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Planetary features

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This article has been verified for the current PC version (2.7) of the game.

Contents

FeaturesEdit

Planetary features represent notable areas on natural planets. They determine the number of resource Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets.

If a natural planet is terraformed into   Ecumenopolis,   Hive World, or   Machine World, it loses all of its planetary features, including event features, except Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings.

Deposit featuresEdit

These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. Gaia Worlds are more likely to have features that unlock Strategic Resource buildings or grant a higher number of Districts. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.

  Agriculture Districts   Generator Districts   Mining Districts   Crystal Mines   Gas Extraction Wells   Mote Harvesting Traps   Betharian Power Plant   Alien Zoo
+1
  •   Boggy Fens
  •   Bountiful Plains
  •   Fair Tundra
  •   Green Hills
  •   Lichen Fields
  •   Natural Farmland
  •   Nutritious Mudlands
  •   Rugged Woods
  •   Arid Highlands
  •   Buzzing Plains
  •   Hot Springs
  •   Mineral Fields
  •   Mineral Striations
  •   Ore-Veined Cliffs
  •   Crystalline Caverns
  •   Bubbling Swamp
  •   Dust Caverns
  •   Betharian Fields
  •   Isolated Valley
+2
  •   Fertile Lands
  •   Fungal Caves
  •   Great River
  •   Lush Jungle
  •   Frozen Gas Lake
  •   Rushing Waterfall
  •   Searing Desert
  •   Prosperous Mesa
  •   Ore-Rich Caverns
  •   Crystal Forest
  •   Crystal Reef
  •   Fuming Bog
  •   Dust Desert
   
+3
  •   Black Soil
  •   Fungal Forest
  •   Marvelous Oasis
  •   Teeming Reef
  •   Tropical Island
  •   Geothermal Vents
  •   Tempestous Mountain
  •   Underwater Vents
  •   Rich Mountain
  •   Submerged Ore Veins
         

Habitat featuresEdit

These planetary features are added on habitats when built orbiting the appropriate resource deposits.

Feature Effects Description DLC
  Exotic Gas Deposit
  •   +1 to +5 Max Gas Extraction Wells
This habitat is built near an exploitable exotic gas deposit.
  Rare Crystal Deposit
  •   +1 to +5 Max Crystal Mines
This habitat is built near an exploitable rare crystal deposit.
  Volatile Mote Deposit
  •   +1 to +5 Max Mote Harvesting Traps
This habitat is built near an exploitable volatile mote deposit.
  Alloy Deposit
  •   +1 to +5 Alloys
This habitat is built near an exploitable source of alloys.
  Zro Deposit
  •   +1 to +3 Zro
This habitat is built near an exploitable zro deposit.
  Dark Matter Deposit
  •   +1 to +3 Dark Matter
This habitat is built near an exploitable dark matter deposit.
  Living Metal Deposit
  •   +1 Living Metal
This habitat is built near an exploitable living metal deposit.
  Nanite Deposit
  •   +1 Nanites
This habitat is built near an exploitable source of nanites.  

Anomaly featuresEdit

These planetary features can be added by random anomalies on habitable planets.

Feature Effects Description DLC
  Abandoned Primitive Homesteads
  •   +10% Society from Jobs
  •   +2 Max Agriculture Districts
These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought.
  Ancient Mining Site
  •   +5 Max Mining Districts
The site of an ancient mining operation. Despite its age, much of the equipment can still be operated.
  Ancient One
  •   +4 Society Research
An ancient being, living deep beneath the waves, is the dominating life force on this planet.
  Harvester Fields
  •   +6 Max Agriculture Districts
Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.
  Hyperfertile Valley
  •   +5 Max Agriculture Districts
The soil in this valley is extremely fertile, and it is covered in intense greenery.
  Mutation Vats
  •   +12 Society Research
  •   +1 Exotic Gases
In a painful ceremonial procedure members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves'. The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.
  Toy Factory Complex
  •   +10% Society from Jobs
  •   +20% Engineering from Jobs
  •   +2 Researcher Jobs
Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes.
  Wetware Computer
  •   +20% Engineering from Jobs
  •   +2 Researcher Jobs
The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer.
  Flooded Mounds
  •   +20% Society from Jobs
  •   +2 Researcher Jobs
The soil in this valley is extremely fertile, and it is covered in intense greenery.  
  Nanosands
  •   +2 Max Mining Districts
  •   +2 Max Districts
The sand dunes on this planet are almost entirely composed of countless broken nanites. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate.  
  Savage Wildlands
  •   +10% Society from Jobs
  •   +1 Researcher Jobs
These indigenous creatures who inhabit this region appear to operate as a single organism.  
  Zone A
  •   +3 Unity
  •   +10% Physics from Jobs
  •   +2 Researcher Jobs
A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.  

Event featuresEdit

These planetary features do not naturally generate on planets. They can be created exclusively by certain events and controllable factors.

Feature Sources Effects Description DLC
  Migrating Forests Migrating Forests event chain
  •   -1 Max Agriculture Districts
  •   -1 Max Generator Districts
  •   -1 Max Mining Districts
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
  Migrating Forests Reserve Migrating Forests event chain
(Study Migrating Forests Special Project)
  •   +20% Society from Jobs
  •   +2 Researcher Jobs
This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers.
  Ancient Bombardment Craters
  •   Tomb Worlds
  • What Happened Here (20% chance)
  •   +20% Physics from Jobs
  •   +2 Researcher Jobs
This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.
  Ancient Battlefield
  •   Tomb Worlds
  • What Happened Here (20% chance)
  •   +20% Engineering from Jobs
  •   +2 Researcher Jobs
The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.
  Irradiated Ruins
  •   Tomb Worlds
  • What Happened Here (20% chance)
  •   +20% Society from Jobs
  •   +2 Researcher Jobs
Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world.
  Subterranean Contact Zone Seismic Disturbances
(Establish Communications Special Project)
  •   +2 Max Generator Districts
  •   +2 Max Districts
  •   +1 Subterranean Liaison Officer Job per 20 Pops
An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity.
  Subterranean Farming Caverns Seismic Disturbances
(Preemptive Strike Special Project)
  •   +3 Max Agriculture Districts
  •   +2 Max Districts
A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.
  Subterranean Generator Areas Seismic Disturbances
(Preemptive Strike Special Project)
  •   +3 Max Generator Districts
  •   +2 Max Districts
Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.
  Subterranean Mining Sites Seismic Disturbances
(Preemptive Strike Special Project)
  •   +3 Max Mining Districts
  •   +2 Max Districts
Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.
  Cave Shroom Veins Feral Behavior
(Exterminate the Cave Mushrooms Special Project)
  •   +3 Cave Cleaner Jobs
  •   +1 Cave Cleaner Job per 20 pops
Ridding the caverns of fungus revealed rich mineral veins.
  Spore Vents Feral Behavior
(Utilize the Cave Mushrooms Special Project)
  •   +2 Gas Plant Engineer Jobs
  •   +1 Gas Plant Engineer Job per 20 pops
Shroom spores can be refined for industrial use.
  Lotus Corrie Impossible Corrie   +20% Physics from Jobs An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls.
  Blue Lotus Prototype Impossible Corrie   +1 Transmuter Job This highly experimental facility seeks to transmute everyday silicates into useful alloys.
  Blue Lotus Crater Impossible Corrie
  •   +1 Max Mining Districts
  •   +2 Alloys
Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy.
  Blue Lotus Facility Impossible Corrie
(Blue Lotus Facility Special Project)
  +2 Transmuter Job An industrial-scale facility which transmutes everyday silicates into useful alloys.
  Blue Lotus Ruin Impossible Corrie
(Blue Lotus Facility Special Project)
  +1 Alloys Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam.
  Mutant Landfill Abandoned Terraforming Equipment
  •   +20% Society from Jobs
  •   +2 Researcher Jobs
A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.
  Impact Crater Space Bounty   +3 Max Mining Districts A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.
  Odd Factory An Odd Factor   +1 Odd Factory Worker Job A well-crafted facility that produces high value resources, left on the planet by a different civilization.
  Ancient Particle Accelerator Ruined Particle Accelerator
  •   +20% Physics from Jobs
  •   +2 Researcher Jobs
This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.
  Titanic Lifeforms Titanic Life   -1 Max Districts
  +4 Society Research
Numerous Titanic aliens make this area their home, it would be wise to avoid it.
  Underground Vault Underground Vault
  •   +20% Society from Jobs
  •   +2 Researcher Jobs
A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.
  Portal Research Area The Doorway
  •   +1 Dimensional Portal Researcher Job
  •   +1 Dimensional Portal Researcher Job per 40 pops
A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.
  Party Fever A Cause to Dance?   +15% Pop Growth Speed Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for partygoers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon.
  Loop-Plowed Farm The Waiting World   +4 Max Agriculture Districts The food crops lean into the wind, somehow.
  Spiral-Hewn Mine The Waiting World   +4 Max Mining Districts Narrow shafts twist around spiraling mineral veins.
  Dragonslayer Monument Dragonslayer   +15 Unity A monument commemorating the defeat of the Ether Drake.  
  Stellar Devourer Trophy Stellar Devourer
  •   +6 Unity
  •   +10% Happiness
A trophy made out of the remains of the Stellar Devourer, reminding our great nation of its victory over the gargantuan entity.  
  Cryonic Clones Monument Clones in Cryostasis   +6 Society Research Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument.  
  Processing Pens Wild Eukaryotes   +14 Food The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested.  
  Numa's Breath Numistic Order caravan deal
  •   +3 Max Generator Districts
  •   +2 Max Districts
This stable vent reaching into the planet's crust was created by The Numistic Order.  
  Sentinels The Sentinels archaeological site   +2 Living Metal The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal.  
  Federation Monument Hegemony event chain   +0.5 Monthly Influence This spaceborne monument stands witness to the unity, strength and splendor of the interstellar federation that constructed it.  
  Organic Slurry
  •   Machine Worlds
  •   Biological Pop present when the terraforming completes
  •   Driven Assimilator &   Resource Consolidation homeworld
  +15 Food An ocean of organic slurry, the processed remains of the former biomass of a planet.  
  Project Cornucopia   Project Cornucopia decision
  •   +4 Max Mining Districts
  •   +5% Minerals from Jobs
  •   -20% Habitability
Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear.  

Unique featuresEdit

These features can be exclusively found on certain planets in the galaxy or are they related with certain empire origins.

Feature Sources Effects Description DLC
  Abandoned Mining Tunnels   Relic Worlds   +6 Max Mining Districts Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields.
  Ancient Reactor Pits   Relic Worlds   +6 Max Generator Districts These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it.
  Central Spire   Relic Worlds
  •   +15% Research from Jobs
  •   +8 Researcher Jobs
This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world.
  Dense Ruins   Relic Worlds
  •   +15% Research from Jobs
  •   -6 Max Districts
The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space.
  Immense Solar Array   Relic Worlds   +3 Max Generator Districts This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production.
  Industrial Sector   Relic Worlds
  •   +2 Max Crystal Mines
  •   +2 Max Gas Extraction Wells
  •   +2 Max Mote Harvesting Traps
This entire region once served as as the industrial heartland of the planet. The factories and refineries that are operated here have long stopped working, but vast amounts of scattered resources can still be found in the area.
  Metal Boneyards   Relic Worlds
  Machine Intelligence homeworlds
  •   +4 Max Mining Districts
  •   +10% Society Research from Jobs
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.
  Organic Landfills   Determined Exterminator homeworlds
  Driven Assimilator homeworlds
  •   +4 Max Generator Districts
  •   +10% Society Research from Jobs
Toxic biohazard waste rots and fumes in vast heaps under the sun.
  Former Relic World   Terraformed Relic Worlds
  •   +10% Research from Jobs
This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value.
  Valley of Zanaam   Zanaam   +30% Research from Jobs This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.
  Junk Canals   Junk Rattlings planets   +3 Max Agriculture Districts These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile.  
  Junk Hollows   Junk Rattlings planets   +3 Max Generator Districts These hollows deep beneath the surface junk would serve well as isolated reactor chambers.  
  Junk Wastes   Junk Rattlings planets   +3 Max Mining Districts The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.  
  Irradiated Valley   Superflares system tomb world   +3 Max Generator Districts The solarflare has washed this isolated valley with heavy radiation.  
  Massive Crater   Calamitous Birth homeworld
  •   +6 Max Districts
  •   +6 Max Mining Districts
  •   -6 Max Agriculture Districts
  •   +25% Pop Growth Speed if   Calamitous Birth origin
The impact site of the meteorite which brought Lithoids to this planet.  
  Tree of Life   Tree of Life homeworld
  •   +10 Housing
  •   +15% Pop Growth Speed
  •   +10% Society Research from Jobs
  •   +4 Max Agriculture Districts
  •   4 Food Upkeep
  •   Destroyed at 50 Devastation
The Great Tree has sheltered and supported the Hive for untold generations.  
  Tree of Life Sapling   Tree of Life colonies
  •   +5 Housing
  •   +10% Pop Growth Speed
  •   +10% Society Research from Jobs
  •   +2 Max Agriculture Districts
  •   2 Food Upkeep
  •   Destroyed at 50 Devastation
An offshot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature.  
  Consolidated Resources   Resource Consolidation homeworld   +25 Minerals The refined minerals wealth of an entire Solar System is gathered here in continent-sized piles.  
  Arcane Replicator   Void Dwellers homeworld
  •   +12 Alloys
  •   +4 Consumer Goods
This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us.  
  Arcane Generator   Shattered Ring homeworld
  •   +5 Amenities
  •     Resources to cover segment's upkeep (up to 1 for each type)
This ancient machine seems to respond to our needs by producing the resources needed to upkeep some of our segments.  

Earth featuresEdit

Earth has a set of custom planetary features when selected as the empire homeworld, detailing its history before the events of Stellaris. They each the same number of resource Districts as the regular planetary features do.

Feature Effects Description
  Delhi Sprawl   +2 Max Generator Districts Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.
  BosWash Metropolitan Axis   +3 Max Generator Districts The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!
  Pearl River Agglomerate   +3 Max Generator Districts The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.
  Mauritanian Security Zone   +1 Max Mining Districts Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.
  Mesopotamian Urban Corridor   +3 Max Mining Districts The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.
  Great Albertan Crater   +3 Max Mining Districts When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.
  Scandinavian Reclamation Sector   +1 Max Agriculture Districts Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.
  Saharan Irrigation Project   +4 Max Agriculture Districts Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.
  Pacific Algae Tracts   +3 Max Agriculture Districts Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.

BlockersEdit

Blockers are obstacles that reduce   District Cap by 1 or more and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared.

If a natural planet is terraformed into a planet class other than   Ecumenopolis, all of its blockers are cleared and rewards are given. If it was terraformed into   Hive World or   Machine World, the planetary feature it unblocks will be lost.

Natural blockersEdit

These blockers can be found on natural habitable worlds and they unblock random planetary features when cleared. Except for those exclusively found on Tomb Worlds, they each require a technology to be cleared.

Blocker Spawn chance Removal technology Removal cost Removal time Description
  Active Volcano
  • x0.5 if   Alpine
  • x0.5 if   Planet Size < 15
  • x0 if world is a moon
  Deep Crust Engineering   1000   270 There is an active volcano in this region, spewing forth lava and volcanic gases.
  Dangerous Wildlife
  • x2 if   Hostile Fauna modifier
  • x10 if   Titanic Life modifier
  • x0.5 if   Planet Size < 15
  • x0 if world is a moon
  Dangerous Wildlife Removal   500   270 The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.
  Deep Sinkhole
  • x2 if   Arid
  • x2 if   Savannah
  Subterranean Colonization   500   180 A colossal sinkhole covers most of this region.
  Dense Jungle
  • x2 if   Tropical
  • x2 if   Continental
  Selective Defoliants   500   180 This entire region is completely overgrown with thick, impassable jungle.
  Massive Glacier
  • x2 if   Alpine
  • x2 if   Arctic
  Climate Control Network   500   180 An immense body of dense ice covers this region.
  Mountain Range
  • x2 if   Alpine
  • x0.5 if   Planet Size < 15
  • x0 if world is a moon
  Planetary Resurfacing   500   180 A vast range of tall and impassable mountains stretches across this region.
  Noxious Swamp
  • x2 if   Tundra
  Xeno-Hydraulic Mastery   500   180 Treacherous swamplands and bogs surrounded by putrid gases.
  Quicksand Basin
  • x2 if   Desert
  Soil Remediation   500   180 A vast body of quicksand covers this region, making construction impossible.
  Toxic Kelp
  • x2 if   Ocean
  Ocean Ecology Management   500   180 A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.
  Bomb Crater   Tomb Worlds   800   270 This massive crater was created by the detonation of a particularly devastating hydrogen bomb.
  City Ruins   Tomb Worlds   800   270 Once a great city, now just a metal boneyard stretching as far as the eye can see.
  Radioactive Wasteland   Tomb Worlds   800   270 Few organisms can survive in this desolate, irradiated wasteland.

Event blockersEdit

A number of blockers can be created exclusively by certain events and controllable factors. These blockers do not require any technology to be cleared as well as they do not block any planetary features beneath, but they still decrease the District Cap and may have other negative effects.

Blocker Sources Removal cost Removal time Description DLC
  Impact Crater Asteroid Sighted event   300   100 Something collided with the surface of this world at some point, creating this massive impact crater.
  Subterranean Entrance Subterranean Civilization event chain   500   100 A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.
  Rifts Voidspawn hatching   500   120 Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.  
  Fungoid Extermination Residue Paradise Lost event chain   300   120 This toxic goo is all that remains of the exterminated Fungoids.  
  Lithoid Devastation   Consume World decision   1000   360 A lithoid devouring swarm has despoiled this region. With great effort it may be possible to undo the damage.

  Cannot be removed by   Terravore empires
  Habitability: -10%

 
 

Relic World blockersEdit

There is a number of blockers that can be exclusively found on   Relic Worlds. They are expensive but rewarding to remove.

Blocker Removal cost Removal time Rewards Description
  Collapsed Spire   2000   480   Central Spire planetary feature
  •   +15% Research from Jobs
  •   +8 Researcher Jobs
An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet.
  Crumbling Mining Tunnels   1000   270   Abandoned Mining Tunnels planetary feature
  •   +6 Max Mining Districts
A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable.
  Flooded Reactor Pits   1000   270   Ancient Reactor Pits planetary feature
  •   +6 Max Generator Districts
These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water.
  Massive Crevice   1000   270   Industrial Sector planetary feature
  •   +2 Max Crystal Mines
  •   +2 Max Gas Extraction Wells
  •   +2 Max Mote Harvesting Traps
This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides.
  Shattered Solar Array   1000   270   Immense Solar Array planetary feature
  •   +3 Max Generator Districts
The shattered remains of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet.
  Ruined Arcology   750
  250
  270   1-5 Minor Artifacts if   Ancient Relics is installed
  Random Technology if   Remnants homeworld
The Arcologies which cover this City-Planet lie in ruins. While the foundations are still solid, much of the decaying structure will need to be cleared before we can rebuild.

Homeworld blockersEdit

Each empire homeworld start with at least three blockers that don't require technology to be removed. They reward either a   Pop or a planetary feature when cleared. The blocker types can vary based on government and origin.

Blocker Empire Removal cost Removal time Rewards Description
  Sprawling Slums   Organic main species
   Hive Mind
  300   120   1 Pop This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.

Can be added by Lost to Bureaucracy event.

  Collapsed Burrows   Hive Mind authority   300   120   1 Pop This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.
  Unsupervised Settlement   Rogue Servitor civic   300   120   1 Pop A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.
  Settled Ruins   Post-Apocalyptic origin   300   120   1 Pop A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.
  Lithoid Monoliths   Lithoid main species
   Calamitous Birth Origin
  1000   360   1 Pop Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.

If this planet is NOT empire homeworld, instead it costs   300 and rewards   300.

  Buried Lithoids   Calamitous Birth Origin   1000   360   1 Pop These lithoids were driven deep into the ground when they fell from orbit.

Also appears on all worlds colonized by a Meteorite Colony Ship.
If this planet is NOT empire homeworld, instead it costs   300 and rewards   300.

  Industrial Wasteland   Organic main species   300   120   Random +2 Planetary Feature This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.

Can be added by Lost to Bureaucracy event.

  Abandoned Strip Mine   Machine Intelligence authority   300   120   Random +2 Planetary Feature This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.
  Radiation Zone   Post-Apocalyptic origin   300   120   Random +3 Planetary Feature A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.
  Great Pacific Garbage Patch   Earth   300   120   Pacific Algae Tracts Planetary Feature
  •   +3 Max Agriculture Districts
A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.
  Long-Abandoned City   Machine Intelligence authority   300   120   Metal Boneyards Planetary Feature
  •   +4 Max Mining Districts
  •   +10% Society Research from Jobs
The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain.
  Former Organic City   Determined Exterminator civic   300   120   Metal Boneyards Planetary Feature
  •   +4 Max Mining Districts
  •   +10% Society Research from Jobs
The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.
  Silent Ruins   Driven Assimilator civic   300   120   Organic Landfills Planetary Feature
  •   +4 Max Generator Districts
  •   +10% Society Research from Jobs
This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.
  Battlefield Remains   Determined Exterminator civic   300   120   Organic Landfills Planetary Feature
  •   +4 Max Generator Districts
  •   +10% Society Research from Jobs
Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.
  Decrepit Tunnels   Shattered Ring origin   500   360

  400 Minerals
    100 Exotic Gases, Rare Crystals or Volatile Motes

These ancient and decrepit tunnels have never been fully explored or cleared.

Does not decrease   District Cap.

  Ancient Rubble   Shattered Ring origin
  Driven Assimilator or   Rogue Servitor
  500   360 Broken down machinery and other debris obstructs workers from utilizing the entire segment.

Does not decrease   District Cap.

Reduces either   Tech-Drone jobs or   Agri-Drone jobs by -5.

Removal cost and time reductionEdit

The cost and the time to remove blockers can be reduced by the following factors:

Source Cost Time
  World Shaper ruler trait −15% −15%
  Environmental Engineer / Bulldozer governer trait −25% −25%
  Nanite Entity governer trait −40% −40%
  Volatile Land Clearance edict −25% −25%
  Domination tradition tree adoption effect −33%
  Mastery of Nature ascension perk −33%
Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs