Difference between revisions of "Policies"

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{{version|2.3}}
+
{{version|2.5}}
 
[[File:UI policies edicts.png|right|thumb|400px|Policies window]]
 
[[File:UI policies edicts.png|right|thumb|400px|Policies window]]
 
{{see also|Species rights}}
 
{{see also|Species rights}}
'''Policies'''<ref>The script code can be found in {{path|common/policies/00_policies.txt}}.</ref> are empire-wide laws of behavior that outline the governing precepts for how an empire will guide its expansion through the stars and its stance on certain subjects. Policies are different from [[edicts]] in that they cost nothing to implement, but have effects on how citizens and other empires are likely to view each other. Once altered, a specific policy cannot be changed until a decade has passed.
+
'''Policies'''<ref>The script code can be found in {{path|common/policies/00_policies.txt}}.</ref> are empire-wide laws of behavior that outline the governing precepts for how an empire will guide its expansion through the stars and its stance on certain subjects. Policies are different from [[edicts]] in that they cost nothing to implement, but have effects on how citizens and other empires are likely to view each other. Once altered, a specific policy cannot be changed until 10 years have passed.
  
Changing policies is advised as a way to mitigate faction unhappiness in large empires that have a lot of pops of different species or different [[ethics]], besides the possibility of opening up new possible avenues of power.
+
Changing policies is advised as a way to mitigate faction unhappiness in large empires that have a lot of pops of different [[ethics]], besides the possibility of opening up new possible avenues of power.
  
 
== War Philosophy ==
 
== War Philosophy ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
{{Main|Warfare}}
 
{{Main|Warfare}}
War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender. War philosophy cannot be changed while at war.
+
War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender and does not apply for systems owned by Fallen Empires. War philosophy cannot be changed while at war.
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! style="width:15%" | Type
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! Type
! style="width:30%" | Effects
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! Supporting Faction
! style="width:20%" | Requirements
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! Requirements
! style="width:35%" class="unsortable" | Description
+
! Description
 
|- id="Unrestricted Wars"
 
|- id="Unrestricted Wars"
 
| '''Unrestricted Wars'''
 
| '''Unrestricted Wars'''
 
|  
 
|  
* No restriction on system claims.
+
* No restriction on system claims
 
| [[File:Faction icons imperialists.png|24px]] Imperialist
 
| [[File:Faction icons imperialists.png|24px]] Imperialist
 
| Not {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
 
| Not {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
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| '''Liberation Wars'''
 
| '''Liberation Wars'''
 
|  
 
|  
* Claims on another empire's systems can only be made during defensive wars.
+
* Claims on another empire's systems can only be made during defensive wars
* Animosity Casus Belli on rivals is replaced with the Ideology Casus Belli.
+
* Animosity Casus Belli on rivals is replaced with the Ideology Casus Belli
 
| [[File:Faction icons isolationists.png|24px]] Isolationist
 
| [[File:Faction icons isolationists.png|24px]] Isolationist
 
| Not {{iconify|Fanatic Pacifist}} or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
| Not {{iconify|Fanatic Pacifist}} or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
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| '''Defensive Wars'''
 
| '''Defensive Wars'''
 
|  
 
|  
* Claims on any system can only be made during defensive wars.
+
* Claims on any system can only be made during defensive wars
 
| [[File:Faction icons prosperity.png|24px]] Prosperity
 
| [[File:Faction icons prosperity.png|24px]] Prosperity
 
| Not {{iconify|Fanatic Militarist}} or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
| Not {{iconify|Fanatic Militarist}} or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
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== War Doctrine ==
 
== War Doctrine ==
{{SVersion|2.3}}
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{{SVersion|2.5}}
 
The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets.
 
The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets.
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|- id="Defense in Depth"
 
|- id="Defense in Depth"
 
| '''Defense in Depth'''
 
| '''Defense in Depth'''
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== Orbital Bombardment ==
 
== Orbital Bombardment ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds.
 
This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds.
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{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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! Description
 
|- id="Selective Orbital Bombardment"
 
|- id="Selective Orbital Bombardment"
 
| '''Selective'''
 
| '''Selective'''
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== Native Interference ==
 
== Native Interference ==
{{SVersion|2.3}}
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{{SVersion|2.5}}
 
Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
 
Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! style="width:15%" | Type
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! style="width:30%" | Effects
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! Requirements
! style="width:35%" class="unsortable" | Description
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! style="width:40%" | Description
 
|- id="Passive Native Studies"
 
|- id="Passive Native Studies"
 
| '''Passive Studies'''
 
| '''Passive Studies'''
| Observation stations are limited to "Passive Study"
+
| Observation stations are limited to Passive Study
 
| [[File:Faction icons xenoists.png|24px]] Xenoist
 
| [[File:Faction icons xenoists.png|24px]] Xenoist
 
| Not {{iconify|Fanatic Xenophobe}} or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
| Not {{iconify|Fanatic Xenophobe}} or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
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== Native Enlightenment ==
 
== Native Enlightenment ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
 
Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! style="width:15%" | Type
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! style="width:30%" | Effects
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! Effects
! style="width:30%" | Requirements
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! Requirements
! style="width:35%" class="unsortable" | Description
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! Description
 
|- id="Native Enlightenment Prohibited"
 
|- id="Native Enlightenment Prohibited"
 
| '''Prohibited'''
 
| '''Prohibited'''
| Can not enlighten primitive worlds.
+
| Can not enlighten primitive worlds
 
|  
 
|  
 
| ''No native would be ready to grasp the wonders we have discovered, and exposing them to the truths of the galaxy would carry enormous risks for everyone involved.''
 
| ''No native would be ready to grasp the wonders we have discovered, and exposing them to the truths of the galaxy would carry enormous risks for everyone involved.''
 
|- id="Native Enlightenment Allowed"
 
|- id="Native Enlightenment Allowed"
 
| '''Allowed'''
 
| '''Allowed'''
| Can enlighten primitive worlds.
+
| Can enlighten primitive worlds
 
| Not {{iconify|Fanatic Xenophobe}} or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
| Not {{iconify|Fanatic Xenophobe}} or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
| ''Through sharing our knowledge we can actively encourage natives to take their rightful place in the galactic community.''
 
| ''Through sharing our knowledge we can actively encourage natives to take their rightful place in the galactic community.''
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== Resettlement ==
 
== Resettlement ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
This policy determines if pops that aren't enslaved can be forcibly moved from one planet to another. The policy is not available if {{iconify|Gestalt Consciousness}}.
 
This policy determines if pops that aren't enslaved can be forcibly moved from one planet to another. The policy is not available if {{iconify|Gestalt Consciousness}}.
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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! Effects
! style="width:10%" | Supporting Faction
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! Supporting Faction
! style="width:55%" class="unsortable" | Description
+
! Description
 
|- id="Resettlement Prohibited"
 
|- id="Resettlement Prohibited"
 
| '''Prohibited'''
 
| '''Prohibited'''
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== Land Appropriation ==
 
== Land Appropriation ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
Land Appropriation determines if newly acquired planets with Pops without ''Full Citizenship'' will have some Pops replaced with ''Full Citizenship'' Pops. The replaced Pops will become [[refugees]]. The policy is not available to {{iconify|Gestalt Consciousness}} empires.
 
Land Appropriation determines if newly acquired planets with Pops without ''Full Citizenship'' will have some Pops replaced with ''Full Citizenship'' Pops. The replaced Pops will become [[refugees]]. The policy is not available to {{iconify|Gestalt Consciousness}} empires.
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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|- id="Land Appropriation Prohibited"
 
|- id="Land Appropriation Prohibited"
 
| '''Prohibited'''
 
| '''Prohibited'''
| Conquered planets will have their population preserved as-is.
+
| Conquered planets will have their population preserved as-is
 
| ''The land that our empire controls belongs to all of its inhabitants.''
 
| ''The land that our empire controls belongs to all of its inhabitants.''
 
|- id="Land Appropriation Allowed"
 
|- id="Land Appropriation Allowed"
 
| '''Allowed'''
 
| '''Allowed'''
| Planets conquered from non-citizen species will have up to 5 Pops displaced and replaced with citizens from our other planets.
+
| Planets conquered from non-citizen species will have up to 5 Pops displaced and replaced with citizens from our other planets
 
| ''The land that the lesser species are not properly utilizing can be put to greater use by their betters.''
 
| ''The land that the lesser species are not properly utilizing can be put to greater use by their betters.''
 
|-
 
|-
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== Leader Enhancement ==
 
== Leader Enhancement ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once {{icon|selected lineages tech|21px}} Selected Lineages is researched and the effect affects already living leaders.
 
Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once {{icon|selected lineages tech|21px}} Selected Lineages is researched and the effect affects already living leaders.
 
+
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
! Type
! style="width:15%" | Type
+
! Effects
! style="width:30%" | Effects
+
! Supporting Faction
! style="width:10%" | Supporting Faction
+
! Requirements
! style="width:20%" | Requirements
+
! Description
! style="width:35%" class="unsortable" | Description
 
 
|- id="No Leader Enhancement"
 
|- id="No Leader Enhancement"
 
| '''Natural Selection'''
 
| '''Natural Selection'''
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| {{icon|Leader Skill Levels}} {{green|+1}} Leader Level Cap<br>{{icon|Leader Lifespan}} {{green|+10}} Leader Lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+50%}} Leader Cost
 
| {{icon|Leader Skill Levels}} {{green|+1}} Leader Level Cap<br>{{icon|Leader Lifespan}} {{green|+10}} Leader Lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+50%}} Leader Cost
 
| [[File:Faction icons totalitarians.png|24px]] Totalitarian
 
| [[File:Faction icons totalitarians.png|24px]] Totalitarian
| {{iconify|Selected Lineages tech|21px}}<br>Not {{iconify|Fanatic Egalitarian}}
+
| {{iconify|Selected Lineages tech|24px}}nology<br>Not {{iconify|Fanatic Egalitarian}}
 
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
 
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
 
|- id="Capacity-Boosted Leaders"
 
|- id="Capacity-Boosted Leaders"
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| {{icon|Leader Skill Levels}} {{green|+2}} Leader Level Cap<br>{{icon|Leader Lifespan}} {{green|+20}} Leader Lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+100%}} Leader Cost
 
| {{icon|Leader Skill Levels}} {{green|+2}} Leader Level Cap<br>{{icon|Leader Lifespan}} {{green|+20}} Leader Lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+100%}} Leader Cost
 
| [[File:Faction icons totalitarians.png|24px]] Totalitarian
 
| [[File:Faction icons totalitarians.png|24px]] Totalitarian
| {{iconify|Capacity Boosters tech|21px}}<br>Not {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
+
| {{iconify|Capacity Boosters tech|24px}}nology<br>Not {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
 
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
 
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
 
|}
 
|}
  
 
== First Contact Protocol ==
 
== First Contact Protocol ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
First Contact Protocol dictates if an empire can order fleets to attack another empire before establishing communications. A direct attack order is still needed to engage.
 
First Contact Protocol dictates if an empire can order fleets to attack another empire before establishing communications. A direct attack order is still needed to engage.
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! style="width:35%" class="unsortable" | Description
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! Description
 
|- id="Passive Contact Protocol"
 
|- id="Passive Contact Protocol"
 
| '''Peaceful'''
 
| '''Peaceful'''
| Can not attack neutral entities.
+
| Can not attack neutral fleets
 
| Not {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
| Not {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
| ''We will allow no hostile action to be taken against unknown lifeforms, and only retaliate if we were to be attacked first.''
 
| ''We will allow no hostile action to be taken against unknown lifeforms, and only retaliate if we were to be attacked first.''
 
|- id="Aggressive"
 
|- id="Aggressive"
 
| '''Aggressive'''
 
| '''Aggressive'''
| Can attack neutral entities.
+
| Can attack neutral fleets
 
| {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist, {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe or {{iconify|Gestalt Consciousness}}
 
| {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist, {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe or {{iconify|Gestalt Consciousness}}
 
| ''Unknown dangers may hide among the stars. To ensure our continued survival we must be ready to strike without hesitation.''
 
| ''Unknown dangers may hide among the stars. To ensure our continued survival we must be ready to strike without hesitation.''
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== Initial Border Status ==
 
== Initial Border Status ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
Initial Border Status determines if borders start open or closed to other empires.
 
Initial Border Status determines if borders start open or closed to other empires.
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! Description
 
|- id="Initial Border Open"
 
|- id="Initial Border Open"
 
| '''Open'''
 
| '''Open'''
| Borders will be open to other empires by default.
+
| Borders will be open to other empires by default
 
| ''Isolation invites suspicion, and suspicion invites conflict. Let us show our neighbors that we have nothing to hide.''
 
| ''Isolation invites suspicion, and suspicion invites conflict. Let us show our neighbors that we have nothing to hide.''
 
|- id="Initial Border closed"
 
|- id="Initial Border closed"
 
| '''Closed'''
 
| '''Closed'''
| Borders will be closed to other empires by default.
+
| Borders will be closed to other empires by default
 
| ''The borders of our empire must be well guarded, lest we fall victim to insidious influences. Only those who have proven themselves worthy may enter our space.''
 
| ''The borders of our empire must be well guarded, lest we fall victim to insidious influences. Only those who have proven themselves worthy may enter our space.''
 
|-
 
|-
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== Food Policy ==
 
== Food Policy ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
The food policy determines an empire's allocation of food for its Pops. It is not available to {{iconify|Machine Intelligence}} empires unless they have the {{iconify|Rogue Servitor}} civic.
 
The food policy determines an empire's allocation of food for its Pops. It is not available to {{iconify|Machine Intelligence}} empires unless they have the {{iconify|Rogue Servitor}} civic.
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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! style="width:15%" | Type
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! style="width:15%" | Individualist Empire Effects
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! style="width:15%" | Hive Mind Empire Effects
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!Hive Mind Empire Effects
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! style="width:60%" | Description
 
|- id="Strict Rationing"
 
|- id="Strict Rationing"
 
| '''Strict Rationing'''
 
| '''Strict Rationing'''
| {{icon|pop food}} {{green|-25%}} Pop Food Upkeep<br>{{icon|growth speed}} {{red|-10%}} Pop Growth Speed<br>{{icon|happiness}} {{red|-10%}} Biological Pop Happiness
+
| {{icon|pop food}} {{green|-25%}} Biological Pop Upkeep<br>{{icon|growth speed}} {{red|-10%}} Pop Growth Speed<br>{{icon|happiness}} {{red|-10%}} Biological Pop Happiness
| {{icon|pop food}} {{green|-25%}} Pop Food Upkeep<br>{{icon|growth speed}} {{red|-15%}} Pop Growth Speed
+
| {{icon|pop food}} {{green|-25%}} Biological Pop Upkeep<br>{{icon|growth speed}} {{red|-15%}} Pop Growth Speed
 
| ''In times of need, we all must sacrifice for the greater good. What is a little starvation now, when our glorious future awaits?''
 
| ''In times of need, we all must sacrifice for the greater good. What is a little starvation now, when our glorious future awaits?''
 
|- id="Dietary Balance"
 
|- id="Dietary Balance"
 
| '''Dietary Balance'''
 
| '''Dietary Balance'''
| colspan=2 style="text-align:center" | Organic Pops have normal food use and growth speed
+
| colspan=2 style="text-align:center" | Pops have normal {{iconify|Food}} or {{iconify|Minerals}} upkeep and growth speed
 
| ''Our population will have all their nutritional needs met, but food is a precious resource and frivolous waste should be avoided.''
 
| ''Our population will have all their nutritional needs met, but food is a precious resource and frivolous waste should be avoided.''
 
|- id="Nutritional Plenitude"
 
|- id="Nutritional Plenitude"
 
| '''Nutritional Plenitude'''
 
| '''Nutritional Plenitude'''
| {{icon|pop food}} {{red|+25%}} Pop Food Upkeep<br>{{icon|growth speed}} {{green|+10%}} Pop Growth Speed<br>{{icon|happiness}} {{green|+5%}} Biological Pop Happiness
+
| {{icon|pop food}} {{red|+25%}} Biological Pop Upkeep<br>{{icon|growth speed}} {{green|+10%}} Pop Growth Speed<br>{{icon|happiness}} {{green|+5%}} Biological Pop Happiness
| {{icon|pop food}} {{red|+50%}} Pop Food Upkeep<br>{{icon|growth speed}} {{green|+33%}} Pop Growth Speed
+
| {{icon|pop food}} {{red|+50%}} Biological Pop Upkeep<br>{{icon|growth speed}} {{green|+33%}} Pop Growth Speed
 
| ''It is the fundamental right of each of our citizens to enter hibernation with a full digestive organ. Easy access to plentiful, nutritional fare will be the fuel that spurs our growth among the stars.''
 
| ''It is the fundamental right of each of our citizens to enter hibernation with a full digestive organ. Easy access to plentiful, nutritional fare will be the fuel that spurs our growth among the stars.''
 
|-
 
|-
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== Economic Policy ==
 
== Economic Policy ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to {{iconify|Gestalt Consciousness}} empires. Using {{iconify|Artisan}} / ({{iconify|Artisan}} + {{iconify|Metallurgist}}) as the percentage of your civilian industry, Civilian Economy is beneficial when above 62.5% and Militarized Economy is beneficial when the percentage of civilian industry is below 37.5%.  
 
The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to {{iconify|Gestalt Consciousness}} empires. Using {{iconify|Artisan}} / ({{iconify|Artisan}} + {{iconify|Metallurgist}}) as the percentage of your civilian industry, Civilian Economy is beneficial when above 62.5% and Militarized Economy is beneficial when the percentage of civilian industry is below 37.5%.  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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|- id="Civilian Economy"
 
|- id="Civilian Economy"
 
| '''Civilian Economy'''
 
| '''Civilian Economy'''
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== Trade Policy ==
 
== Trade Policy ==
 +
{{SVersion|2.5}}
 
This policy determines what each unit of {{iconify|Trade Value}} is converted into once it reaches the capital system. The policy is not available to {{iconify|Gestalt Consciousness}} empires.
 
This policy determines what each unit of {{iconify|Trade Value}} is converted into once it reaches the capital system. The policy is not available to {{iconify|Gestalt Consciousness}} empires.
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! style="width:15%" | Type
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! Type
! style="width:30%" | Trade Value exchange rate
+
! Trade Value exchange rate
! style="width:65%" class="unsortable" | Description
+
! style="width:70%" | Description
 
|- id="Wealth Creation"
 
|- id="Wealth Creation"
 
| '''Wealth Creation'''
 
| '''Wealth Creation'''
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== Production Policy ==
 
== Production Policy ==
 +
{{SVersion|2.5}}
 
This policy determines what drone Stratum will a {{iconify|Gestalt Consciousness}} empire focus on.
 
This policy determines what drone Stratum will a {{iconify|Gestalt Consciousness}} empire focus on.
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! style="width:65%" class="unsortable" | Description
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! Description
 
|- id="Balanced Production"
 
|- id="Balanced Production"
 
| '''Balanced Production'''
 
| '''Balanced Production'''
| No bonuses or penalties to resource production.
+
| No bonuses or penalties to resource production
 
| ''The Mind dedicates itself equally to the production of raw resources and finished goods.''
 
| ''The Mind dedicates itself equally to the production of raw resources and finished goods.''
 
|- id="Extraction Focus"
 
|- id="Extraction Focus"
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== Artificial Intelligence ==
 
== Artificial Intelligence ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the {{iconify|Positronic AI|21px}} technology is obtained. In {{iconify|Synthetic Dawn}} synthetics in servitude may start an AI rebellion.
 
This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the {{iconify|Positronic AI|21px}} technology is obtained. In {{iconify|Synthetic Dawn}} synthetics in servitude may start an AI rebellion.
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! style="width:15%" | Type
+
! Type
! style="width:30%" | Effects
+
! Effects
! style="width:10%" | Supporting Faction
+
! Supporting Faction
! style="width:20%" | Requirements
+
! Requirements
 
! style="width:35%" class="unsortable" | Description & Notes
 
! style="width:35%" class="unsortable" | Description & Notes
 
|- id="AI Outlawed"
 
|- id="AI Outlawed"
 
| '''Outlawed'''
 
| '''Outlawed'''
 
|  
 
|  
* Synthethics have their sapience removed, bringing them on par with Droids.
+
* Robot Pops have their sapience removed and can only take Worker Stratum Jobs
* Synthethics can be disassembled.
+
* Robot Pops can be disassembled
* Android armies and Sapient AI Assistants are disassembled.
+
* Android armies and Sapient AI Assistants are disassembled
* Cannot research Sapient Combat Computers (they can still be used if already researched).
+
* Cannot research Sapient Combat Computers (they can still be used if already researched)
 
* {{red|If robots show signs of rebelliousness removing their sapience will start an AI rebellion}}
 
* {{red|If robots show signs of rebelliousness removing their sapience will start an AI rebellion}}
 
| [[File:Faction icons traditionalists.png|24px]] Traditionalist
 
| [[File:Faction icons traditionalists.png|24px]] Traditionalist
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| '''Servitude'''
 
| '''Servitude'''
 
|  
 
|  
* Synthethics cannot take Ruler Stratum Jobs.
+
* Robot Pops cannot take Ruler Stratum Jobs
* Synthethics do not require Consumer Goods.
+
* Robot Pops do not require Consumer Goods
* Synthethics can be dissassembled.
+
* Robot Pops can be dissassembled
* Synthethics cannot join factions.
+
* Robot Pops cannot join factions
 
| [[File:Faction icons technologists.png|24px]] Technologist
 
| [[File:Faction icons technologists.png|24px]] Technologist
 
|  
 
|  
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| '''Citizen Rights'''
 
| '''Citizen Rights'''
 
|  
 
|  
* Synthethics cannot be disassembled.
+
* Robot Pops cannot be disassembled
* Synthethics require Consumer Goods.
+
* Robot Pops require Consumer Goods
* Synthethics can join factions.
+
* Robot Pops can join factions
* Synthethics will never rebel.
+
* Robot Pops will never rebel
 
| [[File:Faction icons technologists.png|24px]] Technologist
 
| [[File:Faction icons technologists.png|24px]] Technologist
 
| Not {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
 
| Not {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
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== Robotic Workers ==
 
== Robotic Workers ==
{{SVersion|2.3}}
+
This policy determines whether robots are allowed in an empire. This policy is not available to {{iconify|Hive Mind}} empires, which disassemble all robot Pops.
This policy determines whether robots are allowed in an empire. This policy is not available to {{iconify|Hive Mind}} empires, which disassemble all robots.
+
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! Type
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! style="width:30%" | Effects
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! style="width:30%" | Requirements
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! Description & Notes
! style="width:35%" class="unsortable" | Description & Notes
 
 
|- id="Robots Outlawed"
 
|- id="Robots Outlawed"
 
| '''Outlawed'''
 
| '''Outlawed'''
 
|  
 
|  
* Robots cannot be built.
+
* Robots Pops cannot be built
* All robot pops are disassembled.
+
* All robot Pops are disassembled
* Robotic armies are disassembled.
+
* Robotic armies are disassembled
 
| Not {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist or ''Citizen Rights'' AI policy
 
| Not {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist or ''Citizen Rights'' AI policy
 
| ''Robotic automatons are a threat to not only our people's livelihoods but to the very fabric of society itself. We must not allow ourselves to be made obsolete.''
 
| ''Robotic automatons are a threat to not only our people's livelihoods but to the very fabric of society itself. We must not allow ourselves to be made obsolete.''
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| '''Allowed'''
 
| '''Allowed'''
 
|  
 
|  
* Robots can be built and exist in the empire.
+
* Robot Pops can be built and exist in the empire
 
|
 
|
 
| ''The benefits of automation are obvious and immense. For the future of our people, we cannot afford to ignore the opportunities presented to us by technology.''
 
| ''The benefits of automation are obvious and immense. For the future of our people, we cannot afford to ignore the opportunities presented to us by technology.''
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== Pre-Sapients ==
 
== Pre-Sapients ==
{{SVersion|2.3}}
 
 
This policy determines whether an empire tolerates Pre-Sapients living on their planets or not. This policy is unlocked when a planet within the empire's borders has a Pre-Sapient pop on it.
 
This policy determines whether an empire tolerates Pre-Sapients living on their planets or not. This policy is unlocked when a planet within the empire's borders has a Pre-Sapient pop on it.
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! style="width:20%" | Requirements
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! style="width:35%" class="unsortable" | Description & Notes
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! style="width:30%" | Description & Notes
 
|- id="Pre-Sapients Protected"
 
|- id="Pre-Sapients Protected"
 
| '''Protected'''
 
| '''Protected'''
| Pre-Sapients cannot be purged and planets with Pre-Sapients cannot be terraformed.
+
|  
 +
* Pre-Sapient Pops cannot be purged
 +
* Planets with Pre-Sapient Pops cannot be terraformed
 
| [[File:Faction icons xenoists.png|24px]] Xenoist
 
| [[File:Faction icons xenoists.png|24px]] Xenoist
 
| Not {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
| Not {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
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|- id="Pre-Sapients Tolerated"
 
|- id="Pre-Sapients Tolerated"
 
| '''Tolerated'''
 
| '''Tolerated'''
| Pre-Sapients can be purged and planets with them can be terraformed.
+
|  
 +
* Pre-Sapient Pops can be purged
 +
* Planets with Pre-Sapient Pops can be terraformed
 
| [[File:Faction icons xenoists.png|24px]] Xenoist
 
| [[File:Faction icons xenoists.png|24px]] Xenoist
 
| Not {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
| Not {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
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|- id="Pre-Sapients Hunted"
 
|- id="Pre-Sapients Hunted"
 
| '''Hunted'''
 
| '''Hunted'''
| Pre-Sapients will be hunted for food, slowly depleting them.
+
|  
 +
* Pre-Sapient Pops will be hunted for food, slowly depleting them
 +
* Planets with Pre-Sapient Pops can be terraformed
 
|  
 
|  
 
| Not {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile, {{iconify|Fanatic Purifiers}} or {{iconify|Machine Intelligence}}
 
| Not {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile, {{iconify|Fanatic Purifiers}} or {{iconify|Machine Intelligence}}
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|- id="Pre-Sapients Exterminated"
 
|- id="Pre-Sapients Exterminated"
 
| '''Extermination'''
 
| '''Extermination'''
| Pre-Sapients will be purged automatically.
+
|  
 +
* Pre-Sapient Pops will be purged automatically
 +
* Planets with Pre-Sapient Pops can be terraformed
 
|  
 
|  
 
| Not {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
 
| Not {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
 
| ''All rights spring from the capacity for reason. An animal is just an animal, and an animal that stands in our way is just a pest.''
 
| ''All rights spring from the capacity for reason. An animal is just an animal, and an animal that stands in our way is just a pest.''
|-
 
 
|}
 
|}
  
 
== Refugees ==
 
== Refugees ==
{{SVersion|2.3}}
 
 
This policy determines the stance on accepting refugees that are fleeing from purges, displacement and persecution in other empires. This policy is unlocked when another species has been met and is not available to {{iconify|Gestalt Consciousness}} empires unless they have the {{iconify|Rogue Servitor}} civic.
 
This policy determines the stance on accepting refugees that are fleeing from purges, displacement and persecution in other empires. This policy is unlocked when another species has been met and is not available to {{iconify|Gestalt Consciousness}} empires unless they have the {{iconify|Rogue Servitor}} civic.
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|- id="Refugees not allowed"
 
|- id="Refugees not allowed"
 
| '''No Refugees'''
 
| '''No Refugees'''
| Refugees will not arrive from other empires.
+
| Refugees will not arrive from other empires
 
| [[File:Faction icons isolationists.png|24px]] Isolationist
 
| [[File:Faction icons isolationists.png|24px]] Isolationist
 
| Not {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
 
| Not {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
 
| ''To open our borders to the dregs of other societies would only serve to undermine the state.''
 
| ''To open our borders to the dregs of other societies would only serve to undermine the state.''
 
|- id="Only citizens"
 
|- id="Only citizens"
| '''Citizen Species only'''
+
| '''Citizen Species Only'''
| Refugees from species with Full Citizenship may arrive from other empires.
+
| Refugees from species with Full Citizenship may arrive from other empires
 
| [[File:Faction icons isolationists.png|24px]] Isolationist
 
| [[File:Faction icons isolationists.png|24px]] Isolationist
 
|  
 
|  
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|- id="Refugees allowed"
 
|- id="Refugees allowed"
 
| '''Refugees Welcome'''
 
| '''Refugees Welcome'''
| Refugees may arrive from other empires.
+
| Refugees may arrive from other empires
 
| [[File:Faction icons xenoists.png|24px]] Xenoist
 
| [[File:Faction icons xenoists.png|24px]] Xenoist
 
| Not {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
 
| Not {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
Line 494: Line 499:
 
== Population Controls ==
 
== Population Controls ==
 
This policy determines the stance on the Population Controls Species Right. The policy is not available if {{iconify|Gestalt Consciousness}}.
 
This policy determines the stance on the Population Controls Species Right. The policy is not available if {{iconify|Gestalt Consciousness}}.
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! style="width:55%" class="unsortable" | Description & Notes
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! Description & Notes
 
|- id="Prohibited"
 
|- id="Prohibited"
 
| '''Prohibited'''
 
| '''Prohibited'''
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== Slavery ==
 
== Slavery ==
{{SVersion|2.3}}
 
 
This policy determines whether an empire can give an alien species the ''Slavery'' Citizenship. Slavery is not possible if {{iconify|Gestalt Consciousness}}.
 
This policy determines whether an empire can give an alien species the ''Slavery'' Citizenship. Slavery is not possible if {{iconify|Gestalt Consciousness}}.
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! Requirements
! style="width:35%" class="unsortable" | Description & Notes
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! Description & Notes
 
|- id="Prohibited"
 
|- id="Prohibited"
 
| '''Prohibited'''
 
| '''Prohibited'''
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== Purge ==
 
== Purge ==
{{SVersion|2.3}}
+
{{SVersion|2.5}}
 
This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of [[purge|purging]] is allowed, further details on which pops are to be purged and in what way can be managed with the [[species rights]] system.
 
This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of [[purge|purging]] is allowed, further details on which pops are to be purged and in what way can be managed with the [[species rights]] system.
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! style="width:35%" class="unsortable" | Description & Notes
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! Description & Notes
 
|- id="Purging Prohibited"
 
|- id="Purging Prohibited"
 
| '''Prohibited'''
 
| '''Prohibited'''

Revision as of 09:45, 16 November 2019

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.5.

This article is for the PC version of Stellaris only.
Policies window
See also: Species rights

Policies[1] are empire-wide laws of behavior that outline the governing precepts for how an empire will guide its expansion through the stars and its stance on certain subjects. Policies are different from edicts in that they cost nothing to implement, but have effects on how citizens and other empires are likely to view each other. Once altered, a specific policy cannot be changed until 10 years have passed.

Changing policies is advised as a way to mitigate faction unhappiness in large empires that have a lot of pops of different ethics, besides the possibility of opening up new possible avenues of power.

War Philosophy

Main article: Warfare

War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender and does not apply for systems owned by Fallen Empires. War philosophy cannot be changed while at war.

Type Effects Supporting Faction Requirements Description
Unrestricted Wars
  • No restriction on system claims
Faction icons imperialists.png Imperialist Not Pacifist.pngFanatic Pacifist.png Pacifist War is a dish best served frequently, and to those who will not cook for themselves.
Liberation Wars
  • Claims on another empire's systems can only be made during defensive wars
  • Animosity Casus Belli on rivals is replaced with the Ideology Casus Belli
Faction icons isolationists.png Isolationist Not Fanatic Pacifist.png Fanatic Pacifist or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal We must further our own interests, even when they run contrary to the interests of others.
Defensive Wars
  • Claims on any system can only be made during defensive wars
Faction icons prosperity.png Prosperity Not Fanatic Militarist.png Fanatic Militarist or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal Violence is a last resort to ensure the integrity of our nation.

War Doctrine

The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets.

Type Effects Requirements Description
Defense in Depth Mod ship fire rate mult.png +10% Home Territory Fire Rate Let the enemy come to us. We shall fight them for every planet, every moon, every asteroid that lies within our space. We shall never surrender.
Hit and Run Mod ship disengagement.png +33% Combat Disengagement Chance
-25% Emergency FTL Damage Risk
A superior foe can be gradually whittled down by repeated hit and run attacks. The killing blow is delivered only when the odds are favorable.
Rapid Deployment Mod ship speed mult.png +25% Sublight Speed
Mod ship weapon range mult.png +10% Ship Weapons Range
We must move quickly to strike where the enemy is weakest, and defend where the enemy means to attack. Maneuver is the key to success.
No Retreat Mod ship disengagement.png +100% Disengagement Chance Reduction
Mod ship speed mult.png +50% Emergency FTL Jump Cooldown
Mod ship fire rate mult.png +33% Fire Rate
Militarist.pngFanatic Militarist.png Militarist or Gestalt consciousness.png Gestalt Consciousness Our ships are expected to fight to the bitter end. We will tolerate no withdraws, no retreats, no routs. For our fleet there is only victory or death. Not one step back!

Orbital Bombardment

This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds.

Type Effects Requirements Description
Selective Orbital bombardment capped at "Selective"
  • Moderate damage to Armies and Planets
  • Light damage to Pops
  • Will not kill the last 20 Pops
  • Will not bombard undefended planets
Allows only the bombardment of identified military targets, while keeping civilian casualties to a minimum.
Indiscriminate Orbital bombardment capped at "Indiscriminate"
  • Heavy damage to Armies and Planets
  • Moderate damage to Pops
  • Will not kill the last 10 Pops
  • Will bombard undefended planets
Not Pacifist.pngFanatic Pacifist.png Pacifist Allows the full use of all orbital weaponry, with no regards to life on the surface
Armageddon Orbital bombardment capped at "Armageddon"
  • Massive damage to Armies and Planets
  • Massive damage to Pops
  • Will bombard undefended planets
  • Can reduce planets to lifeless Tomb Worlds
Civic fanatic purifiers.png Fanatic Purifiers or Civic machine terminator.png Determined Exterminator Allows the full use of all orbital weaponry, with no regards to life on the planet itself. Utter annihilation is the goal.

Native Interference

Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.

Type Effects Supporting Faction Requirements Description
Passive Studies Observation stations are limited to Passive Study Faction icons xenoists.png Xenoist Not Fanatic Xenophobe.png Fanatic Xenophobe or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal Primitive societies have the right to exist and evolve at their own pace, free from the control and designs of others.
Active Studies Observation stations can perform every type of study Not signatory or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal To unlock the secrets of the universe, any and all interesting subjects must be made freely available for study.
Unrestricted Studies Can invade primitive worlds Faction icons supremacists.png Supremacist Not Pacifist.pngFanatic Pacifist.png Pacifist Even the most primitive lifeform is but another actor on the stage of galactic conflict. Should they lack the strength to resist, what right do they have to be masters of their own fate?

Native Enlightenment

Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.

Type Effects Requirements Description
Prohibited Can not enlighten primitive worlds No native would be ready to grasp the wonders we have discovered, and exposing them to the truths of the galaxy would carry enormous risks for everyone involved.
Allowed Can enlighten primitive worlds Not Fanatic Xenophobe.png Fanatic Xenophobe or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal Through sharing our knowledge we can actively encourage natives to take their rightful place in the galactic community.

Resettlement

This policy determines if pops that aren't enslaved can be forcibly moved from one planet to another. The policy is not available if Gestalt consciousness.png Gestalt Consciousness.

Type Effects Supporting Faction Description
Prohibited Free Pops can't be resettled Faction icons progressives.png Progressive Free pops cannot be forcibly resettled between planets.
Allowed Free Pops can be resettled Pops can be forcibly resettled between planets.

Land Appropriation

Land Appropriation determines if newly acquired planets with Pops without Full Citizenship will have some Pops replaced with Full Citizenship Pops. The replaced Pops will become refugees. The policy is not available to Gestalt consciousness.png Gestalt Consciousness empires.

Type Effects Description
Prohibited Conquered planets will have their population preserved as-is The land that our empire controls belongs to all of its inhabitants.
Allowed Planets conquered from non-citizen species will have up to 5 Pops displaced and replaced with citizens from our other planets The land that the lesser species are not properly utilizing can be put to greater use by their betters.

Leader Enhancement

Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once Tech selected lineages.png Selected Lineages is researched and the effect affects already living leaders.

Type Effects Supporting Faction Requirements Description
Natural Selection Leaders gain no additional bonuses Faction icons progressives.png Progressive Let nature take its course - it is in the crucible of experience that genius is forged.
Selected Lineages Leader skill levels.png +1 Leader Level Cap
Mod leader age.png +10 Leader Lifespan
Mod leader influence cost.png +50% Leader Cost
Faction icons totalitarians.png Totalitarian Tech selected lineages.png Selected Lineages technology
Not Fanatic Egalitarian.png Fanatic Egalitarian
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
Capacity Boosters Leader skill levels.png +2 Leader Level Cap
Mod leader age.png +20 Leader Lifespan
Mod leader influence cost.png +100% Leader Cost
Faction icons totalitarians.png Totalitarian Tech capacity boosters.png Capacity Boosters technology
Not Egalitarian.pngFanatic Egalitarian.png Egalitarian
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.

First Contact Protocol

First Contact Protocol dictates if an empire can order fleets to attack another empire before establishing communications. A direct attack order is still needed to engage.

Type Effects Requirements Description
Peaceful Can not attack neutral fleets Not Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal We will allow no hostile action to be taken against unknown lifeforms, and only retaliate if we were to be attacked first.
Aggressive Can attack neutral fleets Militarist.pngFanatic Militarist.png Militarist, Xenophobe.pngFanatic Xenophobe.png Xenophobe or Gestalt consciousness.png Gestalt Consciousness Unknown dangers may hide among the stars. To ensure our continued survival we must be ready to strike without hesitation.

Initial Border Status

Initial Border Status determines if borders start open or closed to other empires.

Type Effects Description
Open Borders will be open to other empires by default Isolation invites suspicion, and suspicion invites conflict. Let us show our neighbors that we have nothing to hide.
Closed Borders will be closed to other empires by default The borders of our empire must be well guarded, lest we fall victim to insidious influences. Only those who have proven themselves worthy may enter our space.

Food Policy

The food policy determines an empire's allocation of food for its Pops. It is not available to Auth machine intelligence.png Machine Intelligence empires unless they have the Civic machine servitor.png Rogue Servitor civic.

Type Individualist Empire Effects Hive Mind Empire Effects Description
Strict Rationing Pop resource food mult.png -25% Biological Pop Upkeep
Mod pop growth req.png -10% Pop Growth Speed
Mod pop happiness.png -10% Biological Pop Happiness
Pop resource food mult.png -25% Biological Pop Upkeep
Mod pop growth req.png -15% Pop Growth Speed
In times of need, we all must sacrifice for the greater good. What is a little starvation now, when our glorious future awaits?
Dietary Balance Pops have normal Food.png Food or Minerals.png Minerals upkeep and growth speed Our population will have all their nutritional needs met, but food is a precious resource and frivolous waste should be avoided.
Nutritional Plenitude Pop resource food mult.png +25% Biological Pop Upkeep
Mod pop growth req.png +10% Pop Growth Speed
Mod pop happiness.png +5% Biological Pop Happiness
Pop resource food mult.png +50% Biological Pop Upkeep
Mod pop growth req.png +33% Pop Growth Speed
It is the fundamental right of each of our citizens to enter hibernation with a full digestive organ. Easy access to plentiful, nutritional fare will be the fuel that spurs our growth among the stars.

Economic Policy

The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to Gestalt consciousness.png Gestalt Consciousness empires. Using Job artisan.png Artisan / (Job artisan.png Artisan + Job foundry.png Metallurgist) as the percentage of your civilian industry, Civilian Economy is beneficial when above 62.5% and Militarized Economy is beneficial when the percentage of civilian industry is below 37.5%.

Type Effects Description
Civilian Economy Consumer goods.png +15% Monthly Consumer Goods
Alloys.png -25% Monthly Alloys
The needs of the populace must become before the business of war. Economic might, not military prowess, is what our empire will be founded on.
Mixed Economy No bonuses or penalties to resource production To commit ourselves fully to either war or peace is to restrict ourselves to a narrow view. We must be ready for whatever the future may hold.
Militarized Economy Consumer goods.png -25% Monthly Consumer Goods
Alloys.png +15% Monthly Alloys
To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.

Trade Policy

This policy determines what each unit of Trade value.png Trade Value is converted into once it reaches the capital system. The policy is not available to Gestalt consciousness.png Gestalt Consciousness empires.

Type Trade Value exchange rate Description
Wealth Creation 1 Energy Credits.png Energy Credits The purpose of trade is to generate profits for individuals and revenue for the state. We should focus our trade efforts fully on this creation of wealth.
Consumer Benefits 0.5 Energy Credits.png Energy Credits and 0.25 Consumer goods.png Consumer Goods Profits and taxes must take second place to improving the lives of our citizens. We should focus our trade efforts towards the manufacture and distribution of everyday necessities.
Marketplace of Ideas 0.5 Energy Credits.png Energy Credits and 0.25 Unity.png Unity Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all planets where we do business.

Production Policy

This policy determines what drone Stratum will a Gestalt consciousness.png Gestalt Consciousness empire focus on.

Type Effects Description
Balanced Production No bonuses or penalties to resource production The Mind dedicates itself equally to the production of raw resources and finished goods.
Extraction Focus Mod pop resource output.png +20% Menial Drone Output
Mod pop resource output.png -20% Complex Drone Output
The Menial Drones that extract raw resources are given priority by the Mind, becoming more productive at the expense of the Complex Drones.
Manufacturing Focus Mod pop resource output.png -20% Menial Drone Output
Mod pop resource output.png +20% Complex Drone Output
The Complex Drones that manufacture finished goods are given priority by the Mind, becoming more productive at the expense of the Menial Drones.

Artificial Intelligence

This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the Tech sentient ai.png Positronic AI technology is obtained. In Synthetic Dawn.png Synthetic Dawn synthetics in servitude may start an AI rebellion.

Type Effects Supporting Faction Requirements Description & Notes
Outlawed
  • Robot Pops have their sapience removed and can only take Worker Stratum Jobs
  • Robot Pops can be disassembled
  • Android armies and Sapient AI Assistants are disassembled
  • Cannot research Sapient Combat Computers (they can still be used if already researched)
  • If robots show signs of rebelliousness removing their sapience will start an AI rebellion
Faction icons traditionalists.png Traditionalist Not Materialist.pngFanatic Materialist.png Materialist Intelligent, self-aware machines are an incalculable threat to all living things. The creation of an artificial intelligence is an offense punishable by death.
Servitude
  • Robot Pops cannot take Ruler Stratum Jobs
  • Robot Pops do not require Consumer Goods
  • Robot Pops can be dissassembled
  • Robot Pops cannot join factions
Faction icons technologists.png Technologist The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
Citizen Rights
  • Robot Pops cannot be disassembled
  • Robot Pops require Consumer Goods
  • Robot Pops can join factions
  • Robot Pops will never rebel
Faction icons technologists.png Technologist Not Spiritualist.pngFanatic Spiritualist.png Spiritualist Any self-aware machine that fulfills the criteria of possessing true artificial intelligence is to be regarded as an individual, with all the rights and obligations that entails.

Robotic Workers

This policy determines whether robots are allowed in an empire. This policy is not available to Auth hive mind.png Hive Mind empires, which disassemble all robot Pops.

Type Effects Requirements Description & Notes
Outlawed
  • Robots Pops cannot be built
  • All robot Pops are disassembled
  • Robotic armies are disassembled
Not Materialist.pngFanatic Materialist.png Materialist or Citizen Rights AI policy Robotic automatons are a threat to not only our people's livelihoods but to the very fabric of society itself. We must not allow ourselves to be made obsolete.
Allowed
  • Robot Pops can be built and exist in the empire
The benefits of automation are obvious and immense. For the future of our people, we cannot afford to ignore the opportunities presented to us by technology.

Pre-Sapients

This policy determines whether an empire tolerates Pre-Sapients living on their planets or not. This policy is unlocked when a planet within the empire's borders has a Pre-Sapient pop on it.

Type Effects Supporting Faction Requirements Description & Notes
Protected
  • Pre-Sapient Pops cannot be purged
  • Planets with Pre-Sapient Pops cannot be terraformed
Faction icons xenoists.png Xenoist Not Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal Though still only simple animals, these beings are no less than what we ourselves once were. They should be allowed the chance at a future.
Tolerated
  • Pre-Sapient Pops can be purged
  • Planets with Pre-Sapient Pops can be terraformed
Faction icons xenoists.png Xenoist Not Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal Intelligent animals are still just animals. They can be safely ignored.
Hunted
  • Pre-Sapient Pops will be hunted for food, slowly depleting them
  • Planets with Pre-Sapient Pops can be terraformed
Not Xenophile.pngFanatic Xenophile.png Xenophile, Civic fanatic purifiers.png Fanatic Purifiers or Auth machine intelligence.png Machine Intelligence An animal without sapience can hardly be considered to be part of our empire, but perhaps they can help our growth in other ways...
Extermination
  • Pre-Sapient Pops will be purged automatically
  • Planets with Pre-Sapient Pops can be terraformed
Not Xenophile.pngFanatic Xenophile.png Xenophile All rights spring from the capacity for reason. An animal is just an animal, and an animal that stands in our way is just a pest.

Refugees

This policy determines the stance on accepting refugees that are fleeing from purges, displacement and persecution in other empires. This policy is unlocked when another species has been met and is not available to Gestalt consciousness.png Gestalt Consciousness empires unless they have the Civic machine servitor.png Rogue Servitor civic.

Type Effects Supporting Faction Requirements Description & Notes
No Refugees Refugees will not arrive from other empires Faction icons isolationists.png Isolationist Not Xenophile.pngFanatic Xenophile.png Xenophile To open our borders to the dregs of other societies would only serve to undermine the state.
Citizen Species Only Refugees from species with Full Citizenship may arrive from other empires Faction icons isolationists.png Isolationist We cannot allow compassion to overpower good sense. Only those who would be worthwile additions to society should be brought into our borders.
Refugees Welcome Refugees may arrive from other empires Faction icons xenoists.png Xenoist Not Xenophobe.pngFanatic Xenophobe.png Xenophobe Those fleeing death and persecution at the hands of tyrants will be welcome within our borders.

Population Controls

This policy determines the stance on the Population Controls Species Right. The policy is not available if Gestalt consciousness.png Gestalt Consciousness.

Type Effects Supporting Faction Description & Notes
Prohibited Can use the Decision politics.png Discourage Planetary Growth decision
Cannot enable Population Control in the species rights
Faction icons progressives.png Progressive To reproduce and propagate their species is the inalienable right of all our citizens.
Allowed Can use the Decision politics.png Declare Population Controls decision
Can enable Population Control in the species rights
Long-term demographics is too important a matter to be left solely in the hands of individual actors.

Slavery

This policy determines whether an empire can give an alien species the Slavery Citizenship. Slavery is not possible if Gestalt consciousness.png Gestalt Consciousness.

Type Effects Supporting Faction Requirements Description & Notes
Prohibited Can not enslave pops
Cost +100% Slave Market Cost
Faction icons xenoists.png Xenoist The enslavement of sentient beings is an abomination and will not be tolerated within our Empire.
Allowed Can enslave any pop Authoritarian.pngFanatic Authoritarian.png Authoritarian or Xenophobe.pngFanatic Xenophobe.png Xenophobe
Not signatory
Allows the enslavement of pops within our Empire.

Purge

This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of purging is allowed, further details on which pops are to be purged and in what way can be managed with the species rights system.

Type Effects Supporting Faction Requirements Description & Notes
Prohibited Can not Purge or Displace pops Faction icons xenoists.png Xenoist The purge is an atrocity and should always be treated as such.
Displacement Only Can Displace pops Not Xenophile.pngFanatic Xenophile.png Xenophile or signatory It is not our responsibility to see to the needs of those who would undermine the foundations of our society. Let them find their homes outside our borders.
Allowed Can Purge and Displace pops Xenophobe.pngFanatic Xenophobe.png Xenophobe
Not signatory
The troublesome and corrupt elements within our Empire must be cleansed, lest their rot take root in us all.

References

  1. The script code can be found in /Stellaris/common/policies/00_policies.txt.
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