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Developer diaries

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Ancient Relics: dd 13
'''Developer diaries''' are articles, sometimes accompanied by videos, published by [[Paradox]] to describe the game design in detail.
== Unannounced Content Ancient Relics ==All developer diaries about an unannounced expansion the [[Ancient Relics]] story pack and patch 2.3(aka Wolfe).
{| class="wikitable" width=70%
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| 4 || [[forum:1170190|Archaeology]] || A new dimension to anomalies and express narrative in a more evolving and controlled manner || 2019-04-25
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| 5 || [[forum:1173457|The Baol and The Zroni]] || Precursor: changes and new ones || 2019-05-02
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| 6 || [[forum:1175704|An update on Sectors & Designations]] || Details of new sector and designation system for planet automation || 2019-05-09
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| 7 || [[forum:1177865|Relics & Relic Worlds]] || Relics, Relic Worlds, Relic UI and User Experience || 2019-05-16
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| 8 || [[forum:1180597|Technical improvements]] || 64 bit, Performance improvement and AI || 2019-05-23
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| 9 || [[forum:1183870|2.3 "Wolfe" Patch Notes]] || An early peek at the 2.3 'Wolfe' patch notes || 2019-05-30
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| 10 || [[forum:1197872|2.3.3 beta patch]] || A beta patch for the summer || 2019-07-04
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| 11 || [[forum:1233044|Summer Experimentation]] || Useful experimentations that didn't make it || 2019-08-15
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| 12 || [[forum:1238199|Empire Sprawl & Administrative Capacity]] || Changes that aim to give a more important role to Empire Sprawl || 2019-08-29
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| 13 || [[forum:1244013|UX Design]] || Behind-the-scenes of the UI || 2019-09-12
|}
All developer diaries about the [[MegaCorp]] expansion and [[patch 2.2]] (aka Le Guin).
{| class="wikitable sortable" width=70%! style="width:12px10px;" | No.! class="unsortable" width=2324% | Title and Link! class="unsortable" width=65% | Description! class="unsortable" style="width:75px;" | Date
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| 1 || [[forum:1114048|New Economy System]] || A new economic back-end implemented for 2.2 -- the birth of economic templates and economic units. || 2018-08-09
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