Difference between revisions of "Spaceport"

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A '''Spaceport''' is a large space station that serves as the primary defense of inhabited [[planets]] as well as those planets' orbital construction facility. They can construct [[ships]] and modules which upgrade the spaceport itself. Spaceports can be upgraded in order to allow construction of larger ships and additional spaceport modules. A newly built spaceport has two modules slots, one of which is taken up by its defense system. Each additional level unlocks an additional module slot to a maximum of seven at level five. Each spaceport level also increases its damage and defensive capabilities.
''Spaceports are permanent off-world installations that, depending on size, may support thousands of crew and inhabitants, acting almost as a city in itself. As the main hub for anything moving planetside it becomes a natural focus for interstellar trade and production as well as a vital strategic point in any conflict. All types of ships are built and serviced in the spaceport, from smaller vessels like science ships to enormous battleships. As it is too large for a construction ship to build, the spaceport is instead constructed by an established colony. When finished, the spaceport orbits the planet offering basic off-world defenses and the ability to construct and repair ships. The spaceport starts out small and can be upgraded in steps, a total of five times, where each upgrade adds additional toughness, damage output, the ability to build larger ships and most importantly additional module slots.''
 
 
 
-- [[forum:892292|Stellaris Developer Diary #10, "The Spaceport and rare resources"]]
 
  
 
== Modules ==
 
== Modules ==
  
''Modules are attachments that can be added to spaceports, allowing further specialization or utility. Like many other things in Stellaris, some modules may only be available to empires of a specific ethos while others may be the result of a rare scientific breakthrough. Their effects can range from additional defenses (Reinforced Hull Structure for added toughness, Fighter Squadron to combat raiders), benefits to economy (Hydroponic Farms to grow additional food, Solar Panels to gather energy) and ship support (Crew Quarters for lowered upkeep of ships while docked) as well as refining and utilizing different rare resources. This all comes at a cost of course. A fully upgraded and equipped spaceport is a huge investment and the loss of one may alter the course of a war.''
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Modules are unlocked through [[research]], apparently often from special technologies. Some are also limited to empire with certain [[Ethos|ethics]]. Modules have a wide variety of effects. For example defense, economical benefit or ship support. Certain modules are needed to exploit strategic resources.
  
-- [[forum:892292|Stellaris Developer Diary #10, "The Spaceport and rare resources"]]
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This list is based on incomplete information and may contain errors.
 
 
Below is an incomplete list of spaceport modules, based on pre-release footage of the game.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Module !! Construction cost !! Maintenance !! Resource production || Effects || [[Technology]] requirement
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!Module
 +
!Construction cost
 +
!Construction time
 +
!Maintenance
 +
!Effects
 +
![[Technology]] requirement
 +
|-
 +
|Corvette Assembly Yards<ref name="gamereactor">[http://www.gamereactor.eu/news/399583/Stellaris+gameplay+presentation+with+Paradox/ Stellaris gameplay presentation with Paradox - Gamereactor.eu]</ref>
 +
|80 minerals
 +
|270 days
 +
|
 +
|
 +
|Destroyers ''or'' Improved Spaceport
 +
|-
 +
|Crew Quarters<ref name="gamereactor" />
 +
|80 minerals
 +
|180 days
 +
|None
 +
|
 +
* Orbit Modifier
 +
** Ship Upkeep: {{green|-20%}}
 +
|
 
|-
 
|-
| Corvette Assembly Yards<ref name="Gamereactor presentation"></ref> || 80 minerals, 270 construction time || ? || ? || ? || Engineering: Destroyers '''or''' Engineering: Improved Spaceport
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|Engineering Bay<ref name="gamereactor" />
 +
|80 minerals
 +
|180 days
 +
|1 energy
 +
|
 +
* Engineering Research: +4
 +
* Orbit Modifier
 +
** Ship Repair Speed: {{green|+25%}}
 +
** Ship Repair Cost: {{green|-25%}}
 +
* Ship Modifier
 +
** Ship Upkeep: {{green|-10%}}
 +
|
 
|-
 
|-
| Crew Quarters<ref name="Gamereactor presentation">[http://www.gamereactor.eu/news/399583/Stellaris+gameplay+presentation+with+Paradox/ | Gamereactor.eu]</ref> || 80 minerals, 180 construction time || None || None || Orbit Modifier - Ship Upkeep: -20%. || ?
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|Fighter Squadron<ref name="dev_diary_10">[[forum:892292|Dev Diary #10 - The Spaceport and rare resources]]</ref>
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|
 +
|
 +
|
 +
|
 
|-
 
|-
| Engineering Bay<ref name="Gamereactor presentation"></ref> || 80 minerals, 180 construction time || 1 energy || +4 Engineering Research || Orbit Modifier - Ship Repair Speed: +25%, Ship Repair Cost: -25%. Ship Modifier - Ship Upkeep: -10%. || ?
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|Observatory<ref name="blorg_youtube_6">[https://www.youtube.com/watch?v=2G4t93sDOnM All hail Blorg, Space Friends #06]</ref>
 +
|100 minerals
 +
|180 days
 +
|1 energy
 +
|
 +
* Physics Research: +4
 +
* Planet Modifier
 +
** Planet Sensor Range: {{green|+50%}}
 +
|Orbital Sensor Arrays
 
|-
 
|-
| Observatory<ref name="thurs2">[https://www.twitch.tv/paradoxinteractive/v/56330432 | Extraterrestrial Thursday #2]</ref> || 100 minerals, 180 construction time || 1 energy || +4 Physics Research || Planet Modifier - Planet Sensor Range: +50% || Physics: Orbital Sensor Arrays
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|Orbital Hydroponic Farms<ref name="blorg_twitch_2">[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday #2]</ref>
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|
 +
|
 +
|
 +
|
 +
|Orbital Hydroponics
 
|-
 
|-
| Orbital Hydroponic Farms<ref name="thurs2"></ref> || ? || ? || ? || ? || Society: Orbital Hydroponics
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|Solar Panel Network<ref name="blorg_youtube_6" />
 +
|75 minerals
 +
|180 days
 +
|None
 +
|
 +
* Energy Credits: +3
 +
|Orbital Energy Conversion
 
|-
 
|-
| Solar Panel Network<ref name="Polygon">[https://www.youtube.com/watch?v=uRp7T5irXTQ | Polygon: space empire builder Stellaris in action]</ref> || 60 minerals, 180 construction time || None || +5 Energy per month || ? || Physics: Orbital Energy Conversion
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|Reinforced Hull Structure<ref name="dev_diary_10" />
 +
|
 +
|
 +
|
 +
|
 +
|
 
|}
 
|}
 +
This list is based on incomplete information and may contain inaccuracies.
  
 
== References ==
 
== References ==
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 23:23, 5 April 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

A Spaceport is a large space station that serves as the primary defense of inhabited planets as well as those planets' orbital construction facility. They can construct ships and modules which upgrade the spaceport itself. Spaceports can be upgraded in order to allow construction of larger ships and additional spaceport modules. A newly built spaceport has two modules slots, one of which is taken up by its defense system. Each additional level unlocks an additional module slot to a maximum of seven at level five. Each spaceport level also increases its damage and defensive capabilities.

Modules

Modules are unlocked through research, apparently often from special technologies. Some are also limited to empire with certain ethics. Modules have a wide variety of effects. For example defense, economical benefit or ship support. Certain modules are needed to exploit strategic resources.

This list is based on incomplete information and may contain errors.

Module Construction cost Construction time Maintenance Effects Technology requirement
Corvette Assembly Yards[1] 80 minerals 270 days Destroyers or Improved Spaceport
Crew Quarters[1] 80 minerals 180 days None
  • Orbit Modifier
    • Ship Upkeep: -20%
Engineering Bay[1] 80 minerals 180 days 1 energy
  • Engineering Research: +4
  • Orbit Modifier
    • Ship Repair Speed: +25%
    • Ship Repair Cost: -25%
  • Ship Modifier
    • Ship Upkeep: -10%
Fighter Squadron[2]
Observatory[3] 100 minerals 180 days 1 energy
  • Physics Research: +4
  • Planet Modifier
    • Planet Sensor Range: +50%
Orbital Sensor Arrays
Orbital Hydroponic Farms[4] Orbital Hydroponics
Solar Panel Network[3] 75 minerals 180 days None
  • Energy Credits: +3
Orbital Energy Conversion
Reinforced Hull Structure[2]

This list is based on incomplete information and may contain inaccuracies.

References