Editing Preset empires

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{{version|2.7}}
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{{version|2.6}}
 
Besides custom and randomized empires, Stellaris presents an option to play as preset empires. Preset empires are premade empires made by Paradox that are meant to represent various stereotypical alien civilizations featured in science-fiction in addition to offering the player an empire that they can pick and play without having to bother with creating one from the ground up. The preset empires also include two Human empires; the United Nations of Earth (UNE) and the Commonwealth of Man (CoM), and a Human-related machine empire, the Earth Custodianship, which serve as different representations of humanity in Stellaris' universe. Note that the United Nations of Earth and Earth Custodianship share the same starting system and cannot appear at the same time.
 
Besides custom and randomized empires, Stellaris presents an option to play as preset empires. Preset empires are premade empires made by Paradox that are meant to represent various stereotypical alien civilizations featured in science-fiction in addition to offering the player an empire that they can pick and play without having to bother with creating one from the ground up. The preset empires also include two Human empires; the United Nations of Earth (UNE) and the Commonwealth of Man (CoM), and a Human-related machine empire, the Earth Custodianship, which serve as different representations of humanity in Stellaris' universe. Note that the United Nations of Earth and Earth Custodianship share the same starting system and cannot appear at the same time.
  
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The '''United Nations of Earth''' preset empire is unique in that it can also spawn if Humans spawn in the Sol system as an Early Space Age Pre-FTL society and achieve FTL. The '''Commonwealth of Man''' preset empire is also unique in that it features a short and unique event chain called ''Hunt for the Hyacinth'' that elaborates the history of the Commonwealth. The event starts shortly after the beginning of the game and requires exploring three systems for the eponymous ship. Completing the event chain grants a small amount of {{iconify|Society}} research.
 
The '''United Nations of Earth''' preset empire is unique in that it can also spawn if Humans spawn in the Sol system as an Early Space Age Pre-FTL society and achieve FTL. The '''Commonwealth of Man''' preset empire is also unique in that it features a short and unique event chain called ''Hunt for the Hyacinth'' that elaborates the history of the Commonwealth. The event starts shortly after the beginning of the game and requires exploring three systems for the eponymous ship. Completing the event chain grants a small amount of {{iconify|Society}} research.
  
If the '''Commonwealth of Man''' spawns, then the '''United Nations of Earth''' or the '''Earth Custodianship''' will be guaranteed to also spawn in the galaxy, even if the number of AI empires is set to 0. Similarly, if the '''United Nations of Earth''' spawns, then the '''Commonwealth of Man''' will be guaranteed to also spawn in the galaxy, but not if the number of AI empires is set to 0.
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If the '''Commonwealth of Man''' spawns, then the '''United Nations of Earth''' or the '''Earth Custodianship''' will be guaranteed to also spawn in the galaxy, even if the number of AI empires is set to 0. Similarly, if the '''United Nations of Earth''' spawns, then the '''Commonwealth of Man''' will be guaranteed to also spawn in the galaxy, even if the number of AI empires is set to 0. UNE or EC Humans will always have the same traits as CoM Humans and are, for all intents and purposes, the same species.
  
 
Preset empires can be edited but the edits cannot be applied to them directly. If the player edits a preset empire and saves their edits, the game will instead create a new custom empire and apply the edits to it. The newly-created custom empire will, however, inherit any and all flags and events associated with the custom empire it was created from, assuming that the starting system wasn't changed. If one wants to edit the preset empires directly, they will have to edit the game files.
 
Preset empires can be edited but the edits cannot be applied to them directly. If the player edits a preset empire and saves their edits, the game will instead create a new custom empire and apply the edits to it. The newly-created custom empire will, however, inherit any and all flags and events associated with the custom empire it was created from, assuming that the starting system wasn't changed. If one wants to edit the preset empires directly, they will have to edit the game files.

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