tech|21px}} Plasma Cannons }}
+
* {{icon|Phase Disruptors tech|21px}} Phase Disruptors }}
 
| data-sort-value="40" | '''Base:''' 40
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
Line 1,081: Line 1,305:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''
 
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''
|- id="Neutron Launchers tech"
 
| {{icon|Neutron Launchers tech}} || Neutron Launchers
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Neutron Launchers
 
| {{icon|Proton Launchers tech|21px}} Proton Launchers
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.''
 
|- id="Particle Lances Tech"
 
| {{icon|Particle Lances tech}} || Particle Lances
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Particle Lance
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
* {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers }}
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.''
 
|- id="Zero Point Power"
 
| {{icon|Zero Point Power}} || Zero Point Power
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Zero Point Reactor
 
| {{iconify|Antimatter Power|21px}}
 
| data-sort-value="80" | '''Base:''' 80
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These generators extract vacuum energy, providing an almost limitless supply of power. There is no more efficient way to generate energy.''
 
 
|- id="Focused Arc Emitters Tech"
 
|- id="Focused Arc Emitters Tech"
 
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters
 
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 12000 || align= center | 4
+
| align= center | 24000 || align= center | 4
 
| {{icon|Component}} Focused Arc Emitter
 
| {{icon|Component}} Focused Arc Emitter
 
| {{icon|Arc Emitters tech|21px}} Arc Emitters
 
| {{icon|Arc Emitters tech|21px}} Arc Emitters
Line 1,138: Line 1,320:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
 
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''
 
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''
|- id="Gateway Activation"
+
|- id="Extradimensional Weaponry"
| {{icon|Gateway Activation}} || {{tech|rare|Gateway Activation}}
+
| {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}
| {{icon|particles}}
+
| {{icon|Particles}}
| align= center | 12000 || align= center | 4
+
| align= center | 48000 || align= center | 5
| [[File:Feature.png|21px|link=FTL]] Enable gateway travel
+
| {{icon|Component}} Matter Disintegrator
| {{Plainlist|* {{iconify|Hyperspace Slipstreams|21px}}
+
| {{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''
* {{icon|yes|21px}} Has encountered a gateway ''or'' established contact with a regular empire owning the tech. }}
+
* {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Extradimensional_Invaders|Extradimensional Invaders]]'') }}
| data-sort-value="17.5" | '''Base:''' 17.5
+
|
 +
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
 +
|- id="Mining Drone Lasers Tech"
 +
| {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}}
 +
| {{icon|Particles}}
 +
| align= center | 5000 || align= center | 2
 +
| {{icon|Component}} Mining Drone Lasers
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Ancient_mining_drones|Ancient mining drones]]'')
 +
|
 +
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
 +
|- id="Cloud Lightning Conduits"
 +
| {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}}
 +
| {{icon|Particles}}
 +
| align= center | 6000 || align= center | 2
 +
| {{icon|Component}} Cloud Lightning
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Void_cloud|Void clouds]]'')
 +
|
 +
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
 +
|- id="Null Void Beam tech"
 +
| {{icon|Null Void Beam tech}} || {{tech|acquire|Null Void Beam}}
 +
| {{icon|Particles}}
 +
| align= center | 6000 || align= center | 2
 +
| {{icon|Component}} Null Void Beam
 +
| {{icon|yes|21px}} Special project outcome (''[[Special_projects_3#Probe_the_Dimensional_Portal_on_.5BRoot.GetName.5D|Dimensional portal]]'')
 +
|
 +
| ''By harnessing the entropic nature of the Null Void, this beam can actually destroy energy.''
 +
|-
 +
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Missiles</h3>
 +
|- id="Proton Launchers tech"
 +
| {{icon|Proton Launchers tech}} || Proton Launchers
 +
| {{icon|Particles}}
 +
| align= center | 12000 || align= center | 3
 +
| {{icon|Component}} Proton Launchers
 +
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 +
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has a gateway inside borders.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
* {{red|0.1x}} if scientist has ''none'' of:
+
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
** Expertise is {{iconify|particles|21px}}.
+
| ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.''
** Trait is {{iconify|curator|21px}}.
+
|- id="Neutron Launchers tech"
** Trait is {{iconify|maniacal|21px}}.
+
| {{icon|Neutron Launchers tech}} || Neutron Launchers
** Trait is {{iconify|spark of genius|21px}}. }}
+
| {{icon|Particles}}
| ''The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.''
+
| align= center | 20000 || align= center | 4
|- id="Tachyon Lances Tech"
+
| {{icon|Component}} Neutron Launchers
| {{icon|Tachyon Lances tech}} || Tachyon Lances
+
| {{icon|Proton Launchers tech|21px}} Proton Launchers
| {{icon|particles}}
+
| data-sort-value="40" | '''Base:''' 40
| align= center | 12000 || align= center | 4
 
| {{icon|Component}} Tachyon Lance
 
| {{Plainlist|* {{icon|Particle Lances tech|21px}} Particle Lances
 
* {{icon|Gamma Lasers tech|21px}} Gamma Lasers }}
 
| data-sort-value="35" | '''Base:''' 35
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,173: Line 1,384:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.''
+
| ''Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.''
|- id="Jump Drive tech"
+
|-
| {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Point defense</h3>
| {{icon|particles}}
+
|- id="Active Countermeasures"
| align= center | 15000 || align= center | 5
+
| {{icon|active countermeasures}} || {{tech|start|Active Countermeasures}}
| {{Plainlist|* {{icon|Component}} Jump Drive
+
| {{icon|Computing}}
* [[File:Feature.png|21px|link=FTL]] Enable jump drive travel }}
+
| align= center | || align= center | 0
| {{iconify|Zero Point Power|21px}}
+
| {{icon|Component}} Sentinel Point-Defense
| data-sort-value="3" | '''Base:''' 3
+
|
 +
|
 +
| ''The best defense is a good offense.''
 +
|- id="Interlinked Support Systems"
 +
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems
 +
| {{icon|Computing}}
 +
| align= center | 6000 || align= center | 2
 +
| {{icon|Component}} Barrier Point-Defense
 +
| {{iconify|Active Countermeasures|21px}}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
 +
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''
 +
|- id="Predictive Algorithms"
 +
| {{icon|Predictive Algorithms}} || Predictive Algorithms
 +
| {{icon|Computing}}
 +
| align= center | 16000 || align= center | 4
 +
| {{icon|Component}} Guardian Point-Defense
 +
| {{iconify|Interlinked Support Systems|21px}}
 +
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}
* {{red|0.1x}} if scientist has ''none'' of:
+
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
** Expertise is {{iconify|particles|21px}}.
+
|-
** Trait is {{iconify|curator|21px}}.
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Weapon upgrades</h3>
** Trait is {{iconify|maniacal|21px}}.
+
|- id="Focusing Arrays"
** Trait is {{iconify|spark of genius|21px}}. }}
+
| {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}}
| ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''
+
| {{icon|Particles}}
|- id="Matter Generation"
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|Matter Generation}} || {{tech|rare|Matter Generation}}
+
| {{icon|Damage}} {{green|+5%}} Energy weapon damage
| {{icon|particles}}
+
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
| align= center | 15000 || align= center | 5
+
| data-sort-value="12.5" | '''Base:''' 12.5
| {{icon|building}} Resource Replicator
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Zero Point Power|21px}} }}
 
| data-sort-value="15" | '''Base:''' 15
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
+
* {{red|0.01x}} if another repeatable tech was drawn. }}
* {{red|0.25x}} if scientist has ''none'' of:
+
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.''
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''By using vast amounts of energy we are able to convert light into matter from seemingly nothing.''
 
|- id="Extradimensional Weaponry"
 
| {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}
 
| {{icon|particles}}
 
| align= center | 20000 || align= center | 5
 
| {{icon|Component}} Matter Disintegrator
 
| {{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Extradimensional_Invaders|Unbidden]]'') }}
 
|
 
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
 
 
|- id="Flash Coolant"
 
|- id="Flash Coolant"
 
| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}
 
| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}
| {{icon|particles}}
+
| {{icon|Particles}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed
 
| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed
Line 1,229: Line 1,444:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{red|0.01x}} if another repeatable tech was drawn. }}
 
| ''New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.''
 
| ''New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.''
|- id="Focusing Arrays"
+
|-
| {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}}
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Industry</h3>
| {{icon|particles}}
+
|- id="Mote Stabilization"
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| {{icon|Mote Stabilization}} || Mote Stabilization
| {{icon|Damage}} {{green|+5%}} Energy weapon damage
+
| {{icon|Particles}}
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
+
| align= center | 4000 || align= center | 2
| data-sort-value="12.5" | '''Base:''' 12.5
+
| {{plainlist|* {{iconify|Volatile Motes}} extraction
 +
* {{icon|building}} Mote Harvesting Traps }}
 +
| {{plainlist|*{{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 +
* {{icon|yes|21px}} Any owned planet has a deposit of {{iconify|Volatile Motes}} }}
 +
| data-sort-value="170" | '''Base:''' 170
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
 +
}}
 +
| ''Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.''
 +
|- id="Volatile Material Plants"
 +
| {{icon|Volatile Material Plants}} || Volatile Material Plants
 +
| {{icon|Particles}}
 +
| align= center | 4000 || align= center | 2
 +
| {{icon|building}} Chemical Plants
 +
| {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}}
 +
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.''
+
* {{red|0.5x}} if any owned planet has a deposit of {{iconify|Volatile Motes}}.
|- id="Gateway Construction"
+
}}
| {{icon|Gateway Construction}} || {{tech|rare|Gateway Construction}}
+
| ''Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.''
| {{icon|particles}}
+
|- id="Market_Analysis_Algorithms"
| align= center | 20000 || align= center | 5
+
| {{icon|Market Analysis Algorithms}} || Market Analysis Algorithms
| [[File:Feature.png|21px|link=FTL]] Enable gateway construction
+
| {{icon|Computing}}
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
+
| align= center | 8000 || align= center | 3
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}} }}
+
| {{icon|artisan}} {{green|+10%}} Artisans Output
| data-sort-value="10" | '''Base:''' 10
+
| {{plainlist|*{{iconify|Nano-Circuit Assembly|21px}}
 +
*{{iconify|Administrative AI|21px}}
 +
*{{icon|yes}} If {{iconify|Gestalt Consciousness|21px}}, is {{iconify|Rogue Servitor|21px}}
 +
}}
 +
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has a gateway inside borders.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
+
}}
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
+
| ''Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.''
* {{red|0.1x}} if scientist has ''none'' of:
+
|- id="Predictive_Consumerism"
** Expertise is {{iconify|particles|21px}}.
+
| {{icon|Predictive Consumerism}} || Predictive Consumerism
** Trait is {{iconify|curator|21px}}.
+
| {{icon|Computing}}
** Trait is {{iconify|maniacal|21px}}.
+
| align= center | 8000 || align= center | 4
** Trait is {{iconify|spark of genius|21px}}. }}
+
| {{icon|artisan}} {{green|+10%}} Artisans Output
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
+
| {{plainlist|*{{iconify|Replicator Kiosks|21px}}
|- id="Dark Matter Power"
+
*{{iconify|Self-Evolving Logic|21px}}
| {{icon|Dark Matter Power}} || {{tech|acquire|Dark Matter Power}}
+
*{{iconify|Market Analysis Algorithms|21px}}
| {{icon|particles}}
+
*{{icon|yes}} If {{iconify|Gestalt Consciousness|21px}}, is {{iconify|Rogue Servitor|21px}}
| align= center | 25000 || align= center | 5
+
}}
| {{icon|component}} Dark Matter Reactor
+
| data-sort-value="90" | '''Base:''' 90
| {{Plainlist|* {{iconify|Zero Point Power|21px}}
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 
|
 
| ''These generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.''
 
|- id="Global Pacification"
 
| {{icon|Global Pacification}} || {{tech|rare|Global Pacification}}
 
| {{icon|voidcraft}}
 
| align= center | 20000 || align= center | 5
 
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Global Pacifier
 
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 
* {{icon|yes|21px}} Has completed the ''Colossus Project'' }}
 
| data-sort-value="10" | '''Base:''' 10
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if a degree of {{iconify|pacifist|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.
* {{red|0.2x}} if scientist has ''none'' of:
+
}}
** Expertise is {{iconify|voidcraft|21px}}.
+
| ''Using advanced AIs, we can reliably predict consumer demand before it exists.''
** Trait is {{iconify|curator|21px}}.
+
|- id="Dark Matter Drawing"
** Trait is {{iconify|maniacal|21px}}. }}
+
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing
| ''A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).''
+
| {{icon|Field Manipulation}}
|- id="Neutron Sweeping"
+
| align= center | 12000 || align= center | 3
| {{icon|Neutron Sweeping}} || {{tech|rare|Neutron Sweeping}}
+
| {{icon|Strategic}} {{iconify|Dark Matter}} extraction
| {{icon|voidcraft}}
+
| {{icon|yes|21px}} ''Either'':
| align= center | 20000 || align= center | 5
+
* {{icon|yes|21px}} Discovered a deposit of {{iconify|Dark Matter}}
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Neutron Sweep
+
* {{icon|Strategic|21px}} Resource exists within borders
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
+
* {{icon|opinion|21px}} Established contact with an empire owning the tech
* {{icon|yes|21px}} Has completed the ''Colossus Project''
+
{{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
* {{icon|no|21px}} Is a degree of {{iconify|Pacifist|21px}}
+
| data-sort-value="50" | '''Base:''' 50
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 
| data-sort-value="10" | '''Base:''' 10
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.
+
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
* {{red|0.2x}} if scientist has ''none'' of:
+
| ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
** Expertise is {{iconify|voidcraft|21px}}.
+
|-
** Trait is {{iconify|curator|21px}}.
+
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Event-related techs</h3>
** Trait is {{iconify|maniacal|21px}}. }}
+
|- id="Entropic Recursion"
| ''An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.''
+
| {{icon|Entropic Recursion}} || {{tech|rare|Entropic Recursion}}
 +
| {{icon|Field Manipulation}}
 +
| align=center | 4000 || align=center | 3
 +
| Continues the [[Horizon Signal]] event chain
 +
| Option granted during the [[Horizon Signal]] event chain
 +
|
 +
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.''
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
* External link: [https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 2.0
+
* External link: [https://turanar.github.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 2.5
  
 
{{Template:ConceptsNavbox}}
 
{{Template:ConceptsNavbox}}
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 15:01, 3 August 2020

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.

This article is for the PC version of Stellaris only.

Physics Research Physics research area is comprised mainly of the fields: Computing.png Computing, Field Manipulation.png Field Manipulation and Particles.png Particles. It also includes, to a negligible extent, the Voidcraft.png Voidcraft field.

The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.

Main effects

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Computing.png Computing
  • Mod country all tech research speed.png Improved research capabilities
  • Building Physics producing buildings
  • Point defense Point-defense weapons
  • Component Ship combat computers
  • Mod pop growth req.png Increased colony development speed
  • Cost Building cost modifiers
The science of applied algorithms.
Field Manipulation.png Field Manipulation
  • Energy Credits.png Increased energy storage capacity
  • Building Energy producing buildings
  • Energy Credits.png Energy modifiers
  • Component Shield components
  • Strategic.png Strategic resources reveal
  • Shield Shield modifiers
Bending fundamental forces to our will.
Particles.png Particles
  • Component Energy weapons
  • Component Ship reactor components
  • Component Improved FTL capabilities
  • Damage Energy weapon modifiers
Isolating and utilizing particulate matter and phenomena.
Voidcraft.png Voidcraft Colossus Colossus type ships Space is the final frontier. To master it, is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of physics technologies

Technology C Cost T Effects Prerequisites Weight & Modifiers Description

Research

Tech basic science lab 1.png Scientific Method Computing.png 0 Building Research Labs Testable predictions of observable phenomena.
Tech basic science lab 2.png Exotic Materials Labs Computing.png 3000 1 Building Research Complexes
  • Tech basic science lab 1.png Scientific Method
  • Yes.png Access to Exotic gases.png Exotic Gases through tech or the galactic market
Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.
Tech basic science lab 3.png Multi-Dimensional Studies Computing.png 8000 3 Building Advanced Research Complexes
  • Tech colonial centralization.png Colonial Centralization
  • Tech basic science lab 2.png Exotic Materials Labs
Base: 130
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!
Tech space science 1.png Zero-G Laboratories Computing.png 2000 1 +10% Research Station Output Tech space construction.png Offworld Construction Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.
Tech space science 2.png Miniature Containment Fields Computing.png 3000 1 +10% Research Station Output Tech space science 1.png Zero-G Laboratories Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.
Tech space science 3.png Quantum Probes Computing.png 4000 2 +10% Research Station Output Tech space science 2.png Miniature Containment Fields Base: 85
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.
Tech space science 4.png Autonomous Station Protocols Computing.png 6000 2 +10% Research Station Output Tech space science 3.png Quantum Probes Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Increased automation of station functions will free up more staff for research duties.
Tech space science 5.png Multi-Dimensional Analysis Computing.png 8000 3 +10% Research Station Output Tech space science 4.png Autonomous Station Protocols Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.
Tech physics lab 1.png Quantum Theory Computing.png 2000 1 Physics Research +20% Physics Research from Job researcher.png Researchers Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Computing.png Computing.
Exploring the mediation of fundamental forces through subatomic Particles.
Tech physics 2.png Applied Quantum Physics Computing.png 6000 2 Physics Research +20% Physics Research from Job researcher.png Researchers Tech physics lab 1.png Quantum Theory Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png Computing.
The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.
Tech physics lab 3.png Space-Time Theory Computing.png 20000 4 Physics Research +20% Physics from researchers Tech physics 2.png Applied Quantum Physics Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png Computing.
Three dimensions, inextricable from the fourth.
Tech global research initiative.png Interplanetary Research Initiative Computing.png 8000 3 Building Research Institute
  • Tech colonial centralization.png Colonial Centralization
  • Tech physics lab 1.png Quantum Theory
Base: 97.5
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 0.25x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
A bid for interplanetary resource pools and more flexible research grants.
Tech administrative ai.png Administrative AI
Auth hive mind.pngSynaptic Enhancers
Auth machine intelligence.pngAcademic Optimization
Computing.png 2000 1 Mod country all tech research speed.png +5% Research speed Tech basic science lab 1.png Scientific Method Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Organizational circuitry rerouting academic.
Tech sentient ai.png Positronic AI Computing.png 16000 4 Mod country all tech research speed.png +5% Research speed
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • Tech self aware logic.png Self-Evolving Logic
Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.
Tech sentient ai.png Auth hive mind.pngPositronic Implants
Auth machine intelligence.pngPositronic Processors
Computing.png 16000 4 Mod country all tech research speed.png +5% Research speed
  • Gestalt consciousness.png Gestalt Consciousness
  • Tech self aware logic.png Self-Evolving Logic
Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
If Auth hive mind.png Hive Mind:
  • Expanding possibilities through the application of limited cybernetics.

If Auth machine intelligence.png Machine Intelligence:

  • Opening new avenues of synthetic thought.
Tech self aware logic.png Self-Evolving Logic
Auth hive mind.pngAutonomous Synapses
Computing.png 5000 2 Mod num tech alternatives add.png +1 Research alternatives Tech administrative ai.png Administrative AI Base: 75
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Introspective prioritization.
Tech science nexus.png Science Nexus Computing.png 48000 5 Ship class Science Nexus
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 2x if scientist has trait Leader trait maniacal.png Maniacal.
  • 2x if scientist has trait Leader trait lightbulb on.png Spark of Genius.
  • 2x with ascension perk Ap galactic wonders.png Galactic Wonders.
  • 6x with ascension perk Ap master builders.png Master Builders.
The research labs and databanks of a Science Nexus generate an immense flow of raw, undiluted science.

Exploration

Tech curator lab.png Curator Exploration Lab Computing.png 4000 2 Speed +33% Survey speed Eitiher:
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist has trait Leader trait curator.png Curator
Base: 85
Modifiers
  • 3x if scientist has trait Leader trait curator.png Curator.
  • 0.5x if has modifier Curator Insight.
These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.
Tech archeology lab.png Curator Archaeology Lab Computing.png 4000 2 With Ancient Relics.png Ancient Relics expansion:
  • +2 Archaeology Skill

Otherwise:

  • Anomaly discovery chance.png +10% Anomaly discovery chance
  • Anomaly research speed.png +25% Anomaly research speed
Either:
  • Yes.png Has empire modifier Curator Insight
  • Yes.png Scientist has trait Leader trait curator.png Curator
Base: 85
Modifiers
  • 3x if scientist has trait Leader trait curator.png Curator.
  • 0.5x with empire modifier Curator Insight.
A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.
Tech automated exploration.png Automated Exploration Protocols
Auth machine intelligence.pngAutonomous Exploration Algorithms
Computing.png 2500 1
  • Speed +25% Survey speed
  • Feature Automatic exploration
Yes.png Year is >2205 Base: 95
Modifiers
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 2x if number of owned planets is >5.
  • 2x if number of owned planets is >10.
  • 2x if number of owned planets is >15.
  • 2x if number of owned planets is >20.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Computing.png Computing.
An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.

Colonization

Tech cryostasis 1.png AI-Controlled Colony Ships
Auth machine intelligence.pngColony Fabrication Drones
Computing.png 3000 1 Mod pop growth req.png +50% Colony development speed
  • Tech administrative ai.png Administrative AI
  • Tech colonization 1.png New Worlds Protocol
Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.
Tech cryostasis 2.png Self-Aware Colony Ships Computing.png 6000 3 Mod pop growth req.png +50% Colony development speed
  • Tech cryostasis 1.png AI-Controlled Colony Ships
  • Tech self aware logic.png Self-Evolving Logic
Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.

Combat computers

Tech combat computers 1.png Specialized Combat Computers Computing.png 3000 1 Component Basic Combat Roles Tech administrative ai.png Administrative AI Base: 90
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 2x if researched Tech cruisers.png Cruisers.
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Computing.png Computing.
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
Tech combat computers 2.png Extended Combat Algorithms Computing.png 8000 3 Component Advanced Combat Roles
  • Tech self aware logic.png Self-Evolving Logic
  • Tech combat computers 1.png Specialized Combat Computers
Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Further advances in predictive algorithms allow for augmented tactical decision-making in the field.
Tech combat computers 3.png Sapient Combat Simulations Computing.png 20000 4 Component Sentient Combat AI
  • Tech combat computers 2.png Extended Combat Algorithms
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Artificial Intelligence policy Outlawed
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.
Tech sentient ai.png Autonomous Ship Intellects Computing.png 20000 4 Component Autonomous Ship Intellects
  • Tech combat computers 2.png Extended Combat Algorithms
  • Gestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.
Tech auxiliary fire control.png Auxiliary Fire-control Computing.png 3000 1 Component Auxiliary Fire-control Tech combat computers 1.png Specialized Combat Computers Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
Tech enigmatic encoder.png Enigmatic Encoder Computing.png 50000 5 Component Enigmatic Encoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Tech enigmatic decoder.png Enigmatic Decoder Computing.png 50000 5 Component Enigmatic Decoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.

Ship power

Tech fission power.png Fission Power Particles.png 0 Component Fission Reactor This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.
Tech fusion power.png Fusion Power Particles.png 2500 1 Component Fusion Reactor Tech fission power.png Fission Power Base: 190
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Particles.png Particles.
Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.
Tech cold fusion power.png Cold Fusion Power Particles.png 5000 2 Component Cold Fusion Reactor Tech fusion power.png Fusion Power Base: 150
Modifiers
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Particles.png Particles.
The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.
Tech antimatter power.png Antimatter Power Particles.png 10000 3 Component Antimatter Reactor Tech cold fusion power.png Cold Fusion Power Base: 120
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png Particles.
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.
Tech zero point power.png Zero Point Power Particles.png 20000 4 Component Zero Point Reactor Tech antimatter power.png Antimatter Power Base: 80
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png Particles.
These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.
Tech enigmatic power core.png Dark Matter Power Particles.png 50000 5 Component Dark Matter Reactor
These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.
Tech reactor boosters 1.png Reactor Boosters Particles.png 0 Component Reactor Booster Tech fission power.png Fission Power Additional power generation systems increase the ship's reactor output.
Tech reactor boosters 2.png Improved Reactor Boosters Particles.png 3000 1 Component Improved Reactor Booster
  • Tech fusion power.png Fusion Power
  • Tech reactor boosters 1.png Reactor Boosters
Base: 135
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.
Tech reactor boosters 3.png Advanced Reactor Boosters Particles.png 12000 1 Component Advanced Reactor Booster
  • Tech antimatter power.png Antimatter Power
  • Tech reactor boosters 2.png Improved Reactor Boosters
Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.

Shields

Tech shields 1.png Deflectors Field Manipulation.png 0 Component Deflectors Tech basic science lab 1.png Scientific Method Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Tech shields 2.png Improved Deflectors Field Manipulation.png 3000 1 Component Improved Deflectors Tech shields 1.png Deflectors Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These updated deflector screens are capable of soaking up even more punishment before they overload.
Tech shields 3.png Shields Field Manipulation.png 6000 2 Component Shields Tech shields 2.png Improved Deflectors Base: 87.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
Tech shields 4.png Advanced Shields Field Manipulation.png 12000 3 Component Advanced Shields Tech shields 3.png Shields Base: 62.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.
Tech shields 5.png Hyper Shields Field Manipulation.png 24000 4 Component Hyper Shields Tech shields 4.png Advanced Shields Base: 43.75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
Tech enigmatic deflector.png Dark Matter Deflectors Field Manipulation.png 50000 5 Component Dark Matter Deflectors
These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Tech shield rechargers 1.png Shield Capacitors Field Manipulation.png 6000 2 Component Shield Capacitor Tech shields 3.png Shields Base: 70
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.
Tech repeatable improved shield output.png Shield Harmonics Field Manipulation.png 50000 5 Shield +5% Shield hit points Tech shields 4.png Advanced Shields Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.

Sensors

Tech sensors 2.png Gravitic Sensors Computing.png 4000 2
  • Component Gravitic Sensors
  • Spaceport 1.png Listening Post
Base: 85
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
Tech sensors 3.png Subspace Sensors Computing.png 8000 3
  • Component Subspace Sensors
  • Spaceport 1.png Black Hole Observatory
Tech sensors 2.png Gravitic Sensors Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
Tech sensors 4.png Tachyon Sensors Computing.png 16000 4 Component Tachyon Sensors Tech sensors 3.png Subspace Sensors Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.

Miscellaneous buildings

Tech bio reactor.png Bio-Reactor Particles.png 0 Building Bio-Reactor Either:
  • Auth machine intelligence.png Machine Intelligence
  • Ap synthetic evolution.png Synthetic Evolution acension perk and has completed the associated special project
  • Trait lithoid.png Lithoid Main species is lithoid
A facility where organic matter is converted into energy at a highly efficient rate.
Tech synchronized defences.png Synchronized Defenses Computing.png 20000 4 Spaceport 1.png Defense-Grid Supercomputer Tech self aware logic.png Self-Evolving Logic Base: 20
Modifiers
  • 1.2x if Fanatic Militarist.png fanatic militarist.
  • 1.1x if Militarist.png militarist.
  • 0.75x if Pacifist.png pacifist.
  • 0.65x if Fanatic Pacifist.png fanatic pacifist.
  • 0.5x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.
Tech planetary shield generator.png Planetary Shields Field Manipulation.png 8000 3 Building Planetary Shield Generator Tech shields 3.png Shields Base: 32.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 0.5x if scientist has none of:
    • Expertise Field Manipulation.png Field Manipulation.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait lightbulb on.png Spark of Genius.
Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
Tech akx worm 3.png Omega Theory Particles.png 10000 3 Building Omega Alignment
  • Tech akx worm 2.png Doctrine: Strange Loop
  • Tech akx worm 1.png Entropic Recursion
Base: 60 When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.
Tech repeatable reduced building cost.png Gravitational Analysis Computing.png 50000 5 Cost −5% Building cost Tech physics 2.png Applied Quantum Physics Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.

Megastructures

Tech sentry array.png Sentry Array Computing.png 48000 5 Ship class Sentry Array
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 2x if scientist has trait Leader trait maniacal.png Maniacal.
  • 2x if scientist has trait Leader trait lightbulb on.png Spark of Genius.
  • 2x with ascension perk Ap galactic wonders.png Galactic Wonders.
  • 6x with ascension perk Ap master builders.png Master Builders.
The stages of the Sentry Array gradually expand sensor range, eventually covering the entire galaxy.
Tech matter decompressor.png Matter Decompressor Field Manipulation.png 48000 5 Ship class Matter Decompressor
  • MegaCorp.png MegaCorp expansion
  • Tech mega engineering.png Mega-Engineering
  • Ap galactic wonders.png Galactic Wonders ascension perk
The Matter Decompressor lenses a black hole's gravity, forming a drill of gravitational forces to retrieve Minerals.png Minerals from the singularity.

Energy generation

Tech power plant 1.png High-Energy Capacitors Field Manipulation.png 0 Building Generator District Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.
Tech power plant 2.png Field Modulation Field Manipulation.png 2000 1 Energy Credits.png +20% Energy from Job technician.png Technicians Tech power plant 1.png High-Energy Capacitors Base: 100
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Modulated fields allow for increased production and improved energy yield.
Tech power plant 3.png Quantum Energy States Field Manipulation.png 4000 2 Energy Credits.png +20% Energy from Job technician.png Technicians Tech power plant 2.png Field Modulation Base: 85
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Basic entanglement principles applied to energy generation provide a substantial increase in energy output.
Tech power plant 4.png Quantum Field Manipulation Field Manipulation.png 8000 3 Energy Credits.png +20% Energy from Job technician.png Technicians Tech power plant 3.png Quantum Energy States Base: 65
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Quantum superposition of energy coils, simultaneously drained and charged.
Tech power hub 1.png Global Energy Management Field Manipulation.png 3000 1
  • Building Energy Grid
  • Menu icon policies and edicts.png Capacity Overload
Tech power plant 1.png High-Energy Capacitors Base: 90
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.
Tech power hub 2.png Planetary Power Grid Field Manipulation.png 6000 2 Building Energy Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech power hub 1.png Global Energy Management
  • Access to Exotic gases.png Exotic Gases through tech or the galactic market
Base: 70
Modifiers
  • 2x if adopted Menu icon traditions.png Prosperity tradition tree.
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
A re-engineered and unified grid further reduces energy losses over distance.
Tech dyson sphere.png Dyson Sphere Field Manipulation.png 48000 5 Ship class Dyson Sphere
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
  • Ap galactic wonders.png Galactic Wonders ascension perk
A Dyson Sphere fully envelops a given star, converting all solar output directly to Energy Credits.png Energy Credits.
Tech repeatable improved tile energy output.png Applied Superconductivity Field Manipulation.png 20000 5 Energy Credits.png +5% Energy from Pop job.png Jobs Tech power plant 3.png Quantum Energy States Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.

FTL propulsion

Tech hyper drive 1.png Hyperspace Travel Particles.png 0 Component Hyperdrive I Tech basic science lab 1.png Scientific Method Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.
Tech hyper drive 2.png Hyperlane Breach Points Particles.png 5000 2
  • Component Hyperdrive II
  • Spaceport 1.png Hyperlane Registrar
Tech hyper drive 1.png Hyperspace Travel Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.
Tech hyper drive 3.png Hyperspace Slipstreams Particles.png 12000 3 Component Hyperdrive III Tech hyper drive 2.png Hyperlane Breach Points Base: 50
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.
Tech wormhole stabilization.png Wormhole Stabilization Particles.png 8000 3 Feature Wormhole travel
  • Tech hyper drive 2.png Hyperlane Breach Points
  • Yes.png Has encountered a wormhole or established contact with a regular empire owning the tech.
Base: 32.5
Modifiers
  • 4x if has a wormhole inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.
Tech jump drive 1.png Jump Drive Particles.png 32000 5
  • Component Jump Drive
  • Feature Jump drive travel
Tech zero point power.png Zero Point Power Base: 3
Modifiers
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 0.1x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.
Tech aura snare.png FTL Inhibition Particles.png 4000 2
  • Feature FTL Inhibitor
  • Feature Planetary FTL Inhibitor
Tech hyper drive 1.png Hyperspace Travel Base: 340
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.
Tech repeatable lcluster clue.png L-Gate Activation Particles.png 12000 3 Enable special project "Activate L-Gate"
  • Distant Stars.png Distant Stars expansion
  • No one has opened the L-Gates yet
  • Obtained after gathering seven L-Gate Insights
The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.

This technology is given immediately to every playable empire that's researching it when the first L-Gate opens.

Tech experimental subspace navigation.png Speculative Hyperlane Breaching Field Manipulation.png 6000 2 Feature Experimental Subspace Navigation Tech sensors 2.png Gravitic Sensors Base: 37.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.
Tech gateway activation.png Gateway Activation Particles.png 24000 4 Feature Gateway travel
  • Tech hyper drive 3.png Hyperspace Slipstreams
  • Yes.png Has encountered a gateway or established contact with a regular empire owning the tech.
Base: 17.5
Modifiers
  • 4x if has a gateway or L-Gate inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.1x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.
Tech gateway construction.png Gateway Construction Particles.png 48000 5 Ship class Gateway
  • Tech gateway activation.png Gateway Activation
  • Tech mega engineering.png Mega-Engineering
Base: 24000[1]
Modifiers
  • 4x if has a gateway (which is not an L-Gate) inside borders.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.1x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.

Colossus weapons

Tech pk shielder.png Global Pacification Voidcraft.png 20000 5 Component Colossus: Global Pacifier
  • Apocalypse.png Apocalypse expansion
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.
Base: 10
Modifiers
  • 2x if some degree of Pacifist.png Pacifist.
  • 0.2x if scientist has none of:
    • Expertise Field Manipulation.png Field Manipulation.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).
Tech pk neutron.png Neutron Sweeping Particles.png 20000 5 Component Colossus: Neutron Sweep
  • Apocalypse.png Apocalypse expansion
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • No.png Is not any degree of Spiritualist.png Spiritualist or Pacifist.png Pacifist.
  • A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.
Base: 10
Modifiers
  • 2x if some degree of Materialist.png Materialist.
  • 0.2x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.

Energy weapons

Tech lasers 1.png Red Lasers Particles.png 0 Component Red Laser Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.
Tech lasers 2.png Blue Lasers Particles.png 2500 1 Component Blue Laser Tech lasers 1.png Red Lasers Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
Tech lasers 3.png UV Lasers Particles.png 4000 2 Component UV Laser Tech lasers 2.png Blue Lasers Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
Tech lasers 4.png X-Ray Lasers Particles.png 8000 3 Component X-Ray Laser Tech lasers 3.png UV Lasers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.
Tech lasers 5.png Gamma Lasers Particles.png 16000 4 Component Gamma Laser Tech lasers 4.png X-Ray Lasers Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
Tech energy lance 1.png Particle Lances Particles.png 20000 4 Component Particle Lance
  • Tech battleships.png Battleships
  • Tech lasers 4.png X-Ray Lasers
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.
Tech energy lance 2.png Tachyon Lances Particles.png 24000 4 Component Tachyon Lance
  • Tech energy lance 1.png Particle Lances
  • Tech lasers 5.png Gamma Lasers
Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.
Tech plasma 1.png Plasma Throwers Particles.png 5000 2 Component Plasma Thrower Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.
Tech plasma 2.png Plasma Accelerators Particles.png 8000 3 Component Plasma Accelerator Tech plasma 1.png Plasma Throwers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.
Tech plasma 3.png Plasma Cannons Particles.png 16000 4 Component Plasma Cannon Tech plasma 2.png Plasma Accelerators Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
Tech disruptors 1.png Disruptors Particles.png 5000 2 Component Disruptor Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.
Tech disruptors 2.png Ion Disruptors Particles.png 8000 3 Component Ion Disruptor Tech disruptors 1.png Disruptors Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These upgraded disruptors fire bolts of more destructive ion Particles at targets.
Tech disruptors 3.png Phase Disruptors Particles.png 16000 4 Component Phase Disruptor Tech disruptors 2.png Ion Disruptors Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.
Tech arc emitter 1.png Arc Emitters Particles.png 20000 4 Component Arc Emitter
  • Tech battleships.png Battleships
  • Tech disruptors 3.png Phase Disruptors
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.
Tech arc emitter 2.png Focused Arc Emitters Particles.png 24000 4 Component Focused Arc Emitter Tech arc emitter 1.png Arc Emitters Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.
Tech extradimensional weapon 1.png Extradimensional Weaponry Particles.png 48000 5 Component Matter Disintegrator
Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Tech mining drone weapon 1.png Mining Drone Lasers Particles.png 5000 2 Component Mining Drone Lasers Yes.png Debris analysis outcome (Ancient mining drones) Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Tech space cloud weapon 1.png Cloud Lightning Conduits Particles.png 6000 2 Component Cloud Lightning Yes.png Debris analysis outcome (Void clouds) Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Null void beam.png Null Void Beam Particles.png 6000 2 Component Null Void Beam Yes.png Special project outcome (Dimensional portal) By harnessing the entropic nature of the Null Void, this beam can actually destroy energy.

Missiles

Tech energy torpedoes 1.png Proton Launchers Particles.png 12000 3 Component Proton Launchers Tech lasers 4.png X-Ray Lasers Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.
Tech energy torpedoes 2.png Neutron Launchers Particles.png 20000 4 Component Neutron Launchers Tech energy torpedoes 1.png Proton Launchers Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.

Point defense

Tech pd tracking 1.png Active Countermeasures Computing.png 0 Component Sentinel Point-Defense The best defense is a good offense.
Tech pd tracking 2.png Interlinked Support Systems Computing.png 6000 2 Component Barrier Point-Defense Tech pd tracking 1.png Active Countermeasures Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Arrays of defensive armaments prove much more effective than independent countermeasures.
Tech pd tracking 3.png Predictive Algorithms Computing.png 16000 4 Component Guardian Point-Defense Tech pd tracking 2.png Interlinked Support Systems Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Advanced prediction greatly increases the accuracy of active countermeasure systems.

Weapon upgrades

Tech repeatable weapon type energy damage.png Focusing Arrays Particles.png 20000 5 Damage +5% Energy weapon damage Tech lasers 4.png X-Ray Lasers Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.
Tech repeatable weapon type energy fire rate.png Flash Coolant Particles.png 20000 5 Attack Speed +5% Energy weapon attack speed Tech lasers 2.png Blue Lasers Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.

Industry

Tech volatile motes.png Mote Stabilization Particles.png 4000 2
  • Volatile motes.png Volatile Motes extraction
  • Building Mote Harvesting Traps
  • Tech space construction.png Offworld Construction
  • Yes.png Any owned planet has a deposit of Volatile motes.png Volatile Motes
Base: 170
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.
Tech volatile motes.png Volatile Material Plants Particles.png 4000 2 Building Chemical Plants Tech basic industry.png Industrial Base Base: 170
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if any owned planet has a deposit of Volatile motes.png Volatile Motes.
Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.
Tech consumer good refinement 1.png Market Analysis Algorithms Computing.png 8000 3 Job artisan.png +10% Artisans Output
  • Tech luxuries 1.png Nano-Circuit Assembly
  • Tech administrative ai.png Administrative AI
  • Yes.png If Gestalt consciousness.png Gestalt Consciousness, is Civic machine servitor.png Rogue Servitor
Base: 170
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.
Tech consumer good refinement 2.png Predictive Consumerism Computing.png 8000 4 Job artisan.png +10% Artisans Output
  • Tech luxuries 2.png Replicator Kiosks
  • Tech self aware logic.png Self-Evolving Logic
  • Tech consumer good refinement 1.png Market Analysis Algorithms
  • Yes.png If Gestalt consciousness.png Gestalt Consciousness, is Civic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Using advanced AIs, we can reliably predict consumer demand before it exists.
Tech mine dark matter.png Dark Matter Drawing Field Manipulation.png 12000 3 Strategic.png Dark Matter.png Dark Matter extraction Yes.png Either:
  • Yes.png Discovered a deposit of Dark Matter.png Dark Matter
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech

Tech sensors 4.png Tachyon Sensors

Base: 50
Modifiers
  • 1.5x if scientist expertise is Materials.png materials.
This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.

Event-related techs

Tech akx worm 1.png Entropic Recursion Field Manipulation.png 4000 3 Continues the Horizon Signal event chain Option granted during the Horizon Signal event chain The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.

References

  1. The value is @tier5cost3, which is equal to 48000, multiplied by a flat modifier of 0.5. This is probably a bug and should be @tier5weight3, multiplied by 0.5, which would be 10.
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