Difference between revisions of "Species"
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A species may or may not equate with an [[empire]]. At first every empire will be made up entirely of its original species but eventually, it may include other species through conquest, migration pacts, enlightening pre-FTL cultures, or accepting refugees. | A species may or may not equate with an [[empire]]. At first every empire will be made up entirely of its original species but eventually, it may include other species through conquest, migration pacts, enlightening pre-FTL cultures, or accepting refugees. | ||
− | + | The portrait of a species can be changed at will through pop modification although but the archetype cannot be changed. | |
== Species identity == | == Species identity == |
Revision as of 09:01, 16 November 2019
Every habitable planet has the potential of developing different kinds of intelligent beings that may, naturally or not, develop technologically. Sometimes, such beings reach a crucial point in their development that allows them access to FTL technology and, as a consequence, the ability to become full-fledged interstellar empires.
A species may or may not equate with an empire. At first every empire will be made up entirely of its original species but eventually, it may include other species through conquest, migration pacts, enlightening pre-FTL cultures, or accepting refugees.
The portrait of a species can be changed at will through pop modification although but the archetype cannot be changed.
Contents
Species identity
At galaxy generation species are divided into species phenotype groups, parent species and sub-species.
Species phenotype groups are composed of species with similar observable characteristics, including its morphology or physical form and structure, its developmental processes and its biochemical and physiological properties.
There are, at the moment, 9 different species groups. In Stellaris, species phenotype group focus only on external characteristics and does not get into more biological details.
A parent species is the first spawned species of its kind (a kind is defined by its species portrait and name). A sub-species is created when a pop modification template is applied to a parent species or another sub-species and is considered to be the same species for the purposes of xenophobia, xenophilia and species rights.
Species within the same phenotype group will be less affected by xenophobia and xenophilia, with the effect increasing if they share the same portrait.
List of species archetypes
A number of species are pre-defined, including the Humans of the Sol system. Each race will belong to one of the eight archetype: Arthropoid (insect-like), Avian (bird-like), Fungoid (fungus-like), Humanoid, Mammalian, Molluscoid (invertebrates), Reptilian, Plantoid (part of the Plantoids Species Pack DLC), and Lithoids (part of the Lithoids Species Pack DLC).
Each species have traits and ethics that can be selected, as well as homeworld preference. Traits and ethics are independent of the species or portrait selected, though players can, of course, use the portrait art as inspiration for their choices, adding to role-playing.
The first ruler of every empire can be customized. For non-humanoid species customization is limited to colors and possibly clothes, while some humanoid species feature hairstyle customization too. Humanoids are the only species group to feature differences in gender appearance.[1]
There is an option for player-defined species, complete with traits, ethics and government type to appear in the game as AI nations.
Note: The order of the portraits is meant to reflect their in-game order.
Humanoid
Ten additional portraits are available as part of the Humanoid Species Pack DLC.
Mammalian
Most of mammalian portraits have a unique insult targeted specifically to them.
Note: The platypus (Massive #16) portrait was originally available for those who signed up for the Project Augustus web game, but due to popular demand, was added in the Clarke patch.
The Evil Porcupine (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.
The Ratling portrait was first shown off at PDXCON 2018[2] and was released for free alongside the with the 2.1 (Niven) patch.
Reptilian
The Fairy Dragon (Reptilian #17) portrait is part of the free Anniversary Portraits Pack DLC.
Avian
Note: The Chirpy-inspired[3] (Massive #16) portrait is available to those who login to their Paradox account while in-game.[4]
The Dinosaur Bird (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.
The Peacock Avian (Avian #18) portrait is part of the free Anniversary Portraits Pack DLC.
Arthropoid
Note:The Shadowy Arthropod (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.
The Arachnoid (Massive #16) portrait is included only in the Nova Edition or the Galaxy Edition of Stellaris.
The Larvae (Arthropoid #20) portrait is part of the free Anniversary Portraits Pack DLC.
The Mantis Shrimp (Arthropoid #19) portrait was originally released with the Bradbury Multiplayer Beta Patch as an incentive for opting-in before being released officially as part of the 1.8 update. It is available to those who login to their Paradox account while in-game[5].
Molluscoid
Note: The Hydra/Xenomorph (Massive #16) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.
Fungoid
Note: The Fungoid Infected Mammalian (Massive #16) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.
Plantoid
The Plantoid archetype is part of the Plantoids Species Pack DLC.
Lithoid
The Lithoid archetype is part of the Lithoids Species Pack DLC.
Machine
Robots are not a naturally evolved species but rather an artificial one that can be constructed with the required technology or if by starting as a machine empire.
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Available only with the Synthetic Dawn DLC enabled. |
Nine additional machine portraits are available in empire creation that morphologically correspond to their progenitor species archetype. When an empire first creates robots they'll use the portrait that matches their main species' archetype.
Crisis species
These are species that accompany the arrival of Endgame Crises. They cannot be found or built before a crisis is triggered.
Compliments and insults
When contacted, empires with a high opinion may compliment you while those with a low opinion may insult you. The flavor text depends on the ruler's species.
Species Group | Compliment | Insult |
---|---|---|
Human | angel | monkey |
Mammalian (including Humanoids) | sphinx | beast |
Reptilian | dragon | lizard newt |
Avian | phoenix | bird chicken dodo buzzard |
Arthropoid | scarab | bug |
Molluscoid | kraken | parasite |
Fungoid | chanterelle | shroom |
Plantoid | rose | weed |
Machine | elegant automaton technological marvel |
tin can toaster |
Lithoid | gem | rock |
References
- ↑ The Human portrait was originally part of the Mammalian archetype prior to the introduction of the Humanoid archetype in the Heinlein patch.
- ↑ "Time for the King LAN at #PDXCON2018 playing Stellaris in game 7." https://twitter.com/Tokryva/status/997387235677876224
- ↑ "The Platypus and Chirpy portraits were more or less a joke thing." http://forum.paradoxplaza.com/forum/index.php?threads/mammalian-platypus-how-do-we-get-the-avatar-now.926579/page-6#post-21147836
- ↑ https://twitter.com/RikardAslund/status/728482852711628800
- ↑ https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-95-humanoids-species-pack.1056888/page-6#post-23544920
Governance | Crime • Empire • Ethics • Government • Policies • Edicts • Leader • Factions • Population • Species rights • Traditions |
Exploration | Exploration • Map • Species • Anomaly • Events • FTL • Fallen empire • Pre-FTL species • Spaceborne aliens |
Colonization | Colonization • Celestial body • Planetary features • Planetary management • Economy • Technology • Construction • Starbase • Ship |
Diplomacy | Diplomacy • Trade • Subject empire • Federations • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Ship designer |
Others | Traits • Terraforming • Pop modification • Slavery • Crisis • Preset empires • AI players • Easter eggs |