Difference between revisions of "Spaceport"

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A '''Spaceport''' is a large space station that serves as the primary defense of inhabited [[planets]] as well as those planets' orbital construction facility. They can construct [[ships]] and modules which upgrade the spaceport itself. Spaceports can be upgraded in order to allow construction of larger ships and additional spaceport modules. A newly built spaceport has two modules slots, one of which is taken up by its defense system. Each additional level unlocks an additional module slot to a maximum of seven at level five. Each spaceport level also increases its damage and defensive capabilities.
+
A '''Spaceport''' is a large space station that serves as the primary defense of inhabited [[planets]] as well as those planets' orbital construction facility. It can construct [[ships]] and modules which upgrade the spaceport itself. Spaceports can be upgraded in order to allow construction of larger ships and additional spaceport modules. A newly built spaceport has two modules slots, one of which is taken up by its defense system. Each additional level unlocks another module slot to a maximum of seven at level five. Each spaceport level also increases its damage and defensive capabilities.
  
 
== Modules ==
 
== Modules ==
 +
Modules are unlocked through [[research]], apparently often from rare technologies. Some are also limited to empires with certain [[Ethos|ethics]]. Modules have a wide variety of effects. For example defense, economical benefit or ship support. Certain modules are needed to exploit strategic resources.
  
Modules are unlocked through [[research]], apparently often from special technologies. Some are also limited to empire with certain [[Ethos|ethics]]. Modules have a wide variety of effects. For example defense, economical benefit or ship support. Certain modules are needed to exploit strategic resources.
+
This list is based on incomplete information and may be inaccurate.
 
+
{| class="mildtable sortable"
This list is based on incomplete information and may contain errors.
 
{| class="wikitable"
 
 
|-
 
|-
 
!Module
 
!Module
!Construction cost
+
!Cost
!Construction time
+
!{{hover|in days|Time}}
!Maintenance
+
!{{hover|per month|Maintenance}}
!Effects
+
!class="unsortable"|Effects
![[Technology]] requirement
+
!class="unsortable"|Required [[Technology]]
 
|-
 
|-
|Corvette Assembly Yards<ref name="gamereactor">[http://www.gamereactor.eu/news/399583/Stellaris+gameplay+presentation+with+Paradox/ Stellaris gameplay presentation with Paradox - Gamereactor.eu]</ref><ref name="blorg_youtube_6">[https://www.youtube.com/watch?v=2G4t93sDOnM All hail Blorg, Space Friends #06]</ref>
+
|Corvette Assembly Yards<ref name="blorg_twitch_4">[https://www.twitch.tv/paradoxinteractive/v/59117784 Extraterrestrial Thursday #4]</ref>
 
|{{icon|min}} 100
 
|{{icon|min}} 100
|270 days
+
|270
|
+
|{{icon|enc}} 1
 
|
 
|
 +
* Spaceport Modifier
 +
** Corvette Build Speed: {{green|+25.0%}}
 +
** Corvette Build Cost: {{green|-10.0%}}
 
|Destroyers ''or'' Improved Spaceport
 
|Destroyers ''or'' Improved Spaceport
 
|-
 
|-
|Crew Quarters<ref name="gamereactor" />
+
|Crew Quarters<ref name="gamereactor">[http://www.gamereactor.eu/news/399583/Stellaris+gameplay+presentation+with+Paradox/ Stellaris gameplay presentation with Paradox] on Gamereactor.eu</ref>
 
|{{icon|min}} 80
 
|{{icon|min}} 80
|180 days
+
|180
 
|None
 
|None
 
|
 
|
 
* Orbit Modifier
 
* Orbit Modifier
** Ship Upkeep: {{green|-20%}}
+
** Ship Upkeep: {{green|-20.0%}}
 
|
 
|
 +
|-
 +
|Destroyer Assembly Yards<ref name="blorg_twitch_4" />
 +
|{{icon|min}} 300
 +
|360
 +
|{{icon|enc}} 1
 +
|
 +
* Spaceport Modifier
 +
** Destroyer Build Speed: {{green|+25.0%}}
 +
** Destroyer Build Cost: {{green|-10.0%}}
 +
|Destroyers ''or'' Improved Spaceport
 
|-
 
|-
 
|Engineering Bay<ref name="gamereactor" />
 
|Engineering Bay<ref name="gamereactor" />
 
|{{icon|min}} 80
 
|{{icon|min}} 80
|180 days
+
|180
 
|{{icon|enc}} 1
 
|{{icon|enc}} 1
 
|
 
|
* Planet Modifier
+
* Engineering Research: {{icon|eng}} 4
** +{{icon|eng}} 4
 
 
* Orbit Modifier
 
* Orbit Modifier
** Ship Repair Speed: {{green|+25%}}
+
** Ship Repair Speed: {{green|+25.0%}}
** Ship Repair Cost: {{green|-25%}}
+
** Ship Repair Cost: {{green|-25.0%}}
 
* Ship Modifier
 
* Ship Modifier
** Ship Upkeep: {{green|-10%}}
+
** Ship Upkeep: {{green|-10.0%}}
 
|
 
|
 
|-
 
|-
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|Garanthium Forge<ref name="let's_try_stellaris">[https://www.youtube.com/watch?v=r5rmqiyxxjY Let's Try: Stellaris] by Quill18</ref>
 
|Garanthium Forge<ref name="let's_try_stellaris">[https://www.youtube.com/watch?v=r5rmqiyxxjY Let's Try: Stellaris] by Quill18</ref>
 
|{{icon|min}} 300
 
|{{icon|min}} 300
|365 days
+
|365
|{{icon|enc}} 3 [[Garanthium Ore]]: 1
+
|{{icon|enc}} 3<br />{{hover|iconify later|gar}} 1
 
|
 
|
*Ship Modifier:
+
* Ship Modifier:
** Armor: {{green|+25%}}
+
** Armor: {{green|+25.0%}}
 
|Garanthium Mining
 
|Garanthium Mining
 
|-
 
|-
|Observatory
+
|Observatory<ref name="blorg_twitch_4" />
 
|{{icon|min}} 100
 
|{{icon|min}} 100
|180 days
+
|180
 
|{{icon|enc}} 1
 
|{{icon|enc}} 1
 
|
 
|
 
* Planet Modifier
 
* Planet Modifier
** +{{icon|phy}} 4
+
** Planet Sensor Range: {{green|+50.0%}}
** Planet Sensor Range: {{green|+50%}}
+
** Physics Output: {{green|+10.0%}}
 +
** Society Output: {{green|+10.0%}}
 +
** Engineering Output: {{green|+10.0%}}
 
|Orbital Sensor Arrays
 
|Orbital Sensor Arrays
 
|-
 
|-
|Orbital Hydroponic Farms<ref name="blorg_twitch_2">[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday #2]</ref> <ref name="blorg_youtube_8">[https://www.youtube.com/watch?v=sZTlOegAKE4 All hail Blorg, Space Friends #08 ]</ref>
+
|Orbital Hydroponic Farms<ref name="blorg_twitch_4" /><ref name="blorg_youtube_8">[https://www.youtube.com/watch?v=sZTlOegAKE4 All hail Blorg, Space Friends #08]</ref>
 
|{{icon|min}} 100
 
|{{icon|min}} 100
|100 days
+
|180
 
|{{icon|enc}} 1
 
|{{icon|enc}} 1
 
|
 
|
 
* Planet Modifier
 
* Planet Modifier
** +{{icon|food}} 3
+
** Planet {{iconify|Food}}: {{green|+3}}
 
|Orbital Hydroponics
 
|Orbital Hydroponics
 
|-
 
|-
|Solar Panel Network<ref name="blorg_youtube_6" />
+
|Reinforced Hull Structure<ref name="dev_diary_10" />
|{{icon|min}} 75
 
|180 days
 
|None
 
 
|
 
|
* Planet Modifier
 
** +{{icon|enc}} 3
 
|Orbital Energy Conversion
 
|-
 
|Reinforced Hull Structure<ref name="dev_diary_10" />
 
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 +
|-
 +
|Solar Panel Network<ref name="blorg_youtube_6">[https://www.youtube.com/watch?v=2G4t93sDOnM All hail Blorg, Space Friends #06]</ref>
 +
|{{icon|min}} 75
 +
|180
 +
|None
 
|
 
|
 +
* Planet Modifier
 +
** Planet {{iconify|Energy}}: {{green|+3}}
 +
|Orbital Energy Conversion
 
|}
 
|}
This list is based on incomplete information and may contain inaccuracies.
 
  
 
== References ==
 
== References ==
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 11:16, 9 April 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

A Spaceport is a large space station that serves as the primary defense of inhabited planets as well as those planets' orbital construction facility. It can construct ships and modules which upgrade the spaceport itself. Spaceports can be upgraded in order to allow construction of larger ships and additional spaceport modules. A newly built spaceport has two modules slots, one of which is taken up by its defense system. Each additional level unlocks another module slot to a maximum of seven at level five. Each spaceport level also increases its damage and defensive capabilities.

Modules

Modules are unlocked through research, apparently often from rare technologies. Some are also limited to empires with certain ethics. Modules have a wide variety of effects. For example defense, economical benefit or ship support. Certain modules are needed to exploit strategic resources.

This list is based on incomplete information and may be inaccurate.

Module Cost Time Maintenance Effects Required Technology
Corvette Assembly Yards[1] Minerals.png 100 270 Energy Credits.png 1
  • Spaceport Modifier
    • Corvette Build Speed: +25.0%
    • Corvette Build Cost: -10.0%
Destroyers or Improved Spaceport
Crew Quarters[2] Minerals.png 80 180 None
  • Orbit Modifier
    • Ship Upkeep: -20.0%
Destroyer Assembly Yards[1] Minerals.png 300 360 Energy Credits.png 1
  • Spaceport Modifier
    • Destroyer Build Speed: +25.0%
    • Destroyer Build Cost: -10.0%
Destroyers or Improved Spaceport
Engineering Bay[2] Minerals.png 80 180 Energy Credits.png 1
  • Engineering Research: Engineering Research 4
  • Orbit Modifier
    • Ship Repair Speed: +25.0%
    • Ship Repair Cost: -25.0%
  • Ship Modifier
    • Ship Upkeep: -10.0%
Fighter Squadron[3]
Garanthium Forge[4] Minerals.png 300 365 Energy Credits.png 3
gar 1
  • Ship Modifier:
    • Armor: +25.0%
Garanthium Mining
Observatory[1] Minerals.png 100 180 Energy Credits.png 1
  • Planet Modifier
    • Planet Sensor Range: +50.0%
    • Physics Output: +10.0%
    • Society Output: +10.0%
    • Engineering Output: +10.0%
Orbital Sensor Arrays
Orbital Hydroponic Farms[1][5] Minerals.png 100 180 Energy Credits.png 1
  • Planet Modifier
    • Planet Food.png Food: +3
Orbital Hydroponics
Reinforced Hull Structure[3]
Solar Panel Network[6] Minerals.png 75 180 None
  • Planet Modifier
    • Planet Energy Credits.png Energy: +3
Orbital Energy Conversion

References