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=== Migration ===
 
=== Migration ===
Migration is calculated by subtracting '''emigration push''' from '''immigration pull''', both of which are determined by factors such as housing, stability and unemployment. A planet with more emigration than immigration will have their growth lowered and the amount lowered will be added to potential immigration targets. Planets with higher immigration pull will receive a greater share of this migration, which is converted directly into pop growth. Signing migration treaties will allow migration to and from other empires and accepting refugees will also create immigration from planets outside the empire borders. A newly colonized planet gains {{green|+100}} immigration pull and divides {{yellow|+50}} emigration push between all developed planets until the [[Buildings#Reassembled Ship Shelter|Reassembled Ship Shelter]] is upgraded.
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Migration is calculated by subtracting '''emigration push''' from '''immigration pull''', both of which are determined by factors such as housing, stability and unemployment. A planet with more emigration than immigration will have their growth lowered and the amount lowered will be added to potential immigration targets. Planets with higher immigration pull will receive a greater share of this migration, which is converted directly into pop growth. Signing migration treaties will allow migration to and from other empires and accepting refugees will also create immigration from planets outside the empire borders. When a new planet is colonized existing worlds will get {{yellow|+50}} emigration push while the new colony will get {{green|+100}} immigration pull.
  
 
=== Growth weight ===
 
=== Growth weight ===
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* Each point of Happiness below 50 gives each pop {{red|+0.02}} {{iconify|crime}}, up to {{red|+2}} per pop at 0% happiness.
 
* Each point of Happiness below 50 gives each pop {{red|+0.02}} {{iconify|crime}}, up to {{red|+2}} per pop at 0% happiness.
  
Fortunately, there are also many ways to improve happiness in an empire. Planetary [[edicts]], [[civics]], [[living standards]], [[Empire#Permanent_modifiers|permanent modifiers]], [[Celestial body#Celestial body modifiers|planet modifiers]] and [[Leader#Ruler|ruler traits]] can positively affect happiness. [[Events]] may have an impact on planetary or empire happiness for a limited time as well.
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Fortunately, there are also many ways to improve happiness in an empire. Planetary [[edicts]], [[civics]], [[living standards]], [[Empire#Permanent_modifiers]], [[Celestial body#Celestial body modifiers|planet modifiers]] and [[Leader#Ruler|ruler traits]] can positively affect happiness. [[Events]] may have an impact on planetary or empire happiness for a limited time as well.
  
 
=== Approval rating ===
 
=== Approval rating ===

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