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Relics

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This article has been verified for the current PC version (2.7) of the game.

Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown during which no other relic can be activated. Most relics have a cooldown of 10 years, but some (eg. the Cybrex War Forge and the Surveyor) have a shorter cooldown.

If an empire conquers the capital of another empire there is a 10% chance to steal one of the owned Relics. The chance is increased to 15% if the empire has the Civic barbaric despoilers.png Barbaric Despoilers civic.

Relics give large amounts of score, which can tip the balance in games with victory enabled. The Relics Collected score for empires in the victory tab can be used to deduce which empire has relics.

Contents

Relic listEdit

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Source Score DLC
  Extradimensional Warlock   +15% Sublight Speed   +100% Jump Drive Range for 10 years   150   3600 days Destroying the last Extradimensional Invaders portal 5000
  Isolated Contingency Core   +100% Pop Assembly Speed   +300% Megastructure Build Speed for 10 years   150   3600 days Destroying the Contingency secret lair 5000
  Prethoryn Brood-Queen   +30 Society Research   Controllable Prethoryn fleet (6 Warriors and 16 Swarmlings)   10000   3600 days Capturing the Prethoryn Queen 5000
  Ether Drake Trophy   +10% Monthly Unity   +10% Happiness for 10 years   150   3600 days Defeating the Ether Drake 1000  
  Khan's Throne   −20% Claim Influence Cost   +20% Ship Weapons Damage for 10 years
  +25% Militarist Ethic Attraction for 10 years
  150   3600 days Defeating the Great Khan's fleet a second time 3000  
  Cybrex War Forge   +5% Monthly Alloys
  Can recruit Cybrex Warform armies at the capital
  +5000 Alloys   150
  10000
  900 days Finishing the Cybrex precursor chain 5000  
  Javorian Pox Sample   +20 Leader Lifespan   Javorian Pox Orbital Bombardment stance   150   3600 days Finishing the Irassian Concordat precursor chain 5000  
  Vultaum Reality Perforator   −10% Pop Amenities Usage Random combat modifier for 12 months:
  •   +40% Armor Hit Points
  •   +40% Shield Hit Points
  •   +40% Ship Hull Points
  •   +40% Ship Weapons Damage
  150   3600 days Finishing the Vultaum Star Assembly precursor chain 5000  
  Yuht Cryo Core   +1 Pops on new colonies   −20% Ship Upkeep for 10 years   150   3600 days Finishing the Yuht Empire precursor chain 5000  
  Psionic Archive   −50% Shroud Cooldown
  Better shroud odds
Choose one:
  • 500 Ruler experience
  •   +20% Ship Weapon Damage for 5 years
  •   +5 Planet Stability,   -10% Edict Cost, and   +25% Government Ethic Attraction for 5 years
  150   3600 days Finishing the Zroni precursor chain 1000  
  The Last Baol   +10% Pop Growth Speed if biological empire
  +10% Society Research if machine empire
  Nu-Baol Life-Seeding Decision   150   3600 days Finishing the Baol precursor chain 1000  
  Blade of the Huntress   +25% Army Morale
  +2 Planet Sensor Range
  +25% Sublight Speed for 10 years   150   3600 days Archaeology Site excavation 200  
  Head of Zarqlan   +50% Spiritualist Ethics Attraction
  +150 opinion with Holy Guardians
  Holy Worlds become colonizable
  3 Escorts and 1 Battlecruiser if the Holy Guardians exist
  4 Escorts if the Holy Guardians don't exist
  150   3600 days Archaeology Site excavation 200  
  Miniature Galaxy   +5% Research Speed +50% Research progress in a random technology   150   3600 days Archaeology Site excavation 2000  
  The Defragmentor   −10% Robot Upkeep   +20% Monthly Energy Credits for 10 years
  +10% Engineering Research Speed for 10 years
  150   3600 days Develop A Cure For The Ferrophage Special Project 1000  
  The Omnicodex   +1 Gene Modification Points   3 Pops from a new random species   150   3600 days Archaeology Site excavation 500  
  Scales of the Worm   +10% Physics Research Speed   +20% Research Speed for 10 years
  −5 Stability for 10 years
  150   3600 days Defeating the Worm 1000  
  The Rubricator   +20 Society Research   30 Minor Artifacts   150   3600 days Defeating Shard 1000  
  The Surveyor   +1 Sensor Range A celestial body within borders gains a random deposit:
  •   5-9 Energy
  •   5-9 Minerals
  •   5-9 Engineering Research
  •   5-9 Physics Research
  •   5-9 Society Research
  •   5-9 Trade Value
  •   3-5 Alloys
  •   3-5 Exotic Gases
  •   3-5 Rare Crystals
  •   3-5 Volatile Motes

50% chance to repeat this process in 360-1080 days.

50% chance to repeat this process again in 1080-1800 days.

  500   1800 days Defeating the Home Base Ore Grinder 200  
  The Galatron   +3 Influence
  +100% Diplomatic Weight
Random resources:
  •   8000 Energy
  •   8000 Minerals
  •   8000 Food
  •   5000 Alloys
  •   5000 Consumer Goods
  •   500 Exotic Gases
  •   500 Rare Crystals
  •   500 Volatile Motes
  •   30 Minor Artifacts if   Ancient Relics is installed
  150   3600 days Reliquary reward (0.5% chance)
Can be captured with the Take Galatron Wargoal
20000  

Minor ArtifactsEdit

  Minor Artifacts represent small artifacts left behind by ancient civilizations. Unlike all other resources they are not gained passively at the end of each month but rather have to be found. Minor Artifacts are used in artifact actions and decisions. If the   MegaCorp DLC is installed they can also be used to upgrade a Mega Art Installation past its final stage.

Action Effect   Cost Requirements   Cooldown (days)
Sell to Private Collectors   100-500 Energy Credits 1    Gestalt Consciousness
Celebrate Diversity   100-500 Unity
  +50% Xenophile Ethic attraction for 10 years
2     Xenophobe
   Gestalt Consciousness
Proclaim Religious Revelation   100-500 Unity
  +50% Spiritualist Ethic attraction for 10 years
2    Spiritualist
Proclaim Superiority   40-100 Influence
  +50% Xenophobe Ethic attraction for 10 years
2    Xenophobe
Reverse-Engineer Arcane Technology Random reward:
  •   120-350 Research
  •   +10% Research Speed for 5 years
  •   Random technology
  •   Ability to build a Fallen Empire building
5   Arcane Deciphering technology 720
Discover precursor insight Precursor Insight special project on a random surveyed planet 25 Discovered precursor empire 3600
Secrets of the Baol Delve into the Secrets of the Baol Special Project 50 Surveyed Grunur One use only
Secrets of the Cybrex Delve into the Secrets of the Cybrex Special Project 50 Surveyed the Cybrex Ring World One use only
Secrets of the Irassians Delve into the Secrets of the Irassians Special Project 50 Surveyed Irassia One use only
Secrets of the Vultaum Delve into the Secrets of the Vultaum Special Project 50 Surveyed Vultaumar Prime One use only
Secrets of the Yuht Delve into the Secrets of the Yuht Special Project 50 Surveyed Yuthaan Majoris One use only
Secrets of the Zroni Delve into the Secrets of the Zroni Special Project 50 Surveyed Zron Prime One use only
Secrets of the First League Delve into the Secrets of the First League Special Project 50 Cleared a Ruined Arcology Blocker on Fen Habbanis III One use only
Discover L-Gate Insight +1 L-Gate Insight 50   Distant Stars DLC 3600

ApplicationsEdit

Researching the   Arcane Deciphering technology also grants access to two Artifact Actions to find military or peaceful applications. Both actions cost 5   Minor Artifacts, have a cooldown of 900 days and allow the choosing of an empire modifier that lasts for 5 years depending on the empire Authority.

Artifact Action Modifier Effects          
Military Applications Harmonic Isolation   +10% Shield Damage      
Weak Point Analysis   +10% Armor Damage      
Combat Drugs
  •   +5% Army Damage
  •   +5% Army Morale
  •   +10% Army Morale Damage
  •   +20% Army Collateral Damage
     
Modified Safety Thresholds
  •   +5% Army Damage
  •   +5% Army Morale Damage
  •   +10% Army Collateral Damage
     
Peaceful Applications Ancient Fad   +5% Happiness      
Efficient Manufacturing   −5% Pop Consumer Goods Upkeep      
Battery Miniaturization   −5% Pop Amenities Usage      
Efficient Maintenance   −5% Pop Amenities Usage      
Management Insights
  •   +10% Leader Experience Gain
  •   +10% Trust Growth
  •   −10% Leader Upkeep
     
Pheromone Enhancement
  •   +10% Leader Experience Gain
  •   −10% Leader Upkeep
     
Algorithm Refinement
  •   +10% Leader Experience Gain
  •   −10% Leader Upkeep