Difference between revisions of "Society research"

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(List of society technologies: Gene Tailoring is now Tier 3, apparently.)
m (Reverted edits by 100.40.55.206 (talk) to last revision by 76.182.112.137)
(Tag: Rollback)
 
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{{Version|1.9}}
+
{{Version|2.1}}
 
{{Technav}}
 
{{Technav}}
''{{iconify|Society}} research'' area is compromised mainly of the fields: {{iconify|Biology|21px}}, {{iconify|Military Theory|21px}}, {{iconify|New Worlds|21px}} and {{iconify|Statecraft|21px}}. It also includes, to a much lesser extent, the {{iconify|Psionics|21px}} field which appears sporadically in the mid-to-late game.
+
''{{iconify|Society}} research'' area is composed mainly of the fields: {{iconify|Biology|21px}}, {{iconify|Military Theory|21px}}, {{iconify|New Worlds|21px}} and {{iconify|Statecraft|21px}}. It also includes, to a lesser extent, the {{iconify|Psionics|21px}} field.
  
The area provides access to several key areas, including terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies and attachments, improved food and unity production, and more.
+
The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.
 
 
The Biological and Psionic Ascension paths consists of research in this field.
 
*If the Biological Ascension path is picked, genetic engineering becomes more versatile and {{iconify|Society}} costs are reduced.
 
*If the Psionic Ascension path is picked, the final phase consists of researching a special project in this field to turn the empire's starting species Psionic. The project has a fixed {{iconify|Society}} cost. Once this project is finished, other species in the empire can be assimilated to become Psionic as well.  
 
  
 
== Main effects ==
 
== Main effects ==
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* {{icon|Growth speed|21px}} Growth speed
 
* {{icon|Growth speed|21px}} Growth speed
 
* {{icon|Strategic|21px}} Strategic resources reveal
 
* {{icon|Strategic|21px}} Strategic resources reveal
* {{icon|trait point|21px}} Uplift capabilities
+
* [[File:Army assault.png|21px|link=Army]] New armies
* [[File:Army assault.png|21px|link=Army]] New armies and attachments
 
 
* {{icon|trait point|21px}} Genetic modification capabilities
 
* {{icon|trait point|21px}} Genetic modification capabilities
 
* {{icon|trait point|21px}} Gene modification points
 
* {{icon|trait point|21px}} Gene modification points
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| {{iconify|Military Theory}}
 
| {{iconify|Military Theory}}
 
| {{MultiColumn|
 
| {{MultiColumn|
* [[File:Army assault.png|21px|link=Army]] New armies
+
* {{icon|building|21px}} Defensive buildings
 +
* {{icon|Fleet command limit|21px}} Increased fleet command limit
 
* {{icon|Naval capacity|21px}} Increased naval capacity
 
* {{icon|Naval capacity|21px}} Increased naval capacity
* {{icon|upkeep|21px}} Reduced army and ship upkeep
+
* {{icon|upkeep|21px}} Reduced ship and army upkeep
* {{icon|module|21px}} Additional spaceport modules
+
* {{icon|influence |21px}} Reduced claim influence cost
* {{icon|damage|21px}} Army modifiers |2}}
+
* {{icon|Warscore|21px}} Reduced war exhaustion gain
 +
* {{icon|damage|21px}} Ship and army modifiers |2}}
 
| ''The art of war and its many important aspects.''
 
| ''The art of war and its many important aspects.''
 
|-
 
|-
 
| {{iconify|New Worlds}}
 
| {{iconify|New Worlds}}
 
| {{MultiColumn|
 
| {{MultiColumn|
 +
* {{icon|starbase|21px}} Increased starbase capacity
 +
* {{icon|Core sector systems|21px}} Increased core sector systems
 
* [[File:TB Removal.png|18px|link=Tile Blocker|Tile Block Removal]] Tile block removals
 
* [[File:TB Removal.png|18px|link=Tile Blocker|Tile Block Removal]] Tile block removals
 
* {{icon|Habitability|21px}} Terraforming capabilities
 
* {{icon|Habitability|21px}} Terraforming capabilities
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| {{MultiColumn|
 
| {{MultiColumn|
 
* {{icon|influence|21px}} Increased influence
 
* {{icon|influence|21px}} Increased influence
 +
* {{icon|unity|21px}} Increased unity
 
* {{icon|Empire leader capacity|21px}} Increased leader capacity and pool size
 
* {{icon|Empire leader capacity|21px}} Increased leader capacity and pool size
* {{icon|building|21px}} Unity producing buildings
 
* {{icon|Core sector systems|21px}} Increased core sector systems
 
* {{icon|Warscore|21px}} Reduced war demand cost
 
 
* {{icon|building|21px}} Base resources producing buildings
 
* {{icon|building|21px}} Base resources producing buildings
 +
* {{icon|building|21px}} Influence and unity producing buildings
 
* {{icon|Edict|21px}} Edict modifiers
 
* {{icon|Edict|21px}} Edict modifiers
 
* {{icon|cost|21px}} Leader recruitment cost modifiers |2}}
 
* {{icon|cost|21px}} Leader recruitment cost modifiers |2}}
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| {{iconify|Psionics}}
 
| {{iconify|Psionics}}
 
| {{MultiColumn|
 
| {{MultiColumn|
* [[File:Army assault.png|21px|link=Army]] New army
+
* {{icon|unity|21px}} Increased unity
* {{icon|component|21px}} Ship combat computer
+
* {{icon|Strategic|21px}} Strategic resources reveal
 +
* {{icon|component|21px}} Advanced ship components
 
* {{icon|component|21px}} Improved FTL capabilities (jump drive) |2}}
 
* {{icon|component|21px}} Improved FTL capabilities (jump drive) |2}}
 
| ''Mind over matter.''
 
| ''Mind over matter.''
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{{#lsth:Engineering research|Table usage}}
 
{{#lsth:Engineering research|Table usage}}
 
== List of society technologies ==
 
== List of society technologies ==
 +
{{SVersion}}
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! width="3%" class="unsortable" | !! width="14%" | Technology
 
! width="3%" class="unsortable" | !! width="14%" | Technology
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| {{icon|Biodiversity Studies}} || Biodiversity Studies
 
| {{icon|Biodiversity Studies}} || Biodiversity Studies
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 360 || align= center | 1
+
| align= center | 500 || align= center | 1
 
| {{icon|Building}} Biolab I
 
| {{icon|Building}} Biolab I
 
|
 
|
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| {{icon|Eco Simulation}} || Eco Simulation
 
| {{icon|Eco Simulation}} || Eco Simulation
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 360 || align= center | 1
+
| align= center | 500 || align= center | 1
 
| {{plainlist|* {{icon|Building}} Hydroponics Farm II
 
| {{plainlist|* {{icon|Building}} Hydroponics Farm II
 
* {{icon|Edict}} Farming Subsidies }}
 
* {{icon|Edict}} Farming Subsidies }}
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| {{icon|Genome Mapping}} || Genome Mapping
 
| {{icon|Genome Mapping}} || Genome Mapping
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 360 || align= center | 1
+
| align= center | 500 || align= center | 1
 
| {{icon|growth speed}} {{green|+10%}} Growth speed
 
| {{icon|growth speed}} {{green|+10%}} Growth speed
| {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}}  
+
| {{plainlist|* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 
| data-sort-value="150" | '''Base:''' 150
 
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
{{Collapse list
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| body=
 
| body=
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
 
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
 
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
|- id="Orbital Hydroponics"
 
| {{icon|Orbital Hydroponics}} || Orbital Hydroponics
 
| {{icon|biology}}
 
| align= center | 360 || align= center | 1
 
| {{icon|Module}} Orbital Hydroponic Farms
 
| {{plainlist|* {{icon|Hydroponics|21px}} {{tech|start|Hydroponics}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
| type = '''Modifiers'''
 
| body=
 
* {{green|2x}} if {{iconify|fanatic pacifist|21px}}.
 
* {{green|1.5x}} if {{iconify|pacifist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
| ''The challenges inherent in cultivating crops in zero-G are fairly unique, but far from insurmountable.''
 
 
|- id="Genetic Healthcare"
 
|- id="Genetic Healthcare"
 
| {{icon|Genetic Healthcare}} || Genetic Healthcare
 
| {{icon|Genetic Healthcare}} || Genetic Healthcare
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 480 || align= center | 1
+
| align= center | 750 || align= center | 1
 
| {{icon|Building}} Gene Clinic
 
| {{icon|Building}} Gene Clinic
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
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| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Harmony tradition tree. }}
 
| ''The colonization of alien worlds has opened up an entirely new field of biomedical research.''
 
| ''The colonization of alien worlds has opened up an entirely new field of biomedical research.''
|- id="Modular Components"
+
|- id="Xenology"
| {{icon|Modular Components}} || Modular Components
+
| {{icon|Xenology}} || Xenology
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 480 || align= center | 1
+
| align= center | 750 || align= center | 1
| {{icon|Building}} Spare Parts Depot
+
| {{icon|Building}} Alien Zoo
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{icon|Strategic|21px}} Resource exists on an owned planet
* {{iconify|Machine Intelligence|21px}} }}
+
| data-sort-value="95" | '''Base:''' 95
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
| type = '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
| ''The use of modular parts when assembling new machine units will both streamline the process and make future repairs easier.''
 
|- id="Xenology"
 
| {{icon|Xenology}} || Xenology
 
| {{icon|biology}}
 
| align= center | 480 || align= center | 1
 
| {{icon|Building}} Alien Zoo
 
| {{iconify|Alien Pets|21px}} available on an owned planet
 
| data-sort-value="95" | '''Base:''' 95
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
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* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
| ''Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.''
 
| ''Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.''
|- id="Engos Vapor Refining"
 
| {{icon|Engos Vapor Refining}} || Engos Vapor Refining
 
| {{icon|biology}}
 
| align= center | 600 || align= center | 1
 
| {{icon|Strategic}} {{iconify|Engos Vapor}}
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 
| data-sort-value="180" | '''Base:''' 180
 
{{Collapse list
 
| type = '''Modifiers'''
 
| body=
 
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.''
 
 
|- id="Frequency Tuning"
 
|- id="Frequency Tuning"
 
| {{icon|Frequency Tuning}} || {{tech|acquire|Frequency Tuning}}
 
| {{icon|Frequency Tuning}} || {{tech|acquire|Frequency Tuning}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 600 || align= center | 1
+
| align= center | 1000 || align= center | 1
 
| {{icon|Component}} Energy Siphon
 
| {{icon|Component}} Energy Siphon
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Tiyanki|Tiyanki]]'')
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Tiyanki|Tiyanki]]'')
 
|
 
|
 
| ''Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.''
 
| ''Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.''
|- id="Pitharan Dust Refining"
+
|- id="Adaptive Combat Algorithms"
| {{icon|Pitharan Dust Refining}} || Pitharan Dust Refining
+
| {{icon|Adaptive Combat Algorithms}} || Adaptive Combat Algorithms
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 600 || align= center | 1
+
| align= center | 2000 || align= center | 2
| {{icon|Strategic}} {{iconify|Pitharan Dust}}
+
| [[File:Army assault.png|24px|link=Army]] Battle Frame Army
 +
| {{Plainlist|* {{iconify|Colonial Bureaucracy|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="112.5" | '''Base:''' 112.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.''
 +
|- id="Cloning"
 +
| {{icon|Cloning}} || Cloning
 +
| {{icon|biology}}
 +
| align= center | 2000 || align= center | 2
 +
| {{icon|growth speed}} {{green|+10%}} Growth speed
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
| data-sort-value="180" | '''Base:''' 180
+
| data-sort-value="112.5" | '''Base:''' 112.5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
| ''This fine dust is a naturally occurring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
 +
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
 
|- id="Epigenetic Triggers"
 
|- id="Epigenetic Triggers"
 
| {{icon|Epigenetic Triggers}} || Epigenetic Triggers
 
| {{icon|Epigenetic Triggers}} || Epigenetic Triggers
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 720 || align= center | 2
+
| align= center | 2000 || align= center | 2
 
| [[File:Feature.png|21px|link=Uplift|Feature]] Uplift and integrate pre-sentient species
 
| [[File:Feature.png|21px|link=Uplift|Feature]] Uplift and integrate pre-sentient species
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 
* {{icon|yes|21px}} Found alien life
 
* {{icon|yes|21px}} Found alien life
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}} }}
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
| data-sort-value="85" | '''Base:''' 85
+
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
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* {{red|0.5x}} if {{iconify|fanatic xenophobe|21px}}. }}
 
* {{red|0.5x}} if {{iconify|fanatic xenophobe|21px}}. }}
 
| ''Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.''
 
| ''Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.''
|- id="Adaptive Combat Algorithms"
+
|- id="Subdermal Stimulation"
| {{icon|Adaptive Combat Algorithms}} || Adaptive Combat Algorithms
+
| {{icon|Subdermal Stimulation}} || {{tech|rare|Subdermal Stimulation}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
| {{Plainlist|* [[File:Army assault.png|24px|link=Army]] Battle Frame Army
+
| [[File:Feature.png|21px|link=Living standards|Feature]] Living Standard – Chemical Bliss
* [[File:Army assault.png|24px|link=Army]] Seeker Grid
+
| {{Plainlist|* {{iconify|Genome Mapping|21px}}
* [[File:Army assault.png|24px|link=Attachment]] Combat Software 2.0 }}
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
| {{Plainlist|* {{iconify|Colonial Bureaucracy|21px}}
+
| data-sort-value="37.5" | '''Base:''' 37.5
* {{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="112.5" | '''Base:''' 112.5
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 +
* {{green|1.25x}} if ''not'' a degree of {{iconify|egalitarian|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
| ''Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.''
+
| ''Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"''
|- id="Cloning"
+
|- id="Vitality Boosters"
| {{icon|Cloning}} || Cloning
+
| {{icon|Vitality Boosters}} || Vitality Boosters
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
| {{plainlist|* {{icon|growth speed}} {{green|+10%}} Growth speed
+
| {{icon|Leader Lifespan}} {{green|+10}} Leader lifespan
* [[File:Army assault.png|24px|link=Army]] Clone Army
+
| {{plainlist|* {{iconify|Genome Mapping|21px}}
* {{icon|Building}} Clone Vats }}
 
| {{plainlist|* {{iconify|Vitality Boosters|21px}}
 
 
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
 
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
 
| data-sort-value="112.5" | '''Base:''' 112.5
 
| data-sort-value="112.5" | '''Base:''' 112.5
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| body=
 
| body=
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
|- id="Vitality Boosters"
+
| ''Where the body fails, science intervenes.''
| {{icon|Vitality Boosters}} || Vitality Boosters
+
|- id="Amoeba Breeding Program"
 +
| {{icon|Amoeba Breeding Program}} || {{tech|acquire|Amoeba Breeding Program}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 1000 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{icon|Leader Lifespan}} {{green|+10}} Leader lifespan
+
| {{icon|Component}} Amoeba Flagella
| {{plainlist|* {{iconify|Genome Mapping|21px}}
+
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Space_amoeba|Space amoeba]]'')
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
+
|
| data-sort-value="112.5" | '''Base:''' 112.5
+
| ''By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.''
{{Collapse list
 
| type = '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
| ''<small>Where the body fails, Science intervenes</small>.''
 
 
|- id="Cyto-Revitalization"
 
|- id="Cyto-Revitalization"
 
| {{icon|Cyto-Revitalization}} || Cyto-Revitalization
 
| {{icon|Cyto-Revitalization}} || Cyto-Revitalization
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
 
| {{icon|Building}} Cyto-Revitalization Center
 
| {{icon|Building}} Cyto-Revitalization Center
 
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
Line 301: Line 273:
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Harmony tradition tree. }}
 
| ''As our empire grows, so does our understanding of our own biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.''
 
| ''As our empire grows, so does our understanding of our own biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.''
 
|- id="Gene Banks"
 
|- id="Gene Banks"
 
| {{icon|Gene Banks}} || {{tech|rare|Gene Banks}}
 
| {{icon|Gene Banks}} || {{tech|rare|Gene Banks}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
| [[File:Army assault.png|24px|link=Attachment]] Clone Commandos
+
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Clone Army
 +
* {{icon|Building}} Clone Vats }}
 
| {{plainlist|* {{iconify|Cloning|21px}}
 
| {{plainlist|* {{iconify|Cloning|21px}}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
 
| data-sort-value="35" | '''Base:''' 35
 
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
{{Collapse list
Line 325: Line 299:
 
| {{icon|Gene Crops}} || Gene Crops
 
| {{icon|Gene Crops}} || Gene Crops
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
 
| {{icon|Building}} Hydroponics Farm III
 
| {{icon|Building}} Hydroponics Farm III
 
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
Line 338: Line 312:
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
| ''Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.''
 
| ''Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.''
|- id="Intelligent Factories"
+
|- id="Xenobiology"
| {{icon|Intelligent Factories}} || Intelligent Factories
+
| {{icon|Xenobiology}} || Xenobiology
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{icon|Building}} Unit Assembly Plant
+
| {{icon|Building}} Biolab II
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Modular Components|21px}}
 
* {{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="140" | '''Base:''' 140
 
{{Collapse list
 
| type = '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
| ''These factories are essentially self-aware entities that continually optimize themselves with only minimal input from the central Machine Intelligence.''
 
|- id="Xenobiology"
 
| {{icon|Xenobiology}} || Xenobiology
 
| {{icon|biology}}
 
| align= center | 1400 || align= center | 2
 
| {{icon|Building}} Biolab II
 
 
| {{plainlist|* {{iconify|Biodiversity Studies|21px}}
 
| {{plainlist|* {{iconify|Biodiversity Studies|21px}}
 
* {{iconify|Colonial Centralization|21px}} }}
 
* {{iconify|Colonial Centralization|21px}} }}
Line 369: Line 329:
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
| ''Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.''
 
| ''Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.''
|- id="Morphogenetic Field Mastery"
+
|- id="Gargantuan Evolution tech"
| {{icon|Morphogenetic Field Mastery}} || {{tech|rare|Morphogenetic Field Mastery}}
+
| {{icon|Gargantuan Evolution tech}} || {{tech|acquire|Gargantuan Evolution}}
 +
| {{icon|biology}}
 +
| align= center | 4000 || align= center | 1
 +
| {{icon|enc}} {{green|+5%}} Energy credits
 +
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Gargantuan Evolution'')
 +
|
 +
| ''Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.''
 +
|- id="Gene Tailoring"
 +
| {{icon|Gene Tailoring}} || Gene Tailoring
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 1800 || align= center | 2
+
| align= center | 4000 || align= center | 3
| {{Plainlist|* [[File:Army assault.png|24px|link=Attachment]] Xeno Cavalry
+
| {{plainlist|* {{icon|Trait point}} {{green|+1}} Gene modification points
* [[File:Army assault.png|24px|link=Army]] Xenomorph Army }}
+
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Enable genetic modification
| {{plainlist|* {{iconify|Epigenetic Triggers|21px}}
+
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Pops can adapt to environments }}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
| {{plainlist|* {{iconify|Genome Mapping|21px}}
| data-sort-value="32.5" | '''Base:''' 32.5
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="97.5" | '''Base:''' 97.5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist level is >4.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
* {{green|1.25x}} if scientist trait is {{iconify|maniacal|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
| ''Making gene-editing tools widely available is sure to have a positive impact on our development as a species.''
* {{red|0.75x}} if scientist level is <3.
+
|- id="Engos Vapor Refining"
* {{red|0.2x}} if scientist has ''none'' of:
+
| {{icon|Engos Vapor Refining}} || Engos Vapor Refining
** Expertise is {{iconify|biology|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.''
 
|- id="Amoeba Breeding Program"
 
| {{icon|Amoeba Breeding Program}} || {{tech|acquire|Amoeba Breeding Program}}
 
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 2200 || align= center | 2
+
| align= center | 5000 || align= center | 3
| {{icon|Component}} Amoeba Flagella
+
| {{icon|Strategic}} {{iconify|Engos Vapor}}
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Space_amoeba|Space amoeba]]'')
+
| {{plainlist|* {{iconify|Genome Mapping|21px}}
|
+
* {{icon|yes|21px}} ''Either'':
| ''By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.''
+
:* {{icon|yes|21px}} Country flag ''engos_found'' is set
|- id="Gene Tailoring"
+
:* {{icon|Strategic|21px}} Resource exists within borders
| {{icon|Gene Tailoring}} || Gene Tailoring
+
:* {{icon|opinion|21px}} Established contact with an empire owning the tech }}
 +
| data-sort-value="120" | '''Base:''' 120
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.''
 +
|- id="Regenerative Hull Tissue Tech"
 +
| {{icon|Regenerative Hull Tissue tech}} || {{tech|acquire|Regenerative Hull Tissue}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 2200 || align= center | 3
+
| align= center | 5000 || align= center | 3
| {{plainlist|* {{icon|Trait point}} {{green|+1}} Gene modification points
+
| {{icon|Component}} Regenerative Hull Tissue
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Genetic Modification
+
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'' or ''[[Spaceborne_aliens#Space_amoeba|Space amoeba]]'')
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Self-Modification }}
+
|
| {{plainlist|* {{iconify|Cloning|21px}}
+
| ''A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.''
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}} }}
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
| type = '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
| ''Making gene-editing tools widely available is sure to have a positive impact on our development as a species.''
 
 
|- id="Selected Lineages Tech"
 
|- id="Selected Lineages Tech"
 
| {{icon|Selected Lineages tech}} || {{tech|rare|Selected Lineages}}
 
| {{icon|Selected Lineages tech}} || {{tech|rare|Selected Lineages}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 2200 || align= center | 2
+
| align= center | 5000 || align= center | 3
 
| {{icon|Policy}} Leader Enhancement – Selected Lineages
 
| {{icon|Policy}} Leader Enhancement – Selected Lineages
 
| {{plainlist|* {{iconify|Vitality Boosters|21px}}
 
| {{plainlist|* {{iconify|Vitality Boosters|21px}}
Line 433: Line 396:
 
** Expertise is {{iconify|biology|21px}}.
 
** Expertise is {{iconify|biology|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|curator|21px}}.
* {{red|0.1x}} if {{iconify|egalitarian|21px}} ''or'' {{iconify|fanatic egalitarian|21px}}. }}
+
* {{red|0.1x}} if a degree of {{iconify|egalitarian|21px}}. }}
 
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
 
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
|- id="Biomechanics"
+
|- id="Glandular Acclimation"
| {{icon|Biomechanics}} || {{tech|rare|Biomechanics}}
+
| {{icon|Glandular Acclimation}} || Glandular Acclimation
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 4000 || align= center | 3
+
| align= center | 6000 || align= center | 3
| [[File:Army assault.png|24px|link=Army]] Mega-Warform
+
| [[File:Feature.png|21px|link=Genetic modification|Feature]] Habitability trait modification
| {{Plainlist|* {{iconify|Adaptive Combat Algorithms|21px}}
+
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
* {{iconify|Machine Intelligence|21px}} }}
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
| data-sort-value="45" | '''Base:''' 45
+
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist level is >4.
+
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
* {{red|0.75x}} if scientist level is <4.
+
| ''Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.''
* {{red|0.1x}} if scientist has ''none'' of:
+
|- id="Targeted Gene Expressions"
** Expertise is {{iconify|statecraft|21px}}.
+
| {{icon|Targeted Gene Expressions}} || {{tech|rare|Targeted Gene Expressions}}
** Trait is {{iconify|curator|21px}}. }}
 
| ''Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.''
 
|- id="Capacity Boosters Tech"
 
| {{icon|Capacity Boosters tech}} || {{tech|rare|Capacity Boosters}}
 
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 4000 || align= center | 3
+
| align= center | 6000 || align= center | 3
| {{icon|Policy}} Leader Enhancement – Capacity Boosters
+
| {{icon|Trait point}} {{green|+1}} Gene modification points
| {{plainlist|* {{icon|Selected Lineages tech|21px}} {{tech|rare|Selected Lineages}}
+
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
| data-sort-value="22.5" | '''Base:''' 22.5
+
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
 
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
* {{green|1.25x}} if {{iconify|fanatic authoritarian|21px}}.
+
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
* {{green|1.1x}} if {{iconify|authoritarian|21px}}.
+
* {{red|0.5x}} if scientist has ''none'' of:
* {{red|0.2x}} if scientist has ''none'' of:
 
 
** Expertise is {{iconify|biology|21px}}.
 
** Expertise is {{iconify|biology|21px}}.
** Trait is {{iconify|curator|21px}}.
+
** Trait is {{iconify|curator|21px}}. }}
* {{red|0.1x}} if {{iconify|egalitarian|21px}} ''or'' {{iconify|fanatic egalitarian|21px}}. }}
+
| ''Stricter control of RNA and protein production on the cellular level.''
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
 
 
|- id="Gene Seed Purification"
 
|- id="Gene Seed Purification"
 
| {{icon|Gene Seed Purification}} || {{tech|rare|Gene Seed Purification}}
 
| {{icon|Gene Seed Purification}} || {{tech|rare|Gene Seed Purification}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 4
 
| [[File:Army assault.png|24px|link=Army]] Gene Warrior Army
 
| [[File:Army assault.png|24px|link=Army]] Gene Warrior Army
 
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
 
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
Line 494: Line 455:
 
** Trait is {{iconify|curator|21px}}. }}
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.''
 
| ''Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.''
|- id="Glandular Acclimation"
+
|- id="Morphogenetic Field Mastery"
| {{icon|Glandular Acclimation}} || Glandular Acclimation
+
| {{icon|Morphogenetic Field Mastery}} || {{tech|rare|Morphogenetic Field Mastery}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 4
| [[File:Feature.png|21px|link=Genetic modification|Feature]] Habitability Modification
+
| [[File:Army assault.png|24px|link=Army]] Xenomorph Army
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
+
| {{plainlist|* {{iconify|Epigenetic Triggers|21px}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}} }}
+
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
| data-sort-value="90" | '''Base:''' 90
+
| data-sort-value="22.5" | '''Base:''' 22.5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
 +
* {{green|1.5x}} if scientist level is >4.
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25x}} if scientist trait is {{iconify|maniacal|21px}}.
| ''Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.''
+
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
|- id="Nano-Vitality Crops"
+
* {{red|0.75x}} if scientist level is <3.
| {{icon|Nano-Vitality Crops}} || Nano-Vitality Crops
+
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.''
 +
|- id="Biomechanics"
 +
| {{icon|Biomechanics}} || {{tech|rare|Biomechanics}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 4000 || align= center | 3
+
| align= center | 10000 || align= center | 4
| {{plainlist|* {{icon|Building}} Hydroponics Farm IV
+
| [[File:Army assault.png|24px|link=Army]] Mega-Warform
* {{icon|Building}} Hydroponics Farm V }}
+
| {{Plainlist|* {{iconify|Adaptive Combat Algorithms|21px}}
| {{plainlist|* {{iconify|Galactic Administration|21px}}
+
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist level is >4.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{red|0.75x}} if scientist level is <4.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|statecraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.''
 +
|- id="Nano-Vitality Crops"
 +
| {{icon|Nano-Vitality Crops}} || Nano-Vitality Crops
 +
| {{icon|biology}}
 +
| align= center | 10000 || align= center | 4
 +
| {{plainlist|* {{icon|Building}} Hydroponics Farm IV
 +
* {{icon|Building}} Hydroponics Farm V }}
 +
| {{plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Gene Crops|21px}}
 
* {{iconify|Gene Crops|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 525: Line 512:
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 
| ''Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.''
 
| ''Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.''
|- id="Genetic Resequencing"
+
|- id="Neural Tissue Engineering"
| {{icon|Genetic Resequencing}} || {{tech|rare|Genetic Resequencing}}
+
| {{icon|Neural Tissue Engineering}} || {{tech|acquire|Neural Tissue Engineering}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 5000 || align= center | 3
+
| align= center | 10000 || align= center | 4
| {{Plainlist|* [[File:Feature.png|21px|link=|Feature]] Advanced Genetic Modification<br>(Allows beneficial traits to be removed and detrimental traits to be added)
+
| {{plainlist|* {{icon|leader skill levels}} {{green|+25%}} Leader experience gain
* [[File:Feature.png|21px|link=|Feature]] Advanced Traits }}
+
* {{icon|leader skill levels}} {{green|+1}} Leader level cap }}
| [[File:Ap evolutionary mastery.png|link=Ascension perk|21px]] Evolutionary Mastery
+
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Marvels of Medicine'')
 
|
 
|
| ''No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.''
+
| ''When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.''
|- id="Targeted Gene Expressions"
+
|- id="Secrets of Life"
| {{icon|Targeted Gene Expressions}} || {{tech|rare|Targeted Gene Expressions}}
+
| {{icon|Secrets of Life}} || Secrets of Life
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 5000 || align= center | 3
+
| align= center | 10000 || align= center | 4
| {{icon|Trait point}} {{green|+1}} Gene modification points
+
| {{plainlist|* {{icon|Building}} Biolab III
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
+
* {{icon|Building}} Biolab IV }}
* {{iconify|Glandular Acclimation|21px}}
+
| {{plainlist|* {{iconify|Galactic Administration|21px}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}} }}
+
* {{iconify|Xenobiology|21px}} }}
| data-sort-value="20" | '''Base:''' 20
+
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
* {{green|2x}} if year is >2225.
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{green|2x}} if year is >2230.
* {{red|0.5x}} if scientist has ''none'' of:
+
* {{green|2x}} if year is >2235.
** Expertise is {{iconify|biology|21px}}.
+
* {{green|2x}} if year is >2240.
** Trait is {{iconify|curator|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
| ''Stricter control of RNA and protein production on the cellular level.''
+
| ''Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.''
|- id="Nutrient Replication"
+
|- id="Capacity Boosters Tech"
| {{icon|Nutrient Replication}} || Nutrient Replication
+
| {{icon|Capacity Boosters tech}} || {{tech|rare|Capacity Boosters}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 5000 || align= center | 3
+
| align= center | 12000 || align= center | 4
 +
| {{icon|Policy}} Leader Enhancement – Capacity Boosters
 +
| {{plainlist|* {{icon|Selected Lineages tech|21px}} {{tech|rare|Selected Lineages}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="17.5" | '''Base:''' 17.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.25x}} if {{iconify|fanatic authoritarian|21px}}.
 +
* {{green|1.1x}} if {{iconify|authoritarian|21px}}.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
* {{red|0.1x}} if a degree of {{iconify|egalitarian|21px}}. }}
 +
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
 +
|- id="Nutrient Replication"
 +
| {{icon|Nutrient Replication}} || {{tech|rare|Nutrient Replication}}
 +
| {{icon|biology}}
 +
| align= center | 12000 || align= center | 4
 
| {{icon|food}} {{green|+15%}} Food
 
| {{icon|food}} {{green|+15%}} Food
 
| {{plainlist|* {{iconify|Nano-Vitality Crops|21px}}
 
| {{plainlist|* {{iconify|Nano-Vitality Crops|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
| data-sort-value="40" | '''Base:''' 40
+
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 565: Line 571:
 
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
 
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
 
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 
| ''The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.''
 
| ''The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.''
|- id="Secrets of Life"
+
|- id="Organic Probability Theory"
| {{icon|Secrets of Life}} || Secrets of Life
+
| {{icon|Organic Probability Theory}} || {{tech|rare|Organic Probability Theory}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 5000 || align= center | 3
+
| align= center | 12000 || align= center | 4
| {{plainlist|* {{icon|Building}} Biolab III
+
| {{icon|Building}} Probability Engine
* {{icon|Building}} Biolab IV }}
+
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
| {{plainlist|* {{iconify|Galactic Administration|21px}}
+
* {{iconify|Machine Intelligence|21px}} }}
* {{iconify|Xenobiology|21px}} }}
+
| data-sort-value="17.5" | '''Base:''' 17.5
| data-sort-value="40" | '''Base:''' 40
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2225.
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
* {{green|2x}} if year is >2230.
+
* {{red|0.25x}} if scientist has ''none'' of:
* {{green|2x}} if year is >2235.
+
** Expertise is {{iconify|biology|21px}}.
* {{green|2x}} if year is >2240.
+
** Trait is {{iconify|curator|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
| ''Through sufficiently advanced mathematical simulations, it may be possible to predict the fluctuating economies of organic society in some limited fashion. This would let us manipulate their stock markets to our advantage.''
| ''Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.''
+
|- id="Genetic Resequencing"
|- id="Scourge Missiles"
+
| {{icon|Genetic Resequencing}} || {{tech|rare|Genetic Resequencing}}
| {{icon|Scourge Missiles}} || {{tech|acquire|Scourge Missiles}}
 
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | 5000 || align= center | 3
+
| align= center | 15000 || align= center | 5
| {{icon|Component}} Scourge Missile
+
| {{Plainlist|* [[File:Feature.png|21px|link=|Feature]] Advanced Genetic Modification
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn scourge]]'')
+
* [[File:Feature.png|21px|link=|Feature]] Advanced Traits }}
 +
| [[File:Ap evolutionary mastery.png|link=Ascension perk|21px]] Evolutionary Mastery
 
|
 
|
| ''By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.''
+
| ''No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.''
|- id="Swarm Spawning Pools"
 
| {{icon|Swarm Spawning Pools}} || {{tech|acquire|Swarm Spawning Pools}}
 
| {{icon|biology}}
 
| align= center | 5000 || align= center | 3
 
| {{icon|Component}} Swarm Strikers
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn scourge]]'')
 
|
 
| ''Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.''
 
 
|- id="Cell Revitalization"
 
|- id="Cell Revitalization"
 
| {{icon|Cell Revitalization}} || {{tech|repeat|Cell Revitalization}}
 
| {{icon|Cell Revitalization}} || {{tech|repeat|Cell Revitalization}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Leader Lifespan}} {{green|+5}} Leader lifespan
 
| {{icon|Leader Lifespan}} {{green|+5}} Leader lifespan
 
| {{iconify|Vitality Boosters|21px}}
 
| {{iconify|Vitality Boosters|21px}}
Line 613: Line 612:
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.''
 
| ''Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.''
|- id="Transgenic Crops"
+
|- id="Scourge Missiles"
| {{icon|Transgenic Crops}} || {{tech|repeat|Transgenic Crops}}
+
| {{icon|Scourge Missiles}} || {{tech|acquire|Scourge Missiles}}
 
| {{icon|biology}}
 
| {{icon|biology}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | 20000 || align= center | 5
| {{icon|food}} {{green|+5%}} Food
+
| {{icon|Component}} Scourge Missile
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn scourge]]'')
 +
|
 +
| ''By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.''
 +
|- id="Swarm Spawning Pools"
 +
| {{icon|Swarm Spawning Pools}} || {{tech|acquire|Swarm Spawning Pools}}
 +
| {{icon|biology}}
 +
| align= center | 20000 || align= center | 5
 +
| {{icon|Component}} Swarm Strikers
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn scourge]]'')
 +
|
 +
| ''Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.''
 +
|- id="Transgenic Crops"
 +
| {{icon|Transgenic Crops}} || {{tech|repeat|Transgenic Crops}}
 +
| {{icon|biology}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|food}} {{green|+5%}} Food
 
| {{iconify|Gene Crops|21px}}
 
| {{iconify|Gene Crops|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
| data-sort-value="12.5" | '''Base:''' 12.5
Line 625: Line 640:
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.''
 
| ''Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.''
|- id="Regenerative Hull Tissue Tech"
 
| {{icon|Regenerative Hull Tissue tech}} || {{tech|acquire|Regenerative Hull Tissue}}
 
| {{icon|materials}}
 
| align= center | 5000 || align= center | 3
 
| {{icon|Component}} Regenerative Hull Tissue
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'' or ''[[Spaceborne_aliens#Space_amoeba|Space amoeba]]'')
 
|
 
| ''A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.''
 
 
|- id="Planetary Defenses"
 
|- id="Planetary Defenses"
 
| {{icon|Planetary Defenses}} || {{tech|start|Planetary Defenses}}
 
| {{icon|Planetary Defenses}} || {{tech|start|Planetary Defenses}}
 
| {{icon|military theory}}
 
| {{icon|military theory}}
 
| ||
 
| ||
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Defense Army
+
| {{icon|Building}} Stronghold
* [[File:Army assault.png|24px|link=Army]] Drone Grid }}
 
 
|
 
|
 
|
 
|
 
| ''There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.''
 
| ''There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.''
|- id="Centralized Command"
+
|- id="Ground Defense Planning"
| {{icon|Centralized Command}} || Centralized Command
+
| {{icon|Ground Defense Planning}} || Ground Defense Planning
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | 360 || align= center | 1
+
| align= center | 750 || align= center | 1
| {{plainlist|* {{icon|Upkeep}} {{green|–10%}} Army upkeep
+
| {{icon|damage}} {{green|+33%}} Defense army damage
* {{icon|Building}} Military Academy }}
+
| {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}}
|
+
| data-sort-value="190" | '''Base:''' 190
| data-sort-value="100" | '''Base:''' 100
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 656: Line 661:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
+
| ''There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.''
 
|- id="Doctrine: Space Combat"
 
|- id="Doctrine: Space Combat"
 
| {{icon|Doctrine: Space Combat}} || Doctrine: Space Combat
 
| {{icon|Doctrine: Space Combat}} || Doctrine: Space Combat
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | 360 || align= center | 1
+
| align= center | 1500 || align= center | 2
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
+
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
 
|
 
|
| data-sort-value="300" | '''Base:''' 300
+
| data-sort-value="255" | '''Base:''' 255
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 671: Line 676:
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
|- id="Doctrine: Fleet Support"
+
|- id="Global Defense Grid"
| {{icon|Doctrine: Fleet Support}} || Doctrine: Fleet Support
+
| {{icon|Global Defense Grid}} || Global Defense Grid
| {{icon|military theory}}
+
| {{icon|military theory}}
| align= center | 480 || align= center | 1
+
| align= center | 1500 || align= center | 2
| {{plainlist|* {{icon|Module}} Crew Quarters
+
| {{plainlist|* {{icon|health}} {{green|+25%}} Defense army health
* {{icon|Module}} Engineering Bay }}
+
* {{icon|Building}} Fortress }}
| {{iconify|Doctrine: Space Combat|21px}}
+
| {{iconify|Ground Defense Planning|21px}}
| data-sort-value="95" | '''Base:''' 95
+
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 685: Line 690:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.''
+
| ''The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements.''
|- id="Doctrine: Reactive Formations"
+
|- id="Centralized Command"
| {{icon|Doctrine: Reactive Formations}} || Doctrine: Reactive Formations
+
| {{icon|Centralized Command}} || Centralized Command
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | 600 || align= center | 1
+
| align= center | 2000 || align= center | 2
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
+
| {{plainlist|* {{green|+2}} Max occupation garrisons
| {{iconify|Doctrine: Space Combat|21px}}
+
* {{icon|Building}} Military Academy }}
| data-sort-value="270" | '''Base:''' 270
+
|
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 699: Line 705:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
+
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
|- id="Combat Training"
+
|- id="Doctrine: Fleet Support"
| {{icon|Combat Training}} || Combat Training
+
| {{icon|Doctrine: Fleet Support}} || Doctrine: Fleet Support
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | 720 || align= center | 1
+
| align= center | 2000 || align= center | 2
| {{icon|Upkeep}} {{green|–10%}} Army upkeep
+
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
| {{iconify|Centralized Command|21px}}
+
|
| data-sort-value="85" | '''Base:''' 85
+
| data-sort-value="225" | '''Base:''' 225
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 713: Line 719:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
+
| ''As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.''
|- id="Doctrine: Refit Standards"
 
| {{icon|Doctrine: Refit Standards}} || Doctrine: Refit Standards
 
| {{icon|military theory}}
 
| align= center | 720 || align= center | 1
 
| {{icon|cost}} {{green|–25%}} Ship upgrade cost
 
| {{iconify|Doctrine: Reactive Formations|21px}}
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type = '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
| ''Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.''
 
 
|- id="Interstellar Fleet Traditions"
 
|- id="Interstellar Fleet Traditions"
 
| {{icon|Interstellar Fleet Traditions}} || Interstellar Fleet Traditions
 
| {{icon|Interstellar Fleet Traditions}} || Interstellar Fleet Traditions
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | 720 || align= center | 1
+
| align= center | 2000 || align= center | 2
| {{plainlist|* {{icon|Edict}} The Grand Fleet
+
| {{plainlist|* {{icon|Starbase}} Fleet Academy
* {{icon|Module}} Fleet Academy }}
+
* {{icon|Starbase}} Naval Logistics Office }}
 
| {{iconify|Doctrine: Reactive Formations|21px}}
 
| {{iconify|Doctrine: Reactive Formations|21px}}
| data-sort-value="85" | '''Base:''' 85
+
| data-sort-value="225" | '''Base:''' 225
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 743: Line 735:
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
| ''A body of knowledge regarding combat behaviors is useless without a strong code governing its use.''
 
| ''A body of knowledge regarding combat behaviors is useless without a strong code governing its use.''
|- id="Doctrine: Interstellar Warfare"
+
|- id="Doctrine: Reactive Formations"
| {{icon|Doctrine: Interstellar Warfare}} || Doctrine: Interstellar Warfare
+
| {{icon|Doctrine: Reactive Formations}} || Doctrine: Reactive Formations
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | 1000 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
+
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
| {{iconify|Doctrine: Reactive Formations|21px}}
+
| {{iconify|Doctrine: Space Combat|21px}}
| data-sort-value="225" | '''Base:''' 225
+
| data-sort-value="210" | '''Base:''' 210
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 757: Line 749:
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
|- id="Doctrine: Command Matrix"
+
|- id="Interstellar Campaigns"
| {{icon|Doctrine: Command Matrix}} || Doctrine: Command Matrix
+
| {{icon|Interstellar Campaigns}} || Interstellar Campaigns
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{icon|upkeep}} {{green|–5%}} Ship upkeep
+
| {{Plainlist|* {{icon|influence}} {{green|–10%}} Claim influence cost
| {{plainlist|* {{iconify|Doctrine: Interstellar Warfare|21px}}
+
* {{green|–10%}} War exhaustion gain }}
* {{icon|yes|21px}} Scientist expertise is {{iconify|Military Theory|21px}}. }}
+
| {{Plainlist|* {{iconify|Stellar Expansion|21px}}
 +
* {{icon|yes|21px}} Established communications with an alien empire.
 +
* {{icon|no|21px}}{{iconify|Determined Exterminator|21px}}
 +
* {{icon|no|21px}}{{iconify|Devouring Swarm|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic Purifiers|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|2x}} if number of alien communications is >2.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|2x}} if number of alien communications is >3.
 +
* {{green|2x}} if number of alien communications is >4.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and thus cost-effective.''
+
| ''A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.''
|- id="Doctrine: Fluid Fleet Templates"
+
|- id="Combat Training"
| {{icon|Doctrine: Fluid Fleet Templates}} || Doctrine: Fluid Fleet Templates
+
| {{icon|Combat Training}} || Combat Training
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | 2200 || align= center | 2
+
| align= center | 4000 || align= center | 3
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
+
| {{plainlist|* {{icon|damage}} {{green|+15%}} Assault army damage
| {{iconify|Doctrine: Interstellar Warfare|21px}}
+
* {{icon|army morale}} {{green|+15%}} Assault army morale }}
| data-sort-value="180" | '''Base:''' 180
+
| {{iconify|Centralized Command|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 785: Line 783:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
+
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
|- id="Doctrine: Armada Battle Formation"
+
|- id="Refit Standards"
| {{icon|Doctrine: Armada Battle Formation}} || Doctrine: Armada Battle Formation
+
| {{icon|Refit Standards}} || Refit Standards
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | 3000 || align= center | 3
+
| align= center | 4000 || align= center | 3
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
+
| {{plainlist|* {{icon|cost}} {{green|–20%}} Ship upgrade cost
| {{iconify|Doctrine: Fluid Fleet Templates|21px}}
+
* {{icon|upkeep}} {{green|–5%}} Ship upkeep cost }}
| data-sort-value="150" | '''Base:''' 150
+
| {{iconify|Interstellar Fleet Traditions|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 799: Line 798:
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
+
| ''Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.''
|- id="Aggressive Conditioning"
+
|- id="Doctrine: Interstellar Warfare"
| {{icon|Aggressive Conditioning}} || {{tech|repeat|Aggressive Conditioning}}
+
| {{icon|Doctrine: Interstellar Warfare}} || Doctrine: Interstellar Warfare
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | 5000 || align= center | 3
| {{icon|Damage}} {{green|+10%}} Army damage
+
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
| {{iconify|Combat Training|21px}}
+
| {{iconify|Doctrine: Reactive Formations|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| data-sort-value="180" | '''Base:''' 180
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
| ''Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.''
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
|- id="Nerve Dampeners"
+
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| {{icon|Nerve Dampeners}} || {{tech|repeat|Nerve Dampeners}}
+
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Doctrine: Support Vessels"
 +
| {{icon|Doctrine: Support Vessels}} || Doctrine: Support Vessels
 
| {{icon|military theory}}
 
| {{icon|military theory}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | 5000 || align= center | 3
| {{icon|Health}} {{green|+10%}} Army health
+
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
| {{iconify|Combat Training|21px}}
+
| {{iconify|Doctrine: Fleet Support|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| data-sort-value="600" | '''Base:''' 600
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
| ''Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.''
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
|- id="New Worlds Protocol"
+
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| {{icon|New Worlds Protocol}} || {{tech|start|New Worlds Protocol}}
+
| ''A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.''
| {{icon|new worlds}}
+
|- id="Command Matrix"
| align= center | || align= center |
+
| {{icon|Command Matrix}} || Command Matrix
| [[File:Ship.png|24px|link=Ship designer|Ship class]] Colony Ship
+
| {{icon|military theory}}
| {{icon|Spaceport tech|21px}} {{tech|start|Spaceport}}
+
| align= center | 6000 || align= center | 3
|
+
| {{Plainlist|* {{icon|attack speed}} {{green|+5%}} Ship fire rate
| ''Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.''
+
* {{icon|Starbase}} Command Center }}
|- id="Climate Control Network"
+
| {{iconify|Refit Standards|21px}}
| {{icon|Climate Control Network}} || Climate Control Network
+
| data-sort-value="150" | '''Base:''' 150
| {{icon|new worlds}}
 
| align= center | 480 || align= center | 1
 
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Massive Glacier
 
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 
* {{icon|yes|21px}} Owns more than 1 planet.
 
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{red|0.5x}} if researching another tile blocker tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.''
+
| ''Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.''
|- id="Dangerous Wildlife Removal"
+
|- id="Doctrine: Fluid Fleet Templates"
| {{icon|Dangerous Wildlife Removal}} || Dangerous Wildlife Removal
+
| {{icon|Doctrine: Fluid Fleet Templates}} || Doctrine: Fluid Fleet Templates
| {{icon|new worlds}}
+
| {{icon|military theory}}
| align= center | 480 || align= center | 1
+
| align= center | 8000 || align= center | 4
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dangerous Wildlife
+
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{iconify|Doctrine: Interstellar Warfare|21px}}
* {{icon|yes|21px}} Owns more than 1 planet.
+
| data-sort-value="135" | '''Base:''' 135
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{red|0.5x}} if researching another tile blocker tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.''
+
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
|- id="Deep Crust Engineering"
+
|- id="Doctrine: Interstellar Logistics"
| {{icon|Deep Crust Engineering}} || Deep Crust Engineering
+
| {{icon|Doctrine: Interstellar Logistics}} || Doctrine: Interstellar Logistics
| {{icon|new worlds}}
+
| {{icon|military theory}}
| align= center | 480 || align= center | 1
+
| align= center | 8000 || align= center | 4
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Active Volcano
+
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{iconify|Doctrine: Support Vessels|21px}}
* {{icon|yes|21px}} Owns more than 1 planet.
+
| data-sort-value="135" | '''Base:''' 135
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{red|0.5x}} if researching another tile blocker tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.''
+
| ''Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.''
|- id="Ocean Ecology Management"
+
|- id="Galactic Campaigns"
| {{icon|Ocean Ecology Management}} || Ocean Ecology Management
+
| {{icon|Galactic Campaigns}} || Galactic Campaigns
| {{icon|new worlds}}
+
| {{icon|military theory}}
| align= center | 480 || align= center | 1
+
| align= center | 8000 || align= center | 4
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Toxic Kelp
+
| {{Plainlist|* {{icon|influence}} {{green|–10%}} Claim influence cost
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
* {{green|–10%}} War exhaustion gain }}
* {{icon|yes|21px}} Owns more than 1 planet.
+
| {{Plainlist|* {{iconify|Interstellar Campaigns|21px}}
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
+
* {{icon|yes|21px}} Established communications with an alien empire.
| data-sort-value="190" | '''Base:''' 190
+
* {{icon|no|21px}}{{iconify|Determined Exterminator|21px}}
 +
* {{icon|no|21px}}{{iconify|Devouring Swarm|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic Purifiers|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of alien communications is >2.
 +
* {{green|2x}} if number of alien communications is >3.
 +
* {{green|2x}} if number of alien communications is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.''
 +
|- id="Doctrine: Armada Battle Formation"
 +
| {{icon|Doctrine: Armada Battle Formation}} || Doctrine: Armada Battle Formation
 +
| {{icon|military theory}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
 +
| {{iconify|Doctrine: Fluid Fleet Templates|21px}}
 +
| data-sort-value="105" | '''Base:''' 105
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{red|0.5x}} if researching another tile blocker tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.''
+
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
|- id="Planetary Resurfacing"
+
|- id="Doctrine: Fleet Liasions"
| {{icon|Planetary Resurfacing}} || Planetary Resurfacing
+
| {{icon|Doctrine: Fleet Liasions}} || Doctrine: Fleet Liasions
| {{icon|new worlds}}
+
| {{icon|military theory}}
| align= center | 480 || align= center | 1
+
| align= center | 12000 || align= center | 4
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Mountain Range
+
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{iconify|Doctrine: Interstellar Logistics|21px}}
* {{icon|yes|21px}} Owns more than 1 planet.
+
| data-sort-value="105" | '''Base:''' 105
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{red|0.5x}} if researching another tile blocker tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
| ''With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.''
+
| ''By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.''
|- id="Selective Defoliants"
+
|- id="Admiralty Support Staff"
| {{icon|Selective Defoliants}} || Selective Defoliants
+
| {{icon|Admiralty Support Staff}} || {{tech|repeat|Admiralty Support Staff}}
| {{icon|new worlds}}
+
| {{icon|military theory}}
| align= center | 480 || align= center | 1
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dense Jungle
+
| {{icon|Fleet command limit}} {{green|+10}} Fleet command limit
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{iconify|Doctrine: Armada Battle Formation|21px}}
* {{icon|yes|21px}} Owns more than 1 planet.
+
| data-sort-value="12.5" | '''Base:''' 12.5
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{red|0.01x}} if researching another repeatable tech. }}
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
| ''Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.''
* {{red|0.5x}} if researching another tile blocker tech. }}
+
|- id="Aggressive Conditioning"
| ''Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.''
+
| {{icon|Aggressive Conditioning}} || {{tech|repeat|Aggressive Conditioning}}
|- id="Soil Remediation"
+
| {{icon|military theory}}
| {{icon|Soil Remediation}} || Soil Remediation
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|new worlds}}
+
| {{icon|Damage}} {{green|+10%}} Army damage
| align= center | 480 || align= center | 1
+
| {{iconify|Combat Training|21px}}
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Quicksand Basin
+
| data-sort-value="12.5" | '''Base:''' 12.5
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 
* {{icon|yes|21px}} Owns more than 1 planet.
 
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{red|0.01x}} if researching another repeatable tech. }}
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
| ''Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.''
* {{red|0.5x}} if researching another tile blocker tech. }}
+
|- id="Fleet Management Procedures"
| ''The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.''
+
| {{icon|Fleet Management Procedures}} || {{tech|repeat|Fleet Management Procedures}}
|- id="Subterranean Colonization"
+
| {{icon|military theory}}
| {{icon|Subterranean Colonization}} || Subterranean Colonization
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|new worlds}}
+
| {{icon|Naval capacity}} {{green|+20}} Naval capacity
| align= center | 480 || align= center | 1
+
| {{iconify|Doctrine: Fleet Liasions|21px}}
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Deep Sinkhole
+
| data-sort-value="12.5" | '''Base:''' 12.5
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 
* {{icon|yes|21px}} Owns more than 1 planet.
 
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{red|0.01x}} if researching another repeatable tech. }}
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
| ''Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.''
* {{red|0.5x}} if researching another tile blocker tech. }}
+
|- id="Nerve Dampeners"
| ''Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.''
+
| {{icon|Nerve Dampeners}} || {{tech|repeat|Nerve Dampeners}}
|- id="Xeno-Hydraulic Mastery"
+
| {{icon|military theory}}
| {{icon|Xeno-Hydraulic Mastery}} || Xeno-Hydraulic Mastery
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Health}} {{green|+10%}} Army health
 +
| {{iconify|Combat Training|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.''
 +
|- id="New Worlds Protocol"
 +
| {{icon|New Worlds Protocol}} || {{tech|start|New Worlds Protocol}}
 +
| {{icon|new worlds}}
 +
| align= center | || align= center |
 +
| [[File:Ship.png|24px|link=Ship designer|Ship class]] Colony Ship
 +
| {{icon|Space Exploration|21px}} {{tech|start|Space Exploration}}
 +
|
 +
| ''Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.''
 +
|- id="Climate Control Network"
 +
| {{icon|Climate Control Network}} || Climate Control Network
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 480 || align= center | 1
+
| align= center | 750 || align= center | 1
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Noxious Swamp
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Massive Glacier
 
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 
* {{icon|yes|21px}} Owns more than 1 planet.
 
* {{icon|yes|21px}} Owns more than 1 planet.
Line 974: Line 988:
 
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 
* {{red|0.5x}} if researching another tile blocker tech. }}
 
* {{red|0.5x}} if researching another tile blocker tech. }}
| ''Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.''
+
| ''Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.''
|- id="Terrestrial Sculpting"
+
|- id="Ocean Ecology Management"
| {{icon|Terrestrial Sculpting}} || Terrestrial Sculpting
+
| {{icon|Ocean Ecology Management}} || Ocean Ecology Management
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 2000 || align= center | 2
+
| align= center | 750 || align= center | 1
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Toxic Kelp
* {{icon|Strategic}} {{iconify|Terraforming Gases}}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{icon|Strategic}} {{iconify|Terraforming Liquids}}
+
* {{icon|yes|21px}} Owns more than 1 planet.
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraforming }}
+
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
| {{plainlist| {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| data-sort-value="190" | '''Base:''' 190
| data-sort-value="70" | '''Base:''' 70
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
* {{green|1.25x}} if Expansion Traditions are adopted. }}
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
| ''There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.''
+
* {{red|0.5x}} if researching another tile blocker tech. }}
|- id="Atmospheric Filtering"
+
| ''Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.''
| {{icon|Atmospheric Filtering}} || Atmospheric Filtering
+
|- id="Selective Defoliants"
 +
| {{icon|Selective Defoliants}} || Selective Defoliants
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 1000 || align= center | 2
+
| align= center | 750 || align= center | 1
| {{icon|Habitability}} {{green|+5%}} Habitability
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dense Jungle
 
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}} }}
+
* {{icon|yes|21px}} Owns more than 1 planet.
| data-sort-value="75" | '''Base:''' 75
+
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
* {{red|0.7x}} if government is ''either'':
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
** {{icon|Machine Intelligence|21px}} Autonomous Service Grid
+
* {{red|0.5x}} if researching another tile blocker tech. }}
** {{icon|Machine Intelligence|21px}} Catalog Index }}
+
| ''Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.''
| ''By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.''
+
|- id="Soil Remediation"
|- id="Colonial Centralization"
+
| {{icon|Soil Remediation}} || Soil Remediation
| {{icon|Colonial Centralization}} || Colonial Centralization
 
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 1000 || align= center | 2
+
| align= center | 750 || align= center | 1
| {{plainlist|* {{icon|Building}} Planetary Capital
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Quicksand Basin
* {{icon|Edict}} Production Targets }}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| {{iconify|Planetary Unification|21px}}
+
* {{icon|yes|21px}} Owns more than 1 planet.
| data-sort-value="300" | '''Base:''' 300
+
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
+
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
| ''Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
|- id="Ecological Adaptation"
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
| {{icon|Ecological Adaptation}} || Ecological Adaptation
+
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.''
 +
|- id="Subterranean Colonization"
 +
| {{icon|Subterranean Colonization}} || Subterranean Colonization
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 4000 || align= center | 3
+
| align= center | 750 || align= center | 1
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Deep Sinkhole
[[File:Feature.png|21px|link=Terraforming|Feature]] Terraform inhabited planets }}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| {{iconify|Terrestrial Sculpting|21px}}
+
* {{icon|yes|21px}} Owns more than 1 planet.
| data-sort-value="60" | '''Base:''' 60
+
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|3x}} if has ascension perk [[File:Ap world shaper.png|21px]] World Shaper.
+
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
* {{green|1.25x}} if Expansion Traditions are adopted. }}
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
| ''By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.''
+
* {{red|0.5x}} if researching another tile blocker tech. }}
|- id="Tomb World Adaptation"
+
| ''Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.''
| {{icon|Tomb World Adaptation}} || {{tech|rare|Tomb World Adaptation}}
+
|- id="Xeno-Hydraulic Mastery"
 +
| {{icon|Xeno-Hydraulic Mastery}} || Xeno-Hydraulic Mastery
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 1800 || align= center | 2
+
| align= center | 750 || align= center | 1
| {{icon|habitability}} {{green|+20%}} Tomb world habitability
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Noxious Swamp
| {{plainlist|* {{iconify|Atmospheric Filtering|21px}}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}} }}
+
* {{icon|yes|21px}} Owns more than 1 planet.
| data-sort-value="32.5" | '''Base:''' 32.5
+
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.2x}} if scientist has ''none'' of:
+
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
** Expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
** Trait is {{iconify|curator|21px}}. }}
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
| ''Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.''
+
* {{red|0.5x}} if researching another tile blocker tech. }}
|- id="Hostile Environment Adaptation"
+
| ''Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.''
| {{icon|Hostile Environment Adaptation}} || Hostile Environment Adaptation
+
|- id="Atmospheric Filtering"
 +
| {{icon|Atmospheric Filtering}} || Atmospheric Filtering
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 2200 || align= center | 2
+
| align= center | 1000 || align= center | 2
| {{icon|habitability}} {{green|+5%}} Habitability
+
| {{icon|Habitability}} {{green|+5%}} Habitability
| {{plainlist|* {{iconify|Atmospheric Filtering|21px}}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}} }}
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
| data-sort-value="60" | '''Base:''' 60
+
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
* {{red|0.7x}} if government is ''either'':
+
* {{red|0.7x}} if has ''either'' civic:
** {{icon|Machine Intelligence|21px}} Autonomous Service Grid
+
** {{iconify|Driven Assimilator|21px}}.
** {{icon|Machine Intelligence|21px}} Catalog Index }}
+
** {{iconify|Rogue Servitor|21px}}. }}
| ''Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.''
+
| ''By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.''
|- id="Climate Restoration"
+
|- id="Colonial Bureaucracy"
| {{icon|Climate Transformation}} || Climate Restoration
+
| {{icon|Colonial Bureaucracy}} || Colonial Bureaucracy
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 6000 || align= center | 4
+
| align= center | 1500 || align= center | 2
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
+
| {{green|+20}} Administrative Capacity
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform tomb worlds
+
| {{Plainlist|* {{iconify|Adaptive Bureaucracy|21px}}
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform barren terraforming candidates }}
+
* {{icon|yes|21px}} Owns at least 2 planets }}
| {{iconify|Terrestrial Sculpting|21px}}
+
| data-sort-value="85" | '''Base:''' 85
| data-sort-value="45" | '''Base:''' 45
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.5x}} if number of owned planets is >2.
* {{green|1.25x}} if Expansion Traditions are adopted. }}
+
* {{green|1.5x}} if number of owned planets is >3.
| ''By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.''
+
* {{green|1.5x}} if number of owned planets is >4.
|- id="Foreign Soil Enrichment"
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
| {{icon|Foreign Soil Enrichment}} || Foreign Soil Enrichment
+
| ''Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.''
 +
|- id="Colonial Centralization"
 +
| {{icon|Colonial Centralization}} || Colonial Centralization
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 4000 || align= center | 3
+
| align= center | 2000 || align= center | 2
| {{icon|habitability}} {{green|+5%}} Habitability
+
| {{plainlist|* {{icon|Building}} Planetary Capital
| {{plainlist|* {{iconify|Hostile Environment Adaptation|21px}}
+
* {{icon|Edict}} Production Targets }}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}} }}
+
| {{iconify|Planetary Unification|21px}}
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="300" | '''Base:''' 300
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
* {{red|0.7x}} if government is ''either'':
+
| ''Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.''
** {{icon|Machine Intelligence|21px}} Autonomous Service Grid
+
|- id="Dangerous Wildlife Removal"
** {{icon|Machine Intelligence|21px}} Catalog Index }}
+
| {{icon|Dangerous Wildlife Removal}} || Dangerous Wildlife Removal
| ''Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.''
 
|- id="Eco-Integration Studies"
 
| {{icon|Eco-Integration Studies}} || Eco-Integration Studies
 
 
| {{icon|new worlds}}
 
| {{icon|new worlds}}
| align= center | 6000 || align= center | 3
+
| align= center | 2000 || align= center | 2
| {{icon|habitability}} {{green|+5%}} Habitability
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dangerous Wildlife
| {{plainlist|* {{iconify|Foreign Soil Enrichment|21px}}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} ''or'' {{iconify|Rogue Servitor|21px}} }}
+
* {{icon|yes|21px}} Owns more than 1 planet.
| data-sort-value="35" | '''Base:''' 35
+
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
* {{red|0.7x}} if government is ''either'':
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
** {{icon|Machine Intelligence|21px}} Autonomous Service Grid
+
* {{red|0.5x}} if researching another tile blocker tech. }}
** {{icon|Machine Intelligence|21px}} Catalog Index }}
+
| ''Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.''
| ''Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.''
+
|- id="Deep Crust Engineering"
|- id="Psionic Theory"
+
| {{icon|Deep Crust Engineering}} || Deep Crust Engineering
| {{icon|Psionic Theory}} || {{tech|rare|Psionic Theory}}
+
| {{icon|new worlds}}
| {{icon|psionics}}
+
| align= center | 2000 || align= center | 2
| align= center | 2200 || align= center | 2
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Active Volcano
| {{green|+5%}} monthly {{iconify|unity}}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| {{plainlist|* {{icon|yes|21px}} If {{iconify|Materialist|21px}} or {{iconify|Fanatic Materialist|21px}} ''requires'' scientist expertise {{iconify|Psionics|21px}}.
+
* {{icon|yes|21px}} Owns more than 1 planet.
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
+
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
| data-sort-value="30" | '''Base:''' 30
+
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|5x}} if scientist trait is {{iconify|maniacal|21px}}.
+
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
* {{green|2x}} if {{iconify|fanatic spiritualist|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
* {{green|2x}} if scientist expertise is {{iconify|psionics|21px}} and level is >4.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|1.5x}} if scientist expertise is {{iconify|psionics|21px}} and level is >3.
+
* {{red|0.5x}} if researching another tile blocker tech. }}
* {{green|1.1x}} if scientist expertise is {{iconify|psionics|21px}} and level is >2.
+
| ''Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.''
* {{red|0.5x}} If ''not'' {{iconify|spiritualist|21px}} or {{iconify|fanatic spiritualist|21px}}. }}
+
|- id="Planetary Resurfacing"
| ''The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.''
+
| {{icon|Planetary Resurfacing}} || Planetary Resurfacing
|- id="Precognition Interface"
+
| {{icon|new worlds}}
| {{icon|Precognition Interface}} || {{tech|acquire|Precognition Interface}}
+
| align= center | 2000 || align= center | 2
| {{icon|psionics}}
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Mountain Range
| align= center | 3000 || align= center | 3
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| {{icon|Component}} Precognitive Interface
+
* {{icon|yes|21px}} Owns more than 1 planet.
| {{plainlist|* {{icon|Telepathy|21px}} {{tech|rare|Telepathy}}
+
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}}
+
| data-sort-value="150" | '''Base:''' 150
* {{icon|no|21px}}{{iconify|Utopia|21px}} DLC (owners of Utopia can only get this tech option through the Shroud) }}
+
{{Collapse list
| data-sort-value="25" | '''Base:''' 25
+
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.''
 +
|- id="Stellar Expansion"
 +
| {{icon|Stellar Expansion}} || Stellar Expansion
 +
| {{icon|new worlds}}
 +
| align= center | 2000 || align= center | 2
 +
| {{icon|Starbase capacity}} {{green|+2}} Starbase capacity
 +
| {{icon|yes|21px}} Established communications with an alien empire.
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if scientist trait is {{iconify|maniacal|21px}}.
+
* {{green|2x}} if number of alien communications is >2.
* {{green|3x}} if {{iconify|fanatic spiritualist|21px}}.
+
* {{green|2x}} if number of alien communications is >3.
* {{green|2x}} if {{iconify|spiritualist|21px}}.
+
* {{green|2x}} if number of alien communications is >4.
* {{green|2x}} if scientist expertise is {{iconify|psionics|21px}} and level is >4.
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
* {{green|1.5x}} if scientist expertise is {{iconify|psionics|21px}} and level is >3.
+
| ''Our future lies in the sea of stars.''
* {{green|1.1x}} if scientist expertise is {{iconify|psionics|21px}} and level is >2.
+
|- id="Hostile Environment Adaptation"
* {{red|0.5x}} if scientist expertise is ''not'' {{iconify|psionics|21px}}. }}
+
| {{icon|Hostile Environment Adaptation}} || Hostile Environment Adaptation
| ''Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.''
+
| {{icon|new worlds}}
|- id="Telepathy"
+
| align= center | 2500 || align= center | 2
| {{icon|Telepathy}} || {{tech|rare|Telepathy}}
+
| {{icon|habitability}} {{green|+5%}} Habitability
| {{icon|psionics}}
+
| {{plainlist|* {{iconify|Atmospheric Filtering|21px}}
| align= center | 3000 || align= center | 3
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
| [[File:Army assault.png|24px|link=Army]] Psionic Army
+
:* {{iconify|Driven Assimilator|21px}}
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
+
:* {{iconify|Rogue Servitor|21px}} }}
* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind over Matter
+
| data-sort-value="70" | '''Base:''' 70
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="25" | '''Base:''' 25
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if scientist trait is {{iconify|maniacal|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
* {{green|3x}} if {{iconify|fanatic spiritualist|21px}}.
+
* {{red|0.7x}} if has ''either'' civic:
* {{green|2x}} if {{iconify|spiritualist|21px}}.
+
** {{iconify|Driven Assimilator|21px}}.
* {{green|2x}} if scientist expertise is {{iconify|psionics|21px}} and level is >4.
+
** {{iconify|Rogue Servitor|21px}}. }}
* {{green|1.5x}} if scientist expertise is {{iconify|psionics|21px}} and level is >3.
+
| ''Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.''
* {{green|1.1x}} if scientist expertise is {{iconify|psionics|21px}} and level is >2.
+
|- id="Terrestrial Sculpting"
* {{red|0.5x}} if scientist expertise is ''not'' {{iconify|psionics|21px}}. }}
+
| {{icon|Terrestrial Sculpting}} || Terrestrial Sculpting
| ''Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.''
+
| {{icon|new worlds}}
|- id="Psi Jump Drives"
+
| align= center | 2500 || align= center | 2
| {{icon|Psi Jump Drives}} || {{tech|danger|Psi Jump Drives}}
+
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
| {{icon|psionics}}
+
* {{icon|Strategic}} {{iconify|Terraforming Gases}}
| align= center | 6000 || align= center | 3
+
* {{icon|Strategic}} {{iconify|Terraforming Liquids}}
| {{icon|Component}} Psi Jump Drive
+
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform uninhabited planets }}
| {{plainlist|* {{icon|Precognition Interface|21px}} {{tech|acquire|Precognition Interface}}
+
| {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}}
+
| data-sort-value="105" | '''Base:''' 105
* {{icon|no|21px}}{{iconify|Utopia|21px}} DLC }}
 
| data-sort-value="3.5" | '''Base:''' 3.5
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.1x}} if scientist has ''none'' of:
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
** Expertise is {{iconify|psionics|21px}}.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree. }}
** Trait is {{iconify|curator|21px}}.
+
| ''There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.''
** Trait is {{iconify|maniacal|21px}}.
+
|- id="Galactic Bureaucracy"
** Trait is {{iconify|spark of genius|21px}}. }}
+
| {{icon|Galactic Bureaucracy}} || Galactic Bureaucracy
| ''The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.''
+
| {{icon|new worlds}}
|- id="Planetary Government"
+
| align= center | 4000 || align= center | 3
| {{icon|Planetary Government}} || {{tech|start|Planetary Government}}
+
| {{green|+20}} Administrative Capacity
| {{icon|statecraft}}
+
| {{Plainlist|* {{iconify|Colonial Bureaucracy|21px}}
| ||
+
* {{icon|yes|21px}} Owns at least 2 planets }}
| {{icon|Building}} Planetary Administration
+
| data-sort-value="65" | '''Base:''' 65
|
 
|
 
| ''Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.''
 
|- id="Sociocultural History"
 
| {{icon|Sociocultural History}} || {{tech|start|Sociocultural History}}
 
| {{icon|statecraft}}
 
| ||
 
| {{plainlist|* {{icon|Building}} Autochthon Monument
 
* {{icon|Building}} Temple }}
 
|
 
|
 
| ''An understanding of a shared past is necessary in order to make any significant strides into the future.''
 
|- id="Planetary Unification"
 
| {{icon|Planetary Unification}} || Planetary Unification
 
| {{icon|statecraft}}
 
| align= center | 360 || align= center | 1
 
| {{plainlist|* {{icon|Unity}} {{green|+2}} Unity
 
* [[File:Feature.png|21px|link=Edicts#Campaigns]] Edicts – Campaigns }}
 
| {{icon|Planetary Government|21px}} {{tech|start|Planetary Government}}
 
| data-sort-value="40" | '''Base:''' 400
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.75x}} if ''not'' {{iconify|pacifist|21px}} or {{iconify|fanatic pacifist|21px}}. }}
+
* {{green|1.5x}} if number of owned planets is >2.
| ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
+
* {{green|1.5x}} if number of owned planets is >3.
|- id="Adaptive Bureaucracy"
+
* {{green|1.5x}} if number of owned planets is >4.
| {{icon|Adaptive Bureaucracy}} || Adaptive Bureaucracy
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
| {{icon|statecraft}}
+
| ''Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.''
| align= center | 480 || align= center | 1
+
|- id="Tomb World Adaptation"
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
+
| {{icon|Tomb World Adaptation}} || {{tech|rare|Tomb World Adaptation}}
* {{icon|Empire leader capacity}} {{green|+1}} Leader pool size
+
| {{icon|new worlds}}
* {{icon|influence}} {{green|+1}} Max influence from factions }}
+
| align= center | 4000 || align= center | 3
| {{iconify|Planetary Unification|21px}}
+
| {{icon|habitability}} {{green|+20%}} Tomb world habitability
| data-sort-value="95" | '''Base:''' 95
+
| {{plainlist|* {{iconify|Atmospheric Filtering|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >2.
+
* {{green|2x}} if owns any {{iconify|tomb world|21px}} planet.
* {{green|1.5x}} if number of owned planets is >3.
+
* {{red|0.2x}} if scientist has ''none'' of:
* {{green|1.5x}} if number of owned planets is >4.
+
** Expertise is {{iconify|new worlds|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
** Trait is {{iconify|curator|21px}}. }}
* {{red|0.5x}} if number of owned planets is <2. }}
+
| ''Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.''
| ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
+
|- id="Ecological Adaptation"
|- id="Heritage Sites"
+
| {{icon|Ecological Adaptation}} || Ecological Adaptation
| {{icon|Heritage Sites}} || Heritage Sites
+
| {{icon|new worlds}}
| {{icon|statecraft}}
+
| align= center | 5000 || align= center | 3
| align= center | 480 || align= center | 1
+
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
| {{icon|Building}} Heritage Site
+
[[File:Feature.png|21px|link=Terraforming|Feature]] Terraform inhabited planets }}
| {{plainlist|* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
+
| {{iconify|Terrestrial Sculpting|21px}}
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
+
| data-sort-value="60" | '''Base:''' 60
* {{icon|no|21px}}{{iconify|Fanatic Spiritualist|21px}} }}
 
| data-sort-value="95" | '''Base:''' 95
 
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
| ''Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree. }}
|- id="Holographic Rituals"
+
| ''By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.''
| {{icon|Holographic Rituals}} || Holographic Rituals
+
|- id="Foreign Soil Enrichment"
| {{icon|statecraft}}
+
| {{icon|Foreign Soil Enrichment}} || Foreign Soil Enrichment
| align= center | 480 || align= center | 1
+
| {{icon|new worlds}}
| {{icon|Building}} Holotemple
+
| align= center | 6000 || align= center | 3
| {{Plainlist|* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
+
| {{icon|habitability}} {{green|+5%}} Habitability
* {{icon|yes|21px}} Is {{iconify|Spiritualist|21px}} ''or'' {{iconify|Fanatic Spiritualist|21px}} }}
+
| {{plainlist|* {{iconify|Hostile Environment Adaptation|21px}}
| data-sort-value="95" | '''Base:''' 95
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
| ''Seeing is believing, and belief begets reality.''
+
* {{red|0.7x}} if has ''either'' civic:
|- id="Neural Implants"
+
** {{iconify|Driven Assimilator|21px}}.
| {{icon|Neural Implants}} || Neural Implants
+
** {{iconify|Rogue Servitor|21px}}. }}
| {{icon|statecraft}}
+
| ''Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.''
| align= center | 600 || align= center | 1
+
|- id="Climate Restoration"
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Slave Army
+
| {{icon|Climate Restoration}} || Climate Restoration
* {{icon|Building}} Slave Processing Facility }}
+
| {{icon|new worlds}}
| {{plainlist|* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
+
| align= center | 8000 || align= center | 4
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Slavery – Prohibited }}
+
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
| data-sort-value="90" | '''Base:''' 90
+
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform tomb planets }}
 +
| {{iconify|Terrestrial Sculpting|21px}}
 +
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if number of enslaved pops is >0.
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
* {{green|2x}} if number of enslaved pops is >19.
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree. }}
* {{green|2x}} if number of enslaved pops is >29.
+
| ''By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.''
* {{green|1.5x}} if number of enslaved pops is >9.
+
|- id="Manifest Destiny"
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
| {{icon|Manifest Destiny}} || Manifest Destiny
| ''Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.''
+
| {{icon|new worlds}}
|- id="Colonial Bureaucracy"
+
| align= center | 10000 || align= center | 4
| {{icon|Colonial Bureaucracy}} || Colonial Bureaucracy
+
| {{icon|Starbase capacity}} {{green|+2}} Starbase capacity
| {{icon|statecraft}}
+
| {{plainlist|* {{iconify|Stellar Expansion|21px}}
| align= center | 720 || align= center | 1
+
* {{icon|yes|21px}} Established communications with an alien empire. }}
| {{icon|Core sector systems}} {{green|+1}} Core sector systems
+
| data-sort-value="40" | '''Base:''' 40
| {{Plainlist|* {{iconify|Adaptive Bureaucracy|21px}}
 
* {{icon|yes|21px}} Owns at least 2 planets }}
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if number of owned planets is >2.
 
* {{green|1.5x}} if number of owned planets is >3.
 
* {{green|1.5x}} if number of owned planets is >4.
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 
| ''Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.''
 
|- id="Galactic Ambitions"
 
| {{icon|Galactic Ambitions}} || Galactic Ambitions
 
| {{icon|statecraft}}
 
| align= center | 720 || align= center | 1
 
| {{icon|planet border extrusion}} {{green|+20%}} Border range
 
| {{icon|yes|21px}} Established communications with an alien empire.
 
| data-sort-value="85" | '''Base:''' 85
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
Line 1,312: Line 1,317:
 
* {{green|2x}} if number of alien communications is >3.
 
* {{green|2x}} if number of alien communications is >3.
 
* {{green|2x}} if number of alien communications is >4.
 
* {{green|2x}} if number of alien communications is >4.
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
| ''Reduces 'Cede Planet' and 'Cede Military Station' war demand cost.''
+
| ''We must have to courage to seize our fate and make true what was always meant to be.''
|- id="Subdermal Stimulation"
+
|- id="Eco-Integration Studies"
| {{icon|Subdermal Stimulation}} || {{tech|rare|Subdermal Stimulation}}
+
| {{icon|Eco-Integration Studies}} || Eco-Integration Studies
| {{icon|statecraft}}
+
| {{icon|new worlds}}
| align= center | 1000 || align= center | 2
+
| align= center | 12000 || align= center | 4
| [[File:Feature.png|21px|link=Living standards|Feature]] Living Standard – Chemical Bliss
+
| {{icon|habitability}} {{green|+5%}} Habitability
| {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
+
| {{plainlist|* {{iconify|Foreign Soil Enrichment|21px}}
| data-sort-value="37.5" | '''Base:''' 37.5
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.7x}} if has ''either'' civic:
 +
** {{iconify|Driven Assimilator|21px}}.
 +
** {{iconify|Rogue Servitor|21px}}. }}
 +
| ''Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.''
 +
|- id="Administrative Efficiency"
 +
| {{icon|Administrative Efficiency}} || {{tech|repeat|Administrative Efficiency}}
 +
| {{icon|new worlds}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{green|+15}} Administrative Capacity
 +
| {{iconify|Galactic Bureaucracy|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if ''not'' {{iconify|egalitarian|21px}} or {{iconify|fanatic egalitarian|21px}}.
+
* {{red|0.01x}} if researching another repeatable tech. }}
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
| ''Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.''
| ''Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"''
+
|- id="Communication Protocols"
|- id="Artificial Moral Codes"
+
| {{icon|Communication Protocols}} || {{tech|repeat|Communication Protocols}}
| {{icon|Artificial Moral Codes}} || Artificial Moral Codes
+
| {{icon|new worlds}}
| {{icon|statecraft}}
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| align= center | 1400 || align= center | 2
+
| {{green|+1}} Sector limit
| {{plainlist|* {{icon|Cost}} {{green|–15%}} Edict cost
+
| {{iconify|Adaptive Bureaucracy|21px}}
* {{green|+5%}} Slave resource production }}
+
| data-sort-value="12.5" | '''Base:''' 12.5
|
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type = '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
 
| ''It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.''
 
|- id="Local Hypercommunication"
 
| {{icon|Local Hypercommunication}} || Local Hypercommunication
 
| {{icon|statecraft}}
 
| align= center | 1400 || align= center | 2
 
| {{icon|Building}} Hypercomms Forum
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Heritage Sites|21px}}
 
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic Spiritualist|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{red|0.01x}} if researching another repeatable tech. }}
| ''Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.''
+
| ''Improved FTL communication channels allow for more coherent administrative direction.''
|- id="The Living State"
+
|- id="Interstellar Expansion"
| {{icon|The Living State}} || The Living State
+
| {{icon|Interstellar Expansion}} || {{tech|repeat|Interstellar Expansion}}
| {{icon|statecraft}}
+
| {{icon|new worlds}}
| align= center | 1400 || align= center | 2
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
+
| {{icon|Starbase capacity}} {{green|+1}} Starbase capacity
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost
+
| {{iconify|Stellar Expansion|21px}}
* {{icon|influence}} {{green|+1}} Max influence from factions }}
+
| data-sort-value="12.5" | '''Base:''' 12.5
| {{iconify|Colonial Centralization|21px}}
+
{{Collapse list
| data-sort-value="70" | '''Base:''' 70
+
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.''
 +
|- id="Psionic Theory"
 +
| {{icon|Psionic Theory}} || {{tech|rare|Psionic Theory}}
 +
| {{icon|psionics}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Unity}} {{green|+5%}} Unity
 +
| {{plainlist|* {{icon|yes|21px}} If a degree of {{iconify|Materialist|21px}} then ''requires either'':
 +
:*scientist expertise {{iconify|Psionics|21px}}  
 +
or
 +
:*any owned pop is {{icon|Psionic|21px}} [[Traits#Special_traits|Latent Psionic]] or {{icon|Psionic|21px}} [[Traits#Special_traits|Psionic]].
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >5.
+
* {{green|2x}} if scientist trait is {{iconify|maniacal|21px}}.
* {{green|1.5x}} if number of owned planets is >6.
+
* {{green|2x}} if {{iconify|fanatic spiritualist|21px}}.
* {{green|1.5x}} if number of owned planets is >7.
+
* {{green|8x}} if scientist expertise is {{iconify|psionics|21px}}.
* {{green|1.25x}} if {{iconify|authoritarian|21px}} or {{iconify|fanatic authoritarian|21px}}.
+
* {{green|2x}} if any owned pop is {{icon|Psionic|21px}} [[Traits#Special_traits|Psionic]].
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{green|1.25x}} if any owned pop is {{icon|Psionic|21px}} [[Traits#Special_traits|Latent Psionic]] and not {{icon|Psionic|21px}} [[Traits#Special_traits|Psionic]].
* {{red|0.5x}} if number of owned planets is <5. }}
+
* {{red|0.5x}} If ''not'' a degree of {{iconify|spiritualist|21px}}. }}
| ''The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.''
+
| ''The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.''
|- id="Galactic Bureaucracy"
+
|- id="Zro Distillation"
| {{icon|Galactic Bureaucracy}} || Galactic Bureaucracy
+
| {{icon|Zro Distillation}} || {{tech|rare|Zro Distillation}}
| {{icon|statecraft}}
+
| {{icon|psionics}}
| align= center | 1800 || align= center | 2
+
| align= center | 5000 || align= center | 3
| {{icon|Core sector systems}} {{green|+1}} Core sector systems
+
| {{icon|Strategic}} {{iconify|Zro}}
| {{Plainlist|* {{iconify|Colonial Bureaucracy|21px}}
+
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
* {{icon|yes|21px}} Owns at least 2 planets }}
+
* {{icon|Subspace Sensors tech|21px}} Subspace Sensors }}
| data-sort-value="65" | '''Base:''' 65
+
| data-sort-value="60" | '''Base:''' 60
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >2.
+
* {{green|10x}} if scientist expertise is {{iconify|psionics|21px}}.
* {{green|1.5x}} if number of owned planets is >3.
+
* {{red|0.1x}} if scientist has ''none'' of:
* {{green|1.5x}} if number of owned planets is >4.
+
** Expertise is {{iconify|materials|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
** Expertise is {{iconify|psionics|21px}}.
| ''Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.''
+
** Trait is {{iconify|curator|21px}}. }}
|- id="Interstellar Campaigns"
+
| ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.''
| {{icon|Interstellar Campaigns}} || Interstellar Campaigns
+
|- id="Telepathy"
| {{icon|statecraft}}
+
| {{icon|Telepathy}} || {{tech|acquire|Telepathy}}
| align= center | 1800 || align= center | 2
+
| {{icon|psionics}}
| {{icon|Warscore}} {{green|–25%}} War demand cost
+
| align= center | 6000 || align= center | 3
| {{Plainlist|* {{iconify|Galactic Ambitions|21px}}
+
| [[File:Army assault.png|24px|link=Army]] Psionic Army
* {{icon|yes|21px}} Established communications with an alien empire. }}
+
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
| data-sort-value="65" | '''Base:''' 65
+
* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind over Matter
{{Collapse list
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
| type= '''Modifiers'''
+
| data-sort-value="25" | '''Base:''' 25
| body=
 
* {{green|2x}} if number of alien communications is >2.
 
* {{green|2x}} if number of alien communications is >3.
 
* {{green|2x}} if number of alien communications is >4.
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 
| ''A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.''
 
|- id="Synthetic Thought Patterns"
 
| {{icon|Synthetic Thought Patterns}} || Synthetic Thought Patterns
 
| {{icon|statecraft}}
 
| align= center | 2200 || align= center | 2
 
| {{plainlist|* {{icon|cost}} {{green|–15%}} Resettlement cost
 
* {{green|+5%}} Robot resource production }}
 
| {{iconify|Artificial Moral Codes|21px}}
 
| data-sort-value="60" | '''Base:''' 60
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
* {{green|4x}} if scientist trait is {{iconify|maniacal|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|3x}} if {{iconify|fanatic spiritualist|21px}}.
| ''Thinking outside the box merely places you into another, somewhat larger box.''
+
* {{green|2x}} if {{iconify|spiritualist|21px}}.
|- id="Consecration Fields"
+
* {{green|2x}} if scientist expertise is {{iconify|psionics|21px}} and level is >4.
| {{icon|Consecration Fields}} || Consecration Fields
+
* {{green|1.5x}} if scientist expertise is {{iconify|psionics|21px}} and level is >3.
| {{icon|statecraft}}
+
* {{green|1.1x}} if scientist expertise is {{iconify|psionics|21px}} and level is >2.
| align= center | 4000 || align= center | 2
+
* {{red|0.5x}} if scientist expertise is ''not'' {{iconify|psionics|21px}}. }}
| {{icon|Building}} Sacred Nexus
+
| ''Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.''
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
|- id="Precognition Interface"
* {{iconify|Holographic Rituals|21px}}
+
| {{icon|Precognition Interface}} || {{tech|acquire|Precognition Interface}}
* {{icon|yes|21px}} Is {{iconify|Spiritualist|21px}} ''or'' {{iconify|Fanatic Spiritualist|21px}} }}
+
| {{icon|psionics}}
| data-sort-value="70" | '''Base:''' 70
+
| align= center | 10000 || align= center | 4
 +
| {{icon|Component}} Precognitive Interface
 +
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
 +
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
 +
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 +
|
 +
| ''Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.''
 +
|- id="Psi Jump Drives"
 +
| {{icon|Psi Jump Drives}} || {{tech|acquire|Psi Jump Drives}}
 +
| {{icon|psionics}}
 +
| align= center | 17500 || align= center | 5
 +
| {{plainlist|* {{icon|Component}} Psi Jump Drive
 +
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
 +
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
 +
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 +
|
 +
| ''The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.''
 +
|- id="Divine Stimulus"
 +
| {{icon|Divine Stimulus}} || {{tech|rare|Divine Stimulus}}
 +
| {{icon|psionics}}
 +
| align= center | 20000 || align= center | 5
 +
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Divine Enforcer
 +
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 +
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 +
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}}
 +
* {{icon|yes|21px}} ''Either'':
 +
:* [[File:ap mind over matter.png|21px]] Mind over Matter
 +
:* {{icon|Telepathy|21px}} {{tech|acquire|Telepathy}} }}
 +
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{red|0.2x}} if scientist has ''none'' of:
| ''Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.''
+
** Expertise is {{iconify|psionics|21px}}.
|- id="Galactic Administration"
+
** Trait is {{iconify|curator|21px}}.
| {{icon|Galactic Administration}} || Galactic Administration
+
** Trait is {{iconify|maniacal|21px}}. }}
 +
| ''An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.''
 +
|- id="Psionic Shields tech"
 +
| {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Shields}}
 +
| {{icon|psionics}}
 +
| align= center | 20000 || align= center | 5
 +
| {{icon|Component}} Psionic Shields
 +
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
 +
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
 +
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 +
|
 +
| ''These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.''
 +
|- id="Planetary Government"
 +
| {{icon|Planetary Government}} || {{tech|start|Planetary Government}}
 +
| {{icon|statecraft}}
 +
| ||
 +
| {{icon|Building}} Planetary Administration
 +
|
 +
|
 +
| ''Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.''
 +
|- id="Sociocultural History"
 +
| {{icon|Sociocultural History}} || {{tech|start|Sociocultural History}}
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 3000 || align= center | 3
+
| ||
| {{plainlist|* {{green|+1}} Civic slots
+
| {{plainlist|* {{icon|Building}} Autochthon Monument
* {{icon|Building}} Empire Capital-Complex }}
+
* {{icon|Building}} Temple }}
| {{iconify|Colonial Centralization|21px}}
+
|
| data-sort-value="200" | '''Base:''' 200
+
|
{{Collapse list
+
| ''An understanding of a shared past is necessary in order to make any significant strides into the future.''
| type = '''Modifiers'''
+
|- id="Planetary Unification"
| body=
+
| {{icon|Planetary Unification}} || Planetary Unification
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
 
| ''The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.''
 
|- id="Galactic Campaigns"
 
| {{icon|Galactic Campaigns}} || Galactic Campaigns
 
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 3000 || align= center | 3
+
| align= center | 500 || align= center | 1
| {{icon|Warscore}} {{green|–25%}} War demand cost
+
| {{plainlist|* {{icon|Unity}} {{green|+2}} Unity
| {{Plainlist|* {{iconify|Interstellar Campaigns|21px}}
+
* [[File:Feature.png|21px|link=Edicts|Campaign edicts]] Enable campaign type edicts }}
* {{icon|yes|21px}} Established communications with an alien empire. }}
+
| {{icon|Planetary Government|21px}} {{tech|start|Planetary Government}}
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="40" | '''Base:''' 400
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if number of alien communications is >2.
+
* {{red|0.75x}} if ''not'' a degree of {{iconify|pacifist|21px}}. }}
* {{green|2x}} if number of alien communications is >3.
+
| ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
* {{green|2x}} if number of alien communications is >4.
+
|- id="Adaptive Bureaucracy"
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
| {{icon|Adaptive Bureaucracy}} || Adaptive Bureaucracy
| ''Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.''
+
| {{icon|statecraft}}
|- id="Automated Curation Algorithms"
+
| align= center | 750 || align= center | 1
| {{icon|Automated Curation Algorithms}} || Automated Curation Algorithms
+
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+1}} Empire leader capacity
 +
* {{icon|Empire leader capacity}} {{green|+1}} Leader pool size }}
 +
| {{iconify|Planetary Unification|21px}}
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >2.
 +
* {{green|1.5x}} if number of owned planets is >3.
 +
* {{green|1.5x}} if number of owned planets is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <2. }}
 +
| ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
 +
|- id="Heritage Sites"
 +
| {{icon|Heritage Sites}} || Heritage Sites
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 4000 || align= center | 3
+
| align= center | 750 || align= center | 1
| {{icon|Building}} Auto-Curating Vault
+
| {{icon|Building}} Heritage Site
| {{Plainlist|* {{iconify|Administrative AI|21px}}
+
| {{plainlist|* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
* {{iconify|Galactic Administration|21px}}
+
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
* {{iconify|Local Hypercommunication|21px}}
+
| data-sort-value="95" | '''Base:''' 95
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic Spiritualist|21px}} }}
 
| data-sort-value="45" | '''Base:''' 45
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
| ''Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.''
+
| ''Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.''
|- id="Doctrine: Strange Loop"
+
|- id="Holographic Rituals"
| {{icon|Doctrine: Strange Loop}} || {{tech|acquire|Doctrine: Strange Loop}}
+
| {{icon|Holographic Rituals}} || Holographic Rituals
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 4000 || align= center | 3
+
| align= center | 750 || align= center | 1
| {{icon|Building}} Loop Institute
+
| {{icon|Building}} Holotemple
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
+
| {{Plainlist|* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
|
+
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
| ''A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.''
+
| data-sort-value="95" | '''Base:''' 95
|- id="Galactic Benevolence"
 
| {{icon|Galactic Benevolence}} || {{tech|rare|Galactic Benevolence}}
 
| {{icon|statecraft}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Building}} Ministry of Benevolence
 
| {{plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
* {{red|0.25x}} if scientist has ''none'' of:
+
| ''Seeing is believing, and belief begets reality.''
** Expertise is {{iconify|statecraft|21px}}.
+
|- id="Modular Components"
** Trait is {{iconify|curator|21px}}. }}
+
| {{icon|Modular Components}} || Modular Components
| ''Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact.''
 
|- id="Galactic Markets"
 
| {{icon|Galactic Markets}} || {{tech|rare|Galactic Markets}}
 
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 4000 || align= center | 3
+
| align= center | 750 || align= center | 1
| {{icon|Building}} Galactic Stock Exchange
+
| {{icon|Building}} Spare Parts Depot
| {{plainlist|* {{iconify|Galactic Administration|21px}}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{icon|yes|21px}} Number of alien communications is >1
+
* {{iconify|Machine Intelligence|21px}} }}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
| data-sort-value="170" | '''Base:''' 170
| data-sort-value="22.5" | '''Base:''' 22.5
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
* {{red|0.25x}} if scientist has ''none'' of:
+
| ''The use of modular parts when assembling new machine units will both streamline the process and make future repairs easier.''
** Expertise is {{iconify|statecraft|21px}}.
+
|- id="Neural Implants"
** Trait is {{iconify|curator|21px}}. }}
+
| {{icon|Neural Implants}} || Neural Implants
| ''By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.''
 
|- id="Metacognitive Faith"
 
| {{icon|Metacognitive Faith}} || Metacognitive Faith
 
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 4000 || align= center | 3
+
| align= center | 1000 || align= center | 1
| {{icon|Building}} Citadel of Faith
+
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Slave Army
| {{Plainlist|* {{iconify|Consecration Fields|21px}}
+
* {{icon|Building}} Slave Processing Facility }}
* {{iconify|Galactic Administration|21px}}
+
| {{plainlist|* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
* {{icon|yes|21px}} Is {{iconify|Spiritualist|21px}} ''or'' {{iconify|Fanatic Spiritualist|21px}} }}
+
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Slavery – Prohibited }}
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
 +
* {{green|2x}} if number of enslaved pops is >0.
 +
* {{green|2x}} if number of enslaved pops is >19.
 +
* {{green|2x}} if number of enslaved pops is >29.
 +
* {{green|1.5x}} if number of enslaved pops is >9.
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
| ''Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.''
+
| ''Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.''
|- id="Organic Probability Theory"
+
|- id="Space Trading"
| {{icon|Organic Probability Theory}} || {{tech|rare|Organic Probability Theory}}
+
| {{icon|Space Trading}} || Space Trading
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 4000 || align= center | 3
+
| align= center | 1000 || align= center | 1
| {{icon|Building}} Probability Engine
+
| {{icon|starbase}} Offworld Trading Company
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
+
| {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{iconify|Machine Intelligence|21px}} }}
+
| data-sort-value="180" | '''Base:''' 180
| data-sort-value="22.5" | '''Base:''' 22.5
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
* {{red|0.25x}} if scientist has ''none'' of:
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
** Expertise is {{iconify|statecraft|21px}}.
+
| ''Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.''
** Trait is {{iconify|curator|21px}}. }}
+
|- id="Artificial Moral Codes"
| ''Through sufficiently advanced mathematical simulations, it may be possible to predict the fluctuating economies of organic society in some limited fashion. This would let us manipulate their stock markets to our advantage.''
+
| {{icon|Artificial Moral Codes}} || Artificial Moral Codes
|- id="The Collective Self"
 
| {{icon|The Collective Self}} || The Collective Self
 
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 4000 || align= center | 3
+
| align= center | 2500 || align= center | 2
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
+
| {{plainlist| * {{green|–15%}} Crime
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost
+
* {{green|+5%}} Amenities }}
* {{icon|influence}} {{green|+1}} Max influence from factions }}
+
| {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
| {{iconify|The Living State|21px}}
+
| data-sort-value="105" | '''Base:''' 105
| data-sort-value="45" | '''Base:''' 45
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >8.
+
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
* {{green|1.5x}} if number of owned planets is >9.
+
| ''It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.''
* {{green|1.5x}} if number of owned planets is >10.
+
|- id="Autonomous Agents"
* {{green|1.5x}} if {{iconify|authoritarian|21px}} ''or'' {{iconify|fanatic authoritarian|21px}}.
+
| {{icon|Autonomous Agents}} || Autonomous Agents
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 
* {{red|0.5x}} if number of owned planets is <7. }}
 
| ''Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.''
 
|- id="Will to Power"
 
| {{icon|Will to Power}} || {{tech|rare|Will to Power}}
 
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 5000 || align= center | 3
+
| align= center | 2500 || align= center | 2
| {{plainlist|* [[File:Army assault.png|24px|link=Attachment]] Commissar Squads
+
| {{icon|Influence}} {{green|+1}} Influence
* {{icon|Module}} Orbital Mind Control Laser }}
+
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
| {{plainlist|* {{iconify|Synthetic Thought Patterns|21px}}
+
* {{iconify|Gestalt Consciousness|21px}} }}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
| data-sort-value="70" | '''Base:''' 70
| data-sort-value="20" | '''Base:''' 20
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|5x}} if scientist trait is {{iconify|maniacal|21px}}.
+
* {{green|1.5x}} if number of owned planets is >5.
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
* {{green|1.5x}} if number of owned planets is >6.
 +
* {{green|1.5x}} if number of owned planets is >7.
 +
* {{green|1.5x}} if a degree of {{iconify|authoritarian|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
* {{red|0.2x}} if scientist has ''none'' of:
+
* {{red|0.5x}} if number of owned planets is <5. }}
** Trait is {{iconify|curator|21px}}.
+
| ''Semi-independent units have proved critical to the success of the greater whole.''
** Trait is {{iconify|maniacal|21px}}. }}
+
|- id="Consecration Fields"
| ''As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.''
+
| {{icon|Consecration Fields}} || Consecration Fields
|- id="Administrative Efficiency"
 
| {{icon|Administrative Efficiency}} || {{tech|repeat|Administrative Efficiency}}
 
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | 2500 || align= center | 2
| {{icon|Core Sector Systems}} {{green|+1}} Core sector systems
+
| {{icon|Building}} Sacred Nexus
| {{iconify|Galactic Bureaucracy|21px}}
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
* {{iconify|Holographic Rituals|21px}}
 +
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
| ''Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.''
+
| ''Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.''
|- id="Communication Protocols"
+
|- id="Intelligent Factories"
| {{icon|Communication Protocols}} || {{tech|repeat|Communication Protocols}}
+
| {{icon|Intelligent Factories}} || Intelligent Factories
 +
| {{icon|statecraft}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Building}} Unit Assembly Plant
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Modular Components|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="140" | '''Base:''' 140
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''These factories are essentially self-aware entities that continually optimize themselves with only minimal input from the central Machine Intelligence.''
 +
|- id="Local Hypercommunication"
 +
| {{icon|Local Hypercommunication}} || Local Hypercommunication
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | 2500 || align= center | 2
| {{green|+1}} Sector limit
+
| {{icon|Building}} Hypercomms Forum
| {{iconify|Adaptive Bureaucracy|21px}}
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
* {{iconify|Heritage Sites|21px}}
{{Collapse list
+
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
| type= '''Modifiers'''
+
| data-sort-value="70" | '''Base:''' 70
| body=
+
{{Collapse list
* {{red|0.01x}} if researching another repeatable tech. }}
+
| type= '''Modifiers'''
| ''Improved FTL communication channels allow for more coherent administrative direction.''
+
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.''
 +
|- id="The Living State"
 +
| {{icon|The Living State}} || The Living State
 +
| {{icon|statecraft}}
 +
| align= center | 2500 || align= center | 2
 +
| {{plainlist|* {{icon|influence}} {{green|+1}} Max influence from factions
 +
* {{icon|Starbase}} Deep Space Black Site }}
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >5.
 +
* {{green|1.5x}} if number of owned planets is >6.
 +
* {{green|1.5x}} if number of owned planets is >7.
 +
* {{green|1.25x}} if a degree of {{iconify|authoritarian|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <5. }}
 +
| ''The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.''
 +
|- id="Doctrine: Strange Loop"
 +
| {{icon|Doctrine: Strange Loop}} || {{tech|acquire|Doctrine: Strange Loop}}
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Building}} Loop Institute
 +
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
 +
|
 +
| ''A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.''
 +
|- id="Resource Processing Algorithms"
 +
| {{icon|Resource Processing Algorithms}} || Resource Processing Algorithms
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 3
 +
| {{green|+10%}} Robot resource production
 +
| {{plainlist|* {{iconify|Machine Intelligence|21px}}
 +
* {{icon|no|21px}}{{iconify|Driven Assimilator|21px}} }}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Efficiency in all things.''
 +
|- id="Collective Production Methods"
 +
| {{icon|Collective Production Methods}} || Collective Production Methods
 +
| {{icon|statecraft}}
 +
| align= center | 6000 || align= center | 3
 +
| {{green|+10%}} Pop resource production
 +
| {{plainlist|* {{icon|yes|21px}} ''Either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Hive Mind|21px}} }}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Together, we build the future.''
 +
|- id="Embodied Dynamism"
 +
| {{icon|Embodied Dynamism}} || Embodied Dynamism
 +
| {{icon|statecraft}}
 +
| align= center | 6000 || align= center | 3
 +
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
 +
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost }}
 +
| {{plainlist|* {{iconify|Autonomous Agents|21px}}
 +
* {{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >8.
 +
* {{green|1.5x}} if number of owned planets is >9.
 +
* {{green|1.5x}} if number of owned planets is >10.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <7. }}
 +
| ''Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.''
 +
|- id="Synthetic Thought Patterns"
 +
| {{icon|Synthetic Thought Patterns}} || Synthetic Thought Patterns
 +
| {{icon|statecraft}}
 +
| align= center | 6000 || align= center | 3
 +
| {{plainlist|* {{green|+5%}} Job resource production }}
 +
| {{plainlist|* {{iconify|Artificial Moral Codes|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Thinking outside the box merely places you into another, somewhat larger box.''
 +
|- id="The Collective Self"
 +
| {{icon|The Collective Self}} || The Collective Self
 +
| {{icon|statecraft}}
 +
| align= center | 6000 || align= center | 3
 +
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
 +
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost }}
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >8.
 +
* {{green|1.5x}} if number of owned planets is >9.
 +
* {{green|1.5x}} if number of owned planets is >10.
 +
* {{green|1.5x}} if a degree of {{iconify|authoritarian|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <7. }}
 +
| ''Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.''
 +
|- id="Galactic Administration"
 +
| {{icon|Galactic Administration}} || Galactic Administration
 +
| {{icon|statecraft}}
 +
| align= center | 8000 || align= center | 4
 +
| {{plainlist|* {{green|+1}} Civic slots
 +
* {{icon|Building}} Empire Capital-Complex }}
 +
| {{iconify|Colonial Centralization|21px}}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
 +
| ''The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.''
 +
|- id="Agrarian Utopia"
 +
| {{icon|Agrarian Utopias}} || Agrarian Utopias
 +
| {{icon|statecraft}}
 +
| align= center | 8000 || align= center | 4
 +
| {{green|+1}} Agriculture District Housing
 +
| {{iconify|Agrarian Idyll|21px}}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
 +
| ''Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.''
 +
|- id="Galactic Benevolence"
 +
| {{icon|Galactic Benevolence}} || {{tech|rare|Galactic Benevolence}}
 +
| {{icon|statecraft}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Building}} Ministry of Benevolence
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|statecraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact.''
 +
|- id="Galactic Markets"
 +
| {{icon|Galactic Markets}} || {{tech|rare|Galactic Markets}}
 +
| {{icon|statecraft}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Building}} Galactic Stock Exchange
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|yes|21px}} Number of alien communications is >1
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|statecraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.''
 +
|- id="Automated Curation Algorithms"
 +
| {{icon|Automated Curation Algorithms}} || Automated Curation Algorithms
 +
| {{icon|statecraft}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Building}} Auto-Curating Vault
 +
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 +
* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Local Hypercommunication|21px}}
 +
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.''
 +
|- id="Metacognitive Faith"
 +
| {{icon|Metacognitive Faith}} || Metacognitive Faith
 +
| {{icon|statecraft}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Building}} Citadel of Faith
 +
| {{Plainlist|* {{iconify|Consecration Fields|21px}}
 +
* {{iconify|Galactic Administration|21px}}
 +
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.''
 +
|- id="Ascension Theory"
 +
| {{icon|Ascension Theory}} || {{tech|rare|Ascension Theory}}
 +
| {{icon|statecraft}}
 +
| align= center | 17500 || align= center | 5
 +
| {{plainlist|* {{icon|Ascension perk}} {{green|+1}} Ascension perks
 +
* [[File:Feature.png|21px|link=Edicts|Ambition edicts]] Enable ambition type edicts }}
 +
|
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.2x}} if ''none'' of:
 +
** Has modifier ''Curator Insight''
 +
** scientist expertise is {{iconify|statecraft|21px}}.
 +
** scientist trait is {{iconify|curator|21px}}. }}
 +
| ''Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.''
 
|- id="Proclamation Broadcasts"
 
|- id="Proclamation Broadcasts"
 
| {{icon|Proclamation Broadcasts}} || {{tech|repeat|Proclamation Broadcasts}}
 
| {{icon|Proclamation Broadcasts}} || {{tech|repeat|Proclamation Broadcasts}}
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Duration}} {{green|+10%}} Edict duration
 
| {{icon|Duration}} {{green|+10%}} Edict duration
 
| {{iconify|Artificial Moral Codes|21px}}
 
| {{iconify|Artificial Moral Codes|21px}}
Line 1,627: Line 1,893:
 
| {{icon|Sapient Resource Management}} || {{tech|repeat|Sapient Resource Management}}
 
| {{icon|Sapient Resource Management}} || {{tech|repeat|Sapient Resource Management}}
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Empire leader capacity}} {{green|+1}} Empire leader capacity
 
| {{icon|Empire leader capacity}} {{green|+1}} Empire leader capacity
 
| {{iconify|Adaptive Bureaucracy|21px}}
 
| {{iconify|Adaptive Bureaucracy|21px}}
Line 1,636: Line 1,902:
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous.''
 
| ''The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous.''
|- id="Talent Acquisition"
 
| {{icon|Talent Acquisition}} || {{tech|repeat|Talent Acquisition}}
 
| {{icon|statecraft}}
 
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 
| {{icon|Leader recruitment cost}} {{green|–5%}} Leader recruitment cost
 
| {{iconify|Adaptive Bureaucracy|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Propaganda programs and subtle manipulation of economic records drive down the cost of employing top-tier Leaders.''
 
|- id="Ascension Theory"
 
| {{icon|Ascension Theory}} || {{tech|rare|Ascension Theory}}
 
| {{icon|statecraft}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Ascension perk}} {{green|+1}} Ascension perks<br>{{icon|apc}}Unlocks Unity Ambitions
 
|
 
| data-sort-value="17.5" | '''Base:''' 17.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.2x}} if ''none'' of:
 
** Has modifier ''Curator Insight''
 
** scientist expertise is {{iconify|computing|21px}}.
 
** scientist trait is {{iconify|curator|21px}}. }}
 
| ''Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.''
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
* External link: [https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 1.5
+
* External link: [https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 2.0
  
 
{{Template:ConceptsNavbox}}
 
{{Template:ConceptsNavbox}}
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Latest revision as of 17:24, 17 August 2019

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 2.1.

This article is for the PC version of Stellaris only.

Society Research Society research area is composed mainly of the fields: Biology.png Biology, Military Theory.png Military Theory, New Worlds.png New Worlds and Statecraft.png Statecraft. It also includes, to a lesser extent, the Psionics.png Psionics field.

The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Biology.png Biology
  • Building Society producing buildings
  • Building Food producing buildings
  • Mod pop growth req.png Growth speed
  • Strategic.png Strategic resources reveal
  • Army assault.png New armies
  • Trait Point Genetic modification capabilities
  • Trait Point Gene modification points
  • Mod leader age.png Leader lifespan modifiers
  • Food.png Food modifiers
The science of life, in its many forms and complexities.
Military Theory.png Military Theory
  • Building Defensive buildings
  • Fleet capacity.png Increased fleet command limit
  • Mod fleet size add.png Increased naval capacity
  • Upkeep Reduced ship and army upkeep
  • Influence.png Reduced claim influence cost
  • Mod war economy offensive.png Reduced war exhaustion gain
  • Damage Ship and army modifiers
The art of war and its many important aspects.
New Worlds.png New Worlds
  • Spaceport 1.png Increased starbase capacity
  • Mod country admin cap add.png Increased core sector systems
  • Tile Block Removal Tile block removals
  • Mod habitability.png Terraforming capabilities
  • Strategic.png Terraforming resources reveal
  • Energy Credits.png Increased energy storage capacity
  • Mod habitability.png Increased habitability
Colonization protocols and pioneer training.
Statecraft.png Statecraft
  • Influence.png Increased influence
  • Unity.png Increased unity
  • Empire leader capacity.png Increased leader capacity and pool size
  • Building Base resources producing buildings
  • Building Influence and unity producing buildings
  • Menu icon policies and edicts.png Edict modifiers
  • Cost Leader recruitment cost modifiers
The art of building a successful society.
Psionics.png Psionics
  • Unity.png Increased unity
  • Strategic.png Strategic resources reveal
  • Component Advanced ship components
  • Component Improved FTL capabilities (jump drive)
Mind over matter.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of society technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech eco simulation.png Hydroponics Biology.png Building Hydroponics Farm I Large-scale hydroponics farms producing nutrient-rich produce helps sustain a growing population while minimizing negative environmental impact.
Tech biolab 1.png Biodiversity Studies Biology.png 500 1 Building Biolab I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.
Tech hydroponics.png Eco Simulation Biology.png 500 1
  • Building Hydroponics Farm II
  • Menu icon policies and edicts.png Farming Subsidies
  • Tech eco simulation.png Hydroponics
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 100
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Hydroponics techniques can be further developed by creating farms with unique atmospheres, simulating different eco systems. This allows for the production of food with higher levels of nutrients.
Tech genome mapping.png Genome Mapping Biology.png 500 1 Mod pop growth req.png +10% Growth speed
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 150
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech frontier health.png Genetic Healthcare Biology.png 750 1 Building Gene Clinic
  • Tech genome mapping.png Genome Mapping
  • Tech colonization 1.png New Worlds Protocol
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 190
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Harmony tradition tree.
The colonization of alien worlds has opened up an entirely new field of biomedical research.
Tech alien life studies.png Xenology Biology.png 750 1 Building Alien Zoo Strategic.png Resource exists on an owned planet Base: 95
Modifiers
  • 3x if Fanatic Xenophile.png fanatic xenophile.
  • 2x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.
Tech space whale weapon 1.png Frequency Tuning Biology.png 1000 1 Component Energy Siphon Yes.png Debris analysis outcome (Tiyanki) Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
Tech adaptive combat algorithms.png Adaptive Combat Algorithms Biology.png 2000 2 Army assault.png Battle Frame Army
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Auth machine intelligence.png Machine Intelligence
Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.
Tech cloning.png Cloning Biology.png 2000 2 Mod pop growth req.png +10% Growth speed
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech epigenetic triggers.png Epigenetic Triggers Biology.png 2000 2 Feature Uplift and integrate pre-sentient species
  • Tech genome mapping.png Genome Mapping
  • Yes.png Found alien life
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 75
Modifiers
  • 1.5x if Fanatic Xenophile.png fanatic xenophile.
  • 1.25x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
  • 0.75x if Xenophobe.png xenophobe.
  • 0.5x if Fanatic Xenophobe.png fanatic xenophobe.
Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.
Tech subdermal stimulation.png Subdermal Stimulation Biology.png 2000 2 Feature Living Standard – Chemical Bliss
  • Tech genome mapping.png Genome Mapping
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 37.5
Modifiers
  • 1.25x if not a degree of Egalitarian.png egalitarian.
  • 1.25x if scientist expertise is Biology.png biology.
Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"
Tech vitality boosters.png Vitality Boosters Biology.png 2000 2 Mod leader age.png +10 Leader lifespan
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Where the body fails, science intervenes.
Tech amoeba strike craft 1.png Amoeba Breeding Program Biology.png 2500 2 Component Amoeba Flagella Yes.png Debris analysis outcome (Space amoeba) By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
Tech frontier health.png Cyto-Revitalization Biology.png 2500 2 Building Cyto-Revitalization Center
  • Tech colonial centralization.png Colonial Centralization
  • Tech frontier health.png Genetic Healthcare
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 140
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Harmony tradition tree.
As our empire grows, so does our understanding of our own biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.
Tech gene banks.png Gene Banks Biology.png 2500 2
  • Army assault.png Clone Army
  • Building Clone Vats
  • Tech cloning.png Cloning
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 35
Modifiers
  • 1.5x if scientist level is >4.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <2.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Gene Banks filter and curate available genomes for deployment in clones.
Tech gene crops.png Gene Crops Biology.png 2500 2 Building Hydroponics Farm III
  • Tech colonial centralization.png Colonial Centralization
  • Tech hydroponics.png Eco Simulation
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 70
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
Tech biolab 2.png Xenobiology Biology.png 2500 2 Building Biolab II
  • Tech biolab 1.png Biodiversity Studies
  • Tech colonial centralization.png Colonial Centralization
Base: 70
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.
Tech gargantuan evolution.png Gargantuan Evolution Biology.png 4000 1 Energy Credits.png +5% Energy credits Leader trait scroll.png Event chain outcome (Gargantuan Evolution) Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.
Tech gene tailoring.png Gene Tailoring Biology.png 4000 3
  • Trait Point +1 Gene modification points
  • Feature Enable genetic modification
  • Feature Pops can adapt to environments
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 97.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Making gene-editing tools widely available is sure to have a positive impact on our development as a species.
Tech exotic gases.png Engos Vapor Refining Biology.png 5000 3 Strategic.png Engos.png Engos Vapor
  • Tech genome mapping.png Genome Mapping
  • Yes.png Either:
  • Yes.png Country flag engos_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 120
Modifiers
  • 2x if scientist expertise is Materials.png materials.
A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.
Tech regenerative hull tissue.png Regenerative Hull Tissue Biology.png 5000 3 Component Regenerative Hull Tissue Yes.png Debris analysis outcome (Crystalline entities or Space amoeba) A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
Tech selected lineages.png Selected Lineages Biology.png 5000 3 Menu icon policies.png Leader Enhancement – Selected Lineages
  • Tech vitality boosters.png Vitality Boosters
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 30
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if a degree of Egalitarian.png egalitarian.
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
Tech glandular acclimation.png Glandular Acclimation Biology.png 6000 3 Feature Habitability trait modification
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 75
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.
Tech gene expressions.png Targeted Gene Expressions Biology.png 6000 3 Trait Point +1 Gene modification points
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 50
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Auth hive mind.png hive mind.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Stricter control of RNA and protein production on the cellular level.
Tech gene seed purification.png Gene Seed Purification Biology.png 8000 4 Army assault.png Gene Warrior Army
  • Tech gene tailoring.png Gene Tailoring
  • Ap engineered evolution.png Engineered Evolution
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 45
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <4.
  • 0.1x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.
Tech morphogenetic field mastery.png Morphogenetic Field Mastery Biology.png 8000 4 Army assault.png Xenomorph Army
  • Tech epigenetic triggers.png Epigenetic Triggers
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait maniacal.png maniacal.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <3.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.
Tech biomechanics.png Biomechanics Biology.png 10000 4 Army assault.png Mega-Warform
  • Tech adaptive combat algorithms.png Adaptive Combat Algorithms
  • Auth machine intelligence.png Machine Intelligence
Base: 40
Modifiers
  • 1.5x if scientist level is >4.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <4.
  • 0.1x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.
Tech nano vitality crops.png Nano-Vitality Crops Biology.png 10000 4
  • Building Hydroponics Farm IV
  • Building Hydroponics Farm V
  • Tech galactic administration.png Galactic Administration
  • Tech gene crops.png Gene Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 40
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
Tech neuroregeneration.png Neural Tissue Engineering Biology.png 10000 4
  • Leader skill levels.png +25% Leader experience gain
  • Leader skill levels.png +1 Leader level cap
Leader trait scroll.png Event chain outcome (Marvels of Medicine) When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.
Tech biolab 3.png Secrets of Life Biology.png 10000 4
  • Building Biolab III
  • Building Biolab IV
  • Tech galactic administration.png Galactic Administration
  • Tech biolab 2.png Xenobiology
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Biology.png biology.
Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.
Tech capacity boosters.png Capacity Boosters Biology.png 12000 4 Menu icon policies.png Leader Enhancement – Capacity Boosters
  • Tech selected lineages.png Selected Lineages
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 17.5
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if a degree of Egalitarian.png egalitarian.
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.
Tech nutrient replication.png Nutrient Replication Biology.png 12000 4 Food.png +15% Food
  • Tech nano vitality crops.png Nano-Vitality Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 35
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
Tech probability theory.png Organic Probability Theory Biology.png 12000 4 Building Probability Engine
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 17.5
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
  • 0.25x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Through sufficiently advanced mathematical simulations, it may be possible to predict the fluctuating economies of organic society in some limited fashion. This would let us manipulate their stock markets to our advantage.
Tech genetic resequencing.png Genetic Resequencing Biology.png 15000 5
  • Feature Advanced Genetic Modification
  • Feature Advanced Traits
Ap evolutionary mastery.png Evolutionary Mastery No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.
Tech repeatable improved leader life span.png Cell Revitalization Biology.png 20000 5 Mod leader age.png +5 Leader lifespan Tech vitality boosters.png Vitality Boosters Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
Tech scourge missile 1.png Scourge Missiles Biology.png 20000 5 Component Scourge Missile Yes.png Debris analysis outcome (Prethoryn scourge) By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
Tech swarm strike craft 1.png Swarm Spawning Pools Biology.png 20000 5 Component Swarm Strikers Yes.png Debris analysis outcome (Prethoryn scourge) Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
Tech repeatable improved tile food output.png Transgenic Crops Biology.png 20000 5 Food.png +5% Food Tech gene crops.png Gene Crops Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.
Tech planetary defenses.png Planetary Defenses Military Theory.png Building Stronghold There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.
Tech defense army.png Ground Defense Planning Military Theory.png 750 1 Damage +33% Defense army damage Tech planetary defenses.png Planetary Defenses Base: 190
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.
Tech doctrine fleet size 1.png Doctrine: Space Combat Military Theory.png 1500 2 Fleet capacity.png +20 Fleet command limit Base: 255
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech global defense grid.png Global Defense Grid Military Theory.png 1500 2
  • Health +25% Defense army health
  • Building Fortress
Tech defense army.png Ground Defense Planning Base: 170
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements.
Tech centralized command.png Centralized Command Military Theory.png 2000 2
  • +2 Max occupation garrisons
  • Building Military Academy
Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine navy size 1.png Doctrine: Fleet Support Military Theory.png 2000 2 Mod fleet size add.png +30 Naval capacity Base: 225
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Military Theory.png 2000 2
  • Spaceport 1.png Fleet Academy
  • Spaceport 1.png Naval Logistics Office
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 225
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A body of knowledge regarding combat behaviors is useless without a strong code governing its use.
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Military Theory.png 2500 2 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 1.png Doctrine: Space Combat Base: 210
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech interstellar campaigns.png Interstellar Campaigns Military Theory.png 2500 2
  • Influence.png –10% Claim influence cost
  • –10% War exhaustion gain
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png Established communications with an alien empire.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
Base: 70
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.
Tech combat training.png Combat Training Military Theory.png 4000 3
  • Damage +15% Assault army damage
  • Mod army morale.png +15% Assault army morale
Tech centralized command.png Centralized Command Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine refit standards.png Refit Standards Military Theory.png 4000 3
  • Cost –20% Ship upgrade cost
  • Upkeep –5% Ship upkeep cost
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.
Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Military Theory.png 5000 3 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 180
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 2.png Doctrine: Support Vessels Military Theory.png 5000 3 Mod fleet size add.png +30 Naval capacity Tech doctrine navy size 1.png Doctrine: Fleet Support Base: 600
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.
Tech doctrine command matrix.png Command Matrix Military Theory.png 6000 3
  • Attack Speed +5% Ship fire rate
  • Spaceport 1.png Command Center
Tech doctrine refit standards.png Refit Standards Base: 150
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.
Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Military Theory.png 8000 4 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Base: 135
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 3.png Doctrine: Interstellar Logistics Military Theory.png 8000 4 Mod fleet size add.png +30 Naval capacity Tech doctrine navy size 2.png Doctrine: Support Vessels Base: 135
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.
Tech galactic campaigns.png Galactic Campaigns Military Theory.png 8000 4
  • Influence.png –10% Claim influence cost
  • –10% War exhaustion gain
  • Tech interstellar campaigns.png Interstellar Campaigns
  • Yes.png Established communications with an alien empire.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
Base: 45
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.
Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Military Theory.png 12000 4 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Base: 105
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 4.png Doctrine: Fleet Liasions Military Theory.png 12000 4 Mod fleet size add.png +30 Naval capacity Tech doctrine navy size 3.png Doctrine: Interstellar Logistics Base: 105
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.
Tech repeatable command limit.png Admiralty Support Staff Military Theory.png 20000 5 Fleet capacity.png +10 Fleet command limit Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.
Tech repeatable improved army damage.png Aggressive Conditioning Military Theory.png 20000 5 Damage +10% Army damage Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.
Tech repeatable naval cap.png Fleet Management Procedures Military Theory.png 20000 5 Mod fleet size add.png +20 Naval capacity Tech doctrine navy size 4.png Doctrine: Fleet Liasions Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.
Tech repeatable improved army health.png Nerve Dampeners Military Theory.png 20000 5 Health +10% Army health Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.
Tech colonization 1.png New Worlds Protocol New Worlds.png Ship class Colony Ship Tech space exploration.png Space Exploration Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.
Tech tb massive glacier.png Climate Control Network New Worlds.png 750 1 Tile Block Removal Massive Glacier
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.
Tech tb toxic kelp.png Ocean Ecology Management New Worlds.png 750 1 Tile Block Removal Toxic Kelp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.
Tech tb dense jungle.png Selective Defoliants New Worlds.png 750 1 Tile Block Removal Dense Jungle
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.
Tech tb quicksand basin.png Soil Remediation New Worlds.png 750 1 Tile Block Removal Quicksand Basin
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.
Tech tb deep sinkhole.png Subterranean Colonization New Worlds.png 750 1 Tile Block Removal Deep Sinkhole
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.
Tech tb noxious swamp.png Xeno-Hydraulic Mastery New Worlds.png 750 1 Tile Block Removal Noxious Swamp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.
Tech colonization 2.png Atmospheric Filtering New Worlds.png 1000 2 Mod habitability.png +5% Habitability
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
Tech colonial bureaucracy.png Colonial Bureaucracy New Worlds.png 1500 2 +20 Administrative Capacity
  • Tech adaptive bureaucracy.png Adaptive Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 85
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.
Tech colonial centralization.png Colonial Centralization New Worlds.png 2000 2
  • Building Planetary Capital
  • Menu icon policies and edicts.png Production Targets
Tech planetary unification.png Planetary Unification Base: 300
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.
Tech tb dangerous wildlife.png Dangerous Wildlife Removal New Worlds.png 2000 2 Tile Block Removal Dangerous Wildlife
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 150
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.
Tech tb volcano.png Deep Crust Engineering New Worlds.png 2000 2 Tile Block Removal Active Volcano
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 150
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.
Tech tb mountain range.png Planetary Resurfacing New Worlds.png 2000 2 Tile Block Removal Mountain Range
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 150
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
Tech galactic ambitions.png Stellar Expansion New Worlds.png 2000 2 Starbase capacity +2 Starbase capacity Yes.png Established communications with an alien empire. Base: 75
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Our future lies in the sea of stars.
Tech colonization 3.png Hostile Environment Adaptation New Worlds.png 2500 2 Mod habitability.png +5% Habitability
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 70
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.
Tech terrestrial sculpting.png Terrestrial Sculpting New Worlds.png 2500 2
  • Energy Credits.png +5000 Energy storage capacity
  • Strategic.png Terraform Gases.png Terraforming Gases
  • Strategic.png Terraform Liquids.png Terraforming Liquids
  • Feature Terraform uninhabited planets
Tech colonization 1.png New Worlds Protocol Base: 105
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.
Tech galactic bureaucracy.png Galactic Bureaucracy New Worlds.png 4000 3 +20 Administrative Capacity
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 65
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.
Tech tomb world adaption.png Tomb World Adaptation New Worlds.png 4000 3 Mod habitability.png +20% Tomb world habitability
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 32.5
Modifiers
  • 2x if owns any Trait pc nuked preference.png tomb world planet.
  • 0.2x if scientist has none of:
    • Expertise is New Worlds.png new worlds.
    • Trait is Leader trait curator.png curator.
Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.
Tech ecological adaptation.png Ecological Adaptation New Worlds.png 5000 3
  • Energy Credits.png +5000 Energy storage capacity

Feature Terraform inhabited planets

Tech terrestrial sculpting.png Terrestrial Sculpting Base: 60
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.
Tech colonization 4.png Foreign Soil Enrichment New Worlds.png 6000 3 Mod habitability.png +5% Habitability
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 50
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.
Tech climate restoration.png Climate Restoration New Worlds.png 8000 4
  • Energy Credits.png +5000 Energy storage capacity
  • Feature Terraform tomb planets
Tech terrestrial sculpting.png Terrestrial Sculpting Base: 45
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.
Tech manifest destiny.png Manifest Destiny New Worlds.png 10000 4 Starbase capacity +2 Starbase capacity
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png Established communications with an alien empire.
Base: 40
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
We must have to courage to seize our fate and make true what was always meant to be.
Tech colonization 5.png Eco-Integration Studies New Worlds.png 12000 4 Mod habitability.png +5% Habitability
  • Tech colonization 4.png Foreign Soil Enrichment
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 35
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.
Tech repeatable improved core planet cap.png Administrative Efficiency New Worlds.png 20000 5 +15 Administrative Capacity Tech galactic bureaucracy.png Galactic Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.
Tech repeatable improved sector cap.png Communication Protocols New Worlds.png 20000 5 +1 Sector limit Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improved FTL communication channels allow for more coherent administrative direction.
Tech repeatable improved starbase capacity.png Interstellar Expansion New Worlds.png 20000 5 Starbase capacity +1 Starbase capacity Tech galactic ambitions.png Stellar Expansion Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.
Tech psionic theory.png Psionic Theory Psionics.png 4000 3 Unity.png +5% Unity
  • Yes.png If a degree of Materialist.png Materialist then requires either:
  • scientist expertise Psionics.png Psionics

or

  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 32.5
Modifiers
  • 2x if scientist trait is Leader trait maniacal.png maniacal.
  • 2x if Fanatic Spiritualist.png fanatic spiritualist.
  • 8x if scientist expertise is Psionics.png psionics.
  • 2x if any owned pop is Trait psionic species.png Psionic.
  • 1.25x if any owned pop is Trait psionic species.png Latent Psionic and not Trait psionic species.png Psionic.
  • 0.5x If not a degree of Spiritualist.png spiritualist.
The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.
Tech mine zro.png Zro Distillation Psionics.png 5000 3 Strategic.png Zro.png Zro
  • Tech psionic theory.png Psionic Theory
  • Tech sensors 3.png Subspace Sensors
Base: 60
Modifiers
  • 10x if scientist expertise is Psionics.png psionics.
  • 0.1x if scientist has none of:
    • Expertise is Materials.png materials.
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.
Tech telepathy.png Telepathy Psionics.png 6000 3 Army assault.png Psionic Army
  • Tech psionic theory.png Psionic Theory
  • Ap mind over matter.png Mind over Matter
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 25
Modifiers
  • 4x if scientist trait is Leader trait maniacal.png maniacal.
  • 3x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if Spiritualist.png spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x if scientist expertise is not Psionics.png psionics.
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.
Tech precognition interface.png Precognition Interface Psionics.png 10000 4 Component Precognitive Interface
  • Ap mind over matter.png Mind Over Matter
  • Ap transcendence.png Transcendence
  • Leader trait scroll.png Event chain outcome (The Shroud)
Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.
Tech psi jump drive 1.png Psi Jump Drives Psionics.png 17500 5 * Component Psi Jump Drive
  • Ap mind over matter.png Mind Over Matter
  • Ap transcendence.png Transcendence
  • Leader trait scroll.png Event chain outcome (The Shroud)
The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.
Tech pk godray.png Divine Stimulus Psionics.png 20000 5 Colossus Colossus: Divine Enforcer
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • Yes.png Is a degree of Spiritualist.png Spiritualist
  • Yes.png Either:
  • Ap mind over matter.png Mind over Matter
  • Tech telepathy.png Telepathy
Base: 10
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.
Tech psionic shield.png Psionic Shields Psionics.png 20000 5 Component Psionic Shields
  • Ap mind over matter.png Mind Over Matter
  • Ap transcendence.png Transcendence
  • Leader trait scroll.png Event chain outcome (The Shroud)
These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
Tech planetary government.png Planetary Government Statecraft.png Building Planetary Administration Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.
Tech cultural heritage.png Sociocultural History Statecraft.png
  • Building Autochthon Monument
  • Building Temple
An understanding of a shared past is necessary in order to make any significant strides into the future.
Tech planetary unification.png Planetary Unification Statecraft.png 500 1
  • Unity.png +2 Unity
  • Campaign edicts Enable campaign type edicts
Tech planetary government.png Planetary Government Base: 400
Modifiers
  • 0.75x if not a degree of Pacifist.png pacifist.
Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
Tech adaptive bureaucracy.png Adaptive Bureaucracy Statecraft.png 750 1
  • Empire leader capacity.png +1 Empire leader capacity
  • Empire leader capacity.png +1 Leader pool size
Tech planetary unification.png Planetary Unification Base: 95
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <2.
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
Tech heritage site.png Heritage Sites Statecraft.png 750 1 Building Heritage Site
  • Tech cultural heritage.png Sociocultural History
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 95
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
Tech holographic rituals.png Holographic Rituals Statecraft.png 750 1 Building Holotemple
  • Tech cultural heritage.png Sociocultural History
  • Yes.png Is a degree of Spiritualist.png Spiritualist
Base: 95
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Seeing is believing, and belief begets reality.
Tech frontier health.png Modular Components Statecraft.png 750 1 Building Spare Parts Depot
  • Tech colonization 1.png New Worlds Protocol
  • Auth machine intelligence.png Machine Intelligence
Base: 170
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
The use of modular parts when assembling new machine units will both streamline the process and make future repairs easier.
Tech neural implants.png Neural Implants Statecraft.png 1000 1
  • Army assault.png Slave Army
  • Building Slave Processing Facility
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies and edicts.png Slavery – Prohibited
Base: 90
Modifiers
  • 2x if number of enslaved pops is >0.
  • 2x if number of enslaved pops is >19.
  • 2x if number of enslaved pops is >29.
  • 1.5x if number of enslaved pops is >9.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.
Tech space trading.png Space Trading Statecraft.png 1000 1 Spaceport 1.png Offworld Trading Company Tech colonization 1.png New Worlds Protocol Base: 180
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.
Tech artificial moral codes.png Artificial Moral Codes Statecraft.png 2500 2
  • –15% Crime
  • +5% Amenities
No.pngGestalt consciousness.png Gestalt Consciousness Base: 105
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
Tech living state.png Autonomous Agents Statecraft.png 2500 2 Influence.png +1 Influence
  • Tech colonial centralization.png Colonial Centralization
  • Gestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5x if number of owned planets is >5.
  • 1.5x if number of owned planets is >6.
  • 1.5x if number of owned planets is >7.
  • 1.5x if a degree of Authoritarian.png authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <5.
Semi-independent units have proved critical to the success of the greater whole.
Tech sacred nexus.png Consecration Fields Statecraft.png 2500 2 Building Sacred Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech holographic rituals.png Holographic Rituals
  • Yes.png Is a degree of Spiritualist.png Spiritualist
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.
Tech frontier health.png Intelligent Factories Statecraft.png 2500 2 Building Unit Assembly Plant
  • Tech colonial centralization.png Colonial Centralization
  • Tech frontier health.png Modular Components
  • Auth machine intelligence.png Machine Intelligence
Base: 140
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
These factories are essentially self-aware entities that continually optimize themselves with only minimal input from the central Machine Intelligence.
Tech hypercomms forum.png Local Hypercommunication Statecraft.png 2500 2 Building Hypercomms Forum
  • Tech colonial centralization.png Colonial Centralization
  • Tech heritage site.png Heritage Sites
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.
Tech living state.png The Living State Statecraft.png 2500 2
  • Influence.png +1 Max influence from factions
  • Spaceport 1.png Deep Space Black Site
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5x if number of owned planets is >5.
  • 1.5x if number of owned planets is >6.
  • 1.5x if number of owned planets is >7.
  • 1.25x if a degree of Authoritarian.png authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <5.
The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
Tech akx worm 2.png Doctrine: Strange Loop Statecraft.png 4000 3 Building Loop Institute Leader trait scroll.png Event chain outcome (Horizon Signal) A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
Tech synthetic thought patterns.png Resource Processing Algorithms Statecraft.png 4000 3 +10% Robot resource production
  • Auth machine intelligence.png Machine Intelligence
  • No.pngCivic machine assimilator.png Driven Assimilator
Base: 65
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Efficiency in all things.
Tech artificial moral codes.png Collective Production Methods Statecraft.png 6000 3 +10% Pop resource production
  • Yes.png Either:
  • Civic machine assimilator.png Driven Assimilator
  • Auth hive mind.png Hive Mind
Base: 65
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Together, we build the future.
Tech collective self.png Embodied Dynamism Statecraft.png 6000 3
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Tech living state.png Autonomous Agents
  • Gestalt consciousness.png Gestalt Consciousness
Base: 50
Modifiers
  • 1.5x if number of owned planets is >8.
  • 1.5x if number of owned planets is >9.
  • 1.5x if number of owned planets is >10.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <7.
Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.
Tech synthetic thought patterns.png Synthetic Thought Patterns Statecraft.png 6000 3
  • +5% Job resource production
  • Tech artificial moral codes.png Artificial Moral Codes
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 75
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Thinking outside the box merely places you into another, somewhat larger box.
Tech collective self.png The Collective Self Statecraft.png 6000 3
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Tech colonial centralization.png Colonial Centralization
  • No.png