This article is considered accurate for the current version (2.3) of the game.
- See also: Species rights
Policies are empire-wide laws of behavior that outline the governing precepts for how an empire will guide its expansion through the stars and its stance on certain subjects. Policies are different from edicts in that they cost nothing to implement, but have effects on how citizens and other empires are likely to view each other. Once altered, a specific policy cannot be changed until a decade has passed.
Changing policies is advised as a way to mitigate faction unhappiness in large empires that have a lot of pops of different species or different ethics, besides the possibility of opening up new possible avenues of power.
- Main article: Warfare
War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender. War philosophy cannot be changed while at war.
The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets.
This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds.
Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
|Prohibited||Free Pops can't be resettled||Progressive||Free pops cannot be forcibly resettled between planets.|
|Allowed||Free Pops can be resettled||Pops can be forcibly resettled between planets.|
Land Appropriation determines if newly acquired planets with Pops without Full Citizenship will have some Pops replaced with Full Citizenship Pops. The replaced Pops will become refugees. The policy is not available to Gestalt Consciousness empires.
|Prohibited||Conquered planets will have their population preserved as-is.||The land that our empire controls belongs to all of its inhabitants.|
|Allowed||Planets conquered from non-citizen species will have up to 5 Pops displaced and replaced with citizens from our other planets.||The land that the lesser species are not properly utilizing can be put to greater use by their betters.|
Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once Selected Lineages is researched and the effect affects already living leaders.
First Contact ProtocolEdit
First Contact Protocol dictates if an empire can order fleets to attack another empire before establishing communications. A direct attack order is still needed to engage.
Initial Border StatusEdit
Initial Border Status determines if borders start open or closed to other empires.
|Open||Borders will be open to other empires by default.||Isolation invites suspicion, and suspicion invites conflict. Let us show our neighbors that we have nothing to hide.|
|Closed||Borders will be closed to other empires by default.||The borders of our empire must be well guarded, lest we fall victim to insidious influences. Only those who have proven themselves worthy may enter our space.|
The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to Gestalt Consciousness empires. Using Artisan / ( Artisan + Metallurgist) as the percentage of your civilian industry, Civilian Economy is beneficial when above 62.5% and Militarized Economy is beneficial when the percentage of civilian industry is below 37.5%.
This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the Positronic AI technology is obtained. In Synthetic Dawn synthetics in servitude may start an AI rebellion.
This policy determines whether an empire tolerates Pre-Sapients living on their planets or not. This policy is unlocked when a planet within the empire's borders has a Pre-Sapient pop on it.
This policy determines the stance on accepting refugees that are fleeing from purges, displacement and persecution in other empires. This policy is unlocked when another species has been met and is not available to Gestalt Consciousness empires unless they have the Rogue Servitor civic.
This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of purging is allowed, further details on which pops are to be purged and in what way can be managed with the species rights system.
- The script code can be found in .