Difference between revisions of "Special projects 1"

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{{Version|2.6}}
 
This is the list of special projects found in {{path|common/special_projects/00_projects.txt}}.
 
This is the list of special projects found in {{path|common/special_projects/00_projects.txt}}.
 
 
__TOC__
 
__TOC__
 
 
{{box wrapper}}
 
{{box wrapper}}
  
 
<section begin=={{{GAS_GIANT_BODIES_PROJECT}}}/>
 
<section begin=={{{GAS_GIANT_BODIES_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GAS_GIANT_BODIES_PROJECT
 
|project_key = GAS_GIANT_BODIES_PROJECT
 
|project_name = Analyze Dead Space Creatures
 
|project_name = Analyze Dead Space Creatures
Line 14: Line 13:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[anomaly_events_1#anomaly.2501|Special Project Completed(anomaly.2501)]]
+
* Triggers ship event [[anomaly_events_1#anomaly.2501|Special Project Completed (anomaly.2501)]].
 
}}
 
}}
 
<section end=={{{GAS_GIANT_BODIES_PROJECT}}}/>
 
<section end=={{{GAS_GIANT_BODIES_PROJECT}}}/>
 
<section begin=={{{SEA_EXPEDITION_PROJECT}}}/>
 
<section begin=={{{SEA_EXPEDITION_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = SEA_EXPEDITION_PROJECT
 
|project_key = SEA_EXPEDITION_PROJECT
 
|project_name = Mount Deep Sea Expedition
 
|project_name = Mount Deep Sea Expedition
Line 29: Line 28:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* One of these will happen:  
+
* One of the following will happen:  
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2512|Special Project Completed(anomaly.2512)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2512|Special Project Completed (anomaly.2512)]].
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2513|Special Project Completed(anomaly.2513)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2513|Special Project Completed (anomaly.2513)]].
 
}}
 
}}
 
<section end=={{{SEA_EXPEDITION_PROJECT}}}/>
 
<section end=={{{SEA_EXPEDITION_PROJECT}}}/>
 
<section begin=={{{GIGANTIC_SKELETON_PROJECT}}}/>
 
<section begin=={{{GIGANTIC_SKELETON_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GIGANTIC_SKELETON_PROJECT
 
|project_key = GIGANTIC_SKELETON_PROJECT
 
|project_name = Investigate Gigantic Skeleton
 
|project_name = Investigate Gigantic Skeleton
Line 46: Line 45:
 
|tech_department = {{iconify|Physics}}
 
|tech_department = {{iconify|Physics}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* One of these will happen:  
+
* One of the following will happen:  
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2521|Special Project Completed(anomaly.2521)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2521|Special Project Completed (anomaly.2521)]].
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2522|Special Project Completed(anomaly.2522)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2522|Special Project Completed (anomaly.2522)]].
 
}}
 
}}
 
<section end=={{{GIGANTIC_SKELETON_PROJECT}}}/>
 
<section end=={{{GIGANTIC_SKELETON_PROJECT}}}/>
 
<section begin=={{{BATTLE_WRECKAGE_PROJECT}}}/>
 
<section begin=={{{BATTLE_WRECKAGE_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = BATTLE_WRECKAGE_PROJECT
 
|project_key = BATTLE_WRECKAGE_PROJECT
 
|project_name = Mount Graveyard Expedition
 
|project_name = Mount Graveyard Expedition
Line 63: Line 62:
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* One of these will happen:  
+
* One of the following will happen:  
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2531|Special Project Completed(anomaly.2531)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2531|Special Project Completed (anomaly.2531)]].
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2532|Special Project Completed(anomaly.2532)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2532|Special Project Completed (anomaly.2532)]].
 
}}
 
}}
 
<section end=={{{BATTLE_WRECKAGE_PROJECT}}}/>
 
<section end=={{{BATTLE_WRECKAGE_PROJECT}}}/>
 
<section begin=={{{ABANDONED_TERRAFORMING_1_PROJECT}}}/>
 
<section begin=={{{ABANDONED_TERRAFORMING_1_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = ABANDONED_TERRAFORMING_1_PROJECT
 
|project_key = ABANDONED_TERRAFORMING_1_PROJECT
 
|project_name = Resume Process
 
|project_name = Resume Process
 
|project_text = [From.GetName] was partially terraformed thousands of years ago by an unknown agency. The terraforming equipment can still be found on the [From.GetPlanetMoon], and our scientists are looking for a way to resume the process.
 
|project_text = [From.GetName] was partially terraformed thousands of years ago by an unknown agency. The terraforming equipment can still be found on the [From.GetPlanetMoon], and our scientists are looking for a way to resume the process.
|cost = 200
+
|cost = 2000
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|on_success =  
 
|on_success =  
* One of these will happen:  
+
* One of the following will happen:  
** 25%: triggers planet event: [[colony_events#colony.104|Special Project Completed(colony.104)]]
+
** 25%: Triggers planet event [[colony_events#colony.104|Special Project Completed (colony.104)]].
** 25%: triggers planet event: [[colony_events#colony.105|Special Project Completed(colony.105)]]
+
** 25%: Triggers planet event [[colony_events#colony.105|Special Project Completed (colony.105)]].
** 25%: triggers planet event: [[colony_events#colony.106|Special Project Completed(colony.106)]]
+
** 25%: Triggers planet event [[colony_events#colony.106|Special Project Completed (colony.106)]].
** 25%: triggers planet event: [[colony_events#colony.107|Special Project Completed(colony.107)]]
+
** 25%: Triggers planet event [[colony_events#colony.107|Special Project Completed (colony.107)]].
* ends event chain: abandoned_terraforming_chain
+
* Ends the "abandoned_terraforming_chain" event chain.
 
}}
 
}}
 
<section end=={{{ABANDONED_TERRAFORMING_1_PROJECT}}}/>
 
<section end=={{{ABANDONED_TERRAFORMING_1_PROJECT}}}/>
 
<section begin=={{{ABANDONED_TERRAFORMING_2_PROJECT}}}/>
 
<section begin=={{{ABANDONED_TERRAFORMING_2_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = ABANDONED_TERRAFORMING_2_PROJECT
 
|project_key = ABANDONED_TERRAFORMING_2_PROJECT
 
|project_name = Dismantle Equipment
 
|project_name = Dismantle Equipment
 
|project_text = Despite its age, the abandoned terraforming equipment on [From.GetName] appears to be quite advanced. Some of our engineers have asked for permission to dismantle and analyze the equipment, to see what can be learned from its technology.
 
|project_text = Despite its age, the abandoned terraforming equipment on [From.GetName] appears to be quite advanced. Some of our engineers have asked for permission to dismantle and analyze the equipment, to see what can be learned from its technology.
|cost = 200
+
|cost = 1000
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|on_success =  
 
|on_success =  
* triggers planet event: [[colony_events#colony.101|Terraforming Complex Dismantled]]
+
* Triggers planet event: [[colony_events#colony.101|Terraforming Complex Dismantled]].
* ends event chain: abandoned_terraforming_chain
+
* Ends the "abandoned_terraforming_chain" event chain.
 
}}
 
}}
 
<section end=={{{ABANDONED_TERRAFORMING_2_PROJECT}}}/>
 
<section end=={{{ABANDONED_TERRAFORMING_2_PROJECT}}}/>
 
<section begin=={{{MUTANT_STALKER_PROJECT}}}/>
 
<section begin=={{{MUTANT_STALKER_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = MUTANT_STALKER_PROJECT
 
|project_key = MUTANT_STALKER_PROJECT
 
|project_name = Kill Marauding Creature
 
|project_name = Kill Marauding Creature
 
|project_text = A mutated creature is terrorizing the population of our colony on [From.GetName]. Many have died and the colonists are asking for help in their efforts to hunt down and eliminate the creature.
 
|project_text = A mutated creature is terrorizing the population of our colony on [From.GetName]. Many have died and the colonists are asking for help in their efforts to hunt down and eliminate the creature.
|cost = 200
+
|cost = 5000
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|timelimit = 730
 
|timelimit = 730
 
|requirements =  
 
|requirements =  
* assault_armies: 2
+
* Has at least 2 assault armies on the planet
 
|on_success =  
 
|on_success =  
* triggers planet event: [[colony_events#colony.110|Special Project Completed(colony.110)]]
+
* Triggers planet event [[colony_events#colony.110|Special Project Completed (colony.110)]]
 +
On Failure
 +
* One of the following will happen:
 +
** 50%: Triggers planet event [[colony_events#colony.111|Creature Sightings Cease]].
 +
** 50%: Triggers planet event [[colony_events#colony.112|Creature Sightings Increase]].
 
}}
 
}}
 
<section end=={{{MUTANT_STALKER_PROJECT}}}/>
 
<section end=={{{MUTANT_STALKER_PROJECT}}}/>
 
<section begin=={{{TRANSLATE_MURAL_PROJECT}}}/>
 
<section begin=={{{TRANSLATE_MURAL_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = TRANSLATE_MURAL_PROJECT
 
|project_key = TRANSLATE_MURAL_PROJECT
 
|project_name = Translate Alien Mural
 
|project_name = Translate Alien Mural
Line 125: Line 128:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 0
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* One of these will happen:  
+
* One of the following will happen:  
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2541|Special Project Completed(anomaly.2541)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2541|Special Project Completed (anomaly.2541)]].
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2542|Special Project Completed(anomaly.2542)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2542|Special Project Completed (anomaly.2542)]].
 
}}
 
}}
 
<section end=={{{TRANSLATE_MURAL_PROJECT}}}/>
 
<section end=={{{TRANSLATE_MURAL_PROJECT}}}/>
 
<section begin=={{{NUCLEAR_BOMB_PROJECT}}}/>
 
<section begin=={{{NUCLEAR_BOMB_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = NUCLEAR_BOMB_PROJECT
 
|project_key = NUCLEAR_BOMB_PROJECT
 
|project_name = Disarm Nuclear Bomb
 
|project_name = Disarm Nuclear Bomb
 
|project_text = An abandoned hydrogen bomb has been inadvertently activated by our colonists on [From.GetName]. We need to disarm it before the timer runs out!
 
|project_text = An abandoned hydrogen bomb has been inadvertently activated by our colonists on [From.GetName]. We need to disarm it before the timer runs out!
|cost = 200
+
|cost = 2000
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|timelimit = 200
 
|timelimit = 200
 
|on_success =  
 
|on_success =  
* triggers planet event: [[colony_events#colony.156|Special Project Completed(colony.156)]]
+
* Triggers planet event [[colony_events#colony.156|Special Project Completed (colony.156)]].
 +
On Failure
 +
* Triggers planet event [[colony_events#colony.157|Special Project Failed (colony.157)]].
 
}}
 
}}
 
<section end=={{{NUCLEAR_BOMB_PROJECT}}}/>
 
<section end=={{{NUCLEAR_BOMB_PROJECT}}}/>
 
<section begin=={{{MIGRATING_FORESTS_1_PROJECT}}}/>
 
<section begin=={{{MIGRATING_FORESTS_1_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = MIGRATING_FORESTS_1_PROJECT
 
|project_key = MIGRATING_FORESTS_1_PROJECT
 
|project_name = Study Migrating Forests
 
|project_name = Study Migrating Forests
 
|project_text = Several of our scientists are hoping that a solution which doesn't involve the destruction of the forests can be found by continued studies of this alien flora.
 
|project_text = Several of our scientists are hoping that a solution which doesn't involve the destruction of the forests can be found by continued studies of this alien flora.
|cost = 500
+
|cost = 10000
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|on_success =  
 
|on_success =  
* triggers planet event: [[colony_events#colony.2|Special Project Completed(colony.2)]]
+
* Triggers planet event [[colony_events#colony.2|Special Project Completed (colony.2)]].
* ends event chain: migrating_forests_chain
+
* Ends the "migrating_forests_chain" event chain.
 
}}
 
}}
 
<section end=={{{MIGRATING_FORESTS_1_PROJECT}}}/>
 
<section end=={{{MIGRATING_FORESTS_1_PROJECT}}}/>
 
<section begin=={{{MIGRATING_FORESTS_2_PROJECT}}}/>
 
<section begin=={{{MIGRATING_FORESTS_2_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = MIGRATING_FORESTS_2_PROJECT
 
|project_key = MIGRATING_FORESTS_2_PROJECT
 
|project_name = Burn Migrating Forests
 
|project_name = Burn Migrating Forests
 
|project_text = The presence of these forests cannot be tolerated. An effort must be made to cleanse them from the [Root.GetPlanetMoon]'s surface.
 
|project_text = The presence of these forests cannot be tolerated. An effort must be made to cleanse them from the [Root.GetPlanetMoon]'s surface.
|cost = 500
+
|cost = 10000
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|on_success =  
 
|on_success =  
* triggers planet event: [[colony_events#colony.3|Special Project Completed(colony.3)]]
+
* Triggers planet event [[colony_events#colony.3|Special Project Completed (colony.3)]].
* ends event chain: migrating_forests_chain
+
* Ends the "migrating_forests_chain" event chain.
 
}}
 
}}
 
<section end=={{{MIGRATING_FORESTS_2_PROJECT}}}/>
 
<section end=={{{MIGRATING_FORESTS_2_PROJECT}}}/>
 
<section begin=={{{SEISMIC_DISTURBANCE_1_PROJECT}}}/>
 
<section begin=={{{SEISMIC_DISTURBANCE_1_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = SEISMIC_DISTURBANCE_1_PROJECT
 
|project_key = SEISMIC_DISTURBANCE_1_PROJECT
 
|project_name = Establish Communications
 
|project_name = Establish Communications
 
|project_text = We need to find some way to communicate with the subterranean aliens. Perhaps we can find a way to coexist with their civilization.
 
|project_text = We need to find some way to communicate with the subterranean aliens. Perhaps we can find a way to coexist with their civilization.
|days_to_research = 180
+
|cost = 1000
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|timelimit = 360
 
|timelimit = 360
 
|on_success =  
 
|on_success =  
* triggers planet event: [[colony_events#colony.51|Special Project Completed(colony.51)]]
+
* Triggers planet event [[colony_events#colony.51|Special Project Completed (colony.51)]].
* ends event chain: subterranean_civilization_chain
+
* Ends the "subterranean_civilization_chain" event chain.
 
}}
 
}}
 
<section end=={{{SEISMIC_DISTURBANCE_1_PROJECT}}}/>
 
<section end=={{{SEISMIC_DISTURBANCE_1_PROJECT}}}/>
 
<section begin=={{{SEISMIC_DISTURBANCE_2_PROJECT}}}/>
 
<section begin=={{{SEISMIC_DISTURBANCE_2_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = SEISMIC_DISTURBANCE_2_PROJECT
 
|project_key = SEISMIC_DISTURBANCE_2_PROJECT
 
|project_name = Preemptive Strike
 
|project_name = Preemptive Strike
 
|project_text = The aliens digging their way to the surface are a threat that must be dealt with. We will launch a preemptive strike against their underground cities.
 
|project_text = The aliens digging their way to the surface are a threat that must be dealt with. We will launch a preemptive strike against their underground cities.
|cost = 100
+
|cost = 5000
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|timelimit = 360
 
|timelimit = 360
 
|on_success =  
 
|on_success =  
* triggers planet event: [[colony_events#colony.52|Special Project Completed(colony.52)]]
+
* Triggers planet event [[colony_events#colony.52|Special Project Completed (colony.52)]].
* ends event chain: subterranean_civilization_chain
+
* Ends the "subterranean_civilization_chain" event chain.
 +
On Failure
 +
* Ends the "subterranean_civilization_chain" event chain.
 +
* One of the following will happen:
 +
** 60%: Triggers planet event [[colony_events#colony.54|Subterranean Invasion!]].
 +
** 40%: Triggers planet event [[colony_events#colony.59|Aliens Surface]].
 
}}
 
}}
 
<section end=={{{SEISMIC_DISTURBANCE_2_PROJECT}}}/>
 
<section end=={{{SEISMIC_DISTURBANCE_2_PROJECT}}}/>
 
<section begin=={{{SEISMIC_DISTURBANCE_3_PROJECT}}}/>
 
<section begin=={{{SEISMIC_DISTURBANCE_3_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = SEISMIC_DISTURBANCE_3_PROJECT
 
|project_key = SEISMIC_DISTURBANCE_3_PROJECT
 
|project_name = Destroy Subterranean Civilization
 
|project_name = Destroy Subterranean Civilization
 
|project_text = The subterranean alien civilization on [From.From.GetName] is a clear threat to our colony and must be destroyed. We need to find a way to strike at their cities underground.
 
|project_text = The subterranean alien civilization on [From.From.GetName] is a clear threat to our colony and must be destroyed. We need to find a way to strike at their cities underground.
|cost = 200
+
|cost = 5000
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|on_success =  
 
|on_success =  
* triggers planet event: [[colony_events#colony.52|Special Project Completed(colony.52)]]
+
* Triggers planet event [[colony_events#colony.52|Special Project Completed (colony.52)]].
 
}}
 
}}
 
<section end=={{{SEISMIC_DISTURBANCE_3_PROJECT}}}/>
 
<section end=={{{SEISMIC_DISTURBANCE_3_PROJECT}}}/>
 
<section begin=={{{UNDERGROUND_VAULT_PROJECT}}}/>
 
<section begin=={{{UNDERGROUND_VAULT_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = UNDERGROUND_VAULT_PROJECT
 
|project_key = UNDERGROUND_VAULT_PROJECT
 
|project_name = Open Underground Vault
 
|project_name = Open Underground Vault
 
|project_text = We have discovered a large underground vault on [From.GetName]. Our scientists are looking for a way to open the vault's reinforced doors so that we may learn what is inside.
 
|project_text = We have discovered a large underground vault on [From.GetName]. Our scientists are looking for a way to open the vault's reinforced doors so that we may learn what is inside.
|cost = 200
+
|cost = 5000
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|on_success =  
 
|on_success =  
* if: limit: Number of free pop tiles > 2 AND One of these will happen:  
+
* One of the following will happen:
** 33%: triggers planet event: [[colony_events#colony.151|Special Project Completed(colony.151)]]
+
** 33%: Triggers planet event [[colony_events#colony.151|Special Project Completed (colony.151)]].
** 33%: triggers planet event: [[colony_events#colony.152|Special Project Completed(colony.152)]]
+
** 33%: Triggers planet event [[colony_events#colony.152|Special Project Completed (colony.152)]].
** 33%: triggers planet event: [[colony_events#colony.153|Special Project Completed(colony.153)]]
+
** 33%: Triggers planet event [[colony_events#colony.153|Special Project Completed (colony.153)]].
* if: limit: NOT: ( Number of free pop tiles > 2 ) AND One of these will happen:
 
** 50%: triggers planet event: [[colony_events#colony.151|Special Project Completed(colony.151)]]
 
** 50%: triggers planet event: [[colony_events#colony.153|Special Project Completed(colony.153)]]
 
 
}}
 
}}
 
<section end=={{{UNDERGROUND_VAULT_PROJECT}}}/>
 
<section end=={{{UNDERGROUND_VAULT_PROJECT}}}/>
 
<section begin=={{{ORBITAL_DEBRIS_PROJECT}}}/>
 
<section begin=={{{ORBITAL_DEBRIS_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = ORBITAL_DEBRIS_PROJECT
 
|project_key = ORBITAL_DEBRIS_PROJECT
 
|project_name = Remove Orbital Debris
 
|project_name = Remove Orbital Debris
 
|project_text = The orbital space around [Root.GetName] is cluttered with debris that is interfering with the development of the colony on the [Root.GetPlanetMoon]. Mapping the extensive debris field will require the powerful sensors of a Science Ship.
 
|project_text = The orbital space around [Root.GetName] is cluttered with debris that is interfering with the development of the colony on the [Root.GetPlanetMoon]. Mapping the extensive debris field will require the powerful sensors of a Science Ship.
|cost = 20
+
|days_to_research = 60
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least one science ship in orbit
 +
* Has a Scientist
 
|on_success =  
 
|on_success =  
* One of these will happen:  
+
* One of the following will happen:  
** 50%: triggers planet event: [[colony_events#colony.173|Special Project Completed(colony.173)]]
+
** 50%: Triggers planet event [[colony_events#colony.173|Special Project Completed (colony.173)]].
** 50%: triggers planet event: [[colony_events#colony.174|Special Project Completed(colony.174)]]
+
** 50%: Triggers planet event [[colony_events#colony.174|Special Project Completed (colony.174)]].
 
}}
 
}}
 
<section end=={{{ORBITAL_DEBRIS_PROJECT}}}/>
 
<section end=={{{ORBITAL_DEBRIS_PROJECT}}}/>
 
<section begin=={{{AUTOMATED_SHIPYARD_PROJECT}}}/>
 
<section begin=={{{AUTOMATED_SHIPYARD_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = AUTOMATED_SHIPYARD_PROJECT
 
|project_key = AUTOMATED_SHIPYARD_PROJECT
 
|project_name = Repair Automated Shipyard
 
|project_name = Repair Automated Shipyard
Line 255: Line 263:
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least one construction ship in orbit
* Has a Scientist with skill level > 2
 
 
|on_success =  
 
|on_success =  
 
* One of these will happen:  
 
* One of these will happen:  
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2551|Special Project Completed(anomaly.2551)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2551|Special Project Completed (anomaly.2551)]].
** 50%: triggers ship event: [[anomaly_events_1#anomaly.2552|Special Project Completed(anomaly.2552)]]
+
** 50%: Triggers ship event [[anomaly_events_1#anomaly.2552|Special Project Completed (anomaly.2552)]].
 
}}
 
}}
 
<section end=={{{AUTOMATED_SHIPYARD_PROJECT}}}/>
 
<section end=={{{AUTOMATED_SHIPYARD_PROJECT}}}/>
 
<section begin=={{{GAS_GIANT_SHIP_PROJECT}}}/>
 
<section begin=={{{GAS_GIANT_SHIP_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GAS_GIANT_SHIP_PROJECT
 
|project_key = GAS_GIANT_SHIP_PROJECT
 
|project_name = Salvage Gas Giant Ship
 
|project_name = Salvage Gas Giant Ship
Line 272: Line 279:
 
|tech_department = {{iconify|Engineering}}
 
|tech_department = {{iconify|Engineering}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1 with skill level > 2
+
* Has at least 1 science ship in orbit
 
* Has a Scientist
 
* Has a Scientist
 
|on_success =  
 
|on_success =  
* One of these will happen:  
+
* One of the following will happen:  
** 70%: triggers ship event: [[anomaly_events_1#anomaly.2561|Special Project Completed(anomaly.2561)]]
+
** 70%: Triggers ship event [[anomaly_events_1#anomaly.2561|Special Project Completed (anomaly.2561)]].
** 30%: triggers ship event: [[anomaly_events_1#anomaly.2562|Special Project Completed(anomaly.2562)]]
+
** 30%: Triggers ship event [[anomaly_events_1#anomaly.2562|Special Project Completed (anomaly.2562)]].
 
}}
 
}}
 
<section end=={{{GAS_GIANT_SHIP_PROJECT}}}/>
 
<section end=={{{GAS_GIANT_SHIP_PROJECT}}}/>
 
<section begin=={{{TERMINAL_ORBIT_PROJECT}}}/>
 
<section begin=={{{TERMINAL_ORBIT_PROJECT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = TERMINAL_ORBIT_PROJECT
 
|project_key = TERMINAL_ORBIT_PROJECT
 
|project_name = Observe Moon Impact
 
|project_name = Observe Moon Impact
Line 288: Line 295:
 
|days_to_research = 180
 
|days_to_research = 180
 
|tech_department = {{iconify|Physics}}
 
|tech_department = {{iconify|Physics}}
|timelimit = 730
+
|timelimit = 1080
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[anomaly_events_1#anomaly.2571|Special Project Completed(anomaly.2571)]]
+
* Triggers ship event [[anomaly_events_1#anomaly.2571|Special Project Completed (anomaly.2571)]].
 
}}
 
}}
 
<section end=={{{TERMINAL_ORBIT_PROJECT}}}/>
 
<section end=={{{TERMINAL_ORBIT_PROJECT}}}/>
 
<section begin=={{{GAS_GIANT_SIGNAL}}}/>
 
<section begin=={{{GAS_GIANT_SIGNAL}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GAS_GIANT_SIGNAL
 
|project_key = GAS_GIANT_SIGNAL
 
|project_name = Isolate Signal
 
|project_name = Isolate Signal
Line 304: Line 311:
 
|days_to_research = 180
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
|timelimit = 360
+
|timelimit = 1080
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[anomaly_events_2#anomaly.5001|Special Project Completed(anomaly.5001)]]
+
* Triggers ship event [[anomaly_events_2#anomaly.5001|Special Project Completed (anomaly.5001)]].
 +
On Failure
 +
* Triggers ship event [[anomaly_events_2#anomaly.5002|Special Project Failed (anomaly.5002)]].
 
}}
 
}}
 
<section end=={{{GAS_GIANT_SIGNAL}}}/>
 
<section end=={{{GAS_GIANT_SIGNAL}}}/>
 
<section begin=={{{GAS_GIANT_RELOCATION}}}/>
 
<section begin=={{{GAS_GIANT_RELOCATION}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GAS_GIANT_RELOCATION
 
|project_key = GAS_GIANT_RELOCATION
 
|project_name = Dathnak Relocation
 
|project_name = Dathnak Relocation
|project_text = We have agreed to transport the Datharim from their doomed homeworld to the gas giant [Prev.GetName], where they will make a new home. Time is short.
+
|project_text = We have agreed to transport the Dathnak from their doomed homeworld to the gas giant [baldarak_planet.GetName], where they will make a new home. Time is short.
 
|days_to_research = 180
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
|timelimit = 730
+
|timelimit = 1080
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[anomaly_events_2#anomaly.5004|Special Project Completed(anomaly.5004)]]
+
* Triggers ship event [[anomaly_events_2#anomaly.5004|Special Project Completed (anomaly.5004)]].
 +
On Failure
 +
* Triggers ship event [[anomaly_events_2#anomaly.5005|Special Project Failed (anomaly.5005)]].
 
}}
 
}}
 
<section end=={{{GAS_GIANT_RELOCATION}}}/>
 
<section end=={{{GAS_GIANT_RELOCATION}}}/>
 
<section begin=={{{GAS_GIANT_COLONY}}}/>
 
<section begin=={{{GAS_GIANT_COLONY}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GAS_GIANT_COLONY
 
|project_key = GAS_GIANT_COLONY
 
|project_name = Establish Dathnak Colony
 
|project_name = Establish Dathnak Colony
|project_text = The Dathnak would like to found a new colony on [Prev.GetName], a gas giant with an atmosphere suitable to their physiology. We have agreed to assist them in this endeavor.
+
|project_text = The Dathnak would like to found a new colony on [NewBaldarak.GetName], a gas giant with an atmosphere suitable to their physiology. We have agreed to assist them in this endeavor.
 
|days_to_research = 180
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[anomaly_events_2#anomaly.5008|Special Project Completed(anomaly.5008)]]
+
* Triggers ship event [[anomaly_events_2#anomaly.5008|Special Project Completed (anomaly.5008)]].
 
}}
 
}}
 
<section end=={{{GAS_GIANT_COLONY}}}/>
 
<section end=={{{GAS_GIANT_COLONY}}}/>
 
<section begin=={{{GAS_GIANT_LOST_CONTACT}}}/>
 
<section begin=={{{GAS_GIANT_LOST_CONTACT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GAS_GIANT_LOST_CONTACT
 
|project_key = GAS_GIANT_LOST_CONTACT
 
|project_name = Investigate New Baldarak
 
|project_name = Investigate New Baldarak
Line 352: Line 363:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[anomaly_events_2#anomaly.5012|Special Project Completed(anomaly.5012)]]
+
* Triggers ship event [[anomaly_events_2#anomaly.5012|Special Project Completed (anomaly.5012)]].
 
}}
 
}}
 
<section end=={{{GAS_GIANT_LOST_CONTACT}}}/>
 
<section end=={{{GAS_GIANT_LOST_CONTACT}}}/>
 
<section begin=={{{GAS_GIANT_REVOLT}}}/>
 
<section begin=={{{GAS_GIANT_REVOLT}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GAS_GIANT_REVOLT
 
|project_key = GAS_GIANT_REVOLT
 
|project_name = Infiltrate Commando Unit
 
|project_name = Infiltrate Commando Unit
Line 367: Line 378:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[anomaly_events_2#anomaly.5015|Special Project Completed(anomaly.5015)]]
+
* Triggers ship event [[anomaly_events_2#anomaly.5015|Special Project Completed (anomaly.5015)]].
 
}}
 
}}
 
<section end=={{{GAS_GIANT_REVOLT}}}/>
 
<section end=={{{GAS_GIANT_REVOLT}}}/>
 
<section begin=={{{GAS_GIANT_OCCUPATION}}}/>
 
<section begin=={{{GAS_GIANT_OCCUPATION}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GAS_GIANT_OCCUPATION
 
|project_key = GAS_GIANT_OCCUPATION
 
|project_name = Land Expeditionary Force
 
|project_name = Land Expeditionary Force
Line 382: Line 393:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[anomaly_events_2#anomaly.5020|Special Project Completed(anomaly.5020)]]
+
* Triggers ship event [[anomaly_events_2#anomaly.5020|Special Project Completed (anomaly.5020)]].
 
}}
 
}}
 
<section end=={{{GAS_GIANT_OCCUPATION}}}/>
 
<section end=={{{GAS_GIANT_OCCUPATION}}}/>
 
<section begin=={{{GAS_GIANT_LOST_CHABKY}}}/>
 
<section begin=={{{GAS_GIANT_LOST_CHABKY}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = GAS_GIANT_LOST_CHABKY
 
|project_key = GAS_GIANT_LOST_CHABKY
 
|project_name = Bring Chabky Home
 
|project_name = Bring Chabky Home
Line 397: Line 408:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[anomaly_events_2#anomaly.5010|Special Project Completed(anomaly.5010)]]
+
* Triggers ship event [[anomaly_events_2#anomaly.5010|Special Project Completed (anomaly.5010)]].
 
}}
 
}}
 
<section end=={{{GAS_GIANT_LOST_CHABKY}}}/>
 
<section end=={{{GAS_GIANT_LOST_CHABKY}}}/>
 
<section begin=={{{PRIMITIVE_SHUTTLE_CRASH}}}/>
 
<section begin=={{{PRIMITIVE_SHUTTLE_CRASH}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = PRIMITIVE_SHUTTLE_CRASH
 
|project_key = PRIMITIVE_SHUTTLE_CRASH
 
|project_name = Rescue Shuttle Survivors
 
|project_name = Rescue Shuttle Survivors
|project_text = One of our shuttles was shot down by the natives on [From.GetName], and we need to rescue any survivors before they are captured by local forces.
+
|project_text = One of our shuttles was shot down by the natives on [From.GetName], and we need to rescue any surviving operatives before they are captured by local forces."
 
|days_to_research = 180
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
|timelimit = 730
+
|timelimit = 1080
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[observation_events#observation.37|Survivors Rescued on [From.From.GetName]]]
+
* Triggers ship event [[observation_events#observation.37|Survivors Rescued on [From.From.GetName]]].
 +
On Failure
 +
* Triggers country event [[observation_events#observation.38|Survivors Captured on [From.From.GetName]]].
 
}}
 
}}
 
<section end=={{{PRIMITIVE_SHUTTLE_CRASH}}}/>
 
<section end=={{{PRIMITIVE_SHUTTLE_CRASH}}}/>
 
<section begin=={{{EXTRACT_ROGUE_SCIENTIST}}}/>
 
<section begin=={{{EXTRACT_ROGUE_SCIENTIST}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = EXTRACT_ROGUE_SCIENTIST
 
|project_key = EXTRACT_ROGUE_SCIENTIST
 
|project_name = Extract Rogue Scientist
 
|project_name = Extract Rogue Scientist
|project_text = One of our scientists has gone rogue and is being worshipped as a god by the natives on [From.GetName]. An operation must be launched to remove him - by force if necessary.
+
|project_text = One of our scientists has gone rogue and is being worshiped as a god by the natives on [From.GetName]. An operation must be launched to remove him - by force if necessary.
 
|days_to_research = 180
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
|timelimit = 730
+
|timelimit = 1080
 
|requirements =  
 
|requirements =  
* Has transport ship(s): 2
+
* Has at least 2 transport ships in orbit
 
|on_success =  
 
|on_success =  
* triggers ship event: [[observation_events#observation.20|Successful Extraction]]
+
* Triggers ship event [[observation_events#observation.20|Successful Extraction]].
 +
On Failure
 +
* Triggers country event [[observation_events#observation.30|Missile Strikes Observation Outpost! (observation.30)]].
 
}}
 
}}
 
<section end=={{{EXTRACT_ROGUE_SCIENTIST}}}/>
 
<section end=={{{EXTRACT_ROGUE_SCIENTIST}}}/>
 
<section begin=={{{PROBE_ALIENS}}}/>
 
<section begin=={{{PROBE_ALIENS}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = PROBE_ALIENS
 
|project_key = PROBE_ALIENS
 
|project_name = Probe Aliens
 
|project_name = Probe Aliens
Line 443: Line 458:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[primitive_events#primitive.172|Special Project Completed(primitive.172)]]
+
* Triggers ship event [[primitive_events#primitive.172|Special Project Completed (primitive.172)]].
 
}}
 
}}
 
<section end=={{{PROBE_ALIENS}}}/>
 
<section end=={{{PROBE_ALIENS}}}/>
 +
 +
<section begin=={{{TARBLAC_PROCUREMENT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = TARBLAC_PROCUREMENT
 +
|project_name = The Elusive Tarblac
 +
|project_text = Tarblacs are found deep beneath the waves on the ocean world [This.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event [[country_events#country.54|Tarblac Secured]].
 +
}}
 +
<section end=={{{TARBLAC_PROCUREMENT}}}/>
 +
<section begin=={{{TASSARGOID_PROCUREMENT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = TASSARGOID_PROCUREMENT
 +
|project_name = The Mighty Tassargoid
 +
|project_text = Tassargoids have been sighted in the humid jungles of [This.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event [[country_events#country.55|Tassargoid Secured]].
 +
}}
 +
<section end=={{{TASSARGOID_PROCUREMENT}}}/>
 +
<section begin=={{{ORINTHI_PROCUREMENT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = ORINTHI_PROCUREMENT
 +
|project_name = The Vile Orinthi
 +
|project_text = Orinthi have been reported in large numbers across most of [This.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event [[country_events#country.56|Orinthi Secured]].
 +
}}
 +
<section end=={{{ORINTHI_PROCUREMENT}}}/>
 +
<section begin=={{{SNIRAN_PROCUREMENT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = SNIRAN_PROCUREMENT
 +
|project_name = The Insidious Sniran
 +
|project_text = Snirans are unique to the great dune seas of [This.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event [[country_events#country.57|Sniran Secured]].
 +
}}
 +
<section end=={{{SNIRAN_PROCUREMENT}}}/>
 +
<section begin=={{{GOOLANTHA_PROCUREMENT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = GOOLANTHA_PROCUREMENT
 +
|project_name = The Malleable Goolantha
 +
|project_text = Goolantha herds may only be found on the open steppes of [This.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event [[country_events#country.58|Goolantha Herd Secured]].
 +
}}
 +
<section end=={{{GOOLANTHA_PROCUREMENT}}}/>
 +
<section begin=={{{UDDLORAN_PROCUREMENT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = UDDLORAN_PROCUREMENT
 +
|project_name = The Wily Uddloran
 +
|project_text = Uddlorans can be found racing through the snowy wastes of [This.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event [[country_events#country.59|Uddlorans Secured]].
 +
}}
 +
<section end=={{{UDDLORAN_PROCUREMENT}}}/>
 +
<section begin=={{{ZULCOR_PROCUREMENT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = ZULCOR_PROCUREMENT
 +
|project_name = The Ravenous Zulcor
 +
|project_text = Zulcor swarms are native to the dry canyons of [This.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event [[country_events#country.60|Zulcor Swarm Secured]].
 +
}}
 +
<section end=={{{ZULCOR_PROCUREMENT}}}/>
 +
<section begin=={{{SUBLIGHT_PROBE_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = SUBLIGHT_PROBE_PROJECT
 +
|project_name = Recover Probe
 +
|project_text = We have sighted one of our old sublight space probes in the [space_probe.GetStarName] system. It must be recovered as soon as possible.
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event [[country_events#country.4|Probe Recovered]].
 +
}}
 +
<section end=={{{SUBLIGHT_PROBE_PROJECT}}}/>
 +
<section begin=={{{BOARD_CULT_SHIP_1}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = BOARD_CULT_SHIP_1
 +
|project_name = Board Cultist Ship
 +
|project_text = One of the cultist ships has been disabled by our forces. We should conduct a boarding operation to secure prisoners and any intelligence assets we find.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Engineering}}
 +
|requirements =
 +
* Has at least 1 military ship in orbit
 +
|on_success =
 +
* Triggers ship event [[country_events#country.203|Boarding Action]].
 +
}}
 +
<section end=={{{BOARD_CULT_SHIP_1}}}/>
 +
<section begin=={{{BOARD_CULT_SHIP_2}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = BOARD_CULT_SHIP_2
 +
|project_name = Board Cultist Flagship
 +
|project_text = We have disabled the cultist flagship! A substantial number of troops will be needed to successfully board and capture the vessel.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 transport ship in orbit
 +
|on_success =
 +
* Triggers country event [[country_events#country.214|Cultist Flagship Secured]].
 +
}}
 +
<section end=={{{BOARD_CULT_SHIP_2}}}/>
 +
 +
<section begin=={{{Cultist Warship Debris}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = CULTIST_DEBRIS
 +
|project_name = Cultist Warship Debris
 +
|project_text = The cult has been developing some new type of weapon, and the trace to their base of operations have ended here. If we investigate their technology we might find some clues to their leader's whereabouts.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
|on_success =
 +
* Triggers country event [[country_events#country.208|Recovery Efforts Completed]].
 +
}}
 +
<section end=={{{Cultist Warship Debris}}}/>
 +
 +
 +
<section begin=={{{SMUGGLER_RAID_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = SMUGGLER_RAID_PROJECT
 +
|project_name = Raid Smuggler Base
 +
|project_text = Smugglers have established an illegal outpost on the surface of [From.GetName], a primitive sanctuary world under our protection. They must be removed before they cause lasting harm to the [From.GetPlanetMoon]'s native civilization.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|timelimit = 1080
 +
|requirements =
 +
* Has at least 1 transport ship in orbit
 +
|on_success =
 +
* Triggers ship event [[observation_events#observation.52|Raid on Smugglers]].
 +
On Failure
 +
* Triggers country event [[observation_events#observation.53|Smuggler Weapons Trade]].
 +
}}
 +
<section end=={{{SMUGGLER_RAID_PROJECT}}}/>
 +
<section begin=={{{ROGUE_BOMBARDMENT_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = ROGUE_BOMBARDMENT_PROJECT
 +
|project_name = Eliminate Rogue Agent
 +
|project_text = Our rogue covert infiltration operative on [From.GetName] has finally been tracked to a safe house in the suburbs of a large city. We need fleet assets in orbit to bombard his position from space.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|timelimit = 1080
 +
|requirements =
 +
* Has at least 1 military ship in orbit
 +
|on_success =
 +
* Triggers ship event [[observation_events#observation.3114|[From.From.From.GetName]: Rogue Agent Eliminated]].
 +
On Failure
 +
* Triggers country event [[observation_events#observation.3113|[From.From.GetName]: Agent Lost]].
 +
}}
 +
<section end=={{{ROGUE_BOMBARDMENT_PROJECT}}}/>
 +
<section begin=={{{AVERT_PRIMITIVE_WAR_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = AVERT_PRIMITIVE_WAR_PROJECT
 +
|project_name = Avert War on [From.GetName]
 +
|project_text = Due to an incident related to our covert infiltration program on [From.GetName], the [From.Owner.GetSpeciesNamePlural] have been brought to the brink of nuclear war. Our infiltration cells on the [From.GetPlanetMoon] require a Science Ship in orbit to calm the situation.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|timelimit = 1080
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
|on_success =
 +
* Triggers ship event [[observation_events#observation.3133|[From.From.From.GetName]: War Averted]].
 +
On Failure
 +
* Triggers country event [[observation_events#observation.3132|[From.From.GetName]: War Erupts]].
 +
}}
 +
<section end=={{{AVERT_PRIMITIVE_WAR_PROJECT}}}/>
 +
<section begin=={{{FALLEN_SHIELD_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = FALLEN_SHIELD_PROJECT
 +
|project_name = Lower Shield on [From.GetName]
 +
|project_text = For reasons unknown, someone or something has encased [From.GetName] in an impenetrable energy shield. We must find some way to nullify the barrier and discover what lies beneath!
 +
|days_to_research = 730
 +
|tech_department = {{iconify|Physics}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
|on_success =
 +
* One of the following will happen:
 +
** 25%: Triggers ship event [[galactic_features_events#galactic_features.301|Mothballed Fleet (galactic_features.301)]].
 +
** 25%: Triggers ship event [[galactic_features_events#galactic_features.302|Vault of Knowledge (galactic_features.302)]] if not {{iconify|Gestalt Consciousness}}.
 +
** 25%: Triggers ship event [[galactic_features_events#galactic_features.303|The Prisoner (galactic_features.303)]].
 +
** 25%: Triggers ship event [[galactic_features_events#galactic_features.305|The Exiles Return (galactic_features.305)]].
 +
* Set the country flag "shielded_world_opened".
 +
}}
 +
<section end=={{{FALLEN_SHIELD_PROJECT}}}/>
 +
<section begin=={{{ESTABLISH_COMMUNICATIONS}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = ESTABLISH_COMMUNICATIONS
 +
|project_name = Investigate [Prev.From.GetName]
 +
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.\n\nReward: £influence£ §GInfluence§! or §SSpecial Project§!
 +
|cost = 500
 +
|tech_department = {{iconify|Society}}
 +
|requirements = * None
 +
Abort Trigger
 +
* One of the following is true:
 +
** The aliens does not exist
 +
** Has communications with the aliens
 +
|on_success =
 +
* Establish communications with FROM.
 +
}}
 +
<section end=={{{ESTABLISH_COMMUNICATIONS}}}/>
 +
<section begin=={{{INVESTIGATE_SPACE_AMOEBA}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = INVESTIGATE_SPACE_AMOEBA
 +
|project_name = Investigate [Prev.From.GetName]
 +
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.<br>Reward: £influence  §GInfluence§! or §SSpecial Project§!
 +
|cost = 500
 +
|tech_department = {{iconify|Society}}
 +
|on_success =
 +
* Triggers country event [[story_events#story.100|(story.100)]].
 +
* Triggers country event [[tutorial_events#tutorial.61|First Contact Made]].
 +
}}
 +
<section end=={{{INVESTIGATE_SPACE_AMOEBA}}}/>
 +
<section begin=={{{INVESTIGATE_CRYSTALS}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = INVESTIGATE_CRYSTALS
 +
|project_name = Investigate [Prev.From.GetName]
 +
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.<br>Reward: £influence  §GInfluence§! or §SSpecial Project§!
 +
|cost = 500
 +
|tech_department = {{iconify|Society}}
 +
|on_success =
 +
* Triggers country event [[story_events#story.200|(story.200)]].
 +
* Triggers country event [[tutorial_events#tutorial.61|First Contact Made]].
 +
}}
 +
<section end=={{{INVESTIGATE_CRYSTALS}}}/>
 +
<section begin=={{{INVESTIGATE_DRONES}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = INVESTIGATE_DRONES
 +
|project_name = Investigate [Prev.From.GetName]
 +
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.<br>Reward: £influence  §GInfluence§! or §SSpecial Project§!
 +
|cost = 500
 +
|tech_department = {{iconify|Society}}
 +
|on_success =
 +
* Triggers country event [[story_events#story.300|(story.300)]].
 +
* Triggers country event [[tutorial_events#tutorial.61|First Contact Made]].
 +
}}
 +
<section end=={{{INVESTIGATE_DRONES}}}/>
 +
<section begin=={{{INVESTIGATE_SPACE_CLOUDS}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = INVESTIGATE_SPACE_CLOUDS
 +
|project_name = Investigate [Prev.From.GetName]
 +
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.<br>Reward: £influence  §GInfluence§! or §SSpecial Project§!
 +
|cost = 500
 +
|tech_department = {{iconify|Society}}
 +
|on_success =
 +
* Triggers country event [[story_events#story.400|(story.400)]].
 +
* Triggers country event [[tutorial_events#tutorial.61|First Contact Made]].
 +
}}
 +
<section end=={{{INVESTIGATE_SPACE_CLOUDS}}}/>
 +
<section begin=={{{INVESTIGATE_TIYANKI}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = INVESTIGATE_TIYANKI
 +
|project_name = Investigate [Prev.From.GetName]
 +
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.<br>Reward: £influence  §GInfluence§! or §SSpecial Project§!
 +
|cost = 50
 +
|tech_department = {{iconify|Society}}
 +
|on_success =
 +
* Triggers country event [[story_events#story.500|(story.500)]].
 +
* Triggers country event [[tutorial_events#tutorial.61|First Contact Made]].
 +
}}
 +
<section end=={{{INVESTIGATE_TIYANKI}}}/>
 +
 +
<section begin=={{{INVESTIGATE_MARAUDERS}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = INVESTIGATE_MARAUDERS
 +
|project_name = Investigate [Prev.From.GetName]
 +
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.<br>Reward: £influence  §GInfluence§! or §SSpecial Project§!
 +
|cost = 500
 +
|tech_department = {{iconify|Society}}
 +
|on_success =
 +
* Triggers country event [[murauder_events#marauder.1|Marauders Encountered]].
 +
}}
 +
<section end=={{{INVESTIGATE_MARAUDERS}}}/>
 +
 +
<section begin=={{{INVESTIGATE_PIRATES}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = INVESTIGATE_PIRATES
 +
|project_name = Investigate [Prev.From.GetName]
 +
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.<br>Reward: £influence  §GInfluence§! or §SSpecial Project§!
 +
|cost = 500
 +
|tech_department = {{iconify|Society}}
 +
|on_success =
 +
* Triggers country event [[pirate_events#pirate.30|Pirates Encountered]].
 +
}}
 +
<section end=={{{INVESTIGATE_PIRATES}}}/>
 +
 +
<section begin=={{{BOARD_HYACINTH}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = BOARD_HYACINTH
 +
|project_name = Board the Hyacinth
 +
|project_text = The Hyacinth has been located above [hyacinth_planet.GetName] and appears to be structurally intact. We will have to assemble a boarding party to learn what has happened to the ark ship.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
|on_success =
 +
* Triggers ship event [[country_events#country.255|Hyacinth Boarded]].
 +
}}
 +
<section end=={{{BOARD_HYACINTH}}}/>
 +
<section begin=={{{ABDUCT_SCIENTIST_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = ABDUCT_SCIENTIST_PROJECT
 +
|project_name = Abduct Scientist
 +
|project_text = A brilliant scientist has been identified among the primitive [From.Owner.GetSpeciesNamePlural] on [From.GetName]. His considerable skill is wasted on his native civilization, but he would be quite a boon to our own research programs. Plans have been put into motion to abduct him and then "convince" him to work for us instead.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
|on_success =
 +
* One of the following will happen:
 +
** 75%: Triggers ship event [[observation_events#observation.1002|Abduction Successful]].
 +
** 25%: Triggers ship event [[observation_events#observation.1003|Abduction Failed]].
 +
}}
 +
<section end=={{{ABDUCT_SCIENTIST_PROJECT}}}/>
 +
<section begin=={{{IMPLANT_MALFUNCTIONS_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = IMPLANT_MALFUNCTIONS_PROJECT
 +
|project_name = Remove Malfunctioning Implants
 +
|project_text = We are having problems with the brain implants that were given to several test subjects among the primitive [From.Owner.GetSpeciesNamePlural] on [From.GetName]. There have been a number of malfunctions, resulting in violent behavior and, in some cases, fatalities. We need to remove these implants before they can cause any more problems.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|timelimit = 1080
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
|on_success =
 +
* Triggers ship event [[observation_events#observation.1012|[From.From.From.GetName]: Implants Removed]].
 +
On Failure
 +
* Triggers country event [[observation_events#observation.1013|[From.From.GetName]: Implants Not Removed]].
 +
}}
 +
<section end=={{{IMPLANT_MALFUNCTIONS_PROJECT}}}/>
 +
<section begin=={{{DEFENSE_FORCE_STRIKE_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = DEFENSE_FORCE_STRIKE_PROJECT
 +
|project_name = Destroy Primitive Defense Force
 +
|project_text = The [From.Owner.GetSpeciesName] nation states on [From.GetName] have banded together and formed an anti-alien task force with the mission to thwart our operations on their homeworld. This cannot be tolerated. We must launch a punitive strike against the main base of this organization.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 transport ship in orbit
 +
|on_success =
 +
* One of these will happen:
 +
** 70%: Triggers ship event [[observation_events#observation.1028|[From.From.From.GetName]: Successful Strike]].
 +
** 30%: Triggers ship event [[observation_events#observation.1029|[From.From.From.GetName]: Failed Strike]].
 +
}}
 +
<section end=={{{DEFENSE_FORCE_STRIKE_PROJECT}}}/>
 +
<section begin=={{{SYNTH_INFILTRATION_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = SYNTH_INFILTRATION_PROJECT
 +
|project_name = Synth Detection Method
 +
|project_text = Synthetic infiltrators disguised as [Root.GetSpeciesNamePlural] are operating within the [Root.GetName]. We need to come up with some kind of reliable and efficient method of identifying them.
 +
|cost = 2000 + (100 x total {{iconify|Pop}})
 +
|tech_department = {{iconify|Society}}
 +
|on_success =
 +
* Triggers country event [[crisis_events_3#crisis.2203|Special Project Completed (crisis.2203)]]
 +
}}.
 +
<section end=={{{SYNTH_INFILTRATION_PROJECT}}}/>
 +
<section begin=={{{CAPTURE_QUEEN}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = CAPTURE_QUEEN
 +
|project_name = Capture the Queen
 +
|project_text = After a recent space battle in the [queen_system.GetName] system, a Prethoryn Queen was badly injured and left for dead by the rest of the Scourge. The creature is still alive, however. Capturing it would be a major intelligence coup.
 +
|days_to_research = 60
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
Abort Trigger
 +
* Has the country flag "queen_snatched"
 +
|on_success =
 +
* Triggers ship event [[crisis_events_1#crisis.105|Long live the Queen!]].
 +
}}
 +
<section end=={{{CAPTURE_QUEEN}}}/>
 +
 +
<section begin=={{{FLEET_MANEUVERS_1_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = FLEET_MANEUVERS_1_PROJECT
 +
|project_name = Conduct Fleet Maneuvers
 +
|project_text = Major fleet maneuvers have been planned in the [exercise_system.GetName] system, close to the border of the [exercise_neighbor.GetName]. The purpose of this exercise is to simulate a hostile probe by significant [exercise_neighbor.GetSpeciesName] forces into our space, as a possible prelude to an invasion.<br>The exercise will begin once all of the allocated forces have reached the initial staging area in orbit of [exercise_location.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|timelimit = 1080
 +
|requirements =
 +
* Has fleet with admiral and 1600 fleet power in orbit
 +
|on_success =
 +
* Triggers ship event [[diplomatic_events2#diplomatic.1025|Maneuvers Concluded]].
 +
On Failure
 +
* Triggers country event [[diplomatic_events2#diplomatic.1001|Fleet Maneuvers Canceled]].
 +
On Start
 +
* Triggers ship event [[diplomatic_events2#diplomatic.1005|Maneuvers Start]].
 +
On 50% Progress
 +
* Triggers ship event [[diplomatic_events2#diplomatic.1010|Maneuvers Halfway Completed]].
 +
}}
 +
<section end=={{{FLEET_MANEUVERS_1_PROJECT}}}/>
 +
 +
<section begin=={{{FLEET_MANEUVERS_2_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = FLEET_MANEUVERS_2_PROJECT
 +
|project_name = Conduct Fleet Maneuvers
 +
|project_text = Major fleet maneuvers have been planned in the [exercise_system.GetName] system, close to the border of the [exercise_neighbor.GetName]. The purpose of this exercise is to simulate a hostile probe by significant [exercise_neighbor.GetSpeciesName] forces into our space, as a possible prelude to an invasion.<br>The exercise will begin once all of the allocated forces have reached the initial staging area in orbit of [exercise_location.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|timelimit = 1080
 +
|requirements =
 +
* Has fleet with admiral and 4000 fleet power in orbit
 +
|on_success =
 +
* Triggers ship event [[diplomatic_events2#diplomatic.1025|Maneuvers Concluded]].
 +
On Failure
 +
* Triggers country event [[diplomatic_events2#diplomatic.1001|Fleet Maneuvers Canceled]].
 +
On Start
 +
* Triggers ship event [[diplomatic_events2#diplomatic.1005|Maneuvers Start]].
 +
On 50% Progress
 +
* Triggers ship event [[diplomatic_events2#diplomatic.1010|Maneuvers Halfway Completed]].
 +
}}
 +
<section end=={{{FLEET_MANEUVERS_2_PROJECT}}}/>
 +
 +
<section begin=={{{FLEET_MANEUVERS_3_PROJECT}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = FLEET_MANEUVERS_3_PROJECT
 +
|project_name = Conduct Fleet Maneuvers
 +
|project_text = Major fleet maneuvers have been planned in the [exercise_system.GetName] system, close to the border of the [exercise_neighbor.GetName]. The purpose of this exercise is to simulate a hostile probe by significant [exercise_neighbor.GetSpeciesName] forces into our space, as a possible prelude to an invasion.<br>The exercise will begin once all of the allocated forces have reached the initial staging area in orbit of [exercise_location.GetName].
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|timelimit = 1080
 +
|requirements =
 +
* Has fleet with admiral and 10000 fleet power in orbit
 +
|on_success =
 +
* Triggers ship event [[diplomatic_events2#diplomatic.1025|Maneuvers Concluded]].
 +
On Failure
 +
* Triggers country event [[diplomatic_events2#diplomatic.1001|Fleet Maneuvers Canceled]].
 +
On Start
 +
* Triggers ship event [[diplomatic_events2#diplomatic.1005|Maneuvers Start]].
 +
On 50% Progress
 +
* Triggers ship event [[diplomatic_events2#diplomatic.1010|Maneuvers Halfway Completed]].
 +
}}
 +
<section end=={{{FLEET_MANEUVERS_3_PROJECT}}}/>
 +
 +
{{end box wrapper}}
 +
== Precursor archaeological projects ==
 +
{{box wrapper}}
 +
<section begin=={{{VULTAUM_ARTIFACT_FOUND}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = VULTAUM_ARTIFACT_FOUND
 +
|project_name = Signs of Vultaum Activity
 +
|project_text = We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient Vultaum Star Assembly is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event precursor.302
 +
}}
 +
<section end=={{{VULTAUM_ARTIFACT_FOUND}}}/>
 +
<section begin=={{{YUHT_ARTIFACT_FOUND}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = YUHT_ARTIFACT_FOUND
 +
|project_name = Signs of Yuht Activity
 +
|project_text = We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient Yuht Empire is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event precursor.303
 +
}}
 +
<section end=={{{YUHT_ARTIFACT_FOUND}}}/>
 +
<section begin=={{{LEAGUE_ARTIFACT_FOUND}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = LEAGUE_ARTIFACT_FOUND
 +
|project_name = Signs of First League Activity
 +
|project_text = We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient First League is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event precursor.304
 +
}}
 +
<section end=={{{LEAGUE_ARTIFACT_FOUND}}}/>
 +
<section begin=={{{IRASSIAN_ARTIFACT_FOUND}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = IRASSIAN_ARTIFACT_FOUND
 +
|project_name = Signs of Irassian Activity
 +
|project_text = We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient Irassian Concordat is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event precursor.305
 +
}}
 +
<section end=={{{IRASSIAN_ARTIFACT_FOUND}}}/>
 +
<section begin=={{{CYBREX_ARTIFACT_FOUND}}}/>
 +
{{Special_project
 +
|version = 2.6
 +
|project_key = CYBREX_ARTIFACT_FOUND
 +
|project_name = Signs of Cybrex Activity
 +
|project_text = We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient Cybrex is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.
 +
|days_to_research = 180
 +
|tech_department = {{iconify|Society}}
 +
|requirements =
 +
* Has at least 1 science ship in orbit
 +
* Has a Scientist
 +
|on_success =
 +
* Triggers ship event precursor.306
 +
}}
 +
<section end=={{{CYBREX_ARTIFACT_FOUND}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_1}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_1}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_1
 
|project_key = VULTAUM_ARCHEOLOGY_1
 
|project_name = Mining Base
 
|project_name = Mining Base
Line 458: Line 1,054:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.6|Archaeological Project Completed(precursor.6)]]
+
* Triggers ship event [[Precursor events 1#precursor.6|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_1}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_1}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_2}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_2}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_2
 
|project_key = VULTAUM_ARCHEOLOGY_2
 
|project_name = Observatory
 
|project_name = Observatory
Line 473: Line 1,069:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.11|Archaeological Project Completed(precursor.11)]]
+
* Triggers ship event [[Precursor events 1#precursor.11|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_2}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_2}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_3}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_3}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_3
 
|project_key = VULTAUM_ARCHEOLOGY_3
 
|project_name = Space Elevator
 
|project_name = Space Elevator
Line 488: Line 1,084:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.16|Archaeological Project Completed(precursor.16)]]
+
* Triggers ship event [[Precursor events 1#precursor.16|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_3}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_3}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_4}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_4}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_4
 
|project_key = VULTAUM_ARCHEOLOGY_4
 
|project_name = Metropolis
 
|project_name = Metropolis
Line 503: Line 1,099:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.21|Archaeological Project Completed(precursor.21)]]
+
* Triggers ship event [[Precursor events 1#precursor.21|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_4}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_4}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_5}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_5}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_5
 
|project_key = VULTAUM_ARCHEOLOGY_5
 
|project_name = Tunnel Network
 
|project_name = Tunnel Network
Line 518: Line 1,114:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.26|Archaeological Project Completed(precursor.26)]]
+
* Triggers ship event [[Precursor events 1#precursor.26|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_5}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_5}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_6}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_6}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_6
 
|project_key = VULTAUM_ARCHEOLOGY_6
 
|project_name = Gas Mining Facility
 
|project_name = Gas Mining Facility
Line 533: Line 1,129:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.31|Archaeological Project Completed(precursor.31)]]
+
* Triggers ship event [[Precursor events 1#precursor.31|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_6}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_6}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_7}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_7}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_7
 
|project_key = VULTAUM_ARCHEOLOGY_7
 
|project_name = Trade Post
 
|project_name = Trade Post
Line 548: Line 1,144:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.36|Archaeological Project Completed(precursor.36)]]
+
* Triggers ship event [[Precursor events 1#precursor.36|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_7}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_7}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_8}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_8}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_8
 
|project_key = VULTAUM_ARCHEOLOGY_8
 
|project_name = Satellite
 
|project_name = Satellite
Line 563: Line 1,159:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.41|Archaeological Project Completed(precursor.41)]]
+
* Triggers ship event [[Precursor events 1#precursor.41|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_8}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_8}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_9}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_9}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_9
 
|project_key = VULTAUM_ARCHEOLOGY_9
 
|project_name = Splinter Colony
 
|project_name = Splinter Colony
Line 578: Line 1,174:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.46|Archaeological Project Completed(precursor.46)]]
+
* Triggers ship event [[Precursor events 1#precursor.46|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_9}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_9}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_10}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_10}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_10
 
|project_key = VULTAUM_ARCHEOLOGY_10
 
|project_name = Orbital Complex
 
|project_name = Orbital Complex
Line 593: Line 1,189:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.51|Archaeological Project Completed(precursor.51)]]
+
* Triggers ship event [[Precursor events 1#precursor.51|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_10}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_10}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_11}}}/>
 
<section begin=={{{VULTAUM_ARCHEOLOGY_11}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = VULTAUM_ARCHEOLOGY_11
 
|project_key = VULTAUM_ARCHEOLOGY_11
 
|project_name = Asteroid Base
 
|project_name = Asteroid Base
Line 608: Line 1,204:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.56|Archaeological Project Completed(precursor.56)]]
+
* Triggers ship event [[Precursor events 1#precursor.56|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{VULTAUM_ARCHEOLOGY_11}}}/>
 
<section end=={{{VULTAUM_ARCHEOLOGY_11}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_1}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_1}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = YUHT_ARCHEOLOGY_1
 
|project_key = YUHT_ARCHEOLOGY_1
 
|project_name = Hatchery World
 
|project_name = Hatchery World
Line 623: Line 1,219:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.506|Archaeological Project Completed(precursor.506)]]
+
* Triggers ship event [[Precursor events 1#precursor.506|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{YUHT_ARCHEOLOGY_1}}}/>
 
<section end=={{{YUHT_ARCHEOLOGY_1}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_2}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_2}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = YUHT_ARCHEOLOGY_2
 
|project_key = YUHT_ARCHEOLOGY_2
 
|project_name = Listening Arrays
 
|project_name = Listening Arrays
Line 638: Line 1,234:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.511|Archaeological Project Completed(precursor.511)]]
+
* Triggers ship event [[Precursor events 1#precursor.511|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{YUHT_ARCHEOLOGY_2}}}/>
 
<section end=={{{YUHT_ARCHEOLOGY_2}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_3}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_3}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = YUHT_ARCHEOLOGY_3
 
|project_key = YUHT_ARCHEOLOGY_3
 
|project_name = Museum Ruins
 
|project_name = Museum Ruins
Line 653: Line 1,249:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.516|Archaeological Project Completed(precursor.516)]]
+
* Triggers ship event [[Precursor events 1#precursor.516|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{YUHT_ARCHEOLOGY_3}}}/>
 
<section end=={{{YUHT_ARCHEOLOGY_3}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_4}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_4}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = YUHT_ARCHEOLOGY_4
 
|project_key = YUHT_ARCHEOLOGY_4
 
|project_name = Ancient Graveyard
 
|project_name = Ancient Graveyard
Line 668: Line 1,264:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.521|Archaeological Project Completed(precursor.521)]]
+
* Triggers ship event [[Precursor events 1#precursor.521|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{YUHT_ARCHEOLOGY_4}}}/>
 
<section end=={{{YUHT_ARCHEOLOGY_4}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_5}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_5}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = YUHT_ARCHEOLOGY_5
 
|project_key = YUHT_ARCHEOLOGY_5
 
|project_name = Ancient Battlefield
 
|project_name = Ancient Battlefield
Line 683: Line 1,279:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.526|Archaeological Project Completed(precursor.526)]]
+
* Triggers ship event [[Precursor events 1#precursor.526|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{YUHT_ARCHEOLOGY_5}}}/>
 
<section end=={{{YUHT_ARCHEOLOGY_5}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_6}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_6}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = YUHT_ARCHEOLOGY_6
 
|project_key = YUHT_ARCHEOLOGY_6
 
|project_name = Ancient Satellite
 
|project_name = Ancient Satellite
Line 698: Line 1,294:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.531|Archaeological Project Completed(precursor.531)]]
+
* Triggers ship event [[Precursor events 1#precursor.531|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{YUHT_ARCHEOLOGY_6}}}/>
 
<section end=={{{YUHT_ARCHEOLOGY_6}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_7}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_7}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = YUHT_ARCHEOLOGY_7
 
|project_key = YUHT_ARCHEOLOGY_7
 
|project_name = Derelict Cruiser
 
|project_name = Derelict Cruiser
Line 713: Line 1,309:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.536|Archaeological Project Completed(precursor.536)]]
+
* Triggers ship event [[Precursor events 1#precursor.536|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{YUHT_ARCHEOLOGY_7}}}/>
 
<section end=={{{YUHT_ARCHEOLOGY_7}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_8}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_8}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = YUHT_ARCHEOLOGY_8
 
|project_key = YUHT_ARCHEOLOGY_8
 
|project_name = Derelict Colony Ship
 
|project_name = Derelict Colony Ship
Line 728: Line 1,324:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.541|Archaeological Project Completed(precursor.541)]]
+
* Triggers ship event [[Precursor events 1#precursor.541|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{YUHT_ARCHEOLOGY_8}}}/>
 
<section end=={{{YUHT_ARCHEOLOGY_8}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_9}}}/>
 
<section begin=={{{YUHT_ARCHEOLOGY_9}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = YUHT_ARCHEOLOGY_9
 
|project_key = YUHT_ARCHEOLOGY_9
 
|project_name = Asteroid Dwelling
 
|project_name = Asteroid Dwelling
Line 743: Line 1,339:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.546|Archaeological Project Completed(precursor.546)]]
+
* Triggers ship event [[Precursor events 1#precursor.546|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{YUHT_ARCHEOLOGY_9}}}/>
 
<section end=={{{YUHT_ARCHEOLOGY_9}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_1}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_1}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_1
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_1
 
|project_name = Naval Base
 
|project_name = Naval Base
Line 758: Line 1,354:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1006|Archaeological Project Completed(precursor.1006)]]
+
* Triggers ship event [[Precursor events 1#precursor.1006|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_1}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_1}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_2}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_2}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_2
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_2
 
|project_name = Derelict Cruiser
 
|project_name = Derelict Cruiser
Line 773: Line 1,369:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1011|Archaeological Project Completed(precursor.1011)]]
+
* Triggers ship event [[Precursor events 1#precursor.1011|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_2}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_2}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_3}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_3}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_3
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_3
 
|project_name = Khamdai Homeworld
 
|project_name = Khamdai Homeworld
Line 788: Line 1,384:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1016|Archaeological Project Completed(precursor.1016)]]
+
* Triggers ship event [[Precursor events 1#precursor.1016|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_3}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_3}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_4}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_4}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_4
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_4
 
|project_name = Chassago Homeworld
 
|project_name = Chassago Homeworld
Line 803: Line 1,399:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1021|Archaeological Project Completed(precursor.1021)]]
+
* Triggers ship event [[Precursor events 1#precursor.1021|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_4}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_4}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_5}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_5}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_5
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_5
 
|project_name = Migir-Yan Homeworld
 
|project_name = Migir-Yan Homeworld
Line 818: Line 1,414:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1026|Archaeological Project Completed(precursor.1026)]]
+
* Triggers ship event [[Precursor events 1#precursor.1026|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_5}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_5}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_6}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_6}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_6
 
|project_name = V'ropak Homeworld
 
|project_name = V'ropak Homeworld
Line 833: Line 1,429:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1031|Archaeological Project Completed(precursor.1031)]]
+
* Triggers ship event [[Precursor events 1#precursor.1031|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_6}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_6}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_7}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_7}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_7
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_7
 
|project_name = Research Base
 
|project_name = Research Base
Line 848: Line 1,444:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1036|Archaeological Project Completed(precursor.1036)]]
+
* Triggers ship event [[Precursor events 1#precursor.1036|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_7}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_7}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_8}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_8}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_8
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_8
 
|project_name = Colony Ruins
 
|project_name = Colony Ruins
Line 863: Line 1,459:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1041|Archaeological Project Completed(precursor.1041)]]
+
* Triggers ship event [[Precursor events 1#precursor.1041|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_8}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_8}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_9}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_9}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_9
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_9
 
|project_name = Trade Center
 
|project_name = Trade Center
Line 878: Line 1,474:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1046|Archaeological Project Completed(precursor.1046)]]
+
* Triggers ship event [[Precursor events 1#precursor.1046|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_9}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_9}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_10}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_10}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_10
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_10
 
|project_name = Battle Wreckage
 
|project_name = Battle Wreckage
Line 893: Line 1,489:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1051|Archaeological Project Completed(precursor.1051)]]
+
* Triggers ship event [[Precursor events 1#precursor.1051|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_10}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_10}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_11}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_11}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_11
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_11
 
|project_name = Penal Colony
 
|project_name = Penal Colony
Line 908: Line 1,504:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1056|Archaeological Project Completed(precursor.1056)]]
+
* Triggers ship event [[Precursor events 1#precursor.1056|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_11}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_11}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_12}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_12}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_12
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_12
 
|project_name = Observation Outpost
 
|project_name = Observation Outpost
Line 923: Line 1,519:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1061|Archaeological Project Completed(precursor.1061)]]
+
* Triggers ship event [[Precursor events 1#precursor.1061|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_12}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_12}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_13}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_13}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_13
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_13
 
|project_name = Orbital Blockade
 
|project_name = Orbital Blockade
Line 938: Line 1,534:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1066|Archaeological Project Completed(precursor.1066)]]
+
* Triggers ship event [[Precursor events 1#precursor.1066|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_13}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_13}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_14}}}/>
 
<section begin=={{{FIRST_LEAGUE_ARCHEOLOGY_14}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_14
 
|project_key = FIRST_LEAGUE_ARCHEOLOGY_14
 
|project_name = Smuggler Asteroid
 
|project_name = Smuggler Asteroid
Line 953: Line 1,549:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1071|Archaeological Project Completed(precursor.1071)]]
+
* Triggers ship event [[Precursor events 1#precursor.1071|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_14}}}/>
 
<section end=={{{FIRST_LEAGUE_ARCHEOLOGY_14}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_1}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_1}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_1
 
|project_key = IRASSIAN_ARCHEOLOGY_1
 
|project_name = Orbital Blockade
 
|project_name = Orbital Blockade
Line 968: Line 1,564:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1506|Archaeological Project Completed(precursor.1506)]]
+
* Triggers ship event [[Precursor events 2#precursor.1506|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_1}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_1}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_2}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_2}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_2
 
|project_key = IRASSIAN_ARCHEOLOGY_2
 
|project_name = Bombarded Colony
 
|project_name = Bombarded Colony
Line 983: Line 1,579:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1511|Archaeological Project Completed(precursor.1511)]]
+
* Triggers ship event [[Precursor events 2#precursor.1511|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_2}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_2}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_3}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_3}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_3
 
|project_key = IRASSIAN_ARCHEOLOGY_3
 
|project_name = Joggra Homeworld
 
|project_name = Joggra Homeworld
Line 998: Line 1,594:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1516|Archaeological Project Completed(precursor.1516)]]
+
* Triggers ship event [[Precursor events 2#precursor.1516|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_3}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_3}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_4}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_4}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_4
 
|project_key = IRASSIAN_ARCHEOLOGY_4
 
|project_name = Ti'Derg Homeworld
 
|project_name = Ti'Derg Homeworld
Line 1,013: Line 1,609:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1521|Archaeological Project Completed(precursor.1521)]]
+
* Triggers ship event [[Precursor events 2#precursor.1521|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_4}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_4}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_5}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_5}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_5
 
|project_key = IRASSIAN_ARCHEOLOGY_5
 
|project_name = Colony Ruins
 
|project_name = Colony Ruins
Line 1,028: Line 1,624:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1526|Archaeological Project Completed(precursor.1526)]]
+
* Triggers ship event [[Precursor events 2#precursor.1526|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_5}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_5}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_6}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_6}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_6
 
|project_key = IRASSIAN_ARCHEOLOGY_6
 
|project_name = Mining Base
 
|project_name = Mining Base
Line 1,043: Line 1,639:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1531|Archaeological Project Completed(precursor.1531)]]
+
* Triggers ship event [[Precursor events 2#precursor.1531|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_6}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_6}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_7}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_7}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_7
 
|project_key = IRASSIAN_ARCHEOLOGY_7
 
|project_name = Colony Remnants
 
|project_name = Colony Remnants
Line 1,058: Line 1,654:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1536|Archaeological Project Completed(precursor.1536)]]
+
* Triggers ship event [[Precursor events 2#precursor.1536|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_7}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_7}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_8}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_8}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_8
 
|project_key = IRASSIAN_ARCHEOLOGY_8
 
|project_name = Derelict Cruiser
 
|project_name = Derelict Cruiser
Line 1,073: Line 1,669:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1541|Archaeological Project Completed(precursor.1541)]]
+
* Triggers ship event [[Precursor events 2#precursor.1541|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_8}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_8}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_9}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_9}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_9
 
|project_key = IRASSIAN_ARCHEOLOGY_9
 
|project_name = Orbital Station
 
|project_name = Orbital Station
Line 1,088: Line 1,684:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1546|Archaeological Project Completed(precursor.1546)]]
+
* Triggers ship event [[Precursor events 2#precursor.1546|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_9}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_9}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_10}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_10}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_10
 
|project_key = IRASSIAN_ARCHEOLOGY_10
 
|project_name = Asteroid Listening Post
 
|project_name = Asteroid Listening Post
Line 1,103: Line 1,699:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1551|Archaeological Project Completed(precursor.1551)]]
+
* Triggers ship event [[Precursor events 2#precursor.1551|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_10}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_10}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_11}}}/>
 
<section begin=={{{IRASSIAN_ARCHEOLOGY_11}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = IRASSIAN_ARCHEOLOGY_11
 
|project_key = IRASSIAN_ARCHEOLOGY_11
 
|project_name = Gas Giant Research Station
 
|project_name = Gas Giant Research Station
Line 1,118: Line 1,714:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.1556|Archaeological Project Completed(precursor.1556)]]
+
* Triggers ship event [[Precursor events 2#precursor.1556|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{IRASSIAN_ARCHEOLOGY_11}}}/>
 
<section end=={{{IRASSIAN_ARCHEOLOGY_11}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_1}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_1}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_1
 
|project_key = CYBREX_ARCHEOLOGY_1
 
|project_name = Kuur Homeworld
 
|project_name = Kuur Homeworld
Line 1,133: Line 1,729:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2006|Archaeological Project Completed(precursor.2006)]]
+
* Triggers ship event [[Precursor events 2#precursor.2006|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_1}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_1}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_2}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_2}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_2
 
|project_key = CYBREX_ARCHEOLOGY_2
 
|project_name = Indimak Homeworld
 
|project_name = Indimak Homeworld
Line 1,148: Line 1,744:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2011|Archaeological Project Completed(precursor.2011)]]
+
* Triggers ship event [[Precursor events 2#precursor.2011|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_2}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_2}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_3}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_3}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_3
 
|project_key = CYBREX_ARCHEOLOGY_3
 
|project_name = Broken Cybrex Warforms
 
|project_name = Broken Cybrex Warforms
Line 1,163: Line 1,759:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2016|Archaeological Project Completed(precursor.2016)]]
+
* Triggers ship event [[Precursor events 2#precursor.2016|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_3}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_3}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_4}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_4}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_4
 
|project_key = CYBREX_ARCHEOLOGY_4
 
|project_name = Cybrex Invasion
 
|project_name = Cybrex Invasion
Line 1,178: Line 1,774:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2021|Archaeological Project Completed(precursor.2021)]]
+
* Triggers ship event [[Precursor events 2#precursor.2021|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_4}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_4}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_5}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_5}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_5
 
|project_key = CYBREX_ARCHEOLOGY_5
 
|project_name = Cybrex Ruins
 
|project_name = Cybrex Ruins
Line 1,193: Line 1,789:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2026|Archaeological Project Completed(precursor.2026)]]
+
* Triggers ship event [[Precursor events 2#precursor.2026|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_5}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_5}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_6}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_6}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_6
 
|project_key = CYBREX_ARCHEOLOGY_6
 
|project_name = Cybrex Listening Post
 
|project_name = Cybrex Listening Post
Line 1,208: Line 1,804:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 2
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2031|Archaeological Project Completed(precursor.2031)]]
+
* Triggers ship event [[Precursor events 2#precursor.2031|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_6}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_6}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_7}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_7}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_7
 
|project_key = CYBREX_ARCHEOLOGY_7
 
|project_name = Cybrex Refinery
 
|project_name = Cybrex Refinery
Line 1,223: Line 1,819:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2036|Archaeological Project Completed(precursor.2036)]]
+
* Triggers ship event [[Precursor events 2#precursor.2036|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_7}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_7}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_8}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_8}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_8
 
|project_key = CYBREX_ARCHEOLOGY_8
 
|project_name = Battle Debris
 
|project_name = Battle Debris
Line 1,238: Line 1,834:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 3
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2041|Archaeological Project Completed(precursor.2041)]]
+
* Triggers ship event [[Precursor events 2#precursor.2041|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_8}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_8}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_9}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_9}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_9
 
|project_key = CYBREX_ARCHEOLOGY_9
 
|project_name = Ancient Cybrex Base
 
|project_name = Ancient Cybrex Base
Line 1,253: Line 1,849:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2046|Archaeological Project Completed(precursor.2046)]]
+
* Triggers ship event [[Precursor events 2#precursor.2046|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_9}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_9}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_10}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_10}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_10
 
|project_key = CYBREX_ARCHEOLOGY_10
 
|project_name = Organic Remains
 
|project_name = Organic Remains
Line 1,268: Line 1,864:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2051|Archaeological Project Completed(precursor.2051)]]
+
* Triggers ship event [[Precursor events 2#precursor.2051|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_10}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_10}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_11}}}/>
 
<section begin=={{{CYBREX_ARCHEOLOGY_11}}}/>
 
{{Special_project
 
{{Special_project
|version = 1.0
+
|version = 2.6
 
|project_key = CYBREX_ARCHEOLOGY_11
 
|project_key = CYBREX_ARCHEOLOGY_11
 
|project_name = Cybrex Research Station
 
|project_name = Cybrex Research Station
Line 1,283: Line 1,879:
 
|tech_department = {{iconify|Society}}
 
|tech_department = {{iconify|Society}}
 
|requirements =  
 
|requirements =  
* Has science ship: 1
+
* Has at least 1 science ship in orbit
* Has a Scientist with skill level > 4
+
* Has a Scientist
 
|on_success =  
 
|on_success =  
* triggers ship event: [[precursor_events#precursor.2056|Archaeological Project Completed(precursor.2056)]]
+
* Triggers ship event [[Precursor events 2#precursor.2056|Archaeological Project Completed]]
 
}}
 
}}
 
<section end=={{{CYBREX_ARCHEOLOGY_11}}}/>
 
<section end=={{{CYBREX_ARCHEOLOGY_11}}}/>
<section begin=={{{TARBLAC_PROCUREMENT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = TARBLAC_PROCUREMENT
 
|project_name = The Illusive Tarblac
 
|project_text = Tarblacs are found deep beneath the waves on the ocean world [This.GetName].
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
* Has a Scientist with skill level > 2
 
|on_success =
 
* triggers ship event: [[country_events#country.54|Tarblac Secured]]
 
}}
 
<section end=={{{TARBLAC_PROCUREMENT}}}/>
 
<section begin=={{{TASSARGOID_PROCUREMENT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = TASSARGOID_PROCUREMENT
 
|project_name = The Mighty Tassargoid
 
|project_text = Tassargoids have been sighted in the humid jungles of [This.GetName].
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
* Has a Scientist with skill level > 2
 
|on_success =
 
* triggers ship event: [[country_events#country.55|Tassargoid Secured]]
 
}}
 
<section end=={{{TASSARGOID_PROCUREMENT}}}/>
 
<section begin=={{{ORINTHI_PROCUREMENT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = ORINTHI_PROCUREMENT
 
|project_name = The Vile Orinthi
 
|project_text = Orinthi have been reported in large numbers across most of [This.GetName].
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
* Has a Scientist with skill level > 2
 
|on_success =
 
* triggers ship event: [[country_events#country.56|Orinthi Secured]]
 
}}
 
<section end=={{{ORINTHI_PROCUREMENT}}}/>
 
<section begin=={{{SNIRAN_PROCUREMENT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = SNIRAN_PROCUREMENT
 
|project_name = The Insidious Sniran
 
|project_text = Snirans are unique to the great dune seas of [This.GetName].
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
* Has a Scientist with skill level > 2
 
|on_success =
 
* triggers ship event: [[country_events#country.57|Sniran Secured]]
 
}}
 
<section end=={{{SNIRAN_PROCUREMENT}}}/>
 
<section begin=={{{GOOLANTHA_PROCUREMENT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = GOOLANTHA_PROCUREMENT
 
|project_name = The Malleable Goolantha
 
|project_text = Goolantha herds may only be found on the open steppes of [This.GetName].
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
* Has a Scientist with skill level > 2
 
|on_success =
 
* triggers ship event: [[country_events#country.58|Goolantha Herd Secured]]
 
}}
 
<section end=={{{GOOLANTHA_PROCUREMENT}}}/>
 
<section begin=={{{UDDLORAN_PROCUREMENT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = UDDLORAN_PROCUREMENT
 
|project_name = The Wily Uddloran
 
|project_text = Uddlorans can be found racing through the snowy wastes of [This.GetName].
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
* Has a Scientist with skill level > 2
 
|on_success =
 
* triggers ship event: [[country_events#country.59|Uddlorans Secured]]
 
}}
 
<section end=={{{UDDLORAN_PROCUREMENT}}}/>
 
<section begin=={{{ZULCOR_PROCUREMENT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = ZULCOR_PROCUREMENT
 
|project_name = The Ravenous Zulcor
 
|project_text = Zulcor swarms are native to the dry canyons of [This.GetName].
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
* Has a Scientist with skill level > 2
 
|on_success =
 
* triggers ship event: [[country_events#country.60|Zulcor Swarm Secured]]
 
}}
 
<section end=={{{ZULCOR_PROCUREMENT}}}/>
 
<section begin=={{{SUBLIGHT_PROBE_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = SUBLIGHT_PROBE_PROJECT
 
|project_name = Recover Probe
 
|project_text = We have sighted one of our old sublight space probes in the [space_probe.GetStarName] system. It must be recovered as soon as possible.
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
* Has a Scientist with skill level > 1
 
|on_success =
 
* triggers ship event: [[country_events#country.4|Probe Recovered]]
 
}}
 
<section end=={{{SUBLIGHT_PROBE_PROJECT}}}/>
 
<section begin=={{{BOARD_CULT_SHIP_1}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = BOARD_CULT_SHIP_1
 
|project_name = Board Cultist Ship
 
|project_text = One of the cultist ships has been disabled by our forces. We should conduct a boarding operation to secure prisoners and any intelligence assets we find.
 
|days_to_research = 60
 
|tech_department = {{iconify|Engineering}}
 
|requirements =
 
* Has military ships: 1
 
|on_success =
 
* triggers ship event: [[country_events#country.203|Boarding Action]]
 
}}
 
<section end=={{{BOARD_CULT_SHIP_1}}}/>
 
<section begin=={{{BOARD_CULT_SHIP_2}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = BOARD_CULT_SHIP_2
 
|project_name = Board Cultist Flagship
 
|project_text = We have disabled the cultist flagship! A substantial number of troops will be needed to successfully board and capture the vessel.
 
|days_to_research = 60
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has transport ship(s): 1
 
|on_success =
 
* triggers country event: [[country_events#country.214|Cultist Flagship Secured]]
 
}}
 
<section end=={{{BOARD_CULT_SHIP_2}}}/>
 
<section begin=={{{SMUGGLER_RAID_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = SMUGGLER_RAID_PROJECT
 
|project_name = Raid Smuggler Base
 
|project_text = Smugglers have established an illegal outpost on the surface of [From.GetName], a primitive sanctuary world under our protection. They must be removed before they cause lasting harm to the [From.GetPlanetMoon]'s native civilization.
 
|days_to_research = 60
 
|tech_department = {{iconify|Society}}
 
|timelimit = 720
 
|requirements =
 
* Has transport ship(s): 1
 
|on_success =
 
* triggers ship event: [[observation_events#observation.52|Raid on Smugglers]]
 
}}
 
<section end=={{{SMUGGLER_RAID_PROJECT}}}/>
 
<section begin=={{{ROGUE_BOMBARDMENT_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = ROGUE_BOMBARDMENT_PROJECT
 
|project_name = Eliminate Rogue Agent
 
|project_text = Our rogue covert infiltration operative on [From.GetName] has finally been tracked to a safe house in the suburbs of a large city. We need fleet assets in orbit to bombard his position from space.
 
|days_to_research = 60
 
|tech_department = {{iconify|Society}}
 
|timelimit = 720
 
|requirements =
 
* Has military ships: 1
 
|on_success =
 
* triggers ship event: [[observation_events#observation.3114|[From.From.From.GetName]: Rogue Agent Eliminated]]
 
}}
 
<section end=={{{ROGUE_BOMBARDMENT_PROJECT}}}/>
 
<section begin=={{{AVERT_PRIMITIVE_WAR_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = AVERT_PRIMITIVE_WAR_PROJECT
 
|project_name = Avert War on [From.GetName]
 
|project_text = Due to an incident related to our covert infiltration program on [From.GetName], the [From.Owner.GetSpeciesNamePlural] have been brought to the brink of nuclear war. Our infiltration cells on the [From.GetPlanetMoon] require a Science Ship in orbit to calm the situation.
 
|days_to_research = 60
 
|tech_department = {{iconify|Society}}
 
|timelimit = 720
 
|requirements =
 
* Has science ship: 1
 
|on_success =
 
* triggers ship event: [[observation_events#observation.3133|[From.From.From.GetName]: War Averted]]
 
}}
 
<section end=={{{AVERT_PRIMITIVE_WAR_PROJECT}}}/>
 
<section begin=={{{FALLEN_SHIELD_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = FALLEN_SHIELD_PROJECT
 
|project_name = Lower Shield on [From.GetName]
 
|project_text = For reasons unknown, someone or something has encased [From.GetName] in an impenetrable energy shield. We must find some way to nullify the barrier and discover what lies beneath!
 
|cost = 500
 
|tech_department = {{iconify|Physics}}
 
|requirements =
 
* Has science ship: 1
 
|on_success =
 
* One of these will happen:
 
** 25%: triggers ship event: [[galactic_features_events#galactic_features.301|Mothballed Fleet(galactic_features.301)]]
 
** 25%: triggers ship event: [[galactic_features_events#galactic_features.302|Vault of Knowledge(galactic_features.302)]]
 
** 25%: triggers ship event: [[galactic_features_events#galactic_features.303|The Prisoner(galactic_features.303)]]
 
** 25%: triggers ship event: [[galactic_features_events#galactic_features.305|The Exiles Return(galactic_features.305)]]
 
}}
 
<section end=={{{FALLEN_SHIELD_PROJECT}}}/>
 
<section begin=={{{TEST_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = TEST_PROJECT
 
|days_to_research = 10
 
|tech_department = {{iconify|Society}}
 
|timelimit = 10
 
|requirements =
 
* Has science ship: 1
 
* Has a Scientist
 
* has_trait: Expertise: Voidcraft
 
|on_success =
 
* triggers ship event: [[test_events#henrik.252|(henrik.252)]]
 
}}
 
<section end=={{{TEST_PROJECT}}}/>
 
<section begin=={{{ESTABLISH_COMMUNICATIONS}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = ESTABLISH_COMMUNICATIONS
 
|project_name = Investigate [Prev.From.GetName]
 
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|on_success =
 
* if: limit: is_country_type: nomad
 
** triggers country event: [[nomad_events#nomad.10|Space Nomads]]
 
* else:
 
** triggers country event: [[on_action_events#action.11|Communications Established: [From.From.GetName]]]
 
** FROM: triggers country event: [[on_action_events#action.13|Transmission from the §H[From.GetName]§!]]
 
}}
 
<section end=={{{ESTABLISH_COMMUNICATIONS}}}/>
 
<section begin=={{{INVESTIGATE_SPACE_AMOEBA}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = INVESTIGATE_SPACE_AMOEBA
 
|project_name = Investigate [Prev.From.GetName]
 
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|on_success =
 
* triggers country event: [[story_events#story.100|(story.100)]]
 
* triggers country event: [[tutorial_events#tutorial.61|First Contact Made]]
 
}}
 
<section end=={{{INVESTIGATE_SPACE_AMOEBA}}}/>
 
<section begin=={{{INVESTIGATE_CRYSTALS}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = INVESTIGATE_CRYSTALS
 
|project_name = Investigate [Prev.From.GetName]
 
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|on_success =
 
* triggers country event: story.200
 
* triggers country event: [[tutorial_events#tutorial.61|First Contact Made]]
 
}}
 
<section end=={{{INVESTIGATE_CRYSTALS}}}/>
 
<section begin=={{{INVESTIGATE_DRONES}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = INVESTIGATE_DRONES
 
|project_name = Investigate [Prev.From.GetName]
 
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|on_success =
 
* triggers country event: story.300
 
* triggers country event: [[tutorial_events#tutorial.61|First Contact Made]]
 
}}
 
<section end=={{{INVESTIGATE_DRONES}}}/>
 
<section begin=={{{INVESTIGATE_SPACE_CLOUDS}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = INVESTIGATE_SPACE_CLOUDS
 
|project_name = Investigate [Prev.From.GetName]
 
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|on_success =
 
* triggers country event: story.400
 
* triggers country event: [[tutorial_events#tutorial.61|First Contact Made]]
 
}}
 
<section end=={{{INVESTIGATE_SPACE_CLOUDS}}}/>
 
<section begin=={{{INVESTIGATE_TIYANKI}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = INVESTIGATE_TIYANKI
 
|project_name = Investigate [Prev.From.GetName]
 
|project_text = We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
 
|days_to_research = 180
 
|tech_department = {{iconify|Society}}
 
|on_success =
 
* triggers country event: story.500
 
* triggers country event: [[tutorial_events#tutorial.61|First Contact Made]]
 
}}
 
<section end=={{{INVESTIGATE_TIYANKI}}}/>
 
<section begin=={{{BOARD_HYACINTH}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = BOARD_HYACINTH
 
|project_name = Board the Hyacinth
 
|project_text = The Hyacinth has been located above [hyacinth_planet.GetName] and appears to be structurally intact. We will have to assemble a boarding party to learn what has happened to the ark ship.
 
|days_to_research = 60
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
|on_success =
 
* triggers ship event: [[country_events#country.255|Hyacinth Boarded]]
 
}}
 
<section end=={{{BOARD_HYACINTH}}}/>
 
<section begin=={{{ABDUCT_SCIENTIST_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = ABDUCT_SCIENTIST_PROJECT
 
|project_name = Abduct Scientist
 
|project_text = A brilliant scientist has been identified among the primitive [From.Owner.GetSpeciesNamePlural] on [From.GetName]. His considerable skill is wasted on his native civilization, but he would be quite a boon to our own research programs. Plans have been put into motion to abduct him and then "convince" him to work for us instead.
 
|days_to_research = 60
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
|on_success =
 
* One of these will happen:
 
** 75%: triggers ship event: [[observation_events#observation.1002|Abduction Successful]]
 
** 25%: triggers ship event: [[observation_events#observation.1003|Abduction Failed]]
 
}}
 
<section end=={{{ABDUCT_SCIENTIST_PROJECT}}}/>
 
<section begin=={{{IMPLANT_MALFUNCTIONS_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = IMPLANT_MALFUNCTIONS_PROJECT
 
|project_name = Remove Malfunctioning Implants
 
|project_text = We are having problems with the brain implants that were given to several test subjects among the primitive [From.Owner.GetSpeciesNamePlural] on [From.GetName]. There have been a number of malfunctions, resulting in violent behavior and, in some cases, fatalities. We need to remove these implants before they can cause any more problems.
 
|days_to_research = 60
 
|tech_department = {{iconify|Society}}
 
|timelimit = 720
 
|requirements =
 
* Has science ship: 1
 
|on_success =
 
* triggers ship event: [[observation_events#observation.1012|[From.From.From.GetName]: Implants Removed]]
 
}}
 
<section end=={{{IMPLANT_MALFUNCTIONS_PROJECT}}}/>
 
<section begin=={{{DEFENSE_FORCE_STRIKE_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = DEFENSE_FORCE_STRIKE_PROJECT
 
|project_name = Destroy Primitive Defense Force
 
|project_text = The [From.Owner.GetSpeciesName] nation states on [From.GetName] have banded together and formed an anti-alien task force with the mission to thwart our operations on their homeworld. This cannot be tolerated. We must launch a punitive strike against the main base of this organization.
 
|days_to_research = 60
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has transport ship(s): 1
 
|on_success =
 
* One of these will happen:
 
** 70%: triggers ship event: [[observation_events#observation.1028|[From.From.From.GetName]: Successful Strike]]
 
** 30%: triggers ship event: [[observation_events#observation.1029|[From.From.From.GetName]: Failed Strike]]
 
}}
 
<section end=={{{DEFENSE_FORCE_STRIKE_PROJECT}}}/>
 
<section begin=={{{SYNTH_INFILTRATION_PROJECT}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = SYNTH_INFILTRATION_PROJECT
 
|project_name = Synth Detection Method
 
|project_text = Synthetic infiltrators disguised as [Root.GetSpeciesNamePlural] are operating within the [Root.GetName]. We need to come up with some kind of reliable and efficient method of identifying them.
 
|cost = 200
 
|tech_department = {{iconify|Society}}
 
|on_success =
 
* triggers country event: [[crisis_events_3#crisis.2203|Special Project Completed(crisis.2203)]]
 
}}
 
<section end=={{{SYNTH_INFILTRATION_PROJECT}}}/>
 
<section begin=={{{CAPTURE_QUEEN}}}/>
 
{{Special_project
 
|version = 1.0
 
|project_key = CAPTURE_QUEEN
 
|project_name = Capture the Queen
 
|project_text = After a recent space battle in the [queen_system.GetName] system, a Prethoryn Queen was badly injured and left for dead by the rest of the Scourge. The creature is still alive, however. Capturing it would be a major intelligence coup.
 
|days_to_research = 60
 
|tech_department = {{iconify|Society}}
 
|requirements =
 
* Has science ship: 1
 
|on_success =
 
* triggers ship event: [[crisis_events_1#crisis.105|Long live the Queen!]]
 
}}
 
<section end=={{{CAPTURE_QUEEN}}}/>
 
 
 
{{end box wrapper}}
 
{{end box wrapper}}
  

Latest revision as of 16:21, 26 March 2020

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.

This article is for the PC version of Stellaris only.

This is the list of special projects found in /Stellaris/common/special_projects/00_projects.txt.

Contents


Analyze Dead Space Creatures

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We have found the dead remains of several large creatures in orbit around the gas giant [From.GetName]. Our scientists would like to study them more closely to determine their origins.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Mount Deep Sea Expedition

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There is a large ocean hidden beneath the ice mantle of [From.GetName]. Our scientists would like to mount an expedition to study the unique life forms of this environment.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Investigate Gigantic Skeleton

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A gigantic skeleton dating back more than three billion years has been found on the lifeless surface of [From.GetName]. Our scientists are eager to get to the bottom of this mystery.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Mount Graveyard Expedition

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We have stumbled upon a starship graveyard on the surface of [From.GetName], the result of a titanic battle that occurred in close orbit thousands of years ago. A scientific expedition to study these ancient hulks and see if anything can be salvaged has been proposed.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Resume Process

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[From.GetName] was partially terraformed thousands of years ago by an unknown agency. The terraforming equipment can still be found on the [From.GetPlanetMoon], and our scientists are looking for a way to resume the process.


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Dismantle Equipment

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Despite its age, the abandoned terraforming equipment on [From.GetName] appears to be quite advanced. Some of our engineers have asked for permission to dismantle and analyze the equipment, to see what can be learned from its technology.


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Kill Marauding Creature

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A mutated creature is terrorizing the population of our colony on [From.GetName]. Many have died and the colonists are asking for help in their efforts to hunt down and eliminate the creature.


 

Requirements:

  • Has at least 2 assault armies on the planet
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

On Failure



Translate Alien Mural

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An ancient mural covered in alien letters has been found on [From.GetName]. If they are given enough resources, our linguists are confident they can translate the writing.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Disarm Nuclear Bomb

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An abandoned hydrogen bomb has been inadvertently activated by our colonists on [From.GetName]. We need to disarm it before the timer runs out!


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

On Failure



Study Migrating Forests

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Several of our scientists are hoping that a solution which doesn't involve the destruction of the forests can be found by continued studies of this alien flora.


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Burn Migrating Forests

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The presence of these forests cannot be tolerated. An effort must be made to cleanse them from the [Root.GetPlanetMoon]'s surface.


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Establish Communications

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We need to find some way to communicate with the subterranean aliens. Perhaps we can find a way to coexist with their civilization.


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Preemptive Strike

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The aliens digging their way to the surface are a threat that must be dealt with. We will launch a preemptive strike against their underground cities.


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

On Failure

  • Ends the "subterranean_civilization_chain" event chain.
  • One of the following will happen:



Destroy Subterranean Civilization

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The subterranean alien civilization on [From.From.GetName] is a clear threat to our colony and must be destroyed. We need to find a way to strike at their cities underground.


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Open Underground Vault

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We have discovered a large underground vault on [From.GetName]. Our scientists are looking for a way to open the vault's reinforced doors so that we may learn what is inside.


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Remove Orbital Debris

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The orbital space around [Root.GetName] is cluttered with debris that is interfering with the development of the colony on the [Root.GetPlanetMoon]. Mapping the extensive debris field will require the powerful sensors of a Science Ship.


 

Requirements:

  • Has at least one science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 60 days

On Success



Repair Automated Shipyard

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The remains of an old automated shipyard have been found orbiting [From.GetName]. Our engineers believe that they can restore power to the shipyard's sole surviving manufacturing bay.


 

Requirements:

  • Has at least one construction ship in orbit

Time to Research:

  • Completed in 180 days

On Success



Salvage Gas Giant Ship

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A derelict ship has been found deep within the atmosphere of the gas giant [From.GetName]. Some of our scientists and engineers have proposed a project to raise the vessel to the upper atmosphere and salvage it.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Observe Moon Impact

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One of the moons circling [From.GetName] will soon impact the surface of the gas giant. This extremely rare event should be recorded for posterity.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Isolate Signal

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We have picked up a weak signal coming from the interior of the gas giant [From.GetName]. It may be a transmission of some kind, but we have not yet been able to isolate the signal.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success

On Failure



Dathnak Relocation

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We have agreed to transport the Dathnak from their doomed homeworld to the gas giant [baldarak_planet.GetName], where they will make a new home. Time is short.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success

On Failure



Establish Dathnak Colony

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The Dathnak would like to found a new colony on [NewBaldarak.GetName], a gas giant with an atmosphere suitable to their physiology. We have agreed to assist them in this endeavor.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Investigate New Baldarak

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The Dathnak authorities on Baldarak have lost contact with their colony on New Baldarak, and they fear the worst. We have agreed to investigate the planet.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Infiltrate Commando Unit

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The Dathnak revolutionaries on New Baldarak have asked us to transport one of their commando units to Baldarak, where they will try to incite some kind of revolt.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Land Expeditionary Force

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The Dathnak government on Baldarak is determined to restore control over their rebelling colony on New Baldarak. We have agreed to transport an expeditionary force to the planet.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Bring Chabky Home

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The Dathnak colonist Chabky Raddh is apparently homesick and wishes to return to Baldarak. We have reluctantly agreed to arrange this.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Rescue Shuttle Survivors

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One of our shuttles was shot down by the natives on [From.GetName], and we need to rescue any surviving operatives before they are captured by local forces."


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success

On Failure



Extract Rogue Scientist

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One of our scientists has gone rogue and is being worshiped as a god by the natives on [From.GetName]. An operation must be launched to remove him - by force if necessary.


 

Requirements:

  • Has at least 2 transport ships in orbit

Time to Research:

  • Completed in 180 days

On Success

On Failure



Probe Aliens

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Our scientists would like to gather test subjects from the native civilization on [From.GetName]. After the tests have been conducted, the subjects will be returned to the [From.GetPlanetMoon]'s surface with no memory of the experience.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success




The Elusive Tarblac

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Tarblacs are found deep beneath the waves on the ocean world [This.GetName].


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



The Mighty Tassargoid

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Tassargoids have been sighted in the humid jungles of [This.GetName].


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



The Vile Orinthi

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Orinthi have been reported in large numbers across most of [This.GetName].


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



The Insidious Sniran

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Snirans are unique to the great dune seas of [This.GetName].


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



The Malleable Goolantha

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Goolantha herds may only be found on the open steppes of [This.GetName].


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



The Wily Uddloran

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Uddlorans can be found racing through the snowy wastes of [This.GetName].


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



The Ravenous Zulcor

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Zulcor swarms are native to the dry canyons of [This.GetName].


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Recover Probe

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We have sighted one of our old sublight space probes in the [space_probe.GetStarName] system. It must be recovered as soon as possible.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Board Cultist Ship

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One of the cultist ships has been disabled by our forces. We should conduct a boarding operation to secure prisoners and any intelligence assets we find.


 

Requirements:

  • Has at least 1 military ship in orbit

Time to Research:

  • Completed in 60 days

On Success



Board Cultist Flagship

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We have disabled the cultist flagship! A substantial number of troops will be needed to successfully board and capture the vessel.


 

Requirements:

  • Has at least 1 transport ship in orbit

Time to Research:

  • Completed in 60 days

On Success




Cultist Warship Debris

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The cult has been developing some new type of weapon, and the trace to their base of operations have ended here. If we investigate their technology we might find some clues to their leader's whereabouts.


 

Requirements:

  • Has at least 1 science ship in orbit

Time to Research:

  • Completed in 60 days

On Success




Raid Smuggler Base

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Smugglers have established an illegal outpost on the surface of [From.GetName], a primitive sanctuary world under our protection. They must be removed before they cause lasting harm to the [From.GetPlanetMoon]'s native civilization.


 

Requirements:

  • Has at least 1 transport ship in orbit

Time to Research:

  • Completed in 60 days

On Success

On Failure



Eliminate Rogue Agent

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Our rogue covert infiltration operative on [From.GetName] has finally been tracked to a safe house in the suburbs of a large city. We need fleet assets in orbit to bombard his position from space.


 

Requirements:

  • Has at least 1 military ship in orbit

Time to Research:

  • Completed in 60 days

On Success

On Failure



Avert War on [From.GetName]

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Due to an incident related to our covert infiltration program on [From.GetName], the [From.Owner.GetSpeciesNamePlural] have been brought to the brink of nuclear war. Our infiltration cells on the [From.GetPlanetMoon] require a Science Ship in orbit to calm the situation.


 

Requirements:

  • Has at least 1 science ship in orbit

Time to Research:

  • Completed in 60 days

On Success

On Failure



Lower Shield on [From.GetName]

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For reasons unknown, someone or something has encased [From.GetName] in an impenetrable energy shield. We must find some way to nullify the barrier and discover what lies beneath!


 

Requirements:

  • Has at least 1 science ship in orbit

Time to Research:

  • Completed in 730 days

On Success



Investigate [Prev.From.GetName]

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We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.\n\nReward: £influence£ §GInfluence§! or §SSpecial Project§!


 

Requirements:

  • None

Abort Trigger

  • One of the following is true:
    • The aliens does not exist
    • Has communications with the aliens
Cost to Research:

"tech_department" must be one of the three types of research!



On Success
  • Establish communications with FROM.



Investigate [Prev.From.GetName]

Outliner top 500px.png

We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
Reward: £influence §GInfluence§! or §SSpecial Project§!


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Investigate [Prev.From.GetName]

Outliner top 500px.png

We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
Reward: £influence §GInfluence§! or §SSpecial Project§!


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Investigate [Prev.From.GetName]

Outliner top 500px.png

We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
Reward: £influence §GInfluence§! or §SSpecial Project§!


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Investigate [Prev.From.GetName]

Outliner top 500px.png

We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
Reward: £influence §GInfluence§! or §SSpecial Project§!


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Investigate [Prev.From.GetName]

Outliner top 500px.png

We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
Reward: £influence §GInfluence§! or §SSpecial Project§!


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success




Investigate [Prev.From.GetName]

Outliner top 500px.png

We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
Reward: £influence §GInfluence§! or §SSpecial Project§!


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success




Investigate [Prev.From.GetName]

Outliner top 500px.png

We need to learn more about the mysterious aliens we have code-named §Y[Prev.From.GetName]§!. If they possess a language, we must decipher it and establish communications.
Reward: £influence §GInfluence§! or §SSpecial Project§!


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success




Board the Hyacinth

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The Hyacinth has been located above [hyacinth_planet.GetName] and appears to be structurally intact. We will have to assemble a boarding party to learn what has happened to the ark ship.


 

Requirements:

  • Has at least 1 science ship in orbit

Time to Research:

  • Completed in 60 days

On Success



Abduct Scientist

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A brilliant scientist has been identified among the primitive [From.Owner.GetSpeciesNamePlural] on [From.GetName]. His considerable skill is wasted on his native civilization, but he would be quite a boon to our own research programs. Plans have been put into motion to abduct him and then "convince" him to work for us instead.


 

Requirements:

  • Has at least 1 science ship in orbit

Time to Research:

  • Completed in 60 days

On Success



Remove Malfunctioning Implants

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We are having problems with the brain implants that were given to several test subjects among the primitive [From.Owner.GetSpeciesNamePlural] on [From.GetName]. There have been a number of malfunctions, resulting in violent behavior and, in some cases, fatalities. We need to remove these implants before they can cause any more problems.


 

Requirements:

  • Has at least 1 science ship in orbit

Time to Research:

  • Completed in 60 days

On Success

On Failure



Destroy Primitive Defense Force

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The [From.Owner.GetSpeciesName] nation states on [From.GetName] have banded together and formed an anti-alien task force with the mission to thwart our operations on their homeworld. This cannot be tolerated. We must launch a punitive strike against the main base of this organization.


 

Requirements:

  • Has at least 1 transport ship in orbit

Time to Research:

  • Completed in 60 days

On Success



Synth Detection Method

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Synthetic infiltrators disguised as [Root.GetSpeciesNamePlural] are operating within the [Root.GetName]. We need to come up with some kind of reliable and efficient method of identifying them.


 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

.


Capture the Queen

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After a recent space battle in the [queen_system.GetName] system, a Prethoryn Queen was badly injured and left for dead by the rest of the Scourge. The creature is still alive, however. Capturing it would be a major intelligence coup.


 

Requirements:

  • Has at least 1 science ship in orbit

Abort Trigger

  • Has the country flag "queen_snatched"

Time to Research:

  • Completed in 60 days

On Success




Conduct Fleet Maneuvers

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Major fleet maneuvers have been planned in the [exercise_system.GetName] system, close to the border of the [exercise_neighbor.GetName]. The purpose of this exercise is to simulate a hostile probe by significant [exercise_neighbor.GetSpeciesName] forces into our space, as a possible prelude to an invasion.
The exercise will begin once all of the allocated forces have reached the initial staging area in orbit of [exercise_location.GetName].


 

Requirements:

  • Has fleet with admiral and 1600 fleet power in orbit

Time to Research:

  • Completed in 180 days

On Success

On Failure

On Start

On 50% Progress




Conduct Fleet Maneuvers

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Major fleet maneuvers have been planned in the [exercise_system.GetName] system, close to the border of the [exercise_neighbor.GetName]. The purpose of this exercise is to simulate a hostile probe by significant [exercise_neighbor.GetSpeciesName] forces into our space, as a possible prelude to an invasion.
The exercise will begin once all of the allocated forces have reached the initial staging area in orbit of [exercise_location.GetName].


 

Requirements:

  • Has fleet with admiral and 4000 fleet power in orbit

Time to Research:

  • Completed in 180 days

On Success

On Failure

On Start

On 50% Progress




Conduct Fleet Maneuvers

Outliner top 500px.png

Major fleet maneuvers have been planned in the [exercise_system.GetName] system, close to the border of the [exercise_neighbor.GetName]. The purpose of this exercise is to simulate a hostile probe by significant [exercise_neighbor.GetSpeciesName] forces into our space, as a possible prelude to an invasion.
The exercise will begin once all of the allocated forces have reached the initial staging area in orbit of [exercise_location.GetName].


 

Requirements:

  • Has fleet with admiral and 10000 fleet power in orbit

Time to Research:

  • Completed in 180 days

On Success

On Failure

On Start

On 50% Progress



Precursor archaeological projects[edit]


Signs of Vultaum Activity

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We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient Vultaum Star Assembly is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success
  • Triggers ship event precursor.302



Signs of Yuht Activity

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We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient Yuht Empire is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success
  • Triggers ship event precursor.303



Signs of First League Activity

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We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient First League is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success
  • Triggers ship event precursor.304



Signs of Irassian Activity

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We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient Irassian Concordat is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success
  • Triggers ship event precursor.305



Signs of Cybrex Activity

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We have learned that there may have been Precursor activity on §H[precursor_planet.GetName]§! at some point in the galactic past. The sphere of influence of the ancient Cybrex is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success
  • Triggers ship event precursor.306



Mining Base

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A crater on [From.GetName] was once the site of an ancient Vultaum mining base. An archaeological dig site will be established nearby to search the ruins for anything useful.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Observatory

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There was once a Vultaum observatory on [From.GetName], a [From.GetPlanetMoon] that lies quite some distance away from their ancient empire. Archeologists are eager to study the abandoned ruins.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Space Elevator

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A collapsed Vultaum space elevator can be found near the equator on [From.GetName]. There are surely many artifacts to be found if an archaeological dig site is established on the [From.GetPlanetMoon]'s surface.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Metropolis

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A collection of large craters on [From.GetName] was once a major Vultaum metropolis. An archaeological dig site is needed to excavate potential artifacts.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Tunnel Network

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There was once a vast tunnel network on [From.GetName] that housed a major Vultaum colony before its collapse. An archaeological dig site is needed to excavate the ruins.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Gas Mining Facility

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The partial remains of a Vultaum gas mining station still orbit [From.GetName]. The derelict facility has been looted before, but our archeologists are confident there are still discoveries to be made.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Trade Post

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A Vultaum trade post could once be found on [From.GetName]. The abandoned ruins need to be properly excavated, but our archeologists assure us it would be worth the effort.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Satellite

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An ancient Vultaum satellite was stumbled upon in orbit of [From.GetName]. Its transmitter array has been salvaged, and our data engineers are anxious to analyze the equipment.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Splinter Colony

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We have discovered what appears to be the ruins of a Vultaum splinter colony on [From.GetName]. Once a dig site has been set up, our archeologists can begin excavating the ruins for valuable artifacts.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Orbital Complex

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The metal skeleton of a massive Vultaum orbital complex has been found above [From.GetName]. Its purpose seems to have been virtual reality research, but a proper archaeological survey needs to be conducted if we are to learn more.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Asteroid Base

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A massive crater is all that remains of an ancient Vultaum mining base on asteroid [From.GetName]. Preliminary scans suggest that some of their mining tunnels may have survived, however.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Hatchery World

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[From.GetName] has been identified as a former Yuht hatchery world, where their infants were left to slowly mature on their own. An archaeological dig on this world is certain to produce valuable fossils.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Listening Arrays

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Several massive listening arrays were built on this world by the Yuht millions of years ago. Though they have long since stopped working, an archaeological excavation of the surrounding area could produce significant findings.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Museum Ruins

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An ancient Yuht museum dedicated to 'alien frauds' was discovered on [From.GetName]. It once exhibited dozens of supposedly alien artifacts, and our archeologists would like to study the few that still remain.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Ancient Graveyard

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[From.GetName] was once home to a thriving Yuht colony, and we have identified what appears to be a massive graveyard in an isolated region of the [From.GetPlanetMoon]. It may be worth the effort to establish an archaeological excavation site there.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Ancient Battlefield

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Millions of years ago, [From.GetName] was the scene of a devastating ground campaign between the Yuht and another species. Our archeologists would like to scour the ancient battlefields for valuable artifacts.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Ancient Satellite

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The Yuht placed a satellite in orbit of [From.GetName] to commemorate the first time they encountered another sentient alien species. A team of archeologists have requested resources to conduct a full analysis of it.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Derelict Cruiser

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A derelict Yuht cruiser was apparently abandoned in orbit of [From.GetName] after a battle. Our archeologists would like to board and analyze what remains of this ancient vessel.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Derelict Colony Ship

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The wreckage of what appears to be a Yuht colony ship was discovered in orbit of [From.GetName]. An analysis of the vessel by a team of archeologists could yield interesting findings.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Asteroid Dwelling

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Asteroid [From.GetName] appears to house the remains of an ancient Yuht dwelling. An away team must be organized and sent to investigate the asteroid's caverns to learn more about it.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Naval Base

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The remnants of a First League naval base have been located above [From.GetName]. Some of the debris appears stable enough to support an archaeological mission.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Derelict Cruiser

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We have detected what appears to be the bow section of an old First League cruiser orbiting [From.GetName]. A boarding party will need to study the remains if we are to learn more.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Khamdai Homeworld

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[From.GetName] appears to be the homeworld of the extinct Khamdai, one of the founding members of the ancient First League. The [From.GetPlanetMoon] is covered in ruins ready to be excavated.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Chassago Homeworld

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We have identified [From.GetName] as the ancient homeworld of the serpentine Chassago, one of the founding members of the First League. There are still ruins from their subterranean cities to be found on the [From.GetPlanetMoon]'s surface.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Migir-Yan Homeworld

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Two million years ago, the Migir-Yan were among the founding members of the First League, and we believe [From.GetName] was their homeworld. Even after all these years, a few of their towering archologies are still standing.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



V'ropak Homeworld

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The ancient V'ropak were founding members of the First League, and evidence suggests that [From.GetName] was their homeworld. These avians built great cities within hollowed out mesas, and our archeologists would like permission to investigate their ruins.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Research Base

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The ruins of a large ground installation can be found on the surface of [From.GetName]. We believe these buildings were part of a major research base built by the ancient First League, but the ruins need to be studied more closely to be certain.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Colony Ruins

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The First League established a colony on [From.GetName] at some point, populating it with settlers from all of its member species. It would seem the colony failed, but we will have to excavate the ruins to determine why.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Trade Center

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[From.GetName] was once a major center of trade in the ancient First League. The [From.GetPlanetMoon] was heavily urbanized, and there are still plenty of ruins left for our archeologists to study.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Battle Wreckage

Outliner top 500px.png

A massive fleet battle involving the First League occurred two million years ago near [From.GetName]. Some of the wreckage found its way to the [From.GetPlanetMoon]'s surface, and our archaeologists suggest the establishment of a base camp nearby.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Penal Colony

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The hostile [From.GetPlanetMoon] of [From.GetName] served as a penal colony in the ancient First League, and some of the prison facilities could be excavated if we establish an archaeological dig site.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Observation Outpost

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[From.GetName] was the homeworld of an early Bronze Age civilization that appears to have been under observation by the First League. Several promising dig sites have already been identified.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Orbital Blockade

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[From.GetName] was the homeworld of an unidentified species that seems to have been the subject of an orbital blockade by ships from the First League. An archaeological mission will hopefully reveal more.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Smuggler Asteroid

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Asteroid [From.GetName] was apparently used as hidden port by smugglers, pirates and other criminal elements within the First League. We should comb through the interior of this asteroid for First League artifacts.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Orbital Blockade

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The Irassian colony on [From.GetName] fell to the Javorian Pox, but there is evidence that the [From.GetPlanetMoon] was subjected to a blockade just before this happened. To learn more, we will have to examine the orbital debris more closely.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Bombarded Colony

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[From.GetName] was subjected to massive orbital bombardment 1.2 million years ago, but before that the [From.GetPlanetMoon] was a flourishing Irassian colony. Perhaps an archaeological expedition can learn more.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Joggra Homeworld

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The molluscoid Joggra originated on [From.GetName], a subjugated client species of the Irassian Concordat. Little is known of them, but perhaps an archaeological expedition can remedy this.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Ti'Derg Homeworld

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[From.GetName] was the ancient homeworld of the Ti'Derg, but it suffered a comprehensive orbital bombardment 1.2 million years ago. It is known that the Ti'Derg were one of several Irassian client species, but exactly what prompted this bombardment remains a mystery.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Colony Ruins

Outliner top 500px.png

Only ruins and fossils remain of the Irassian colony on [From.GetName]. It appears to have been another victim of the Javorian Pox, but perhaps an archaeological mission can shed some more light on the colony's fate.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Mining Base

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The deep boreholes on [From.GetName] indicate the former presence of an Irassian mining base. Our archeologists would like to investigate them further.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Colony Remnants

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[From.GetName] was an early victim of the Javorian Pox, and our archeologists would like to study the former Irassian colony for clues as to the origin of the disease.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Derelict Cruiser

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We have encountered a derelict Irassian cruiser orbiting [From.GetName]. A team of archeologists stand ready to board the vessel.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Orbital Station

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The shattered remains of an Irassian orbital station was found above [From.GetName]. It appears to have served as the headquarters of their Disease Control authority, but to learn more we will need to conduct an extensive search of the debris field.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Asteroid Listening Post

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An abandoned military listening post has been found on asteroid [From.GetName]. We believe it may have been constructed by the ancient Irassian Concordat.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Gas Giant Research Station

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Orbital debris from an ancient Irassian research station has been found above [From.GetName]. The Irassians appear to have been studying the gas giant for some reason.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Kuur Homeworld

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[From.GetName], the former Kuur homeworld, is yet another victim of the rampaging Cybrex. A few crumbling ruins are all that remains of the Kuur civilization, but they should be investigated.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Indimak Homeworld

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[From.GetName] was once the homeworld of the ancient Indimak civilization, before the warforms of the Cybrex machine consciousness descended upon it leaving only destruction in their wake. There may be important archeological findings here.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Broken Cybrex Warforms

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Two ruined Cybrex warforms have been found in orbit around [From.GetName]. They should be investigated more closely.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Cybrex Invasion

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A ground war of massive proportions took place on [From.GetName] long ago, when the Cybrex invaded the [From.GetPlanetMoon]'s original owners. This ancient battlefield should be searched for artifacts.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Cybrex Ruins

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[From.GetName] was heavily developed by the Cybrex, but for unclear reasons they left a large rectangular area near the equator mostly untouched. Our archeologists should investigate why.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Cybrex Listening Post

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Asteroid [From.GetName] is actually not an asteroid, but an artificially constructed object made by the Cybrex. It served them as a concealed listening post roughly 600,000 years ago.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Cybrex Refinery

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Debris from a large Cybrex refinery complex floats in orbit over [From.GetName]. It seems like the machines were engaged in some kind of mining operation here.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Battle Debris

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A space battle of truly colossal proportions took place near [From.GetName] 600,000 years ago with ships from at least five different fleets involved. One of these fleets belonged to the Cybrex.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Ancient Cybrex Base

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There was once a large Cybrex base on the surface of [From.GetName], until it was reduced to a crater. We should investigate what happened.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Organic Remains

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The corpses from almost a thousand aliens have been found in orbit above [From.GetName]. They appear to have died around the same time as the Cybrex controlled this portion of the galaxy.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success



Cybrex Research Station

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A module from a Cybrex research station was found orbiting [From.GetName] containing the remnants of some kind of cybernetic creatures.


 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 180 days

On Success


References[edit]