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Physics Research Physics research area comprises the fields: Computing.png Computing, Field Manipulation.png Field Manipulation and Particles.png Particles.

The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.

Table usageEdit

Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable .

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

ComputingEdit

The   Computing tech tree focuses on   Research, sensors and espionage.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
  Active Countermeasures 0   Sentinel Point-Defense The best defense is a good offense.
  Interlinked Support Systems 6000 2   Barrier Point-Defense   Active Countermeasures Base: 70
Modifiers0
  • 1.25x if scientist expertise is   Computing.
Arrays of defensive armaments prove much more effective than independent countermeasures.
  Predictive Algorithms 16000 4   Guardian Point-Defense   Interlinked Support Systems Base: 45
Modifiers0
  • 1.25x if scientist expertise is   Computing.
Advanced prediction greatly increases the accuracy of active countermeasure systems.
  Scientific Method 0   Research Labs Testable predictions of observable phenomena.
  Exotic Materials Labs 3000 1   Research Complexes
  •   Scientific Method
  •   Access to Exotic Gases through tech or galactic market
Base: 90
Modifiers0
  • 1.5x   Scholarium subject
  • 1.25x leading scientist has   Expertise: Computing trait
As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.
  Multi-Dimensional Studies 8000 3   Advanced Research Complexes
  •   Colonial Centralization
  •   Exotic Materials Labs
Base: 130
Modifiers0
  • 1.5x   Scholarium subject
  • 1.25x leading scientist has   Expertise: Computing trait
To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!
  Interplanetary Research Initiative 8000 3   Research Institute
  •   Colonial Centralization
  •   Exotic Materials Labs
Base: 97.5
Modifiers0
  • 1.5x   Scholarium subject
  • 1.25x leading scientist has   Expertise: Computing trait
  • 0.25x leading scientist does not have   Expertise: Computing or   Curator traits
A bid for interplanetary resource pools and more flexible research grants.
  Automated Exploration Protocols
  Autonomous Exploration Algorithms
2500 1   +25% Survey Speed   Year is > 2205 Base: 95
Modifiers0
  • 2x year is >2210
  • 2x year is >221
  • 2x year is >2220.
  • 2x number of owned planets is >5
  • 2x number of owned planets is >10
  • 2x number of owned planets is >15
  • 2x number of owned planets is >20
  • 1.25x adopted the   Discovery tradition tree
  • 1.25x leading scientist has   Expertise: Computing trait
An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.
  Administrative AI
  Synaptic Enhancers
  Academic Optimization
2000 1   +5% Research speed   Scientific Method Base: 100
Modifiers0
  • 1.5x   Scholarium subject
  • 1.25x leading scientist has   Expertise: Computing trait
Organizational circuitry rerouting academic fervor.
  Self-Evolving Logic
  Autonomous Synapses
5000 2   +1 Research alternatives   Administrative AI Base: 75
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Introspective prioritization.
  Positronic AI
  Positronic Implants
  Positronic Processors
16000 4   +5% Research speed   Self-Evolving Logic Base: 45
Modifiers0
  • 1.5x   Scholarium subject
  • 1.25x leading scientist has   Expertise: Computing trait
Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.
  Synchronized Defenses 20000 4   Defense-Grid Supercomputer   Self-Evolving Logic Base: 20
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.2x   Fanatic Militarist
  • 1.1x   Militarist
  • 0.75x   Pacifist.
  • 0.65x   Fanatic Pacifist
  • 0.5x leading scientist does not have   Expertise: Computing or   Curator traits
Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.
  Specialized Combat Computers 3000 1   Basic Combat Roles   Administrative AI Base: 90
Modifiers0
  • 2x   Destroyers technology
  • 2x   Cruisers technology
  • 2x   Battleships technology
  • 1.25x leading scientist has   Expertise: Computing trait
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
  Extended Combat Algorithms 8000 3   Advanced Combat Roles
  •   Self-Evolving Logic
  •   Specialized Combat Computers
Base: 65
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Further advances in predictive algorithms allow for augmented tactical decision-making in the field.
  Sapient Combat Simulations 20000 4   Sentient Combat AI
  •   Extended Combat Algorithms
  •   Positronic AI
  •    Gestalt Consciousness
  •    Artificial Intelligence policy Outlawed
Base: 20
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Computing trait and skill level 3
Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.
  Autonomous Ship Intellects 20000 4   Autonomous Ship Intellects
  •   Extended Combat Algorithms
  •   Gestalt Consciousness
Base: 20
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Computing trait and skill level 3
Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.
  Auxiliary Fire-control 3000 1   Auxiliary Fire-control   Specialized Combat Computers Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
  AI-Controlled Colony Ships
  Colony Fabrication Drones
3000 1   +50% Colony development speed
  •   New Worlds Protocol
  •   Administrative AI
Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.
  Self-Aware Colony Ships 6000 3   +50% Colony development speed
  •   AI-Controlled Colony Ships
  •   Self-Evolving Logic
Base: 70
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.
  Zero-G Laboratories 2000 1   +10% Research Station Output   Offworld Construction Base: 100
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.
  Miniature Containment Fields 3000 1   +10% Research Station Output   Zero-G Laboratories Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.
  Quantum Probes 4000 2   +10% Research Station Output   Miniature Containment Fields Base: 85
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.
  Autonomous Station Protocols 6000 2   +10% Research Station Output   Quantum Probes Base: 70
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Increased automation of station functions will free up more staff for research duties.
  Multi-Dimensional Analysis 8000 3   +10% Research Station Output   Autonomous Station Protocols Base: 65
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.
  Gravitic Sensors 4000 2
  •   Gravitic Sensors
  •   Listening Post
Base: 85
Modifiers0
  • 1.25x adopted the   Discovery tradition tree
  • 1.25x leading scientist has   Expertise: Computing trait
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
  Subspace Sensors 8000 3
  •   Subspace Sensors
  •   Black Hole Observatory
  Gravitic Sensors Base: 65
Modifiers0
  • 1.25x adopted the   Discovery tradition tree
  • 1.25x leading scientist has   Expertise: Computing trait
Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
  Tachyon Sensors 16000 4   Subspace Sensors   Subspace Sensors Base: 45
Modifiers0
  • 1.25x adopted the   Discovery tradition tree
  • 1.25x leading scientist has   Expertise: Computing trait
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
  Quantum Theory 2000 1   +20% Physics Research from Researchers Base: 100
Modifiers0
  • 2x year is >2205
  • 2x year is >2210
  • 2x year is >2215
  • 2x year is >2220
  • 1.5x   Scholarium subject
  • 1.25x leading scientist has   Expertise: Computing trait
Exploring the mediation of fundamental forces through subatomic Particles.
  Applied Quantum Physics 6000 2   +20% Physics Research from Researchers   Quantum Theory Base: 70
Modifiers0
  • 2x year is >2225
  • 2x year is >2230
  • 2x year is >2235
  • 2x year is >2240
  • 1.5x   Scholarium subject
  • 1.25x leading scientist has   Expertise: Computing trait
The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.
  Space-Time Theory 20000 4   +20% Physics Research from Researchers   Applied Quantum Physics Base: 40
Modifiers0
  • 2x year is >2225
  • 2x year is >2230
  • 2x year is >2235
  • 2x year is >2240
  • 1.5x   Scholarium subject
  • 1.25x leading scientist has   Expertise: Computing trait
Three dimensions, inextricable from the fourth.
  Gravitational Analysis 50000 5   −5% Building Cost   Applied Quantum Physics Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.
  Quantum Firewalls 2500 1   +2 Encryption
  •   Quantum Theory
  •   Colonial Bureaucracy
Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Advances in computing technology have given us new ways to protect our data from prying eyes.
  Simultaneous-Collapse Storage 5000 2   +2 Encryption
  •   Quantum Firewalls
  •   Applied Quantum Physics
Base: 70
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Further advances in unstable entanglement have given us new ways to prevent unauthorized intrusions into our databases.
  Negative-Time Keys 20000 4   +2 Encryption
  •   Simultaneous-Collapse Storage
  •   Space-Time Theory
Base: 50
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Our latest advances in encryption exploit recently discovered quirks of physics to require inputting a specialized key before it has been generated.
  Quantum Hacking 2500 1
  •   +2 Codebreaking
  •   Bureau of Espionage
  •   Quantum Theory
  •   Colonial Bureaucracy
Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Primitive encryption systems stand no chance against modern decryption tools.
  Simulated Social Engineering 5000 2   +2 Codebreaking
  •   Quantum Hacking
  •   Applied Quantum Physics
Base: 70
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
The weakest link in any security system are the individuals within it. By modeling their weaknesses in computer simulations we can find novel ways to bypass their security - or trick them into bypassing it for us.
  Quasi-Dimensional Reflection 20000 4   +2 Codebreaking
  •   Simulated Social Engineering
  •   Space-Time Theory
Base: 50
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Our operatives can access data from adjacent realities without risking setting off alarms in this reality.
  Market Analysis Algorithms 4000 2   +10% Artisans Output
  •   Nano-Circuit Assembly
  •   Administrative AI
  •    Gestalt Consciousness unless Rogue Servitor
Base: 170
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.
  Predictive Consumerism 16000 4   +10% Artisans Output
  •   Replicator Kiosks
  •   Self-Evolving Logic
  •   Market Analysis Algorithms
  •    Gestalt Consciousness unless Rogue Servitor
Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Computing trait
Using advanced AIs, we can reliably predict consumer demand before it exists.
  Science Nexus 48000 5   Science Nexus megastructure
  •   Utopia DLC
  •   Mega-Engineering
Base: 5
Modifiers0
  • 9x   Technological Ascendancy ascension perk
  • 6x   Master Builders ascension perk
  • 4x   Galactic Wonders ascension perk
  • 2x leading scientist has   Maniacal trait
  • 2x leading scientist has   Spark of Genius trait
The research labs and databanks of a Science Nexus generate an immense flow of raw, undiluted science.
  Sentry Array 48000 5   Sentry Array megastructure
  •   Utopia DLC
  •   Mega-Engineering
Base: 5
Modifiers0
  • 6x   Enigmatic Engineering ascension perk
  • 6x   Master Builders ascension perk
  • 4x   Galactic Wonders ascension perk
  • 2x leading scientist has   Maniacal trait
  • 2x leading scientist has   Spark of Genius trait
  • 1.5x   Technological Ascendancy ascension perk
The stages of the Sentry Array gradually expand sensor range, eventually covering the entire galaxy.
  Curator Archaeology Lab 4000 2
  •   +10% Anomaly Discovery Chance
  •   +25% Anomaly Research Speed
  •   +2 Archaeology Skill
  Curator scientist or the Curator Insight empire modifier Base: 85
Modifiers0
  • 3x leading scientist has   Curator trait
  • 0.5x Curator Insight empire modifier
These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.
  Curator Exploration Lab 4000 2   +33% Survey Speed   Curator scientist or the Curator Insight empire modifier Base: 85
Modifiers0
  • 3x leading scientist has   Curator trait
  • 0.5x Curator Insight empire modifier
These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.
  Enigmatic Encoder 50000 5   Enigmatic Encoder   Enigmatic Fortress event chain outcome The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
  Enigmatic Decoder 50000 5   Enigmatic Decoder   Enigmatic Fortress event chain outcome While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.

Field ManipulationEdit

The   Field Manipulation tech tree focuses on   Energy production and shields.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
  High-Energy Capacitors 0   Generator District Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.
  Field Modulation 2000 1
  •   +20% Energy from Technicians
  •   +10% Energy from Starbase Constructions
  High-Energy Capacitors Base: 100
Modifiers0
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
  • 1.25x adopted the   Prosperity tradition tree
Modulated fields allow for increased production and improved energy yield.
  Quantum Energy States 4000 2
  •   +20% Energy from Technicians
  •   +10% Energy from Starbase Constructions
  Field Modulation Base: 85
Modifiers0
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
  • 1.25x adopted the   Prosperity tradition tree
Basic entanglement principles applied to energy generation provide a substantial increase in energy output.
  Quantum Field Manipulation 8000 3
  •   +20% Energy from Technicians
  •   +10% Energy from Starbase Constructions
  Quantum Energy States Base: 65
Modifiers0
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
  • 1.25x adopted the   Prosperity tradition tree
Quantum superposition of energy coils, simultaneously drained and charged.
  Applied Superconductivity 20000 5   +5% Energy from Jobs   Quantum Energy States Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.
  Global Energy Management 3000 1
  •   Energy Grid
  •   Capacity Overload
  High-Energy Capacitors Base: 90
Modifiers0
  • 1.5x   Prospectorium subject
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
  • 1.25x adopted the   Prosperity tradition tree
Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.
  Planetary Power Grid 6000 2   Energy Nexus
  •   Colonial Centralization
  •   Global Energy Management
  •   Access to Exotic Gases through tech or galactic market
Base: 70
Modifiers0
  • 2x adopted the   Prosperity tradition tree
  • 1.5x   Prospectorium subject
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
A re-engineered and unified grid further reduces energy losses over distance.
  Deflectors 0   Deflectors   Scientific Method Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
  Improved Deflectors 3000 1   Improved Deflectors   Deflectors Base: 112.5
Modifiers0
  • 1.5x   Bulwark subject
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
These updated deflector screens are capable of soaking up even more punishment before they overload.
  Shields 6000 2   Shields   Improved Deflectors Base: 87.5
Modifiers0
  • 1.5x   Bulwark subject
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
  Advanced Shields 12000 3   Advanced Shields   Shields Base: 62.5
Modifiers0
  • 1.5x   Bulwark subject
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.
  Hyper Shields 24000 4   Hyper Shields   Advanced Shields Base: 43.75
Modifiers0
  • 1.5x   Bulwark subject
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
  Dark Matter Deflectors 50000 5   Dark Matter Deflectors These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
  Shield Capacitors 6000 2   Shield Capacitor   Shields Base: 70
Modifiers0
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.
  Shield Harmonics 50000 5   +5% Shield hit points   Advanced Shields Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.
  Planetary Shields 8000 3   Planetary Shield Generator   Shields Base: 32.5
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
  Speculative Hyperlane Breaching 6000 2   Experimental Subspace Navigation   Gravitic Sensors Base: 37.5
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.5x   Grasp the Void ascension perk
  • 1.25x leading scientist has   Expertise: Field Manipulation trait
Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.
  Dark Matter Drawing 12000 3   Can use Dark Matter resource
  •   Tachyon Sensors
  •   Dark Matter within borders or encountered an empire with tech
Base: 50
Modifiers0
  • 1.5x leading scientist has   Expertise: Field Manipulation trait
This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
  Global Pacification 20000 5   Global Pacifier colossus weapon
  •   Colossi
  •   Completed the Colossus Project
Base: 10
Modifiers0
  • 2x    Pacifist
  • 1.5x   Technological Ascendancy ascension perk
A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).
  Entropic Recursion 4000 3   Continues the Horizon Signal event chain   Horizon Signal event chain The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.
  Dyson Sphere 48000 5   Dyson Sphere megastructure
  •   Utopia DLC
  •   Galactic Wonders ascension perk
A Dyson Sphere fully envelops a given star, converting all solar output directly to   Energy Credits.
  Matter Decompressor 48000 5   Matter Decompressor megastructure
  •   MegaCorp DLC
  •   Galactic Wonders ascension perk
The Matter Decompressor lenses a black hole's gravity, forming a drill of gravitational forces to retrieve   Minerals from the singularity.

ParticlesEdit

The   Particles tech tree focuses on lasers, reactors and FTL.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
  Bio-Reactor 0   Bio-Reactor   Mechanical,   Machine or   Lithoid main species A facility where organic matter is converted into energy at a highly efficient rate.
  Fission Power 0   Fission Reactor This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.
  Fusion Power 2500 1   Fusion Reactor   Fission Power Base: 190
Modifiers0
  • 2x   Destroyers technology
  • 1.25x leading scientist has   Expertise: Particles trait
Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.
  Cold Fusion Power 5000 2   Cold Fusion Reactor   Fusion Power Base: 150
Modifiers0
  • 2x   Cruisers technology
  • 1.25x leading scientist has   Expertise: Particles trait
The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.
  Antimatter Power 10000 3   Antimatter Reactor   Cold Fusion Power Base: 120
Modifiers0
  • 2x   Battleships technology
  • 1.25x leading scientist has   Expertise: Particles trait
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.
  Zero Point Power 20000 4   Zero Point Reactor   Antimatter Power Base: 80
Modifiers0
  • 2x   Battleships technology
  • 1.25x leading scientist has   Expertise: Particles trait
These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.
  Dark Matter Power 50000 5   Dark Matter Reactor These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.
  Jump Drive 32000 5
  •   Jump Drive
  Zero Point Power Base: 3
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.5x   Grasp the Void ascension perk
  • 1.25x adopted the   Discovery tradition tree
A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.
  Reactor Boosters 0   Reactor Booster   Fission Power Additional power generation systems increase the ship's reactor output.
  Improved Reactor Boosters 3000 1   Improved Reactor Booster
  •   Reactor Boosters
  •   Fusion Power
Base: 135
Modifiers0
  • 1.25x leading scientist has   Expertise: Particles trait
The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.
  Advanced Reactor Boosters 12000 1   Advanced Reactor Booster
  •   Improved Reactor Boosters
  •   Antimatter Power
Base: 75
Modifiers0
  • 1.25x leading scientist has   Expertise: Particles trait
The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.
  Hyperspace Travel 0   Hyperdrive I   Scientific Method Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.
  Hyperlane Breach Points 5000 2
  •   Hyperdrive II
  •   Transit Hub
  Hyperspace Travel Base: 75
Modifiers0
  • 1.5x   Grasp the Void ascension perk
  • 1.25x adopted the   Discovery tradition tree
  • 1.25x leading scientist has   Expertise: Particles trait
We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.
  Hyperspace Slipstreams 12000 3   Hyperdrive III   Hyperlane Breach Points Base: 50
Modifiers0
  • 1.5x   Grasp the Void ascension perk
  • 1.25x adopted the   Discovery tradition tree
  • 1.25x leading scientist has   Expertise: Particles trait
A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.
  Wormhole Stabilization 8000 3   Science ships can stabilize Wormholes
  •   Hyperlane Breach Points
  •   Encountered a wormhole or an empire with the tech
Base: 32.5
Modifiers0
  • 4x Wormhole inside borders
  • 1.5x   Technological Ascendancy ascension perk
  • 1.5x   Grasp the Void ascension perk
  • 1.25x adopted the   Discovery tradition tree
  • 1.25x leading scientist has   Expertise: Particles trait
A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.
  Gateway Activation 24000 4   Can reactivate Gateways
  •   Hyperspace Slipstreams
  •   Encountered an inactive gateway/L-gate or an empire with the tech
Base: 17.5
Modifiers0
  • 4x Gateway or L-Gate inside borders
  • 1.5x   Technological Ascendancy ascension perk
  • 1.5x   Grasp the Void ascension perk
  • 1.25x adopted the   Discovery tradition tree
  • 1.25x leading scientist has   Expertise: Particles trait
The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.
  Gateway Construction 48000 5   Gateway megastructure
  •   Gateway Activation
  •   Mega-Engineering
Base: 10
Modifiers0
  • 4x Gateway inside borders
  • 1.5x   Technological Ascendancy ascension perk
  • 1.5x   Grasp the Void ascension perk
  • 1.25x adopted the   Discovery tradition tree
  • 1.25x leading scientist has   Expertise: Particles trait
The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.
  Hyper Relays 5000 2
  •   Hyper Relay megastructure
  •   Network edicts
  •   Overlord DLC
  •   Hyperlane Breach Points
  •   Access to Rare Crystals through tech or galactic market
Base: 35
Modifiers0
  • 2x Hyper Relay inside borders
  • 1.5x Encountered a Hyper Relay
  • 1.5x   Technological Ascendancy ascension perk
  • 1.5x   Grasp the Void ascension perk
  • 1.5x   Speculative Hyperlane Breaching technology
  • 1.25x adopted the   Expansion tradition tree
  • 1.25x leading scientist has   Expertise: Particles trait
Hyper Relays form a chain of structures built outside the gravity well of systems, allowing fast travel from relay to relay rather than requiring transit to established hyperlane entrances.
  Quantum Catapult 48000 5   Quantum Catapult megastructure
  •   Overlord DLC
  •   Mega-Engineering
Base: 5
Modifiers0
  • 2x   Master Builders ascension perk
  • 4x Quantum Catapult (at any stage) inside borders
  • 2x    Militarist
  • 2x leading scientist has   Maniacal trait
  • 2x leading scientist has   Spark of Genius trait
  • 2x   Galactic Wonders ascension perk
  • 1.5x leading scientist has   Expertise: Particles trait
  • 1.5x   Technological Ascendancy ascension perk
  • 1.5x   Grasp the Void ascension perk
  • 0.5x    Pacifist
A Quantum Catapult harnesses the power of a Neutron Star or Pulsar to twist the fabric of space, skipping a fleet across great distances.
  L-Gate Activation 12000 3   Special Project to open L-Gates   Gathered 7 L-Gate Insights The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.
  FTL Inhibition 4000 2
  •   Starbases gain FTL inhibitors
  •   Fortresses gain FTL inhibitors
  Hyperspace Travel Base: 340
Modifiers0
  • 1.25x adopted the   Unyielding tradition tree
  • 1.25x leading scientist has   Expertise: Particles trait
Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.
  Red Lasers 0   Red Laser Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.
  Blue Lasers 2500 1   Blue Laser   Red Lasers Base: 95
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
  UV Lasers 4000 2   UV Laser   Blue Lasers Base: 85
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
  X-Ray Lasers 8000 3   X-Ray Laser   UV Lasers Base: 65
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.
  Gamma Lasers 16000 4   Gamma Laser   X-Ray Lasers Base: 45
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
  Particle Lances 20000 4   Particle Lance
  •   Battleships
  •   X-Ray Lasers
Base: 40
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.
  Tachyon Lances 24000 4   Tachyon Lance
  •   Particle Lances
  •   Gamma Lasers
Base: 35
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.
  Proton Launchers 12000 3   Proton Launchers   X-Ray Lasers Base: 50
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.
  Neutron Launchers 20000 4   Neutron Launchers   Proton Launchers Base: 40
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.
  Flash Coolant 20000 5   +5% Energy weapon attack speed   Blue Lasers Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.
  Focusing Arrays 20000 5   +5% Energy weapon damage   X-Ray Lasers Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.
  Disruptors 5000 2   Disruptor   Blue Lasers Base: 75
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.
  Ion Disruptors 8000 3   Ion Disruptor   Disruptors Base: 65
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
These upgraded disruptors fire bolts of more destructive ion Particles at targets.
  Phase Disruptors 16000 4   Phase Disruptor   Ion Disruptors Base: 45
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.
  Arc Emitters 20000 4   Arc Emitter
  •   Battleships
  •   Phase Disruptors
Base: 40
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.
  Focused Arc Emitters 24000 4   Focused Arc Emitter   Arc Emitters Base: 35
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.
  Plasma Throwers 5000 2   Plasma Thrower   Blue Lasers Base: 75
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.
  Plasma Accelerators 8000 3   Plasma Accelerator   Plasma Throwers Base: 65
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.
  Plasma Cannons 16000 4   Plasma Cannon   Plasma Accelerators Base: 45
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Particles trait
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
  Neutron Sweeping 20000 5   Neutron Sweep colossus weapon
  •   Colossi
  •   Completed the Colossus Project
  •     Pacifist
  • Either:
    •     Spiritualist
    •    Mind over Matter
Base: 10
Modifiers0
  • 2x    Materialist
  • 1.5x   Technological Ascendancy ascension perk
An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.
  Mining Drone Lasers 5000 2   Mining Drone Lasers   Analyzed Ancient Mining Drones debris Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
  Cloud Lightning Conduits 6000 2   Cloud Lightning   Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
  Null Void Beam 6000 2   Null Void Beam   The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy.
  Extradimensional Weaponry 48000 5   Matter Disintegrator   Analyzed Extradimensional Invaders debris Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
  Volatile Material Plants 4000 2
  •   Chemical Plants
  •   Can use Volatile Motes resource
  Industrial Base Base: 170
Modifiers0
  • 1.25x leading scientist has   Expertise: Particles trait
  • 0.5x no celestial body within borders has a deposit of   Volatile Motes
Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.
  Mote Stabilization 4000 2
  •   Mote Harvesting Traps
  •   Can use Volatile Motes resource
  •   Offworld Construction
  •   Volatile Motes deposit within borders
Base: 170
Modifiers0
  • 1.25x leading scientist has   Expertise: Particles trait
Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.
  Omega Theory 10000 3   Omega Alignment
  •   Doctrine: Strange Loop
  •   Entropic Recursion
Base: 60 When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.

ReferencesEdit

Game concepts
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