This article is for the PC version of Stellaris only.
Planetary features represent notable areas on planets. They determine the number of Districts the planet can support and can provide various bonuses to planets. Megastructures, Ringworlds and Ecumenopolis, Hive and Machine worlds do not have planetary features, being able to support as many districts as the planet size but not able to mine Strategic Resources or receive bonuses from special features.
These planetary features determine the number of District and Districts and Strategic Resource buildings the planet can support. Gaia planets are more likely to have features that unlock Strategic Resource buildings or grant a higher number of Districts.
|Agriculture Districts||Generator Districts||Mining Districts||Crystal Mines||Gas Extraction Wells||Mote Harvesting Traps||Betharian Power Plant||Alien Zoo|
These planetary features are added on habitats when built orbiting the appropriate resource deposits.
These planetary features can be added by random anomalies on habitable planets.
These planetary features are added by certain events.
A number of unique planets in the galaxy contain special planetary features that cannot be found elsewhere.
Earth will always feature 9 unique planetary features instead of randomized ones. Their description also reveals part of humanity's history before the events of Stellaris.
Please help with verifying or updating this section. It was last verified for version 2.3.
Blockers are obstacles that block planetary features. Until a Blocker is cleared the obstructed Planetary Feature cannot be exploited. Each Blocker also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Blockers can be cleared for a modest cost in minerals, energy, and time, if the player has researched the required technology. There are 9 such technologies, one for every normal blocker type, and they are all relatively easy to research. All normal blockers cost the same amount of resources to remove.
|Sprawling Slums||1 Pop||
||This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.|
|Industrial Wasteland||Random +2 Planetary Feature||
||This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.|
|File:D lithoid monoliths.png||Lithoid Monoliths||1 Pop||
||Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.|
|Collapsed Burrows||1 Pop||Hive Mind homeworlds||This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.|
|Abandoned Strip Mine||Random +2 Planetary Feature||Machine Intelligence homeworlds||This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.|
|Long-Abandoned City||Metal Boneyards Planetary Feature||Machine Intelligence homeworlds||The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain.|
|Unsupervised Settlement||1 Pop||Rogue Servitor homeworlds||A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.|
|Silent Ruins||Organic Landfills Planetary Feature||Driven Assimilator homeworlds||This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.|
|Former Organic City||Metal Boneyards Planetary Feature||Determined Exterminator homeworlds||The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.|
|Battlefield Remains||Organic Landfills Planetary Feature||Determined Exterminator homeworlds||Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.|
|Settled Ruins||1 Pop||Post-Apocalyptic homeworlds||A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.|
|Radiation Zone||Random +3 Planetary Feature||Post-Apocalyptic homeworlds||A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.|
|Great Pacific Garbage Patch||Pacific Algae Tracts Planetary Feature||Earth||A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.|