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=== Increasing Stability ===
 
=== Increasing Stability ===
Normal empires primarily increase Stability by having a high Approval Rating or using the [[File:Decision martial law.png|24px]] Declare Martial Law decision and having enough {{iconify|Soldier}} jobs. {{iconify|Gestalt Consciousness}} empires primarily increase Stability by having a high number of {{iconify|Amenities}} or using the [[File:Decision martial law hive.png|24px]] Deploy Hunter-Killer Drones or [[File:Decision martial law machine.png|24px]] Activate Compliance Protocols decisions and having enough {{iconify|Warrior Drone}} jobs. Empires with the {{iconify|Byzantine Bureaucracy}} civic can also gain it from {{iconify|Bureaucrat}} jobs.
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Normal empires primarily increase Stability by having a high Approval Rating or using the [[File:Decision martial law.png|24px]] Declare Martial Law decision and having enough {{iconify|Soldier}} jobs. {{iconify|Gestalt Consciousness}} empires primarily increase Stability by having a high number of {{iconify|Amenities}} or using the [[File:Decision martial law hive.png|24px]] Deploy Hunter-Killer Drones or [[File:Decision martial law machine.png|24px]] Activate Compliance Protocols decisions and having enough {{iconify|Warrior Drone}} jobs.
  
 
Stability can also be increased by the following:
 
Stability can also be increased by the following:
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| {{green|+5}}
 
| {{green|+5}}
 
|-
 
|-
| {{iconify|Noble}} job
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| {{iconify|Noble}} Jobs
 
| {{green|+5}}
 
| {{green|+5}}
 +
|-
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| {{iconify|Bureaucrat}} Jobs if {{iconify|Byzantine Bureaucracy}}
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| {{green|+1}}
 
|-
 
|-
 
| {{iconify|Police State}} civic
 
| {{iconify|Police State}} civic
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|-
 
|-
 
| [[File:Sb deep space black site.png|24px]] Deep Space Black Site starbase building
 
| [[File:Sb deep space black site.png|24px]] Deep Space Black Site starbase building
| {{green|+5}}
 
|-
 
| [[File:Resolution greater good.png|24px]] The Greater Good resolution 5
 
 
| {{green|+5}}
 
| {{green|+5}}
 
|-
 
|-
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|-
 
|-
 
| {{iconify|Chosen One}} governor trait
 
| {{iconify|Chosen One}} governor trait
| {{green|+10}}
 
|-
 
| {{iconify|Oracle}} governor trait
 
 
| {{green|+10}}
 
| {{green|+10}}
 
|-
 
|-
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|}
 
|}
 
Stability is also increased by {{green|+10}} on all human player worlds if the game difficulty is set to Cadet and by {{green|+5}} all AI player worlds for each difficulty step above Ensign.
 
Stability is also increased by {{green|+10}} on all human player worlds if the game difficulty is set to Cadet and by {{green|+5}} all AI player worlds for each difficulty step above Ensign.
 +
 +
Stability from approval (happiness)
 +
 +
Under 50% Approval is decreased up to {{red|-50}}
 +
1% approval decreases stability by 1%
 +
 +
Over 50% is increased up to {{green|+30}}
 +
5% approval increases stability by 3%
  
 
== Decisions ==
 
== Decisions ==

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