Difference between revisions of "Society research"

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(Military Theory)
(Biology)
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* The weight for genetic modification techs is increased by 25% by {{iconify|Hive Mind}} authority and not available to {{iconify|Machine Intelligence}} empires unless they have the {{iconify|Driven Assimilator}} or {{iconify|Rogue Servitor}} civics
 
* The weight for genetic modification techs is increased by 25% by {{iconify|Hive Mind}} authority and not available to {{iconify|Machine Intelligence}} empires unless they have the {{iconify|Driven Assimilator}} or {{iconify|Rogue Servitor}} civics
  
{| class="wikitable" style="text-align: center;
+
{| class="wikitable"
 
|-
 
|-
| rowspan="4" | [[File:Tech industrial farming.png]] {{tech|start|Industrial Agriculture}}<br>[[File:District farming.png|24px]] Agriculture District
+
| rowspan="4" style="width: 310px;" | [[File:Tech industrial farming.png|left]] {{tech|start|Industrial Agriculture}}<br>[[File:District farming.png|24px]] Agriculture District
| rowspan="3" | [[File:Tech eco simulation.png]] '''Eco Simulation'''<br>Cost: 2000, Weight: 100<br>{{icon|pop food}} {{green|+20%}} Food from Jobs
+
| rowspan="3" style="width: 310px;" | [[File:Tech eco simulation.png|left]] '''Eco Simulation'''<br>Cost: 2000, Weight: 100<br>{{icon|pop food}} {{green|+20%}} Food from Jobs
| [[File:Tech food processing 1.png]] '''Food Processing'''<br>Cost: 2500, Weight: 95<br>{{icon|building}} Food Processing Facilities
+
| style="width: 310px;" | [[File:Tech food processing 1.png|left]] '''Food Processing'''<br>Cost: 2500, Weight: 95<br>{{icon|building}} Food Processing Facilities
| [[File:Tech food processing 2.png]] '''Advanced Food Processing'''<br>Cost: 8000, Weight: 130<br>{{icon|building}} Food Processing Centers ||  
+
| style="width: 310px;" | [[File:Tech food processing 2.png|left]] '''Advanced Food Processing'''<br>Cost: 8000, Weight: 130<br>{{icon|building}} Food Processing Centers
 +
| style="width: 310px;" |  
 
|-
 
|-
| rowspan="2" | [[File:Tech gene crops.png]] '''Gene Crops'''<br>Cost: 4000, Weight: 85<br>{{icon|pop food}} {{green|+20%}} Food from Jobs
+
| rowspan="2" | [[File:Tech gene crops.png|left]] '''Gene Crops'''<br>Cost: 4000, Weight: 85<br>{{icon|pop food}} {{green|+20%}} Food from Jobs
| [[File:Tech nano vitality crops.png]] '''Nano-Vitality Crops'''<br>Cost: 8000, Weight: 65<br>{{icon|pop food}} {{green|+20%}} Food from Jobs
+
| [[File:Tech nano vitality crops.png|left]] '''Nano-Vitality Crops'''<br>Cost: 8000, Weight: 65<br>{{icon|pop food}} {{green|+20%}} Food from Jobs
| [[File:Tech nutrient replication.png]] {{tech|rare|Nutrient Replication}}<br>Cost: 24000, Weight: 35<br>{{icon|pop food}} {{green|+15%}} Food from Jobs
+
| [[File:Tech nutrient replication.png|left]] {{tech|rare|Nutrient Replication}}<br>Cost: 24000, Weight: 35<br>{{icon|pop food}} {{green|+15%}} Food from Jobs
 
|-
 
|-
| [[File:Tech repeatable improved tile food output.png]] '''Transgenic Crops'''<br>Cost: 50000, Weight: 12.5<br>{{icon|pop food}} {{green|+5%}} Food from Jobs ||  
+
| [[File:Tech repeatable improved tile food output.png|left]] '''Transgenic Crops'''<br>Cost: 50000, Weight: 12.5<br>{{icon|pop food}} {{green|+5%}} Food from Jobs ||  
 
|-
 
|-
| [[File:Tech hydroponics.png]] '''Eco Simulation'''<br>Cost: 2000, Weight: 200<br>{{icon|building}} Hydroponics Farms<br>{{icon|starbase}} Hydroponics Bay || || ||  
+
| [[File:Tech hydroponics.png|left]] '''Eco Simulation'''<br>Cost: 2000, Weight: 200<br>{{icon|building}} Hydroponics Farms<br>{{icon|starbase}} Hydroponics Bay || || ||  
 
|-
 
|-
| rowspan="8" | [[File:Tech genome mapping.png]] '''Genome Mapping'''<br>Cost: 2000, Weight: 150<br>{{icon|growth speed}} {{green|+10%}} Pop Growth Speed
+
| rowspan="8" | [[File:Tech genome mapping.png|left]] '''Genome Mapping'''<br>Cost: 2000, Weight: 150<br>{{icon|growth speed}} {{green|+10%}} Pop Growth Speed
| [[File:Tech cloning.png]] '''Cloning'''<br>Cost: 5000, Weight: 112.5<br>{{icon|growth speed}} {{green|+10%}} Pop Growth Speed
+
| [[File:Tech cloning.png|left]] '''Cloning'''<br>Cost: 5000, Weight: 112.5<br>{{icon|growth speed}} {{green|+10%}} Pop Growth Speed
| [[File:Tech gene banks.png]] {{tech|rare|Gene Banks}}<br>Cost: 6000, Weight: 35<br>{{icon|clone army}} Clone Armies || ||  
+
| [[File:Tech gene banks.png|left]] {{tech|rare|Gene Banks}}<br>Cost: 6000, Weight: 35<br>{{icon|clone army}} Clone Armies || ||  
 
|-
 
|-
| rowspan="3" | [[File:Tech gene tailoring.png]] '''Gene Tailoring'''<br>Cost: 8000, Weight: 130<br>{{icon|trait point}} {{green|+1}} Gene Modification Points
+
| rowspan="3" | [[File:Tech gene tailoring.png|left]] '''Gene Tailoring'''<br>Cost: 8000, Weight: 130<br>{{icon|trait point}} {{green|+1}} Gene Modification Points
| [[File:Tech glandular acclimation.png]] '''Glandular Acclimation'''<br>Cost: 12000, Weight: 75<br>{{icon|trait point}} Climate Preference Modification || ||  
+
| [[File:Tech glandular acclimation.png|left]] '''Glandular Acclimation'''<br>Cost: 12000, Weight: 75<br>{{icon|trait point}} Climate Preference Modification || ||  
 
|-
 
|-
| [[File:Tech gene expressions.png]] {{tech|rare|Targeted Gene Expressions}}<br>Cost: 12000, Weight: 50<br>{{icon|trait point}} {{green|+1}} Gene Modification Points || ||  
+
| [[File:Tech gene expressions.png|left]] {{tech|rare|Targeted Gene Expressions}}<br>Cost: 12000, Weight: 50<br>{{icon|trait point}} {{green|+1}} Gene Modification Points || ||  
 
|-
 
|-
| [[File:Tech gene seed purification.png]] {{tech|rare|Gene Seed Purification}}<br>{{icon|no}}{{icon|machine intelligence}} Cost: 16000, Weight: 45<br>{{icon|gene warrior army}} Gene Warrior Armies || ||  
+
| [[File:Tech gene seed purification.png|left]] {{tech|rare|Gene Seed Purification}}<br>{{icon|no}}{{icon|machine intelligence}} Cost: 16000, Weight: 45<br>{{icon|gene warrior army}} Gene Warrior Armies || ||  
 
|-
 
|-
| rowspan="2" | [[File:Tech vitality boosters.png]] '''Vitality Boosters'''<br>Cost: 5000, Weight: 112.5<br>{{icon|leader lifespan}} {{green|+10}} Years Leader Lifespan
+
| rowspan="2" | [[File:Tech vitality boosters.png|left]] '''Vitality Boosters'''<br>Cost: 5000, Weight: 112.5<br>{{icon|leader lifespan}} {{green|+10}} Years Leader Lifespan
| [[File:Tech selected lineages.png]] {{tech|rare|Selected Lineages}}<br>{{icon|no}}{{icon|machine intelligence}} Cost: 10000, Weight: 30<br>{{icon|policy}} Selected Lineages
+
| [[File:Tech selected lineages.png|left]] {{tech|rare|Selected Lineages}}<br>{{icon|no}}{{icon|machine intelligence}} Cost: 10000, Weight: 30<br>{{icon|policy}} Selected Lineages
| [[File:Tech capacity boosters.png]] {{tech|rare|Capacity Boosters}}<br>{{icon|no}}{{icon|machine intelligence}} Cost: 24000, Weight: 17.5<br>{{icon|policy}} Capacity Boosters ||  
+
| [[File:Tech capacity boosters.png|left]] {{tech|rare|Capacity Boosters}}<br>{{icon|no}}{{icon|machine intelligence}} Cost: 24000, Weight: 17.5<br>{{icon|policy}} Capacity Boosters ||  
 
|-
 
|-
| [[File:Tech repeatable improved leader life span.png]] '''Cell Revitalization'''<br>Cost: 50000, Weight: 12.5<br>{{icon|leader lifespan}} {{green|+5}} Years Leader Lifespan || ||  
+
| [[File:Tech repeatable improved leader life span.png|left]] '''Cell Revitalization'''<br>Cost: 50000, Weight: 12.5<br>{{icon|leader lifespan}} {{green|+5}} Years Leader Lifespan || ||  
 
|-
 
|-
| [[File:Tech epigenetic triggers.png]] '''Epigenetic Triggers'''<br>Cost: 5000, Weight: 75<br>{{icon|trait point}} Can Uplift Pre-Sapients
+
| [[File:Tech epigenetic triggers.png|left]] '''Epigenetic Triggers'''<br>Cost: 5000, Weight: 75<br>{{icon|trait point}} Can Uplift Pre-Sapients
| [[File:Tech morphogenetic field mastery.png]] {{tech|rare|Morphogenetic Field Mastery}}<br>{{icon|no}}{{icon|machine intelligence}} Cost: 16000, Weight: 22.5<br>{{icon|xenomorph army}} Xenomorph Armies || ||  
+
| [[File:Tech morphogenetic field mastery.png|left]] {{tech|rare|Morphogenetic Field Mastery}}<br>{{icon|no}}{{icon|machine intelligence}} Cost: 16000, Weight: 22.5<br>{{icon|xenomorph army}} Xenomorph Armies || ||  
 
|-
 
|-
| [[File:Tech subdermal stimulation.png]] {{tech|rare|Subdermal Stimulation}}<br>Cost: 5000, Weight: 37.5<br>{{icon|policy}} Chemical Bliss Living Standard || || ||  
+
| [[File:Tech subdermal stimulation.png|left]] {{tech|rare|Subdermal Stimulation}}<br>Cost: 5000, Weight: 37.5<br>{{icon|policy}} Chemical Bliss Living Standard || || ||  
 
|-
 
|-
| [[File:Tech society 1.png]] '''Biodiversity Studies'''<br>Cost: 2000, Weight: 100<br>{{icon|pop soc}} {{green|+20%}} Society Research from Jobs
+
| [[File:Tech society 1.png|left]] '''Biodiversity Studies'''<br>Cost: 2000, Weight: 100<br>{{icon|pop soc}} {{green|+20%}} Society Research from Jobs
| [[File:Tech society 2.png]] '''Xenobiology'''<br>Cost: 6000, Weight: 70<br>{{icon|pop soc}} {{green|+20%}} Society Research from Jobs
+
| [[File:Tech society 2.png|left]] '''Xenobiology'''<br>Cost: 6000, Weight: 70<br>{{icon|pop soc}} {{green|+20%}} Society Research from Jobs
| [[File:Tech society 3.png]] '''Secrets of Life'''<br>Cost: 20000, Weight: 40<br>{{icon|pop soc}} {{green|+20%}} Society Research from Jobs || ||  
+
| [[File:Tech society 3.png|left]] '''Secrets of Life'''<br>Cost: 20000, Weight: 40<br>{{icon|pop soc}} {{green|+20%}} Society Research from Jobs || ||  
 
|-
 
|-
| [[File:Tech alien life studies.png]] '''Xenology'''<br>Cost: 2500, Weight: 95<br>{{icon|building}} Alien Zoo || || || ||  
+
| [[File:Tech alien life studies.png|left]] '''Xenology'''<br>Cost: 2500, Weight: 95<br>{{icon|building}} Alien Zoo || || || ||  
 
|}
 
|}
  

Revision as of 15:16, 3 June 2019

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 2.2.

This article is for the PC version of Stellaris only.

Society Research Society research area is composed mainly of four tech trees: Biology.png Biology, Military Theory.png Military Theory, New Worlds.png New Worlds and Statecraft.png Statecraft. It also includes a rare but powerful tech tree, Psionics.png Psionics.

The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.

Legend

Colors: Starter, Rare, Dangerous

Icons: Building Building, Component Ship Component, Spaceport 1.png Starbase building, Menu icon policies and edicts.png Edict, Feature.png Feature Unlock

Technologies that show arrows on their icon are repeatable and can be researched multiple times. A few of them can only be researched up to 5 times and show a (5) next to their names.

Military Theory

The Military Theory.png Military Theory tech tree focuses on armies and the navy. The weight for all technologies is doubled by Fanatic Militarist.pngMilitarist.png Militarist ethics.

Tech planetary defenses.png
Planetary Defenses
Building Stronghold
Tech ground defense planning.png
Ground Defense Planning
Cost: 2500, Weight: 190
Mod army damage mult.png +33% Defense Army Damage
Tech global defense grid.png
Global Defense Grid
Cost: 4000, Weight: 170
Building Fortress
Mod army health.png +25% Defense Army Health
Tech interstellar fleet traditions.png
Interstellar Fleet Traditions
Cost: 5000, Weight: 255
Spaceport 1.png Fleet Academy
Spaceport 1.png Naval Logistics Office
Tech refit standards.png
Refit Standards
Cost: 8000, Weight: 65
Mod ship upkeep mult.png -5% Ship Upkeep
Ship upgrade cost.png -20% Ship Upgrade Cost
Tech doctrine command matrix.png
Command Matrix
Cost: 12000, Weight: 150
Spaceport 1.png Command Center
Mod ship hull regen.png +5% Ship Fire Rate
Tech doctrine fleet size 1.png
Doctrine: Space Combat
Cost: 4000, Weight: 255
Fleet Size.png +20 Fleet Command Limit
Tech doctrine fleet size 2.png
Doctrine: Reactive Formations
Cost: 6000, Weight: 210
Fleet Size.png +20 Fleet Command Limit
Tech doctrine fleet size 3.png
Doctrine: Interstellar Warfare
Cost: 10000, Weight: 180
Fleet Size.png +20 Fleet Command Limit
Tech doctrine fleet size 4.png
Doctrine: Fluid Fleet Templates
Cost: 16000, Weight: 135
Fleet Size.png +20 Fleet Command Limit
Tech doctrine fleet size 5.png
Doctrine: Armada Battle Formation
Cost: 24000, Weight: 105
Fleet Size.png +20 Fleet Command Limit
Tech repeatable command limit.png
Admiralty Support Staff (5)
Cost: 50000, Weight: 12.5
Fleet Size.png +10 Fleet Command Limit
Tech doctrine navy size 1.png
Doctrine: Fleet Support
Cost: 5000, Weight: 255
Mod fleet size add.png +30 Naval Capacity
Tech doctrine navy size 2.png
Doctrine: Support Vessels
Cost: 10000, Weight: 600
Mod fleet size add.png +30 Naval Capacity
Tech doctrine navy size 3.png
Doctrine: Interstellar Logistics
Cost: 16000, Weight: 135
Mod fleet size add.png +30 Naval Capacity
Tech doctrine navy size 4.png
Doctrine: Fleet liaisons
Cost: 23000, Weight: 105
Mod fleet size add.png +30 Naval Capacity
Tech repeatable naval cap.png
Fleet Management Procedures (5)
Cost: 50000, Weight: 12.5
Mod fleet size add.png +20 Naval Capacity
Tech centralized command.png
Centralized Command
Cost: 5000, Weight: 75
Building Military Academy
Tech combat training.png
Combat Training
Cost: 8000, Weight: 65
Mod army morale.png +15% Army Morale
Mod army damage mult.png +15% Army Damage
Tech repeatable improved army damage.png
Aggressive Conditioning
Cost: 50000, Weight: 12.5
Mod army damage mult.png +10% Army Damage
Tech repeatable improved army health.png
Nerve Dampeners
Cost: 50000, Weight: 12.5
Mod army health.png +10% Army Health

Biology

The Biology.png Biology tech tree focuses on Food.png Food and genetic modification.

  • The weight for Food techs is increased by 25% by Fanatic Pacifist.pngPacifist.png Pacifist ethics and lowered by 90% by Auth machine intelligence.png Machine Intelligence authority
  • The weight for genetic modification techs is increased by 25% by Auth hive mind.png Hive Mind authority and not available to Auth machine intelligence.png Machine Intelligence empires unless they have the Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor civics
Tech industrial farming.png
Industrial Agriculture
District farming.png Agriculture District
Tech eco simulation.png
Eco Simulation
Cost: 2000, Weight: 100
Pop resource food mult.png +20% Food from Jobs
Tech food processing 1.png
Food Processing
Cost: 2500, Weight: 95
Building Food Processing Facilities
Tech food processing 2.png
Advanced Food Processing
Cost: 8000, Weight: 130
Building Food Processing Centers
Tech gene crops.png
Gene Crops
Cost: 4000, Weight: 85
Pop resource food mult.png +20% Food from Jobs
Tech nano vitality crops.png
Nano-Vitality Crops
Cost: 8000, Weight: 65
Pop resource food mult.png +20% Food from Jobs
Tech nutrient replication.png
Nutrient Replication
Cost: 24000, Weight: 35
Pop resource food mult.png +15% Food from Jobs
Tech repeatable improved tile food output.png
Transgenic Crops
Cost: 50000, Weight: 12.5
Pop resource food mult.png +5% Food from Jobs
Tech hydroponics.png
Eco Simulation
Cost: 2000, Weight: 200
Building Hydroponics Farms
Spaceport 1.png Hydroponics Bay
Tech genome mapping.png
Genome Mapping
Cost: 2000, Weight: 150
Mod pop growth req.png +10% Pop Growth Speed
Tech cloning.png
Cloning
Cost: 5000, Weight: 112.5
Mod pop growth req.png +10% Pop Growth Speed
Tech gene banks.png
Gene Banks
Cost: 6000, Weight: 35
Army clone.png Clone Armies
Tech gene tailoring.png
Gene Tailoring
Cost: 8000, Weight: 130
Trait Point +1 Gene Modification Points
Tech glandular acclimation.png
Glandular Acclimation
Cost: 12000, Weight: 75
Trait Point Climate Preference Modification
Tech gene expressions.png
Targeted Gene Expressions
Cost: 12000, Weight: 50
Trait Point +1 Gene Modification Points
Tech gene seed purification.png
Gene Seed Purification
No.pngAuth machine intelligence.png Cost: 16000, Weight: 45
Army gene warrior.png Gene Warrior Armies
Tech vitality boosters.png
Vitality Boosters
Cost: 5000, Weight: 112.5
Mod leader age.png +10 Years Leader Lifespan
Tech selected lineages.png
Selected Lineages
No.pngAuth machine intelligence.png Cost: 10000, Weight: 30
Menu icon policies.png Selected Lineages
Tech capacity boosters.png
Capacity Boosters
No.pngAuth machine intelligence.png Cost: 24000, Weight: 17.5
Menu icon policies.png Capacity Boosters
Tech repeatable improved leader life span.png
Cell Revitalization
Cost: 50000, Weight: 12.5
Mod leader age.png +5 Years Leader Lifespan
Tech epigenetic triggers.png
Epigenetic Triggers
Cost: 5000, Weight: 75
Trait Point Can Uplift Pre-Sapients
Tech morphogenetic field mastery.png
Morphogenetic Field Mastery
No.pngAuth machine intelligence.png Cost: 16000, Weight: 22.5
Army xenomorph.png Xenomorph Armies
Tech subdermal stimulation.png
Subdermal Stimulation
Cost: 5000, Weight: 37.5
Menu icon policies.png Chemical Bliss Living Standard
Tech society 1.png
Biodiversity Studies
Cost: 2000, Weight: 100
Pop resource society research mult.png +20% Society Research from Jobs
Tech society 2.png
Xenobiology
Cost: 6000, Weight: 70
Pop resource society research mult.png +20% Society Research from Jobs
Tech society 3.png
Secrets of Life
Cost: 20000, Weight: 40
Pop resource society research mult.png +20% Society Research from Jobs
Tech alien life studies.png
Xenology
Cost: 2500, Weight: 95
Building Alien Zoo

New Worlds

The New Worlds.png New Worlds tech tree focuses on expansion.

  • The weight for terraforming techs is increased by 25% by adopting the Expansion tradition tree
  • Blocker removal techs become available only after colonizing a planet with said Blockers and their weight is increased by 400% by the Ap mastery of nature.png Mastery of Nature ascension perk
  • The weight for Starbase capacity techs is doubled for every other regular empire encountered
  • Habitability techs are not available to Auth machine intelligence.png Machine Intelligence empires unless they they have the Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor civics
Tech colonization 1.png New Worlds Protocol
Menu icon ship designer.png Colony Ships
Tech frontier health.png Genetic Healthcare
No.pngGestalt consciousness.png Cost: 2500, Weight: 190
Building Gene Clinics
Tech frontier health.png Cyto-Revitalization
No.pngGestalt consciousness.png Cost: 6000, Weight: 70
Building Cyto-Revitalization Centers
Tech colonization 2.png Atmospheric Filtering
Cost: 3000, Weight: 90
Mod habitability.png +5% Habitability
Tech colonization 3.png Hostile Environment Adaptation
Cost: 6000, Weight: 70
Mod habitability.png +5% Habitability
Tech colonization 4.png Foreign Soil Enrichment
Cost: 12000, Weight: 50
Mod habitability.png +5% Habitability
Tech colonization 5.png Eco-Integration Studies
Cost: 24000, Weight: 35
Mod habitability.png +5% Habitability
Tech tomb world adaption.png Tomb World Adaptation
Cost: 8000, Weight: 32.5
Mod habitability.png +20% Tomb World Habitability
Tech terrestrial sculpting.png Terrestrial Sculpting
Cost: 6000, Weight: 105
Feature.png Terraform Uninhabited Worlds
Menu icon policies and edicts.png Terraforming Gasses
Tech ecological adaptation.png Ecological Adaptation
Cost: 10000, Weight: 60
Feature.png Terraform Inhabited Worlds
Tech climate restoration.png Climate Restoration
Cost: 16000, Weight: 45
Feature.png Terraform Tomb Worlds
Tech tb dangerous wildlife.png Dangerous Wildlife Removal
Cost: 5000, Weight: 75
TB Removal.png Dangerous Wildlife Removal
Tech tb volcano.png Deep Crust Engineering
Cost: 5000, Weight: 75
TB Removal.png Active Volcano Removal
Tech tb mountain range.png Planetary Resurfacing
Cost: 5000, Weight: 75
TB Removal.png Mountain Range
Tech galactic ambitions.png Stellar Expansion
Cost: 5000, Weight: 75
Spaceport 1.png +2 Starbase Capacity
Tech interstellar campaigns.png Interstellar Campaigns
Cost: 6000, Weight: 70
Influence.png -10% Claim Influence Cost
Mod country war exhaustion.png -10% War Exhaustion Gain
Tech galactic campaigns.png Galactic Campaigns
Cost: 16000, Weight: 45
Influence.png -10% Claim Influence Cost
Mod country war exhaustion.png -10% War Exhaustion Gain
Tech manifest destiny.png Manifest Destiny
Cost: 20000, Weight: 40
Spaceport 1.png +2 Starbase Capacity
Tech repeatable improved starbase capacity.png Interstellar Expansion (5)
Cost: 50000, Weight: 12.5
Spaceport 1.png +1 Starbase Capacity

Statecraft

The Statecraft.png Statecraft tech tree focuses on Mod country admin cap add.png Administrative Capacity, buildings and leaders. Of all tech trees this one is by far the most sensitive to government.

Tech planetary government.png Planetary Government
Building Level 2 Capital Buildings
Tech planetary unification.png Planetary Unification
Cost: 2000, Weight: 400
Unity.png +2 Monthly Unity
Menu icon policies and edicts.png Campaign edicts
Tech colonial centralization.png Colonial Centralization
Cost: 5000, Weight: 300
Building Level 3 Capital Buildings
Tech global production strategy.png Global Production Strategy
Cost: 8000, Weight: 97.5
Building Ministry of Production
Tech collective self.png Collective Self
Cost: 12000, Weight: 50
Leader skill levels.png +1 Leader Level Cap
Mod leader influence cost.png +1 Leader Upkeep
Tech galactic administration.png Galactic Administration
Cost: 12000, Weight: 200
Building Level 4 Capital Buildings
Tech living state.png The Living State
No.pngGestalt consciousness.png Cost: 6000, Weight: 70
Influence.png +1 Faction Influence Gain
Spaceport 1.png Deep Space Black Site
Tech galactic markets.png Galactic Markets
No.pngGestalt consciousness.png Cost: 16000, Weight: 22.5
Building Level 4 Capital Buildings
Tech adaptive bureaucracy.png Adaptive Bureaucracy
Cost: 2500, Weight: 95
Mod leader influence cost.png -20% Leader Cost
Empire leader capacity.png +1 Leader Pool Size
Tech colonial bureaucracy.png Colonial Bureaucracy
Cost: 4000, Weight: 85
Mod country admin cap add.png +20 Administrative Capacity
Tech galactic bureaucracy.png Galactic Bureaucracy
Cost: 8000, Weight: 65
Mod country admin cap add.png +20 Administrative Capacity
Tech repeatable improved core planet cap.png Administrative Efficiency
Cost: 50000, Weight: 12.5
Mod country admin cap add.png +15 Administrative Capacity
Tech adaptive combat algorithms.png Adaptive Combat Algorithms
Auth machine intelligence.png Cost: 5000, Weight: 112.5
Army assault m.png Battle Frame Armies
Tech biomechanics.png Biomechanics
Auth machine intelligence.png Cost: 20000, Weight: 40
Army assault m.png Mega-Warform Armies
Tech cultural heritage.png Sociocultural History
Building Level 1 Culture Buildings
Tech heritage site.png Heritage Sites
No.pngSpiritualist.png Cost: 5000, Weight: 75
Building Level 2 Culture Buildings
Tech hypercomms forum.png Local Hypercommunication
No.pngSpiritualist.png Cost: 10000, Weight: 60
Building Level 4 Culture Buildings
Tech autocurating vault.png Automate Curation Algorithms
No.pngSpiritualist.png Cost: 20000, Weight: 40
Building Level 5 Culture Buildings
Tech holographic rituals.png Holographic Rituals
Spiritualist.png Cost: 5000, Weight: 75
Building Holotemple
Tech sacred nexus.png Consecration Fields
Spiritualist.png Cost: 10000, Weight: 60
Building Sacred Nexus
Tech transcendent faith.png Metacognitive Faith
Spiritualist.png Cost: 20000, Weight: 40
Building Citadel of Faith
Tech offworld trading.png Offworld Trade Companies
No.pngGestalt consciousness.png Cost: 3000, Weight: 90
Spaceport 1.png Offworld Trading Company
Tech interstellar economics.png Interstellar Economics
No.pngGestalt consciousness.png Cost: 8000, Weight: 130
Building Commerce Megaplexes
Tech neural implants.png Neural Implants
No.pngGestalt consciousness.png Cost: 3000, Weight: 90
Building Slave Processing Facility
Army slave.png Slave Armies
Tech slave colonies.png Thrall-Worlds
No.pngGestalt consciousness.png Cost: 6000, Weight: 35
Tech slave colonies.png Create Thrall World Decision
Tech hive cluster.png Clustered Synapses
Auth hive mind.png Cost: 5000, Weight: 75
Building Synaptic Clusters
Tech hive confluence.png Confluence of Thought
Auth hive mind.png Cost: 10000, Weight: 60
Building Confluence of Thought
Tech artificial moral codes.png Artificial Moral Codes
No.pngGestalt consciousness.png Cost: 6000, Weight: 105
Amenities.png +5% Amenities
Job criminal.png -15% Crime
Tech synthetic thought patterns.png Synthetic Thought Patterns
No.pngGestalt consciousness.png Cost: 12000, Weight: 75
Mod pop resource output.png +5% Resources from Jobs
Tech resort colonies.png Resort Worlds
No.pngGestalt consciousness.png Cost: 8000, Weight: 32.5
Tech resort colonies.png Create Resort World Decision
Tech penal colonies.png Penal Colonies
No.pngGestalt consciousness.png Cost: 8000, Weight: 32.5
Tech penal colonies.png Create Penal Colony Decision
Tech unity of purpose.png Unity of Purpose
Gestalt consciousness.png Cost: 6000, Weight: 105
Amenities.png +5% Amenities
Job criminal.png -15% Deviancy
Tech artificial moral codes.png Collective Production Methods
Gestalt consciousness.png Cost: 12000, Weight: 65
Mod pop resource output.png +5% Resources from Jobs
Tech ascension theory.png Ascension Theory
Cost: 40000, Weight: 12.5
Feature.png Can pick Ascension Perks
Ap slot available.png +1 Ascension Perk
Tech hyper entertainment forum.png Hyper-Entertainment Forum
No.pngGestalt consciousness.png Cost: 4000, Weight: 90
Building Hyper-Entertainment Forum
Tech housing agrarian idyll.png Agrarian Utopias
Civic agrarian idyll.png Cost: 8000, Weight: 97.5
Housing.png +1 Agrarian District Housing
Tech executive retreat.png Executive Leisure Program
Auth corporate.png Cost: 8000, Weight: 65
Building Executive Retreat
Tech xeno tourism agency.png Xeno Outreach Agencies
Auth corporate.png Cost: 8000, Weight: 65
Building Xeno-Outreach Agency

Psionics

The Psionics.png Psionics tech tree is the smallest tech tree in the game but also one of the most powerful. It is not available to Gestalt consciousness.png Gestalt Consciousness empires. If the Utopia.png Utopia DLC is installed Tech telepathy.png Telepathy and the technologies that follow is require the Ap mind over matter.png Mind over Matter Ascension Perk.

  • The weight for all techs is increased by 50% by Spiritualist.png Spiritualist ethic and by 150% by Fanatic Spiritualist.png Fanatic Spiritualist ethic
  • The weight for all techs is increased by 100% by the Leader trait maniacal.png Maniacal trait
  • If the empire is Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist these technologies will not be available unless a leader has the required expertise trait or one of the pops in the empire has the Psionic or Latent Psionic traits
Tech psionic theory.png Psionic Theory
Cost: 8000, Weight: 32.5
Unity.png +5 Monthy Unity
Tech telepathy.png Telepathy
Cost: 12000, Weight: 25
Army psionic.png Psionic Armies
Tech precognition interface.png Precognition Interface
Cost: 20000, Weight: 20
Component Precognitive Interfaces
Tech psi jump drive 1.png Psi Jump Drive
Cost: 40000, Weight: 2.5
Component Psi Jump Drive
Tech mine zro.png Zro Distillation
Cost: 10000, Weight: 60
Zro.png Can mine Zro

Event technologies

The following technologies can only be unlocked following certain events but will always remain available to research.

Technology Cost Effects Source Description
Tech amoeba strike craft 1.png Amoeba Breeding Program 6000 Ship part amoeba strike craft.png Amoeba Flagella component Space Amoeba By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
Tech space whale weapon 1.png Frequency Tuning 3000 Ship part space whale weapon.png Energy Siphon component Tiyanki Space Whales Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
Tech regenerative hull tissue.png Regenerative Hull Tissue 10000 Ship part auto repair.png Regenerative Hull Tissue Tiyanki Space Whales A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
Tech swarm strike craft 1.png Swarm Spawning Pools 48000 Ship part swarm strike craft.png Swarm Strikers component Prethoryn Scourge Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
Tech scourge missile 1.png Scourge Missiles 48000 Ship part scourge missile.png Scourge Missile component Prethoryn Scourge By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
Tech akx worm 2.png Doctrine: Strange Loop 4000 Tech akx worm 3.png Omega Theory research option Horizon Signal A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
Tech genetic resequencing.png Genetic Resequencing 32000 Trait Point Advanced Genetic Modification Engineered Evolution AP No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.
Tech psionic shield.png Psionic Shields 48000 Ship part psi shield.png Psionic Shields component The Shroud These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
Tech psionic shield.png Psionic Barrier 8000 Ship part psi shield.png Psionic Barrier component Dimensional Portal These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption.
Tech neuroregeneration.png Neural Tissue Engineering 20000 Mod leader species exp gain.png +25% Leader Experience Gain
Leader skill levels.png +1 Leader Level Cap
Sealed Wormhole System When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.

References

Game concepts