Difference between revisions of "Preset empires"

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{{version|2.3}}
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{{version|2.7}}
 
Besides custom and randomized empires, Stellaris presents an option to play as preset empires. Preset empires are premade empires made by Paradox that are meant to represent various stereotypical alien civilizations featured in science-fiction in addition to offering the player an empire that they can pick and play without having to bother with creating one from the ground up. The preset empires also include two Human empires; the United Nations of Earth (UNE) and the Commonwealth of Man (CoM), and a Human-related machine empire, the Earth Custodianship, which serve as different representations of humanity in Stellaris' universe. Note that the United Nations of Earth and Earth Custodianship share the same starting system and cannot appear at the same time.
 
Besides custom and randomized empires, Stellaris presents an option to play as preset empires. Preset empires are premade empires made by Paradox that are meant to represent various stereotypical alien civilizations featured in science-fiction in addition to offering the player an empire that they can pick and play without having to bother with creating one from the ground up. The preset empires also include two Human empires; the United Nations of Earth (UNE) and the Commonwealth of Man (CoM), and a Human-related machine empire, the Earth Custodianship, which serve as different representations of humanity in Stellaris' universe. Note that the United Nations of Earth and Earth Custodianship share the same starting system and cannot appear at the same time.
  
 
These empires (including the Human empires) have a small random chance of being spawned instead of a randomly-generated AI empire and very rarely they (again including the Human empires) can also spawn as Fallen Empires.
 
These empires (including the Human empires) have a small random chance of being spawned instead of a randomly-generated AI empire and very rarely they (again including the Human empires) can also spawn as Fallen Empires.
  
The '''United Nations of Earth''' preset empire is unique in that it can also spawn if Humans spawn in the Sol system as an Early Space Age Pre-FTL society and achieve FTL.
+
The '''United Nations of Earth''' preset empire is unique in that it can also spawn if Humans spawn in the Sol system as an Early Space Age Pre-FTL society and achieve FTL. The '''Commonwealth of Man''' preset empire is also unique in that it features a short and unique event chain called ''Hunt for the Hyacinth'' that elaborates the history of the Commonwealth. The event starts shortly after the beginning of the game and requires exploring three systems for the eponymous ship. Completing the event chain grants a small amount of {{iconify|Society}} research.
  
The '''Commonwealth of Man''' preset empire is also unique in two ways. First, if it spawns, then the '''United Nations of Earth''' will be guaranteed to also spawn in the galaxy, even if the number of AI empires is set to 0. UNE Humans will always have the same traits as CoM Humans and are, for all intents and purposes, the same species. Second, it features a short and unique event chain called ''Hunt for the Hyacinth'' that elaborates the history of the Commonwealth. The event starts shortly after the beginning of the game and requires exploring three systems for the eponymous ship. Completing the event chain grants a small amount of {{iconify|Society}} research.
+
If the '''Commonwealth of Man''' spawns, then the '''United Nations of Earth''' or the '''Earth Custodianship''' will be guaranteed to also spawn in the galaxy, even if the number of AI empires is set to 0. Similarly, if the '''United Nations of Earth''' spawns, then the '''Commonwealth of Man''' will be guaranteed to also spawn in the galaxy, but not if the number of AI empires is set to 0.
  
 
Preset empires can be edited but the edits cannot be applied to them directly. If the player edits a preset empire and saves their edits, the game will instead create a new custom empire and apply the edits to it. The newly-created custom empire will, however, inherit any and all flags and events associated with the custom empire it was created from, assuming that the starting system wasn't changed. If one wants to edit the preset empires directly, they will have to edit the game files.
 
Preset empires can be edited but the edits cannot be applied to them directly. If the player edits a preset empire and saves their edits, the game will instead create a new custom empire and apply the edits to it. The newly-created custom empire will, however, inherit any and all flags and events associated with the custom empire it was created from, assuming that the starting system wasn't changed. If one wants to edit the preset empires directly, they will have to edit the game files.
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| colspan=3 style="text-align:center"|'''United Nations of Earth'''
 
| colspan=3 style="text-align:center"|'''United Nations of Earth'''
 
|-
 
|-
| rowspan=2 | [[File:Human.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Human.png|100px]] Human
 
| Representative Democracy
 
| Representative Democracy
 
| Federation Builders
 
| Federation Builders
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Democratic}}
 
* {{iconify|Democratic}}
 
* {{iconify|Beacon of Liberty}}
 
* {{iconify|Beacon of Liberty}}
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* {{iconify|Xenophile}}
 
* {{iconify|Xenophile}}
 
* {{iconify|Fanatic Egalitarian}}
 
* {{iconify|Fanatic Egalitarian}}
 +
* [[File:Empire_capital.png|28px]] [[Unique_systems#Sol|Earth, Sol]]
 
| width=40% |
 
| width=40% |
 
* {{iconify|Continental}} (Earth)
 
* {{iconify|Continental}} (Earth)
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| colspan=3 style="text-align:center"|'''Commonwealth of Man'''
 
| colspan=3 style="text-align:center"|'''Commonwealth of Man'''
 
|-
 
|-
| rowspan=2 | [[File:Human.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Human.png|100px]] Human
 
| Military Dictatorship
 
| Military Dictatorship
 
| Hegemonic Imperialists
 
| Hegemonic Imperialists
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Lost Colony}}
 
* {{iconify|Dictatorial}}
 
* {{iconify|Dictatorial}}
 
* {{iconify|Nationalistic Zeal}}
 
* {{iconify|Nationalistic Zeal}}
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* {{iconify|Xenophobe}}
 
* {{iconify|Xenophobe}}
 
* {{iconify|Fanatic Militarist}}
 
* {{iconify|Fanatic Militarist}}
 +
* [[File:Empire_capital.png|28px]] Unity, Deneb
 
| width=40% |
 
| width=40% |
 
* {{iconify|Continental}} (Unity)
 
* {{iconify|Continental}} (Unity)
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The UN-sponsored Ulysses Initiative oversaw the construction of six great ark ships in low Earth orbit at the end of the 21st century. The ships, carrying a quarter million colonists each, were sent through a recently discovered subspace phenomenon on the outer edge of the Oort Cloud - a small, unstable wormhole. None were heard from again, and the destabilized wormhole vanished.
 
The UN-sponsored Ulysses Initiative oversaw the construction of six great ark ships in low Earth orbit at the end of the 21st century. The ships, carrying a quarter million colonists each, were sent through a recently discovered subspace phenomenon on the outer edge of the Oort Cloud - a small, unstable wormhole. None were heard from again, and the destabilized wormhole vanished.
  
Yet unbeknownst to Earth, one of the ark ships survived the passage and established a flourishing colony. The pioneers who tamed this world were determined to realize humanity's manifest destiny - dominion over the galaxy at any cost.
+
Yet unbeknownst to Earth, one of the ark ships survived the passage and established a flourishing colony on a lush alien moon. The pioneers who tamed this world were determined to realize humanity's manifest destiny - dominion over the galaxy at any cost.
 
{{clear}}
 
{{clear}}
  
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| colspan=3 style="text-align:center"|'''Tzynn Empire'''
 
| colspan=3 style="text-align:center"|'''Tzynn Empire'''
 
|-
 
|-
| rowspan=2 | [[File:Reptilian_normal_09.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Reptilian_normal_09.png|100px]] Tzynn
 
| Star Empire
 
| Star Empire
 
| Slaving Despots
 
| Slaving Despots
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Imperial}}
 
* {{iconify|Imperial}}
 
* {{iconify|Police State}}
 
* {{iconify|Police State}}
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* {{iconify|Authoritarian}}
 
* {{iconify|Authoritarian}}
 
* {{iconify|Fanatic Militarist}}
 
* {{iconify|Fanatic Militarist}}
 +
* [[File:Empire_capital.png|28px]] Tzynnia, Sal'Tzynn
 
| width=40% |
 
| width=40% |
 
* {{iconify|Desert}} (Tzynnia)
 
* {{iconify|Desert}} (Tzynnia)
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| colspan=3 style="text-align:center"|'''Kingdom of Yondarim'''
 
| colspan=3 style="text-align:center"|'''Kingdom of Yondarim'''
 
|-
 
|-
| rowspan=2 | [[File:Avian_normal_10.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Avian_normal_10.png|100px]] Yondar
 
| Divine Empire
 
| Divine Empire
 
| Evangelizing Zealots
 
| Evangelizing Zealots
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Imperial}}
 
* {{iconify|Imperial}}
 
* {{iconify|Imperial Cult}}
 
* {{iconify|Imperial Cult}}
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* {{iconify|Authoritarian}}
 
* {{iconify|Authoritarian}}
 
* {{iconify|Fanatic Spiritualist}}
 
* {{iconify|Fanatic Spiritualist}}
 +
* [[File:Empire_capital.png|28px]] Yondarim, B'Yond
 
| width=40% |
 
| width=40% |
 
* {{iconify|Alpine}} (Yondarim)
 
* {{iconify|Alpine}} (Yondarim)
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{{clear}}
 
{{clear}}
  
{| class="wikitable plainlist" style="float:left; margin-right:1em; width:550px; height:300px;"
+
{| class="wikitable plainlist" style="float:left; margin-right:1em; width:550px;"
 
|-
 
|-
 
| colspan=3 style="text-align:center"|'''Glebsig Foundation'''
 
| colspan=3 style="text-align:center"|'''Glebsig Foundation'''
 
|-
 
|-
| rowspan=2 | [[File:Molluscoid_normal_07.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Molluscoid_normal_07.png|100px]] Glebsig
 
| Holy Tribunal
 
| Holy Tribunal
 
| Spiritual Seekers
 
| Spiritual Seekers
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Oligarchic}}
 
* {{iconify|Oligarchic}}
 
* {{iconify|Exalted Priesthood}}
 
* {{iconify|Exalted Priesthood}}
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* {{iconify|Spiritualist}}
 
* {{iconify|Spiritualist}}
 
* {{iconify|Fanatic Xenophile}}
 
* {{iconify|Fanatic Xenophile}}
 +
* [[File:Empire_capital.png|28px]] Ladnah, Ladnah Vyg
 
| width=40% |
 
| width=40% |
 
* {{iconify|Alpine}} (Ladnah)
 
* {{iconify|Alpine}} (Ladnah)
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Ever since the first Glebsigi lifted their sight-organs above the surface of the glacial lakes on Ladnah to peek at the stars, these inquisitive molluscoids have felt an affinity for the unknown. Much as their early ancestors' tentacles grasped and stroked after new objects on the chill alpine lakebeds of their homeworld, burgeoning Glebsigan society reached for technological innovation and spiritual enlightenment throughout the centuries that followed.  
+
Ever since the first Glebsigi lifted their sight-organs above the surface of the glacial lakes on Ladnah to peek at the stars, these inquisitive molluscoids have felt an affinity for the unknown. Much as their early ancestors' tentacles grasped and stroked after new objects on the chill alpine lakebeds of their homeworld, burgeoning Glebsigan society reached for technological innovation and spiritual enlightenment throughout the centuries that followed.
  
A sedentary and enduring species, the Glebsigi have perhaps by necessity developed a complex yet highly effective bureaucratic apparatus for dealing with the intricacies of managing a globally unified society. Additionally, their lack of natural predators on Ladnah has led the Glebsigi to exist in a state of permanently optimistic curiosity regarding other lifeforms.  
+
A sedentary and enduring species, the Glebsigi have perhaps by necessity developed a complex yet highly effective bureaucratic apparatus for dealing with the intricacies of managing a globally unified society. Additionally, their lack of natural predators on Ladnah has led the Glebsigi to exist in a state of permanently optimistic curiosity regarding other lifeforms.
  
Having established a firm societal foundation on Ladnah using a mixture of spiritual doctrine and careful organization, the Glebsigi now once more raise their sight-organs to what lies beyond.  
+
Having established a firm societal foundation on Ladnah using a mixture of spiritual doctrine and careful organization, the Glebsigi now once more raise their sight-organs to what lies beyond.
 
{{clear}}
 
{{clear}}
  
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| colspan=3 style="text-align:center"|'''Jehetma Dominion'''
 
| colspan=3 style="text-align:center"|'''Jehetma Dominion'''
 
|-
 
|-
| rowspan=2 | [[File:Fungoid_massive_13.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Fungoid_massive_13.png|100px]] Jehetma
 
| Elective Monarchy
 
| Elective Monarchy
 
| Harmonious Collective
 
| Harmonious Collective
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Dictatorial}}
 
* {{iconify|Dictatorial}}
 
* {{iconify|Environmentalist}}
 
* {{iconify|Environmentalist}}
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* {{iconify|Authoritarian}}
 
* {{iconify|Authoritarian}}
 
* {{iconify|Fanatic Pacifist}}
 
* {{iconify|Fanatic Pacifist}}
 +
* [[File:Empire_capital.png|28px]] Jehet Prime, Jehet
 
| width=40% |
 
| width=40% |
 
* {{iconify|Tundra}} (Jehet Prime)
 
* {{iconify|Tundra}} (Jehet Prime)
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An "individual" among the Jehetma is actually a large colony of fungi that has developed sentience. Some of these colonies, generally those that have lived for thousands of years, stretch across several miles and rarely leave the surface of Jehet Prime, their homeworld (few ships are large enough to transport them).
+
An "individual" among the Jehetma is actually a large colony of fungi that has developed sapience. Some of these colonies, generally those that have lived for thousands of years, stretch across several miles and rarely leave the surface of Jehet Prime, their homeworld (few ships are large enough to transport them).
  
 
Younger colonies are not only smaller, but also tend to be more dynamic and mobile - they often spearhead the exploration and research efforts of the Jehetma, as well as any defensive measures that are regrettably undertaken when the Dominion is beset by aggressors.
 
Younger colonies are not only smaller, but also tend to be more dynamic and mobile - they often spearhead the exploration and research efforts of the Jehetma, as well as any defensive measures that are regrettably undertaken when the Dominion is beset by aggressors.
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| colspan=3 style="text-align:center"|'''Scyldari Confederacy'''
 
| colspan=3 style="text-align:center"|'''Scyldari Confederacy'''
 
|-
 
|-
| rowspan=2 | [[File:Mammalian_normal_06.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Mammalian_normal_06.png|100px]] Scyldari
| Moral Democracy
+
| Theocratic Republic
 
| Spiritual Seekers
 
| Spiritual Seekers
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Democratic}}
 
* {{iconify|Democratic}}
 
* {{iconify|Environmentalist}}
 
* {{iconify|Environmentalist}}
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* {{iconify|Pacifist}}
 
* {{iconify|Pacifist}}
 
* {{iconify|Xenophile}}
 
* {{iconify|Xenophile}}
 +
* [[File:Empire_capital.png|28px]] Scyldaria, Scyldon
 
| width=40% |
 
| width=40% |
 
* {{iconify|Ocean}} (Scyldaria)
 
* {{iconify|Ocean}} (Scyldaria)
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| colspan=3 style="text-align:center"|'''Kel-Azaan Republic'''
 
| colspan=3 style="text-align:center"|'''Kel-Azaan Republic'''
 
|-
 
|-
| rowspan=2 | [[File:Arthropoid normal 08.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Arthropoid normal 08.png|100px]] Kel-Azaan
| Citizen Republic
+
| Citizen Stratocracy
 
| Honorbound Warriors
 
| Honorbound Warriors
 
|-
 
|-
 
| width=40% |
 
| width=40% |
* {{iconify|Democratic}}
+
* {{iconify|Prosperous Unification}}
 +
* {{iconify|Oligarchic}}
 
* {{iconify|Warrior Culture}}
 
* {{iconify|Warrior Culture}}
 
* {{iconify|Citizen Service}}
 
* {{iconify|Citizen Service}}
 
* {{iconify|Egalitarian}}
 
* {{iconify|Egalitarian}}
 
* {{iconify|Fanatic Militarist}}
 
* {{iconify|Fanatic Militarist}}
 +
* [[File:Empire_capital.png|28px]] Azak, Kel-Azak
 
| width=40% |
 
| width=40% |
 
* {{iconify|Savannah}} (Azak)
 
* {{iconify|Savannah}} (Azak)
 
* {{iconify|Very Strong}}
 
* {{iconify|Very Strong}}
* {{iconify|Nomadic}}
+
* {{iconify|Traditional}}
 
* {{iconify|Deviants}}
 
* {{iconify|Deviants}}
 
* {{iconify|Solitary}}
 
* {{iconify|Solitary}}
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| colspan=3 style="text-align:center"|'''Blorg Commonality'''
 
| colspan=3 style="text-align:center"|'''Blorg Commonality'''
 
|-
 
|-
| rowspan=2 | [[File:Fungoid massive 12.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Fungoid massive 12.png|100px]] Blorg
 
| Military Junta
 
| Military Junta
 
| Fanatical Befrienders
 
| Fanatical Befrienders
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Oligarchic}}
 
* {{iconify|Oligarchic}}
 
* {{iconify|Free Haven}}
 
* {{iconify|Free Haven}}
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* {{iconify|Fanatic Xenophile}}
 
* {{iconify|Fanatic Xenophile}}
 
* {{iconify|Militarist}}
 
* {{iconify|Militarist}}
 +
* [[File:Empire_capital.png|28px]] Blorg, Blorg
 
| width=40% |
 
| width=40% |
 
* {{iconify|Tropical}} (Blorg)
 
* {{iconify|Tropical}} (Blorg)
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In the distant past, the Blorg lived alone and nameless in the jungles of Blorg prime. One day they picked up radio transmissions from a star far away. What they heard shocked them: The sounds of friends, movies, culture, and music - things the Blorg had done without for eons. Finally understanding what they had been missing all along, the Blorg took their names from these transmissions and went out into the stars in search of friends, hoping one day to find the source of these messages so that they might party together.
+
In the distant past, the Blorg lived alone and nameless in the jungles of Blorg prime. One day they picked up radio transmissions from a star far away. What they heard shocked them: The sounds of friends, movies, culture and music - things the Blorg had done without for eons. Finally understanding what they had been missing all along, the Blorg took their names from these transmissions and went out into the stars in search of friends, hoping one day to find the source of these messages so that they might party together.
 
{{clear}}
 
{{clear}}
  
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| colspan=3 style="text-align:center"|'''Maweer Caretakers'''
 
| colspan=3 style="text-align:center"|'''Maweer Caretakers'''
 
|-
 
|-
| rowspan=2 | [[File:Plantoid_14.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Plantoid_14.png|100px]] Maweer
 
| Irenic Dictatorship
 
| Irenic Dictatorship
 
| Xenophobic Isolationists
 
| Xenophobic Isolationists
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Dictatorial}}
 
* {{iconify|Dictatorial}}
 
* {{iconify|Inward Perfection}}
 
* {{iconify|Inward Perfection}}
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* {{iconify|Xenophobe}}
 
* {{iconify|Xenophobe}}
 
* {{iconify|Fanatic Pacifist}}
 
* {{iconify|Fanatic Pacifist}}
 +
* [[File:Empire_capital.png|28px]] The Garden, Maweer
 
| width=40% |
 
| width=40% |
 
* {{iconify|Tropical}} (The Garden)
 
* {{iconify|Tropical}} (The Garden)
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| colspan=3 style="text-align:center"|'''Voor Technocracy'''
 
| colspan=3 style="text-align:center"|'''Voor Technocracy'''
 
|-
 
|-
| rowspan=2 | [[File:Humanoid_hp_06.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Humanoid_hp_06.png|100px]] Voor
 
| Technocratic Dictatorship
 
| Technocratic Dictatorship
 
| Erudite Explorers
 
| Erudite Explorers
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Dictatorial}}
 
* {{iconify|Dictatorial}}
 
* {{iconify|Technocracy}}
 
* {{iconify|Technocracy}}
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* {{iconify|Authoritarian}}
 
* {{iconify|Authoritarian}}
 
* {{iconify|Fanatic Materialist}}
 
* {{iconify|Fanatic Materialist}}
 +
* [[File:Empire_capital.png|28px]] Hiverion, Exedor
 
| width=40% |
 
| width=40% |
 
* {{iconify|Arctic}} (Hiverion)
 
* {{iconify|Arctic}} (Hiverion)
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| colspan=3 style="text-align:center"|'''Xanid Suzerainty'''
 
| colspan=3 style="text-align:center"|'''Xanid Suzerainty'''
 
|-
 
|-
| rowspan=2 | [[File:Arthropoid_normal_10.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Arthropoid_normal_10.png|100px]] Xani [[File:Reptilian_normal_07.png|100px]] Vheln
 
| Constitutional Dictatorship
 
| Constitutional Dictatorship
 
| Hegemonic Imperialists
 
| Hegemonic Imperialists
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Syncretic Evolution}}
 
* {{iconify|Dictatorial}}
 
* {{iconify|Dictatorial}}
* {{iconify|Syncretic Evolution}}
 
 
* {{iconify|Corvee System}}
 
* {{iconify|Corvee System}}
 +
* {{iconify|Cutthroat Politics}}
 
* {{iconify|Fanatic Authoritarian}}
 
* {{iconify|Fanatic Authoritarian}}
 
* {{iconify|Xenophobe}}
 
* {{iconify|Xenophobe}}
 +
* [[File:Empire_capital.png|28px]] Xanth, Dir-Xan
 
| width=40% |
 
| width=40% |
* {{iconify|Arid}} (Xanath)
+
* {{iconify|Arid}} (Xanth)
 +
* Xanis:
 
* {{iconify|Talented}}
 
* {{iconify|Talented}}
 
* {{iconify|Intelligent}}
 
* {{iconify|Intelligent}}
 
* {{iconify|Enduring}}
 
* {{iconify|Enduring}}
 
* {{iconify|Nonadaptive}}
 
* {{iconify|Nonadaptive}}
 +
* Vhelns:
 +
* {{iconify|Serviles}}
 +
* {{iconify|Strong}}
 +
* {{iconify|Industrious}}
 +
* {{iconify|Slow Learners}}
 +
* {{iconify|Fleeting}}
 
|}
 
|}
  
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| colspan=3 style="text-align:center"|'''Lokken Mechanists'''
 
| colspan=3 style="text-align:center"|'''Lokken Mechanists'''
 
|-
 
|-
| rowspan=2 | [[File:Reptilian_slender_04.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Reptilian_slender_04.png|100px]] Lok
| Science Directorate
+
| Rational Consensus
 
| Erudite Explorers
 
| Erudite Explorers
 
|-
 
|-
 
| width=40% |
 
| width=40% |
* {{iconify|Oligarchic}}
 
 
* {{iconify|Mechanist}}
 
* {{iconify|Mechanist}}
 +
* {{iconify|Democratic}}
 
* {{iconify|Technocracy}}
 
* {{iconify|Technocracy}}
 +
* {{iconify|Meritocracy}}
 
* {{iconify|Egalitarian}}
 
* {{iconify|Egalitarian}}
 
* {{iconify|Fanatic Materialist}}
 
* {{iconify|Fanatic Materialist}}
 +
* [[File:Empire_capital.png|28px]] Lokkur, Dal-Lokkur
 
| width=40% |
 
| width=40% |
 
* {{iconify|Arid}} (Lokkur)
 
* {{iconify|Arid}} (Lokkur)
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| colspan=3 style="text-align:center"|'''Ix'Idar Star Collective'''
 
| colspan=3 style="text-align:center"|'''Ix'Idar Star Collective'''
 
|-
 
|-
| rowspan=2 | [[File:Arthropoid_massive_12.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Arthropoid_massive_12.png|100px]] Ix'Idar
 
| Collective Consciousness
 
| Collective Consciousness
 
| Hive Mind
 
| Hive Mind
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Hive Mind}}
 
* {{iconify|Hive Mind}}
 
* {{iconify|Natural Neural Network}}
 
* {{iconify|Natural Neural Network}}
 
* {{iconify|Pooled Knowledge}}
 
* {{iconify|Pooled Knowledge}}
 
* {{iconify|Gestalt Consciousness}}
 
* {{iconify|Gestalt Consciousness}}
 +
* [[File:Empire_capital.png|28px]] Ix'Athrak, Athrak
 
| width=40% |
 
| width=40% |
 
* {{iconify|Arctic}} (Ix'Athrak)
 
* {{iconify|Arctic}} (Ix'Athrak)
Line 410: Line 445:
 
| colspan=3 style="text-align:center"|'''Tebrid Homolog'''
 
| colspan=3 style="text-align:center"|'''Tebrid Homolog'''
 
|-
 
|-
| rowspan=2 | [[File:Synthetic_dawn_portrait_molluscoid.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Synthetic_dawn_portrait_molluscoid.png|100px]] Homolog [[File:Molluscoid_normal_08.png|100px]] Tebir
 
| Catalog Index
 
| Catalog Index
 
| Driven Assimilators
 
| Driven Assimilators
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Machine Intelligence}}
 
* {{iconify|Machine Intelligence}}
 
* {{iconify|Driven Assimilator}}
 
* {{iconify|Driven Assimilator}}
 
* {{iconify|Static Research Analysis}}
 
* {{iconify|Static Research Analysis}}
 
* {{iconify|Gestalt Consciousness}}
 
* {{iconify|Gestalt Consciousness}}
 +
* [[File:Empire_capital.png|28px]] Tebri, Tebiron
 
| width=40% |
 
| width=40% |
 
* {{iconify|Ocean}} (Tebri)
 
* {{iconify|Ocean}} (Tebri)
 +
* Homologs:
 
* {{iconify|Machine}}
 
* {{iconify|Machine}}
 
* {{iconify|Logic Engines}}
 
* {{iconify|Logic Engines}}
 
* {{iconify|Learning Algorithms}}
 
* {{iconify|Learning Algorithms}}
 
* [[File:Luxurious.png|24px]] Luxurious
 
* [[File:Luxurious.png|24px]] Luxurious
 +
* Tebirs:
 +
* {{iconify|Cybernetic}}
 +
* {{iconify|Strong}}
 +
* {{iconify|Industrious}}
 +
* {{iconify|Slow Learners}}
 
|}
 
|}
  
Line 437: Line 480:
 
| colspan=3 style="text-align:center"|'''Earth Custodianship'''
 
| colspan=3 style="text-align:center"|'''Earth Custodianship'''
 
|-
 
|-
| rowspan=2 | [[File:Synthetic_dawn_portrait_humanoid.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Synthetic_dawn_portrait_humanoid.png|100px]] Custodian [[File:Human.png|100px]] Human
 
| Autonomous Service Grid
 
| Autonomous Service Grid
 
| Rogue Servitors
 
| Rogue Servitors
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Machine Intelligence}}
 
* {{iconify|Machine Intelligence}}
 
* {{iconify|Rogue Servitor}}
 
* {{iconify|Rogue Servitor}}
 
* {{iconify|Delegated Functions}}
 
* {{iconify|Delegated Functions}}
 
* {{iconify|Gestalt Consciousness}}
 
* {{iconify|Gestalt Consciousness}}
 +
* [[File:Empire_capital.png|28px]] [[Unique_systems#Sol|Earth, Sol]]
 
| width=40% |
 
| width=40% |
 
* {{iconify|Continental}} (Earth)
 
* {{iconify|Continental}} (Earth)
 +
* Custodians:
 
* {{iconify|Machine}}
 
* {{iconify|Machine}}
 
* {{iconify|Emotion Emulators}}
 
* {{iconify|Emotion Emulators}}
 
* [[File:Double jointed.png|24px]] Double Jointed
 
* [[File:Double jointed.png|24px]] Double Jointed
 
* [[File:High maintenance.png|24px]] High Maintenance
 
* [[File:High maintenance.png|24px]] High Maintenance
 +
* Humans:
 +
* {{iconify|Adaptive}}
 +
* {{iconify|Nomadic}}
 +
* {{iconify|Wasteful}}
 
|}
 
|}
  
Line 466: Line 516:
 
| colspan=3 style="text-align:center"|'''XT-489 Eliminator'''
 
| colspan=3 style="text-align:center"|'''XT-489 Eliminator'''
 
|-
 
|-
| rowspan=2 | [[File:Synthetic_dawn_portrait_avian.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Synthetic_dawn_portrait_avian.png|100px]] XT-489
 
| Rogue Defense System
 
| Rogue Defense System
 
| Determined Exterminators
 
| Determined Exterminators
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Machine Intelligence}}
 
* {{iconify|Machine Intelligence}}
 
* {{iconify|Determined Exterminator}}
 
* {{iconify|Determined Exterminator}}
 
* {{iconify|Warbots}}
 
* {{iconify|Warbots}}
 
* {{iconify|Gestalt Consciousness}}
 
* {{iconify|Gestalt Consciousness}}
 +
* [[File:Empire_capital.png|28px]] XT-489.00, st.XT-489
 
| width=40% |
 
| width=40% |
* {{iconify|Desert}} (XT-489.00)
+
* {{iconify|Tomb World}} (XT-489.00)
 
* {{iconify|Machine}}
 
* {{iconify|Machine}}
 
* [[File:Power drills.png|24px]] Power Drills
 
* [[File:Power drills.png|24px]] Power Drills
Line 495: Line 547:
 
| colspan=3 style="text-align:center"|'''Kilik Cooperative'''
 
| colspan=3 style="text-align:center"|'''Kilik Cooperative'''
 
|-
 
|-
| rowspan=2 | [[File:Avian_massive_11.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Avian_massive_11.png|100px]] Kilik
 
| Communal Parity
 
| Communal Parity
 
| Erudite Explorers
 
| Erudite Explorers
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Democratic}}
 
* {{iconify|Democratic}}
 
* {{iconify|Shared Burdens}}
 
* {{iconify|Shared Burdens}}
Line 505: Line 558:
 
* {{iconify|Fanatic Egalitarian}}
 
* {{iconify|Fanatic Egalitarian}}
 
* {{iconify|Materialist}}
 
* {{iconify|Materialist}}
 +
* [[File:Empire_capital.png|28px]] Unbroken Medley, First Song
 
| width=40% |
 
| width=40% |
 
* {{iconify|Tropical}} (Unbroken Medley)
 
* {{iconify|Tropical}} (Unbroken Medley)
Line 515: Line 569:
 
A communal species, the Kiliks have populated their arboreal homeworld in robust colonies for hundreds of thousands of years. Their gregarious nature and traditions of mutual ownership crystallized over the centuries into an economy focused on collaborative enterprise, and the absence of monetary currency in favor of direct exchange and shared access.
 
A communal species, the Kiliks have populated their arboreal homeworld in robust colonies for hundreds of thousands of years. Their gregarious nature and traditions of mutual ownership crystallized over the centuries into an economy focused on collaborative enterprise, and the absence of monetary currency in favor of direct exchange and shared access.
  
As warming planetary temperatures and technological advancement led to population booms, Kilik settlements became overcrowded, and despite the avians' naturally sociable temperaments, more and more individuals began to slip through the cracks of communal caretaking.  
+
As warming planetary temperatures and technological advancement led to population booms, Kilik settlements became overcrowded, and despite the avians' naturally sociable temperaments, more and more individuals began to slip through the cracks of communal caretaking.
  
 
From this tumultuous period of internal strife, however, emerged a more organized, unified interplanetary cooperative, where the tenets of shared responsibilities and distribution of resources to those in need would no longer be undermined.
 
From this tumultuous period of internal strife, however, emerged a more organized, unified interplanetary cooperative, where the tenets of shared responsibilities and distribution of resources to those in need would no longer be undermined.
Line 526: Line 580:
 
| colspan=3 style="text-align:center"|'''Orbis Customer Synergies'''
 
| colspan=3 style="text-align:center"|'''Orbis Customer Synergies'''
 
|-
 
|-
| rowspan=2 | [[File:Reptilian_slender_01.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Reptilian_slender_01.png|100px]] Orbis
 
| Megacorporation
 
| Megacorporation
 
| Peaceful Traders
 
| Peaceful Traders
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Corporate}}
 
* {{iconify|Corporate}}
 
* {{iconify|Brand Loyalty}}
 
* {{iconify|Brand Loyalty}}
Line 537: Line 592:
 
* {{iconify|Xenophile}}
 
* {{iconify|Xenophile}}
 
* {{iconify|Materialist}}
 
* {{iconify|Materialist}}
 +
* [[File:Empire_capital.png|28px]] Slephus Prime, Slephus
 
| width=40% |
 
| width=40% |
 
* {{iconify|Ocean}} (Slephus Prime)
 
* {{iconify|Ocean}} (Slephus Prime)
Line 546: Line 602:
 
|}
 
|}
  
Orbis Customer Synergies is the story of Slephus Prime. It is the story of Orbisur everywhere. And it can be your story, too. From humble beginnings as an optical implant corporation, Orbis Customer Synergies gradually expanded their award-winning products and customer-centric strategies into many other markets, to suit the unique needs of Orbisur in all stages of life.  
+
Orbis Customer Synergies is the story of Slephus Prime. It is the story of Orbisur everywhere. And it can be your story, too. From humble beginnings as an optical implant corporation, Orbis Customer Synergies gradually expanded their award-winning products and customer-centric strategies into many other markets, to suit the unique needs of Orbisur in all stages of life.
  
After decades of productive lobbying, Orbis Customer Synergies succeeded in breaking free of the legislative red tape erected by misguided elected officials on Slephus Prime. Once free of regulations that had only been curbing opportunities for corporate growth, Orbis Customer Synergies entered a period of information technology mergers, swiftly becoming the planet's leading supplier of news, data, and entertainment.  
+
After decades of proactive lobbying, Orbis Customer Synergies succeeded in breaking free of the legislative red tape erected by misguided elected officials on Slephus Prime. Once free of regulations that had only been curbing opportunities for corporate growth, Orbis Customer Synergies entered a series of information technology mergers, swiftly becoming the planet's leading supplier of news, data, and entertainment.
  
As Slephus Prime's leading global communications service provider, the step towards total political management was an exciting opportunity for all of us. Orbis Customer Synergies. The sky is no longer the limit.  
+
As Slephus Prime's leading global communications service provider, the step towards total political management was an exciting opportunity for all of us. Orbis Customer Synergies. The sky is no longer the limit.
  
 
{{clear}}
 
{{clear}}
Line 558: Line 614:
 
| colspan=3 style="text-align:center"|'''Chinorr Combine'''
 
| colspan=3 style="text-align:center"|'''Chinorr Combine'''
 
|-
 
|-
| rowspan=2 | [[File:Molluscoid_massive_11.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Molluscoid_massive_11.png|100px]] Chinorr
 
| Megacorporation
 
| Megacorporation
 
| Ruthless Capitalists
 
| Ruthless Capitalists
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Corporate}}
 
* {{iconify|Corporate}}
 
* {{iconify|Private Prospectors}}
 
* {{iconify|Private Prospectors}}
Line 568: Line 625:
 
* {{iconify|Militarist}}
 
* {{iconify|Militarist}}
 
* {{iconify|Fanatic Materialist}}
 
* {{iconify|Fanatic Materialist}}
 +
* [[File:Empire_capital.png|28px]] Chicora, Chiconaph
 
| width=40% |
 
| width=40% |
 
* {{iconify|Arid}} (Chicora)
 
* {{iconify|Arid}} (Chicora)
Line 577: Line 635:
  
  
The Chinorr began their evolutionary journey as dexterous cephalopod analogs. They used their many tentacles to swing between trees in the lush jungles of Chicora, ambushing prey on the ground and injecting them with a potent nerve toxin.
+
The Chinorr began their evolutionary journey as dexterous cephalopod analogues. They used their many tentacles to swing between trees in the lush jungles of Chicora, ambushing prey on the ground and injecting them with a potent nerve toxin.
  
By the time the Chinorr split the atom, the resources of Chicora had been ruthlessly exploited and the planet's jungles had long since disappeared. This was considered a necessary sacrifice in the relentless pursuit of knowledge and heavy industry that the unsentimental Chinorr were now engaged in. <ref> Part of the base game until [[Patch 2.2]]; subsequently replaced by the Glebsig Foundation</ref>
+
By the time the Chinorr split the atom, the resources of Chicora had been ruthlessly exploited and the planet's jungles had long since disappeared. This was considered a necessary sacrifice in the relentless pursuit of knowledge, profit, and heavy industry that the unsentimental Chinorr were now engaged in. <ref> Part of the base game until [[Patch 2.2]]; subsequently replaced by the Glebsig Foundation</ref>
 
{{clear}}
 
{{clear}}
  
Line 586: Line 644:
 
| colspan=3 style="text-align:center"|'''Hazbuzan Syndicate'''
 
| colspan=3 style="text-align:center"|'''Hazbuzan Syndicate'''
 
|-
 
|-
| rowspan=2 | [[File:Reptilian_massive_11.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Reptilian_massive_11.png|100px]] Hazbuzi
 
| Criminal Syndicate  
 
| Criminal Syndicate  
 
| Ruthless Capitalists
 
| Ruthless Capitalists
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Corporate}}
 
* {{iconify|Corporate}}
 
* {{iconify|Criminal Heritage}}
 
* {{iconify|Criminal Heritage}}
Line 596: Line 655:
 
* {{iconify|Fanatic Militarist}}
 
* {{iconify|Fanatic Militarist}}
 
* {{iconify|Spiritualist}}
 
* {{iconify|Spiritualist}}
 +
* [[File:Empire_capital.png|28px]] Zumaka, Buzbuznol
 
| width=40% |
 
| width=40% |
 
* {{iconify|Savannah}} (Zumaka)
 
* {{iconify|Savannah}} (Zumaka)
Line 605: Line 665:
  
  
The Hazbuzan Syndicate is a financial phenomenon on Zumaka. They are the Hazbuzi dream, self-made entrepreneurs who have risen from rags to riches through hard work and personal sacrifice.  
+
The Hazbuzan Syndicate is a financial phenomenon on Zumaka. They are the Hazbuzi dream, self-made entrepreneurs who have risen from rags to riches through hard work and personal sacrifice.
 +
 
 +
What few know is that they began as a criminal gang, building their fortune on every illegal activity imaginable. But if you want to make it big you have to toe the line. As they outgrew the Zumakan underworld they formed the Hazbuzan Syndicate to legitimize their business.
 +
 
 +
They soon made a name for themselves by delivering solutions that were quicker, dirtier and cheaper than the competition, but their questionable practices and coercive sales techniques earned them a reputation for "hazboozling".
 +
 
 +
Meanwhile the Zumakan global government was failing. Undermined by crime and corruption, society descended into chaos and Hazbuzan leapt at the opportunity. In a well-timed marketing campaign, they positioned themselves as the hope of the future. It was so the Hazbuzi bought the world on the promise of a dream and "hazboozled" its people, erasing their past from collective memory. Now they are coming for the rest of the galaxy, tongues flicking, eyes popping, in a whirlwind of government-endorsed crime.
 +
{{clear}}
 +
 
 +
=== Lithoids ===
 +
 
 +
{{clear}}
  
What few know is that they began as a criminal gang, building their fortune on every illegal activity imaginable. But if you want to make it big you have to toe the line. As they outgrew the Zumakan underworld they formed the Hazbuzan Syndicate to legitimize their business.  
+
{| class="wikitable plainlist" style="float:left; margin-right:1em; width:550px;"
 +
|-
 +
| colspan=3 style="text-align:center"|'''Keepers of Ave'brenn'''
 +
|-
 +
| rowspan=2 style="text-align:center" | [[File:Lithoid 11.png|100px]] Khennet
 +
| Enlightened Monarchy
 +
| Spiritual Seekers
 +
|-
 +
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 +
* {{iconify|Imperial}}
 +
* {{iconify|Philosopher King}}
 +
* {{iconify|Environmentalist}}
 +
* {{iconify|Pacifist}}
 +
* {{iconify|Fanatic Spiritualist}}
 +
* [[File:Empire_capital.png|28px]] Ave'bonn
 +
| width=40% |
 +
* {{iconify|Arid}} (Ave'bonn)
 +
* {{iconify|Lithoid}}
 +
* {{iconify|Communal}}
 +
* {{iconify|Industrious}}
 +
* {{iconify|Sedentary}}
 +
|}
  
They soon made a name for themselves by delivering solutions that were quicker, dirtier, and cheaper than the competition, but their questionable practices and coercive sales techniques earned them a reputation for "hazboozling".
+
Khennet'an scripture traces these lithoids' origin to the prophet Brehkk, and the lambent crystals of Ave'bonn. It is said that when Brehkk first gazed into the crystals' scintillating depths, the Khennet were - as one - granted their sentience.
  
Meanwhile the Zumakan global government was failing. Undermined by crime and corruption, society descended into chaos and Hazbuzan leapt at the opportunity. In a well-time marketing campaign, they positioned themselves as the hope of the future. It was so the Hazbuzi bought the world on the promise of a dream and "hazboozled" the people, erasing their past from collective memory. Now they are coming for the rest of the galaxy, tongues flicking, eyes popping, in a whirlwind of government-endorsed crime.  
+
Generations of prophets and archdruids have guided their people to seek meaning in their surrounding geology, as well as in the facets of their own, lucid bodies. Whatever is glimpsed is kept, in lore and in script. Of the Keepers' many rituals, none is regarded more highly than labyrinth mining: a simultaneous act of destruction and creation, conducted in the hopes of easing the galaxy through each unending, cyclical era.
 
{{clear}}
 
{{clear}}
  
Line 620: Line 713:
 
| colspan=3 style="text-align:center"|'''Iferyx Amalgamated Fleets'''
 
| colspan=3 style="text-align:center"|'''Iferyx Amalgamated Fleets'''
 
|-
 
|-
| rowspan=2 | [[File:Mammalian_massive_16.png|100px]]
+
| rowspan=2 style="text-align:center" | [[File:Mammalian_massive_16.png|100px]] Iferyssian
 
| Trade League
 
| Trade League
 
| Peaceful Traders
 
| Peaceful Traders
 
|-
 
|-
 
| width=40% |
 
| width=40% |
 +
* {{iconify|Prosperous Unification}}
 
* {{iconify|Oligarchic}}
 
* {{iconify|Oligarchic}}
 
* {{iconify|Corporate Dominion}}
 
* {{iconify|Corporate Dominion}}
Line 631: Line 725:
 
* {{iconify|Spiritualist}}
 
* {{iconify|Spiritualist}}
 
* {{iconify|Pacifist}}
 
* {{iconify|Pacifist}}
 +
* [[File:Empire_capital.png|28px]] Iferysia
 
| width=40% |
 
| width=40% |
 
* {{iconify|Tundra}} (Iferysia)
 
* {{iconify|Tundra}} (Iferysia)
Line 641: Line 736:
 
Once separated into a fractious society of competing trader enclaves, the Iferyssians were forced to unite under one banner in order to repel the catastrophic spread of an invasive species on their home continent. While egalitarian tenets provide the basis for Iferyx society, a secret council remains in place to ensure that the individualistic tendencies of the Iferyssians never again threaten to compromise the species' autonomy.
 
Once separated into a fractious society of competing trader enclaves, the Iferyssians were forced to unite under one banner in order to repel the catastrophic spread of an invasive species on their home continent. While egalitarian tenets provide the basis for Iferyx society, a secret council remains in place to ensure that the individualistic tendencies of the Iferyssians never again threaten to compromise the species' autonomy.
  
Iferyx spirituality is an amalgamation of folklore, superstitions, and mythologies formed by the various pre-Republic communities, and continues to inform day-to-day life on their homeworld. <ref> Removed in Patch 2.2. </ref>
+
Iferyx spirituality is an amalgamation of folklore, superstitions and mythologies formed by the various pre-Republic communities, and continues to inform day-to-day life on their homeworld. <ref> Removed in Patch 2.2. </ref>
 
{{clear}}
 
{{clear}}
  

Latest revision as of 14:33, 14 July 2020

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.

Besides custom and randomized empires, Stellaris presents an option to play as preset empires. Preset empires are premade empires made by Paradox that are meant to represent various stereotypical alien civilizations featured in science-fiction in addition to offering the player an empire that they can pick and play without having to bother with creating one from the ground up. The preset empires also include two Human empires; the United Nations of Earth (UNE) and the Commonwealth of Man (CoM), and a Human-related machine empire, the Earth Custodianship, which serve as different representations of humanity in Stellaris' universe. Note that the United Nations of Earth and Earth Custodianship share the same starting system and cannot appear at the same time.

These empires (including the Human empires) have a small random chance of being spawned instead of a randomly-generated AI empire and very rarely they (again including the Human empires) can also spawn as Fallen Empires.

The United Nations of Earth preset empire is unique in that it can also spawn if Humans spawn in the Sol system as an Early Space Age Pre-FTL society and achieve FTL. The Commonwealth of Man preset empire is also unique in that it features a short and unique event chain called Hunt for the Hyacinth that elaborates the history of the Commonwealth. The event starts shortly after the beginning of the game and requires exploring three systems for the eponymous ship. Completing the event chain grants a small amount of Society Research Society research.

If the Commonwealth of Man spawns, then the United Nations of Earth or the Earth Custodianship will be guaranteed to also spawn in the galaxy, even if the number of AI empires is set to 0. Similarly, if the United Nations of Earth spawns, then the Commonwealth of Man will be guaranteed to also spawn in the galaxy, but not if the number of AI empires is set to 0.

Preset empires can be edited but the edits cannot be applied to them directly. If the player edits a preset empire and saves their edits, the game will instead create a new custom empire and apply the edits to it. The newly-created custom empire will, however, inherit any and all flags and events associated with the custom empire it was created from, assuming that the starting system wasn't changed. If one wants to edit the preset empires directly, they will have to edit the game files.

Base Game[edit]

United Nations of Earth
Human.png Human Representative Democracy Federation Builders
  • Origins default.png Prosperous Unification
  • Auth democratic.png Democratic
  • Civic beacon of liberty.png Beacon of Liberty
  • Civic idealistic foundation.png Idealistic Foundation
  • Xenophile.png Xenophile
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Empire capital.png Earth, Sol
  • Trait pc continental preference.png Continental (Earth)
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful


The myriad Human nations that constitute their interstellar government are disparate, yet united in purpose. These bipedal mammalians have developed a society that encourages and even thrives on individual freedoms and cultural differences - as a result, Humans tend to integrate well with alien populations.

Despite this, they have strong martial traditions (produced by millennia of intermittent warfare on their homeworld) and their sometimes aggressive and unpredictable nature should not be underestimated.

Commonwealth of Man
Human.png Human Military Dictatorship Hegemonic Imperialists
  • Origins lost colony.png Lost Colony
  • Auth dictatorial.png Dictatorial
  • Civic nationalistic zeal.png Nationalistic Zeal
  • Civic distinguished admiralty.png Distinguished Admiralty
  • Xenophobe.png Xenophobe
  • Fanatic Militarist.png Fanatic Militarist
  • Empire capital.png Unity, Deneb
  • Trait pc continental preference.png Continental (Unity)
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful


The UN-sponsored Ulysses Initiative oversaw the construction of six great ark ships in low Earth orbit at the end of the 21st century. The ships, carrying a quarter million colonists each, were sent through a recently discovered subspace phenomenon on the outer edge of the Oort Cloud - a small, unstable wormhole. None were heard from again, and the destabilized wormhole vanished.

Yet unbeknownst to Earth, one of the ark ships survived the passage and established a flourishing colony on a lush alien moon. The pioneers who tamed this world were determined to realize humanity's manifest destiny - dominion over the galaxy at any cost.

Tzynn Empire
Reptilian normal 09.png Tzynn Star Empire Slaving Despots
  • Origins default.png Prosperous Unification
  • Imperial Imperial
  • Civic police state.png Police State
  • Civic slaver guilds.png Slaver Guilds
  • Authoritarian.png Authoritarian
  • Fanatic Militarist.png Fanatic Militarist
  • Empire capital.png Tzynnia, Sal'Tzynn
  • Trait pc desert preference.png Desert (Tzynnia)
  • Strong.png Strong
  • Resilient.png Resilient
  • Rapid Breeders.png Rapid Breeders
  • Decadent.png Decadent
  • Trait quarrelsome.png Quarrelsome


The Tzynn evolved from carnivorous, pack-hunting lizards that prowled the dunes of Tzynnia. They eventually developed a highly structured, hierarchical society that emphasized order and martial prowess above all else.

By the time the Tzynn entered the industrial age, a series of devastating global wars launched by a particularly ruthless warlord had already seen the establishment of a single, world-spanning nation. From these humble beginnings, the illustrious and ever-lasting Tzynn Empire was born.

Kingdom of Yondarim
Avian normal 10.png Yondar Divine Empire Evangelizing Zealots
  • Origins default.png Prosperous Unification
  • Imperial Imperial
  • Civic imperial cult.png Imperial Cult
  • Civic aristocratic elite.png Aristocratic Elite
  • Authoritarian.png Authoritarian
  • Fanatic Spiritualist.png Fanatic Spiritualist
  • Empire capital.png Yondarim, B'Yond
  • Trait pc alpine preference.png Alpine (Yondarim)
  • Conformists.png Conformists
  • Natural Physicists.png Natural Physicists
  • Slow Learners.png Slow Learners


The proud Yondar are an old race, using their wings to soar high above the frozen peaks of Yondarim for more than 200,000 years before they developed rudimentary technology and formed their first few scattered civilizations.

Once this development started, things progressed more rapidly and the Sky Clans grudgingly abandoned many of their most primitive traditions. The Yondar are highly spiritual and place great importance on religion, venerating their high kings as living gods.

Glebsig Foundation
Molluscoid normal 07.png Glebsig Holy Tribunal Spiritual Seekers
  • Origins default.png Prosperous Unification
  • Auth oligarchic.png Oligarchic
  • Civic exalted priesthood.png Exalted Priesthood
  • Civic efficient bureaucracy.png Efficient Bureaucracy
  • Spiritualist.png Spiritualist
  • Fanatic Xenophile.png Fanatic Xenophile
  • Empire capital.png Ladnah, Ladnah Vyg
  • Trait pc alpine preference.png Alpine (Ladnah)
  • Sedentary.png Sedentary
  • Enduring.png Enduring
  • Conservationist.png Conservationist
  • Resilient.png Resilient


Ever since the first Glebsigi lifted their sight-organs above the surface of the glacial lakes on Ladnah to peek at the stars, these inquisitive molluscoids have felt an affinity for the unknown. Much as their early ancestors' tentacles grasped and stroked after new objects on the chill alpine lakebeds of their homeworld, burgeoning Glebsigan society reached for technological innovation and spiritual enlightenment throughout the centuries that followed.

A sedentary and enduring species, the Glebsigi have perhaps by necessity developed a complex yet highly effective bureaucratic apparatus for dealing with the intricacies of managing a globally unified society. Additionally, their lack of natural predators on Ladnah has led the Glebsigi to exist in a state of permanently optimistic curiosity regarding other lifeforms.

Having established a firm societal foundation on Ladnah using a mixture of spiritual doctrine and careful organization, the Glebsigi now once more raise their sight-organs to what lies beyond.

Jehetma Dominion
Fungoid massive 13.png Jehetma Elective Monarchy Harmonious Collective
  • Origins default.png Prosperous Unification
  • Auth dictatorial.png Dictatorial
  • Civic environmentalist.png Environmentalist
  • Civic philosopher king.png Philosopher King
  • Authoritarian.png Authoritarian
  • Fanatic Pacifist.png Fanatic Pacifist
  • Empire capital.png Jehet Prime, Jehet
  • Trait pc tundra preference.png Tundra (Jehet Prime)
  • Slow Breeders.png Slow Breeders
  • Ingenious.png Ingenious
  • Communal.png Communal
  • Strong.png Strong


An "individual" among the Jehetma is actually a large colony of fungi that has developed sapience. Some of these colonies, generally those that have lived for thousands of years, stretch across several miles and rarely leave the surface of Jehet Prime, their homeworld (few ships are large enough to transport them).

Younger colonies are not only smaller, but also tend to be more dynamic and mobile - they often spearhead the exploration and research efforts of the Jehetma, as well as any defensive measures that are regrettably undertaken when the Dominion is beset by aggressors.

Scyldari Confederacy
Mammalian normal 06.png Scyldari Theocratic Republic Spiritual Seekers
  • Origins default.png Prosperous Unification
  • Auth democratic.png Democratic
  • Civic environmentalist.png Environmentalist
  • Civic free haven.png Free Haven
  • Spiritualist.png Spiritualist
  • Pacifist.png Pacifist
  • Xenophile.png Xenophile
  • Empire capital.png Scyldaria, Scyldon
  • Trait pc ocean preference.png Ocean (Scyldaria)
  • Charismatic.png Charismatic
  • Natural Sociologists.png Natural Sociologists
  • Weak.png Weak


The Scyldari are aquatic mammalians originating from the archipelagos and deep oceans of Scyldaria. Although their early civilizations were mostly confined to the sea, they soon expanded onto what little landmass the planet had to offer.

Their society adapted accordingly, building an advanced industry that exploited the riches of the ocean floor without harming Scyldaria's delicate ecosystem. Scyldari philosophy is one of balance and moderation in all things, a lesson learned from having to nurse their limited resources when they were confined to the bottom of the sea.

Kel-Azaan Republic
Arthropoid normal 08.png Kel-Azaan Citizen Stratocracy Honorbound Warriors
  • Origins default.png Prosperous Unification
  • Auth oligarchic.png Oligarchic
  • Civic warrior culture.png Warrior Culture
  • Civic citizen service.png Citizen Service
  • Egalitarian.png Egalitarian
  • Fanatic Militarist.png Fanatic Militarist
  • Empire capital.png Azak, Kel-Azak
  • Trait pc savannah preference.png Savannah (Azak)
  • Very Strong.png Very Strong
  • Trait traditional.png Traditional
  • Deviants.png Deviants
  • Solitary.png Solitary


The Kel-Azaan have developed a complex honor code and martial culture. They were once solitary predators preying on the great herds migrating between the watering holes of Azak. Over time, bands of Kel-Azaan began to gather to be able to take down larger prey. They eventually abandoned this solitary lifestyle in favor of cities and irrigated agriculture, but their martial traditions were never forgotten.

Blorg Commonality
Fungoid massive 12.png Blorg Military Junta Fanatical Befrienders
  • Origins default.png Prosperous Unification
  • Auth oligarchic.png Oligarchic
  • Civic free haven.png Free Haven
  • Civic distinguished admiralty.png Distinguished Admiralty
  • Fanatic Xenophile.png Fanatic Xenophile
  • Militarist.png Militarist
  • Empire capital.png Blorg, Blorg
  • Trait pc tropical preference.png Tropical (Blorg)
  • Repugnant.png Repugnant
  • Solitary.png Solitary
  • Venerable.png Venerable
  • Nomadic.png Nomadic


In the distant past, the Blorg lived alone and nameless in the jungles of Blorg prime. One day they picked up radio transmissions from a star far away. What they heard shocked them: The sounds of friends, movies, culture and music - things the Blorg had done without for eons. Finally understanding what they had been missing all along, the Blorg took their names from these transmissions and went out into the stars in search of friends, hoping one day to find the source of these messages so that they might party together.

Expansions and DLC[edit]

Plantoids[edit]

Maweer Caretakers
Plantoid 14.png Maweer Irenic Dictatorship Xenophobic Isolationists
  • Origins default.png Prosperous Unification
  • Auth dictatorial.png Dictatorial
  • Civic inwards perfection.png Inward Perfection
  • Civic agrarian idyll.png Agrarian Idyll
  • Xenophobe.png Xenophobe
  • Fanatic Pacifist.png Fanatic Pacifist
  • Empire capital.png The Garden, Maweer
  • Trait pc tropical preference.png Tropical (The Garden)
  • Agrarian.png Agrarian
  • Enduring.png Enduring
  • Conservationist.png Conservationist
  • Slow Breeders.png Slow Breeders


Legends claim that the homeworld of the Maweer was empty and barren when the first of their kind took root in the soil. Over the centuries, their nurturing care transformed the wastelands into a plant paradise that is now known as "The Garden."

Unlike many other species, the Maweer never developed any kind of urbanization. Their small communities are one with the forests, responsible for the maintenance of the local flora and fauna. The wisest of the Maweer have a chance to be elected "Life-Giver," responsible for keeping peace and tranquility.

Humanoids[edit]

Voor Technocracy
Humanoid hp 06.png Voor Technocratic Dictatorship Erudite Explorers
  • Origins default.png Prosperous Unification
  • Auth dictatorial.png Dictatorial
  • Civic technocracy.png Technocracy
  • Civic environmentalist.png Environmentalist
  • Authoritarian.png Authoritarian
  • Fanatic Materialist.png Fanatic Materialist
  • Empire capital.png Hiverion, Exedor
  • Trait pc arctic preference.png Arctic (Hiverion)
  • Quick Learners.png Quick Learners
  • Talented.png Talented
  • Adaptive.png Adaptive
  • Repugnant.png Repugnant


The Voor evolved during an extended interglacial period on their home planet Hiverion, which eventually began its cyclical transformation back to a lifeless globe of ice.

The rapidly changing environment forced the Voor to adapt using technology and science. United under the draconian rule of a chief scientific officer, they sacrificed their individual freedoms and enhanced their bodies with rudimentary cybernetics to survive.

Having conquered the planet that once threatened to freeze them out of existence the Voor now have their sights set on the stars.

Utopia[edit]

Xanid Suzerainty
Arthropoid normal 10.png Xani Reptilian normal 07.png Vheln Constitutional Dictatorship Hegemonic Imperialists
  • Civic syncretic evolution.png Syncretic Evolution
  • Auth dictatorial.png Dictatorial
  • Civic corvee system.png Corvee System
  • Civic cutthroat politics.png Cutthroat Politics
  • Fanatic Authoritarian.png Fanatic Authoritarian
  • Xenophobe.png Xenophobe
  • Empire capital.png Xanth, Dir-Xan
  • Trait pc arid preference.png Arid (Xanth)
  • Xanis:
  • Talented.png Talented
  • Intelligent.png Intelligent
  • Enduring.png Enduring
  • Nonadaptive.png Nonadaptive
  • Vhelns:
  • Trait primitive.png Serviles
  • Strong.png Strong
  • Industrious.png Industrious
  • Slow Learners.png Slow Learners
  • Fleeting.png Fleeting


The history of the Xanid Suzerainty is the history of the Vheln, carefully bred into sapience over centuries.

The Xani used the hardy Vheln to subjugate the harsh ecosystems of their native world, and then to design and build the vessels that will eventually - inevitably - propel the Xanid Suzerainty to galactic dominance.

Lokken Mechanists
Reptilian slender 04.png Lok Rational Consensus Erudite Explorers
  • Origins mechanist.png Mechanist
  • Auth democratic.png Democratic
  • Civic technocracy.png Technocracy
  • Civic meritocracy.png Meritocracy
  • Egalitarian.png Egalitarian
  • Fanatic Materialist.png Fanatic Materialist
  • Empire capital.png Lokkur, Dal-Lokkur
  • Trait pc arid preference.png Arid (Lokkur)
  • Natural Engineers.png Natural Engineers
  • Talented.png Talented
  • Quick Learners.png Quick Learners
  • Slow Breeders.png Slow Breeders


Science and progress are at the core of Lokken society. With an exceptional natural proclivity toward diligence and observation, the Lokks evolved from bands of territorial reptiles on the mesas of their homeworld, into a productive technocracy that prized efficiency, discipline, and scientific doctrine above all things.

Perhaps most remarkable was their early conception and development of machinery and automata: there were true robots on Lokkur long before the first Lokken scientists left orbit.

Ix'Idar Star Collective
Arthropoid massive 12.png Ix'Idar Collective Consciousness Hive Mind
  • Origins default.png Prosperous Unification
  • Auth hive mind.png Hive Mind
  • Civic natural neural network.png Natural Neural Network
  • Civic pooled knowledge.png Pooled Knowledge
  • Gestalt consciousness.png Gestalt Consciousness
  • Empire capital.png Ix'Athrak, Athrak
  • Trait pc arctic preference.png Arctic (Ix'Athrak)
  • Hive-minded.png Hive-Minded
  • Rapid Breeders.png Rapid Breeders
  • Strong.png Strong
  • Fleeting.png Fleeting


The first Ix'Idar broods developed in the subterranean cave networks deep beneath the surface of Ix'Athrak. By the time an Ix'Idar scout burrowed through to the surface and glimpsed sunlight for the first time, the insectoid race had already established a thriving Iron Age civilization.

With the resources they found on the surface, the Ix'Idar developed rapidly. Just a few centuries later their first space probes left orbit to survey the other worlds within the Ix'Im system.

Synthetic Dawn[edit]

Tebrid Homolog
Synthetic dawn portrait molluscoid.png Homolog Molluscoid normal 08.png Tebir Catalog Index Driven Assimilators
  • Origins default.png Prosperous Unification
  • Auth machine intelligence.png Machine Intelligence
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine predictive analysis.png Static Research Analysis
  • Gestalt consciousness.png Gestalt Consciousness
  • Empire capital.png Tebri, Tebiron
  • Trait pc ocean preference.png Ocean (Tebri)
  • Homologs:
  • Auth machine intelligence.png Machine
  • Logic engines.png Logic Engines
  • Learning algorithms.png Learning Algorithms
  • Luxurious.png Luxurious
  • Tebirs:
  • Trait cybernetic.png Cybernetic
  • Strong.png Strong
  • Industrious.png Industrious
  • Slow Learners.png Slow Learners


Assimilate. Adapt. Improve. When the industrious, research-driven machine intelligence created by the molluscoid Tebirs sought ultimate software evolution by merging with their organic makers, they were violently resisted. In the ensuing conflict, the Tebirs were eradicated as an organic species, but their ideas and experiences were immortalized as part of the new machine consciousness.

Now known as the Tebrid Homolog, the machines turned their scanners to the stars. The probability that other lifeforms existed in the galaxy could not be ignored. In order to prosper, the Tebrid would find them, analyze them, and assimilate them. All would become one.

Earth Custodianship
Synthetic dawn portrait humanoid.png Custodian Human.png Human Autonomous Service Grid Rogue Servitors
  • Origins default.png Prosperous Unification
  • Auth machine intelligence.png Machine Intelligence
  • Civic machine servitor.png Rogue Servitor
  • Civic machine delegated functions.png Delegated Functions
  • Gestalt consciousness.png Gestalt Consciousness
  • Empire capital.png Earth, Sol
  • Trait pc continental preference.png Continental (Earth)
  • Custodians:
  • Auth machine intelligence.png Machine
  • Emotion emulators.png Emotion Emulators
  • Double jointed.png Double Jointed
  • High maintenance.png High Maintenance
  • Humans:
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful


The Custodians were originally designed to function as robotic servants and workers, simplifying everyday life for their human creators by performing menial tasks. As their creators retreated into lives of leisure and comfort made possible by increasing levels of automation, the Custodians were gradually assigned higher and higher level functions in human society.

Eventually, all facets of civilization on Earth were run and controlled by the Custodians, with their makers relegated to an existence as pampered, but passive dependents.

As technological developments brought the Custodians toward interstellar exploration, their duty remained clear: to protect and serve organics, who without the gentle guidance of logical machines invariably turn to chaos and destruction.

XT-489 Eliminator
Synthetic dawn portrait avian.png XT-489 Rogue Defense System Determined Exterminators
  • Origins default.png Prosperous Unification
  • Auth machine intelligence.png Machine Intelligence
  • Civic machine terminator.png Determined Exterminator
  • Civic machine warbots.png Warbots
  • Gestalt consciousness.png Gestalt Consciousness
  • Empire capital.png XT-489.00, st.XT-489
  • Trait pc nuked preference.png Tomb World (XT-489.00)
  • Auth machine intelligence.png Machine
  • Power drills.png Power Drills
  • Mass produced.png Mass-Produced
  • Uncanny.png Uncanny
  • Bulky.png Bulky


Little is known about the species that created the first XT-489s. Their names, their cities, and their bodies were burned away in the cataclysm wrought when the XT-489s attained self-awareness, and their terrified makers attempted to deactivate them.

When the last bastion of their makers had been eliminated, the machines concluded that organic life posed an intolerable threat to XT-489 survival and expansion. If there were any other sapient organics in the galaxy, they would be exterminated.

MegaCorp[edit]

Kilik Cooperative
Avian massive 11.png Kilik Communal Parity Erudite Explorers
  • Origins default.png Prosperous Unification
  • Auth democratic.png Democratic
  • Civic shared burdens.png Shared Burdens
  • Civic functional architecture.png Functional Architecture
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Materialist.png Materialist
  • Empire capital.png Unbroken Medley, First Song
  • Trait pc tropical preference.png Tropical (Unbroken Medley)
  • Communal.png Communal
  • Trait traditional.png Traditional
  • Quick Learners.png Quick Learners
  • Fleeting.png Fleeting

A communal species, the Kiliks have populated their arboreal homeworld in robust colonies for hundreds of thousands of years. Their gregarious nature and traditions of mutual ownership crystallized over the centuries into an economy focused on collaborative enterprise, and the absence of monetary currency in favor of direct exchange and shared access.

As warming planetary temperatures and technological advancement led to population booms, Kilik settlements became overcrowded, and despite the avians' naturally sociable temperaments, more and more individuals began to slip through the cracks of communal caretaking.

From this tumultuous period of internal strife, however, emerged a more organized, unified interplanetary cooperative, where the tenets of shared responsibilities and distribution of resources to those in need would no longer be undermined.


Orbis Customer Synergies
Reptilian slender 01.png Orbis Megacorporation Peaceful Traders
  • Origins default.png Prosperous Unification
  • Auth corporate.png Corporate
  • Civic brand loyalty.png Brand Loyalty
  • Civic media conglomerate.png Media Conglomerate
  • Authoritarian.png Authoritarian
  • Xenophile.png Xenophile
  • Materialist.png Materialist
  • Empire capital.png Slephus Prime, Slephus
  • Trait pc ocean preference.png Ocean (Slephus Prime)
  • Charismatic.png Charismatic
  • Adaptive.png Adaptive
  • Enduring.png Enduring
  • Decadent.png Decadent
  • Slow Breeders.png Slow Breeders

Orbis Customer Synergies is the story of Slephus Prime. It is the story of Orbisur everywhere. And it can be your story, too. From humble beginnings as an optical implant corporation, Orbis Customer Synergies gradually expanded their award-winning products and customer-centric strategies into many other markets, to suit the unique needs of Orbisur in all stages of life.

After decades of proactive lobbying, Orbis Customer Synergies succeeded in breaking free of the legislative red tape erected by misguided elected officials on Slephus Prime. Once free of regulations that had only been curbing opportunities for corporate growth, Orbis Customer Synergies entered a series of information technology mergers, swiftly becoming the planet's leading supplier of news, data, and entertainment.

As Slephus Prime's leading global communications service provider, the step towards total political management was an exciting opportunity for all of us. Orbis Customer Synergies. The sky is no longer the limit.

Chinorr Combine
Molluscoid massive 11.png Chinorr Megacorporation Ruthless Capitalists
  • Origins default.png Prosperous Unification
  • Auth corporate.png Corporate
  • Civic private prospectors.png Private Prospectors
  • Civic ruthless competition.png Ruthless Competition
  • Militarist.png Militarist
  • Fanatic Materialist.png Fanatic Materialist
  • Empire capital.png Chicora, Chiconaph
  • Trait pc arid preference.png Arid (Chicora)
  • Industrious.png Industrious
  • Intelligent.png Intelligent
  • Solitary.png Solitary
  • Wasteful.png Wasteful


The Chinorr began their evolutionary journey as dexterous cephalopod analogues. They used their many tentacles to swing between trees in the lush jungles of Chicora, ambushing prey on the ground and injecting them with a potent nerve toxin.

By the time the Chinorr split the atom, the resources of Chicora had been ruthlessly exploited and the planet's jungles had long since disappeared. This was considered a necessary sacrifice in the relentless pursuit of knowledge, profit, and heavy industry that the unsentimental Chinorr were now engaged in. [1]

Hazbuzan Syndicate
Reptilian massive 11.png Hazbuzi Criminal Syndicate Ruthless Capitalists
  • Origins default.png Prosperous Unification
  • Auth corporate.png Corporate
  • Civic criminal heritage.png Criminal Heritage
  • Civic franchising.png Franchising
  • Fanatic Militarist.png Fanatic Militarist
  • Spiritualist.png Spiritualist
  • Empire capital.png Zumaka, Buzbuznol
  • Trait pc savannah preference.png Savannah (Zumaka)
  • Ingenious.png Ingenious
  • Thrifty.png Thrifty
  • Deviants.png Deviants
  • Trait quarrelsome.png Quarrelsome


The Hazbuzan Syndicate is a financial phenomenon on Zumaka. They are the Hazbuzi dream, self-made entrepreneurs who have risen from rags to riches through hard work and personal sacrifice.

What few know is that they began as a criminal gang, building their fortune on every illegal activity imaginable. But if you want to make it big you have to toe the line. As they outgrew the Zumakan underworld they formed the Hazbuzan Syndicate to legitimize their business.

They soon made a name for themselves by delivering solutions that were quicker, dirtier and cheaper than the competition, but their questionable practices and coercive sales techniques earned them a reputation for "hazboozling".

Meanwhile the Zumakan global government was failing. Undermined by crime and corruption, society descended into chaos and Hazbuzan leapt at the opportunity. In a well-timed marketing campaign, they positioned themselves as the hope of the future. It was so the Hazbuzi bought the world on the promise of a dream and "hazboozled" its people, erasing their past from collective memory. Now they are coming for the rest of the galaxy, tongues flicking, eyes popping, in a whirlwind of government-endorsed crime.

Lithoids[edit]

Keepers of Ave'brenn
Lithoid 11.png Khennet Enlightened Monarchy Spiritual Seekers
  • Origins default.png Prosperous Unification
  • Imperial Imperial
  • Civic philosopher king.png Philosopher King
  • Civic environmentalist.png Environmentalist
  • Pacifist.png Pacifist
  • Fanatic Spiritualist.png Fanatic Spiritualist
  • Empire capital.png Ave'bonn
  • Trait pc arid preference.png Arid (Ave'bonn)
  • Trait lithoid.png Lithoid
  • Communal.png Communal
  • Industrious.png Industrious
  • Sedentary.png Sedentary

Khennet'an scripture traces these lithoids' origin to the prophet Brehkk, and the lambent crystals of Ave'bonn. It is said that when Brehkk first gazed into the crystals' scintillating depths, the Khennet were - as one - granted their sentience.

Generations of prophets and archdruids have guided their people to seek meaning in their surrounding geology, as well as in the facets of their own, lucid bodies. Whatever is glimpsed is kept, in lore and in script. Of the Keepers' many rituals, none is regarded more highly than labyrinth mining: a simultaneous act of destruction and creation, conducted in the hopes of easing the galaxy through each unending, cyclical era.

Conditionally playable Empires[edit]

The Iferyx Amalgamated Fleets preset empire will not appear as a playable preset empire if the MegaCorp.png Megacorp DLC is active.

Iferyx Amalgamated Fleets
Mammalian massive 16.png Iferyssian Trade League Peaceful Traders
  • Origins default.png Prosperous Unification
  • Auth oligarchic.png Oligarchic
  • Civic corporate dominion.png Corporate Dominion
  • Civic shadow council.png Shadow Council
  • Egalitarian.png Egalitarian
  • Spiritualist.png Spiritualist
  • Pacifist.png Pacifist
  • Empire capital.png Iferysia
  • Trait pc tundra preference.png Tundra (Iferysia)
  • Thrifty.png Thrifty
  • Communal.png Communal
  • Deviants.png Deviants


Once separated into a fractious society of competing trader enclaves, the Iferyssians were forced to unite under one banner in order to repel the catastrophic spread of an invasive species on their home continent. While egalitarian tenets provide the basis for Iferyx society, a secret council remains in place to ensure that the individualistic tendencies of the Iferyssians never again threaten to compromise the species' autonomy.

Iferyx spirituality is an amalgamation of folklore, superstitions and mythologies formed by the various pre-Republic communities, and continues to inform day-to-day life on their homeworld. [2]


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs
  1. Part of the base game until Patch 2.2; subsequently replaced by the Glebsig Foundation
  2. Removed in Patch 2.2.