Difference between revisions of "Society research"

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(Fixed the requirements for 8 techs: [Atmospheric Filtering, Hostile Environment Adaptation, Foreign Soil Enrichment, Eco-Integration Studies, Tomb World Adaptation, Genome Mapping, Glandular Acclimation, Targeted Gene Expressions])
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| ''Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.''
 
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Revision as of 16:06, 13 April 2018

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.9.

This article is for the PC version of Stellaris only.

Society Research Society research area is compromised mainly of the fields: Biology.png Biology, Military Theory.png Military Theory, New Worlds.png New Worlds and Statecraft.png Statecraft. It also includes, to a much lesser extent, the Psionics.png Psionics field which appears sporadically in the mid-to-late game.

The area provides access to several key areas, including terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies and attachments, improved food and unity production, and more.

The Biological and Psionic Ascension paths consists of research in this field.

  • If the Biological Ascension path is picked, genetic engineering becomes more versatile and Society Research Society costs are reduced.
  • If the Psionic Ascension path is picked, the final phase consists of researching a special project in this field to turn the empire's starting species Psionic. The project has a fixed Society Research Society cost. Once this project is finished, other species in the empire can be assimilated to become Psionic as well.

Main effects

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Biology.png Biology
  • Building Society producing buildings
  • Building Food producing buildings
  • Mod pop growth req.png Growth speed
  • Strategic.png Strategic resources reveal
  • Trait Point Uplift capabilities
  • Army assault.png New armies and attachments
  • Trait Point Genetic modification capabilities
  • Trait Point Gene modification points
  • Mod leader age.png Leader lifespan modifiers
  • Food.png Food modifiers
The science of life, in its many forms and complexities.
Military Theory.png Military Theory
  • Army assault.png New armies
  • Mod fleet size add.png Increased naval capacity
  • Upkeep Reduced army and ship upkeep
  • Module Additional spaceport modules
  • Damage Army modifiers
The art of war and its many important aspects.
New Worlds.png New Worlds
  • Tile Block Removal Tile block removals
  • Mod habitability.png Terraforming capabilities
  • Strategic.png Terraforming resources reveal
  • Energy Credits.png Increased energy storage capacity
  • Mod habitability.png Increased habitability
Colonization protocols and pioneer training.
Statecraft.png Statecraft
  • Influence.png Increased influence
  • Empire leader capacity.png Increased leader capacity and pool size
  • Building Unity producing buildings
  • Mod country admin cap add.png Increased core sector systems
  • Mod war economy offensive.png Reduced war demand cost
  • Building Base resources producing buildings
  • Menu icon policies and edicts.png Edict modifiers
  • Cost Leader recruitment cost modifiers
The art of building a successful society.
Psionics.png Psionics
  • Army assault.png New army
  • Component Ship combat computer
  • Component Improved FTL capabilities (jump drive)
Mind over matter.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of society technologies

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech eco simulation.png Hydroponics Biology.png Building Hydroponics Farm I Large-scale hydroponics farms producing nutrient-rich produce helps sustain a growing population while minimizing negative environmental impact.
Tech biolab 1.png Biodiversity Studies Biology.png 360 1 Building Biolab I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.
Tech hydroponics.png Eco Simulation Biology.png 360 1
  • Building Hydroponics Farm II
  • Menu icon policies and edicts.png Farming Subsidies
  • Tech eco simulation.png Hydroponics
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 100
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Hydroponics techniques can be further developed by creating farms with unique atmospheres, simulating different eco systems. This allows for the production of food with higher levels of nutrients.
Tech genome mapping.png Genome Mapping Biology.png 360 1 Mod pop growth req.png +10% Growth speed Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor Base: 150
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
52px Orbital Hydroponics Biology.png 360 1 Module Orbital Hydroponic Farms
  • Tech eco simulation.png Hydroponics
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 100
Modifiers
  • 2x if Fanatic Pacifist.png fanatic pacifist.
  • 1.5x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
The challenges inherent in cultivating crops in zero-G are fairly unique, but far from insurmountable.
Tech frontier health.png Genetic Healthcare Biology.png 480 1 Building Gene Clinic
  • Tech genome mapping.png Genome Mapping
  • Tech colonization 1.png New Worlds Protocol
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 190
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
The colonization of alien worlds has opened up an entirely new field of biomedical research.
Tech frontier health.png Modular Components Biology.png 480 1 Building Spare Parts Depot
  • Tech colonization 1.png New Worlds Protocol
  • Auth machine intelligence.png Machine Intelligence
Base: 170
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
The use of modular parts when assembling new machine units will both streamline the process and make future repairs easier.
Tech alien life studies.png Xenology Biology.png 480 1 Building Alien Zoo Alien Pets.png Alien Pets available on an owned planet Base: 95
Modifiers
  • 3x if Fanatic Xenophile.png fanatic xenophile.
  • 2x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.
Tech exotic gases.png Engos Vapor Refining Biology.png 600 1 Strategic.png Engos.png Engos Vapor
  • Tech genome mapping.png Genome Mapping
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.
Tech space whale weapon 1.png Frequency Tuning Biology.png 600 1 Component Energy Siphon Yes.png Debris analysis outcome (Tiyanki) Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
Tech volatile motes.png Pitharan Dust Refining Biology.png 600 1 Strategic.png Pitharan.png Pitharan Dust
  • Tech genome mapping.png Genome Mapping
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
This fine dust is a naturally occurring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.
Tech epigenetic triggers.png Epigenetic Triggers Biology.png 720 2 Feature Uplift and integrate pre-sentient species
  • Tech genome mapping.png Genome Mapping
  • Yes.png Found alien life
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 85
Modifiers
  • 1.5x if Fanatic Xenophile.png fanatic xenophile.
  • 1.25x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
  • 0.75x if Xenophobe.png xenophobe.
  • 0.5x if Fanatic Xenophobe.png fanatic xenophobe.
Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.
Tech adaptive combat algorithms.png Adaptive Combat Algorithms Biology.png 1000 2
  • Army assault.png Battle Frame Army
  • Army assault.png Seeker Grid
  • Army assault.png Combat Software 2.0
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Auth machine intelligence.png Machine Intelligence
Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.
Tech cloning.png Cloning Biology.png 1000 2
  • Mod pop growth req.png +10% Growth speed
  • Army assault.png Clone Army
  • Building Clone Vats
  • Tech vitality boosters.png Vitality Boosters
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech vitality boosters.png Vitality Boosters Biology.png 1000 2 Mod leader age.png +10 Leader lifespan
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Where the body fails, Science intervenes.
Tech frontier health.png Cyto-Revitalization Biology.png 1400 2 Building Cyto-Revitalization Center
  • Tech colonial centralization.png Colonial Centralization
  • Tech frontier health.png Genetic Healthcare
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 140
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
As our empire grows, so does our understanding of our own biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.
Tech gene banks.png Gene Banks Biology.png 1400 2 Army assault.png Clone Commandos
  • Tech cloning.png Cloning
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 35
Modifiers
  • 1.5x if scientist level is >4.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <2.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Gene Banks filter and curate available genomes for deployment in clones.
Tech gene crops.png Gene Crops Biology.png 1400 2 Building Hydroponics Farm III
  • Tech colonial centralization.png Colonial Centralization
  • Tech hydroponics.png Eco Simulation
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 70
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
Tech frontier health.png Intelligent Factories Biology.png 1400 2 Building Unit Assembly Plant
  • Tech colonial centralization.png Colonial Centralization
  • Tech frontier health.png Modular Components
  • Auth machine intelligence.png Machine Intelligence
Base: 140
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
These factories are essentially self-aware entities that continually optimize themselves with only minimal input from the central Machine Intelligence.
Tech biolab 2.png Xenobiology Biology.png 1400 2 Building Biolab II
  • Tech biolab 1.png Biodiversity Studies
  • Tech colonial centralization.png Colonial Centralization
Base: 70
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.
Tech morphogenetic field mastery.png Morphogenetic Field Mastery Biology.png 1800 2
  • Army assault.png Xeno Cavalry
  • Army assault.png Xenomorph Army
  • Tech epigenetic triggers.png Epigenetic Triggers
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 32.5
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait maniacal.png maniacal.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <3.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.
Tech amoeba strike craft 1.png Amoeba Breeding Program Biology.png 2200 2 Component Amoeba Flagella Yes.png Debris analysis outcome (Space amoeba) By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
Tech gene tailoring.png Gene Tailoring Biology.png 2200 2
  • Trait Point +1 Gene modification points
  • Feature Genetic Modification
  • Feature Self-Modification
  • Tech cloning.png Cloning
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Making gene-editing tools widely available is sure to have a positive impact on our development as a species.
Tech selected lineages.png Selected Lineages Biology.png 2200 2 Menu icon policies.png Leader Enhancement – Selected Lineages
  • Tech vitality boosters.png Vitality Boosters
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 30
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if Egalitarian.png egalitarian or Fanatic Egalitarian.png fanatic egalitarian.
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
Tech biomechanics.png Biomechanics Biology.png 4000 3 Army assault.png Mega-Warform
  • Tech adaptive combat algorithms.png Adaptive Combat Algorithms
  • Auth machine intelligence.png Machine Intelligence
Base: 45
Modifiers
  • 1.5x if scientist level is >4.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <4.
  • 0.1x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.
Tech capacity boosters.png Capacity Boosters Biology.png 4000 3 Menu icon policies.png Leader Enhancement – Capacity Boosters
  • Tech selected lineages.png Selected Lineages
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 22.5
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if Egalitarian.png egalitarian or Fanatic Egalitarian.png fanatic egalitarian.
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.
Tech gene seed purification.png Gene Seed Purification Biology.png 4000 3 Army assault.png Gene Warrior Army
  • Tech gene tailoring.png Gene Tailoring
  • Ap engineered evolution.png Engineered Evolution
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 45
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <4.
  • 0.1x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.
Tech glandular acclimation.png Glandular Acclimation Biology.png 4000 3 Feature Habitability Modification
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.
Tech nano vitality crops.png Nano-Vitality Crops Biology.png 4000 3
  • Building Hydroponics Farm IV
  • Building Hydroponics Farm V
  • Tech galactic administration.png Galactic Administration
  • Tech gene crops.png Gene Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 45
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
Tech genetic resequencing.png Genetic Resequencing Biology.png 5000 3
  • Feature Advanced Genetic Modification
    (Allows beneficial traits to be removed and detrimental traits to be added)
  • Feature Advanced Traits
Ap evolutionary mastery.png Evolutionary Mastery No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.
Tech gene expressions.png Targeted Gene Expressions Biology.png 5000 3 Trait Point +1 Gene modification points
  • Tech gene tailoring.png Gene Tailoring
  • Tech glandular acclimation.png Glandular Acclimation
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 20
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Auth hive mind.png hive mind.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Stricter control of RNA and protein production on the cellular level.
Tech nutrient replication.png Nutrient Replication Biology.png 5000 3 Food.png +15% Food
  • Tech nano vitality crops.png Nano-Vitality Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 40
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
Tech biolab 3.png Secrets of Life Biology.png 5000 3
  • Building Biolab III
  • Building Biolab IV
  • Tech galactic administration.png Galactic Administration
  • Tech biolab 2.png Xenobiology
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Biology.png biology.
Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.
Tech scourge missile 1.png Scourge Missiles Biology.png 5000 3 Component Scourge Missile Yes.png Debris analysis outcome (Prethoryn scourge) By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
Tech swarm strike craft 1.png Swarm Spawning Pools Biology.png 5000 3 Component Swarm Strikers Yes.png Debris analysis outcome (Prethoryn scourge) Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
Tech repeatable improved leader life span.png Cell Revitalization Biology.png 5000 4 Mod leader age.png +5 Leader lifespan Tech vitality boosters.png Vitality Boosters Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
Tech repeatable improved tile food output.png Transgenic Crops Biology.png 5000 4 Food.png +5% Food Tech gene crops.png Gene Crops Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.
Tech regenerative hull tissue.png Regenerative Hull Tissue Materials.png 5000 3 Component Regenerative Hull Tissue Yes.png Debris analysis outcome (Crystalline entities or Space amoeba) A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
Tech planetary defenses.png Planetary Defenses Military Theory.png
  • Army assault.png Defense Army
  • Army assault.png Drone Grid
There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.
Tech centralized command.png Centralized Command Military Theory.png 360 1
  • Upkeep –10% Army upkeep
  • Building Military Academy
Base: 100
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine fleet size 1.png Doctrine: Space Combat Military Theory.png 360 1 Mod fleet size add.png +10% Naval capacity Base: 300
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 1.png Doctrine: Fleet Support Military Theory.png 480 1
  • Module Crew Quarters
  • Module Engineering Bay
Tech doctrine fleet size 1.png Doctrine: Space Combat Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Military Theory.png 600 1 Mod fleet size add.png +10% Naval capacity Tech doctrine fleet size 1.png Doctrine: Space Combat Base: 270
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech combat training.png Combat Training Military Theory.png 720 1 Upkeep –10% Army upkeep Tech centralized command.png Centralized Command Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine refit standards.png Doctrine: Refit Standards Military Theory.png 720 1 Cost –25% Ship upgrade cost Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Military Theory.png 720 1
  • Menu icon policies and edicts.png The Grand Fleet
  • Module Fleet Academy
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A body of knowledge regarding combat behaviors is useless without a strong code governing its use.
Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Military Theory.png 1000 2 Mod fleet size add.png +10% Naval capacity Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 225
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine command matrix.png Doctrine: Command Matrix Military Theory.png 1400 2 Upkeep –5% Ship upkeep
  • Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare
  • Yes.png Scientist expertise is Military Theory.png Military Theory.
Base: 70
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and thus cost-effective.
Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Military Theory.png 2200 2 Mod fleet size add.png +10% Naval capacity Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Base: 180
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Military Theory.png 3000 3 Mod fleet size add.png +10% Naval capacity Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Base: 150
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech repeatable improved army damage.png Aggressive Conditioning Military Theory.png 5000 4 Damage +10% Army damage Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.
Tech repeatable improved army health.png Nerve Dampeners Military Theory.png 5000 4 Health +10% Army health Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.
Tech colonization 1.png New Worlds Protocol New Worlds.png Ship class Colony Ship Tech spaceport 1.png Spaceport Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.
Tech tb massive glacier.png Climate Control Network New Worlds.png 480 1 Tile Block Removal Massive Glacier
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.
Tech tb dangerous wildlife.png Dangerous Wildlife Removal New Worlds.png 480 1 Tile Block Removal Dangerous Wildlife
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.
Tech tb volcano.png Deep Crust Engineering New Worlds.png 480 1 Tile Block Removal Active Volcano
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.
Tech tb toxic kelp.png Ocean Ecology Management New Worlds.png 480 1 Tile Block Removal Toxic Kelp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.
Tech tb mountain range.png Planetary Resurfacing New Worlds.png 480 1 Tile Block Removal Mountain Range
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
Tech tb dense jungle.png Selective Defoliants New Worlds.png 480 1 Tile Block Removal Dense Jungle
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.
Tech tb quicksand basin.png Soil Remediation New Worlds.png 480 1 Tile Block Removal Quicksand Basin
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.
Tech tb deep sinkhole.png Subterranean Colonization New Worlds.png 480 1 Tile Block Removal Deep Sinkhole
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.
Tech tb noxious swamp.png Xeno-Hydraulic Mastery New Worlds.png 480 1 Tile Block Removal Noxious Swamp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.5x if researching another tile blocker tech.
Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.
Tech terrestrial sculpting.png Terrestrial Sculpting New Worlds.png 2000 2
  • Energy Credits.png +5000 Energy storage capacity
  • Strategic.png Terraform Gases.png Terraforming Gases
  • Strategic.png Terraform Liquids.png Terraforming Liquids
  • Feature Terraforming
Tech colonization 1.png New Worlds Protocol Base: 70
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if Expansion Traditions are adopted.
There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.
Tech colonization 2.png Atmospheric Filtering New Worlds.png 1000 2 Mod habitability.png +5% Habitability
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 75
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if government is either:
    • Auth machine intelligence.png Autonomous Service Grid
    • Auth machine intelligence.png Catalog Index
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
Tech colonial centralization.png Colonial Centralization New Worlds.png 1000 2
  • Building Planetary Capital
  • Menu icon policies and edicts.png Production Targets
Tech planetary unification.png Planetary Unification Base: 300
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.
Tech ecological adaptation.png Ecological Adaptation New Worlds.png 4000 3
  • Energy Credits.png +5000 Energy storage capacity

Feature Terraform inhabited planets

Tech terrestrial sculpting.png Terrestrial Sculpting Base: 60
Modifiers
  • 3x if has ascension perk Ap world shaper.png World Shaper.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if Expansion Traditions are adopted.
By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.
Tech tomb world adaption.png Tomb World Adaptation New Worlds.png 1800 2 Mod habitability.png +20% Tomb world habitability
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 32.5
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is New Worlds.png new worlds.
    • Trait is Leader trait curator.png curator.
Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.
Tech colonization 3.png Hostile Environment Adaptation New Worlds.png 2200 2 Mod habitability.png +5% Habitability
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 60
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if government is either:
    • Auth machine intelligence.png Autonomous Service Grid
    • Auth machine intelligence.png Catalog Index
Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.
Tech climate restoration.png Climate Restoration New Worlds.png 6000 4
  • Energy Credits.png +5000 Energy storage capacity
  • Feature Terraform tomb worlds
  • Feature Terraform barren terraforming candidates
Tech terrestrial sculpting.png Terrestrial Sculpting Base: 45
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if Expansion Traditions are adopted.
By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.
Tech colonization 4.png Foreign Soil Enrichment New Worlds.png 4000 3 Mod habitability.png +5% Habitability
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 45
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if government is either:
    • Auth machine intelligence.png Autonomous Service Grid
    • Auth machine intelligence.png Catalog Index
Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.
Tech colonization 5.png Eco-Integration Studies New Worlds.png 6000 3 Mod habitability.png +5% Habitability
  • Tech colonization 4.png Foreign Soil Enrichment
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 35
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if government is either:
    • Auth machine intelligence.png Autonomous Service Grid
    • Auth machine intelligence.png Catalog Index
Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.
Tech psionic theory.png Psionic Theory Psionics.png 2200 2 +5% monthly Unity.png unity
  • Yes.png If Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist requires scientist expertise Psionics.png Psionics.
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 30
Modifiers
  • 5x if scientist trait is Leader trait maniacal.png maniacal.
  • 2x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x If not Spiritualist.png spiritualist or Fanatic Spiritualist.png fanatic spiritualist.
The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.
Tech precognition interface.png Precognition Interface Psionics.png 3000 3 Component Precognitive Interface
  • Tech telepathy.png Telepathy
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.pngUtopia.png Utopia DLC (owners of Utopia can only get this tech option through the Shroud)
Base: 25
Modifiers
  • 4x if scientist trait is Leader trait maniacal.png maniacal.
  • 3x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if Spiritualist.png spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x if scientist expertise is not Psionics.png psionics.
Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.
Tech telepathy.png Telepathy Psionics.png 3000 3 Army assault.png Psionic Army
  • Tech psionic theory.png Psionic Theory
  • Ap mind over matter.png Mind over Matter
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 25
Modifiers
  • 4x if scientist trait is Leader trait maniacal.png maniacal.
  • 3x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if Spiritualist.png spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x if scientist expertise is not Psionics.png psionics.
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.
Tech psi jump drive 1.png Psi Jump Drives Psionics.png 6000 3 Component Psi Jump Drive
  • Tech precognition interface.png Precognition Interface
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.pngUtopia.png Utopia DLC
Base: 3.5
Modifiers
  • 0.1x if scientist has none of:
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.
Tech planetary government.png Planetary Government Statecraft.png Building Planetary Administration Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.
Tech cultural heritage.png Sociocultural History Statecraft.png
  • Building Autochthon Monument
  • Building Temple
An understanding of a shared past is necessary in order to make any significant strides into the future.
Tech planetary unification.png Planetary Unification Statecraft.png 360 1
  • Unity.png +2 Unity
  • Feature.png Edicts – Campaigns
Tech planetary government.png Planetary Government Base: 400
Modifiers
  • 0.75x if not Pacifist.png pacifist or Fanatic Pacifist.png fanatic pacifist.
Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
Tech adaptive bureaucracy.png Adaptive Bureaucracy Statecraft.png 480 1
  • Empire leader capacity.png +2 Empire leader capacity
  • Empire leader capacity.png +1 Leader pool size
  • Influence.png +1 Max influence from factions
Tech planetary unification.png Planetary Unification Base: 95
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <2.
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
Tech heritage site.png Heritage Sites Statecraft.png 480 1 Building Heritage Site
  • Tech cultural heritage.png Sociocultural History
  • No.pngSpiritualist.png Spiritualist
  • No.pngFanatic Spiritualist.png Fanatic Spiritualist
Base: 95
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
Tech holographic rituals.png Holographic Rituals Statecraft.png 480 1 Building Holotemple
  • Tech cultural heritage.png Sociocultural History
  • Yes.png Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
Base: 95
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Seeing is believing, and belief begets reality.
Tech neural implants.png Neural Implants Statecraft.png 600 1
  • Army assault.png Slave Army
  • Building Slave Processing Facility
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies and edicts.png Slavery – Prohibited
Base: 90
Modifiers
  • 2x if number of enslaved pops is >0.
  • 2x if number of enslaved pops is >19.
  • 2x if number of enslaved pops is >29.
  • 1.5x if number of enslaved pops is >9.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.
Tech colonial bureaucracy.png Colonial Bureaucracy Statecraft.png 720 1 Mod country admin cap add.png +1 Core sector systems
  • Tech adaptive bureaucracy.png Adaptive Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 85
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.
Tech galactic ambitions.png Galactic Ambitions Statecraft.png 720 1 Planet border extrusion.png +20% Border range Yes.png Established communications with an alien empire. Base: 85
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Reduces 'Cede Planet' and 'Cede Military Station' war demand cost.
Tech subdermal stimulation.png Subdermal Stimulation Statecraft.png 1000 2 Feature Living Standard – Chemical Bliss No.pngGestalt consciousness.png Gestalt Consciousness Base: 37.5
Modifiers
  • 1.25x if not Egalitarian.png egalitarian or Fanatic Egalitarian.png fanatic egalitarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"
Tech artificial moral codes.png Artificial Moral Codes Statecraft.png 1400 2
  • Cost –15% Edict cost
  • +5% Slave resource production
Base: 65
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
Tech hypercomms forum.png Local Hypercommunication Statecraft.png 1400 2 Building Hypercomms Forum
  • Tech colonial centralization.png Colonial Centralization
  • Tech heritage site.png Heritage Sites
  • No.pngSpiritualist.png Spiritualist
  • No.pngFanatic Spiritualist.png Fanatic Spiritualist
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.
Tech living state.png The Living State Statecraft.png 1400 2
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Influence.png +1 Max influence from factions
Tech colonial centralization.png Colonial Centralization Base: 70
Modifiers
  • 1.5x if number of owned planets is >5.
  • 1.5x if number of owned planets is >6.
  • 1.5x if number of owned planets is >7.
  • 1.25x if Authoritarian.png authoritarian or Fanatic Authoritarian.png fanatic authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <5.
The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
Tech galactic bureaucracy.png Galactic Bureaucracy Statecraft.png 1800 2 Mod country admin cap add.png +1 Core sector systems
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 65
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.
Tech interstellar campaigns.png Interstellar Campaigns Statecraft.png 1800 2 Mod war economy offensive.png –25% War demand cost
  • Tech galactic ambitions.png Galactic Ambitions
  • Yes.png Established communications with an alien empire.
Base: 65
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.
Tech synthetic thought patterns.png Synthetic Thought Patterns Statecraft.png 2200 2
  • Cost –15% Resettlement cost
  • +5% Robot resource production
Tech artificial moral codes.png Artificial Moral Codes Base: 60
Modifiers
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Thinking outside the box merely places you into another, somewhat larger box.
Tech sacred nexus.png Consecration Fields Statecraft.png 4000 2 Building Sacred Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech holographic rituals.png Holographic Rituals
  • Yes.png Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.
Tech galactic administration.png Galactic Administration Statecraft.png 3000 3
  • +1 Civic slots
  • Building Empire Capital-Complex
Tech colonial centralization.png Colonial Centralization Base: 200
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.
Tech galactic campaigns.png Galactic Campaigns Statecraft.png 3000 3 Mod war economy offensive.png –25% War demand cost
  • Tech interstellar campaigns.png Interstellar Campaigns
  • Yes.png Established communications with an alien empire.
Base: 50
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.
Tech autocurating vault.png Automated Curation Algorithms Statecraft.png 4000 3 Building Auto-Curating Vault
  • Tech administrative ai.png Administrative AI
  • Tech galactic administration.png Galactic Administration
  • Tech hypercomms forum.png Local Hypercommunication
  • No.pngSpiritualist.png Spiritualist
  • No.pngFanatic Spiritualist.png Fanatic Spiritualist
Base: 45
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.
Tech akx worm 2.png Doctrine: Strange Loop Statecraft.png 4000 3 Building Loop Institute Leader trait scroll.png Event chain outcome (Horizon Signal) A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
Tech galactic benevolence.png Galactic Benevolence Statecraft.png 4000 3 Building Ministry of Benevolence
  • Tech galactic administration.png Galactic Administration
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact.
Tech galactic markets.png Galactic Markets Statecraft.png 4000 3 Building Galactic Stock Exchange
  • Tech galactic administration.png Galactic Administration
  • Yes.png Number of alien communications is >1
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.
Tech transcendent faith.png Metacognitive Faith Statecraft.png 4000 3 Building Citadel of Faith
  • Tech sacred nexus.png Consecration Fields
  • Tech galactic administration.png Galactic Administration
  • Yes.png Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
Base: 45
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.
Tech probability theory.png Organic Probability Theory Statecraft.png 4000 3 Building Probability Engine
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
Through sufficiently advanced mathematical simulations, it may be possible to predict the fluctuating economies of organic society in some limited fashion. This would let us manipulate their stock markets to our advantage.
Tech collective self.png The Collective Self Statecraft.png 4000 3
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Influence.png +1 Max influence from factions
Tech living state.png The Living State Base: 45
Modifiers
  • 1.5x if number of owned planets is >8.
  • 1.5x if number of owned planets is >9.
  • 1.5x if number of owned planets is >10.
  • 1.5x if Authoritarian.png authoritarian or Fanatic Authoritarian.png fanatic authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <7.
Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.
Tech will to power.png Will to Power Statecraft.png 5000 3
  • Army assault.png Commissar Squads
  • Module Orbital Mind Control Laser
  • Tech synthetic thought patterns.png Synthetic Thought Patterns
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 20
Modifiers
  • 5x if scientist trait is Leader trait maniacal.png maniacal.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.2x if scientist has none of:
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.
Tech repeatable improved core planet cap.png Administrative Efficiency Statecraft.png 5000 4 Mod country admin cap add.png +1 Core sector systems Tech galactic bureaucracy.png Galactic Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.
Tech repeatable improved sector cap.png Communication Protocols Statecraft.png 5000 4 +1 Sector limit Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improved FTL communication channels allow for more coherent administrative direction.
Tech repeatable improved edict length.png Proclamation Broadcasts Statecraft.png 5000 4 Duration +10% Edict duration Tech artificial moral codes.png Artificial Moral Codes Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
More aggressive information campaigns improve the populace's receptiveness to Edicts.
Tech repeatable improved leader cap.png Sapient Resource Management Statecraft.png 5000 4 Empire leader capacity.png +1 Empire leader capacity Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous.
Tech repeatable reduced leader cost.png Talent Acquisition Statecraft.png 5000 4 Mod leader influence cost.png –5% Leader recruitment cost Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Propaganda programs and subtle manipulation of economic records drive down the cost of employing top-tier Leaders.
Tech ascension theory.png Ascension Theory Statecraft.png 8000 4 Ap slot available.png +1 Ascension perks
Apocalypse.pngUnlocks Unity Ambitions
Base: 17.5
Modifiers
  • 0.2x if none of:
    • Has modifier Curator Insight
    • scientist expertise is Computing.png computing.
    • scientist trait is Leader trait curator.png curator.
Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.

References

Game concepts