Difference between revisions of "Society research"

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(List of society technologies)
 
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{{Version|2.1}}
+
{{Version|2.7}}
 
{{Technav}}
 
{{Technav}}
 
''{{iconify|Society}} research'' area is composed mainly of the fields: {{iconify|Biology|21px}}, {{iconify|Military Theory|21px}}, {{iconify|New Worlds|21px}} and {{iconify|Statecraft|21px}}. It also includes, to a lesser extent, the {{iconify|Psionics|21px}} field.
 
''{{iconify|Society}} research'' area is composed mainly of the fields: {{iconify|Biology|21px}}, {{iconify|Military Theory|21px}}, {{iconify|New Worlds|21px}} and {{iconify|Statecraft|21px}}. It also includes, to a lesser extent, the {{iconify|Psionics|21px}} field.
Line 40: Line 40:
 
| {{MultiColumn|
 
| {{MultiColumn|
 
* {{icon|starbase|21px}} Increased starbase capacity
 
* {{icon|starbase|21px}} Increased starbase capacity
* {{icon|Core sector systems|21px}} Increased core sector systems
+
* [[File:TB Removal.png|18px|link=Tile Blocker|Tile Block Removal]] Blocker removals
* [[File:TB Removal.png|18px|link=Tile Blocker|Tile Block Removal]] Tile block removals
 
 
* {{icon|Habitability|21px}} Terraforming capabilities
 
* {{icon|Habitability|21px}} Terraforming capabilities
 
* {{icon|Strategic|21px}} Terraforming resources reveal
 
* {{icon|Strategic|21px}} Terraforming resources reveal
Line 73: Line 72:
 
{{#lsth:Engineering research|Table usage}}
 
{{#lsth:Engineering research|Table usage}}
 
== List of society technologies ==
 
== List of society technologies ==
{{SVersion}}
+
{{SVersion|2.7}}
 +
<!-- The common weight factors for rare techs (detailed at [[Technology#Card system]]) need not be listed. -->
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! width="3%" class="unsortable" | !! width="14%" | Technology
 
! width="3%" class="unsortable" | !! width="14%" | Technology
Line 83: Line 83:
 
! width="20%" | Weight & Modifiers
 
! width="20%" | Weight & Modifiers
 
! width="25%" class="unsortable" | Description
 
! width="25%" class="unsortable" | Description
|- id="Hydroponics"
+
|-
| {{icon|Hydroponics}} || {{tech|start|Hydroponics}}
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Trade</h3>
| {{icon|biology}}
+
|- id="Interplanetary_Commerce"
| ||
+
| [[File:Tech interplanetary commerce.png|52px]] || {{tech|start|Interplanetary Commerce}}
| {{icon|Building}} Hydroponics Farm I
+
| {{icon|Statecraft}}
 +
| || 0
 +
| {{icon|Building|21px}} Commercial Zones
 +
| {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 
|
 
|
 +
| ''With new planetary markets comes new opportunities for commerce. Business will be booming.''
 +
|- id="Offworld_Trade_Companies"
 +
| [[File:Tech space trading.png|52px]] || Offworld Trade Companies
 +
| {{icon|Statecraft}}
 +
| style="text-align:center" | 3000 || align=center | 1
 +
| {{icon|starbase|21px}} Offworld Trading Company
 +
| {{plainlist|*[[File:Tech interplanetary commerce.png|21px]] {{tech|start|Interplanetary Commerce}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
 +
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 +
| ''Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.''
 +
|- id="Interstellar_Economics"
 +
| [[File:Tech interstellar economics.png|52px]] || Interstellar Economics
 +
| {{icon|Statecraft}}
 +
| 8000 || style="text-align:center" | 3
 +
| {{icon|building|21px}} Commerce Megaplexes
 +
| {{plainlist|*[[File:Tech space trading.png|21px]] Offworld Trade Companies
 +
*{{icon|yes|21px}} Access to {{iconify|Rare Crystals|21px}} via tech or the galactic market
 +
*{{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="130" | '''Base:''' 130
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
 +
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.  }}
 +
| ''As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.''
 +
|- id="Galactic_Markets"
 +
| {{icon|Galactic Markets}} || {{tech|rare|Galactic Markets}}
 +
| {{icon|Statecraft}}
 +
| style="text-align:center" | 16000 || align=center | 4
 +
| {{icon|Building|21px}} Galactic Stock Exchange
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* [[File:Tech interstellar economics.png|21px]] Interstellar Economics
 +
* {{icon|yes|21px}} Is in contact with at least 2 other empires
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.25×}} if neither of the following are true:
 +
** Scientist expertise is {{iconify|Statecraft|21px}}.
 +
** Scientist is {{iconify|Curator|21px}}.
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
 +
* {{red|0×}} if in contact with fewer than 2 other empires.  }}
 +
| ''By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.''
 +
|- id="Numistic_Data_Modeling"
 +
| [[File:Tech prescient data modeling.png|52px]] || {{tech|rare|Numistic Data Modeling}}
 +
| {{icon|Statecraft}}
 +
| 8000 || 3
 +
| {{icon|pop enc|21px}} Energy from {{icon|job|21px}} Jobs: {{green|+5%}}
 +
| ''Tech option given by the Caravaneers.''
 +
| 0
 +
| ''Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy.''
 +
|-
 +
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Agriculture</h3>
 +
|- id="Industrial_Agriculture"
 +
| [[File:Tech industrial farming.png|52px]] || {{tech|start|Industrial Agriculture}}
 +
| {{icon|Biology}}
 +
| || 0
 +
| '''District:''' Agriculture District
 
|
 
|
| ''Large-scale hydroponics farms producing nutrient-rich produce helps sustain a growing population while minimizing negative environmental impact.''
 
|- id="Biodiversity Studies"
 
| {{icon|Biodiversity Studies}} || Biodiversity Studies
 
| {{icon|biology}}
 
| align= center | 500 || align= center | 1
 
| {{icon|Building}} Biolab I
 
 
|
 
|
 +
| ''Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold.''
 +
|- id="Eco_Simulation"
 +
| [[File:Tech eco simulation.png|52px]] || Eco Simulation
 +
| {{icon|Biology}}
 +
| 2000 || 1
 +
| {{plainlist|* {{icon|food|21px}} Food from {{icon|farmer|21px}} Farmers: {{green|+20%}}
 +
* '''Edict:''' Farming Subsidies }}
 +
| [[File:Tech industrial farming.png|21px]] {{tech|start|Industrial Agriculture}}
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2205.
+
* {{red|0.01×}} if has no agriculture districts<ref name="lithoid hive world">This doesn't take account of the uncapped agriculture districts on Hive Worlds. [[forum:1361070|Bug report]]</ref> and does not need food.<ref name="nofood">This means either:
* {{green|2x}} if year is >2210.
+
* {{iconify|Machine Intelligence|21px}}, unless {{iconify|Rogue Servitor|21px}} or {{iconify|Driven Assimilator|21px}}
* {{green|2x}} if year is >2215.
+
* Primary species is {{iconify|Lithoid|21px}}, unless either:<!-- country flag non_lithoid_subspecies -->
* {{green|2x}} if year is >2220.
+
** [[File:Origins syncretic evolution.png|21px]] Syncretic Evolution origin with non-Lithoid servile species
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
** [[File:Origins tree of life.png|21px]] Tree of Life origin</ref>
| ''Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.''
+
* {{red|0.5×}} if {{iconify|Machine Intelligence|21px}} or primary species is {{iconify|Lithoid|21px}}.
|- id="Eco Simulation"
+
* {{green|1.25×}} if {{iconify|Pacifist|21px}}.
| {{icon|Eco Simulation}} || Eco Simulation
+
* {{green|1.5×}} if {{iconify|Fanatic Pacifist|21px}}.
| {{icon|biology}}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
| align= center | 500 || align= center | 1
+
| ''Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields.''
| {{plainlist|* {{icon|Building}} Hydroponics Farm II
+
|- id="Gene_Crops"
* {{icon|Edict}} Farming Subsidies }}
+
| {{icon|gene crops}} || Gene Crops
| {{plainlist|* {{icon|Hydroponics|21px}} {{tech|start|Hydroponics}}
+
| {{icon|Biology}}
 +
| 4000 || 2
 +
| {{plainlist|* {{icon|food|21px}} Food from {{icon|farmer|21px}} Farmers: {{green|+20%}}
 +
* '''Edict:''' Nutritional Plentitude }}
 +
| {{iconify|Eco Simulation|21px}}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.01×}} if has no agriculture districts<ref name="lithoid hive world"/> and does not need food.<ref name="nofood"/>
 +
* {{red|0.5×}} if {{iconify|Machine Intelligence|21px}} or primary species is {{iconify|Lithoid|21px}}.
 +
* {{green|1.25×}} if {{iconify|Pacifist|21px}}.
 +
* {{green|1.5×}} if {{iconify|Fanatic Pacifist|21px}}.
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
 +
| ''Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.''
 +
|- id="Nano-Vitality_Crops"
 +
| {{icon|Nano-Vitality Crops}} || Nano-Vitality Crops
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 8000 || align=center | 3
 +
| {{icon|food|21px}} Food from {{icon|farmer|21px}} Farmers: {{green|+20%}}
 +
| {{iconify|Gene Crops|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.01×}} if has no agriculture districts<ref name="lithoid hive world"/> and does not need food.<ref name="nofood"/>
 +
* {{red|0.5×}} if {{iconify|Machine Intelligence|21px}} or primary species is {{iconify|Lithoid|21px}}.
 +
* {{green|1.25×}} if {{iconify|Pacifist|21px}}.
 +
* {{green|1.5×}} if {{iconify|Fanatic Pacifist|21px}}.
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
 +
| ''Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.''
 +
|- id="Nutrient_Replication"
 +
| {{icon|nutrient replication|52px}} || {{tech|rare|Nutrient Replication}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 24000 || 4
 +
| {{icon|food|21px}} Food from {{icon|farmer|21px}} Farmers: {{green|+15%}}
 +
| {{plainlist|* {{iconify|Nano-Vitality Crops|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.01×}} if has no agriculture districts<ref name="lithoid hive world"/> and does not need food.<ref name="nofood"/>
 +
* {{red|0.5×}} if primary species is {{iconify|Lithoid|21px}}.
 +
* {{red|0.5×}} if neither of the following are true:
 +
** Scientist expertise is {{iconify|Biology|21px}}.
 +
** Scientist is {{iconify|Curator|21px}}.
 +
* {{green|1.25×}} if {{iconify|Pacifist|21px}}.
 +
* {{green|1.5×}} if {{iconify|Fanatic Pacifist|21px}}.
 +
}}
 +
| ''The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.''
 +
|- id="Hydroponics"
 +
| {{icon|eco simulation}} || Hydroponics Farming
 +
| {{icon|Biology}}
 +
| 2000 || 1
 +
| {{icon|Building|21px}} Hydroponics Farms
 +
| [[File:Tech industrial farming.png|21px]] Industrial Farming
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.01×}} if has no agriculture districts<ref name="lithoid hive world"/> and does not need food.<ref name="nofood"/>
 +
* {{red|0.5×}} if {{iconify|Machine Intelligence|21px}} or primary species is {{iconify|Lithoid|21px}}.
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}.  }}
 +
| ''Hydroponics Farming in a controlled environment allows for crops to be grown in climates where farming would normally be impossible.''
 +
|- id="Food_Processing"
 +
| [[File:Tech food processing 1.png|52px]] || Food Processing
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 2500 || align=center | 1
 +
| {{icon|Building|21px}} Food Processing Facilities
 +
| {{iconify|Eco Simulation|21px}}
 +
| data-sort-value="100" | '''Base:''' 95
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.01×}} if has no agriculture districts<ref name="lithoid hive world"/> and does not need food.<ref name="nofood"/>
 +
* {{red|0.5×}} if {{iconify|Machine Intelligence|21px}} or primary species is {{iconify|Lithoid|21px}}.
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
 +
| ''Improved food processing techniques will lead to better preservation methods and less spoilage.''
 +
|- id="Advanced_Food_Processing"
 +
| [[File:Tech food processing 2.png|52px]] || Advanced Food Processing
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 10000 || align=center | 3
 +
| {{icon|Building|21px}} Food Processing Centers
 +
| {{plainlist|* [[File:Tech food processing 1.png|21px]] Food Processing
 +
* Access to {{iconify|Volatile Motes|21px}} via tech or the galactic market }}
 +
| data-sort-value="100" | '''Base:''' 130
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.01×}} if has no agriculture districts<ref name="lithoid hive world"/> and does not need food.<ref name="nofood"/>
 +
* {{red|0.5×}} if {{iconify|Machine Intelligence|21px}} or primary species is {{iconify|Lithoid|21px}}.
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
 +
| ''New cryopreservation and protein resequencing methods will make food processing much more efficient.''
 +
|-
 +
| colspan="9" style="text-align:center" | '''Meta-research'''
 +
|- id="Biodiversity_Studies"
 +
| {{icon|Biodiversity Studies}} || Biodiversity Studies
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 2000 || align= center | 1
 +
| {{iconify|Society Research|21px}} from {{nowrap|{{iconify|Researcher|21px}}s:}} {{green|+20%}}
 +
|
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
+
* {{green|}} if empire is AI-controlled.
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
+
* {{green|}} cumulatively if year is after 2205, 2210, 2215, or 2220.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
| ''Hydroponics techniques can be further developed by creating farms with unique atmospheres, simulating different eco systems. This allows for the production of food with higher levels of nutrients.''
+
| ''Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.''
|- id="Genome Mapping"
+
|- id="Xenobiology"
| {{icon|Genome Mapping}} || Genome Mapping
+
| {{icon|Xenobiology}} || Xenobiology
| {{icon|biology}}
+
| {{icon|Biology}}
| align= center | 500 || align= center | 1
+
| style="text-align:center" | 6000 || align=center | 2
| {{icon|growth speed}} {{green|+10%}} Growth speed
+
| {{iconify|Society Research|21px}} from {{nowrap|{{iconify|Researcher|21px}}s:}} {{green|+20%}}
| {{plainlist|* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
+
| {{iconify|Biodiversity Studies|21px}}
:* {{iconify|Driven Assimilator|21px}}
+
| data-sort-value="70" | '''Base:''' 70
:* {{iconify|Rogue Servitor|21px}} }}
 
| data-sort-value="150" | '''Base:''' 150
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{green|}} cumulatively if year is after 2205, 2210, 2215, and 2220.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
+
| ''Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of Biology that were previously beyond our reach.''
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
+
|- id="Secrets_of_Life"
|- id="Genetic Healthcare"
+
| {{icon|Secrets of Life}} || Secrets of Life
| {{icon|Genetic Healthcare}} || Genetic Healthcare
+
| {{icon|Biology}}
| {{icon|biology}}
+
| style="text-align:center" | 20000 || align=center | 4
| align= center | 750 || align= center | 1
+
| {{iconify|Society Research|21px}} from {{nowrap|{{iconify|Researcher|21px}}s:}} {{green|+20%}}
| {{icon|Building}} Gene Clinic
+
| {{iconify|Xenobiology|21px}}
| {{plainlist|* {{iconify|Genome Mapping|21px}}
+
| data-sort-value="40" | '''Base:''' 40
* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
+
* {{green|}} cumulatively if year is after 2225, 2230, 2235, or 2240.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Harmony tradition tree. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
| ''The colonization of alien worlds has opened up an entirely new field of biomedical research.''
+
| ''Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.''
 +
|-
 +
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Planetary deposits</h3>
 
|- id="Xenology"
 
|- id="Xenology"
 
| {{icon|Xenology}} || Xenology
 
| {{icon|Xenology}} || Xenology
| {{icon|biology}}
+
| {{icon|Biology}}
| align= center | 750 || align= center | 1
+
| style="text-align:center" | 2500 || align=center | 1
| {{icon|Building}} Alien Zoo
+
| {{icon|Building|21px}} Alien Zoo
| {{icon|Strategic|21px}} Resource exists on an owned planet
+
| An owned planet has an Isolated Valley feature
 
| data-sort-value="95" | '''Base:''' 95
 
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|3x}} if {{iconify|fanatic xenophile|21px}}.
+
* {{green|}} if {{iconify|Xenophile|21px}}.
* {{green|2x}} if {{iconify|xenophile|21px}}.
+
* {{green|}} if {{iconify|Fanatic Xenophile|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}.
 +
}}
 
| ''Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.''
 
| ''Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.''
|- id="Frequency Tuning"
+
|-
| {{icon|Frequency Tuning}} || {{tech|acquire|Frequency Tuning}}
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Artifacts</h3>
| {{icon|biology}}
+
|- id="Arcane_Deciphering"
| align= center | 1000 || align= center | 1
+
| {{icon|Arcane Deciphering}} || {{tech|rare|Arcane Deciphering}}
| {{icon|Component}} Energy Siphon
+
| {{icon|Statecraft}}
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Tiyanki|Tiyanki]]'')
+
| style="text-align:center" | 6000 || align=center | 2
|
+
| {{icon|feature|21px}} Artifact actions
| ''Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.''
+
| {{plainlist|* {{iconify|Xenobiology|21px}}
|- id="Adaptive Combat Algorithms"
+
* {{iconify|Ancient Relics|21px}} expansion is active
| {{icon|Adaptive Combat Algorithms}} || Adaptive Combat Algorithms
+
* {{icon|minor artifacts|21px}} Has at least one Minor Artifact
| {{icon|biology}}
+
}}
| align= center | 2000 || align= center | 2
+
| data-sort-value="22.5" | '''Base:''' 22.5
| [[File:Army assault.png|24px|link=Army]] Battle Frame Army
 
| {{Plainlist|* {{iconify|Colonial Bureaucracy|21px}}
 
* {{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="112.5" | '''Base:''' 112.5
 
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
| ''Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.''
+
* {{red|No bonus}} from fellow federation members or ascension perks. }}
|- id="Cloning"
+
| ''Various artifacts and technologies functioning by arcane means that cannot be understood or replicated... at least not by conventional science as it is known to us.''
| {{icon|Cloning}} || Cloning
+
|-
| {{icon|biology}}
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Colonization</h3>
| align= center | 2000 || align= center | 2
+
|- id="New_Worlds_Protocol"
| {{icon|growth speed}} {{green|+10%}} Growth speed
+
| {{icon|New Worlds Protocol}} || {{tech|start|New Worlds Protocol}}
| {{plainlist|* {{iconify|Genome Mapping|21px}}
+
| {{icon|New Worlds}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
+
| || 0
| data-sort-value="112.5" | '''Base:''' 112.5
+
| [[File:Ship.png|24px|link=Ship designer|Ship class]] Colony Ship
 +
| {{icon|Space Exploration|21px}} {{tech|start|Space Exploration}}
 +
|
 +
| ''Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.''
 +
|- id="Atmospheric_Filtering"
 +
| {{icon|Atmospheric Filtering}} || Atmospheric Filtering
 +
| {{icon|New Worlds}}
 +
| style="text-align:center" | 3000 || align=center | 2
 +
| {{iconify|Habitability|21px}}: {{green|+5%}}
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
+
* {{red|0.}} if {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}}. }}
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
+
| ''By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.''
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
+
|- id="Hostile_Environment_Adaptation"
|- id="Epigenetic Triggers"
+
| {{icon|Hostile Environment Adaptation}} || Hostile Environment Adaptation
| {{icon|Epigenetic Triggers}} || Epigenetic Triggers
+
| {{icon|New Worlds}}
| {{icon|biology}}
+
| style="text-align:center" | 6000 || align=center | 2
| align= center | 2000 || align= center | 2
+
| {{iconify|Habitability|21px}}: {{green|+5%}}
| [[File:Feature.png|21px|link=Uplift|Feature]] Uplift and integrate pre-sentient species
+
| {{plainlist|* {{iconify|Atmospheric Filtering|21px}}
| {{plainlist|* {{iconify|Genome Mapping|21px}}
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}} }}
* {{icon|yes|21px}} Found alien life
+
| data-sort-value="70" | '''Base:''' 70
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 
:* {{iconify|Driven Assimilator|21px}}
 
:* {{iconify|Rogue Servitor|21px}} }}
 
| data-sort-value="75" | '''Base:''' 75
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic xenophile|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{green|1.25x}} if {{iconify|xenophile|21px}}.
+
* {{red|0.}} if {{iconify|Rogue Servitor|21px}} or {{iconify|Driven Assimilator|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
+
| ''Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.''
* {{red|0.75x}} if {{iconify|xenophobe|21px}}.
+
|- id="Foreign_Soil_Enrichment"
* {{red|0.5x}} if {{iconify|fanatic xenophobe|21px}}. }}
+
| {{icon|Foreign Soil Enrichment}} || Foreign Soil Enrichment
| ''Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.''
+
| {{icon|New Worlds}}
|- id="Subdermal Stimulation"
+
| style="text-align:center" | 12000 || align=center | 3
| {{icon|Subdermal Stimulation}} || {{tech|rare|Subdermal Stimulation}}
+
| {{iconify|Habitability|21px}}: {{green|+5%}}
| {{icon|biology}}
+
| {{plainlist|* {{iconify|Hostile Environment Adaptation|21px}}
| align= center | 2000 || align= center | 2
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}} }}
| [[File:Feature.png|21px|link=Living standards|Feature]] Living Standard – Chemical Bliss
+
| data-sort-value="50" | '''Base:''' 50
| {{Plainlist|* {{iconify|Genome Mapping|21px}}
 
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 
| data-sort-value="37.5" | '''Base:''' 37.5
 
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if ''not'' a degree of {{iconify|egalitarian|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{red|0.}} if {{iconify|Rogue Servitor|21px}} or {{iconify|Driven Assimilator|21px}}. }}
| ''Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"''
+
| ''Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.''
|- id="Vitality Boosters"
+
|- id="Eco-Integration_Studies"
| {{icon|Vitality Boosters}} || Vitality Boosters
+
| {{icon|Eco-Integration Studies}} || Eco-Integration Studies
| {{icon|biology}}
+
| {{icon|New Worlds}}
| align= center | 2000 || align= center | 2
+
| style="text-align:center" | 24000 || align=center | 4
| {{icon|Leader Lifespan}} {{green|+10}} Leader lifespan
+
| {{iconify|Habitability|21px}}: {{green|+5%}}
| {{plainlist|* {{iconify|Genome Mapping|21px}}
+
| {{plainlist|* {{iconify|Foreign Soil Enrichment|21px}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}} }}
| data-sort-value="112.5" | '''Base:''' 112.5
+
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
+
* {{red|0.}} if {{iconify|Rogue Servitor|21px}} or {{iconify|Driven Assimilator|21px}}. }}
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
+
| ''Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.''
| ''Where the body fails, science intervenes.''
+
|- id="Tomb_World_Adaptation"
|- id="Amoeba Breeding Program"
+
| {{icon|Tomb World Adaptation}} || {{tech|rare|Tomb World Adaptation}}
| {{icon|Amoeba Breeding Program}} || {{tech|acquire|Amoeba Breeding Program}}
+
| {{icon|New Worlds}}
| {{icon|biology}}
+
| style="text-align:center" | 8000 || align=center | 3
| align= center | 2500 || align= center | 2
+
| {{icon|habitability|21px}} Tomb World Habitability: {{green|+20%}}
| {{icon|Component}} Amoeba Flagella
+
| {{plainlist|* {{iconify|Hostile Environment Adaptation|21px}}
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Space_amoeba|Space amoeba]]'')
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}} }}
|
+
| data-sort-value="32.5" | '''Base:''' 32.5
| ''By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.''
 
|- id="Cyto-Revitalization"
 
| {{icon|Cyto-Revitalization}} || Cyto-Revitalization
 
| {{icon|biology}}
 
| align= center | 2500 || align= center | 2
 
| {{icon|Building}} Cyto-Revitalization Center
 
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Genetic Healthcare|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="140" | '''Base:''' 140
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
+
* {{red|0.}} if neither of the following is true:
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Harmony tradition tree. }}
+
** Scientist expertise is {{iconify|New Worlds|21px}}.
| ''As our empire grows, so does our understanding of our own biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.''
+
** Scientist is {{iconify|Curator|21px}}.
|- id="Gene Banks"
+
* {{green|}} if any owned planet is a {{iconify|Tomb World|21px}}. }}
| {{icon|Gene Banks}} || {{tech|rare|Gene Banks}}
+
| ''Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.''
| {{icon|biology}}
+
|-
| align= center | 2500 || align= center | 2
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Organic pops</h3>
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Clone Army
+
|- id="Genetic_Healthcare"
* {{icon|Building}} Clone Vats }}
+
| {{icon|Genetic Healthcare}} || Genetic Healthcare
| {{plainlist|* {{iconify|Cloning|21px}}
+
| {{icon|Biology}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} ''requires'' {{iconify|Driven Assimilator|21px}} }}
+
| style="text-align:center" | 2500 || align=center | 1
| data-sort-value="35" | '''Base:''' 35
+
| {{icon|Building|21px}} Gene Clinics
 +
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist level is >4.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Harmony tradition tree.
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
| ''The colonization of alien worlds has opened up an entirely new field of biomedical research.''
* {{red|0.75x}} if scientist level is <2.
+
|- id="Cyto-Revitalization"
* {{red|0.2x}} if scientist has ''none'' of:
+
| {{icon|Cyto-Revitalization}} || Cyto-Revitalization
** Expertise is {{iconify|biology|21px}}.
+
| {{icon|Biology}}
** Trait is {{iconify|curator|21px}}. }}
+
| style="text-align:center" | 6000 || align=center | 2
| ''Gene Banks filter and curate available genomes for deployment in clones.''
+
| {{icon|Building|21px}} Cyto-Revitalization Centers
|- id="Gene Crops"
+
| {{plainlist|* {{iconify|Genetic Healthcare|21px}}
| {{icon|Gene Crops}} || Gene Crops
+
* {{iconify|Colonial Centralization|21px}}
| {{icon|biology}}
+
* {{icon|yes|21px}} Access to {{iconify|Exotic Gases|21px}} through tech or the galactic market
| align= center | 2500 || align= center | 2
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
| {{icon|Building}} Hydroponics Farm III
 
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Eco Simulation|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Harmony tradition tree.
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
| ''As our empire grows, so does our understanding of our own Biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.''
| ''Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.''
+
|- id="Genome_Mapping"
|- id="Xenobiology"
+
| {{icon|Genome Mapping}} || Genome Mapping
| {{icon|Xenobiology}} || Xenobiology
+
| {{icon|Biology}}
| {{icon|biology}}
+
| style="text-align:center" | 2000 || align=center | 1
| align= center | 2500 || align= center | 2
+
| {{iconify|Pop Growth Speed|21px}}: {{green|+10%}}
| {{icon|Building}} Biolab II
+
| {{plainlist|* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}} }}
| {{plainlist|* {{iconify|Biodiversity Studies|21px}}
+
| data-sort-value="150" | '''Base:''' 150
* {{iconify|Colonial Centralization|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2205.
+
* {{green|1.25×}} if {{iconify|Hive Mind|21px}}.
* {{green|2x}} if year is >2210.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
* {{green|2x}} if year is >2215.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
* {{green|2x}} if year is >2220.
+
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
|- id="Cloning"
| ''Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.''
+
| {{icon|Cloning}} || Cloning
|- id="Gargantuan Evolution tech"
+
| {{icon|Biology}}
| {{icon|Gargantuan Evolution tech}} || {{tech|acquire|Gargantuan Evolution}}
+
| style="text-align:center" | 5000 || align=center | 2
| {{icon|biology}}
+
| {{iconify|Pop Growth Speed|21px}}: {{green|+10%}}
| align= center | 4000 || align= center | 1
 
| {{icon|enc}} {{green|+5%}} Energy credits
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Gargantuan Evolution'')
 
|
 
| ''Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.''
 
|- id="Gene Tailoring"
 
| {{icon|Gene Tailoring}} || Gene Tailoring
 
| {{icon|biology}}
 
| align= center | 4000 || align= center | 3
 
| {{plainlist|* {{icon|Trait point}} {{green|+1}} Gene modification points
 
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Enable genetic modification
 
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Pops can adapt to environments }}
 
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} }}
:* {{iconify|Driven Assimilator|21px}}
+
| data-sort-value="112.5" | '''Base:''' 112.5
:* {{iconify|Rogue Servitor|21px}} }}
 
| data-sort-value="97.5" | '''Base:''' 97.5
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{green|1.25×}} if {{iconify|Hive Mind|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
| ''Making gene-editing tools widely available is sure to have a positive impact on our development as a species.''
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
|- id="Engos Vapor Refining"
+
| ''Breakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template.''
| {{icon|Engos Vapor Refining}} || Engos Vapor Refining
+
|- id="Vitality_Boosters"
| {{icon|biology}}
+
| {{icon|Vitality Boosters}} || Vitality Boosters
| align= center | 5000 || align= center | 3
+
| {{icon|Biology}}
| {{icon|Strategic}} {{iconify|Engos Vapor}}
+
| style="text-align:center" | 5000 || align=center | 2
 +
| {{iconify|Leader Lifespan|21px}}: {{green|+10 Years}}
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 
| {{plainlist|* {{iconify|Genome Mapping|21px}}
* {{icon|yes|21px}} ''Either'':
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} }}
:* {{icon|yes|21px}} Country flag ''engos_found'' is set
+
| data-sort-value="112.5" | '''Base:''' 112.5
:* {{icon|Strategic|21px}} Resource exists within borders
 
:* {{icon|opinion|21px}} Established contact with an empire owning the tech }}
 
| data-sort-value="120" | '''Base:''' 120
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25×}} if {{iconify|Hive Mind|21px}}.
| ''A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.''
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
|- id="Regenerative Hull Tissue Tech"
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
| {{icon|Regenerative Hull Tissue tech}} || {{tech|acquire|Regenerative Hull Tissue}}
+
| ''Where the body fails, science intervenes.''
| {{icon|biology}}
+
|- id="Epigenetic_Triggers"
| align= center | 5000 || align= center | 3
+
| {{icon|Epigenetic Triggers}} || Epigenetic Triggers
| {{icon|Component}} Regenerative Hull Tissue
+
| {{icon|Biology}}
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'' or ''[[Spaceborne_aliens#Space_amoeba|Space amoeba]]'')
+
| style="text-align:center" | 5000 || align=center | 2
|
+
| [[File:Feature.png|21px|link=Uplift|Feature]] Uplift and integrate pre-sentient species
| ''A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.''
+
| {{plainlist|* {{iconify|Genome Mapping|21px}}
|- id="Selected Lineages Tech"
+
* {{icon|no|21px}}{{iconify|Fanatic Purifiers}}
| {{icon|Selected Lineages tech}} || {{tech|rare|Selected Lineages}}
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}}
| {{icon|biology}}
+
* {{icon|yes|21px}} Found pre-sapients via an anomaly, or an owned planet has pre-sapient pops
| align= center | 5000 || align= center | 3
+
}}
| {{icon|Policy}} Leader Enhancement – Selected Lineages
+
| data-sort-value="75" | '''Base:''' 75
| {{plainlist|* {{iconify|Vitality Boosters|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="30" | '''Base:''' 30
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
* {{green|1.25×}} if {{iconify|Xenophile|21px}}.
* {{green|1.25x}} if {{iconify|fanatic authoritarian|21px}}.
+
* {{green|1.}} if {{iconify|Fanatic Xenophile|21px}}.
* {{green|1.1x}} if {{iconify|authoritarian|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}.
* {{red|0.5x}} if scientist has ''none'' of:
+
* {{red|0.75×}} if {{iconify|Xenophobe|21px}}.
** Expertise is {{iconify|biology|21px}}.
+
* {{red|0.}} if {{iconify|Fanatic Xenophobe|21px}}.
** Trait is {{iconify|curator|21px}}.
+
}}
* {{red|0.1x}} if a degree of {{iconify|egalitarian|21px}}. }}
+
| ''Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.''
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
+
|-
|- id="Glandular Acclimation"
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Blocker clearance</h3>
| {{icon|Glandular Acclimation}} || Glandular Acclimation
+
|- id="Planetary_Resurfacing"
| {{icon|biology}}
+
| {{icon|Planetary Resurfacing}} || Planetary Resurfacing
| align= center | 6000 || align= center | 3
+
| {{icon|New Worlds}}
| [[File:Feature.png|21px|link=Genetic modification|Feature]] Habitability trait modification
+
| style="text-align:center" | 5000 || align=center | 2
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Tile blockers: Impassable Mountains
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
:* {{iconify|Driven Assimilator|21px}}
+
* {{icon|planet|21px}} Owns at least 2 planets
:* {{iconify|Rogue Servitor|21px}} }}
+
* {{icon|yes}} An owned planet has an Impassable Mountains feature
| data-sort-value="75" | '''Base:''' 75
+
}}
 +
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|4×}} with [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk.
| ''Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.''
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
|- id="Targeted Gene Expressions"
+
* {{red|0.5×}} if another blocker tech was drawn.
| {{icon|Targeted Gene Expressions}} || {{tech|rare|Targeted Gene Expressions}}
+
}}
| {{icon|biology}}
+
| ''With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.''
| align= center | 6000 || align= center | 3
+
|- id="Deep_Crust_Engineering"
| {{icon|Trait point}} {{green|+1}} Gene modification points
+
| {{icon|Deep Crust Engineering}} || Deep Crust Engineering
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
+
| {{icon|New Worlds}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
+
| style="text-align:center" | 5000 || align=center | 2
:* {{iconify|Driven Assimilator|21px}}
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Tile blockers: Active Volcano
:* {{iconify|Rogue Servitor|21px}} }}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| data-sort-value="50" | '''Base:''' 50
+
* {{icon|planet|21px}} Owns at least 2 planets
 +
* {{icon|yes|21px}} An owned world has an Active Volcano feature }}
 +
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{green|}} with [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk.
* {{red|0.5x}} if scientist has ''none'' of:
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
** Expertise is {{iconify|biology|21px}}.
+
* {{red|0.5×}} if another blocker tech was drawn.
** Trait is {{iconify|curator|21px}}. }}
+
}}
| ''Stricter control of RNA and protein production on the cellular level.''
+
| ''Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.''
|- id="Gene Seed Purification"
+
|- id="Dangerous_Wildlife_Removal"
| {{icon|Gene Seed Purification}} || {{tech|rare|Gene Seed Purification}}
+
| {{icon|Dangerous Wildlife Removal}} || Dangerous Wildlife Removal
| {{icon|biology}}
+
| {{icon|New Worlds}}
| align= center | 8000 || align= center | 4
+
| style="text-align:center" | 5000 || align=center | 2
| [[File:Army assault.png|24px|link=Army]] Gene Warrior Army
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Tile blockers: Dangerous Wildlife
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* [[File:Ap engineered evolution.png|link=Ascension perk|21px]] Engineered Evolution
+
* {{icon|planet|21px}} Owns at least 2 planets
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
* {{icon|yes|21px}} An owned planet has a Dangerous Wildlife feature }}
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist level is >4.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} with [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature ascension perk.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{red|0.}} if another blocker tech was drawn.
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
}}
* {{red|0.75x}} if scientist level is <4.
+
| ''Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.''
* {{red|0.1x}} if scientist has ''none'' of:
+
|- id="Selective_Defoliants"
** Expertise is {{iconify|biology|21px}}.
+
| {{icon|Selective Defoliants}} || Selective Defoliants
** Trait is {{iconify|curator|21px}}. }}
+
| {{icon|New Worlds}}
| ''Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.''
+
| style="text-align:center" | 2500 || align=center | 1
|- id="Morphogenetic Field Mastery"
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Tile blockers: Dense Jungle
| {{icon|Morphogenetic Field Mastery}} || {{tech|rare|Morphogenetic Field Mastery}}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| {{icon|biology}}
+
* {{icon|planet|21px}} Owns at least 2 planets
| align= center | 8000 || align= center | 4
+
* {{icon|yes|21px}} An owned planet has a Dense Jungle feature }}
| [[File:Army assault.png|24px|link=Army]] Xenomorph Army
+
| data-sort-value="190" | '''Base:''' 190
| {{plainlist|* {{iconify|Epigenetic Triggers|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist level is >4.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} with [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{green|1.25x}} if {{iconify|hive mind|21px}}.
+
* {{red|0.}} if another blocker tech was drawn.
* {{green|1.25x}} if scientist trait is {{iconify|maniacal|21px}}.
+
}}
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
| ''Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.''
* {{red|0.75x}} if scientist level is <3.
+
|- id="Soil_Remediation"
* {{red|0.2x}} if scientist has ''none'' of:
+
| {{icon|Soil Remediation}} || Soil Remediation
** Expertise is {{iconify|biology|21px}}.
+
| {{icon|New Worlds}}
** Trait is {{iconify|curator|21px}}. }}
+
| style="text-align:center" | 2500 || align=center | 1
| ''From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.''
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Tile blockers: Quicksand Basin
|- id="Biomechanics"
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| {{icon|Biomechanics}} || {{tech|rare|Biomechanics}}
+
* {{icon|planet|21px}} Owns at least 2 planets
| {{icon|biology}}
+
* {{icon|planet}} An owned planet has a Quicksand Basin feature }}
| align= center | 10000 || align= center | 4
+
| data-sort-value="190" | '''Base:''' 190
| [[File:Army assault.png|24px|link=Army]] Mega-Warform
 
| {{Plainlist|* {{iconify|Adaptive Combat Algorithms|21px}}
 
* {{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="40" | '''Base:''' 40
 
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist level is >4.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
* {{green|}} with [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk.
* {{red|0.75x}} if scientist level is <4.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{red|0.1x}} if scientist has ''none'' of:
+
* {{red|0.5×}} if another blocker tech was drawn.
** Expertise is {{iconify|statecraft|21px}}.
+
}}
** Trait is {{iconify|curator|21px}}. }}
+
| ''The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.''
| ''Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.''
+
|- id="Xeno-Hydraulic_Mastery"
|- id="Nano-Vitality Crops"
+
| {{icon|Xeno-Hydraulic Mastery}} || Xeno-Hydraulic Mastery
| {{icon|Nano-Vitality Crops}} || Nano-Vitality Crops
+
| {{icon|New Worlds}}
| {{icon|biology}}
+
| style="text-align:center" | 2500 || align=center | 1
| align= center | 10000 || align= center | 4
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Tile blockers: Noxious Swamp
| {{plainlist|* {{icon|Building}} Hydroponics Farm IV
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{icon|Building}} Hydroponics Farm V }}
+
* {{icon|planet|21px}} Owns at least 2 planets
| {{plainlist|* {{iconify|Galactic Administration|21px}}
+
* {{icon|yes|21px}} An owned planet has a Noxious Swamp feature
* {{iconify|Gene Crops|21px}}
+
}}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
| data-sort-value="190" | '''Base:''' 190
| data-sort-value="40" | '''Base:''' 40
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
+
* {{green|}} with [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
| ''Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.''
+
* {{red|0.5×}} if another blocker tech was drawn.
|- id="Neural Tissue Engineering"
+
}}
| {{icon|Neural Tissue Engineering}} || {{tech|acquire|Neural Tissue Engineering}}
+
| ''Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.''
| {{icon|biology}}
+
|- id="Climate_Control_Network"
| align= center | 10000 || align= center | 4
+
| {{icon|Climate Control Network}} || Climate Control Network
| {{plainlist|* {{icon|leader skill levels}} {{green|+25%}} Leader experience gain
+
| {{icon|New Worlds}}
* {{icon|leader skill levels}} {{green|+1}} Leader level cap }}
+
| style="text-align:center" | 2500 || align=center | 1
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Marvels of Medicine'')
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Tile blockers: Massive Glacier
|
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| ''When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.''
+
* {{icon|planet|21px}} Owns at least 2 planets
|- id="Secrets of Life"
+
* {{icon|yes|21px}} An owned planet has a Massive Glacier feature }}
| {{icon|Secrets of Life}} || Secrets of Life
+
| data-sort-value="190" | '''Base:''' 190
| {{icon|biology}}
 
| align= center | 10000 || align= center | 4
 
| {{plainlist|* {{icon|Building}} Biolab III
 
* {{icon|Building}} Biolab IV }}
 
| {{plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Xenobiology|21px}} }}
 
| data-sort-value="40" | '''Base:''' 40
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if year is >2225.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|2x}} if year is >2230.
+
* {{green|}} with [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk.
* {{green|2x}} if year is >2235.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{green|2x}} if year is >2240.
+
* {{red|0.5×}} if another blocker tech was drawn.
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
+
}}
| ''Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.''
+
| ''Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.''
|- id="Capacity Boosters Tech"
+
|- id="Ocean_Ecology_Management"
| {{icon|Capacity Boosters tech}} || {{tech|rare|Capacity Boosters}}
+
| {{icon|Ocean Ecology Management}} || Ocean Ecology Management
| {{icon|biology}}
+
| {{icon|New Worlds}}
| align= center | 12000 || align= center | 4
+
| style="text-align:center" | 2500 || align=center | 1
| {{icon|Policy}} Leader Enhancement – Capacity Boosters
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Tile blockers: Toxic Kelp
| {{plainlist|* {{icon|Selected Lineages tech|21px}} {{tech|rare|Selected Lineages}}
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
* {{icon|planet|21px}} Owns at least 2 planets
| data-sort-value="17.5" | '''Base:''' 17.5
+
* {{icon|yes|21px}} An owned planet has a Toxic Kelp feature }}
 +
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|1.25x}} if {{iconify|fanatic authoritarian|21px}}.
+
* {{green|}} with [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk.
* {{green|1.1x}} if {{iconify|authoritarian|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{red|0.2x}} if scientist has ''none'' of:
+
* {{red|0.}} if another blocker tech was drawn.
** Expertise is {{iconify|biology|21px}}.
+
}}
** Trait is {{iconify|curator|21px}}.
+
| ''Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.''
* {{red|0.1x}} if a degree of {{iconify|egalitarian|21px}}. }}
+
|- id="Subterranean_Colonization"
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
+
| {{icon|Subterranean Colonization}} || Subterranean Colonization
|- id="Nutrient Replication"
+
| {{icon|New Worlds}}
| {{icon|Nutrient Replication}} || {{tech|rare|Nutrient Replication}}
+
| style="text-align:center" | 750 || align=center | 1
| {{icon|biology}}
+
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Tile blockers: Deep Sinkhole
| align= center | 12000 || align= center | 4
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
| {{icon|food}} {{green|+15%}} Food
+
* {{icon|planet|21px}} Owns at least 2 planets
| {{plainlist|* {{iconify|Nano-Vitality Crops|21px}}
+
* {{icon|yes|21px}} An owned planet has a Deep Sinkhole feature }}
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
+
| data-sort-value="190" | '''Base:''' 190
| data-sort-value="35" | '''Base:''' 35
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
+
* {{green|}} with [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk.
* {{red|0.5x}} if scientist has ''none'' of:
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
** Expertise is {{iconify|biology|21px}}.
+
* {{red|0.5×}} if another blocker tech was drawn.
** Trait is {{iconify|curator|21px}}. }}
+
}}
| ''The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.''
+
| ''Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.''
|- id="Organic Probability Theory"
+
|-
| {{icon|Organic Probability Theory}} || {{tech|rare|Organic Probability Theory}}
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Terraforming</h3>
| {{icon|biology}}
+
|- id="Terrestrial_Sculpting"
| align= center | 12000 || align= center | 4
+
| {{icon|Terrestrial Sculpting}} || Terrestrial Sculpting
| {{icon|Building}} Probability Engine
+
| {{icon|New Worlds}}
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
+
| style="text-align:center" | 6000 || align=center | 2
* {{iconify|Machine Intelligence|21px}} }}
+
| [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform uninhabited planets
| data-sort-value="17.5" | '''Base:''' 17.5
+
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|no|21px}}{{iconify|Terravore|21px}} }}
 +
| data-sort-value="105" | '''Base:''' 105
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
* {{red|0.25x}} if scientist has ''none'' of:
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}. }}
** Expertise is {{iconify|biology|21px}}.
+
| ''There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.''
** Trait is {{iconify|curator|21px}}. }}
+
|- id="Ecological_Adaptation"
| ''Through sufficiently advanced mathematical simulations, it may be possible to predict the fluctuating economies of organic society in some limited fashion. This would let us manipulate their stock markets to our advantage.''
+
| {{icon|Ecological Adaptation}} || Ecological Adaptation
|- id="Genetic Resequencing"
+
| {{icon|New Worlds}}
| {{icon|Genetic Resequencing}} || {{tech|rare|Genetic Resequencing}}
+
| style="text-align:center" | 10000 || align=center | 3
| {{icon|biology}}
+
| [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform inhabited planets
| align= center | 15000 || align= center | 5
+
| {{iconify|Terrestrial Sculpting|21px}}
| {{Plainlist|* [[File:Feature.png|21px|link=|Feature]] Advanced Genetic Modification
+
| data-sort-value="60" | '''Base:''' 60
* [[File:Feature.png|21px|link=|Feature]] Advanced Traits }}
 
| [[File:Ap evolutionary mastery.png|link=Ascension perk|21px]] Evolutionary Mastery
 
|
 
| ''No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.''
 
|- id="Cell Revitalization"
 
| {{icon|Cell Revitalization}} || {{tech|repeat|Cell Revitalization}}
 
| {{icon|biology}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Leader Lifespan}} {{green|+5}} Leader lifespan
 
| {{iconify|Vitality Boosters|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
| ''Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.''
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}. }}
|- id="Scourge Missiles"
+
| ''By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.''
| {{icon|Scourge Missiles}} || {{tech|acquire|Scourge Missiles}}
+
|- id="Climate_Restoration"
| {{icon|biology}}
+
| {{icon|Climate Restoration}} || Climate Restoration
| align= center | 20000 || align= center | 5
+
| {{icon|New Worlds}}
| {{icon|Component}} Scourge Missile
+
| style="text-align:center" | 16000 || align=center | 4
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn scourge]]'')
+
| [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform Tomb Worlds
|
+
| {{iconify|Terrestrial Sculpting|21px}}
| ''By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.''
+
| data-sort-value="45" | '''Base:''' 45
|- id="Swarm Spawning Pools"
 
| {{icon|Swarm Spawning Pools}} || {{tech|acquire|Swarm Spawning Pools}}
 
| {{icon|biology}}
 
| align= center | 20000 || align= center | 5
 
| {{icon|Component}} Swarm Strikers
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn scourge]]'')
 
|
 
| ''Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.''
 
|- id="Transgenic Crops"
 
| {{icon|Transgenic Crops}} || {{tech|repeat|Transgenic Crops}}
 
| {{icon|biology}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|food}} {{green|+5%}} Food
 
| {{iconify|Gene Crops|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25×}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
| ''Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.''
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}. }}
|- id="Planetary Defenses"
+
| ''By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.''
| {{icon|Planetary Defenses}} || {{tech|start|Planetary Defenses}}
+
|-
| {{icon|military theory}}
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Gene-modding</h3>
| ||
+
|- id="Gene_Tailoring"
| {{icon|Building}} Stronghold
+
| {{icon|Gene Tailoring}} || Gene Tailoring
|
+
| {{icon|Biology}}
|
+
| style="text-align:center" | 8000 || align=center | 3
| ''There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.''
+
| {{plainlist|* {{icon|Trait point|21px}} {{green|+1}} Gene modification points
|- id="Ground Defense Planning"
+
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Genetic Modification
| {{icon|Ground Defense Planning}} || Ground Defense Planning
+
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Self-Modification}}
| {{icon|military theory}}
+
| {{plainlist|* {{iconify|Genome Mapping|21px}}
| align= center | 750 || align= center | 1
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}} }}
| {{icon|damage}} {{green|+33%}} Defense army damage
+
| data-sort-value="130" | '''Base:''' 130
| {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25×}} if {{iconify|Hive Mind|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if some degree of {{icon|Xenophile|21px}}{{icon|Fanatic Xenophile|21px}} Xenophile.
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
| ''There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.''
+
| ''Making gene-editing tools widely available is sure to have a positive impact on our development as a species.''
|- id="Doctrine: Space Combat"
+
|- id="Glandular_Acclimation"
| {{icon|Doctrine: Space Combat}} || Doctrine: Space Combat
+
| {{icon|Glandular Acclimation}} || Glandular Acclimation
| {{icon|military theory}}
+
| {{icon|Biology}}
| align= center | 1500 || align= center | 2
+
| style="text-align:center" | 12000 || align=center | 3
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
+
| [[File:Feature.png|21px|link=Genetic modification|Feature]] Habitability Modification
|
+
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
| data-sort-value="255" | '''Base:''' 255
+
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25×}} if {{iconify|Hive Mind|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
| ''Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.''
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
+
|- id="Genetic_Resequencing"
|- id="Global Defense Grid"
+
| {{icon|Genetic Resequencing}} || {{tech|rare|Genetic Resequencing}}
| {{icon|Global Defense Grid}} || Global Defense Grid
+
| {{icon|Biology}}
| {{icon|military theory}}
+
| style="text-align:center" | 32000 || align=center | 5
| align= center | 1500 || align= center | 2
+
| {{Plainlist|* [[File:Feature.png|21px|link=|Feature]] Advanced Genetic Modification<ref>Can remove beneficial traits, add detrimental traits, and alter pop appearance.<!-- Can it change to/from lithoid? --></ref>
| {{plainlist|* {{icon|health}} {{green|+25%}} Defense army health
+
* [[File:Feature.png|21px|link=|Feature]] Advanced Traits }}
* {{icon|Building}} Fortress }}
+
| [[File:Ap evolutionary mastery.png|link=Ascension perk|21px]] Evolutionary Mastery ascension perk
| {{iconify|Ground Defense Planning|21px}}
+
| 0
| data-sort-value="170" | '''Base:''' 170
+
| ''No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.''
 +
|- id="Targeted_Gene_Expressions"
 +
| {{icon|Targeted Gene Expressions}} || {{tech|rare|Targeted Gene Expressions}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 12000 || align=center | 3
 +
| {{icon|Trait point|21px}} {{green|+1}} Gene modification points
 +
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} or {{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25×}} if {{iconify|Hive Mind|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.}} if scientist has {{iconify|Spark of Genius|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
* {{red|0.}} if none of the following is true:
| ''The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements.''
+
** Scientist expertise is {{iconify|Biology|21px}}.
|- id="Centralized Command"
+
** Scientist is {{iconify|Curator|21px}}.
| {{icon|Centralized Command}} || Centralized Command
+
** Scientist has {{iconify|Spark of Genius|21px}}.  }}
| {{icon|military theory}}
+
| ''Stricter control of RNA and protein production on the cellular level.''
| align= center | 2000 || align= center | 2
+
|-
| {{plainlist|* {{green|+2}} Max occupation garrisons
+
| colspan="9" style="text-align:center" | '''Leader enhancement'''
* {{icon|Building}} Military Academy }}
+
|- id="Selected_Lineages_Tech"
|
+
| {{icon|Selected Lineages tech}} || {{tech|rare|Selected Lineages}}
| data-sort-value="75" | '''Base:''' 75
+
| {{icon|Biology}}
 +
| style="text-align:center" | 10000 || align=center | 3
 +
| {{icon|Policy|21px}} Leader Enhancement policy – Selected Lineages
 +
| {{plainlist|* {{iconify|Vitality Boosters|21px}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="30" | '''Base:''' 30
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|2×}} if some degree of {{icon|Authoritarian|21px}}{{icon|fanatic Authoritarian|21px}} Authoritarian.
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
* {{red|0.}} if some degree of {{icon|egalitarian|21px}}{{icon|fanatic egalitarian|21px}} Egalitarian.
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
+
* {{red|0.}} if none of the following is true:
|- id="Doctrine: Fleet Support"
+
** Scientist expertise is {{iconify|Biology|21px}}.
| {{icon|Doctrine: Fleet Support}} || Doctrine: Fleet Support
+
** Scientist is {{iconify|Curator|21px}}.
| {{icon|military theory}}
+
** Scientist has {{iconify|Spark of Genius|21px}}.}}
| align= center | 2000 || align= center | 2
+
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
+
|- id="Capacity_Boosters_Tech"
|
+
| {{icon|Capacity Boosters tech}} || {{tech|rare|Capacity Boosters}}
| data-sort-value="225" | '''Base:''' 225
+
| {{icon|Biology}}
 +
| style="text-align:center" | 24000 || align=center | 4
 +
| {{icon|Policy|21px}} Leader Enhancement policy – Capacity Boosters
 +
| {{plainlist|* {{icon|Selected Lineages tech|21px}} {{tech|rare|Selected Lineages}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="17.5" | '''Base:''' 17.5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|2×}} if some degree of {{icon|Authoritarian|21px}}{{icon|fanatic Authoritarian|21px}} Authoritarian.
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
* {{red|0.}} if some degree of {{icon|egalitarian|21px}}{{icon|fanatic egalitarian|21px}} Egalitarian.
| ''As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.''
+
* {{red|0.}} if none of the following is true:
|- id="Interstellar Fleet Traditions"
+
** Scientist expertise is {{iconify|Biology|21px}}.
| {{icon|Interstellar Fleet Traditions}} || Interstellar Fleet Traditions
+
** Scientist is {{iconify|Curator|21px}}.
| {{icon|military theory}}
+
** Scientist has {{iconify|Spark of Genius|21px}}.}}
| align= center | 2000 || align= center | 2
+
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
| {{plainlist|* {{icon|Starbase}} Fleet Academy
+
|-
* {{icon|Starbase}} Naval Logistics Office }}
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Fleet organization</h3>
| {{iconify|Doctrine: Reactive Formations|21px}}
+
|- id="Doctrine:_Space_Combat"
| data-sort-value="225" | '''Base:''' 225
+
| {{icon|Doctrine: Space Combat}} || Doctrine: Space Combat
 +
| {{icon|Military Theory}}
 +
| style="text-align:center" | 4000 || align=center | 2
 +
| {{iconify|Fleet Command Limit|21px}}: {{green|+20}}
 +
|
 +
| data-sort-value="255" | '''Base:''' 255
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
| ''A body of knowledge regarding combat behaviors is useless without a strong code governing its use.''
+
|- id="Doctrine:_Reactive_Formations"
|- id="Doctrine: Reactive Formations"
 
 
| {{icon|Doctrine: Reactive Formations}} || Doctrine: Reactive Formations
 
| {{icon|Doctrine: Reactive Formations}} || Doctrine: Reactive Formations
| {{icon|military theory}}
+
| {{icon|Military Theory}}
| align= center | 2500 || align= center | 2
+
| style="text-align:center" | 6000 || align=center | 2
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
+
| {{iconify|Fleet Command Limit|21px}}: {{green|+20}}
 
| {{iconify|Doctrine: Space Combat|21px}}
 
| {{iconify|Doctrine: Space Combat|21px}}
 
| data-sort-value="210" | '''Base:''' 210
 
| data-sort-value="210" | '''Base:''' 210
Line 745: Line 866:
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
 
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
|- id="Interstellar Campaigns"
+
|- id="Doctrine:_Interstellar_Warfare"
| {{icon|Interstellar Campaigns}} || Interstellar Campaigns
+
| {{icon|Doctrine: Interstellar Warfare}} || Doctrine: Interstellar Warfare
| {{icon|military theory}}
+
| {{icon|Military Theory}}
| align= center | 2500 || align= center | 2
+
| style="text-align:center" | 10000 || align=center | 3
| {{Plainlist|* {{icon|influence}} {{green|–10%}} Claim influence cost
+
| {{iconify|Fleet Command Limit|21px}}: {{green|+20}}
* {{green|–10%}} War exhaustion gain }}
+
| {{iconify|Doctrine: Reactive Formations|21px}}
| {{Plainlist|* {{iconify|Stellar Expansion|21px}}
+
| data-sort-value="180" | '''Base:''' 180
* {{icon|yes|21px}} Established communications with an alien empire.
 
* {{icon|no|21px}}{{iconify|Determined Exterminator|21px}}
 
* {{icon|no|21px}}{{iconify|Devouring Swarm|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic Purifiers|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if number of alien communications is >2.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|2x}} if number of alien communications is >3.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|2x}} if number of alien communications is >4.
+
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
|- id="Doctrine:_Fluid_Fleet_Templates"
| ''A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.''
+
| {{icon|Doctrine: Fluid Fleet Templates}} || Doctrine: Fluid Fleet Templates
|- id="Combat Training"
+
| {{icon|Military Theory}}
| {{icon|Combat Training}} || Combat Training
+
| style="text-align:center" | 16000 || align=center | 4
| {{icon|military theory}}
+
| {{iconify|Fleet Command Limit|21px}}: {{green|+20}}
| align= center | 4000 || align= center | 3
+
| {{iconify|Doctrine: Interstellar Warfare|21px}}
| {{plainlist|* {{icon|damage}} {{green|+15%}} Assault army damage
+
| data-sort-value="135" | '''Base:''' 135
* {{icon|army morale}} {{green|+15%}} Assault army morale }}
 
| {{iconify|Centralized Command|21px}}
 
| data-sort-value="65" | '''Base:''' 65
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
+
|- id="Doctrine:_Armada_Battle_Formation"
|- id="Refit Standards"
+
| {{icon|Doctrine: Armada Battle Formation}} || Doctrine: Armada Battle Formation
| {{icon|Refit Standards}} || Refit Standards
+
| {{icon|Military Theory}}
| {{icon|military theory}}
+
| style="text-align:center" | 24000 || align=center | 4
| align= center | 4000 || align= center | 3
+
| {{iconify|Fleet Command Limit|21px}}: {{green|+20}}
| {{plainlist|* {{icon|cost}} {{green|–20%}} Ship upgrade cost
+
| {{iconify|Doctrine: Fluid Fleet Templates|21px}}
* {{icon|upkeep}} {{green|–5%}} Ship upkeep cost }}
+
| data-sort-value="105" | '''Base:''' 105
| {{iconify|Interstellar Fleet Traditions|21px}}
 
| data-sort-value="65" | '''Base:''' 65
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
| ''Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.''
+
|- id="Interstellar_Fleet_Traditions"
|- id="Doctrine: Interstellar Warfare"
+
| {{icon|Interstellar Fleet Traditions}} || Interstellar Fleet Traditions
| {{icon|Doctrine: Interstellar Warfare}} || Doctrine: Interstellar Warfare
+
| {{icon|Military Theory}}
| {{icon|military theory}}
+
| style="text-align:center" | 4000 || align=center | 2
| align= center | 5000 || align= center | 3
+
| {{plainlist|* {{icon|Starbase|21px}} Fleet Academy
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
+
* {{icon|Starbase|21px}} Naval Logistics Office }}
| {{iconify|Doctrine: Reactive Formations|21px}}
+
|
| data-sort-value="180" | '''Base:''' 180
+
| data-sort-value="225" | '''Base:''' 225
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
| ''A body of knowledge regarding combat behaviors is useless without a strong code governing its use.''
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
+
|- id="Refit_Standards"
|- id="Doctrine: Support Vessels"
+
| {{icon|Refit Standards}} || Refit Standards
| {{icon|Doctrine: Support Vessels}} || Doctrine: Support Vessels
+
| {{icon|Military Theory}}
| {{icon|military theory}}
+
| style="text-align:center" | 8000 || align=center | 3
| align= center | 5000 || align= center | 3
+
| {{plainlist|* {{icon|cost|21px}} Ship Upgrade Cost: {{green|−20%}}
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
+
* {{icon|upkeep|21px}} Ship Upkeep: {{green|−5%}} }}
| {{iconify|Doctrine: Fleet Support|21px}}
+
| {{iconify|Interstellar Fleet Traditions|21px}}
| data-sort-value="600" | '''Base:''' 600
+
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
| ''Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.''
| ''A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.''
+
|- id="Command_Matrix"
|- id="Command Matrix"
 
 
| {{icon|Command Matrix}} || Command Matrix
 
| {{icon|Command Matrix}} || Command Matrix
| {{icon|military theory}}
+
| {{icon|Military Theory}}
| align= center | 6000 || align= center | 3
+
| style="text-align:center" | 12000 || align=center | 3
| {{Plainlist|* {{icon|attack speed}} {{green|+5%}} Ship fire rate
+
| {{Plainlist|* {{icon|attack speed|21px}} Ship Fire Rate: {{green|+5%}}
* {{icon|Starbase}} Command Center }}
+
* {{icon|Starbase|21px}} Command Center }}
 
| {{iconify|Refit Standards|21px}}
 
| {{iconify|Refit Standards|21px}}
 
| data-sort-value="150" | '''Base:''' 150
 
| data-sort-value="150" | '''Base:''' 150
Line 838: Line 947:
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
 
| ''Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.''
 
| ''Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.''
|- id="Doctrine: Fluid Fleet Templates"
+
|- id="Doctrine:_Fleet_Support"
| {{icon|Doctrine: Fluid Fleet Templates}} || Doctrine: Fluid Fleet Templates
+
| {{icon|Doctrine: Fleet Support}} || Doctrine: Fleet Support
| {{icon|military theory}}
+
| {{icon|Military Theory}}
| align= center | 8000 || align= center | 4
+
| style="text-align:center" | 5000 || align=center | 2
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
+
| {{iconify|Naval Capacity|21px}}: {{green|+30}}
| {{iconify|Doctrine: Interstellar Warfare|21px}}
+
|
| data-sort-value="135" | '''Base:''' 135
+
| data-sort-value="225" | '''Base:''' 225
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2×}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
 +
| ''As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.''
 +
|- id="Doctrine:_Support_Vessels"
 +
| {{icon|Doctrine: Support Vessels}} || Doctrine: Support Vessels
 +
| {{icon|Military Theory}}
 +
| style="text-align:center" | 10000 || align=center | 3
 +
| {{iconify|Naval Capacity|21px}}: {{green|+30}}
 +
| {{iconify|Doctrine: Fleet Support|21px}}
 +
| data-sort-value="600" | '''Base:''' 600
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
+
| ''A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.''
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
+
|- id="Doctrine:_Interstellar_Logistics"
|- id="Doctrine: Interstellar Logistics"
 
 
| {{icon|Doctrine: Interstellar Logistics}} || Doctrine: Interstellar Logistics
 
| {{icon|Doctrine: Interstellar Logistics}} || Doctrine: Interstellar Logistics
| {{icon|military theory}}
+
| {{icon|Military Theory}}
| align= center | 8000 || align= center | 4
+
| style="text-align:center" | 16000 || align=center | 4
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
+
| {{iconify|Naval Capacity|21px}}: {{green|+30}}
 
| {{iconify|Doctrine: Support Vessels|21px}}
 
| {{iconify|Doctrine: Support Vessels|21px}}
 
| data-sort-value="135" | '''Base:''' 135
 
| data-sort-value="135" | '''Base:''' 135
Line 866: Line 986:
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
 
| ''Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.''
 
| ''Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.''
|- id="Galactic Campaigns"
+
|- id="Doctrine:_Fleet_Liasions"
| {{icon|Galactic Campaigns}} || Galactic Campaigns
 
| {{icon|military theory}}
 
| align= center | 8000 || align= center | 4
 
| {{Plainlist|* {{icon|influence}} {{green|–10%}} Claim influence cost
 
* {{green|–10%}} War exhaustion gain }}
 
| {{Plainlist|* {{iconify|Interstellar Campaigns|21px}}
 
* {{icon|yes|21px}} Established communications with an alien empire.
 
* {{icon|no|21px}}{{iconify|Determined Exterminator|21px}}
 
* {{icon|no|21px}}{{iconify|Devouring Swarm|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic Purifiers|21px}} }}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if number of alien communications is >2.
 
* {{green|2x}} if number of alien communications is >3.
 
* {{green|2x}} if number of alien communications is >4.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
| ''Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.''
 
|- id="Doctrine: Armada Battle Formation"
 
| {{icon|Doctrine: Armada Battle Formation}} || Doctrine: Armada Battle Formation
 
| {{icon|military theory}}
 
| align= center | 12000 || align= center | 4
 
| {{icon|Fleet command limit}} {{green|+20}} Fleet command limit
 
| {{iconify|Doctrine: Fluid Fleet Templates|21px}}
 
| data-sort-value="105" | '''Base:''' 105
 
{{Collapse list
 
| type = '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 
|- id="Doctrine: Fleet Liasions"
 
 
| {{icon|Doctrine: Fleet Liasions}} || Doctrine: Fleet Liasions
 
| {{icon|Doctrine: Fleet Liasions}} || Doctrine: Fleet Liasions
| {{icon|military theory}}
+
| {{icon|Military Theory}}
| align= center | 12000 || align= center | 4
+
| style="text-align:center" | 24000 || align=center | 4
| {{icon|Naval capacity}} {{green|+30}} Naval capacity
+
| {{iconify|Naval Capacity|21px}}: {{green|+30}}
 
| {{iconify|Doctrine: Interstellar Logistics|21px}}
 
| {{iconify|Doctrine: Interstellar Logistics|21px}}
 
| data-sort-value="105" | '''Base:''' 105
 
| data-sort-value="105" | '''Base:''' 105
Line 914: Line 999:
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 
 
| ''By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.''
 
| ''By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.''
|- id="Admiralty Support Staff"
+
|-
| {{icon|Admiralty Support Staff}} || {{tech|repeat|Admiralty Support Staff}}
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Army organization</h3>
| {{icon|military theory}}
+
|- id="Centralized_Command"
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| {{icon|Centralized Command}} || Centralized Command<br>{{icon|Hive Mind|21px}}Drone Command Centers<br>{{icon|Machine Intelligence|21px}}Maintenance Command
| {{icon|Fleet command limit}} {{green|+10}} Fleet command limit
+
| {{icon|Military Theory}}
| {{iconify|Doctrine: Armada Battle Formation|21px}}
+
| style="text-align:center" | 5000 || align=center | 2
| data-sort-value="12.5" | '''Base:''' 12.5
+
| {{plainlist|* Max Occupation Garrisons: {{green|+2}}
 +
* {{icon|Building|21px}} Military Academy }}
 +
|
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|2×}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
| ''Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.''
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
|- id="Aggressive Conditioning"
+
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
| {{icon|Aggressive Conditioning}} || {{tech|repeat|Aggressive Conditioning}}
+
|- id="Combat_Training"
| {{icon|military theory}}
+
| {{icon|Combat Training}} || Combat Training<br>{{icon|Machine Intelligence|21px}}Field Repairs
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| {{icon|Military Theory}}
| {{icon|Damage}} {{green|+10%}} Army damage
+
| style="text-align:center" | 8000 || align=center | 3
| {{iconify|Combat Training|21px}}
+
| {{plainlist|* {{icon|damage|21px}} Assault Army Damage: {{green|+15%}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
* {{icon|army morale|21px}} Assault Army Morale: {{green|+15%}} }}
 +
| {{iconify|Centralized Command|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|2×}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
| ''Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.''
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
|- id="Fleet Management Procedures"
+
| ''A more extensive training program for new recruits, including realistic combat scenarios, prepare them for the field.''
| {{icon|Fleet Management Procedures}} || {{tech|repeat|Fleet Management Procedures}}
+
|- id="Planetary_Defenses"
| {{icon|military theory}}
+
| {{icon|Planetary Defenses}} || {{tech|start|Planetary Defenses}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| {{icon|Military Theory}}
| {{icon|Naval capacity}} {{green|+20}} Naval capacity
+
| || 0
| {{iconify|Doctrine: Fleet Liasions|21px}}
+
| {{plainlist|* {{icon|Building|21px}} Stronghold
| data-sort-value="12.5" | '''Base:''' 12.5
+
* {{icon|assault army|21px}} Assault Army
 +
* {{icon|defense army|21px}} Defense Army}}
 +
|
 +
|
 +
| ''There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.''
 +
|- id="Ground_Defense_Planning"
 +
| {{icon|Ground Defense Planning}} || Ground Defense Planning
 +
| {{icon|Military Theory}}
 +
| style="text-align:center" | 2500 || align=center | 1
 +
| {{plainlist|* {{icon|damage|21px}} Defense Army Damage: {{green|+33%}}
 +
* {{iconify|Naval Capacity|21px}} from {{iconify|Soldier|21px}}s: {{green|+2}} }}
 +
| {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}}
 +
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|2×}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
| ''Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.''
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
|- id="Nerve Dampeners"
+
| ''There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.''
| {{icon|Nerve Dampeners}} || {{tech|repeat|Nerve Dampeners}}
+
|- id="Global_Defense_Grid"
| {{icon|military theory}}
+
| {{icon|Global Defense Grid}} || Global Defense Grid
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| {{icon|Military Theory}}
| {{icon|Health}} {{green|+10%}} Army health
+
| style="text-align:center" | 4000 || align=center | 2
| {{iconify|Combat Training|21px}}
+
| {{plainlist|* {{icon|health|21px}} Defense Army Health: {{green|+25%}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
* {{icon|Building|21px}} Fortress }}
 +
| {{iconify|Ground Defense Planning|21px}}
 +
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|2×}} if some degree of {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist.
| ''Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.''
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
|- id="New Worlds Protocol"
+
| ''The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements.''
| {{icon|New Worlds Protocol}} || {{tech|start|New Worlds Protocol}}
+
|-
| {{icon|new worlds}}
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Psionics</h3>
| align= center | || align= center |
+
|- id="Psionic_Theory"
| [[File:Ship.png|24px|link=Ship designer|Ship class]] Colony Ship
+
| {{icon|Psionic Theory}} || {{tech|rare|Psionic Theory}}
| {{icon|Space Exploration|21px}} {{tech|start|Space Exploration}}
+
| {{icon|psionics}}
|
+
| style="text-align:center" | 8000 || align=center | 3
| ''Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.''
+
| {{icon|empire sprawl|21px}} Empire Sprawl from {{iconify|Pop|21px}}s: {{green|−10%}}
|- id="Climate Control Network"
+
| {{plainlist|* {{icon|yes|21px}} If some degree of {{icon|materialist|21px}}{{icon|fanatic materialist|21px}} Materialist, one of the following is true:
| {{icon|Climate Control Network}} || Climate Control Network
+
** Scientist expertise is {{iconify|Psionics|21px}}
| {{icon|new worlds}}
+
** Any owned pop is {{iconify|Psionic|21px}}
| align= center | 750 || align= center | 1
+
** Any owned pop is {{iconify|Latent Psionic|21px}}
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Massive Glacier
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| data-sort-value="32.5" | '''Base:''' 32.5
* {{icon|yes|21px}} Owns more than 1 planet.
 
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|}} if {{iconify|Fanatic Spiritualist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|2×}} if scientist is {{iconify|Maniacal|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
+
* {{green|}} if scientist expertise is {{iconify|Psionics|21px}}.
* {{red|0.5x}} if researching another tile blocker tech. }}
+
* {{green|2×}} if any owned pop is {{iconify|Psionic|21px}}.
| ''Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.''
+
* {{green|1.25×}} if any owned pop is {{iconify|Latent Psionic|21px}} but no owned pop is {{iconify|Psionic|21px}}.
|- id="Ocean Ecology Management"
+
* {{red|0.}} if ''not'' some degree of {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist.
| {{icon|Ocean Ecology Management}} || Ocean Ecology Management
+
}}
| {{icon|new worlds}}
+
| ''The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.''
| align= center | 750 || align= center | 1
+
|- id="Psionic_Barrier_tech"
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Toxic Kelp
+
| {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Barrier}}
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{icon|psionics}}
* {{icon|yes|21px}} Owns more than 1 planet.
+
| style="text-align:center" | 8000 || align=center | 3
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
+
| {{icon|Component|21px}} Psionic Barrier
| data-sort-value="190" | '''Base:''' 190
+
| {{Plainlist|* {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist
 +
* {{iconify|Psionic Theory|21px}}
 +
* Event chain outcome (''Dimensional Portal'') }}
 +
|
 +
| ''These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption.''
 +
|- id="Telepathy"
 +
| {{icon|Telepathy}} || {{tech|rare|Telepathy}}
 +
| {{icon|psionics|21px}}
 +
| style="text-align:center" | 12000 || align=center | 3
 +
| [[File:Army assault.png|24px|link=Army]] Psionic Army
 +
| {{plainlist|* {{iconify|Utopia|21px}} expansion
 +
* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="25" | '''Base:''' 25
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|1.1×}} if scientist expertise is {{iconify|Psionics|21px}} and level is at least&nbsp;3.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.}} if scientist expertise is {{iconify|Psionics|21px}} and level is at least&nbsp;4.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
+
* {{green|2×}} if scientist expertise is {{iconify|Psionics|21px}} and level is at least&nbsp;5.
* {{red|0.5x}} if researching another tile blocker tech. }}
+
* {{green|2×}} if {{iconify|Spiritualist|21px}}.
| ''Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.''
+
* {{green|3×}} if {{iconify|Fanatic Spiritualist|21px}}.
|- id="Selective Defoliants"
+
* {{green|4×}} if scientist is {{iconify|Maniacal|21px}}.
| {{icon|Selective Defoliants}} || Selective Defoliants
+
* {{red|0.}} if scientist expertise is ''not'' {{iconify|Psionics|21px}}. }}
| {{icon|new worlds}}
+
| ''Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.''
| align= center | 750 || align= center | 1
+
|- id="Precognition_Interface"
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dense Jungle
+
| {{icon|Precognition Interface}} || {{tech|rare|Precognition Interface}}
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{icon|psionics}}
* {{icon|yes|21px}} Owns more than 1 planet.
+
| style="text-align:center" | 20000 || align=center | 4
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
+
| {{icon|Component|21px}} Precognitive Interface
| data-sort-value="190" | '''Base:''' 190
+
| {{Plainlist|* {{iconify|Utopia|21px}} expansion
 +
* {{iconify|Telepathy|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
| body=
+
| body =
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{red|0.5×}} if scientist expertise is ''not'' {{iconify|Psionics|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|}} if scientist expertise is {{iconify|Psionics|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
+
* {{green|2×}} if {{iconify|Spiritualist|21px}}.
* {{red|0.5x}} if researching another tile blocker tech. }}
+
* {{green|3×}} if {{iconify|Fanatic Spiritualist|21px}}.
| ''Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.''
+
* {{green|}} if scientist is {{iconify|Maniacal|21px}}. }}
|- id="Soil Remediation"
+
| ''Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.''
| {{icon|Soil Remediation}} || Soil Remediation
+
|- id="Psionic_Shields_tech"
| {{icon|new worlds}}
+
| {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Shields}}
| align= center | 750 || align= center | 1
+
| {{icon|psionics}}
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Quicksand Basin
+
| style="text-align:center" | 48000 || align=center | 5
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{icon|Component|21px}} Psionic Shields
* {{icon|yes|21px}} Owns more than 1 planet.
+
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
+
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
| data-sort-value="190" | '''Base:''' 190
+
* Event chain outcome (''[[The Shroud]]'') }}
 +
|
 +
| ''These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.''
 +
|- id="Psi_Jump_Drives"
 +
| {{icon|Psi Jump Drives}} || {{tech|danger|Psi Jump Drives}}
 +
| {{icon|psionics}}
 +
| style="text-align:center" | 40000 || align=center | 5
 +
| {{icon|Component|21px}} Psi Jump Drive
 +
| {{Plainlist|* {{iconify|Utopia|21px}} expansion
 +
* {{iconify|Precognition Interface|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="2.5" | '''Base:''' 2.5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
| body=
+
| body =
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{red|0.1×}} if none of the following is true:
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
** Scientist expertise is {{iconify|Psionics|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
+
** Scientist is {{iconify|Curator|21px}}.
* {{red|0.5x}} if researching another tile blocker tech. }}
+
** Scientist has {{iconify|Spark of Genius|21px}}.
| ''The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.''
+
** Scientist is {{iconify|Maniacal|21px}}. }}
|- id="Subterranean Colonization"
+
| ''The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.''
| {{icon|Subterranean Colonization}} || Subterranean Colonization
+
|-
| {{icon|new worlds}}
+
| colspan="9" style="text-align:center" | '''Starbases'''
| align= center | 750 || align= center | 1
+
|- id="Stellar_Expansion"
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Deep Sinkhole
+
| {{icon|Stellar Expansion}} || Stellar Expansion
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{icon|New Worlds}}
* {{icon|yes|21px}} Owns more than 1 planet.
+
| style="text-align:center" | 5000 || align=center | 2
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
+
| {{iconify|Starbase Capacity|21px}}: {{green|+2}}
| data-sort-value="190" | '''Base:''' 190
+
| {{icon|yes|21px}} Is in contact with other empires
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|}} cumulatively if in contact with at least 3, 4 or 5 other empires.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
+
}}
* {{red|0.5x}} if researching another tile blocker tech. }}
+
| ''Our future lies in the sea of stars.''
| ''Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.''
+
|- id="Manifest_Destiny"
|- id="Xeno-Hydraulic Mastery"
+
| {{icon|Manifest Destiny}} || Manifest Destiny
| {{icon|Xeno-Hydraulic Mastery}} || Xeno-Hydraulic Mastery
+
| {{icon|New Worlds}}
| {{icon|new worlds}}
+
| style="text-align:center" | 20000 || align=center | 4
| align= center | 750 || align= center | 1
+
| {{iconify|Starbase Capacity|21px}}: {{green|+2}}
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Noxious Swamp
+
| {{plainlist|* {{iconify|Stellar Expansion|21px}}
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
* {{icon|yes|21px}} Is in contact with other empires }}
* {{icon|yes|21px}} Owns more than 1 planet.
+
| data-sort-value="40" | '''Base:''' 40
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="190" | '''Base:''' 190
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|}} cumulatively if in contact with at least 3, 4 or 5 other empires.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}. }}
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
+
| ''We must have the courage to seize our fate and make true what was always meant to be.''
* {{red|0.5x}} if researching another tile blocker tech. }}
+
|- id="Interstellar_Campaigns"
| ''Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.''
+
| {{icon|Interstellar Campaigns}} || Interstellar Campaigns
|- id="Atmospheric Filtering"
+
| {{icon|Military Theory}}
| {{icon|Atmospheric Filtering}} || Atmospheric Filtering
+
| style="text-align:center" | 6000 || align=center | 2
| {{icon|new worlds}}
+
| {{Plainlist|* {{icon|influence|21px}} Claim influence cost: {{green|−10%}}
| align= center | 1000 || align= center | 2
+
* War exhaustion gain: {{green|−10%}} }}
| {{icon|Habitability}} {{green|+5%}} Habitability
+
| {{plainlist|* {{iconify|Stellar Expansion|21px}}
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
* {{icon|yes|21px}} Is in contact with other empires
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
+
* {{icon|no|21px}}{{iconify|Fanatic Purifiers|21px}}
:* {{iconify|Driven Assimilator|21px}}
+
* {{icon|no|21px}}{{iconify|Devouring Swarm|21px}}
:* {{iconify|Rogue Servitor|21px}} }}
+
* {{icon|no|21px}}{{iconify|Determined Exterminator|21px}} }}
| data-sort-value="90" | '''Base:''' 90
+
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}.
* {{red|0.7x}} if has ''either'' civic:
+
* {{green|}} cumulatively if in contact with at least 3, 4 or 5 other empires. }}
** {{iconify|Driven Assimilator|21px}}.
+
| ''A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.''
** {{iconify|Rogue Servitor|21px}}. }}
+
|- id="Galactic_Campaigns"
| ''By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.''
+
| {{icon|Galactic Campaigns}} || Galactic Campaigns
|- id="Colonial Bureaucracy"
+
| {{icon|Military Theory}}
| {{icon|Colonial Bureaucracy}} || Colonial Bureaucracy
+
| style="text-align:center" | 16000 || align=center | 4
| {{icon|new worlds}}
+
| {{Plainlist|* {{icon|influence|21px}} Claim influence cost: {{green|−10%}}
| align= center | 1500 || align= center | 2
+
* War exhaustion gain: {{green|−10%}} }}
| {{green|+20}} Administrative Capacity
+
| {{plainlist|* {{iconify|Interstellar Campaigns|21px}}
| {{Plainlist|* {{iconify|Adaptive Bureaucracy|21px}}
+
* {{icon|yes|21px}} Is in contact with other empires
* {{icon|yes|21px}} Owns at least 2 planets }}
+
* {{icon|no|21px}}{{iconify|Fanatic Purifiers|21px}}
| data-sort-value="85" | '''Base:''' 85
+
* {{icon|no|21px}}{{iconify|Devouring Swarm|21px}}
 +
* {{icon|no|21px}}{{iconify|Determined Exterminator|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >2.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}.
* {{green|1.5x}} if number of owned planets is >3.
+
* {{green|}} cumulatively if in contact with at least 3, 4 or 5 other empires.
* {{green|1.5x}} if number of owned planets is >4.
+
}}
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
+
| ''Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.''
| ''Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.''
+
|-
|- id="Colonial Centralization"
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Empire management</h3>
 +
|- id="Planetary_Government"
 +
| {{icon|Planetary Government}} || {{tech|start|Planetary Government}}
 +
| {{icon|Statecraft}}
 +
| || 0
 +
| {{plainlist|* {{icon|Building|21px}} Planetary Administration
 +
* {{icon|Building|21px}} Administrative Array
 +
* {{icon|Building|21px}} Hive Core
 +
* {{icon|Building|21px}} Administrative Offices
 +
* {{icon|Building|21px}} Uplink Node
 +
* {{icon|building|21px}} Precinct House
 +
* {{icon|building|21px}} Sentinel Posts
 +
* {{icon|building|21px}} Maintenance Depot }}
 +
|
 +
|
 +
| ''Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.''
 +
|- id="Planetary_Unification"
 +
| {{icon|Planetary Unification}} || Planetary Unification<br>{{icon|Machine Intelligence|21px}}Uniform Data Standards
 +
| {{icon|Statecraft}}
 +
| style="text-align:center" | 2000 || align=center | 1
 +
| {{plainlist|* {{icon|Unity|21px}} Monthly Unity: {{green|+2}}
 +
* [[File:Feature.png|21px|link=Edicts|Campaign edicts]] Enable Campaign edicts
 +
* [[File:Feature.png|21px|link=Edicts#Influence Edicts|Influence edicts]] Enable Peace Festivals edict }}
 +
| {{icon|Planetary Government|21px}} {{tech|start|Planetary Government}}
 +
| data-sort-value="40" | '''Base:''' 400
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.75×}} if ''not'' some degree of {{icon|pacifist|21px}}{{icon|fanatic pacifist|21px}} Pacifist. }}
 +
| ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
 +
|- id="Colonial_Centralization"
 
| {{icon|Colonial Centralization}} || Colonial Centralization
 
| {{icon|Colonial Centralization}} || Colonial Centralization
| {{icon|new worlds}}
+
| {{icon|New Worlds}}
| align= center | 2000 || align= center | 2
+
| style="text-align:center" | 5000 || align=center | 2
| {{plainlist|* {{icon|Building}} Planetary Capital
+
| {{plainlist|* {{icon|Building|21px}} Planetary Capital
* {{icon|Edict}} Production Targets }}
+
* {{icon|building|21px}} Planetary Processor
 +
* {{icon|building|21px}} Hive Nexus
 +
* {{icon|building|21px}} Hall of Judgment
 +
<!-- Despite the comment in the source, it doesn't enable Production Targets. Mineral Purification does that. -->}}
 
| {{iconify|Planetary Unification|21px}}
 
| {{iconify|Planetary Unification|21px}}
 
| data-sort-value="300" | '''Base:''' 300
 
| data-sort-value="300" | '''Base:''' 300
Line 1,121: Line 1,282:
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}. }}
 
| ''Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.''
 
| ''Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.''
|- id="Dangerous Wildlife Removal"
+
|- id="Galactic_Administration"
| {{icon|Dangerous Wildlife Removal}} || Dangerous Wildlife Removal
+
| {{icon|Galactic Administration}} || Galactic Administration
| {{icon|new worlds}}
+
| {{icon|Statecraft}}
| align= center | 2000 || align= center | 2
+
| style="text-align:center" | 12000 || align=center | 3
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dangerous Wildlife
+
| {{plainlist|* Civic Slots: {{green|+1}}
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
* {{icon|Building|21px}} System Capital-Complex
* {{icon|yes|21px}} Owns more than 1 planet.
+
* {{icon|Building|21px}} Primary Nexus }}
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
+
| {{iconify|Colonial Centralization|21px}}
| data-sort-value="150" | '''Base:''' 150
+
| data-sort-value="200" | '''Base:''' 200
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
| ''The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.''
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
+
|- id="Subdermal_Stimulation"
* {{red|0.5x}} if researching another tile blocker tech. }}
+
| {{icon|Subdermal Stimulation}} || {{tech|rare|Subdermal Stimulation}}
| ''Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.''
+
| {{icon|Biology}}
|- id="Deep Crust Engineering"
+
| style="text-align:center" | 5000 || align=center | 2
| {{icon|Deep Crust Engineering}} || Deep Crust Engineering
+
| [[File:Feature.png|21px|link=Living standards|Feature]] Living Standard – Chemical Bliss
| {{icon|new worlds}}
+
| {{Plainlist|* {{iconify|Genome Mapping|21px}}
| align= center | 2000 || align= center | 2
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Active Volcano
+
| data-sort-value="37.5" | '''Base:''' 37.5
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 
* {{icon|yes|21px}} Owns more than 1 planet.
 
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 
| data-sort-value="150" | '''Base:''' 150
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|1.25×}} if ''not'' some degree of {{icon|egalitarian|21px}}{{icon|fanatic egalitarian|21px}} Egalitarian.
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Biology|21px}}. }}
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
+
| ''Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"''
* {{red|0.5x}} if researching another tile blocker tech. }}
+
|- id="Global_Production_Strategy"
| ''Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.''
+
| [[File:Tech global production strategy.png|52px]] || Global Production Strategy
|- id="Planetary Resurfacing"
+
| {{icon|Statecraft}}
| {{icon|Planetary Resurfacing}} || Planetary Resurfacing
+
| style="text-align:center" | 8000 || align=center | 1
| {{icon|new worlds}}
+
| {{Plainlist|* {{icon|building|21px}} Ministry of Production
| align= center | 2000 || align= center | 2
+
* {{icon|building|21px}} Resource Processing Center }}
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Mountain Range
+
| {{Plainlist|* [[File:Tech alloys 1.png|21px]] Holographic Casts
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
* [[File:Tech luxuries 1.png|21px]] Nano-Circuit Assembly
* {{icon|yes|21px}} Owns more than 1 planet.
+
* {{iconify|Colonial Centralization|21px}} }}
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
+
| data-sort-value="65" | '''Base''': 65
| data-sort-value="150" | '''Base:''' 150
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
| ''Planets are big and production sites are often separated by vast distances. A coherent strategy for making certain that everyone is pulling in the same direction is often needed.''
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree.
+
|- id="Adaptive_Bureaucracy"
* {{red|0.5x}} if researching another tile blocker tech. }}
+
| {{icon|Adaptive Bureaucracy}} || Adaptive Bureaucracy<br>{{icon|Machine Intelligence|21px}}Positronic CPUs
| ''With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.''
+
| {{icon|Statecraft}}
|- id="Stellar Expansion"
+
| style="text-align:center" | 2500 || align=center | 1
| {{icon|Stellar Expansion}} || Stellar Expansion
+
| {{iconify|Administrative Capacity|21px}}: {{green|+5%}}
| {{icon|new worlds}}
+
| {{iconify|Planetary Unification|21px}}
| align= center | 2000 || align= center | 2
+
| data-sort-value="95" | '''Base:''' 95
| {{icon|Starbase capacity}} {{green|+2}} Starbase capacity
 
| {{icon|yes|21px}} Established communications with an alien empire.
 
| data-sort-value="75" | '''Base:''' 75
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if number of alien communications is >2.
+
* {{green|1.5×}} cumulatively if owns at least 3, 4 or 5 planets.
* {{green|2x}} if number of alien communications is >3.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
* {{green|2x}} if number of alien communications is >4.
+
* {{red|0.}} if owns only one planet. }}
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
+
| ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
| ''Our future lies in the sea of stars.''
+
|- id="Effective_Bureaucracy"
|- id="Hostile Environment Adaptation"
+
| {{icon|Effective Bureaucracy}} || Effective Bureaucracy
| {{icon|Hostile Environment Adaptation}} || Hostile Environment Adaptation
+
| {{icon|Statecraft}}
| {{icon|new worlds}}
+
| style="text-align:center" | 4000 || align=center | 2
| align= center | 2500 || align= center | 2
+
| {{iconify|Administrative Capacity|21px}}: {{green|+5%}}
| {{icon|habitability}} {{green|+5%}} Habitability
+
| {{iconify|Planetary Unification|21px}}
| {{plainlist|* {{iconify|Atmospheric Filtering|21px}}
+
| data-sort-value="95" | '''Base:''' 95
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
 
:* {{iconify|Driven Assimilator|21px}}
 
:* {{iconify|Rogue Servitor|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.}} cumulatively if owns at least 3, 4 or 5 planets.
* {{red|0.7x}} if has ''either'' civic:
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
** {{iconify|Driven Assimilator|21px}}.
+
* {{red|0.5×}} if owns only one planet. }}
** {{iconify|Rogue Servitor|21px}}. }}
+
| ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
| ''Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.''
+
|- id="Colonial_Bureaucracy"
|- id="Terrestrial Sculpting"
+
| {{icon|Colonial Bureaucracy}} || Colonial Bureaucracy
| {{icon|Terrestrial Sculpting}} || Terrestrial Sculpting
+
| {{icon|Statecraft}}
| {{icon|new worlds}}
+
| style="text-align:center" | 4000 || align=center | 2
| align= center | 2500 || align= center | 2
+
| {{iconify|Administrative Capacity|21px}}: {{green|+20}}
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
+
| {{iconify|Adaptive Bureaucracy|21px}}
* {{icon|Strategic}} {{iconify|Terraforming Gases}}
+
| data-sort-value="85" | '''Base:''' 85
* {{icon|Strategic}} {{iconify|Terraforming Liquids}}
 
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform uninhabited planets }}
 
| {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 
| data-sort-value="105" | '''Base:''' 105
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.5×}} cumulatively if owns least 3, 4 or 5 planets.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
| ''There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.''
+
* {{red|0.}} if owns only one planet. }}
|- id="Galactic Bureaucracy"
+
| ''Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.''
 +
|- id="Galactic_Bureaucracy"
 
| {{icon|Galactic Bureaucracy}} || Galactic Bureaucracy
 
| {{icon|Galactic Bureaucracy}} || Galactic Bureaucracy
| {{icon|new worlds}}
+
| {{icon|Statecraft}}
| align= center | 4000 || align= center | 3
+
| style="text-align:center" | 8000 || align=center | 3
| {{green|+20}} Administrative Capacity
+
| {{iconify|Administrative Capacity|21px}}: {{green|+20}}
| {{Plainlist|* {{iconify|Colonial Bureaucracy|21px}}
+
| {{iconify|Colonial Bureaucracy|21px}}
* {{icon|yes|21px}} Owns at least 2 planets }}
 
 
| data-sort-value="65" | '''Base:''' 65
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >2.
+
* {{green|1.}} cumulatively if owns at least 3, 4 or 5 planets.
* {{green|1.5x}} if number of owned planets is >3.
+
* {{green|1.25×}} if scientist expertise is {{iconify|New Worlds|21px}}.
* {{green|1.5x}} if number of owned planets is >4.
+
* {{red|0.}} if owns only one planet. }}
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 
 
| ''Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.''
 
| ''Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.''
|- id="Tomb World Adaptation"
+
|- id="The_Living_State"
| {{icon|Tomb World Adaptation}} || {{tech|rare|Tomb World Adaptation}}
+
| {{icon|The Living State}} || The Living State
| {{icon|new worlds}}
+
| {{icon|Statecraft}}
| align= center | 4000 || align= center | 3
+
| style="text-align:center" | 6000 || align=center | 2
| {{icon|habitability}} {{green|+20%}} Tomb world habitability
+
| {{plainlist|* {{icon|influence|21px}} {{green|+1}} Max influence from factions
| {{plainlist|* {{iconify|Atmospheric Filtering|21px}}
+
* {{icon|Starbase|21px}} Deep Space Black Site }}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
:* {{iconify|Driven Assimilator|21px}}
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
:* {{iconify|Rogue Servitor|21px}} }}
+
| data-sort-value="70" | '''Base:''' 70
| data-sort-value="32.5" | '''Base:''' 32.5
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if owns any {{iconify|tomb world|21px}} planet.
+
* {{green|1.5×}} cumulatively if owns at least 6, 7 or 8 planets.
* {{red|0.2x}} if scientist has ''none'' of:
+
* {{green|1.25×}} if some degree of {{iconify|Authoritarian|21px}}.
** Expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
** Trait is {{iconify|curator|21px}}. }}
+
* {{red|0.5×}} if owns fewer than 5 planets. }}
| ''Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.''
+
| ''The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.''
|- id="Ecological Adaptation"
+
|- id="The_Collective_Self"
| {{icon|Ecological Adaptation}} || Ecological Adaptation
+
| {{icon|The Collective Self}} || The Collective Self
| {{icon|new worlds}}
+
| {{icon|Statecraft}}
| align= center | 5000 || align= center | 3
+
| style="text-align:center" | 12000 || align=center | 3
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
+
| {{plainlist|* {{iconify|Leader Level Cap|21px}}: {{green|+1}}
[[File:Feature.png|21px|link=Terraforming|Feature]] Terraform inhabited planets }}
+
* Leader Upkeep: {{green|−10%}} }}
| {{iconify|Terrestrial Sculpting|21px}}
+
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
| data-sort-value="60" | '''Base:''' 60
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.}} cumulatively if owns at least 9, 10 or 11 planets.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree. }}
+
* {{green|1.5×}} if some degree of {{iconify|Authoritarian|21px}}.
| ''By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.''
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
|- id="Foreign Soil Enrichment"
+
* {{red|0.5×}} if owns fewer than 7 planets. }}
| {{icon|Foreign Soil Enrichment}} || Foreign Soil Enrichment
+
| ''Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.''
| {{icon|new worlds}}
+
|- id="Autonomous_Agents"
| align= center | 6000 || align= center | 3
+
| {{icon|Autonomous Agents}} || Autonomous Agents
| {{icon|habitability}} {{green|+5%}} Habitability
+
| {{icon|Statecraft}}
| {{plainlist|* {{iconify|Hostile Environment Adaptation|21px}}
+
| style="text-align:center" | 6000 || align=center | 2
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
+
| {{icon|Influence|21px}} Monthly Influence: {{green|+1}}
:* {{iconify|Driven Assimilator|21px}}
+
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
:* {{iconify|Rogue Servitor|21px}} }}
+
* {{iconify|Gestalt Consciousness|21px}} }}
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.}} cumulatively if owns at least 6, 7 or 8 planets.
* {{red|0.7x}} if has ''either'' civic:
+
* {{green|1.5×}} if some degree of {{iconify|Authoritarian|21px}}.
** {{iconify|Driven Assimilator|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
** {{iconify|Rogue Servitor|21px}}. }}
+
* {{red|0.5×}} if owns fewer than 5 planets. }}
| ''Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.''
+
| ''Semi-independent units have proved critical to the success of the greater whole.''
|- id="Climate Restoration"
+
|- id="Embodied_Dynamism"
| {{icon|Climate Restoration}} || Climate Restoration
+
| {{icon|Embodied Dynamism}} || Embodied Dynamism
| {{icon|new worlds}}
+
| {{icon|Statecraft}}
| align= center | 8000 || align= center | 4
+
| style="text-align:center" | 6000 || align=center | 3
| {{plainlist|* {{icon|enc}} {{green|+5000}} Energy storage capacity
+
| {{plainlist|* {{iconify|Leader Level Cap|21px}}: {{green|+1}}
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform tomb planets }}
+
* Leader Upkeep: {{green|−10%}} }}
| {{iconify|Terrestrial Sculpting|21px}}
+
| {{plainlist|* {{iconify|Autonomous Agents|21px}}
| data-sort-value="45" | '''Base:''' 45
+
* {{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.5×}} cumulatively if owns at least 9, 10 or 11 planets.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Expansion tradition tree. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
| ''By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.''
+
* {{red|0.}} if owns fewer than 7 planets. }}
|- id="Manifest Destiny"
+
| ''Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.''
| {{icon|Manifest Destiny}} || Manifest Destiny
+
|- id="Neural_Implants"
| {{icon|new worlds}}
+
| {{icon|Neural Implants}} || Neural Implants
| align= center | 10000 || align= center | 4
+
| {{icon|Statecraft}}
| {{icon|Starbase capacity}} {{green|+2}} Starbase capacity
+
| style="text-align:center" | 3000 || align=center | 1
| {{plainlist|* {{iconify|Stellar Expansion|21px}}
+
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Slave Army
* {{icon|yes|21px}} Established communications with an alien empire. }}
+
* {{icon|Building|21px}} Slave Processing Facility }}
| data-sort-value="40" | '''Base:''' 40
+
| {{plainlist|* {{icon|yes|21px}} Has enslaved pops
 +
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Slavery – Prohibited
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if number of alien communications is >2.
+
* {{green|1.}} if has at least 10 enslaved pops.
* {{green|2x}} if number of alien communications is >3.
+
* {{green|}} cumulatively if has at least 20 or 30 enslaved pops.
* {{green|2x}} if number of alien communications is >4.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
+
| ''Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.''
| ''We must have to courage to seize our fate and make true what was always meant to be.''
+
|-
|- id="Eco-Integration Studies"
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Social engineering</h3>
| {{icon|Eco-Integration Studies}} || Eco-Integration Studies
+
|- id="Artificial_Moral_Codes"
| {{icon|new worlds}}
+
| {{icon|Artificial Moral Codes}} || Artificial Moral Codes
| align= center | 12000 || align= center | 4
+
| {{icon|Statecraft}}
| {{icon|habitability}} {{green|+5%}} Habitability
+
| style="text-align:center" | 6000 || align=center | 2
| {{plainlist|* {{iconify|Foreign Soil Enrichment|21px}}
+
| {{plainlist| * {{iconify|Crime|21px}}: {{green|−15%}}
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}} then requires ''either'':
+
* {{iconify|Amenities|21px}}: {{green|+5%}} }}
:* {{iconify|Driven Assimilator|21px}}
+
| {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
:* {{iconify|Rogue Servitor|21px}} }}
+
| data-sort-value="105" | '''Base:''' 105
| data-sort-value="35" | '''Base:''' 35
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
* {{red|0.7x}} if has ''either'' civic:
+
| ''It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.''
** {{iconify|Driven Assimilator|21px}}.
+
|- id="Synthetic_Thought_Patterns"
** {{iconify|Rogue Servitor|21px}}. }}
+
| {{icon|Synthetic Thought Patterns}} || Synthetic Thought Patterns
| ''Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.''
+
| {{icon|Statecraft}}
|- id="Administrative Efficiency"
+
| style="text-align:center" | 12000 || align=center | 3
| {{icon|Administrative Efficiency}} || {{tech|repeat|Administrative Efficiency}}
+
| {{icon|pop resource output|21px}} Resources from {{icon|job|21px}} Jobs: {{green|+5%}}
| {{icon|new worlds}}
+
| {{plainlist|* {{iconify|Artificial Moral Codes|21px}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
| {{green|+15}} Administrative Capacity
+
| data-sort-value="75" | '''Base:''' 75
| {{iconify|Galactic Bureaucracy|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
| ''Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.''
+
| ''Thinking outside the box merely places you into another, somewhat larger box.''
|- id="Communication Protocols"
+
|- id="Unity_of_Purpose"
| {{icon|Communication Protocols}} || {{tech|repeat|Communication Protocols}}
+
| {{icon|Unity of Purpose}} || Unity of Purpose
| {{icon|new worlds}}
+
| {{icon|Statecraft}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| style="text-align:center" | 6000 || 2
| {{green|+1}} Sector limit
+
| {{plainlist|* {{iconify|Deviancy|21px}}: {{green|−15%}}
| {{iconify|Adaptive Bureaucracy|21px}}
+
* {{iconify|Amenities|21px}}: {{green|+5%}} }}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| {{iconify|Gestalt Consciousness|21px}}
 +
| data-sort-value="105" | '''Base:''' 105
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
| body=
+
| body =
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
| ''Improved FTL communication channels allow for more coherent administrative direction.''
+
| ''The purpose of one is the purpose of all. Together, we are greater than the sum of our parts.''
|- id="Interstellar Expansion"
+
|- id="Collective_Production_Methods"
| {{icon|Interstellar Expansion}} || {{tech|repeat|Interstellar Expansion}}
+
| {{icon|Collective Production Methods}} || Collective Production Methods
| {{icon|new worlds}}
+
| {{icon|Statecraft}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| style="text-align:center" | 12000 || align=center | 3
| {{icon|Starbase capacity}} {{green|+1}} Starbase capacity
+
| {{icon|pop resource output|21px}} Resources from {{icon|job|21px}} Jobs: {{green|+10%}}  
| {{iconify|Stellar Expansion|21px}}
+
| {{iconify|Hive Mind|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
| ''The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.''
+
| ''Together, we build the future.''
|- id="Psionic Theory"
+
|- id="Resource_Processing_Algorithms"
| {{icon|Psionic Theory}} || {{tech|rare|Psionic Theory}}
+
| {{icon|Resource Processing Algorithms}} || Resource Processing Algorithms
| {{icon|psionics}}
+
| {{icon|Statecraft}}
| align= center | 4000 || align= center | 3
+
| style="text-align:center" | 8000 || align=center | 3
| {{icon|Unity}} {{green|+5%}} Unity
+
| {{icon|pop resource output|21px}} Resources from {{icon|job|21px}} Jobs: {{green|+10%}}  
| {{plainlist|* {{icon|yes|21px}} If a degree of {{iconify|Materialist|21px}} then ''requires either'':
+
| {{iconify|Machine Intelligence|21px}}
:*scientist expertise {{iconify|Psionics|21px}}  
+
| data-sort-value="65" | '''Base:''' 65
or
 
:*any owned pop is {{icon|Psionic|21px}} [[Traits#Special_traits|Latent Psionic]] or {{icon|Psionic|21px}} [[Traits#Special_traits|Psionic]].
 
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 
| data-sort-value="32.5" | '''Base:''' 32.5
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist trait is {{iconify|maniacal|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
* {{green|2x}} if {{iconify|fanatic spiritualist|21px}}.
+
| ''Efficiency in all things.''
* {{green|8x}} if scientist expertise is {{iconify|psionics|21px}}.
+
|-
* {{green|2x}} if any owned pop is {{icon|Psionic|21px}} [[Traits#Special_traits|Psionic]].
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Amenities</h3>
* {{green|1.25x}} if any owned pop is {{icon|Psionic|21px}} [[Traits#Special_traits|Latent Psionic]] and not {{icon|Psionic|21px}} [[Traits#Special_traits|Psionic]].
+
|- id="Holo-Entertainment"
* {{red|0.5x}} If ''not'' a degree of {{iconify|spiritualist|21px}}. }}
+
| {{icon|Holo-Entertainment}} || {{tech|start|Holo-Entertainment}}
| ''The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.''
+
| {{icon|Statecraft}}
|- id="Zro Distillation"
+
| || 0
| {{icon|Zro Distillation}} || {{tech|rare|Zro Distillation}}
+
| {{icon|building|21px}} Holo-Theatres
| {{icon|psionics}}
+
| {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
| align= center | 5000 || align= center | 3
+
|
| {{icon|Strategic}} {{iconify|Zro}}
+
| ''The latest in holographic entertainment. Entire worlds built out of photons and energy fields.''
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
+
|- id="Hyper-Entertainment_Forum tech"
* {{icon|Subspace Sensors tech|21px}} Subspace Sensors }}
+
| {{icon|Hyper-Entertainment Forum tech}} || Hyper-Entertainment Forum
| data-sort-value="60" | '''Base:''' 60
+
| {{icon|Statecraft}}
 +
| style="text-align:center" | 3000 || 1
 +
| {{icon|building|21px}} Hyper-Entertainment Forums
 +
| {{plainlist|* {{tech|start|Holo-Entertainment}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 +
}}
 +
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
| type= '''Modifiers'''
+
| type = '''Modifiers'''
| body=
+
| body =
* {{green|10x}} if scientist expertise is {{iconify|psionics|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
* {{red|0.1x}} if scientist has ''none'' of:
+
}}
** Expertise is {{iconify|materials|21px}}.
+
| ''These massive entertainment complexes is where dreams come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it - we are it!''
** Expertise is {{iconify|psionics|21px}}.
+
|- id="Idyllic_Architecture"
** Trait is {{iconify|curator|21px}}. }}
+
| {{icon|Idyllic Architecture}} || Idyllic Architecture
| ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.''
+
| {{icon|Statecraft}}
|- id="Telepathy"
+
| style="text-align:center" | 8000 || 3
| {{icon|Telepathy}} || {{tech|acquire|Telepathy}}
+
| {{plainlist|* {{icon|building|21px}} Organic Paradise
| {{icon|psionics}}
+
* {{icon|building|21px}} Luxury Residences
| align= center | 6000 || align= center | 3
+
* {{icon|building|21px}} Paradise Dome
| [[File:Army assault.png|24px|link=Army]] Psionic Army
+
* {{icon|building|21px}} Utopian Communal Housing }}
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
+
| {{plainlist|* {{iconify|Weather Control Systems|21px}}
* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind over Matter
+
* {{icon|yes|21px}} If {{iconify|Gestalt Consciousness|21px}}, is {{iconify|Rogue Servitor|21px}}
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
+
* {{icon|yes|21px}} Access to {{iconify|Rare Crystals|21px}} via tech or the galactic market }}
| data-sort-value="25" | '''Base:''' 25
+
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
| body=
+
| body =
* {{green|4x}} if scientist trait is {{iconify|maniacal|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
* {{green|3x}} if {{iconify|fanatic spiritualist|21px}}.
+
}}
* {{green|2x}} if {{iconify|spiritualist|21px}}.
+
| ''With the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future.''
* {{green|2x}} if scientist expertise is {{iconify|psionics|21px}} and level is >4.
+
|-
* {{green|1.5x}} if scientist expertise is {{iconify|psionics|21px}} and level is >3.
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Unity</h3>
* {{green|1.1x}} if scientist expertise is {{iconify|psionics|21px}} and level is >2.
+
|- id="Sociocultural_History"
* {{red|0.5x}} if scientist expertise is ''not'' {{iconify|psionics|21px}}. }}
 
| ''Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.''
 
|- id="Precognition Interface"
 
| {{icon|Precognition Interface}} || {{tech|acquire|Precognition Interface}}
 
| {{icon|psionics}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Precognitive Interface
 
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
 
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
 
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 
|
 
| ''Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.''
 
|- id="Psi Jump Drives"
 
| {{icon|Psi Jump Drives}} || {{tech|acquire|Psi Jump Drives}}
 
| {{icon|psionics}}
 
| align= center | 17500 || align= center | 5
 
| {{plainlist|* {{icon|Component}} Psi Jump Drive
 
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
 
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
 
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 
|
 
| ''The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.''
 
|- id="Divine Stimulus"
 
| {{icon|Divine Stimulus}} || {{tech|rare|Divine Stimulus}}
 
| {{icon|psionics}}
 
| align= center | 20000 || align= center | 5
 
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Divine Enforcer
 
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}}
 
* {{icon|yes|21px}} ''Either'':
 
:* [[File:ap mind over matter.png|21px]] Mind over Matter
 
:* {{icon|Telepathy|21px}} {{tech|acquire|Telepathy}} }}
 
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|psionics|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.''
 
|- id="Psionic Shields tech"
 
| {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Shields}}
 
| {{icon|psionics}}
 
| align= center | 20000 || align= center | 5
 
| {{icon|Component}} Psionic Shields
 
| {{Plainlist|* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind Over Matter
 
* [[File:Ap transcendence.png|link=Ascension perk|21px]] Transcendence
 
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''The Shroud'') }}
 
|
 
| ''These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.''
 
|- id="Planetary Government"
 
| {{icon|Planetary Government}} || {{tech|start|Planetary Government}}
 
| {{icon|statecraft}}
 
| ||
 
| {{icon|Building}} Planetary Administration
 
|
 
|
 
| ''Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.''
 
|- id="Sociocultural History"
 
 
| {{icon|Sociocultural History}} || {{tech|start|Sociocultural History}}
 
| {{icon|Sociocultural History}} || {{tech|start|Sociocultural History}}
| {{icon|statecraft}}
+
| {{icon|Statecraft}}
| ||
+
| || 0
| {{plainlist|* {{icon|Building}} Autochthon Monument
+
| {{plainlist|* {{icon|building|21px}} Autochthon Monument
* {{icon|Building}} Temple }}
+
* {{icon|building|21px}} Temple
|
+
* {{icon|building|21px}} Simulation Site
 +
* {{icon|building|21px}} Corporate Culture Site
 +
}}
 +
| {{icon|no|21px}}{{iconify|Hive Mind|21px}}
 
|
 
|
 
| ''An understanding of a shared past is necessary in order to make any significant strides into the future.''
 
| ''An understanding of a shared past is necessary in order to make any significant strides into the future.''
|- id="Planetary Unification"
+
|- id="Heritage_Sites" id="Focus-Tested_Management" id="Focus-Tested_Management"
| {{icon|Planetary Unification}} || Planetary Unification
+
| {{icon|Heritage Sites}} || Heritage Sites<br>{{icon|Corporate|21px}}Focus-Tested Management<br>{{icon|Machine Intelligence|21px}}Planetary Communications
| {{icon|statecraft}}
+
| {{icon|Statecraft}}
| align= center | 500 || align= center | 1
+
| style="text-align:center" | 3000 || align=center | 1
| {{plainlist|* {{icon|Unity}} {{green|+2}} Unity
+
| {{plainlist|* {{icon|building|21px}} Heritage Site
* [[File:Feature.png|21px|link=Edicts|Campaign edicts]] Enable campaign type edicts }}
+
* {{icon|building|21px}} Simulation Center
| {{icon|Planetary Government|21px}} {{tech|start|Planetary Government}}
+
* {{icon|building|21px}} Business Management Nexus }}
| data-sort-value="40" | '''Base:''' 400
+
| {{plainlist|* {{iconify|Sociocultural History|21px}}
{{Collapse list
+
* {{icon|yes|21px}} Access to {{iconify|Rare Crystals|21px}} via tech or the galactic market
 +
* {{icon|no|21px}}Any degree of {{icon|fanatic spiritualist|21px}}{{iconify|Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{red|0.75x}} if ''not'' a degree of {{iconify|pacifist|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
| ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
+
}}
|- id="Adaptive Bureaucracy"
+
| ''Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.''
| {{icon|Adaptive Bureaucracy}} || Adaptive Bureaucracy
+
----
| {{icon|statecraft}}
+
Called "Focus-Tested Management" for corporations and "Planetary Communications" for Machine Intelligence.
| align= center | 750 || align= center | 1
+
|- id="Local_Hypercommunication"
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+1}} Empire leader capacity
+
| {{icon|Local Hypercommunication}} || Local Hypercommunication<br>{{icon|Corporate|21px}}Post-Relativistic Synergizing
* {{icon|Empire leader capacity}} {{green|+1}} Leader pool size }}
+
| {{icon|Statecraft}}
| {{iconify|Planetary Unification|21px}}
+
| style="text-align:center" | 8000 || align=center | 3
| data-sort-value="95" | '''Base:''' 95
+
| {{plainlist|* {{icon|Building|21px}} Hypercomms Forum
 +
* {{icon|Building|21px}} Simulation Complex
 +
* {{icon|Building|21px}} Synergy Forum }}
 +
| {{Plainlist|* {{iconify|Heritage Sites|21px}}
 +
* {{icon|no|21px}}Any degree of {{iconify|fanatic spiritualist|21px}}{{iconify|Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Rogue Servitor|21px}} }}
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >2.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
* {{green|1.5x}} if number of owned planets is >3.
+
| ''Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.''
* {{green|1.5x}} if number of owned planets is >4.
+
|- id="Automated_Curation_Algorithms"
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
| {{icon|Automated Curation Algorithms}} || Automated Curation Algorithms<br>{{icon|Corporate|21px}}Vault of Acquisitions<br>{{icon|Machine Intelligence|21px}}Alpha Hub
* {{red|0.5x}} if number of owned planets is <2. }}
+
| {{icon|Statecraft}}
| ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
+
| style="text-align:center" | 8000 || align=center | 3
|- id="Heritage Sites"
+
| {{icon|Building|21px}} Auto-Curating Vault
| {{icon|Heritage Sites}} || Heritage Sites
+
| {{Plainlist|* {{iconify|Administrative AI|21px}}
| {{icon|statecraft}}
+
* {{iconify|Colonial Centralization|21px}}
| align= center | 750 || align= center | 1
+
* {{icon|no|21px}} Is some degree of {{iconify|Spiritualist|21px}}
| {{icon|Building}} Heritage Site
+
* {{icon|no|21px}}{{iconify|Rogue Servitor|21px}} }}
| {{plainlist|* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
+
| data-sort-value="65" | '''Base:''' 65
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 
| data-sort-value="95" | '''Base:''' 95
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
| ''Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.''
+
| ''Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.''
|- id="Holographic Rituals"
+
|- id="Holographic_Rituals"
 
| {{icon|Holographic Rituals}} || Holographic Rituals
 
| {{icon|Holographic Rituals}} || Holographic Rituals
| {{icon|statecraft}}
+
| {{icon|Statecraft}}
| align= center | 750 || align= center | 1
+
| style="text-align:center" | 5000 || align=center | 2
| {{icon|Building}} Holotemple
+
| {{icon|Building|21px}} Holotemple
 
| {{Plainlist|* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
 
| {{Plainlist|* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
+
* Some degree of {{icon|fanatic Spiritualist|21px}}{{iconify|Spiritualist|21px}}
 +
* {{icon|yes|21px}} Access to {{iconify|Rare Crystals|21px}} via tech or the galactic market }}
 
| data-sort-value="95" | '''Base:''' 95
 
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
 
| ''Seeing is believing, and belief begets reality.''
 
| ''Seeing is believing, and belief begets reality.''
|- id="Modular Components"
+
|- id="Consecration_Fields"
| {{icon|Modular Components}} || Modular Components
+
| {{icon|Consecration Fields}} || Consecration Fields
| {{icon|statecraft}}
+
| {{icon|Statecraft}}
| align= center | 750 || align= center | 1
+
| style="text-align:center" | 10000 || align=center | 3
| {{icon|Building}} Spare Parts Depot
+
| {{icon|Building|21px}} Sacred Nexus
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
* {{iconify|Machine Intelligence|21px}} }}
+
* {{iconify|Holographic Rituals|21px}}
| data-sort-value="170" | '''Base:''' 170
+
* Some degree of {{icon|fanatic Spiritualist|21px}}{{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
 +
| ''Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.''
 +
|- id="Metacognitive_Faith"
 +
| {{icon|Metacognitive Faith}} || Metacognitive Faith
 +
| {{icon|Statecraft}}
 +
| style="text-align:center" | 20000 || align=center | 4
 +
| {{icon|Building|21px}} Citadel of Faith
 +
| {{Plainlist|* {{iconify|Holographic Rituals|21px}}
 +
* {{iconify|Colonial Centralization|21px}}
 +
* Some degree of {{icon|fanatic Spiritualist|21px}}{{iconify|Spiritualist|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
 +
| ''Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.''
 +
|- id="Synaptic_Structures"
 +
| {{icon|Synaptic Structures}} || {{tech|start|Synaptic Structures}}
 +
| {{icon|Statecraft}}
 +
| || 0
 +
| {{icon|Building|21px}} Synaptic Nodes
 +
| {{iconify|Hive Mind|21px}}
 +
|
 +
| ''Through the development of macroscopic synaptic nodes, the will of the Hive will be strengthened.''
 +
|- id="Clustered_Synapses"
 +
| {{icon|Clustered Synapses}} || Clustered Synapses
 +
| {{icon|Statecraft}}
 +
| style="text-align:center" | 5000 || align=center | 2
 +
| {{icon|Building|21px}} Synaptic Clusters
 +
| {{iconify|Synaptic Structures|21px}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
 +
| ''By clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained.''
 +
|- id="Confluence_of_Thought"
 +
| {{icon|Confluence of Thought tech}} || Confluence of Thought
 +
| {{icon|Statecraft}}
 +
| style="text-align:center" | 10000 || align=center | 3
 +
| {{icon|Building|21px}} Confluence of Thought
 +
| {{iconify|Clustered Synapses|21px}}
 +
| data-sort-value="60" | '''Base:''' 60
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}. }}
| ''The use of modular parts when assembling new machine units will both streamline the process and make future repairs easier.''
+
| ''The will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons.''
|- id="Neural Implants"
+
|-
| {{icon|Neural Implants}} || Neural Implants
+
| colspan="9" style="text-align:center" | '''Ascension perks'''
| {{icon|statecraft}}
+
|- id="Ascension_Theory"
| align= center | 1000 || align= center | 1
+
| {{icon|Ascension Theory}} || {{tech|rare|Ascension Theory}}
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Slave Army
+
| {{icon|Statecraft}}
* {{icon|Building}} Slave Processing Facility }}
+
| style="text-align:center" | 40000 || align=center | 5
| {{plainlist|* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
+
| {{plainlist|* {{icon|Ascension perk|21px}} {{green|+1}} Ascension perks
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Slavery – Prohibited }}
+
*{{icon|feature|21px}} [[Edicts#Ambitions|Unity ambitions]]}}
| data-sort-value="90" | '''Base:''' 90
+
| <!-- none, though it's tier 5 -->
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if number of enslaved pops is >0.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
* {{green|2x}} if number of enslaved pops is >19.
+
* {{red|0.5×}} if none of the following are true:
* {{green|2x}} if number of enslaved pops is >29.
+
** Empire has the "[[Spaceborne aliens#Enclaves|Curator Insight]]" modifier.
* {{green|1.5x}} if number of enslaved pops is >9.
+
** Scientist expertise is {{iconify|Statecraft|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
** Scientist is {{iconify|Curator|21px}}. }}
| ''Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.''
+
| ''Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.''
|- id="Space Trading"
+
|-
| {{icon|Space Trading}} || Space Trading
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">World designations</h3>
| {{icon|statecraft}}
+
|- id="Penal_Colonies"
| align= center | 1000 || align= center | 1
+
| {{icon|Penal Colonies tech}} || {{tech|rare|Penal Colonies}}
| {{icon|starbase}} Offworld Trading Company
+
| {{icon|Statecraft}}
| {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
+
| style="text-align:center" | 8000 || align=center | 3
| data-sort-value="180" | '''Base:''' 180
+
| {{icon|feature|21px}} [[Planetary management#Decisions|Create Penal Colony]] decision
 +
| {{plainlist|
 +
* {{iconify|Artificial Moral Codes|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 +
* {{icon|planet|21px}} Owns at least 2 planets }}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
+
* {{green|2×}} if {{icon|fanatic Authoritarian|21px}}{{iconify|Authoritarian|21px}}.
| ''Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.''
+
* {{red|0.25×}} if neither of the following is true:
|- id="Artificial Moral Codes"
+
** Scientist expertise is {{iconify|Statecraft|21px}}.
| {{icon|Artificial Moral Codes}} || Artificial Moral Codes
+
** Scientist is {{iconify|Curator|21px}}. }}
| {{icon|statecraft}}
+
| ''Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation.''
| align= center | 2500 || align= center | 2
+
|- id="Resort_Worlds"
| {{plainlist| * {{green|–15%}} Crime
+
| {{icon|Resort Worlds tech}} || {{tech|rare|Resort Worlds}}
* {{green|+5%}} Amenities }}
+
| {{icon|Statecraft}}
| {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
+
| style="text-align:center" | 8000 || align=center | 3
| data-sort-value="105" | '''Base:''' 105
+
| {{icon|feature|21px}} [[Planetary management#Decisions|Create Resort World]] decision
 +
| {{plainlist|
 +
* {{iconify|Artificial Moral Codes|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 +
* {{icon|planet|21px}} Owns at least 2 planets }}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
| ''It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.''
+
* {{red|0.25×}} if neither of the following is true:
|- id="Autonomous Agents"
+
** Scientist expertise is {{iconify|Statecraft|21px}}.
| {{icon|Autonomous Agents}} || Autonomous Agents
+
** Scientist is {{iconify|Curator|21px}}. }}
| {{icon|statecraft}}
+
| ''With careful study devoted to landscaping, climate control, and the science of fun, construction of entire worlds dedicated to leisure can be made possible.''
| align= center | 2500 || align= center | 2
+
|- id="Thrall-Worlds"
| {{icon|Influence}} {{green|+1}} Influence
+
| {{icon|Thrall Worlds tech}} || {{tech|rare|Thrall-Worlds}}
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
+
| {{icon|Statecraft}}
* {{iconify|Gestalt Consciousness|21px}} }}
+
| style="text-align:center" | 6000 || align=center | 2
| data-sort-value="70" | '''Base:''' 70
+
| {{icon|feature|21px}} [[Planetary management#Decisions|Create Thrall-World]] decision
 +
| {{plainlist|* {{iconify|Neural Implants|21px}}
 +
* {{icon|planet|21px}} Owns at least 2 planets
 +
* {{icon|yes|21px}} Has enslaved pops
 +
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Slavery – Prohibited
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >5.
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
* {{green|1.5x}} if number of owned planets is >6.
+
* {{red|0.25×}} if neither of the following is true:
* {{green|1.5x}} if number of owned planets is >7.
+
** Scientist expertise is {{iconify|Statecraft|21px}}.
* {{green|1.5x}} if a degree of {{iconify|authoritarian|21px}}.
+
** Scientist is {{iconify|Curator|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
| ''Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers.''
* {{red|0.5x}} if number of owned planets is <5. }}
+
|-
| ''Semi-independent units have proved critical to the success of the greater whole.''
+
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Housing</h3>
|- id="Consecration Fields"
+
|- id="Agrarian_Utopias"
| {{icon|Consecration Fields}} || Consecration Fields
+
| {{icon|Agrarian Utopias}} || {{tech|rare|Agrarian Utopias}}
| {{icon|statecraft}}
+
| {{icon|Statecraft}}
| align= center | 2500 || align= center | 2
+
| style="text-align:center" | 8000 || align=center | 3
| {{icon|Building}} Sacred Nexus
+
| {{icon|housing|21px}} Agriculture District Housing: {{green|+1}}
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
| {{iconify|Agrarian Idyll|21px}}
* {{iconify|Holographic Rituals|21px}}
+
| data-sort-value="65" | '''Base:''' 65
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
| ''Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.''
+
}}
|- id="Intelligent Factories"
+
| ''Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.''
| {{icon|Intelligent Factories}} || Intelligent Factories
+
|- id="Xeno_Diplomacy"
| {{icon|statecraft}}
+
| {{icon|Xeno Diplomacy}} || {{tech|rare|Xeno Diplomacy}}
| align= center | 2500 || align= center | 2
+
| {{icon|Statecraft}}
| {{icon|Building}} Unit Assembly Plant
+
| style="text-align:center" | 5000 || align=center | 2
 +
| {{plainlist|* {{iconify|Diplomatic Weight|21px}}: {{green|+10%}}
 +
* {{icon|building}} Embassy Complex }}
 
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
* {{iconify|Modular Components|21px}}
+
*{{icon|no}}{{iconify|Gestalt Consciousness|21px}} }}
* {{iconify|Machine Intelligence|21px}} }}
+
| data-sort-value="85" | '''Base:''' 85
| data-sort-value="140" | '''Base:''' 140
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
| ''These factories are essentially self-aware entities that continually optimize themselves with only minimal input from the central Machine Intelligence.''
+
* {{green|1.25×}} if {{iconify|Xenophile|21px}}.
|- id="Local Hypercommunication"
+
* {{green|2×}} if {{iconify|Fanatic Xenophile|21px}}.
| {{icon|Local Hypercommunication}} || Local Hypercommunication
+
* {{green|2×}} if a member of the Galactic Community.
| {{icon|statecraft}}
+
* {{red|0.01×}} if {{iconify|Inward Perfection|21px}}.
| align= center | 2500 || align= center | 2
+
}}
| {{icon|Building}} Hypercomms Forum
+
| ''Advancing our understanding of interactions with - and manipulations of - the xeno is a necessary step in forming more permanent interstellar alliances.''
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
|- id="Xeno_Relations"
* {{iconify|Heritage Sites|21px}}
+
| {{icon|Xeno Relations}} || {{tech|rare|Xeno Relations}}
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
+
| {{icon|Statecraft}}
| data-sort-value="70" | '''Base:''' 70
+
| style="text-align:center" | 10000 || align=center | 3
 +
| {{plainlist|* {{iconify|Diplomatic Weight|21px}}: {{green|+10%}}
 +
* {{icon|building}} Grand Embassy Complex }}
 +
| {{plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Xeno Diplomacy|21px}}
 +
*{{icon|no}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
| ''Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.''
+
* {{green|1.25×}} if {{iconify|Xenophile|21px}}.
|- id="The Living State"
+
* {{green|2×}} if {{iconify|Fanatic Xenophile|21px}}.
| {{icon|The Living State}} || The Living State
+
* {{green|2×}} if a member of the Galactic Community.
| {{icon|statecraft}}
+
* {{red|0.01×}} if {{iconify|Inward Perfection|21px}}.
| align= center | 2500 || align= center | 2
+
}}
| {{plainlist|* {{icon|influence}} {{green|+1}} Max influence from factions
+
| ''The complexities of interstellar diplomacy necessitate the forming of bonds with foreign powers in order to further one's goals.''
* {{icon|Starbase}} Deep Space Black Site }}
+
|- id="Divine_Stimulus"
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
+
| {{icon|Divine Stimulus}} || {{tech|rare|Divine Stimulus}}
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
+
| {{icon|psionics}}
| data-sort-value="70" | '''Base:''' 70
+
| style="text-align:center" | 48000 || align=center | 5
 +
| {{icon|component|21px}} Colossus: Divine Enforcer
 +
| {{Plainlist|* {{iconify|Apocalypse}} expansion
 +
* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 +
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 +
* {{icon|yes|21px}} Is some degree of {{iconify|Spiritualist|21px}}
 +
* {{icon|yes|21px}} ''Either'':
 +
** [[File:ap mind over matter.png|21px]] Mind over Matter ascension perk<!-- requires Utopia -->
 +
** {{icon|Telepathy|21px}} {{tech|acquire|Telepathy}} and {{iconify|Utopia|21px}} expansion is ''not'' active }}
 +
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >5.
+
* {{red|0.}} if none of the following is true:
* {{green|1.5x}} if number of owned planets is >6.
+
** Scientist expertise is {{iconify|Psionics|21px}}.
* {{green|1.5x}} if number of owned planets is >7.
+
** Scientist is {{iconify|Curator|21px}}.
* {{green|1.25x}} if a degree of {{iconify|authoritarian|21px}}.
+
** Scientist is {{iconify|Maniacal|21px}}. }}
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
| ''An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.''
* {{red|0.5x}} if number of owned planets is <5. }}
+
|- id="Gargantuan_Evolution_tech"
| ''The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.''
+
| {{icon|Gargantuan Evolution tech}} || {{tech|acquire|Gargantuan Evolution}}
|- id="Doctrine: Strange Loop"
+
| {{icon|Biology}}
 +
| style="text-align:center" | 8000 || align=center | 1
 +
| {{icon|enc|21px}} {{green|+5%}} Energy credits
 +
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Gargantuan Evolution'')
 +
|
 +
| ''Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.''
 +
|- id="Neural_Tissue_Engineering"
 +
| {{icon|Neural Tissue Engineering}} || {{tech|acquire|Neural Tissue Engineering}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 20000 || align=center | 4
 +
| {{plainlist|* {{icon|leader skill levels|21px}} Leader Experience Gain: {{green|+25%}}
 +
* {{icon|leader skill levels|21px}} Leader Level Cap: {{green|+1}} }}
 +
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Marvels of Medicine'')
 +
|
 +
| ''When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.''
 +
|- id="Doctrine:_Strange_Loop"
 
| {{icon|Doctrine: Strange Loop}} || {{tech|acquire|Doctrine: Strange Loop}}
 
| {{icon|Doctrine: Strange Loop}} || {{tech|acquire|Doctrine: Strange Loop}}
| {{icon|statecraft}}
+
| {{icon|Statecraft}}
| align= center | 4000 || align= center | 3
+
| style="text-align:center" | 4000 || align=center | 3
| {{icon|Building}} Loop Institute
+
| <!-- Doesn't seem to exist? {{icon|Building|21px}} Loop Institute -->
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
 
|
 
|
 
| ''A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.''
 
| ''A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.''
|- id="Resource Processing Algorithms"
+
|- id="Xeno_Outreach_Agencies"
| {{icon|Resource Processing Algorithms}} || Resource Processing Algorithms
+
| {{icon|Xeno Outreach Agencies}} || Xeno Outreach Agencies
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 4000 || align= center | 3
+
| style="text-align:center" | 8000 || align=center | 3
| {{green|+10%}} Robot resource production
+
| {{icon|building|21px}} Branch Office building: Xeno-Outreach Agency
| {{plainlist|* {{iconify|Machine Intelligence|21px}}
+
| {{iconify|Corporate|21px}} authority
* {{icon|no|21px}}{{iconify|Driven Assimilator|21px}} }}
 
 
| data-sort-value="65" | '''Base:''' 65
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
| ''Efficiency in all things.''
+
}}
|- id="Collective Production Methods"
+
| ''This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.''
| {{icon|Collective Production Methods}} || Collective Production Methods
+
|- id="Executive_Leisure_Program"
 +
| {{icon|Executive Leisure Program}} || Executive Leisure Program
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 6000 || align= center | 3
+
| style="text-align:center" | 8000 || align=center | 3
| {{green|+10%}} Pop resource production
+
| {{icon|building|21px}} Branch Office building: Executive Retreat
| {{plainlist|* {{icon|yes|21px}} ''Either'':
+
| {{iconify|Corporate|21px}} authority
:* {{iconify|Driven Assimilator|21px}}
+
| data-sort-value="45" | '''Base:''' 45
:* {{iconify|Hive Mind|21px}} }}
 
| data-sort-value="65" | '''Base:''' 65
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{green|1.25×}} if scientist expertise is {{iconify|Statecraft|21px}}.
| ''Together, we build the future.''
+
}}
|- id="Embodied Dynamism"
+
| ''A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.''
| {{icon|Embodied Dynamism}} || Embodied Dynamism
+
|- id="Strategic_Coordination_Center"
| {{icon|statecraft}}
+
| {{icon|Strategic Coordination Center tech}} || {{tech|rare|Strategic Coordination Center}}
| align= center | 6000 || align= center | 3
+
| {{icon|military theory}}
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
+
| style="text-align:center" | 48000 || align=center | 5
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost }}
+
| {{icon|starbase|21px}} Strategic Coordination Center
| {{plainlist|* {{iconify|Autonomous Agents|21px}}
+
| {{plainlist|* {{iconify|MegaCorp|21px}} expansion
* {{iconify|Gestalt Consciousness|21px}} }}
+
* {{iconify|Mega-Engineering|21px}} }}
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="5" | '''Base:''' 5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >8.
+
* {{red|0.}} if some degree of {{icon|fanatic pacifist|21px}}{{iconify|Pacifist|21px}}.
* {{green|1.5x}} if number of owned planets is >9.
+
* {{green|}} if some degree of {{icon|fanatic militarist|21px}}{{iconify|Militarist|21px}}.
* {{green|1.5x}} if number of owned planets is >10.
+
* {{green|}} if scientist is {{iconify|Maniacal|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{green|}} if scientist has {{iconify|Spark of Genius|21px}}.
* {{red|0.5x}} if number of owned planets is <7. }}
+
* {{green|2×}} with [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk.
| ''Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.''
+
* {{green|6×}} with [[File:Ap master builders.png|21px]] Master Builders ascension perk.
|- id="Synthetic Thought Patterns"
+
* {{green|6×}} with [[File:Ap eternal vigilance.png|21px]] Eternal Vigilance ascension perk.
| {{icon|Synthetic Thought Patterns}} || Synthetic Thought Patterns
+
}}
 +
| ''A facility synchronizing the national Starbase network, augmenting defensive and offensive capabilities.''
 +
|- id="Interstellar_Assembly"
 +
| {{icon|Interstellar Assembly tech}} || {{tech|rare|Interstellar Assembly}}
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 6000 || align= center | 3
+
| style="text-align:center" | 48000 || align=center | 5
| {{plainlist|* {{green|+5%}} Job resource production }}
+
| {{icon|starbase|21px}} Interstellar Assembly
| {{plainlist|* {{iconify|Artificial Moral Codes|21px}}
+
| {{plainlist|* {{iconify|MegaCorp|21px}} expansion
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
+
* {{iconify|Mega-Engineering|21px}} }}
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="5" | '''Base:''' 5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{red|0.5×}} if some degree of {{icon|fanatic xenophobe|21px}}{{iconify|Xenophobe|21px}}.
| ''Thinking outside the box merely places you into another, somewhat larger box.''
+
* {{green|2×}} if some degree of {{icon|fanatic xenophile|21px}}{{iconify|Xenophile|21px}}.
|- id="The Collective Self"
+
* {{green|2×}} if scientist is {{iconify|Maniacal|21px}}.
| {{icon|The Collective Self}} || The Collective Self
+
* {{green|2×}} if scientist has {{iconify|Spark of Genius|21px}}.
 +
* {{green|2×}} with [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk.
 +
* {{green|6×}} with [[File:Ap master builders.png|21px]] Master Builders ascension perk.
 +
}}
 +
| ''A meeting place for galactic powers, increasing immigration attraction and global opinion of us.''
 +
|- id="Mega_Art_Installation"
 +
| {{icon|Mega Art Installation tech}} || {{tech|rare|Mega Art Installation}}
 
| {{icon|statecraft}}
 
| {{icon|statecraft}}
| align= center | 6000 || align= center | 3
+
| style="text-align:center" | 48000 || align=center | 5
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
+
| {{icon|starbase|21px}} Mega Art Installation
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost }}
+
| {{plainlist|* {{iconify|MegaCorp|21px}} expansion
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
+
* {{iconify|Mega-Engineering|21px}} }}
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
+
| data-sort-value="5" | '''Base:''' 5
| data-sort-value="50" | '''Base:''' 50
 
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if number of owned planets is >8.
+
* {{red|0.}} if some degree of {{icon|fanatic militarist|21px}}{{iconify|Militarist|21px}}.
* {{green|1.5x}} if number of owned planets is >9.
+
* {{green|}} if some degree of {{icon|fanatic pacifist|21px}}{{iconify|Pacifist|21px}}.
* {{green|1.5x}} if number of owned planets is >10.
+
* {{green|}} if scientist is {{iconify|Maniacal|21px}}.
* {{green|1.5x}} if a degree of {{iconify|authoritarian|21px}}.
+
* {{green|}} if scientist has {{iconify|Spark of Genius|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{green|}} with [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk.
* {{red|0.5x}} if number of owned planets is <7. }}
+
* {{green|6×}} with [[File:Ap master builders.png|21px]] Master Builders ascension perk.
| ''Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.''
+
* {{green|}} with [[File:Ap one vision.png|21px]] One Vision ascension perk.
|- id="Galactic Administration"
+
}}
| {{icon|Galactic Administration}} || Galactic Administration
+
| ''An artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators.''
| {{icon|statecraft}}
+
|- id="Mega_Shipyard"
| align= center | 8000 || align= center | 4
+
| {{icon|Mega Shipyard tech}} || {{tech|rare|Mega Shipyard}}
| {{plainlist|* {{green|+1}} Civic slots
+
| {{icon|military theory}}
* {{icon|Building}} Empire Capital-Complex }}
+
| style="text-align:center" | 48000 || align=center | 5
| {{iconify|Colonial Centralization|21px}}
+
| {{icon|starbase|21px}} Mega Shipyard
| data-sort-value="180" | '''Base:''' 180
+
| {{plainlist|* {{iconify|Federations|21px}} expansion
 +
* {{iconify|Mega-Engineering|21px}} }}
 +
| data-sort-value="5" | '''Base:''' 5
 
{{Collapse list
 
{{Collapse list
 
| type = '''Modifiers'''
 
| type = '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
+
* {{red|0.5×}} if some degree of {{icon|fanatic pacifist|21px}}{{iconify|Pacifist|21px}}.
| ''The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.''
+
* {{green|2×}} if some degree of {{icon|fanatic militarist|21px}}{{iconify|Militarist|21px}}.
|- id="Agrarian Utopia"
+
* {{green|2×}} if scientist is {{iconify|Maniacal|21px}}.
| {{icon|Agrarian Utopias}} || Agrarian Utopias
+
* {{green|2×}} if scientist has {{iconify|Spark of Genius|21px}}.
| {{icon|statecraft}}
+
* {{green|2×}} with [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk.<ref>Requires {{iconify|MegaCorp|21px}} expansion. [[forum:1362449|Bug report]]</ref>
| align= center | 8000 || align= center | 4
+
* {{green|6×}} with [[File:Ap master builders.png|21px]] Master Builders ascension perk.
| {{green|+1}} Agriculture District Housing
+
* {{green|6×}} with [[File:Ap one vision.png|21px]] One Vision ascension perk.
| {{iconify|Agrarian Idyll|21px}}
+
}}
| data-sort-value="180" | '''Base:''' 180
+
| ''A zero-G construction yard of overwhelming proportion, capable of performing several space ship assembly projects simultaneously.''
 +
|-
 +
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Repeatable techs</h3>
 +
|- id="Transgenic_Crops"
 +
| {{icon|Transgenic Crops}} || {{tech|repeat|Transgenic Crops}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || align=center | 5
 +
| {{icon|food|21px}} Food from {{iconify|Job|21px}}s: {{green|+5%}}
 +
| {{iconify|Gene Crops|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01×}} if another repeatable tech was drawn. }}
 +
| ''Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.''
 +
|- id="Administrative_Efficiency"
 +
| {{icon|Administrative Efficiency}} || {{tech|repeat|Administrative Efficiency}}
 +
| {{icon|New Worlds}}
 +
| style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || align=center | 5
 +
| {{iconify|Administrative Capacity|21px}}: {{green|+15}}
 +
| {{iconify|Galactic Bureaucracy|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
+
* {{red|0.01×}} if another repeatable tech was drawn. }}
| ''Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.''
+
| ''Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.''
|- id="Galactic Benevolence"
+
|- id="Proclamation_Broadcasts"
| {{icon|Galactic Benevolence}} || {{tech|rare|Galactic Benevolence}}
+
| {{icon|Proclamation Broadcasts}} || {{tech|repeat|Proclamation Broadcasts}}
| {{icon|statecraft}}
+
| {{icon|Statecraft}}
| align= center | 8000 || align= center | 4
+
| style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || align=center | 5
| {{icon|Building}} Ministry of Benevolence
+
| {{icon|edict|21px}} Edict Duration: {{green|+10%}}
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
+
| {{iconify|Artificial Moral Codes|21px}}
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
+
| data-sort-value="12.5" | '''Base:''' 12.5
| data-sort-value="22.5" | '''Base:''' 22.5
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{red|0.01×}} if another repeatable tech was drawn.
* {{red|0.25x}} if scientist has ''none'' of:
+
}}
** Expertise is {{iconify|statecraft|21px}}.
+
| ''More aggressive information campaigns improve the populace's receptiveness to Edicts.''
** Trait is {{iconify|curator|21px}}. }}
+
|- id="Aggressive_Conditioning"
| ''Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact.''
+
| {{icon|Aggressive Conditioning}} || {{tech|repeat|Aggressive Conditioning}}
|- id="Galactic Markets"
+
| {{icon|Military Theory}}
| {{icon|Galactic Markets}} || {{tech|rare|Galactic Markets}}
+
| style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || align=center | 5
| {{icon|statecraft}}
+
| {{icon|Damage|21px}} Army Damage: {{green|+10%}}
| align= center | 8000 || align= center | 4
+
| {{iconify|Combat Training|21px}}
| {{icon|Building}} Galactic Stock Exchange
+
| data-sort-value="12.5" | '''Base:''' 12.5
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{icon|yes|21px}} Number of alien communications is >1
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
 
{{Collapse list
 
{{Collapse list
| type = '''Modifiers'''
+
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
+
* {{red|0.01×}} if researching another repeatable tech.
* {{red|0.25x}} if scientist has ''none'' of:
+
}}
** Expertise is {{iconify|statecraft|21px}}.
+
| ''Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.''
** Trait is {{iconify|curator|21px}}. }}
+
|- id="Nerve_Dampeners"
| ''By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.''
+
| {{icon|Nerve Dampeners}} || {{tech|repeat|Nerve Dampeners}}
|- id="Automated Curation Algorithms"
+
| {{icon|Military Theory}}
| {{icon|Automated Curation Algorithms}} || Automated Curation Algorithms
+
| style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || align=center | 5
| {{icon|statecraft}}
+
| {{icon|Health|21px}} Army Health: {{green|+10%}}
| align= center | 10000 || align= center | 4
+
| {{iconify|Combat Training|21px}}
| {{icon|Building}} Auto-Curating Vault
+
| data-sort-value="12.5" | '''Base:''' 12.5
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 
* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Local Hypercommunication|21px}}
 
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 
| data-sort-value="40" | '''Base:''' 40
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{red|0.01×}} if another repeatable tech was drawn.
| ''Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.''
+
}}
|- id="Metacognitive Faith"
+
| ''Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.''
| {{icon|Metacognitive Faith}} || Metacognitive Faith
+
|- id="Cell_Revitalization"
| {{icon|statecraft}}
+
| {{icon|Cell Revitalization}} || {{tech|repeat|Cell Revitalization}}
| align= center | 10000 || align= center | 4
+
| {{icon|Biology}}
| {{icon|Building}} Citadel of Faith
+
| style="text-align:center" | {{hover|Every level increases the cost by +5000|20000}} || align=center | 5
| {{Plainlist|* {{iconify|Consecration Fields|21px}}
+
| {{iconify|Leader Lifespan|21px}}: {{green|+5 Years}}
* {{iconify|Galactic Administration|21px}}
+
| {{iconify|Vitality Boosters|21px}}
* {{icon|yes|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
+
| data-sort-value="12.5" | '''Base:''' 12.5
| data-sort-value="40" | '''Base:''' 40
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
+
* {{red|0.01×}} if another repeatable tech was drawn.
| ''Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.''
+
}}
|- id="Ascension Theory"
+
| ''Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.''
| {{icon|Ascension Theory}} || {{tech|rare|Ascension Theory}}
+
<!-- Sapient Resource Management removed, used to increase leader cap, which no longer exists -->
| {{icon|statecraft}}
+
|- id="Fleet_Management_Procedures"
| align= center | 17500 || align= center | 5
+
| {{icon|Fleet Management Procedures}} || {{tech|repeat|Fleet Management Procedures}}
| {{plainlist|* {{icon|Ascension perk}} {{green|+1}} Ascension perks
+
| {{icon|Military Theory}}
* [[File:Feature.png|21px|link=Edicts|Ambition edicts]] Enable ambition type edicts }}
+
| style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || align=center | 5
|
+
| {{iconify|Naval Capacity|21px}}: {{green|+20}}
 +
| {{iconify|Doctrine: Fleet Liasions|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.2x}} if ''none'' of:
+
* {{red|0.01×}} if another repeatable tech was drawn.
** Has modifier ''Curator Insight''
+
}}
** scientist expertise is {{iconify|computing|21px}}.
+
| ''Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.''
** scientist trait is {{iconify|curator|21px}}. }}
+
|- id="Admiralty_Support_Staff"
| ''Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.''
+
| {{icon|Admiralty Support Staff}} || {{tech|repeat|Admiralty Support Staff}}
|- id="Proclamation Broadcasts"
+
| {{icon|Military Theory}}
| {{icon|Proclamation Broadcasts}} || {{tech|repeat|Proclamation Broadcasts}}
+
| style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || align=center | 5
| {{icon|statecraft}}
+
| {{iconify|Fleet Command Limit|21px}}: {{green|+10}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| {{iconify|Doctrine: Armada Battle Formation|21px}}
| {{icon|Duration}} {{green|+10%}} Edict duration
 
| {{iconify|Artificial Moral Codes|21px}}
 
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{red|0.01×}} if another repeatable tech was drawn.
| ''More aggressive information campaigns improve the populace's receptiveness to Edicts.''
+
}}
|- id="Sapient Resource Management"
+
| ''Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.''
| {{icon|Sapient Resource Management}} || {{tech|repeat|Sapient Resource Management}}
+
|- id="Interstellar_Expansion"
| {{icon|statecraft}}
+
| {{icon|Interstellar Expansion}} || {{tech|repeat|Interstellar Expansion}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
+
| {{icon|New Worlds}}
| {{icon|Empire leader capacity}} {{green|+1}} Empire leader capacity
+
| style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || align=center | 5
| {{iconify|Adaptive Bureaucracy|21px}}
+
| {{iconify|Starbase Capacity|21px}}: {{green|+1}}
 +
| {{iconify|Stellar Expansion|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{red|0.01×}} if another repeatable tech was drawn.
| ''The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous.''
+
}}
 +
| ''The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.''
 +
|-
 +
| colspan="9" style="text-align:center" | '''Ship modules'''
 +
|- id="Regenerative_Hull_Tissue_Tech"
 +
| {{icon|Regenerative Hull Tissue tech}} || {{tech|acquire|Regenerative Hull Tissue}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 10000 || align=center | 3
 +
| {{icon|Component|21px}} Regenerative Hull Tissue
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne aliens#Tiyanki|Tiyanki]]'' or ''[[Spaceborne aliens#Space amoeba|Space Amoeba]]'')
 +
|
 +
| ''A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.''
 +
|- id="Amoeba_Breeding_Program"
 +
| {{icon|Amoeba Breeding Program}} || {{tech|acquire|Amoeba Breeding Program}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 5000 || align=center | 2
 +
| {{icon|Component|21px}} Amoeba Flagella
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Space_amoeba|Space amoeba]]'')
 +
|
 +
| ''By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.''
 +
|- id="Swarm_Spawning_Pools"
 +
| {{icon|Swarm Spawning Pools}} || {{tech|acquire|Swarm Spawning Pools}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 48000 || align=center | 5
 +
| {{icon|Component|21px}} Swarm Strikers
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn Scourge]]'')
 +
|
 +
| ''Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.''
 +
|- id="Scourge_Missiles"
 +
| {{icon|Scourge Missiles}} || {{tech|acquire|Scourge Missiles}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 48000 || align=center | 5
 +
| {{icon|Component|21px}} Scourge Missile
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Prethoryn_Scourge|Prethoryn Scourge]]'')
 +
|
 +
| ''By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.''
 +
|- id="Frequency_Tuning"
 +
| {{icon|Frequency Tuning}} || {{tech|acquire|Frequency Tuning}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 3000 || align=center | 1
 +
| {{icon|Component|21px}} Energy Siphon
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Tiyanki|Tiyanki]]'')
 +
|
 +
| ''Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.''
 +
|-
 +
| colspan="9" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Strategic resources</h3>
 +
|- id="Zro_Distillation"
 +
| {{icon|Zro Distillation}} || {{tech|rare|Zro Distillation}}
 +
| {{icon|psionics}}
 +
| style="text-align:center" | 10000 || align=center | 3
 +
| {{icon|Strategic|21px}} {{iconify|Zro|21px}}
 +
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
 +
* {{icon|Subspace Sensors tech|21px}} Subspace Sensors }}
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10×}} if scientist expertise is {{iconify|Psionics|21px}}.
 +
* {{red|0.1×}} if neither of the following are true:
 +
** Scientist expertise is {{iconify|Psionics|21px}}.
 +
** Scientist is {{iconify|Curator|21px}}.
 +
}}
 +
| ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.''
 +
|-
 +
| colspan="9" style="text-align:center" | '''Armies'''
 +
|- id="Gene_Banks"
 +
| {{icon|Gene Banks}} || {{tech|rare|Gene Banks}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 6000 || align=center | 2
 +
| [[File:Army assault.png|24px|link=Army]] Clone Army
 +
| {{plainlist|* {{iconify|Cloning|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Machine Intelligence|21px}}, is {{iconify|Driven Assimilator|21px}} }}
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25×}} if {{iconify|Hive Mind|21px}}.
 +
* {{green|1.5×}} if scientist level is 5 or higher.
 +
* {{red|0.75×}} if scientist level is 1 or lower.
 +
* {{red|0.2×}} if none of the following is true:
 +
** Scientist expertise is {{iconify|Biology|21px}}.
 +
** Scientist is {{iconify|Curator|21px}}.
 +
** Scientist is {{iconify|Spark of Genius|21px}}. }}
 +
| ''Gene Banks filter and curate available genomes for deployment in clones.''
 +
|- id="Gene_Seed_Purification"
 +
| {{icon|Gene Seed Purification}} || {{tech|rare|Gene Seed Purification}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 16000 || align=center | 4
 +
| [[File:Army assault.png|24px|link=Army]] Gene Warrior Army
 +
| {{plainlist|* {{iconify|Utopia|21px}} expansion
 +
* {{iconify|Gene Tailoring|21px}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25×}} if {{iconify|Hive Mind|21px}}.
 +
* {{green|1.25×}} if {{iconify|Militarist|21px}}.
 +
* {{green|1.5×}} if {{iconify|Fanatic Militarist|21px}}.
 +
* {{green|1.25×}} if scientist is {{iconify|Spark of Genius|21px}}.
 +
* {{green|1.5×}} if scientist level is at least&nbsp;5.
 +
* {{red|0.75×}} if scientist level is 3 or less.
 +
* {{red|0.1×}} if neither of the following is true:
 +
** Scientist expertise is {{iconify|Biology|21px}}.
 +
** Scientist is {{iconify|Curator|21px}}. }}
 +
| ''Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.''
 +
|- id="Morphogenetic_Field_Mastery"
 +
| {{icon|Morphogenetic Field Mastery}} || {{tech|rare|Morphogenetic Field Mastery}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 16000 || align=center | 4
 +
| [[File:Army assault.png|24px|link=Army]] Xenomorph Army
 +
| {{plainlist|* {{iconify|Epigenetic Triggers|21px}}
 +
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25×}} if {{iconify|Hive Mind|21px}}.
 +
* {{green|1.25×}} if {{iconify|Militarist|21px}}.
 +
* {{green|1.5×}} if {{iconify|Fanatic Militarist|21px}}.
 +
* {{green|1.25×}} if scientist is {{iconify|Maniacal|21px}}.
 +
* {{green|1.25×}} if scientist has {{iconify|Spark of Genius|21px}}.
 +
* {{green|1.5×}} if scientist level is at least&nbsp;5.
 +
* {{red|0.75×}} if scientist level is 2 or less.
 +
* {{red|0.2×}} if neither of the following is true:
 +
** Scientist expertise is {{iconify|Biology|21px}}.
 +
** Scientist is {{iconify|Curator|21px}}. }}
 +
| ''From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.''
 +
|- id="Adaptive_Combat_Algorithms"
 +
| {{icon|Adaptive Combat Algorithms}} || Adaptive Combat Algorithms
 +
| {{icon|Military Theory}}
 +
| style="text-align:center" | 5000 || align=center | 2
 +
| [[File:Army assault.png|24px|link=Army]] Battle Frame Army
 +
| {{iconify|Machine Intelligence|21px}}
 +
| data-sort-value="112.5" | '''Base:''' 112.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25×}} if scientist expertise is {{iconify|Military Theory|21px}}. }}
 +
| ''Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.''
 +
|- id="Biomechanics"
 +
| {{icon|Biomechanics}} || {{tech|rare|Biomechanics}}
 +
| {{icon|Biology}}
 +
| style="text-align:center" | 20000 || align=center | 4
 +
| [[File:Army assault.png|24px|link=Army]] Mega-Warform
 +
| {{Plainlist|* {{iconify|Adaptive Combat Algorithms|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5×}} if scientist level is at least 5.
 +
* {{green|1.25×}} if scientist has {{iconify|spark of genius|21px}}.
 +
* {{red|0.75×}} if scientist level is 3 or less.
 +
* {{red|0.1×}} if neither of the following are true:
 +
** Scientist expertise is {{iconify|Biology|21px}}.
 +
** Scientist is {{iconify|Curator|21px}}.
 +
}}
 +
| ''Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.''
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
* External link: [https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 2.0
+
* External link: [https://turanar.github.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 2.5
  
 
{{Template:ConceptsNavbox}}
 
{{Template:ConceptsNavbox}}
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Latest revision as of 20:11, 6 July 2020

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.

Society Research Society research area is composed mainly of the fields: Biology.png Biology, Military Theory.png Military Theory, New Worlds.png New Worlds and Statecraft.png Statecraft. It also includes, to a lesser extent, the Psionics.png Psionics field.

The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Biology.png Biology
  • Building Society producing buildings
  • Building Food producing buildings
  • Mod pop growth req.png Growth speed
  • Strategic.png Strategic resources reveal
  • Army assault.png New armies
  • Trait Point Genetic modification capabilities
  • Trait Point Gene modification points
  • Mod leader age.png Leader lifespan modifiers
  • Food.png Food modifiers
The science of life, in its many forms and complexities.
Military Theory.png Military Theory
  • Building Defensive buildings
  • Fleet capacity.png Increased fleet command limit
  • Mod fleet size add.png Increased naval capacity
  • Upkeep Reduced ship and army upkeep
  • Influence.png Reduced claim influence cost
  • Mod war economy offensive.png Reduced war exhaustion gain
  • Damage Ship and army modifiers
The art of war and its many important aspects.
New Worlds.png New Worlds
  • Spaceport 1.png Increased starbase capacity
  • Tile Block Removal Blocker removals
  • Mod habitability.png Terraforming capabilities
  • Strategic.png Terraforming resources reveal
  • Energy Credits.png Increased energy storage capacity
  • Mod habitability.png Increased habitability
Colonization protocols and pioneer training.
Statecraft.png Statecraft
  • Influence.png Increased influence
  • Unity.png Increased unity
  • Empire leader capacity.png Increased leader capacity and pool size
  • Building Base resources producing buildings
  • Building Influence and unity producing buildings
  • Menu icon policies and edicts.png Edict modifiers
  • Cost Leader recruitment cost modifiers
The art of building a successful society.
Psionics.png Psionics
  • Unity.png Increased unity
  • Strategic.png Strategic resources reveal
  • Component Advanced ship components
  • Component Improved FTL capabilities (jump drive)
Mind over matter.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of society technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description

Trade

Tech interplanetary commerce.png Interplanetary Commerce Statecraft.png 0 Building Commercial Zones No.pngGestalt consciousness.png Gestalt Consciousness With new planetary markets comes new opportunities for commerce. Business will be booming.
Tech space trading.png Offworld Trade Companies Statecraft.png 3000 1 Spaceport 1.png Offworld Trading Company
  • Tech interplanetary commerce.png Interplanetary Commerce
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 90
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 1.25× if adopted Menu icon traditions.png Prosperity tradition tree.
Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.
Tech interstellar economics.png Interstellar Economics Statecraft.png 8000 3 Building Commerce Megaplexes
  • Tech space trading.png Offworld Trade Companies
  • Yes.png Access to Rare crystals.png Rare Crystals via tech or the galactic market
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 130
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 1.25× if adopted Menu icon traditions.png Prosperity tradition tree.
As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.
Tech galactic markets.png Galactic Markets Statecraft.png 16000 4 Building Galactic Stock Exchange
  • Tech colonial centralization.png Colonial Centralization
  • Tech interstellar economics.png Interstellar Economics
  • Yes.png Is in contact with at least 2 other empires
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 22.5
Modifiers
  • 0.25× if neither of the following are true:
    • Scientist expertise is Statecraft.png Statecraft.
    • Scientist is Leader trait curator.png Curator.
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • if in contact with fewer than 2 other empires.
By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.
Tech prescient data modeling.png Numistic Data Modeling Statecraft.png 8000 3 Pop resource energy mult.png Energy from Pop job.png Jobs: +5% Tech option given by the Caravaneers. 0 Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy.

Agriculture

Tech industrial farming.png Industrial Agriculture Biology.png 0 District: Agriculture District Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold.
Tech eco simulation.png Eco Simulation Biology.png 2000 1
  • Food.png Food from Job farmer.png Farmers: +20%
  • Edict: Farming Subsidies
Tech industrial farming.png Industrial Agriculture Base: 100
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if Pacifist.png Pacifist.
  • 1.5× if Fanatic Pacifist.png Fanatic Pacifist.
  • 1.25× if scientist expertise is Biology.png Biology.
Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields.
Tech gene crops.png Gene Crops Biology.png 4000 2
  • Food.png Food from Job farmer.png Farmers: +20%
  • Edict: Nutritional Plentitude
Tech hydroponics.png Eco Simulation Base: 85
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if Pacifist.png Pacifist.
  • 1.5× if Fanatic Pacifist.png Fanatic Pacifist.
  • 1.25× if scientist expertise is Biology.png Biology.
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
Tech nano vitality crops.png Nano-Vitality Crops Biology.png 8000 3 Food.png Food from Job farmer.png Farmers: +20% Tech gene crops.png Gene Crops Base: 65
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if Pacifist.png Pacifist.
  • 1.5× if Fanatic Pacifist.png Fanatic Pacifist.
  • 1.25× if scientist expertise is Biology.png Biology.
Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
Tech nutrient replication.png Nutrient Replication Biology.png 24000 4 Food.png Food from Job farmer.png Farmers: +15%
  • Tech nano vitality crops.png Nano-Vitality Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 35
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if primary species is Trait lithoid.png Lithoid.
  • 0.5× if neither of the following are true:
    • Scientist expertise is Biology.png Biology.
    • Scientist is Leader trait curator.png Curator.
  • 1.25× if Pacifist.png Pacifist.
  • 1.5× if Fanatic Pacifist.png Fanatic Pacifist.
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
Tech hydroponics.png Hydroponics Farming Biology.png 2000 1 Building Hydroponics Farms Tech industrial farming.png Industrial Farming Base: 100
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if scientist expertise is Biology.png Biology.
Hydroponics Farming in a controlled environment allows for crops to be grown in climates where farming would normally be impossible.
Tech food processing 1.png Food Processing Biology.png 2500 1 Building Food Processing Facilities Tech hydroponics.png Eco Simulation Base: 95
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if scientist expertise is Biology.png Biology.
Improved food processing techniques will lead to better preservation methods and less spoilage.
Tech food processing 2.png Advanced Food Processing Biology.png 10000 3 Building Food Processing Centers
  • Tech food processing 1.png Food Processing
  • Access to Volatile motes.png Volatile Motes via tech or the galactic market
Base: 130
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if scientist expertise is Biology.png Biology.
New cryopreservation and protein resequencing methods will make food processing much more efficient.
Meta-research
Tech biolab 1.png Biodiversity Studies Biology.png 2000 1 Society Research Society Research from Job researcher.png Researchers: +20% Base: 100
Modifiers
  • if empire is AI-controlled.
  • cumulatively if year is after 2205, 2210, 2215, or 2220.
  • 1.25× if scientist expertise is Biology.png Biology.
Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.
Tech biolab 2.png Xenobiology Biology.png 6000 2 Society Research Society Research from Job researcher.png Researchers: +20% Tech biolab 1.png Biodiversity Studies Base: 70
Modifiers
  • cumulatively if year is after 2205, 2210, 2215, and 2220.
  • 1.25× if scientist expertise is Biology.png Biology.
Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of Biology that were previously beyond our reach.
Tech biolab 3.png Secrets of Life Biology.png 20000 4 Society Research Society Research from Job researcher.png Researchers: +20% Tech biolab 2.png Xenobiology Base: 40
Modifiers
  • cumulatively if year is after 2225, 2230, 2235, or 2240.
  • 1.25× if scientist expertise is Biology.png Biology.
Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.

Planetary deposits

Tech alien life studies.png Xenology Biology.png 2500 1 Building Alien Zoo An owned planet has an Isolated Valley feature Base: 95
Modifiers
  • if Xenophile.png Xenophile.
  • if Fanatic Xenophile.png Fanatic Xenophile.
  • 1.25× if scientist expertise is Biology.png Biology.
Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.

Artifacts

Tech arcane deciphering.png Arcane Deciphering Statecraft.png 6000 2 Feature Artifact actions
  • Tech biolab 2.png Xenobiology
  • Ancient Relics.png Ancient Relics expansion is active
  • Arcane technology.png Has at least one Minor Artifact
Base: 22.5
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • No bonus from fellow federation members or ascension perks.
Various artifacts and technologies functioning by arcane means that cannot be understood or replicated... at least not by conventional science as it is known to us.

Colonization

Tech colonization 1.png New Worlds Protocol New Worlds.png 0 Ship class Colony Ship Tech space exploration.png Space Exploration Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.
Tech colonization 2.png Atmospheric Filtering New Worlds.png 3000 2 Mod habitability.png Habitability: +5%
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.7× if Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor.
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
Tech colonization 3.png Hostile Environment Adaptation New Worlds.png 6000 2 Mod habitability.png Habitability: +5%
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 70
Modifiers
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.7× if Civic machine servitor.png Rogue Servitor or Civic machine assimilator.png Driven Assimilator.
Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.
Tech colonization 4.png Foreign Soil Enrichment New Worlds.png 12000 3 Mod habitability.png Habitability: +5%
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 50
Modifiers
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.7× if Civic machine servitor.png Rogue Servitor or Civic machine assimilator.png Driven Assimilator.
Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.
Tech colonization 5.png Eco-Integration Studies New Worlds.png 24000 4 Mod habitability.png Habitability: +5%
  • Tech colonization 4.png Foreign Soil Enrichment
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 35
Modifiers
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.7× if Civic machine servitor.png Rogue Servitor or Civic machine assimilator.png Driven Assimilator.
Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.
Tech tomb world adaption.png Tomb World Adaptation New Worlds.png 8000 3 Mod habitability.png Tomb World Habitability: +20%
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 32.5
Modifiers
  • 0.2× if neither of the following is true:
    • Scientist expertise is New Worlds.png New Worlds.
    • Scientist is Leader trait curator.png Curator.
  • if any owned planet is a Trait pc nuked preference.png Tomb World.
Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.

Organic pops

Tech frontier health.png Genetic Healthcare Biology.png 2500 1 Building Gene Clinics
  • Tech genome mapping.png Genome Mapping
  • Tech colonization 1.png New Worlds Protocol
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 190
Modifiers
  • 1.25× if adopted Menu icon traditions.png Harmony tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
The colonization of alien worlds has opened up an entirely new field of biomedical research.
Tech frontier health.png Cyto-Revitalization Biology.png 6000 2 Building Cyto-Revitalization Centers
  • Tech frontier health.png Genetic Healthcare
  • Tech colonial centralization.png Colonial Centralization
  • Yes.png Access to Exotic gases.png Exotic Gases through tech or the galactic market
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.25× if adopted Menu icon traditions.png Harmony tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
As our empire grows, so does our understanding of our own Biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.
Tech genome mapping.png Genome Mapping Biology.png 2000 1 Mod pop growth req.png Pop Growth Speed: +10%
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 150
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech cloning.png Cloning Biology.png 5000 2 Mod pop growth req.png Pop Growth Speed: +10%
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
Breakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template.
Tech vitality boosters.png Vitality Boosters Biology.png 5000 2 Mod leader age.png Leader Lifespan: +10 Years
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
Where the body fails, science intervenes.
Tech epigenetic triggers.png Epigenetic Triggers Biology.png 5000 2 Feature Uplift and integrate pre-sentient species
  • Tech genome mapping.png Genome Mapping
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
  • Yes.png Found pre-sapients via an anomaly, or an owned planet has pre-sapient pops
Base: 75
Modifiers
  • 1.25× if Xenophile.png Xenophile.
  • 1.5× if Fanatic Xenophile.png Fanatic Xenophile.
  • 1.25× if scientist expertise is Biology.png Biology.
  • 0.75× if Xenophobe.png Xenophobe.
  • 0.5× if Fanatic Xenophobe.png Fanatic Xenophobe.
Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.

Blocker clearance

Tech tb mountain range.png Planetary Resurfacing New Worlds.png 5000 2 Tile Block Removal Tile blockers: Impassable Mountains
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned planet has an Impassable Mountains feature
Base: 150
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
Tech tb volcano.png Deep Crust Engineering New Worlds.png 5000 2 Tile Block Removal Tile blockers: Active Volcano
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned world has an Active Volcano feature
Base: 150
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.
Tech tb dangerous wildlife.png Dangerous Wildlife Removal New Worlds.png 5000 2 Tile Block Removal Tile blockers: Dangerous Wildlife
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned planet has a Dangerous Wildlife feature
Base: 150
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.