Difference between revisions of "Society research"

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{{Version|2.1}}
 
{{Version|2.1}}
 
{{Technav}}
 
{{Technav}}
''{{iconify|Society}} research'' area is composed mainly of four tech trees: {{iconify|Biology|21px}}, {{iconify|Military Theory|21px}}, {{iconify|New Worlds|21px}} and {{iconify|Statecraft|21px}}. It also includes a rare but powerful tech tree, {{iconify|Psionics|21px}}.
+
''{{iconify|Society}} research'' area is composed mainly of the fields: {{iconify|Biology|21px}}, {{iconify|Military Theory|21px}}, {{iconify|New Worlds|21px}} and {{iconify|Statecraft|21px}}. It also includes, to a lesser extent, the {{iconify|Psionics|21px}} field.
  
 
The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.
 
The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.
  
== Legend ==
+
== Main effects ==
Colors: {{tech|start|Starter}}, {{tech|rare|Rare}}, {{tech|danger|Dangerous}}
+
A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).
  
Icons: {{icon|building}} Building, {{icon|component}} Ship Component, {{icon|Starbase}} Starbase building, {{icon|edict}} Edict, [[File:Feature.png]] Feature Unlock
+
{| class="mildtable plainlist" width="100%"
 
+
! width="10%" | Field
Technologies that show arrows on their icon are repeatable and can be researched multiple times.
+
! width="55%" | Focus
 
+
! width="35%" | Description
== Military Theory ==
 
The {{iconify|Military Theory}} tech tree focuses on armies and the navy. The weight for all technologies is doubled by {{iconify|Militarist}} ethics.
 
{| class="wikitable" style="text-align: center;
 
 
|-
 
|-
| [[File:Tech planetary defenses.png]] {{tech|start|Planetary Defenses}}<br>{{icon|building}} Stronghold
+
| {{iconify|Biology}}
| [[File:Tech ground defense planning.png]] '''Ground Defense Planning'''<br>Cost: 2500, Weight: 190<br>{{icon|army damage}} {{green|+33%}} Defense Army Damage
+
| {{MultiColumn|
| [[File:Tech global defense grid.png]] '''Global Defense Grid'''<br>Cost: 4000, Weight: 170<br>{{icon|building}} Fortress<br>{{icon|army health}} {{green|+25%}} Defense Army Health || || ||  
+
* {{icon|building|21px}} Society producing buildings
 +
* {{icon|building|21px}} Food producing buildings
 +
* {{icon|Growth speed|21px}} Growth speed
 +
* {{icon|Strategic|21px}} Strategic resources reveal
 +
* [[File:Army assault.png|21px|link=Army]] New armies
 +
* {{icon|trait point|21px}} Genetic modification capabilities
 +
* {{icon|trait point|21px}} Gene modification points
 +
* {{icon|Leader lifespan|21px}} Leader lifespan modifiers
 +
* {{icon|food|21px}} Food modifiers |2}}
 +
| ''The science of life, in its many forms and complexities.''
 
|-
 
|-
| [[File:Tech interstellar fleet traditions.png]] '''Interstellar Fleet Traditions'''<br>Cost: 5000, Weight: 255<br>{{icon|starbase}} Fleet Academy<br>{{icon|starbase}} Naval Logistics Office
+
| {{iconify|Military Theory}}
| [[File:Tech refit standards.png]] '''Refit Standards'''<br>Cost: 8000, Weight: 65<br>{{icon|ship upkeep}} {{green|-5%}} Ship Upkeep<br>{{icon|ship upgrade cost}} {{green|-20%}} Ship Upgrade Cost
+
| {{MultiColumn|
| [[File:Tech command matrix.png]] '''Command Matrix'''<br>Cost: 12000, Weight: 150<br>{{icon|starbase}} Command Center<br>{{icon|ship fire rate}} {{green|+5%}} Ship Fire Rate || || ||  
+
* {{icon|building|21px}} Defensive buildings
 +
* {{icon|Fleet command limit|21px}} Increased fleet command limit
 +
* {{icon|Naval capacity|21px}} Increased naval capacity
 +
* {{icon|upkeep|21px}} Reduced ship and army upkeep
 +
* {{icon|influence |21px}} Reduced claim influence cost
 +
* {{icon|Warscore|21px}} Reduced war exhaustion gain
 +
* {{icon|damage|21px}} Ship and army modifiers |2}}
 +
| ''The art of war and its many important aspects.''
 
|-
 
|-
| rowspan="2" | [[File:Tech centralized command.png]] '''Centralized Command'''<br>Cost: 5000, Weight: 75<br>{{icon|building}} Military Academy
+
| {{iconify|New Worlds}}
| rowspan="2" | [[File:Tech combat training.png]] '''Combat Training'''<br>Cost: 8000, Weight: 65<br>{{icon|army morale}} {{green|+15%}} Army Morale<br>{{icon|army damage}} {{green|+15%}} Army Damage
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| {{MultiColumn|
| [[File:Tech repeatable improved army damage.png]] '''Aggressive Conditioning'''<br>Cost: 50000, Weight: 12.5<br>{{icon|army damage}} {{green|+10%}} Army Damage || || ||  
+
* {{icon|starbase|21px}} Increased starbase capacity
 +
* {{icon|Core sector systems|21px}} Increased core sector systems
 +
* [[File:TB Removal.png|18px|link=Tile Blocker|Tile Block Removal]] Tile block removals
 +
* {{icon|Habitability|21px}} Terraforming capabilities
 +
* {{icon|Strategic|21px}} Terraforming resources reveal
 +
* {{icon|enc|21px}} Increased energy storage capacity
 +
* {{icon|Habitability|21px}} Increased habitability |2}}
 +
| ''Colonization protocols and pioneer training.''
 
|-
 
|-
| [[File:Tech repeatable improved army health.png]] '''Nerve Dampeners'''<br>Cost: 50000, Weight: 12.5<br>{{icon|army health}} {{green|+10%}} Army Health || || ||  
+
| {{iconify|Statecraft}}
 +
| {{MultiColumn|
 +
* {{icon|influence|21px}} Increased influence
 +
* {{icon|unity|21px}} Increased unity
 +
* {{icon|Empire leader capacity|21px}} Increased leader capacity and pool size
 +
* {{icon|building|21px}} Base resources producing buildings
 +
* {{icon|building|21px}} Influence and unity producing buildings
 +
* {{icon|Edict|21px}} Edict modifiers
 +
* {{icon|cost|21px}} Leader recruitment cost modifiers |2}}
 +
| ''The art of building a successful society.''
 
|-
 
|-
| [[File:Tech doctrine fleet size 1.png]] '''Doctrine: Space Combat'''<br>Cost: 4000, Weight: 255<br>{{icon|fleet size}} {{green|+20}} Fleet Command Limit
+
| {{iconify|Psionics}}
| [[File:Tech doctrine fleet size 2.png]] '''Doctrine: Reactive Formations'''<br>Cost: 6000, Weight: 210<br>{{icon|fleet size}} {{green|+20}} Fleet Command Limit
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| {{MultiColumn|
| [[File:Tech doctrine fleet size 3.png]] '''Doctrine: Interstellar Warfare'''<br>Cost: 10000, Weight: 180<br>{{icon|fleet size}} {{green|+20}} Fleet Command Limit
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* {{icon|unity|21px}} Increased unity
| [[File:Tech doctrine fleet size 4.png]] '''Doctrine: Fluid Fleet Templates'''<br>Cost: 16000, Weight: 135<br>{{icon|fleet size}} {{green|+20}} Fleet Command Limit
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* {{icon|Strategic|21px}} Strategic resources reveal
| [[File:Tech doctrine fleet size 5.png]] '''Doctrine: Armada battle Formation'''<br>Cost: 24000, Weight: 105<br>{{icon|fleet size}} {{green|+20}} Fleet Command Limit
+
* {{icon|component|21px}} Advanced ship components
| [[File:Tech repeatable command limit.png]] '''Admiralty Support Staff'''<br>Cost: 50000, Weight: 12.5<br>{{icon|fleet size}} {{green|+10}} Fleet Command Limit
+
* {{icon|component|21px}} Improved FTL capabilities (jump drive) |2}}
|-
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| ''Mind over matter.''
| [[File:Tech doctrine navy size 1.png]] '''Doctrine: Fleet Support'''<br>Cost: 5000, Weight: 255<br>{{icon|naval capacity}} {{green|+30}} Naval Capacity
 
| [[File:Tech doctrine navy size 2.png]] '''Doctrine: Support Vessels'''<br>Cost: 10000, Weight: 600<br>{{icon|naval capacity}} {{green|+30}} Naval Capacity
 
| [[File:Tech doctrine navy size 3.png]] '''Doctrine: Interstellar Logistics'''<br>Cost: 16000, Weight: 135<br>{{icon|naval capacity}} {{green|+30}} Naval Capacity
 
| [[File:Tech doctrine navy size 4.png]] '''Doctrine: Fleet liaisons'''<br>Cost: 23000, Weight: 105<br>{{icon|naval capacity}} {{green|+30}} Naval Capacity
 
| [[File:Tech repeatable naval cap.png]] '''Fleet Management Procedures'''<br>Cost: 50000, Weight: 12.5<br>{{icon|naval capacity}} {{green|+20}} Naval Capacity ||
 
 
|}
 
|}
  
== Biology ==
+
'''Note:''' The table is a ''summary'' of the most prominent fields and of their effects within the area. This is ''not'' an inclusive list.
The {{iconify|Biology}} tech tree focuses on {{iconify|Food}} and genetic modification. The weight {{iconify|Food}} techs can be increased by {{iconify|Pacifist}} ethics. {{iconify|Machine Intelligence}} empires do not have access to most technologies unless they have the {{iconify|Driven Assimilator}} or {{iconify|Rogue Servitor}} civics.
 
{| class="wikitable" style="text-align: center;
 
|-
 
| rowspan="4" | [[File:Tech industrial farming.png]] {{tech|start|Industrial Agriculture}}<br>[[File:District farming.png|24px]] Agriculture District
 
| rowspan="3" | [[File:Tech eco simulation.png]] '''Eco Simulation'''<br>Cost: 2000, Weight: 100<br>{{icon|pop food}} {{green|+20%}} Food from Jobs
 
| [[File:Tech food processing 1.png]] '''Food Processing'''<br>Cost: 2500, Weight: 95<br>{{icon|building}} Food Processing Facilities
 
| [[File:Tech food processing 2.png]] '''Advanced Food Processing'''<br>Cost: 8000, Weight: 130<br>{{icon|building}} Food Processing Centers ||
 
|-
 
| rowspan="2" | [[File:Tech gene crops.png]] '''Gene Crops'''<br>Cost: 4000, Weight: 85<br>{{icon|pop food}} {{green|+20%}} Food from Jobs
 
| [[File:Tech nano vitality crops.png]] '''Nano-Vitality Crops'''<br>Cost: 8000, Weight: 65<br>{{icon|pop food}} {{green|+20%}} Food from Jobs
 
| [[File:Tech nutrient replication.png]] {{tech|rare|Nutrient Replication}}<br>Cost: 24000, Weight: 35<br>{{icon|pop food}} {{green|+15%}} Food from Jobs
 
|-
 
| [[File:Tech repeatable improved tile food output.png]] '''Transgenic Crops'''<br>Cost: 50000, Weight: 12.5<br>{{icon|pop food}} {{green|+5%}} Food from Jobs ||
 
|-
 
| [[File:Tech hydroponics.png]] '''Eco Simulation'''<br>Cost: 2000, Weight: 200<br>{{icon|building}} Hydroponics Farms<br>{{icon|starbase}} Hydroponics Bay || || ||
 
|-
 
| rowspan="8" | [[File:Tech genome mapping.png]] '''Genome Mapping'''<br>Cost: 2000, Weight: 150<br>{{icon|growth speed}} {{green|+10%}} Pop Growth Speed
 
| [[File:Tech cloning.png]] '''Cloning'''<br>Cost: 5000, Weight: 112.5<br>{{icon|growth speed}} {{green|+10%}} Pop Growth Speed
 
| [[File:Tech gene banks.png]] {{tech|rare|Gene Banks}}<br>Cost: 6000, Weight: 35<br>{{icon|clone army}} Clone Armies || ||
 
|-
 
| rowspan="3" | [[File:Tech gene tailoring.png]] '''Gene Tailoring'''<br>Cost: 8000, Weight: 130<br>{{icon|trait point}} {{green|+1}} Gene Modification Points
 
| [[File:Tech glandular acclimation.png]] '''Glandular Acclimation'''<br>Cost: 12000, Weight: 75<br>{{icon|trait point}} Climate Preference Modification || ||
 
|-
 
| [[File:Tech gene expressions.png]] {{tech|rare|Targeted Gene Expressions}}<br>Cost: 12000, Weight: 50<br>{{icon|trait point}} {{green|+1}} Gene Modification Points || ||
 
|-
 
| [[File:Tech gene seed purification.png]] {{tech|rare|Gene Seed Purification}}<br>Cost: 16000, Weight: 45<br>{{icon|gene warrior army}} Gene Warrior Armies || ||
 
|-
 
| rowspan="2" | [[File:Tech vitality boosters.png]] '''Vitality Boosters'''<br>Cost: 5000, Weight: 112.5<br>{{icon|leader lifespan}} {{green|+10}} Years Leader Lifespan
 
| [[File:Tech selected lineages.png]] {{tech|rare|Selected Lineages}}<br>Cost: 10000, Weight: 30<br>{{icon|policy}} Selected Lineages
 
| [[File:Tech capacity boosters.png]] {{tech|rare|Capacity Boosters}}<br>Cost: 24000, Weight: 17.5<br>{{icon|policy}} Capacity Boosters ||
 
|-
 
| [[File:Tech repeatable improved leader life span.png]] '''Cell Revitalization'''<br>Cost: 50000, Weight: 12.5<br>{{icon|leader lifespan}} {{green|+5}} Years Leader Lifespan || ||
 
|-
 
| [[File:Tech epigenetic triggers.png]] '''Epigenetic Triggers'''<br>Cost: 5000, Weight: 75<br>{{icon|trait point}} Can Uplift Pre-Sapients
 
| [[File:Tech morphogenetic field mastery.png]] {{tech|rare|Morphogenetic Field Mastery}}<br>Cost: 16000, Weight: 22.5<br>{{icon|xenomorph army}} Xenomorph Armies || ||
 
|-
 
| [[File:Tech subdermal stimulation.png]] {{tech|rare|Subdermal Stimulation}}<br>Cost: 5000, Weight: 37.5<br>{{icon|policy}} Chemical Bliss Living Standard || || ||
 
|-
 
| [[File:Tech society 1.png]] '''Biodiversity Studies'''<br>Cost: 2000, Weight: 100<br>{{icon|pop soc}} {{green|+20%}} Society Research from Jobs
 
| [[File:Tech society 2.png]] '''Xenobiology'''<br>Cost: 6000, Weight: 70<br>{{icon|pop soc}} {{green|+20%}} Society Research from Jobs
 
| [[File:Tech society 3.png]] '''Secrets of Life'''<br>Cost: 20000, Weight: 40<br>{{icon|pop soc}} {{green|+20%}} Society Research from Jobs || ||
 
|-
 
| [[File:Tech alien life studies.png]] '''Xenology'''<br>Cost: 2500, Weight: 95<br>{{icon|building}} Alien Zoo || || || ||
 
|}
 
  
== New Worlds ==
+
== Table usage ==
The {{iconify|New Worlds}} tech tree focuses on expansion. Blocker removal technologies become available only after colonizing a planet with the said Blockers and their weight is quadrupled if the [[File:Ap mastery of nature.png|24px]] Mastery of Nature ascension perk is taken.
+
{{#lsth:Engineering research|Table usage}}
{| class="wikitable" style="text-align: center;
+
== List of society technologies ==
|-
+
{{SVersion}}
| rowspan="8" | [[File:Tech colonization 1.png]] {{tech|start|New Worlds Protocol}}<br>[[File:Menu icon ship designer.png|24px]] Colony Ships
+
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
| [[File:Tech frontier health.png]] '''Genetic Healthcare'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 2500, Weight: 190<br>{{icon|building}} Gene Clinics
+
! width="3%" class="unsortable" | !! width="14%" | Technology
| [[File:Tech frontier health.png]] '''Cyto-Revitalization'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 6000, Weight: 70<br>{{icon|building}} Cyto-Revitalization Centers || ||  
+
! width="2%" | {{hover|Category|C}}
|-
+
! width="3%" | Cost
| rowspan="2" | [[File:Tech colonization 2.png]] '''Atmospheric Filtering'''<br>Cost: 3000, Weight: 90<br>{{icon|habitability}} {{green|+5%}} Habitability
+
! width="1%" | {{hover|Tier|T}}
| rowspan="2" | [[File:Tech colonization 3.png]] '''Hostile Environment Adaptation'''<br>Cost: 6000, Weight: 70<br>{{icon|habitability}} {{green|+5%}} Habitability
+
! width="17%" | Effects
| [[File:Tech colonization 4.png]] '''Foreign Soil Enrichment'''<br>Cost: 12000, Weight: 50<br>{{icon|habitability}} {{green|+5%}} Habitability
+
! width="15%" | Prerequisites
| [[File:Tech colonization 5.png]] '''Eco-Integration Studies'''<br>Cost: 24000, Weight: 35<br>{{icon|habitability}} {{green|+5%}} Habitability
+
! width="20%" | Weight & Modifiers
|-
+
! width="25%" class="unsortable" | Description
| [[File:Tech tomb world adaption.png]] {{tech|rare|Tomb World Adaptation}}<br>Cost: 8000, Weight: 32.5<br>{{icon|habitability}} {{green|+20%}} Tomb World Habitability ||
+
|- id="Hydroponics"
|-
+
| {{icon|Hydroponics}} || {{tech|start|Hydroponics}}
| rowspan="2" | [[File:Tech terrestrial sculpting.png]] '''Terrestrial Sculpting'''<br>Cost: 6000, Weight: 105<br>[[File:Feature.png]] Terraform Uninhabited Worlds <br>{{icon|edict}} Terraforming Gasses
+
| {{icon|biology}}
| [[File:Tech ecological adaptation.png]] '''Ecological Adaptation'''<br>Cost: 10000, Weight: 60<br>[[File:Feature.png]] Terraform Inhabited Worlds || ||  
+
| ||
|-
+
| {{icon|Building}} Hydroponics Farm I
| [[File:Tech climate restoration.png]] '''Climate Restoration'''<br>Cost: 16000, Weight: 45<br>[[File:Feature.png]] Terraform Tomb Worlds || ||  
+
|
|-
+
|
| [[File:Tech tb dangerous wildlife.png]] '''Dangerous Wildlife Removal'''<br>Cost: 5000, Weight: 75<br>[[File:TB Removal.png|24px]] Dangerous Wildlife Removal || || ||
+
| ''Large-scale hydroponics farms producing nutrient-rich produce helps sustain a growing population while minimizing negative environmental impact.''
|-
+
|- id="Biodiversity Studies"
| [[File:Tech tb volcano.png]] '''Deep Crust Engineering'''<br>Cost: 5000, Weight: 75<br>[[File:TB Removal.png|24px]] Active Volcano Removal || || ||  
+
| {{icon|Biodiversity Studies}} || Biodiversity Studies
|-
+
| {{icon|biology}}
| [[File:Tech tb mountain range.png]] '''Planetary Resurfacing'''<br>Cost: 5000, Weight: 75<br>[[File:TB Removal.png|24px]] Mountain Range || || ||  
+
| align= center | 500 || align= center | 1
|-
+
| {{icon|Building}} Biolab I
| rowspan="3" | [[File:Tech galactic ambitions.png]] '''Stellar Expansion'''<br>Cost: 5000, Weight: 75<br>{{icon|starbase}} {{green|+2}} Starbase Capacity
+
|
| [[File:Tech interstellar campaigns.png]] '''Interstellar Campaigns'''<br>Cost: 6000, Weight: 70<br>{{icon|influence}} {{green|-10%}} Claim Influence Cost<br>{{icon|war exhaustion}} {{green|-10%}} War Exhaustion Gain
+
| data-sort-value="100" | '''Base:''' 100
| [[File:Tech galactic campaigns.png]] '''Galactic Campaigns'''<br>Cost: 16000, Weight: 45<br>{{icon|influence}} {{green|-10%}} Claim Influence Cost<br>{{icon|war exhaustion}} {{green|-10%}} War Exhaustion Gain || ||  
+
{{Collapse list
|-
+
| type = '''Modifiers'''
| [[File:Tech manifest destiny.png]] '''Manifest Destiny'''<br>Cost: 20000, Weight: 40<br>{{icon|starbase}} {{green|+2}} Starbase Capacity || || ||  
+
| body=
|-
+
* {{green|2x}} if year is >2205.
| [[File:Tech repeatable improved starbase capacity.png]] '''Interstellar Expansion'''<br>Cost: 50000, Weight: 12.5<br>{{icon|starbase}} {{green|+1}} Starbase Capacity || || ||
+
* {{green|2x}} if year is >2210.
|}
+
* {{green|2x}} if year is >2215.
 
+
* {{green|2x}} if year is >2220.
== Statecraft ==
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
The {{iconify|Statecraft}} tech tree focuses on {{iconify|Administrative Cap}}acity, buildings and leaders. Of all tech trees this one is by far the most sensitive to government.
+
| ''Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.''
{| class="wikitable" style="text-align: center;
+
|- id="Eco Simulation"
|-
+
| {{icon|Eco Simulation}} || Eco Simulation
| rowspan="7" | [[File:Tech planetary government.png]] {{tech|start|Planetary Government}}<br>{{icon|building}} Level 2 Capital Buildings
+
| {{icon|biology}}
| rowspan="7" | [[File:Tech planetary unification.png]] '''Planetary Unification'''<br>Cost: 2000, Weight: 400<br>{{icon|unity}} {{green|+2}} Monthly Unity<br>{{icon|edict}} Campaign edicts
+
| align= center | 500 || align= center | 1
| rowspan="5" | [[File:Tech colonial centralization.png]] '''Colonial Centralization'''<br>Cost: 5000, Weight: 300<br>{{icon|building}} Level 3 Capital Buildings
+
| {{plainlist|* {{icon|Building}} Hydroponics Farm II
| [[File:Tech global production strategy.png]] '''Global Production Strategy'''<br>Cost: 8000, Weight: 97.5<br>{{icon|building}} Ministry of Production || ||
+
* {{icon|Edict}} Farming Subsidies }}
|-
+
| {{plainlist|* {{icon|Hydroponics|21px}} {{tech|start|Hydroponics}}
| [[File:Tech collective self.png]] '''Collective Self'''<br>Cost: 12000, Weight: 50<br>{{icon|leader skill levels}} {{green|+1}} Leader Level Cap<br>{{icon|leader recruitment cost}} {{green|+1}} Leader Upkeep || ||  
+
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
|-
+
| data-sort-value="100" | '''Base:''' 100
| [[File:Tech galactic administration.png]] '''Galactic Administration'''<br>Cost: 12000, Weight: 200<br>{{icon|building}} Level 4 Capital Buildings || ||  
+
{{Collapse list
|-
+
| type = '''Modifiers'''
| [[File:Tech living state.png]] '''The Living State'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 6000, Weight: 70<br>{{icon|influence}} {{green|+1}} Faction Influence Gain<br>{{icon|starbase}} Deep Space Black Site || ||  
+
| body=
|-
+
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
| [[File:Tech galactic markets.png]] {{tech|rare|Galactic Markets}}<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 16000, Weight: 22.5<br>{{icon|building}} Level 4 Capital Buildings || ||  
+
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
|-
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
| rowspan="2" | [[File:Tech adaptive bureaucracy.png]] '''Adaptive Bureaucracy'''<br>Cost: 2500, Weight: 95<br>{{icon|leader recruitment cost}} {{green|-20%}} Leader Cost<br>{{icon|empire leader capacity}} {{green|+1}} Leader Pool Size
+
| ''Hydroponics techniques can be further developed by creating farms with unique atmospheres, simulating different eco systems. This allows for the production of food with higher levels of nutrients.''
| rowspan="2" | [[File:Tech colonial bureaucracy.png]] '''Colonial Bureaucracy'''<br>Cost: 4000, Weight: 85<br>{{icon|administrative cap}} {{green|+20}} Administrative Capacity
+
|- id="Genome Mapping"
| [[File:Tech galactic bureaucracy.png]] '''Galactic Bureaucracy'''<br>Cost: 8000, Weight: 65<br>{{icon|administrative cap}} {{green|+20}} Administrative Capacity
+
| {{icon|Genome Mapping}} || Genome Mapping
| [[File:Tech repeatable improved core planet cap.png]] '''Administrative Efficiency'''<br>Cost: 50000, Weight: 12.5<br>{{icon|administrative cap}} {{green|+15}} Administrative Capacity
+
| {{icon|biology}}
|-
+
| align= center | 500 || align= center | 1
| [[File:Tech adaptive combat algorithms.png]] '''Adaptive Combat Algorithms'''<br>{{icon|machine intelligence}} Cost: 5000, Weight: 112.5<br>{{icon|machine army}} Battle Frame Armies
+
| {{icon|growth speed}} {{green|+10%}} Growth speed
| [[File:Tech biomechanics.png]] {{tech|rare|Biomechanics}}<br>{{icon|machine intelligence}} Cost: 20000, Weight: 40<br>{{icon|machine army}} Mega-Warform Armies
+
| {{plainlist|* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
|-
+
:* {{iconify|Driven Assimilator|21px}}
| rowspan="2" | [[File:Tech cultural heritage.png]] {{tech|start|Sociocultural History}}<br>{{icon|building}} Level 1 Culture Buildings
+
:* {{iconify|Rogue Servitor|21px}} }}
| [[File:Tech heritage site.png]] '''Heritage Sites'''<br>{{icon|no}}{{icon|spiritualist}} Cost: 5000, Weight: 75<br>{{icon|building}} Level 2 Culture Buildings
+
| data-sort-value="150" | '''Base:''' 150
| [[File:Tech hypercomms forum.png]] '''Local Hypercommunication'''<br>{{icon|no}}{{icon|spiritualist}} Cost: 10000, Weight: 60<br>{{icon|building}} Level 4 Culture Buildings
+
{{Collapse list
| [[File:Tech autocurating vault.png]] '''Automate Curation Algorithms'''<br>{{icon|no}}{{icon|spiritualist}} Cost: 20000, Weight: 40<br>{{icon|building}} Level 5 Culture Buildings || ||  
+
| type = '''Modifiers'''
|-
+
| body=
| [[File:Tech holographic rituals.png]] '''Holographic Rituals'''<br>{{icon|spiritualist}} Cost: 5000, Weight: 75<br>{{icon|building}} Holotemple
+
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
| [[File:Tech sacred nexus.png]] '''Consecration Fields'''<br>{{icon|spiritualist}} Cost: 10000, Weight: 60<br>{{icon|building}} Sacred Nexus
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
| [[File:Tech transcendent faith.png]] '''Metacognitive Faith'''<br>{{icon|spiritualist}} Cost: 20000, Weight: 40<br>{{icon|building}} Citadel of Faith || ||  
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
|-
+
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
| [[File:Tech offworld trading.png]] '''Offworld Trade Companies'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 3000, Weight: 90<br>{{icon|starbase}} Offworld Trading Company
+
|- id="Genetic Healthcare"
| [[File:Tech interstellar economics.png]] '''Interstellar Economics'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 8000, Weight: 130<br>{{icon|building}} Commerce Megaplexes || || || ||  
+
| {{icon|Genetic Healthcare}} || Genetic Healthcare
|-
+
| {{icon|biology}}
| [[File:Tech neural implants.png]] '''Neural Implants'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 3000, Weight: 90<br>{{icon|building}} Slave Processing Facility<br>{{icon|slave army}} Slave Armies
+
| align= center | 750 || align= center | 1
| [[File:Tech slave colonies.png]] '''Thrall-Worlds'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 6000, Weight: 35<br>[[File:Tech slave colonies.png|24px]] Create Thrall World Decision || || || ||  
+
| {{icon|Building}} Gene Clinic
|-
+
| {{plainlist|* {{iconify|Genome Mapping|21px}}
| [[File:Tech hive cluster.png]] '''Clustered Synapses'''<br>{{icon|hive mind}} Cost: 5000, Weight: 75<br>{{icon|building}} Synaptic Clusters
+
* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| [[File:Tech hive confluence.png]] '''Confluence of Thought'''<br>{{icon|hive mind}} Cost: 10000, Weight: 60<br>{{icon|building}} Confluence of Thought || || || ||  
+
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
|-
+
| data-sort-value="190" | '''Base:''' 190
| rowspan="3" | [[File:Tech artificial moral codes.png]] '''Artificial Moral Codes'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 6000, Weight: 105<br>{{icon|amenities}} {{green|+5%}} Amenities<br>{{icon|crime}} {{green|-15%}} Crime
+
{{Collapse list
| [[File:Tech synthetic thought patterns.png]] '''Synthetic Thought Patterns'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 12000, Weight: 75<br>{{icon|pop resource output}} {{green|+5%}} Resources from Jobs || || || ||  
+
| type = '''Modifiers'''
|-
+
| body=
| [[File:Tech resort colonies.png]] {{tech|rare|Resort Worlds}}<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 8000, Weight: 32.5<br>[[File:Tech resort colonies.png|24px]] Create Resort World Decision || || || ||
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
|-
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Harmony tradition tree. }}
| [[File:Tech penal colonies.png]] {{tech|rare|Penal Colonies}}<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 8000, Weight: 32.5<br>[[File:Tech penal colonies.png|24px]] Create Penal Colony Decision || || || ||
+
| ''The colonization of alien worlds has opened up an entirely new field of biomedical research.''
|-
+
|- id="Xenology"
| [[File:Tech unity of purpose.png]] '''Unity of Purpose'''<br>{{icon|gestalt consciousness}} Cost: 6000, Weight: 105<br>{{icon|amenities}} {{green|+5%}} Amenities<br>{{icon|crime}} {{green|-15%}} Deviancy
+
| {{icon|Xenology}} || Xenology
| [[File:Tech artificial moral codes.png]] '''Collective Production Methods'''<br>{{icon|gestalt consciousness}} Cost: 12000, Weight: 65<br>{{icon|pop resource output}} {{green|+5%}} Resources from Jobs || || || ||
+
| {{icon|biology}}
|-
+
| align= center | 750 || align= center | 1
| [[File:Tech ascension theory.png]] {{tech|rare|Ascension Theory}}<br> Cost: 40000, Weight: 12.5<br>[[File:Feature.png]] Can pick Ascension Perks<br>{{icon|ascension perk}} {{green|+1}} Ascension Perk || || || || ||
+
| {{icon|Building}} Alien Zoo
|-
+
| {{icon|Strategic|21px}} Resource exists on an owned planet
| [[File:Tech hyper entertainment forum.png]] '''Hyper-Entertainment Forum'''<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 4000, Weight: 90<br>{{icon|building}} Hyper-Entertainment Forum || || || || ||
+
| data-sort-value="95" | '''Base:''' 95
|-
+
{{Collapse list
| [[File:Tech housing agrarian idyll.png]] '''Agrarian Utopias'''<br>{{icon|agrarian idyll}} Cost: 8000, Weight: 97.5<br>{{icon|housing}} {{green|+1}} Agrarian District Housing || || || || ||
+
| type = '''Modifiers'''
|-
+
| body=
| [[File:Tech executive retreat.png]] '''Executive Leisure Program'''<br>{{icon|corporate}} Cost: 8000, Weight: 65<br>{{icon|building}} Executive Retreat || || || || ||
+
* {{green|3x}} if {{iconify|fanatic xenophile|21px}}.
|-
+
* {{green|2x}} if {{iconify|xenophile|21px}}.
| [[File:Tech xeno tourism agency.png]] '''Xeno Outreach Agencies'''<br>{{icon|corporate}} Cost: 8000, Weight: 65<br>{{icon|building}} Xeno-Outreach Agency || || || || ||
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
|}
+
| ''Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.''
 
+
|- id="Frequency Tuning"
== Psionics ==
+
| {{icon|Frequency Tuning}} || {{tech|acquire|Frequency Tuning}}
The {{iconify|Psionics}} tech tree is the smallest tech tree in the game but also one of the most powerful. The chance to draw its technologies is very small. In addition if the empire is {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} these technologies will not be available unless a leader has the required expertise trait or one of the pops in the empire has the Psionic or Latent Psionic traits.
+
| {{icon|biology}}
 
+
| align= center | 1000 || align= center | 1
If the {{iconify|Utopia}} DLC is installed {{iconify|Telepathy|24px}} and the technologies that follow is require the [[File:Ap mind over matter.png|24px]] Mind over Matter Ascension Perk.
+
| {{icon|Component}} Energy Siphon
{| class="wikitable" style="text-align: center;
+
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Tiyanki|Tiyanki]]'')
|-
+
|
| rowspan="2" | [[File:Tech psionic theory.png]] {{tech|rare|Psionic Theory}}<br>Cost: 8000, Weight: 32.5<br>{{icon|unity}} {{green|+5}} Monthy Unity
+
| ''Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.''
| [[File:Tech telepathy.png]] {{tech|rare|Telepathy}}<br>Cost: 12000, Weight: 25<br>{{icon|psionic army}} Psionic Armies
+
|- id="Adaptive Combat Algorithms"
| [[File:Tech precognition interface.png]] {{tech|rare|Precognition Interface}}<br>Cost: 20000, Weight: 20<br>{{icon|component}} Precognitive Interfaces
+
| {{icon|Adaptive Combat Algorithms}} || Adaptive Combat Algorithms
| [[File:Tech psi jump drive 1.png]] {{tech|danger|Psi Jump Drive}}<br>Cost: 40000, Weight: 2.5<br>{{icon|component}} Psi Jump Drive
+
| {{icon|biology}}
|-
+
| align= center | 2000 || align= center | 2
| [[File:Tech mine zro.png]] {{tech|rare|Zro Distillation}}<br>Cost: 10000, Weight: 60<br>{{icon|zro}} Can mine Zro || ||
+
| [[File:Army assault.png|24px|link=Army]] Battle Frame Army
|}
+
| {{Plainlist|* {{iconify|Colonial Bureaucracy|21px}}
 
+
* {{iconify|Machine Intelligence|21px}} }}
== Event technologies ==
+
| data-sort-value="112.5" | '''Base:''' 112.5
The following technologies can only be unlocked following certain events but will always remain available to research.
+
{{Collapse list
{| class="mildtable"
+
| type= '''Modifiers'''
! Technology
+
| body=
! Cost
+
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
! Effects
+
| ''Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.''
! Source
+
|- id="Cloning"
! width="60%" | Description
+
| {{icon|Cloning}} || Cloning
|-
+
| {{icon|biology}}
| {{iconify|Amoeba Breeding Program|24px}}
+
| align= center | 2000 || align= center | 2
| 6000
+
| {{icon|growth speed}} {{green|+10%}} Growth speed
| [[File:Ship part amoeba strike craft.png|24px]] Amoeba Flagella component
+
| {{plainlist|* {{iconify|Genome Mapping|21px}}
| Space Amoeba
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
 +
| data-sort-value="112.5" | '''Base:''' 112.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
 +
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
 +
|- id="Epigenetic Triggers"
 +
| {{icon|Epigenetic Triggers}} || Epigenetic Triggers
 +
| {{icon|biology}}
 +
| align= center | 2000 || align= center | 2
 +
| [[File:Feature.png|21px|link=Uplift|Feature]] Uplift and integrate pre-sentient species
 +
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|yes|21px}} Found alien life
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic xenophile|21px}}.
 +
* {{green|1.25x}} if {{iconify|xenophile|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{red|0.75x}} if {{iconify|xenophobe|21px}}.
 +
* {{red|0.5x}} if {{iconify|fanatic xenophobe|21px}}. }}
 +
| ''Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.''
 +
|- id="Subdermal Stimulation"
 +
| {{icon|Subdermal Stimulation}} || {{tech|rare|Subdermal Stimulation}}
 +
| {{icon|biology}}
 +
| align= center | 2000 || align= center | 2
 +
| [[File:Feature.png|21px|link=Living standards|Feature]] Living Standard – Chemical Bliss
 +
| {{Plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="37.5" | '''Base:''' 37.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if ''not'' a degree of {{iconify|egalitarian|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"''
 +
|- id="Vitality Boosters"
 +
| {{icon|Vitality Boosters}} || Vitality Boosters
 +
| {{icon|biology}}
 +
| align= center | 2000 || align= center | 2
 +
| {{icon|Leader Lifespan}} {{green|+10}} Leader lifespan
 +
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
 +
| data-sort-value="112.5" | '''Base:''' 112.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
 +
| ''Where the body fails, science intervenes.''
 +
|- id="Amoeba Breeding Program"
 +
| {{icon|Amoeba Breeding Program}} || {{tech|acquire|Amoeba Breeding Program}}
 +
| {{icon|biology}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Component}} Amoeba Flagella
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Space_amoeba|Space amoeba]]'')
 +
|
 
| ''By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.''
 
| ''By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.''
|-
+
|- id="Cyto-Revitalization"
| {{iconify|Frequency Tuning|24px}}
+
| {{icon|Cyto-Revitalization}} || Cyto-Revitalization
| 3000
+
| {{icon|biology}}
| [[File:Ship part space whale weapon.png|24px]] Energy Siphon component
+
| align= center | 2500 || align= center | 2
| Tiyanki Space Whales
+
| {{icon|Building}} Cyto-Revitalization Center
| ''Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.''
+
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
|-
+
* {{iconify|Genetic Healthcare|21px}}
| {{icon|regenerative hull tissue tech|24px}} Regenerative Hull Tissue
+
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
| 10000
+
| data-sort-value="140" | '''Base:''' 140
| [[File:Ship part auto repair.png|24px]] Regenerative Hull Tissue
+
{{Collapse list
| Tiyanki Space Whales
+
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Harmony tradition tree. }}
 +
| ''As our empire grows, so does our understanding of our own biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.''
 +
|- id="Gene Banks"
 +
| {{icon|Gene Banks}} || {{tech|rare|Gene Banks}}
 +
| {{icon|biology}}
 +
| align= center | 2500 || align= center | 2
 +
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Clone Army
 +
* {{icon|Building}} Clone Vats }}
 +
| {{plainlist|* {{iconify|Cloning|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist level is >4.
 +
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{red|0.75x}} if scientist level is <2.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Gene Banks filter and curate available genomes for deployment in clones.''
 +
|- id="Gene Crops"
 +
| {{icon|Gene Crops}} || Gene Crops
 +
| {{icon|biology}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Building}} Hydroponics Farm III
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Eco Simulation|21px}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.''
 +
|- id="Xenobiology"
 +
| {{icon|Xenobiology}} || Xenobiology
 +
| {{icon|biology}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Building}} Biolab II
 +
| {{plainlist|* {{iconify|Biodiversity Studies|21px}}
 +
* {{iconify|Colonial Centralization|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2205.
 +
* {{green|2x}} if year is >2210.
 +
* {{green|2x}} if year is >2215.
 +
* {{green|2x}} if year is >2220.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.''
 +
|- id="Gargantuan Evolution tech"
 +
| {{icon|Gargantuan Evolution tech}} || {{tech|acquire|Gargantuan Evolution}}
 +
| {{icon|biology}}
 +
| align= center | 4000 || align= center | 1
 +
| {{icon|enc}} {{green|+5%}} Energy credits
 +
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Gargantuan Evolution'')
 +
|
 +
| ''Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.''
 +
|- id="Gene Tailoring"
 +
| {{icon|Gene Tailoring}} || Gene Tailoring
 +
| {{icon|biology}}
 +
| align= center | 4000 || align= center | 3
 +
| {{plainlist|* {{icon|Trait point}} {{green|+1}} Gene modification points
 +
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Enable genetic modification
 +
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Pops can adapt to environments }}
 +
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="97.5" | '''Base:''' 97.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Making gene-editing tools widely available is sure to have a positive impact on our development as a species.''
 +
|- id="Engos Vapor Refining"
 +
| {{icon|Engos Vapor Refining}} || Engos Vapor Refining
 +
| {{icon|biology}}
 +
| align= center | 5000 || align= center | 3
 +
| {{icon|Strategic}} {{iconify|Engos Vapor}}
 +
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|yes|21px}} ''Either'':
 +
:* {{icon|yes|21px}} Country flag ''engos_found'' is set
 +
:* {{icon|Strategic|21px}} Resource exists within borders
 +
:* {{icon|opinion|21px}} Established contact with an empire owning the tech }}
 +
| data-sort-value="120" | '''Base:''' 120
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.''
 +
|- id="Regenerative Hull Tissue Tech"
 +
| {{icon|Regenerative Hull Tissue tech}} || {{tech|acquire|Regenerative Hull Tissue}}
 +
| {{icon|biology}}
 +
| align= center | 5000 || align= center | 3
 +
| {{icon|Component}} Regenerative Hull Tissue
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'' or ''[[Spaceborne_aliens#Space_amoeba|Space amoeba]]'')
 +
|
 
| ''A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.''
 
| ''A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.''
|-
+
|- id="Selected Lineages Tech"
| {{iconify|Swarm Spawning Pools|24px}}
+
| {{icon|Selected Lineages tech}} || {{tech|rare|Selected Lineages}}
| 48000
+
| {{icon|biology}}
| [[File:Ship part swarm strike craft.png|24px]] Swarm Strikers component
+
| align= center | 5000 || align= center | 3
| Prethoryn Scourge
+
| {{icon|Policy}} Leader Enhancement – Selected Lineages
 +
| {{plainlist|* {{iconify|Vitality Boosters|21px}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="30" | '''Base:''' 30
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.25x}} if {{iconify|fanatic authoritarian|21px}}.
 +
* {{green|1.1x}} if {{iconify|authoritarian|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
* {{red|0.1x}} if a degree of {{iconify|egalitarian|21px}}. }}
 +
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
 +
|- id="Glandular Acclimation"
 +
| {{icon|Glandular Acclimation}} || Glandular Acclimation
 +
| {{icon|biology}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Feature.png|21px|link=Genetic modification|Feature]] Habitability trait modification
 +
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.''
 +
|- id="Targeted Gene Expressions"
 +
| {{icon|Targeted Gene Expressions}} || {{tech|rare|Targeted Gene Expressions}}
 +
| {{icon|biology}}
 +
| align= center | 6000 || align= center | 3
 +
| {{icon|Trait point}} {{green|+1}} Gene modification points
 +
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Stricter control of RNA and protein production on the cellular level.''
 +
|- id="Gene Seed Purification"
 +
| {{icon|Gene Seed Purification}} || {{tech|rare|Gene Seed Purification}}
 +
| {{icon|biology}}
 +
| align= center | 8000 || align= center | 4
 +
| [[File:Army assault.png|24px|link=Army]] Gene Warrior Army
 +
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
 +
* [[File:Ap engineered evolution.png|link=Ascension perk|21px]] Engineered Evolution
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist level is >4.
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{red|0.75x}} if scientist level is <4.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.''
 +
|- id="Morphogenetic Field Mastery"
 +
| {{icon|Morphogenetic Field Mastery}} || {{tech|rare|Morphogenetic Field Mastery}}
 +
| {{icon|biology}}
 +
| align= center | 8000 || align= center | 4
 +
| [[File:Army assault.png|24px|link=Army]] Xenomorph Army
 +
| {{plainlist|* {{iconify|Epigenetic Triggers|21px}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist level is >4.
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
 +
* {{green|1.25x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{red|0.75x}} if scientist level is <3.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.''
 +
|- id="Biomechanics"
 +
| {{icon|Biomechanics}} || {{tech|rare|Biomechanics}}
 +
| {{icon|biology}}
 +
| align= center | 10000 || align= center | 4
 +
| [[File:Army assault.png|24px|link=Army]] Mega-Warform
 +
| {{Plainlist|* {{iconify|Adaptive Combat Algorithms|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist level is >4.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{red|0.75x}} if scientist level is <4.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|statecraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.''
 +
|- id="Nano-Vitality Crops"
 +
| {{icon|Nano-Vitality Crops}} || Nano-Vitality Crops
 +
| {{icon|biology}}
 +
| align= center | 10000 || align= center | 4
 +
| {{plainlist|* {{icon|Building}} Hydroponics Farm IV
 +
* {{icon|Building}} Hydroponics Farm V }}
 +
| {{plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Gene Crops|21px}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.''
 +
|- id="Neural Tissue Engineering"
 +
| {{icon|Neural Tissue Engineering}} || {{tech|acquire|Neural Tissue Engineering}}
 +
| {{icon|biology}}
 +
| align= center | 10000 || align= center | 4
 +
| {{plainlist|* {{icon|leader skill levels}} {{green|+25%}} Leader experience gain
 +
* {{icon|leader skill levels}} {{green|+1}} Leader level cap }}
 +
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Marvels of Medicine'')
 +
|
 +
| ''When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.''
 +
|- id="Secrets of Life"
 +
| {{icon|Secrets of Life}} || Secrets of Life
 +
| {{icon|biology}}
 +
| align= center | 10000 || align= center | 4
 +
| {{plainlist|* {{icon|Building}} Biolab III
 +
* {{icon|Building}} Biolab IV }}
 +
| {{plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Xenobiology|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2225.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|2x}} if year is >2235.
 +
* {{green|2x}} if year is >2240.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.''
 +
|- id="Capacity Boosters Tech"
 +
| {{icon|Capacity Boosters tech}} || {{tech|rare|Capacity Boosters}}
 +
| {{icon|biology}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|Policy}} Leader Enhancement – Capacity Boosters
 +
| {{plainlist|* {{icon|Selected Lineages tech|21px}} {{tech|rare|Selected Lineages}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="17.5" | '''Base:''' 17.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.25x}} if {{iconify|fanatic authoritarian|21px}}.
 +
* {{green|1.1x}} if {{iconify|authoritarian|21px}}.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
* {{red|0.1x}} if a degree of {{iconify|egalitarian|21px}}. }}
 +
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
 +
|- id="Nutrient Replication"
 +
| {{icon|Nutrient Replication}} || {{tech|rare|Nutrient Replication}}
 +
| {{icon|biology}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|food}} {{green|+15%}} Food
 +
| {{plainlist|* {{iconify|Nano-Vitality Crops|21px}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.''
 +
|- id="Organic Probability Theory"
 +
| {{icon|Organic Probability Theory}} || {{tech|rare|Organic Probability Theory}}
 +
| {{icon|biology}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|Building}} Probability Engine
 +
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="17.5" | '''Base:''' 17.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Through sufficiently advanced mathematical simulations, it may be possible to predict the fluctuating economies of organic society in some limited fashion. This would let us manipulate their stock markets to our advantage.''
 +
|- id="Genetic Resequencing"
 +
| {{icon|Genetic Resequencing}} || {{tech|rare|Genetic Resequencing}}
 +
| {{icon|biology}}
 +
| align= center | 15000 || align= center | 5
 +
| {{Plainlist|* [[File:Feature.png|21px|link=|Feature]] Advanced Genetic Modification
 +
* [[File:Feature.png|21px|link=|Feature]] Advanced Traits }}
 +
| [[File:Ap evolutionary mastery.png|link=Ascension perk|21px]] Evolutionary Mastery
 +
|
 +
| ''No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.''
 +
|- id="Cell Revitalization"
 +
| {{icon|Cell Revitalization}} || {{tech|repeat|Cell Revitalization}}
 +
| {{icon|biology}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Leader Lifespan}} {{green|+5}} Leader lifespan
 +
| {{iconify|Vitality Boosters|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.''
 +
|- id="Scourge Missiles"
 +
| {{icon|Scourge Missiles}} || {{tech|acquire|Scourge Missiles}}
 +
| {{icon|biology}}
 +
| align= center | 20000 || align= center | 5
 +
| {{icon|Component}} Scourge Missile
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn scourge]]'')
 +
|
 +
| ''By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.''
 +
|- id="Swarm Spawning Pools"
 +
| {{icon|Swarm Spawning Pools}} || {{tech|acquire|Swarm Spawning Pools}}
 +
| {{icon|biology}}
 +
| align= center | 20000 || align= center | 5
 +
| {{icon|Component}} Swarm Strikers
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn scourge]]'')
 +
|
 
| ''Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.''
 
| ''Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.''
|-
+
|- id="Transgenic Crops"
| {{iconify|Scourge Missiles|24px}}
+
| {{icon|Transgenic Crops}} || {{tech|repeat|Transgenic Crops}}
| 48000
+
| {{icon|biology}}
| [[File:Ship part scourge missile.png|24px]] Scourge Missile component
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| Prethoryn Scourge
+
| {{icon|food}} {{green|+5%}} Food
| ''By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.''
+
| {{iconify|Gene Crops|21px}}
|-
+
| data-sort-value="12.5" | '''Base:''' 12.5
| {{iconify|Doctrine: Strange Loop|24px}}
+
{{Collapse list
| 4000
+
| type= '''Modifiers'''
| {{iconify|Omega Theory|24px}} research option
+
| body=
| Horizon Signal
+
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.''
 +
|- id="Planetary Defenses"
 +
| {{icon|Planetary Defenses}} || {{tech|start|Planetary Defenses}}
 +
| {{icon|military theory}}
 +
| ||
 +
| {{icon|Building}} Stronghold
 +
|
 +
|
 +
| ''There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.''
 +
|- id="Ground Defense Planning"
 +
| {{icon|Ground Defense Planning}} || Ground Defense Planning
 +
| {{icon|military theory}}
 +
| align= center | 750 || align= center | 1
 +
| {{icon|damage}} {{green|+33%}} Defense army damage
 +
| {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.''
 +
|- id="Doctrine: Space Combat"
 +
| {{icon|Doctrine: Space Combat}} || Doctrine: Space Combat
 +
| {{icon|military theory}}
 +
| align= center | 1500 || align= center | 2
 +
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
 +
|
 +
| data-sort-value="255" | '''Base:''' 255
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Global Defense Grid"
 +
| {{icon|Global Defense Grid}} || Global Defense Grid
 +
| {{icon|military theory}}
 +
| align= center | 1500 || align= center | 2
 +
| {{plainlist|* {{icon|health}} {{green|+25%}} Defense army health
 +
* {{icon|Building}} Fortress }}
 +
| {{iconify|Ground Defense Planning|21px}}
 +
| data-sort-value="170" | '''Base:''' 170
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements.''
 +
|- id="Centralized Command"
 +
| {{icon|Centralized Command}} || Centralized Command
 +
| {{icon|military theory}}
 +
| align= center | 2000 || align= center | 2
 +
| {{plainlist|* {{green|+2}} Max occupation garrisons
 +
* {{icon|Building}} Military Academy }}
 +
|
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
 +
|- id="Doctrine: Fleet Support"
 +
| {{icon|Doctrine: Fleet Support}} || Doctrine: Fleet Support
 +
| {{icon|military theory}}
 +
| align= center | 2000 || align= center | 2
 +
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
 +
|
 +
| data-sort-value="225" | '''Base:''' 225
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.''
 +
|- id="Interstellar Fleet Traditions"
 +
| {{icon|Interstellar Fleet Traditions}} || Interstellar Fleet Traditions
 +
| {{icon|military theory}}
 +
| align= center | 2000 || align= center | 2
 +
| {{plainlist|* {{icon|Starbase}} Fleet Academy
 +
* {{icon|Starbase}} Naval Logistics Office }}
 +
| {{iconify|Doctrine: Reactive Formations|21px}}
 +
| data-sort-value="225" | '''Base:''' 225
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''A body of knowledge regarding combat behaviors is useless without a strong code governing its use.''
 +
|- id="Doctrine: Reactive Formations"
 +
| {{icon|Doctrine: Reactive Formations}} || Doctrine: Reactive Formations
 +
| {{icon|military theory}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
 +
| {{iconify|Doctrine: Space Combat|21px}}
 +
| data-sort-value="210" | '''Base:''' 210
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Interstellar Campaigns"
 +
| {{icon|Interstellar Campaigns}} || Interstellar Campaigns
 +
| {{icon|military theory}}
 +
| align= center | 2500 || align= center | 2
 +
| {{Plainlist|* {{icon|influence}} {{green|–10%}} Claim influence cost
 +
* {{green|–10%}} War exhaustion gain }}
 +
| {{Plainlist|* {{iconify|Stellar Expansion|21px}}
 +
* {{icon|yes|21px}} Established communications with an alien empire.
 +
* {{icon|no|21px}}{{iconify|Determined Exterminator|21px}}
 +
* {{icon|no|21px}}{{iconify|Devouring Swarm|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic Purifiers|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of alien communications is >2.
 +
* {{green|2x}} if number of alien communications is >3.
 +
* {{green|2x}} if number of alien communications is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.''
 +
|- id="Combat Training"
 +
| {{icon|Combat Training}} || Combat Training
 +
| {{icon|military theory}}
 +
| align= center | 4000 || align= center | 3
 +
| {{plainlist|* {{icon|damage}} {{green|+15%}} Assault army damage
 +
* {{icon|army morale}} {{green|+15%}} Assault army morale }}
 +
| {{iconify|Centralized Command|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
 +
|- id="Refit Standards"
 +
| {{icon|Refit Standards}} || Refit Standards
 +
| {{icon|military theory}}
 +
| align= center | 4000 || align= center | 3
 +
| {{plainlist|* {{icon|cost}} {{green|–20%}} Ship upgrade cost
 +
* {{icon|upkeep}} {{green|–5%}} Ship upkeep cost }}
 +
| {{iconify|Interstellar Fleet Traditions|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.''
 +
|- id="Doctrine: Interstellar Warfare"
 +
| {{icon|Doctrine: Interstellar Warfare}} || Doctrine: Interstellar Warfare
 +
| {{icon|military theory}}
 +
| align= center | 5000 || align= center | 3
 +
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
 +
| {{iconify|Doctrine: Reactive Formations|21px}}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Doctrine: Support Vessels"
 +
| {{icon|Doctrine: Support Vessels}} || Doctrine: Support Vessels
 +
| {{icon|military theory}}
 +
| align= center | 5000 || align= center | 3
 +
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
 +
| {{iconify|Doctrine: Fleet Support|21px}}
 +
| data-sort-value="600" | '''Base:''' 600
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.''
 +
|- id="Command Matrix"
 +
| {{icon|Command Matrix}} || Command Matrix
 +
| {{icon|military theory}}
 +
| align= center | 6000 || align= center | 3
 +
| {{Plainlist|* {{icon|attack speed}} {{green|+5%}} Ship fire rate
 +
* {{icon|Starbase}} Command Center }}
 +
| {{iconify|Refit Standards|21px}}
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.''
 +
|- id="Doctrine: Fluid Fleet Templates"
 +
| {{icon|Doctrine: Fluid Fleet Templates}} || Doctrine: Fluid Fleet Templates
 +
| {{icon|military theory}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
 +
| {{iconify|Doctrine: Interstellar Warfare|21px}}
 +
| data-sort-value="135" | '''Base:''' 135
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Doctrine: Interstellar Logistics"
 +
| {{icon|Doctrine: Interstellar Logistics}} || Doctrine: Interstellar Logistics
 +
| {{icon|military theory}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
 +
| {{iconify|Doctrine: Support Vessels|21px}}
 +
| data-sort-value="135" | '''Base:''' 135
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.''
 +
|- id="Galactic Campaigns"
 +
| {{icon|Galactic Campaigns}} || Galactic Campaigns
 +
| {{icon|military theory}}
 +
| align= center | 8000 || align= center | 4
 +
| {{Plainlist|* {{icon|influence}} {{green|–10%}} Claim influence cost
 +
* {{green|–10%}} War exhaustion gain }}
 +
| {{Plainlist|* {{iconify|Interstellar Campaigns|21px}}
 +
* {{icon|yes|21px}} Established communications with an alien empire.
 +
* {{icon|no|21px}}{{iconify|Determined Exterminator|21px}}
 +
* {{icon|no|21px}}{{iconify|Devouring Swarm|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic Purifiers|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of alien communications is >2.
 +
* {{green|2x}} if number of alien communications is >3.
 +
* {{green|2x}} if number of alien communications is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.''
 +
|- id="Doctrine: Armada Battle Formation"
 +
| {{icon|Doctrine: Armada Battle Formation}} || Doctrine: Armada Battle Formation
 +
| {{icon|military theory}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
 +
| {{iconify|Doctrine: Fluid Fleet Templates|21px}}
 +
| data-sort-value="105" | '''Base:''' 105
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Doctrine: Fleet Liasions"
 +
| {{icon|Doctrine: Fleet Liasions}} || Doctrine: Fleet Liasions
 +
| {{icon|military theory}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
 +
| {{iconify|Doctrine: Interstellar Logistics|21px}}
 +
| data-sort-value="105" | '''Base:''' 105
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.''
 +
|- id="Admiralty Support Staff"
 +
| {{icon|Admiralty Support Staff}} || {{tech|repeat|Admiralty Support Staff}}
 +
| {{icon|military theory}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Fleet command limit}} {{green|+10}} Fleet command limit
 +
| {{iconify|Doctrine: Armada Battle Formation|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.''
 +
|- id="Aggressive Conditioning"
 +
| {{icon|Aggressive Conditioning}} || {{tech|repeat|Aggressive Conditioning}}
 +
| {{icon|military theory}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Damage}} {{green|+10%}} Army damage
 +
| {{iconify|Combat Training|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.''
 +
|- id="Fleet Management Procedures"
 +
| {{icon|Fleet Management Procedures}} || {{tech|repeat|Fleet Management Procedures}}
 +
| {{icon|military theory}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Naval capacity}} {{green|+20}} Naval capacity
 +
| {{iconify|Doctrine: Fleet Liasions|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.''
 +
|- id="Nerve Dampeners"
 +
| {{icon|Nerve Dampeners}} || {{tech|repeat|Nerve Dampeners}}
 +
| {{icon|military theory}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Health}} {{green|+10%}} Army health
 +
| {{iconify|Combat Training|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.''
 +
|- id="New Worlds Protocol"
 +
| {{icon|New Worlds Protocol}} || {{tech|start|New Worlds Protocol}}
 +
| {{icon|new worlds}}
 +
| align= center | || align= center |
 +
| [[File:Ship.png|24px|link=Ship designer|Ship class]] Colony Ship
 +
| {{icon|Space Exploration|21px}} {{tech|start|Space Exploration}}
 +
|
 +
| ''Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.''
 +
|- id="Climate Control Network"
 +
| {{icon|Climate Control Network}} || Climate Control Network
 +
| {{icon|new worlds}}
 +
| align= center | 750 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Massive Glacier
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.''
 +
|- id="Ocean Ecology Management"
 +
| {{icon|Ocean Ecology Management}} || Ocean Ecology Management
 +
| {{icon|new worlds}}
 +
| align= center | 750 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Toxic Kelp
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.''
 +
|- id="Selective Defoliants"
 +
| {{icon|Selective Defoliants}} || Selective Defoliants
 +
| {{icon|new worlds}}
 +
| align= center | 750 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dense Jungle
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.''
 +
|- id="Soil Remediation"
 +
| {{icon|Soil Remediation}} || Soil Remediation
 +
| {{icon|new worlds}}
 +
| align= center | 750 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Quicksand Basin
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.''
 +
|- id="Subterranean Colonization"
 +
| {{icon|Subterranean Colonization}} || Subterranean Colonization
 +
| {{icon|new worlds}}
 +
| align= center | 750 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Deep Sinkhole
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.''
 +
|- id="Xeno-Hydraulic Mastery"
 +
| {{icon|Xeno-Hydraulic Mastery}} || Xeno-Hydraulic Mastery
 +
| {{icon|new worlds}}
 +
| align= center | 750 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Noxious Swamp
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.''
 +
|- id="Atmospheric Filtering"
 +
| {{icon|Atmospheric Filtering}} || Atmospheric Filtering
 +
| {{icon|new worlds}}
 +
| align= center | 1000 || align= center | 2
 +
| {{icon|Habitability}} {{green|+5%}} Habitability
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.7x}} if has ''either'' civic:
 +
** {{iconify|Driven Assimilator|21px}}.
 +
** {{iconify|Rogue Servitor|21px}}. }}
 +
| ''By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.''
 +
|- id="Colonial Bureaucracy"
 +
| {{icon|Colonial Bureaucracy}} || Colonial Bureaucracy
 +
| {{icon|new worlds}}
 +
| align= center | 1500 || align= center | 2
 +
| {{green|+20}} Administrative Capacity
 +
| {{Plainlist|* {{iconify|Adaptive Bureaucracy|21px}}
 +
* {{icon|yes|21px}} Owns at least 2 planets }}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >2.
 +
* {{green|1.5x}} if number of owned planets is >3.
 +
* {{green|1.5x}} if number of owned planets is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.''
 +
|- id="Colonial Centralization"
 +
| {{icon|Colonial Centralization}} || Colonial Centralization
 +
| {{icon|new worlds}}
 +
| align= center | 2000 || align= center | 2
 +
| {{plainlist|* {{icon|Building}} Planetary Capital
 +
* {{icon|Edict}} Production Targets }}
 +
| {{iconify|Planetary Unification|21px}}
 +
| data-sort-value="300" | '''Base:''' 300
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.''
 +
|- id="Dangerous Wildlife Removal"
 +
| {{icon|Dangerous Wildlife Removal}} || Dangerous Wildlife Removal
 +
| {{icon|new worlds}}
 +
| align= center | 2000 || align= center | 2
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dangerous Wildlife
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.''
 +
|- id="Deep Crust Engineering"
 +
| {{icon|Deep Crust Engineering}} || Deep Crust Engineering
 +
| {{icon|new worlds}}
 +
| align= center | 2000 || align= center | 2
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Active Volcano
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.''
 +
|- id="Planetary Resurfacing"
 +
| {{icon|Planetary Resurfacing}} || Planetary Resurfacing
 +
| {{icon|new worlds}}
 +
| align= center | 2000 || align= center | 2
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Mountain Range
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.''
 +
|- id="Stellar Expansion"
 +
| {{icon|Stellar Expansion}} || Stellar Expansion
 +
| {{icon|new worlds}}
 +
| align= center | 2000 || align= center | 2
 +
| {{icon|Starbase capacity}} {{green|+2}} Starbase capacity
 +
| {{icon|yes|21px}} Established communications with an alien empire.
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of alien communications is >2.
 +
* {{green|2x}} if number of alien communications is >3.
 +
* {{green|2x}} if number of alien communications is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''Our future lies in the sea of stars.''
 +
|- id="Hostile Environment Adaptation"
 +
| {{icon|Hostile Environment Adaptation}} || Hostile Environment Adaptation
 +
| {{icon|new worlds}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|habitability}} {{green|+5%}} Habitability
 +
| {{plainlist|* {{iconify|Atmospheric Filtering|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.7x}} if has ''either'' civic:
 +
** {{iconify|Driven Assimilator|21px}}.
 +
** {{iconify|Rogue Servitor|21px}}. }}
 +
| ''Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.''
 +
|- id="Terrestrial Sculpting"
 +
| {{icon|Terrestrial Sculpting}} || Terrestrial Sculpting
 +
| {{icon|new worlds}}
 +
| align= center | 2500 || align= center | 2
 +
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
 +
* {{icon|Strategic}} {{iconify|Terraforming Gases}}
 +
* {{icon|Strategic}} {{iconify|Terraforming Liquids}}
 +
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform uninhabited planets }}
 +
| {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
| data-sort-value="105" | '''Base:''' 105
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree. }}
 +
| ''There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.''
 +
|- id="Galactic Bureaucracy"
 +
| {{icon|Galactic Bureaucracy}} || Galactic Bureaucracy
 +
| {{icon|new worlds}}
 +
| align= center | 4000 || align= center | 3
 +
| {{green|+20}} Administrative Capacity
 +
| {{Plainlist|* {{iconify|Colonial Bureaucracy|21px}}
 +
* {{icon|yes|21px}} Owns at least 2 planets }}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >2.
 +
* {{green|1.5x}} if number of owned planets is >3.
 +
* {{green|1.5x}} if number of owned planets is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.''
 +
|- id="Tomb World Adaptation"
 +
| {{icon|Tomb World Adaptation}} || {{tech|rare|Tomb World Adaptation}}
 +
| {{icon|new worlds}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|habitability}} {{green|+20%}} Tomb world habitability
 +
| {{plainlist|* {{iconify|Atmospheric Filtering|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if owns any {{iconify|tomb world|21px}} planet.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|new worlds|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.''
 +
|- id="Ecological Adaptation"
 +
| {{icon|Ecological Adaptation}} || Ecological Adaptation
 +
| {{icon|new worlds}}
 +
| align= center | 5000 || align= center | 3
 +
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
 +
[[File:Feature.png|21px|link=Terraforming|Feature]] Terraform inhabited planets }}
 +
| {{iconify|Terrestrial Sculpting|21px}}
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree. }}
 +
| ''By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.''
 +
|- id="Foreign Soil Enrichment"
 +
| {{icon|Foreign Soil Enrichment}} || Foreign Soil Enrichment
 +
| {{icon|new worlds}}
 +
| align= center | 6000 || align= center | 3
 +
| {{icon|habitability}} {{green|+5%}} Habitability
 +
| {{plainlist|* {{iconify|Hostile Environment Adaptation|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.7x}} if has ''either'' civic:
 +
** {{iconify|Driven Assimilator|21px}}.
 +
** {{iconify|Rogue Servitor|21px}}. }}
 +
| ''Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.''
 +
|- id="Climate Restoration"
 +
| {{icon|Climate Restoration}} || Climate Restoration
 +
| {{icon|new worlds}}
 +
| align= center | 8000 || align= center | 4
 +
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
 +
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform tomb planets }}
 +
| {{iconify|Terrestrial Sculpting|21px}}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree. }}
 +
| ''By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.''
 +
|- id="Manifest Destiny"
 +
| {{icon|Manifest Destiny}} || Manifest Destiny
 +
| {{icon|new worlds}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Starbase capacity}} {{green|+2}} Starbase capacity
 +
| {{plainlist|* {{iconify|Stellar Expansion|21px}}
 +
* {{icon|yes|21px}} Established communications with an alien empire. }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of alien communications is >2.
 +
* {{green|2x}} if number of alien communications is >3.
 +
* {{green|2x}} if number of alien communications is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''We must have to courage to seize our fate and make true what was always meant to be.''
 +
|- id="Eco-Integration Studies"
 +
| {{icon|Eco-Integration Studies}} || Eco-Integration Studies
 +
| {{icon|new worlds}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|habitability}} {{green|+5%}} Habitability
 +
| {{plainlist|* {{iconify|Foreign Soil Enrichment|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 +
:* {{iconify|Driven Assimilator|21px}}
 +
:* {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.7x}} if has ''either'' civic:
 +
** {{iconify|Driven Assimilator|21px}}.
 +
** {{iconify|Rogue Servitor|21px}}. }}
 +
| ''Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.''
 +
|- id="Administrative Efficiency"
 +
| {{icon|Administrative Efficiency}} || {{tech|repeat|Administrative Efficiency}}
 +
| {{icon|new worlds}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{green|+15}} Administrative Capacity
 +
| {{iconify|Galactic Bureaucracy|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.''
 +
|- id="Communication Protocols"
 +
| {{icon|Communication Protocols}} || {{tech|repeat|Communication Protocols}}
 +
| {{icon|new worlds}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{green|+1}} Sector limit
 +
| {{iconify|Adaptive Bureaucracy|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Improved FTL communication channels allow for more coherent administrative direction.''
 +
|- id="Interstellar Expansion"
 +
| {{icon|Interstellar Expansion}} || {{tech|repeat|Interstellar Expansion}}
 +
| {{icon|new worlds}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Starbase capacity}} {{green|+1}} Starbase capacity
 +
| {{iconify|Stellar Expansion|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.''
 +
|- id="Psionic Theory"
 +
| {{icon|Psionic Theory}} || {{tech|rare|Psionic Theory}}
 +
| {{icon|psionics}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Unity}} {{green|+5%}} Unity
 +
| {{plainlist|* {{icon|yes|21px}} If a degree of {{iconify|Materialist|21px}} then ''requires either'':
 +
:*scientist expertise {{iconify|Psionics|21px}}
 +
or
 +
:*any owned pop is {{icon|Psionic|21px}} [[Traits#Special_traits|Latent Psionic]] or {{icon|Psionic|21px}} [[Traits#Special_traits|Psionic]].
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{green|2x}} if {{iconify|fanatic spiritualist|21px}}.
 +
* {{green|8x}} if scientist expertise is {{iconify|psionics|21px}}.
 +
* {{green|2x}} if any owned pop is {{icon|Psionic|21px}} [[Traits#Special_traits|Psionic]].
 +
* {{green|1.25x}} if any owned pop is {{icon|Psionic|21px}} [[Traits#Special_traits|Latent Psionic]] and not {{icon|Psionic|21px}} [[Traits#Special_traits|Psionic]].
 +
* {{red|0.5x}} If ''not'' a degree of {{iconify|spiritualist|21px}}. }}
 +
| ''The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.''
 +
|- id="Zro Distillation"
 +
| {{icon|Zro Distillation}} || {{tech|rare|Zro Distillation}}
 +
| {{icon|psionics}}
 +
| align= center | 5000 || align= center | 3
 +
| {{icon|Strategic}} {{iconify|Zro}}
 +
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
 +
* {{icon|Subspace Sensors tech|21px}} Subspace Sensors }}
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if scientist expertise is {{iconify|psionics|21px}}.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|materials|21px}}.
 +
** Expertise is {{iconify|psionics|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.''
 +
|- id="Telepathy"
 +
| {{icon|Telepathy}} || {{tech|acquire|Telepathy}}
 +
| {{icon|psionics}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Army assault.png|24px|link=Army]] Psionic Army
 +
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
 +
* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind over Matter
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="25" | '''Base:''' 25
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{green|3x}} if {{iconify|fanatic spiritualist|21px}}.
 +
* {{green|2x}} if {{iconify|spiritualist|21px}}.
 +
* {{green|2x}} if scientist expertise is {{iconify|psionics|21px}} and level is >4.
 +
* {{green|1.5x}} if scientist expertise is {{iconify|psionics|21px}} and level is >3.
 +
* {{green|1.1x}} if scientist expertise is {{iconify|psionics|21px}} and level is >2.
 +
* {{red|0.5x}} if scientist expertise is ''not'' {{iconify|psionics|21px}}. }}
 +
| ''Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.''
 +
|- id="Precognition Interface"
 +
| {{icon|Precognition Interface}} || {{tech|acquire|Precognition Interface}}
 +
| {{icon|psionics}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Component}} Precognitive Interface
 +
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
 +
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
 +
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 +
|
 +
| ''Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.''
 +
|- id="Psi Jump Drives"
 +
| {{icon|Psi Jump Drives}} || {{tech|acquire|Psi Jump Drives}}
 +
| {{icon|psionics}}
 +
| align= center | 17500 || align= center | 5
 +
| {{plainlist|* {{icon|Component}} Psi Jump Drive
 +
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
 +
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
 +
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 +
|
 +
| ''The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.''
 +
|- id="Divine Stimulus"
 +
| {{icon|Divine Stimulus}} || {{tech|rare|Divine Stimulus}}
 +
| {{icon|psionics}}
 +
| align= center | 20000 || align= center | 5
 +
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Divine Enforcer
 +
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 +
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 +
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}}
 +
* {{icon|yes|21px}} ''Either'':
 +
:* [[File:ap mind over matter.png|21px]] Mind over Matter
 +
:* {{icon|Telepathy|21px}} {{tech|acquire|Telepathy}} }}
 +
| data-sort-value="10" | '''Base:''' 10
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|psionics|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}. }}
 +
| ''An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.''
 +
|- id="Psionic Shields tech"
 +
| {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Shields}}
 +
| {{icon|psionics}}
 +
| align= center | 20000 || align= center | 5
 +
| {{icon|Component}} Psionic Shields
 +
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
 +
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
 +
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 +
|
 +
| ''These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.''
 +
|- id="Planetary Government"
 +
| {{icon|Planetary Government}} || {{tech|start|Planetary Government}}
 +
| {{icon|statecraft}}
 +
| ||
 +
| {{icon|Building}} Planetary Administration
 +
|
 +
|
 +
| ''Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.''
 +
|- id="Sociocultural History"
 +
| {{icon|Sociocultural History}} || {{tech|start|Sociocultural History}}
 +
| {{icon|statecraft}}
 +
| ||
 +
| {{plainlist|* {{icon|Building}} Autochthon Monument
 +
* {{icon|Building}} Temple }}
 +
|
 +
|
 +
| ''An understanding of a shared past is necessary in order to make any significant strides into the future.''
 +
|- id="Planetary Unification"
 +
| {{icon|Planetary Unification}} || Planetary Unification
 +
| {{icon|statecraft}}
 +
| align= center | 500 || align= center | 1
 +
| {{plainlist|* {{icon|Unity}} {{green|+2}} Unity
 +
* [[File:Feature.png|21px|link=Edicts|Campaign edicts]] Enable campaign type edicts }}
 +
| {{icon|Planetary Government|21px}} {{tech|start|Planetary Government}}
 +
| data-sort-value="40" | '''Base:''' 400
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.75x}} if ''not'' a degree of {{iconify|pacifist|21px}}. }}
 +
| ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
 +
|- id="Adaptive Bureaucracy"
 +
| {{icon|Adaptive Bureaucracy}} || Adaptive Bureaucracy
 +
| {{icon|statecraft}}
 +
| align= center | 750 || align= center | 1
 +
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+1}} Empire leader capacity
 +
* {{icon|Empire leader capacity}} {{green|+1}} Leader pool size }}
 +
| {{iconify|Planetary Unification|21px}}
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >2.
 +
* {{green|1.5x}} if number of owned planets is >3.
 +
* {{green|1.5x}} if number of owned planets is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <2. }}
 +
| ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
 +
|- id="Heritage Sites"
 +
| {{icon|Heritage Sites}} || Heritage Sites
 +
| {{icon|statecraft}}
 +
| align= center | 750 || align= center | 1
 +
| {{icon|Building}} Heritage Site
 +
| {{plainlist|* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
 +
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.''
 +
|- id="Holographic Rituals"
 +
| {{icon|Holographic Rituals}} || Holographic Rituals
 +
| {{icon|statecraft}}
 +
| align= center | 750 || align= center | 1
 +
| {{icon|Building}} Holotemple
 +
| {{Plainlist|* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
 +
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Seeing is believing, and belief begets reality.''
 +
|- id="Modular Components"
 +
| {{icon|Modular Components}} || Modular Components
 +
| {{icon|statecraft}}
 +
| align= center | 750 || align= center | 1
 +
| {{icon|Building}} Spare Parts Depot
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="170" | '''Base:''' 170
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''The use of modular parts when assembling new machine units will both streamline the process and make future repairs easier.''
 +
|- id="Neural Implants"
 +
| {{icon|Neural Implants}} || Neural Implants
 +
| {{icon|statecraft}}
 +
| align= center | 1000 || align= center | 1
 +
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Slave Army
 +
* {{icon|Building}} Slave Processing Facility }}
 +
| {{plainlist|* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 +
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Slavery – Prohibited }}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of enslaved pops is >0.
 +
* {{green|2x}} if number of enslaved pops is >19.
 +
* {{green|2x}} if number of enslaved pops is >29.
 +
* {{green|1.5x}} if number of enslaved pops is >9.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.''
 +
|- id="Space Trading"
 +
| {{icon|Space Trading}} || Space Trading
 +
| {{icon|statecraft}}
 +
| align= center | 1000 || align= center | 1
 +
| {{icon|starbase}} Offworld Trading Company
 +
| {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 +
| ''Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.''
 +
|- id="Artificial Moral Codes"
 +
| {{icon|Artificial Moral Codes}} || Artificial Moral Codes
 +
| {{icon|statecraft}}
 +
| align= center | 2500 || align= center | 2
 +
| {{plainlist| * {{green|–15%}} Crime
 +
* {{green|+5%}} Amenities }}
 +
| {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 +
| data-sort-value="105" | '''Base:''' 105
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
 +
| ''It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.''
 +
|- id="Autonomous Agents"
 +
| {{icon|Autonomous Agents}} || Autonomous Agents
 +
| {{icon|statecraft}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Influence}} {{green|+1}} Influence
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >5.
 +
* {{green|1.5x}} if number of owned planets is >6.
 +
* {{green|1.5x}} if number of owned planets is >7.
 +
* {{green|1.5x}} if a degree of {{iconify|authoritarian|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <5. }}
 +
| ''Semi-independent units have proved critical to the success of the greater whole.''
 +
|- id="Consecration Fields"
 +
| {{icon|Consecration Fields}} || Consecration Fields
 +
| {{icon|statecraft}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Building}} Sacred Nexus
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Holographic Rituals|21px}}
 +
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.''
 +
|- id="Intelligent Factories"
 +
| {{icon|Intelligent Factories}} || Intelligent Factories
 +
| {{icon|statecraft}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Building}} Unit Assembly Plant
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Modular Components|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="140" | '''Base:''' 140
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''These factories are essentially self-aware entities that continually optimize themselves with only minimal input from the central Machine Intelligence.''
 +
|- id="Local Hypercommunication"
 +
| {{icon|Local Hypercommunication}} || Local Hypercommunication
 +
| {{icon|statecraft}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|Building}} Hypercomms Forum
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Heritage Sites|21px}}
 +
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.''
 +
|- id="The Living State"
 +
| {{icon|The Living State}} || The Living State
 +
| {{icon|statecraft}}
 +
| align= center | 2500 || align= center | 2
 +
| {{plainlist|* {{icon|influence}} {{green|+1}} Max influence from factions
 +
* {{icon|Starbase}} Deep Space Black Site }}
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >5.
 +
* {{green|1.5x}} if number of owned planets is >6.
 +
* {{green|1.5x}} if number of owned planets is >7.
 +
* {{green|1.25x}} if a degree of {{iconify|authoritarian|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <5. }}
 +
| ''The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.''
 +
|- id="Doctrine: Strange Loop"
 +
| {{icon|Doctrine: Strange Loop}} || {{tech|acquire|Doctrine: Strange Loop}}
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Building}} Loop Institute
 +
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
 +
|
 
| ''A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.''
 
| ''A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.''
|-
+
|- id="Resource Processing Algorithms"
| {{iconify|Genetic Resequencing|24px}}
+
| {{icon|Resource Processing Algorithms}} || Resource Processing Algorithms
| 32000
+
| {{icon|statecraft}}
| {{icon|trait point}} Advanced Genetic Modification
+
| align= center | 4000 || align= center | 3
| Engineered Evolution AP
+
| {{green|+10%}} Robot resource production
| ''No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.''
+
| {{plainlist|* {{iconify|Machine Intelligence|21px}}
|-
+
* {{icon|no|21px}}{{iconify|Driven Assimilator|21px}} }}
| {{icon|psionic shields tech|24px}} Psionic Shields
+
| data-sort-value="65" | '''Base:''' 65
| 48000
+
{{Collapse list
| [[File:Ship part psi shield.png|24px]] Psionic Shields component
+
| type = '''Modifiers'''
| The Shroud
+
| body=
| ''These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
|-
+
| ''Efficiency in all things.''
| {{icon|psionic shields tech|24px}} Psionic Barrier
+
|- id="Collective Production Methods"
| 8000
+
| {{icon|Collective Production Methods}} || Collective Production Methods
| [[File:Ship part psi shield.png|24px]] Psionic Barrier component
+
| {{icon|statecraft}}
| Dimensional Portal
+
| align= center | 6000 || align= center | 3
| ''These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption.''
+
| {{green|+10%}} Pop resource production
|-
+
| {{plainlist|* {{icon|yes|21px}} ''Either'':
| {{iconify|Neural Tissue Engineering|24px}}
+
:* {{iconify|Driven Assimilator|21px}}
| 20000
+
:* {{iconify|Hive Mind|21px}} }}
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain<br>{{icon|leader skill levels}} {{green|+1}} Leader Level Cap
+
| data-sort-value="65" | '''Base:''' 65
| Sealed Wormhole System
+
{{Collapse list
| ''When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.''
+
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Together, we build the future.''
 +
|- id="Embodied Dynamism"
 +
| {{icon|Embodied Dynamism}} || Embodied Dynamism
 +
| {{icon|statecraft}}
 +
| align= center | 6000 || align= center | 3
 +
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
 +
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost }}
 +
| {{plainlist|* {{iconify|Autonomous Agents|21px}}
 +
* {{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >8.
 +
* {{green|1.5x}} if number of owned planets is >9.
 +
* {{green|1.5x}} if number of owned planets is >10.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <7. }}
 +
| ''Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.''
 +
|- id="Synthetic Thought Patterns"
 +
| {{icon|Synthetic Thought Patterns}} || Synthetic Thought Patterns
 +
| {{icon|statecraft}}
 +
| align= center | 6000 || align= center | 3
 +
| {{plainlist|* {{green|+5%}} Job resource production }}
 +
| {{plainlist|* {{iconify|Artificial Moral Codes|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Thinking outside the box merely places you into another, somewhat larger box.''
 +
|- id="The Collective Self"
 +
| {{icon|The Collective Self}} || The Collective Self
 +
| {{icon|statecraft}}
 +
| align= center | 6000 || align= center | 3
 +
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
 +
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost }}
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >8.
 +
* {{green|1.5x}} if number of owned planets is >9.
 +
* {{green|1.5x}} if number of owned planets is >10.
 +
* {{green|1.5x}} if a degree of {{iconify|authoritarian|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <7. }}
 +
| ''Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.''
 +
|- id="Galactic Administration"
 +
| {{icon|Galactic Administration}} || Galactic Administration
 +
| {{icon|statecraft}}
 +
| align= center | 8000 || align= center | 4
 +
| {{plainlist|* {{green|+1}} Civic slots
 +
* {{icon|Building}} Empire Capital-Complex }}
 +
| {{iconify|Colonial Centralization|21px}}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
 +
| ''The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.''
 +
|- id="Agrarian Utopia"
 +
| {{icon|Agrarian Utopias}} || Agrarian Utopias
 +
| {{icon|statecraft}}
 +
| align= center | 8000 || align= center | 4
 +
| {{green|+1}} Agriculture District Housing
 +
| {{iconify|Agrarian Idyll|21px}}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
 +
| ''Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.''
 +
|- id="Galactic Benevolence"
 +
| {{icon|Galactic Benevolence}} || {{tech|rare|Galactic Benevolence}}
 +
| {{icon|statecraft}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Building}} Ministry of Benevolence
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|statecraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact.''
 +
|- id="Galactic Markets"
 +
| {{icon|Galactic Markets}} || {{tech|rare|Galactic Markets}}
 +
| {{icon|statecraft}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Building}} Galactic Stock Exchange
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|yes|21px}} Number of alien communications is >1
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|statecraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.''
 +
|- id="Automated Curation Algorithms"
 +
| {{icon|Automated Curation Algorithms}} || Automated Curation Algorithms
 +
| {{icon|statecraft}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Building}} Auto-Curating Vault
 +
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 +
* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Local Hypercommunication|21px}}
 +
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.''
 +
|- id="Metacognitive Faith"
 +
| {{icon|Metacognitive Faith}} || Metacognitive Faith
 +
| {{icon|statecraft}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Building}} Citadel of Faith
 +
| {{Plainlist|* {{iconify|Consecration Fields|21px}}
 +
* {{iconify|Galactic Administration|21px}}
 +
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.''
 +
|- id="Ascension Theory"
 +
| {{icon|Ascension Theory}} || {{tech|rare|Ascension Theory}}
 +
| {{icon|statecraft}}
 +
| align= center | 17500 || align= center | 5
 +
| {{plainlist|* {{icon|Ascension perk}} {{green|+1}} Ascension perks
 +
* [[File:Feature.png|21px|link=Edicts|Ambition edicts]] Enable ambition type edicts }}
 +
|
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.2x}} if ''none'' of:
 +
** Has modifier ''Curator Insight''
 +
** scientist expertise is {{iconify|statecraft|21px}}.
 +
** scientist trait is {{iconify|curator|21px}}. }}
 +
| ''Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.''
 +
|- id="Proclamation Broadcasts"
 +
| {{icon|Proclamation Broadcasts}} || {{tech|repeat|Proclamation Broadcasts}}
 +
| {{icon|statecraft}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Duration}} {{green|+10%}} Edict duration
 +
| {{iconify|Artificial Moral Codes|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''More aggressive information campaigns improve the populace's receptiveness to Edicts.''
 +
|- id="Sapient Resource Management"
 +
| {{icon|Sapient Resource Management}} || {{tech|repeat|Sapient Resource Management}}
 +
| {{icon|statecraft}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Empire leader capacity}} {{green|+1}} Empire leader capacity
 +
| {{iconify|Adaptive Bureaucracy|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous.''
 
|}
 
|}
  

Latest revision as of 17:24, 17 August 2019

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 2.1.

This article is for the PC version of Stellaris only.

Society Research Society research area is composed mainly of the fields: Biology.png Biology, Military Theory.png Military Theory, New Worlds.png New Worlds and Statecraft.png Statecraft. It also includes, to a lesser extent, the Psionics.png Psionics field.

The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Biology.png Biology
  • Building Society producing buildings
  • Building Food producing buildings
  • Mod pop growth req.png Growth speed
  • Strategic.png Strategic resources reveal
  • Army assault.png New armies
  • Trait Point Genetic modification capabilities
  • Trait Point Gene modification points
  • Mod leader age.png Leader lifespan modifiers
  • Food.png Food modifiers
The science of life, in its many forms and complexities.
Military Theory.png Military Theory
  • Building Defensive buildings
  • Fleet capacity.png Increased fleet command limit
  • Mod fleet size add.png Increased naval capacity
  • Upkeep Reduced ship and army upkeep
  • Influence.png Reduced claim influence cost
  • Mod war economy offensive.png Reduced war exhaustion gain
  • Damage Ship and army modifiers
The art of war and its many important aspects.
New Worlds.png New Worlds
  • Spaceport 1.png Increased starbase capacity
  • Mod country admin cap add.png Increased core sector systems
  • Tile Block Removal Tile block removals
  • Mod habitability.png Terraforming capabilities
  • Strategic.png Terraforming resources reveal
  • Energy Credits.png Increased energy storage capacity
  • Mod habitability.png Increased habitability
Colonization protocols and pioneer training.
Statecraft.png Statecraft
  • Influence.png Increased influence
  • Unity.png Increased unity
  • Empire leader capacity.png Increased leader capacity and pool size
  • Building Base resources producing buildings
  • Building Influence and unity producing buildings
  • Menu icon policies and edicts.png Edict modifiers
  • Cost Leader recruitment cost modifiers
The art of building a successful society.
Psionics.png Psionics
  • Unity.png Increased unity
  • Strategic.png Strategic resources reveal
  • Component Advanced ship components
  • Component Improved FTL capabilities (jump drive)
Mind over matter.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of society technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech eco simulation.png Hydroponics Biology.png Building Hydroponics Farm I Large-scale hydroponics farms producing nutrient-rich produce helps sustain a growing population while minimizing negative environmental impact.
Tech biolab 1.png Biodiversity Studies Biology.png 500 1 Building Biolab I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.
Tech hydroponics.png Eco Simulation Biology.png 500 1
  • Building Hydroponics Farm II
  • Menu icon policies and edicts.png Farming Subsidies
  • Tech eco simulation.png Hydroponics
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 100
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Hydroponics techniques can be further developed by creating farms with unique atmospheres, simulating different eco systems. This allows for the production of food with higher levels of nutrients.
Tech genome mapping.png Genome Mapping Biology.png 500 1 Mod pop growth req.png +10% Growth speed
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 150
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech frontier health.png Genetic Healthcare Biology.png 750 1 Building Gene Clinic
  • Tech genome mapping.png Genome Mapping
  • Tech colonization 1.png New Worlds Protocol
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 190
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Harmony tradition tree.
The colonization of alien worlds has opened up an entirely new field of biomedical research.
Tech alien life studies.png Xenology Biology.png 750 1 Building Alien Zoo Strategic.png Resource exists on an owned planet Base: 95
Modifiers
  • 3x if Fanatic Xenophile.png fanatic xenophile.
  • 2x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.
Tech space whale weapon 1.png Frequency Tuning Biology.png 1000 1 Component Energy Siphon Yes.png Debris analysis outcome (Tiyanki) Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
Tech adaptive combat algorithms.png Adaptive Combat Algorithms Biology.png 2000 2 Army assault.png Battle Frame Army
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Auth machine intelligence.png Machine Intelligence
Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.
Tech cloning.png Cloning Biology.png 2000 2 Mod pop growth req.png +10% Growth speed
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech epigenetic triggers.png Epigenetic Triggers Biology.png 2000 2 Feature Uplift and integrate pre-sentient species
  • Tech genome mapping.png Genome Mapping
  • Yes.png Found alien life
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 75
Modifiers
  • 1.5x if Fanatic Xenophile.png fanatic xenophile.
  • 1.25x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
  • 0.75x if Xenophobe.png xenophobe.
  • 0.5x if Fanatic Xenophobe.png fanatic xenophobe.
Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.
Tech subdermal stimulation.png Subdermal Stimulation Biology.png 2000 2 Feature Living Standard – Chemical Bliss
  • Tech genome mapping.png Genome Mapping
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 37.5
Modifiers
  • 1.25x if not a degree of Egalitarian.png egalitarian.
  • 1.25x if scientist expertise is Biology.png biology.
Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"
Tech vitality boosters.png Vitality Boosters Biology.png 2000 2 Mod leader age.png +10 Leader lifespan
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Where the body fails, science intervenes.
Tech amoeba strike craft 1.png Amoeba Breeding Program Biology.png 2500 2 Component Amoeba Flagella Yes.png Debris analysis outcome (Space amoeba) By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
Tech frontier health.png Cyto-Revitalization Biology.png 2500 2 Building Cyto-Revitalization Center
  • Tech colonial centralization.png Colonial Centralization
  • Tech frontier health.png Genetic Healthcare
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 140
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Harmony tradition tree.
As our empire grows, so does our understanding of our own biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.
Tech gene banks.png Gene Banks Biology.png 2500 2
  • Army assault.png Clone Army
  • Building Clone Vats
  • Tech cloning.png Cloning
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 35
Modifiers
  • 1.5x if scientist level is >4.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <2.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Gene Banks filter and curate available genomes for deployment in clones.
Tech gene crops.png Gene Crops Biology.png 2500 2 Building Hydroponics Farm III
  • Tech colonial centralization.png Colonial Centralization
  • Tech hydroponics.png Eco Simulation
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 70
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
Tech biolab 2.png Xenobiology Biology.png 2500 2 Building Biolab II
  • Tech biolab 1.png Biodiversity Studies
  • Tech colonial centralization.png Colonial Centralization
Base: 70
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.
Tech gargantuan evolution.png Gargantuan Evolution Biology.png 4000 1 Energy Credits.png +5% Energy credits Leader trait scroll.png Event chain outcome (Gargantuan Evolution) Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.
Tech gene tailoring.png Gene Tailoring Biology.png 4000 3
  • Trait Point +1 Gene modification points
  • Feature Enable genetic modification
  • Feature Pops can adapt to environments
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 97.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Making gene-editing tools widely available is sure to have a positive impact on our development as a species.
Tech exotic gases.png Engos Vapor Refining Biology.png 5000 3 Strategic.png Engos.png Engos Vapor
  • Tech genome mapping.png Genome Mapping
  • Yes.png Either:
  • Yes.png Country flag engos_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 120
Modifiers
  • 2x if scientist expertise is Materials.png materials.
A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.
Tech regenerative hull tissue.png Regenerative Hull Tissue Biology.png 5000 3 Component Regenerative Hull Tissue Yes.png Debris analysis outcome (Crystalline entities or Space amoeba) A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
Tech selected lineages.png Selected Lineages Biology.png 5000 3 Menu icon policies.png Leader Enhancement – Selected Lineages
  • Tech vitality boosters.png Vitality Boosters
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 30
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if a degree of Egalitarian.png egalitarian.
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
Tech glandular acclimation.png Glandular Acclimation Biology.png 6000 3 Feature Habitability trait modification
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 75
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.
Tech gene expressions.png Targeted Gene Expressions Biology.png 6000 3 Trait Point +1 Gene modification points
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 50
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Auth hive mind.png hive mind.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Stricter control of RNA and protein production on the cellular level.
Tech gene seed purification.png Gene Seed Purification Biology.png 8000 4 Army assault.png Gene Warrior Army
  • Tech gene tailoring.png Gene Tailoring
  • Ap engineered evolution.png Engineered Evolution
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 45
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <4.
  • 0.1x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.
Tech morphogenetic field mastery.png Morphogenetic Field Mastery Biology.png 8000 4 Army assault.png Xenomorph Army
  • Tech epigenetic triggers.png Epigenetic Triggers
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait maniacal.png maniacal.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <3.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.
Tech biomechanics.png Biomechanics Biology.png 10000 4 Army assault.png Mega-Warform
  • Tech adaptive combat algorithms.png Adaptive Combat Algorithms
  • Auth machine intelligence.png Machine Intelligence
Base: 40
Modifiers
  • 1.5x if scientist level is >4.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <4.
  • 0.1x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.
Tech nano vitality crops.png Nano-Vitality Crops Biology.png 10000 4
  • Building Hydroponics Farm IV
  • Building Hydroponics Farm V
  • Tech galactic administration.png Galactic Administration
  • Tech gene crops.png Gene Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 40
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
Tech neuroregeneration.png Neural Tissue Engineering Biology.png 10000 4
  • Leader skill levels.png +25% Leader experience gain
  • Leader skill levels.png +1 Leader level cap
Leader trait scroll.png Event chain outcome (Marvels of Medicine) When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.
Tech biolab 3.png Secrets of Life Biology.png 10000 4
  • Building Biolab III
  • Building Biolab IV
  • Tech galactic administration.png Galactic Administration
  • Tech biolab 2.png Xenobiology
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Biology.png biology.
Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.
Tech capacity boosters.png Capacity Boosters Biology.png 12000 4 Menu icon policies.png Leader Enhancement – Capacity Boosters
  • Tech selected lineages.png Selected Lineages
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 17.5
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if a degree of Egalitarian.png egalitarian.
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.
Tech nutrient replication.png Nutrient Replication Biology.png 12000 4 Food.png +15% Food
  • Tech nano vitality crops.png Nano-Vitality Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 35
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
Tech probability theory.png Organic Probability Theory Biology.png 12000 4 Building Probability Engine
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 17.5
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
  • 0.25x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Through sufficiently advanced mathematical simulations, it may be possible to predict the fluctuating economies of organic society in some limited fashion. This would let us manipulate their stock markets to our advantage.
Tech genetic resequencing.png Genetic Resequencing Biology.png 15000 5
  • Feature Advanced Genetic Modification
  • Feature Advanced Traits
Ap evolutionary mastery.png Evolutionary Mastery No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.
Tech repeatable improved leader life span.png Cell Revitalization Biology.png 20000 5 Mod leader age.png +5 Leader lifespan Tech vitality boosters.png Vitality Boosters Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
Tech scourge missile 1.png Scourge Missiles Biology.png 20000 5 Component Scourge Missile Yes.png Debris analysis outcome (Prethoryn scourge) By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
Tech swarm strike craft 1.png Swarm Spawning Pools Biology.png 20000 5 Component Swarm Strikers Yes.png Debris analysis outcome (Prethoryn scourge) Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
Tech repeatable improved tile food output.png Transgenic Crops Biology.png 20000 5 Food.png +5% Food Tech gene crops.png Gene Crops Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.
Tech planetary defenses.png Planetary Defenses Military Theory.png Building Stronghold There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.
Tech defense army.png Ground Defense Planning Military Theory.png 750 1 Damage +33% Defense army damage Tech planetary defenses.png Planetary Defenses Base: 190
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.
Tech doctrine fleet size 1.png Doctrine: Space Combat Military Theory.png 1500 2 Fleet capacity.png +20 Fleet command limit Base: 255
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech global defense grid.png Global Defense Grid Military Theory.png 1500 2
  • Health +25% Defense army health
  • Building Fortress
Tech defense army.png Ground Defense Planning Base: 170
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements.
Tech centralized command.png Centralized Command Military Theory.png 2000 2
  • +2 Max occupation garrisons
  • Building Military Academy
Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine navy size 1.png Doctrine: Fleet Support Military Theory.png 2000 2 Mod fleet size add.png +30 Naval capacity Base: 225
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Military Theory.png 2000 2
  • Spaceport 1.png Fleet Academy
  • Spaceport 1.png Naval Logistics Office
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 225
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A body of knowledge regarding combat behaviors is useless without a strong code governing its use.
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Military Theory.png 2500 2 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 1.png Doctrine: Space Combat Base: 210
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech interstellar campaigns.png Interstellar Campaigns Military Theory.png 2500 2
  • Influence.png –10% Claim influence cost
  • –10% War exhaustion gain
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png Established communications with an alien empire.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
Base: 70
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.
Tech combat training.png Combat Training Military Theory.png 4000 3
  • Damage +15% Assault army damage
  • Mod army morale.png +15% Assault army morale
Tech centralized command.png Centralized Command Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine refit standards.png Refit Standards Military Theory.png 4000 3
  • Cost –20% Ship upgrade cost
  • Upkeep –5% Ship upkeep cost
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.
Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Military Theory.png 5000 3 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 180
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 2.png Doctrine: Support Vessels Military Theory.png 5000 3 Mod fleet size add.png +30 Naval capacity Tech doctrine navy size 1.png Doctrine: Fleet Support Base: 600
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.
Tech doctrine command matrix.png Command Matrix Military Theory.png 6000 3
  • Attack Speed +5% Ship fire rate
  • Spaceport 1.png Command Center
Tech doctrine refit standards.png Refit Standards Base: 150
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.
Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Military Theory.png 8000 4 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Base: 135
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 3.png Doctrine: Interstellar Logistics Military Theory.png 8000 4 Mod fleet size add.png +30 Naval capacity Tech doctrine navy size 2.png Doctrine: Support Vessels Base: 135
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.
Tech galactic campaigns.png Galactic Campaigns Military Theory.png 8000 4
  • Influence.png –10% Claim influence cost
  • –10% War exhaustion gain
  • Tech interstellar campaigns.png Interstellar Campaigns
  • Yes.png Established communications with an alien empire.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
Base: 45
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.
Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Military Theory.png 12000 4 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Base: 105
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 4.png Doctrine: Fleet Liasions Military Theory.png 12000 4 Mod fleet size add.png +30 Naval capacity Tech doctrine navy size 3.png Doctrine: Interstellar Logistics Base: 105
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.
Tech repeatable command limit.png Admiralty Support Staff Military Theory.png 20000 5 Fleet capacity.png +10 Fleet command limit Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.
Tech repeatable improved army damage.png Aggressive Conditioning Military Theory.png 20000 5 Damage +10% Army damage Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.
Tech repeatable naval cap.png Fleet Management Procedures Military Theory.png 20000 5 Mod fleet size add.png +20 Naval capacity Tech doctrine navy size 4.png Doctrine: Fleet Liasions Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.
Tech repeatable improved army health.png Nerve Dampeners Military Theory.png 20000 5 Health +10% Army health Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.
Tech colonization 1.png New Worlds Protocol New Worlds.png Ship class Colony Ship Tech space exploration.png Space Exploration Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.
Tech tb massive glacier.png Climate Control Network New Worlds.png 750 1 Tile Block Removal Massive Glacier
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.
Tech tb toxic kelp.png Ocean Ecology Management New Worlds.png 750 1 Tile Block Removal Toxic Kelp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.
Tech tb dense jungle.png Selective Defoliants New Worlds.png 750 1 Tile Block Removal Dense Jungle
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.
Tech tb quicksand basin.png Soil Remediation New Worlds.png 750 1 Tile Block Removal Quicksand Basin
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.
Tech tb deep sinkhole.png Subterranean Colonization New Worlds.png 750 1 Tile Block Removal Deep Sinkhole
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.
Tech tb noxious swamp.png Xeno-Hydraulic Mastery New Worlds.png 750 1 Tile Block Removal Noxious Swamp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.
Tech colonization 2.png Atmospheric Filtering New Worlds.png 1000 2 Mod habitability.png +5% Habitability
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
Tech colonial bureaucracy.png Colonial Bureaucracy New Worlds.png 1500 2 +20 Administrative Capacity
  • Tech adaptive bureaucracy.png Adaptive Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 85
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.
Tech colonial centralization.png Colonial Centralization New Worlds.png 2000 2
  • Building Planetary Capital
  • Menu icon policies and edicts.png Production Targets
Tech planetary unification.png Planetary Unification Base: 300
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.
Tech tb dangerous wildlife.png Dangerous Wildlife Removal New Worlds.png 2000 2 Tile Block Removal Dangerous Wildlife
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 150
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.
Tech tb volcano.png Deep Crust Engineering New Worlds.png 2000 2 Tile Block Removal Active Volcano
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 150
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.
Tech tb mountain range.png Planetary Resurfacing New Worlds.png 2000 2 Tile Block Removal Mountain Range
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 150
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
Tech galactic ambitions.png Stellar Expansion New Worlds.png 2000 2 Starbase capacity +2 Starbase capacity Yes.png Established communications with an alien empire. Base: 75
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Our future lies in the sea of stars.
Tech colonization 3.png Hostile Environment Adaptation New Worlds.png 2500 2 Mod habitability.png +5% Habitability
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 70
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.
Tech terrestrial sculpting.png Terrestrial Sculpting New Worlds.png 2500 2
  • Energy Credits.png +5000 Energy storage capacity
  • Strategic.png Terraform Gases.png Terraforming Gases
  • Strategic.png Terraform Liquids.png Terraforming Liquids
  • Feature Terraform uninhabited planets
Tech colonization 1.png New Worlds Protocol Base: 105
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.
Tech galactic bureaucracy.png Galactic Bureaucracy New Worlds.png 4000 3 +20 Administrative Capacity
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 65
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.
Tech tomb world adaption.png Tomb World Adaptation New Worlds.png 4000 3 Mod habitability.png +20% Tomb world habitability
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 32.5
Modifiers
  • 2x if owns any Trait pc nuked preference.png tomb world planet.
  • 0.2x if scientist has none of:
    • Expertise is New Worlds.png new worlds.
    • Trait is Leader trait curator.png curator.
Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.
Tech ecological adaptation.png Ecological Adaptation New Worlds.png 5000 3
  • Energy Credits.png +5000 Energy storage capacity

Feature Terraform inhabited planets

Tech terrestrial sculpting.png Terrestrial Sculpting Base: 60
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.
Tech colonization 4.png Foreign Soil Enrichment New Worlds.png 6000 3 Mod habitability.png +5% Habitability
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 50
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.
Tech climate restoration.png Climate Restoration New Worlds.png 8000 4
  • Energy Credits.png +5000 Energy storage capacity
  • Feature Terraform tomb planets
Tech terrestrial sculpting.png Terrestrial Sculpting Base: 45
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.
Tech manifest destiny.png Manifest Destiny New Worlds.png 10000 4 Starbase capacity +2 Starbase capacity
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png Established communications with an alien empire.
Base: 40
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
We must have to courage to seize our fate and make true what was always meant to be.
Tech colonization 5.png Eco-Integration Studies New Worlds.png 12000 4 Mod habitability.png +5% Habitability
  • Tech colonization 4.png Foreign Soil Enrichment
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 35
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.
Tech repeatable improved core planet cap.png Administrative Efficiency New Worlds.png 20000 5 +15 Administrative Capacity Tech galactic bureaucracy.png Galactic Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.
Tech repeatable improved sector cap.png Communication Protocols New Worlds.png 20000 5 +1 Sector limit Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improved FTL communication channels allow for more coherent administrative direction.
Tech repeatable improved starbase capacity.png Interstellar Expansion New Worlds.png 20000 5 Starbase capacity +1 Starbase capacity Tech galactic ambitions.png Stellar Expansion Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.
Tech psionic theory.png Psionic Theory Psionics.png 4000 3 Unity.png +5% Unity
  • Yes.png If a degree of Materialist.png Materialist then requires either:
  • scientist expertise Psionics.png Psionics

or

  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 32.5
Modifiers
  • 2x if scientist trait is Leader trait maniacal.png maniacal.
  • 2x if Fanatic Spiritualist.png fanatic spiritualist.
  • 8x if scientist expertise is Psionics.png psionics.
  • 2x if any owned pop is Trait psionic species.png Psionic.
  • 1.25x if any owned pop is Trait psionic species.png Latent Psionic and not Trait psionic species.png Psionic.
  • 0.5x If not a degree of Spiritualist.png spiritualist.
The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.
Tech mine zro.png Zro Distillation Psionics.png 5000 3 Strategic.png Zro.png Zro
  • Tech psionic theory.png Psionic Theory
  • Tech sensors 3.png Subspace Sensors
Base: 60
Modifiers
  • 10x if scientist expertise is Psionics.png psionics.
  • 0.1x if scientist has none of:
    • Expertise is Materials.png materials.
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.
Tech telepathy.png Telepathy Psionics.png 6000 3 Army assault.png Psionic Army
  • Tech psionic theory.png Psionic Theory
  • Ap mind over matter.png Mind over Matter
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 25
Modifiers
  • 4x if scientist trait is Leader trait maniacal.png maniacal.
  • 3x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if Spiritualist.png spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x if scientist expertise is not Psionics.png psionics.
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.
Tech precognition interface.png Precognition Interface Psionics.png 10000 4 Component Precognitive Interface
  • Ap mind over matter.png Mind Over Matter
  • Ap transcendence.png Transcendence
  • Leader trait scroll.png Event chain outcome (The Shroud)
Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.
Tech psi jump drive 1.png Psi Jump Drives Psionics.png 17500 5 * Component Psi Jump Drive
  • Ap mind over matter.png Mind Over Matter
  • Ap transcendence.png Transcendence
  • Leader trait scroll.png Event chain outcome (The Shroud)
The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.
Tech pk godray.png Divine Stimulus Psionics.png 20000 5 Colossus Colossus: Divine Enforcer
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • Yes.png Is a degree of Spiritualist.png Spiritualist
  • Yes.png Either:
  • Ap mind over matter.png Mind over Matter
  • Tech telepathy.png Telepathy
Base: 10
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.
Tech psionic shield.png Psionic Shields Psionics.png 20000 5 Component Psionic Shields
  • Ap mind over matter.png Mind Over Matter
  • Ap transcendence.png Transcendence
  • Leader trait scroll.png Event chain outcome (The Shroud)
These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
Tech planetary government.png Planetary Government Statecraft.png Building Planetary Administration Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.
Tech cultural heritage.png Sociocultural History Statecraft.png
  • Building Autochthon Monument
  • Building Temple
An understanding of a shared past is necessary in order to make any significant strides into the future.
Tech planetary unification.png Planetary Unification Statecraft.png 500 1
  • Unity.png +2 Unity
  • Campaign edicts Enable campaign type edicts
Tech planetary government.png Planetary Government Base: 400
Modifiers
  • 0.75x if not a degree of Pacifist.png pacifist.
Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
Tech adaptive bureaucracy.png Adaptive Bureaucracy Statecraft.png 750 1
  • Empire leader capacity.png +1 Empire leader capacity
  • Empire leader capacity.png +1 Leader pool size
Tech planetary unification.png Planetary Unification Base: 95
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <2.
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
Tech heritage site.png Heritage Sites Statecraft.png 750 1 Building Heritage Site
  • Tech cultural heritage.png Sociocultural History
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 95
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
Tech holographic rituals.png Holographic Rituals Statecraft.png 750 1 Building Holotemple
  • Tech cultural heritage.png Sociocultural History
  • Yes.png Is a degree of Spiritualist.png Spiritualist
Base: 95
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Seeing is believing, and belief begets reality.
Tech frontier health.png Modular Components Statecraft.png 750 1 Building Spare Parts Depot
  • Tech colonization 1.png New Worlds Protocol
  • Auth machine intelligence.png Machine Intelligence
Base: 170
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
The use of modular parts when assembling new machine units will both streamline the process and make future repairs easier.
Tech neural implants.png Neural Implants Statecraft.png 1000 1
  • Army assault.png Slave Army
  • Building Slave Processing Facility
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies and edicts.png Slavery – Prohibited
Base: 90
Modifiers
  • 2x if number of enslaved pops is >0.
  • 2x if number of enslaved pops is >19.
  • 2x if number of enslaved pops is >29.
  • 1.5x if number of enslaved pops is >9.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.
Tech space trading.png Space Trading Statecraft.png 1000 1 Spaceport 1.png Offworld Trading Company Tech colonization 1.png New Worlds Protocol Base: 180
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.
Tech artificial moral codes.png Artificial Moral Codes Statecraft.png 2500 2
  • –15% Crime
  • +5% Amenities
No.pngGestalt consciousness.png Gestalt Consciousness Base: 105
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
Tech living state.png Autonomous Agents Statecraft.png 2500 2 Influence.png +1 Influence
  • Tech colonial centralization.png Colonial Centralization
  • Gestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5x if number of owned planets is >5.
  • 1.5x if number of owned planets is >6.
  • 1.5x if number of owned planets is >7.
  • 1.5x if a degree of Authoritarian.png authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <5.
Semi-independent units have proved critical to the success of the greater whole.
Tech sacred nexus.png Consecration Fields Statecraft.png 2500 2 Building Sacred Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech holographic rituals.png Holographic Rituals
  • Yes.png Is a degree of Spiritualist.png Spiritualist
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.
Tech frontier health.png Intelligent Factories Statecraft.png 2500 2 Building Unit Assembly Plant
  • Tech colonial centralization.png Colonial Centralization
  • Tech frontier health.png Modular Components
  • Auth machine intelligence.png Machine Intelligence
Base: 140
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
These factories are essentially self-aware entities that continually optimize themselves with only minimal input from the central Machine Intelligence.
Tech hypercomms forum.png Local Hypercommunication Statecraft.png 2500 2 Building Hypercomms Forum
  • Tech colonial centralization.png Colonial Centralization
  • Tech heritage site.png Heritage Sites
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.
Tech living state.png The Living State Statecraft.png 2500 2
  • Influence.png +1 Max influence from factions
  • Spaceport 1.png Deep Space Black Site
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5x if number of owned planets is >5.
  • 1.5x if number of owned planets is >6.
  • 1.5x if number of owned planets is >7.
  • 1.25x if a degree of Authoritarian.png authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <5.
The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
Tech akx worm 2.png Doctrine: Strange Loop Statecraft.png 4000 3 Building Loop Institute Leader trait scroll.png Event chain outcome (Horizon Signal) A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
Tech synthetic thought patterns.png Resource Processing Algorithms Statecraft.png 4000 3 +10% Robot resource production
  • Auth machine intelligence.png Machine Intelligence
  • No.pngCivic machine assimilator.png Driven Assimilator
Base: 65
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Efficiency in all things.
Tech artificial moral codes.png Collective Production Methods Statecraft.png 6000 3 +10% Pop resource production
  • Yes.png Either:
  • Civic machine assimilator.png Driven Assimilator
  • Auth hive mind.png Hive Mind
Base: 65
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Together, we build the future.
Tech collective self.png Embodied Dynamism Statecraft.png 6000 3
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Tech living state.png Autonomous Agents
  • Gestalt consciousness.png Gestalt Consciousness
Base: 50
Modifiers
  • 1.5x if number of owned planets is >8.
  • 1.5x if number of owned planets is >9.
  • 1.5x if number of owned planets is >10.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <7.
Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.
Tech synthetic thought patterns.png Synthetic Thought Patterns Statecraft.png 6000 3
  • +5% Job resource production
  • Tech artificial moral codes.png Artificial Moral Codes
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 75
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Thinking outside the box merely places you into another, somewhat larger box.
Tech collective self.png The Collective Self Statecraft.png 6000 3
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 50
Modifiers
  • 1.5x if number of owned planets is >8.
  • 1.5x if number of owned planets is >9.
  • 1.5x if number of owned planets is >10.
  • 1.5x if a degree of Authoritarian.png authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <7.
Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.
Tech galactic administration.png Galactic Administration Statecraft.png 8000 4
  • +1 Civic slots
  • Building Empire Capital-Complex
Tech colonial centralization.png Colonial Centralization Base: 180
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.
Tech housing agrarian idyll.png Agrarian Utopias Statecraft.png 8000 4 +1 Agriculture District Housing Civic agrarian idyll.png Agrarian Idyll Base: 180
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.
Tech galactic benevolence.png Galactic Benevolence Statecraft.png 8000 4 Building Ministry of Benevolence
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact.
Tech galactic markets.png Galactic Markets Statecraft.png 8000 4 Building Galactic Stock Exchange
  • Tech colonial centralization.png Colonial Centralization
  • Yes.png Number of alien communications is >1
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.
Tech autocurating vault.png Automated Curation Algorithms Statecraft.png 10000 4 Building Auto-Curating Vault
  • Tech administrative ai.png Administrative AI
  • Tech galactic administration.png Galactic Administration
  • Tech hypercomms forum.png Local Hypercommunication
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 40
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.
Tech transcendent faith.png Metacognitive Faith Statecraft.png 10000 4 Building Citadel of Faith
  • Tech sacred nexus.png Consecration Fields
  • Tech galactic administration.png Galactic Administration
  • Yes.png Is a degree of Spiritualist.png Spiritualist
Base: 40
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.
Tech ascension theory.png Ascension Theory Statecraft.png 17500 5
  • Ap slot available.png +1 Ascension perks
  • Ambition edicts Enable ambition type edicts
Base: 12.5
Modifiers
  • 0.2x if none of:
    • Has modifier Curator Insight
    • scientist expertise is Statecraft.png statecraft.
    • scientist trait is Leader trait curator.png curator.
Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.
Tech repeatable improved edict length.png Proclamation Broadcasts Statecraft.png 20000 5 Duration +10% Edict duration Tech artificial moral codes.png Artificial Moral Codes Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
More aggressive information campaigns improve the populace's receptiveness to Edicts.
Tech repeatable improved leader cap.png Sapient Resource Management Statecraft.png 20000 5 Empire leader capacity.png +1 Empire leader capacity Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous.

References[edit]

Game concepts