Difference between revisions of "Spaceborne aliens"

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(Leviathans)
m (Leviathans: If no sort then split by type)
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Leviathans get various bonuses to make them stronger based on the game difficulty. AI empires will only attack leviathans if their fleet power is at least 40k.
 
Leviathans get various bonuses to make them stronger based on the game difficulty. AI empires will only attack leviathans if their fleet power is at least 40k.
  
 +
=== Original leviathans ===
 +
{{expansion|lev}}
 
{| class="wikitable"
 
{| class="wikitable"
 
! Leviathan
 
! Leviathan
 
! width="50%" | Rewards
 
! width="50%" | Rewards
 
! width="40%" | Tactics
 
! width="40%" | Tactics
! DLC
 
 
|- id="Asteroid Hives"
 
|- id="Asteroid Hives"
 
| '''Asteroid Hives'''<br>[[File:Evt hive.png|165px]]
 
| '''Asteroid Hives'''<br>[[File:Evt hive.png|165px]]
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| 100 years || 33.3 years || 11.1 years || 3.7 years || 1.2 years || 0.4 years
 
| 100 years || 33.3 years || 11.1 years || 3.7 years || 1.2 years || 0.4 years
 
|}
 
|}
| {{icon|lev}}
+
 
 
|- id="Automated Dreadnought"
 
|- id="Automated Dreadnought"
 
| '''Automated Dreadnought'''<br>[[File:Evt automated dreadnought.png|165px]]
 
| '''Automated Dreadnought'''<br>[[File:Evt automated dreadnought.png|165px]]
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* [[File:Ship part thruster 4.png|24px]] Impulse Thrusters
 
* [[File:Ship part thruster 4.png|24px]] Impulse Thrusters
 
|}
 
|}
| {{icon|lev}}
+
 
 
|- id="Dimensional Horror"
 
|- id="Dimensional Horror"
 
| '''Dimensional Horror'''<br>[[File:Evt dimensional horror.png|165px]]
 
| '''Dimensional Horror'''<br>[[File:Evt dimensional horror.png|165px]]
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* Unlock the {{icon|Jump Drive tech|24px}} Jump Drive technolog with 50% progress if not already researched
 
* Unlock the {{icon|Jump Drive tech|24px}} Jump Drive technolog with 50% progress if not already researched
 
| '''Defensibly''': Shields and Evasion - this leviathan's weapons ignore armor but deal -75% damage to shields and have low tracking<br>'''Offensibly''': Kinetic Artillery - this leviathan has equal amounts of hull, shield and armor but no evasion at all. Size X weapons are also effective for the same reason.<br>'''Engagement''': The Dimensional Horror can strike across the entire system so the fleet should move fast or jump from a close hyperlane
 
| '''Defensibly''': Shields and Evasion - this leviathan's weapons ignore armor but deal -75% damage to shields and have low tracking<br>'''Offensibly''': Kinetic Artillery - this leviathan has equal amounts of hull, shield and armor but no evasion at all. Size X weapons are also effective for the same reason.<br>'''Engagement''': The Dimensional Horror can strike across the entire system so the fleet should move fast or jump from a close hyperlane
| {{icon|lev}}
+
 
 
|- id="Enigmatic Fortress"
 
|- id="Enigmatic Fortress"
 
| '''Enigmatic Fortress'''<br>[[File:Evt enigmatic fortress.png|165px]]
 
| '''Enigmatic Fortress'''<br>[[File:Evt enigmatic fortress.png|165px]]
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| {{green|Event success}}
 
| {{green|Event success}}
 
|}
 
|}
| {{icon|lev}}
+
 
 
|- id="Ether Drake"
 
|- id="Ether Drake"
 
| '''Ether Drake'''<br>[[File:Evt space dragon.png|165px]]
 
| '''Ether Drake'''<br>[[File:Evt space dragon.png|165px]]
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** Dragon's Brood: The egg can be smashed for 300 {{iconify|Influence}} or used in a special project that takes 50000 {{iconify|Society}} research to hatch a controllable Dragonspawn with 6K Fleet Power.
 
** Dragon's Brood: The egg can be smashed for 300 {{iconify|Influence}} or used in a special project that takes 50000 {{iconify|Society}} research to hatch a controllable Dragonspawn with 6K Fleet Power.
 
| '''Defensibly''': Shields - this leviathan uses only energy weapons that do -20% damage to shields<br>'''Offensibly''': Energy weapons - this leviathan has high hull and armor but no shields<br>'''Aggressiveness''': If the Ether Drake loses 20% HP it will attack two of the attacker's systems until the starbases are disabled or the leviathan loses 85% of its HP. Starbases disabled by the Ether Drake are destroyed but rebuild into Frontier Outposts once the leviathan leaves.
 
| '''Defensibly''': Shields - this leviathan uses only energy weapons that do -20% damage to shields<br>'''Offensibly''': Energy weapons - this leviathan has high hull and armor but no shields<br>'''Aggressiveness''': If the Ether Drake loses 20% HP it will attack two of the attacker's systems until the starbases are disabled or the leviathan loses 85% of its HP. Starbases disabled by the Ether Drake are destroyed but rebuild into Frontier Outposts once the leviathan leaves.
| {{icon|lev}}
+
 
 
|- id="Infinity Machine"
 
|- id="Infinity Machine"
 
| '''Infinity Machine'''<br>[[File:Evt technosphere.png|165px]]
 
| '''Infinity Machine'''<br>[[File:Evt technosphere.png|165px]]
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Alternatively the leviathan can be attacked, forcing it to open and become aggressive. Destroying it will allow the Infinity Machine to be broken down for a large bonus of minerals and influence, or study its nature for advances in robotics. This removes any bonus awarded thus far.
 
Alternatively the leviathan can be attacked, forcing it to open and become aggressive. Destroying it will allow the Infinity Machine to be broken down for a large bonus of minerals and influence, or study its nature for advances in robotics. This removes any bonus awarded thus far.
 
| '''Defensibly''': Shields and point defense - this leviathan uses laser weapons and strike craft<br>'''Offensibly''': Kinetic weapons - this leviathan has strong shields and point defenses and good evasion<br>'''Preparation''': As this leviathan is not initially hostile its system can be claimed and the starbase can be upgraded in to a bastion citadel in preparation for the fight.
 
| '''Defensibly''': Shields and point defense - this leviathan uses laser weapons and strike craft<br>'''Offensibly''': Kinetic weapons - this leviathan has strong shields and point defenses and good evasion<br>'''Preparation''': As this leviathan is not initially hostile its system can be claimed and the starbase can be upgraded in to a bastion citadel in preparation for the fight.
| {{icon|lev}}
+
 
 
|- id="Spectral Wraith"
 
|- id="Spectral Wraith"
 
| '''Spectral Wraith'''<br>[[File:Evt wraith.png|165px]]
 
| '''Spectral Wraith'''<br>[[File:Evt wraith.png|165px]]
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* {{icon|energy}} {{green|+10%}} Energy from Jobs
 
* {{icon|energy}} {{green|+10%}} Energy from Jobs
 
| '''Defensibly''': Shields - this leviathan uses only energy weapons<br>'''Offensibly''': Small energy weapons - this leviathan uses only armor and hull but has high evasion<br>'''Frequency''': The Spectral Wraith will have one of three colors: red, yellow or blue. In systems with stars of the same color it gets -50% {{icon|ship armor}} Armor and {{icon|ship evasion}} Evasion.<br>'''Preparation''': This leviathan will only spawn after the mid-game year. If the pulsar is scanned before that happens it will bring an event window and the star will gain the [[File:PM Strong Magnetic Field.png|24px]] Pulse Germination modifier, letting the empire know that is the system where it will spawn.
 
| '''Defensibly''': Shields - this leviathan uses only energy weapons<br>'''Offensibly''': Small energy weapons - this leviathan uses only armor and hull but has high evasion<br>'''Frequency''': The Spectral Wraith will have one of three colors: red, yellow or blue. In systems with stars of the same color it gets -50% {{icon|ship armor}} Armor and {{icon|ship evasion}} Evasion.<br>'''Preparation''': This leviathan will only spawn after the mid-game year. If the pulsar is scanned before that happens it will bring an event window and the star will gain the [[File:PM Strong Magnetic Field.png|24px]] Pulse Germination modifier, letting the empire know that is the system where it will spawn.
| {{icon|lev}}
+
 
 
|- id="Stellarite Devourer"
 
|- id="Stellarite Devourer"
 
| '''Stellarite Devourer'''<br>[[File:Evt stellarites.png|165px]]
 
| '''Stellarite Devourer'''<br>[[File:Evt stellarites.png|165px]]
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{{icon|xenophobe}}Xenophobes and {{icon|militarist}}Militarists have the option to instead create a trophy special feature on their capital world, granting {{green|+5%}} {{iconify|Happiness}} and +6 monthly {{iconify|Unity}}.
 
{{icon|xenophobe}}Xenophobes and {{icon|militarist}}Militarists have the option to instead create a trophy special feature on their capital world, granting {{green|+5%}} {{iconify|Happiness}} and +6 monthly {{iconify|Unity}}.
 
| '''Defensibly''': Any - some of the leviathan's weapons are effective against armor while others against shields<br>'''Offensibly''': Plasma weapons - this leviathan has exceptionally high hull and point defenses<br>'''Aggressiveness''': If the Stellarite was engaged and did not lose at least 67% HP it will attack one of the attacker's systems until the starbase is disabled and then stay for 90 days until retreating. If the system is colonized all planets will get {{red|-25%}} {{iconify|Happiness}} and {{iconify|Habitability}} until the leviathan leaves.
 
| '''Defensibly''': Any - some of the leviathan's weapons are effective against armor while others against shields<br>'''Offensibly''': Plasma weapons - this leviathan has exceptionally high hull and point defenses<br>'''Aggressiveness''': If the Stellarite was engaged and did not lose at least 67% HP it will attack one of the attacker's systems until the starbase is disabled and then stay for 90 days until retreating. If the system is colonized all planets will get {{red|-25%}} {{iconify|Happiness}} and {{iconify|Habitability}} until the leviathan leaves.
| {{icon|lev}}
+
 
 +
|}
 +
 
 +
=== Distant Stars leviathans ===
 +
{{expansion|dst}}
 +
{| class="wikitable"
 +
! Leviathan
 +
! width="50%" | Rewards
 +
! width="40%" | Tactics
 
|- id="Scavenger Bot"
 
|- id="Scavenger Bot"
 
| '''Scavenger Bot'''<br>[[File:Evt scavenger bot.png|165px]]
 
| '''Scavenger Bot'''<br>[[File:Evt scavenger bot.png|165px]]
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* The two broken planets in the system bring a total of 20 {{iconify|Minerals}} when mined
 
* The two broken planets in the system bring a total of 20 {{iconify|Minerals}} when mined
 
| '''Defensibly''': Armor and point defense - this leviathan uses only guided weapons<br>'''Offensibly''': Torpedoes and strike craft - this leviathan uses equal amounts of shields and armor but has no point defense and barely any evasion
 
| '''Defensibly''': Armor and point defense - this leviathan uses only guided weapons<br>'''Offensibly''': Torpedoes and strike craft - this leviathan uses equal amounts of shields and armor but has no point defense and barely any evasion
| {{icon|dst}}
+
 
 
|- id="Tiyanki Matriarch"
 
|- id="Tiyanki Matriarch"
 
| '''Tiyanki Matriarch'''<br>[[File:Evt ancient tiyanki.png|165px]]
 
| '''Tiyanki Matriarch'''<br>[[File:Evt ancient tiyanki.png|165px]]
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* Reth Unddol, a level 5 admiral with the unique {{iconify|Hell's Heart}} trait. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires will kill him for 120-350 {{iconify|Unity}} instead.
 
* Reth Unddol, a level 5 admiral with the unique {{iconify|Hell's Heart}} trait. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires will kill him for 120-350 {{iconify|Unity}} instead.
 
| '''Defensibly''': Shields - this leviathan and two weapons, one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor<br>'''Offensibly''': Energy weapons - this leviathan has exceptional hull and light armor but no shields
 
| '''Defensibly''': Shields - this leviathan and two weapons, one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor<br>'''Offensibly''': Energy weapons - this leviathan has exceptional hull and light armor but no shields
| {{icon|dst}}
+
 
 
|- id="Voidspawn"
 
|- id="Voidspawn"
 
| '''Voidspawn'''<br>[[File:Evt voidspawn.png|165px]]
 
| '''Voidspawn'''<br>[[File:Evt voidspawn.png|165px]]
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* The planet it hatched from also gains a 20 {{iconify|Society}} deposit
 
* The planet it hatched from also gains a 20 {{iconify|Society}} deposit
 
| '''Defensibly''': Armor and point defense - this leviathan uses only guided weapons<br>'''Offensibly''': Energy weapons - this leviathan has high hull and armor but no shields<br>'''Preparation''': The Voidspawn is an unborn leviathan. Its egg is indistinguishable from a Dry planet, and if colonized an event will slowly start changing the world. One year later there is a 60% chance that the Voidspawn will hatch and destroy the colony.
 
| '''Defensibly''': Armor and point defense - this leviathan uses only guided weapons<br>'''Offensibly''': Energy weapons - this leviathan has high hull and armor but no shields<br>'''Preparation''': The Voidspawn is an unborn leviathan. Its egg is indistinguishable from a Dry planet, and if colonized an event will slowly start changing the world. One year later there is a 60% chance that the Voidspawn will hatch and destroy the colony.
| {{icon|dst}}
+
 
 
|- id="Corrupted Avatar"
 
|- id="Corrupted Avatar"
 
| '''Corrupted Avatar'''<br>[[File:Evt wormhole.png|165px]]
 
| '''Corrupted Avatar'''<br>[[File:Evt wormhole.png|165px]]
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Unlike other leviathans the Corrupted Avatar will always be present if the required DLC is installed. Its system is accessible only via a wormhole which will appear even if wormholes were disabled on game startup.
 
Unlike other leviathans the Corrupted Avatar will always be present if the required DLC is installed. Its system is accessible only via a wormhole which will appear even if wormholes were disabled on game startup.
 
| '''Defensibly''': Shields - this leviathan uses only energy weapons that do -75% damage to shields and ignore armor<br>'''Offensibly''': Energy weapons - this leviathan has moderate hull and high armor but no shields<br>'''Avoiding''': The leviathan can be avoided by setting a science ship's stance to passive and guiding it around the leviathan. This approach does not allow colonizing the Gaia World but it does allow the research reward to be claimed.
 
| '''Defensibly''': Shields - this leviathan uses only energy weapons that do -75% damage to shields and ignore armor<br>'''Offensibly''': Energy weapons - this leviathan has moderate hull and high armor but no shields<br>'''Avoiding''': The leviathan can be avoided by setting a science ship's stance to passive and guiding it around the leviathan. This approach does not allow colonizing the Gaia World but it does allow the research reward to be claimed.
| {{icon|dst}}
+
 
 +
|}
 +
 
 +
=== Ancient Relics leviathans ===
 +
{{expansion|anr}}
 +
{| class="wikitable"
 +
! Leviathan
 +
! width="50%" | Rewards
 +
! width="40%" | Tactics
 
|- id="Shard"
 
|- id="Shard"
 
| '''Shard'''<br>[[File:Evt space dragon blue.png|165px]]
 
| '''Shard'''<br>[[File:Evt space dragon blue.png|165px]]
 
| Defeating the leviathan grants the [[File:R rubricator.png|24px]] Rubricator Relic
 
| Defeating the leviathan grants the [[File:R rubricator.png|24px]] Rubricator Relic
 
| '''Defensibly''': Shields - this leviathan uses only energy weapons that do -20% damage to shields<br>'''Offensibly''': Energy weapons - this leviathan has high hull and armor but no shields<br>'''Preparation''': The Shard will appear when finishing excavating the ''Kleptomaniac Rats'' Archaeology Site. As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically.
 
| '''Defensibly''': Shields - this leviathan uses only energy weapons that do -20% damage to shields<br>'''Offensibly''': Energy weapons - this leviathan has high hull and armor but no shields<br>'''Preparation''': The Shard will appear when finishing excavating the ''Kleptomaniac Rats'' Archaeology Site. As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically.
| {{icon|anr}}
 
 
|}
 
|}
  

Revision as of 20:55, 14 June 2019

Version

Outliner top.png
This article is considered accurate for the current version (2.4) of the game.

Spaceborne aliens are spacefaring forms of life which will likely be the first aliens that new spacefarers will encounter. Every difficulty level above Ensign increases the power of Leviathans and Marauder Empires, with the exact raised stats varying for each. Other Spaceborne Aliens are not affected by the difficulty level.

Space creatures

Humanoid science ships encountering a Space Amoeba Mother

Space creatures are entities which may not even classify as ships or life in the common meaning of the words. They generally inhabit a certain area of space and are seldom seen away from it. Upon discovery a special project will be added to the situation log, which when completed will allow an empire to deal with them in three ways:

  • Researching unlocks a special project for detailed research that will grant a choice between an empire modifier and possibly a creature technology.
  • Hunting will grant a +33% damage bonus empire modifier towards that type of Space Creature, and resources rewards upon killing them. If the creatures cannot be pacified the option is available to all empires, otherwise it is only available to Fanatic Militarist.pngMilitarist.png Militarist, Fanatic Xenophobe.pngXenophobe.png Xenophobe or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal empires.
  • Pacify will unlock a special project that costs 5000 Physics Research Physics research and allows an empire to turn the space creatures permanently non-hostile and unlock the ability to research all special components the creatures use. Only 2 of the 5 Space Creatures can be pacified. Pacified space creatures will not attack even in retaliation. This option is available to Fanatic Pacifist.pngPacifist.png Pacifist or Fanatic Xenophile.pngXenophile.png Xenophile Empires.

If killed, space creatures will keep respawning in their home system unless an empire's sensor range covers the system.

Space Creatures Research option bonuses Hunting Pacifying Home System Tactics
Ancient Mining Drones Cost: 1000 Engineering Research Engineering research

Minerals.png +10% Mining Station Minerals
Yes.png No.png Contains 2 normal mining stations and the Home Base Ore Grinder. Each station is guarded by two fleets, one purely destroyers and one made of drones. Destroying Home Base Ore Grinder grants the R surveyor.png Surveyor Relic.
  • Defensibly: Shields - their Cutting Lasers deal +25% damage against armor but -50% against shields. Against the Hub minimal point defense is advisable.
  • Offensibly: Energy weapons - their ships use only armor
  • Unique salvage: Tech mining drone weapon 1.png Cutting Lasers, energy weapons which are about on par with T1 Plasma Weapons but deal more damage to hull and less to armor.
Crystalline Entities Cost: 1000 Physics Research Physics research

Energy Credits.png +5% Energy from Jobs
OR
Tech crystal armor 1.png Crystal-Infused Plating tech
Militarist.pngFanatic Militarist.png
Xenophobe.pngFanatic Xenophobe.png
Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png
Yes.png Contains Crystal Nidus, a large crystalline structure guarded by 4 elite fleets. The system can be safely explored and claimed if the crystalline entities have been pacified. As their home system has a pulsar, shields will be useless when attacking it.
  • Defensibly: Armor or shields - their shard weapons deal +50% damage against hull but have no other bonus
  • Offensibly: Any weapon - Crystalline Entities have resilient and regenerating hulls but no shields or armor
  • Unique salvage: Tech crystal armor 1.png Crystal-Infused Plating from ships, Tech crystal armor 2.png Crystal-Forged Plating from Crystal Nidus, both are the only hull increasing components in the game.
Space Amoeba Cost: 1000 Society Research Society research

Mod ship evasion mult.png +5% Evasion
OR
Tech regenerative hull tissue.png Regenerative Hull Tissue tech
Militarist.pngFanatic Militarist.png
Xenophobe.pngFanatic Xenophobe.png
Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png
Yes.png Nomadic creatures, no home system
  • Defensibly: Shields and point defense - their weapons deal +25% damage against armor and large amoeba launch strike craft
  • Offensibly: Energy weapons - Space Amoeba have natural armor and regenerate
  • Unique salvage: Tech amoeba strike craft 1.png Amoeba Flagella, strike craft as strong as tier 3 fighters
Void Clouds Cost: 1000 Physics Research Physics research

Physics Research +10% Physics Output
Yes.png No.png Always called Great Wound, it is a black hole cluster guarded by 3 Void Cloud fleets. Most black holes have deposits of 4 Physics Research Physics and the central one contains the largest Dark Matter.png Dark Matter deposit in the galaxy. The system should be attacked with a highly superior force due to the effects of black holes on space battles.
  • Defensibly: Crystal plated hulls if available - their weapons ignore both shields and armor. Their erratic damage can sometimes destroy Corvettes in one hit.
  • Offensibly: Missiles and Autocannons - Void Clouds have equal amounts of natural shields and hull
  • Unique salvage: Tech space cloud weapon 1.png Cloud Lightning, L weapons that ignore both shields and armor
Tiyanki Space Whales Tech space whale weapon 1.png Frequency Tuning tech No.png Already passive Nomadic creatures, no home system
  • Defensibly: Armor - their Energy Siphons ignore shields but deal -75% damage to armor
  • Offensibly: Energy weapons - Tiyanki have a 2:1 Ratio of Hull points to armor
  • Unique salvage: Tech regenerative hull tissue.png Regenerative Hull Tissue
  • Aggressiveness: If a Tiyanki fleet is attacked the entire species will turn hostile towards the attacker

Nomads

The nomad fleet
Nomads are replaced by Caravaneers if MegaCorp.png MegaCorp DLC is enabled.

The Nomads, or Namarians as they call themselves, are a passive millennia old intergalactic race with no homeworld, forever traveling the void in their starships. Once they establish communications the nomads will act as a sort of "bridge" between the player and unknown alien empires, and the player is likely to soon be barraged by a large number of "Communications Established" events as more and more alien empires are discovered by the nomads, and, by extension, the player. They travel from system to system and their stay in the galaxy is temporary and will eventually set sail for another one. Events related to them can take place during their stay.

The date when and if the Nomads arrive is rolled at game start, with the following chances:

  • 20% chance to appear after 20 years + 100 days
  • 25% chance to appear after 40 years + 200 days
  • 25% chance to appear after 55 years + 275 days
  • 30% chance to never appear

When their time is due they will spawn in a random Rim System that has no ship in it and that no empire has a intel level better than low. Upon appearing, they will decide the mid point and endpoint of their journey. On their journey Nomads will perform an action when entering a system. Those actions depends on if the system has an owner and what the relationship with the owner is.

If the system is owned by an empire that has neither contact nor is hostile to them, they will start orbiting a random planet in the system until contact is established. The player is not capable of deciphering their communications but contact will always be established by them after 100 days. After contact is established they will send the owner a request. If they enter another system owned by the same empire they will roll for a request again. Each interaction has the following chances:

  • 30% - Ask to leave some pops on an owned planet within your borders
    • x0 If the system owner does not have a colonized Dry planet within borders or is a Auth hive mind.png Hive Mind
    • x0.75 if they already left pops before
    • x1.5 if any form of Xenophile, Egalitarian or Spiritualist Empire and not already left pops before
    • x0.3 if Slavery policy is set to Allowed
      • Nomads traits are Trait pc desert preference.png Desert Preference, Nomadic.png Nomadic, Venerable.png Venerable and Natural Engineers.png Natural Engineers.
  • 30% - Ask for a planet to settle on, forming a new empire
    • x0 if there is no habitable and uncolonized planet or if the system owner is a Auth hive mind.png Hive Mind
    • x0.5 if they already settled one planet
    • x1.75 if any form of Xenophile, Egalitarian or Spiritualist Empire and did not already settle a planet
      • Nomads ethics are Egalitarian.png Egalitarian, Spiritualist.png Spiritualist and Xenophile.png Xenophile.
  • 30% - Sell 5 or 15 Cruisers
    • x0 if the system owner already was offered ships
    • x0.25 if system owner is Fanatic Militarist.png Fanatic Militarist or Fanatic Xenophobe.png Fanatic Xenophobe
    • x0.5 if already sold ships to an empire
    • x1.75 if any form of Xenophile, Egalitarian or Spiritualist Empire and not already sold ships to anyone
  • 10% - Move on with no request

If the system has no owner, and neither hostile, mid- or endpoint of their journey, they will perform a peaceful action with the following chances:

  • 10% - Build new Ships
    • x10 if under 3k Fleet Power
    • x5 if under 5k Fleet Power
    • x0 if over 10k or has the have the ship building lockout
  • 80% - Pick a random planet and wait in orbit for 30–50 days. Afterwards, they have a 25% chance to move on and 75% chance to pick another planet in the system to repeat it
    • x0 if less than 1.5k Fleet Power
  • 10% - Move on without doing anything

While the Nomads are inherently peaceful, a fight can be picked in order to get access to their technology. Nomads are easy prey but their technology is just average by midgame, making this rarely useful. The nomad fleet consists of the following:

20 Protectors 3 Ark Ships
  • Large 1 Laser T4
  • Point defense 2 Point-Defense T2
  • Medium 2 Armor T3
  • Medium 1 Shields T3
  • Core Hyperdrive T3
  • Core Thrusters T3
  • Core Sensors T3
  • Core Reactor T4
  • Core Combat Computer T3 (Picket)
  • Core Hyperdrive T3
  • Core Thrusters T3
  • Core Sensors T3
  • Core Reactor T4

Enclaves

The Curator enclave is enabled for owners of Distant Stars.png Distant Stars as well.
Enclave station

Enclaves are neutral NPC spawned factions. They do not own any planets but consist of large enclave stations. They primarily exist to be interacted with via Diplomacy Menu using the "Others" filter. There are 3 types of enclaves: Artisans, Curators and Traders. Each of them has between 2 or 3 basic interactions and one or two restricted interactions that can only be used after an Opinion of at least 50 is reached. Their maximum Opinion is 100 and an empire builds opinion with them by using their services or having starbases in their systems. The enclave Opinion is tracked wholly via the trust mechanic and no other Diplomacy bonuses or penalties apply.

The primary resource for interacting with enclaves is energy. All actions are repeatable but some of the actions also have an increasing cost. The price increases as an empire's population goes past certain thresholds:

Pops Energy Credits.png Energy cost
0-60 1000
61-120 2000
121-180 3000
181-240 4000
241+ 5000

During the renewal request after a modifier runs out, the player will be able to renew the deal for a sum of Energy Credits.png energy credits which scales with the number of the empire's population. With Trader enclaves you will be asked how many monthly units (of the respective rare resource sold by the enclave) you want to buy.

Enclave Option Effect Requirements Description
Curators
Enclaves flag curator.png
Research aid
  • Gain the Curator Insight modifier for 10 years (+10% Mod country all tech research speed.png Research Speed)
  • +20 Diplomacy opinion.png Opinion
Energy Credits.png scales with population An ancient scholarly order dedicated towards the preservation of knowledge and technology.
Mysteries of the Universe - not known
  • Adds a Leviathan point of interest will be added to the situation log
  • +10 Diplomacy opinion.png Opinion
Energy Credits.png 300
Mysteries of the Universe - how to defeat
  • Adds a permanent +25% Damage Damage modifier against the chosen Leviathan
  • +20 Diplomacy opinion.png Opinion
Energy Credits.png 1000
L-Gates
  • Gain an L-Gate Insight
  • +20 Diplomacy opinion.png Opinion
Energy Credits.png 5000
Once per 10 years
Establish Think Tank Allow the construction of Sb curator think tank.png Curator Think Tanks buildings in enclave system starbases Diplomacy opinion.png 50
Recruit scientist Gain an immortal level 5 Scientist with the Leader trait curator.png Curator trait Diplomacy opinion.png 50
Energy Credits.png 5000
Infinity mystery Gain 500 Engineering Research Engineering research Mirror of Knowledge modifier
Artisans
Enclaves flag artist.png
Become patron Gain the Patron of the Arts modifier for 10 years (+10% Unity.png Monthly Unity). Becoming a patron also allows Patron Events to trigger:
  • Newsletter events give the option to convert 500 Energy Credits.png Energy into 50 Influence.png Influence. It can only happen up to 4 times.
  • Equipment malfunction events give the option to get 500 Minerals.png Minerals or 50 Influence.png Influence.
  • The more important one grants access to the Planet Unique Building modern 1.png Ministry of Culture for 500 Energy Credits.png Energy.
Energy Credits.png scales with population An interstellar union of artists united in their wish to create art higher than any other.
Commission art piece
  • Gain the Exhibit Art Monument Decision
  • +10 Diplomacy opinion.png Opinion
Energy Credits.png 600
No.png Does not own 5
Found Art College Allow the construction of Sb artist college.png Art College buildings in enclave system starbases Diplomacy opinion.png 50
Organize festival
  • +15 Diplomacy opinion.png Opinion
  • Gain the Festival of Worlds modifier for 10 years (+15% Mod pop happiness.png Happiness and +10% Mod pop growth req.png Pop Growth Speed). There is also a chance for one of the following to happen within the next year:
    • 10% chance: A stampede kills a pop. You can either divert the media's attention for 100 Influence.png Influence or suffer a negative modifier for two years.
    • 10% chance: Some artisans wish to settle. Accepting will add 2 artisan pops to one of your worlds. The climate preference will always match.
    • 5% chance: The artisans steal 500 Minerals.pngEnergy Credits.png, end the festival modifier and refuse to communicate for 10 years. (increased chance for Xenophobe.png Xenophobe empire)
Diplomacy opinion.png 50
Energy Credits.png 1000
Traders
Enclaves flag trader.png
Strategic Resource deal Provides a unit of a rare resource for 10 years. The resource amount and can be scaled up to 5 times. The higher the volume, the faster Diplomacy opinion.png Opinion increases. Resources vary based on which specific trader Enclave is encountered:
  • XuraCorp sells Exotic gases.png Exotic Gases
  • Muutagan Merchant Guild sells Rare crystals.png Rare Crystals
  • Riggan Commerce Exchange sells Volatile motes.png Volatile Motes
Energy Credits.png 500 per unit
Energy Credits.png 10 monthly per unit
An interstellar conglomerate of merchants dedicated towards the pursuit of profit.
Seek expertise Gain an immortal level 5 Governor with the Leader trait enclave trader.png Enclave Trader trait (once per enclave) Diplomacy opinion.png 50
Energy Credits.png 500
Curator strength opinion

Curator enclaves can always be asked how would the player's fleets fare against the leviathans. Depending on the total fleet power they will give the following replies:

  • Below 5k: Poorly. Very poorly. Wait a second, you're not actually thinking of...? My goodness, with the ships you have? It... it would be a slaughter!
  • Between 5k and 15k: I would strongly advise against it. Your attacks would likely be more of an annoyance than a threat.
  • Between 15k and 30k: Hmmm... yes... yes, I suppose you might actually stand a chance. If you combined your entire fleet... it would not be an easy victory, mind you, but one that is at least within the realm of possibility.
  • Over 30k: Yours is a mighty fleet, comparable to some of the greatest armadas recorded in the annals of the Curator Order. Victory is certainly within your reach.

Note that their advice is inaccurate on the highest difficulties and you require an even stronger fleet.

Attacking enclaves

While enclaves will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. With around 7k fleet power and highest level weapons they are no easy prey but various rewards can be salvaged from their remnants, depending on the type of enclave destroyed. Each enclave station is equipped with the following:

Curator station Artisan station Trader enclave
Loadout
  • Extra large 1 Lance T2
  • Guided 4 Torpedo T3
  • Large 6 Energy Torpedo T2
  • Medium 6 Disruptor T3
  • Small 6 Disruptor T3
  • Point defense 4 Point-Defense T3
  • Large 10 Armor T5
  • Large 10 Shield T5
  • Auxiliary 2 Shield Capacitor
  • Core Sensor T4
  • Extra large 1 Arc Emitter T2
  • Guided 4 Missile T5
  • Large 6 Laser T5
  • Medium 6 Plasma Cannon T3
  • Small 6 Autocannon T3
  • Point defense 4 Point-Defense T3
  • Large 10 Armor T5
  • Large 10 Shield T5
  • Auxiliary 2 Shield Capacitor
  • Core Sensor T4
  • Extra large 1 Cannon T2
  • Guided 4 Multi-Missiles T2
  • Large 6 Artillery T2
  • Medium 6 Kinetic T5
  • Small 6 Autocannon T3
  • Point defense 4 Flak T2
  • Large 10 Armor T5
  • Large 10 Shield T5
  • Auxiliary 2 Shield Capacitor
  • Core Sensor T4
Reward
  • Engineering Research 1000 Engineering Research
  • Physics Research 1000 Physics Research
  • Society Research 1000 Society Research
  • Energy Credits.png 2000 Energy Credits
  • Minerals.png 2000 Minerals
  • Energy Credits.png 2000 Energy Credits
  • Minerals.png 2000 Minerals

Enclave stations do not drop debris for salvage. Attacking a curator or artisan enclave will make every enclave station of the same type unavailable for trade.

Destroying a curator or trader enclave station brings a small and temporary opinion reduction towards most other empires. Destroying an artisan enclave will not due to their duplicitous reputation.

Leviathans

Leviathans are extremely powerful Spaceborne aliens found in specific, predetermined systems and rivalling moons in size and mass. They are marked with a skull icon both in the fleet power box and on the galactic map. Each leviathan has a unique event chain. While one can just stumble over one during exploration, they can also be found with the help of the curator enclave. Leviathans have an immense amount of health and should only be engaged mid-late game.

Leviathans get various bonuses to make them stronger based on the game difficulty. AI empires will only attack leviathans if their fleet power is at least 40k.

Original leviathans

Leviathan Rewards Tactics
Asteroid Hives
Evt hive.png
Defeating the leviathan gives the following rewards:
  • 500 Energy Credits.png Energy
  • 2000 Society Research Society research
  • The 5 unique crystal asteroids bring a total of 40 Minerals.png Minerals when mined
Defensibly: Point defense - these leviathans use only strike craft weapons
Offensibly: Strike craft - they can both attack the leviathans and engage their strike craft
Preparation: Entering the system will describe it in an event window but the Hives will only awaken after the system is claimed with the following MMTH:
Mining Stations 0 1 2 3 4 5
MTTH 100 years 33.3 years 11.1 years 3.7 years 1.2 years 0.4 years
Automated Dreadnought
Evt automated dreadnought.png
Defeating the leviathan gives the following two choices:
  1. Salvage the dreadnought for 5000 Energy Credits.png Energy and Minerals.png Minerals and 1000-5000 Engineering Research Engineering research.
  2. Issue a special project to repair and use it. The project costs 10000 Engineering Research Engineering research and the ship will use either a jump drive or a psi jump drive, if the Empire has it.

The system also contains two habitable planets of size 16 and 20.

Unlike other leviathans the Automated Dreadnought (and the repaired one) use regular components
Weapons Utility Core
  • Large 2 Launcher T2
  • Large 5 Plasma Cannon T3
  • Small 3 Plasma Cannon T3
  • Small 2 Disruptor T3
  • Point defense 3 Point-Defense T3
  • Large 6 Armor T5
  • Large 6 Shields T5
  • Auxiliary 3 Shield Capacitor
  • Auxiliary 2 Regenerative Hull Tissue
  • Ship part sensor 4.png Tachyon Sensors
  • Ship part jump drive 1.png (Psi) Jump Drive
  • Ship part computer sapient.png Sapient CPU (Line tactics)
  • Ship part thruster 4.png Impulse Thrusters
Dimensional Horror
Evt dimensional horror.png
Defeating the leviathan will leave behind a dimensional rift, with a project that takes 140 days to be researched. Once examined, it will give the following rewards:
  • 4000-6000 Physics Research Physics Research
  • 4000-6000 Society Research Society Research
  • Unlock the Tech jump drive 1.png Jump Drive technolog with 50% progress if not already researched
Defensibly: Shields and Evasion - this leviathan's weapons ignore armor but deal -75% damage to shields and have low tracking
Offensibly: Kinetic Artillery - this leviathan has equal amounts of hull, shield and armor but no evasion at all. Size X weapons are also effective for the same reason.
Engagement: The Dimensional Horror can strike across the entire system so the fleet should move fast or jump from a close hyperlane
Enigmatic Fortress
Evt enigmatic fortress.png
Defeating and successfully investigating the leviathan gives the following rewards:
  • 1000-5000 Engineering Research Engineering Research
  • 1000-5000 Physics Research Physics Research
  • 1000-5000 Society Research Society Research
  • Unlock the Tech enigmatic encoder.png Enigmatic Encoder and Tech enigmatic decoder.png Enigmatic Decoder technologies

If the Enigmatic Fortress is not investigated after being defeated, it will repower and become hostile again.

Defensibly: Armor - this leviathan uses only Kinetic Artillery and Stormfire Autocannon weapons
Offensibly: Kinetic Artillery - this leviathan has high hull but few shields and even less armor and at artillery range ships cannot be engaged by the autocannons
Repower: The Ancient Vault can be repowered following poor event decisions. Clues can be bought from the Curators. The following table reveals all choices (SPOILERS):
No Choice Outcome
1 Demolitions Team Expedition proceeds but Transport ship is destroyed
1 Local Power Surge - Go with the higher estimate (-500 Energy Credits.png energy) Vault repowers
1 Local Power Surge - Go with the lower estimate (-50 Energy Credits.png energy) Expedition proceeds
2 Place metal rings around the remaining two poles Vault repowers
2 Search for torus-shaped indentations on the bulkhead Vault repowers
2 Rearrange the metal tori on the poles Expedition proceeds
2 Remove center and rightmost poles from the pedestal Vault repowers
3 Home System Research - The beginning Vault repowers
3 Home System Research - The middle Event success
3 Home System Research - The end Vault repowers
3 Supply Dark Matter (-10 Dark Matter.png Dark Matter) Event success
3 Use Force (1 military ship) Event failed - the vault and all ships in the system are destroyed, every habitable planet is turned into a Tomb world and every uninhabitable one into a Molten world
3 Black Hole Research (special project) Event success
Ether Drake
Evt space dragon.png
Defeating the leviathan gives the following rewards:
  • 300 Influence.png Influence
  • The Admiral leading the fleet defeating the leviathan gains the Leader trait glory seeker.png Dragonslayer trait
  • The Empire Capital gains the D monument.png Dragonslayer Monument planetary feature
  • The Empire gaits the Ether Drake Trophy Relic
  • The planet it guarded, Dragon's Hoard, has a deposit of 30 Energy Credits.png Energy and Minerals.png Minerals. Building a mining station will reveal one of the following within 50 years:
    • Dragon's Tomb: The remains can be studied to unlock the Tech dragon armor.png Artificial Dragonscales tech or grinded for 100-4000 Minerals.png Minerals and 1000-5000 Society Research Society research
    • Dragon's Brood: The egg can be smashed for 300 Influence.png Influence or used in a special project that takes 50000 Society Research Society research to hatch a controllable Dragonspawn with 6K Fleet Power.
Defensibly: Shields - this leviathan uses only energy weapons that do -20% damage to shields
Offensibly: Energy weapons - this leviathan has high hull and armor but no shields
Aggressiveness: If the Ether Drake loses 20% HP it will attack two of the attacker's systems until the starbases are disabled or the leviathan loses 85% of its HP. Starbases disabled by the Ether Drake are destroyed but rebuild into Frontier Outposts once the leviathan leaves.
Infinity Machine
Evt technosphere.png
A year or two after discovering it the Infinity Machine will send out a transmission and start a special project (360 days with a scientist who is more than level 3) to contact it. Depending on government ethics some empires can try saying the liar paradox but it has no effect. The player can offer to help it and start a very lengthy special project (1800 days) at the black hole that can only be done by a level 5 scientist. Finishing the project will have one of the following outcomes.
  • 50% chance the project fails but the leviathan will reward you the Tech sentient ai.png Positronic AI technology. If the Tech sentient ai.png Positronic AI was researched it will reward you the Tech zero point power.png Zero Point Power technology. If both were researched it will grant the empire +5% Research.png Research Output.
  • 25% chance the project succeeds and the leviathan enters the black hole. It will grant the Tech sentient ai.png Positronic AI technology. If the Tech sentient ai.png Positronic AI was researched it will reward you the Tech zero point power.png Zero Point Power technology. If both were researched it will grant 150 Influence.png Influence. In addition the black hole will get a 4 Research.png Research deposit.
  • 25% chance he project succeeds and the leviathan enters the black hole and shrinks it to a smaller size renamed Pantagruel. The empire will get 200 Influence.png Influence (which is not shown) and permanently gain +10% Mod country all tech research speed.png Research Speed. In addition the black hole will get a 10 Research.png Research deposit.

Depending on empire ethics, another option can be available after the investigation project is completed.

  • Spiritualist.pngFanatic Spiritualist.png Spiritualist empires can declare the leviathan a divine object, granting a +5% Happiness empire modifier.
  • Militarist.pngFanatic Militarist.png Militarist empires can destroy the leviathan with an army without fighting it to gain the same bonuses as when defeating it.
  • Materialist.pngFanatic Materialist.png Materialist empires can attempt to hack the leviathan. Chance is 50% and if successful it permanently grants a +5% Research.png research bonus as well as either the Tech sentient ai.png Positronic AI or the Tech zero point power.png Zero Point Power technology. If both were researched it will grant 1000-5000 Society Research Society research. For Gestalt consciousness.png empires this is the only option. This approach destroys the Infinity Machine.

Alternatively the leviathan can be attacked, forcing it to open and become aggressive. Destroying it will allow the Infinity Machine to be broken down for a large bonus of minerals and influence, or study its nature for advances in robotics. This removes any bonus awarded thus far.

Defensibly: Shields and point defense - this leviathan uses laser weapons and strike craft
Offensibly: Kinetic weapons - this leviathan has strong shields and point defenses and good evasion
Preparation: As this leviathan is not initially hostile its system can be claimed and the starbase can be upgraded in to a bastion citadel in preparation for the fight.
Spectral Wraith
Evt wraith.png
Defeating the leviathan gives a permanent empire modifier with the following effects:
  • Research speed (Physics) +5% Physics Research Speed
  • Damage +5% Energy Weapons Damage
  • Energy Credits.png +10% Energy from Jobs
Defensibly: Shields - this leviathan uses only energy weapons
Offensibly: Small energy weapons - this leviathan uses only armor and hull but has high evasion
Frequency: The Spectral Wraith will have one of three colors: red, yellow or blue. In systems with stars of the same color it gets -50% Mod ship armor mult.png Armor and Mod ship evasion mult.png Evasion.
Preparation: This leviathan will only spawn after the mid-game year. If the pulsar is scanned before that happens it will bring an event window and the star will gain the PM Strong Magnetic Field.png Pulse Germination modifier, letting the empire know that is the system where it will spawn.
Stellarite Devourer
Evt stellarites.png
Defeating the leviathan will give the option to investigate its remains that takes 60 days to be researched. Once examined it will give the following options:
  1. Harvest the remains for a large bonus of Energy, Minerals and Influence
  2. Try to reignite the Sun in the leviathan's home System. The Project has a 30% chance to kill the scientist and its ship but is guaranteed to turn the whole System more habitable: All Frozen Planets will become Arctic planets, with one guaranteed Gaia World. All other planets undergo a temperature increase as well, rerolling them completely.

Xenophobe.pngXenophobes and Militarist.pngMilitarists have the option to instead create a trophy special feature on their capital world, granting +5% Mod pop happiness.png Happiness and +6 monthly Unity.png Unity.

Defensibly: Any - some of the leviathan's weapons are effective against armor while others against shields
Offensibly: Plasma weapons - this leviathan has exceptionally high hull and point defenses
Aggressiveness: If the Stellarite was engaged and did not lose at least 67% HP it will attack one of the attacker's systems until the starbase is disabled and then stay for 90 days until retreating. If the system is colonized all planets will get -25% Mod pop happiness.png Happiness and Mod habitability.png Habitability until the leviathan leaves.

Distant Stars leviathans

Leviathan Rewards Tactics
Scavenger Bot
Evt scavenger bot.png
Defeating the leviathan gives the following rewards:
  • Unlock the Tech nanite repair system.png Nanite Repair System technology
  • Gain two random Tier V component techs or a large amount of Engineering Research Engineering research if all techs were already researched
  • The two broken planets in the system bring a total of 20 Minerals.png Minerals when mined
Defensibly: Armor and point defense - this leviathan uses only guided weapons
Offensibly: Torpedoes and strike craft - this leviathan uses equal amounts of shields and armor but has no point defense and barely any evasion
Tiyanki Matriarch
Evt ancient tiyanki.png
Defeating the leviathan gives the following rewards:
  • AH4B, a battleship equipped with the highest tier weapon and defense components. It can be used or scrapped for 1500 Minerals.png Minerals.
  • Reth Unddol, a level 5 admiral with the unique Leader trait hells heart.png Hell's Heart trait. Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal empires will kill him for 120-350 Unity.png Unity instead.
Defensibly: Shields - this leviathan and two weapons, one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor
Offensibly: Energy weapons - this leviathan has exceptional hull and light armor but no shields
Voidspawn
Evt voidspawn.png
Defeating the leviathan gives the following rewards:
  • 600-6000 Unity.png Unity
  • Option to start a special project that takes 140 days to research and unlocks the Tech gargantuan evolution.png Gargantuan Evolution technology
  • The planet it hatched from also gains a 20 Society Research Society deposit
Defensibly: Armor and point defense - this leviathan uses only guided weapons
Offensibly: Energy weapons - this leviathan has high hull and armor but no shields
Preparation: The Voidspawn is an unborn leviathan. Its egg is indistinguishable from a Dry planet, and if colonized an event will slowly start changing the world. One year later there is a 60% chance that the Voidspawn will hatch and destroy the colony.
Corrupted Avatar
Evt wormhole.png
Defeating the leviathan allows free access to its system. It contains a Gaia World which when surveyed will reveal a level V anomaly. Investigating it will grant access to the Tech neuroregeneration.png Neural Tissue Engineering technology to organic empires or a very large amount of Society Research Society research if Auth machine intelligence.png Machine Intelligence. The gas giant in the system will also have a Exotic gases.png Exotic Gases deposit.

Unlike other leviathans the Corrupted Avatar will always be present if the required DLC is installed. Its system is accessible only via a wormhole which will appear even if wormholes were disabled on game startup.

Defensibly: Shields - this leviathan uses only energy weapons that do -75% damage to shields and ignore armor
Offensibly: Energy weapons - this leviathan has moderate hull and high armor but no shields
Avoiding: The leviathan can be avoided by setting a science ship's stance to passive and guiding it around the leviathan. This approach does not allow colonizing the Gaia World but it does allow the research reward to be claimed.

Ancient Relics leviathans

Leviathan Rewards Tactics
Shard
Evt space dragon blue.png
Defeating the leviathan grants the R rubricator.png Rubricator Relic Defensibly: Shields - this leviathan uses only energy weapons that do -20% damage to shields
Offensibly: Energy weapons - this leviathan has high hull and armor but no shields
Preparation: The Shard will appear when finishing excavating the Kleptomaniac Rats Archaeology Site. As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically.

Enigmatic Cache

Enigmatic Cache

The Enigmatic Cache, or BALDOR as it calls itself, is a tubular entity that will emerge from any Gateway or L-Gate once the mid-game year is reached and set course for the nearest empire that is not at war. If the Enigmatic Cache is attacked it will instantly teleport away from the system.

Once the Enigmatic Cache enters an empire's borders it will start orbiting each one of the empire's colonies for a month. As long as it orbits a colony it gives it a +30% Research.png Research Output modifier. The first time it happens the empire will get the option of issuing a special project to study it or leave it alone for 50 Influence.png Influence. The special project costs 2500 Engineering Research Engineering research and finishing it refunds 250 research and grants an L-Gate insight. Once all colonies have been scanned the Enigmatic Cache will set course for the nearest empire and repeat the process.

After all colonies in the galaxy have been scanned, the Enigmatic Cache will head to the capital of an empire whose Technology Level is not rated as Superior to that of any other empire and that is not a Auth machine intelligence.png Machine Intelligence. After entering orbit the Enigmatic Cache will attempt to communicate. Accepting will have the Enigmatic Cache request to uplift the main species via a special project that takes 2 years.

Around 4 months into the project is started the empire will be notified that the Enigmatic Cache is deteriorating and bring the following options:

  • Abort the uplift, causing the Enigmatic Cache to teleport away.
  • Ignore it. Once the project is complete there is a 75% chance the main species gains the Trait uplifted.png Somewhat Uplifted trait and -20% Mod pop happiness.png Happiness for 10 years and a 25% chance the main species gains the Trait uplifted.png Uplifted trait and -10% Mod pop happiness.png Happiness for 10 years. The Enigmatic Cache will also remain in orbit above the capital and permanently give its Research.png Research Output modifier.
  • Issue a special project to repair the Enigmatic Cache with a construction ship. Once the uplift is complete the main species will gain the Trait uplifted.png Uplifted trait. The Enigmatic Cache will also remain in orbit above the capital and permanently give its Research.png Research Output modifier.

Note: The traits do not give unique bonuses to leaders despite the tooltips saying they do.

Game concepts