Difference between revisions of "Species"

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{{version|2.2}}
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{{version|2.5}}
 
Every [[Worlds#Habitable worlds|habitable planet]] has the potential of developing different kinds of intelligent beings that may, naturally or [[Pre-FTL species|not]], develop technologically. Sometimes, such beings reach a crucial point in their development that allows them access to [[FTL]] technology and, as a consequence, the ability to become full-fledged interstellar empires.
 
Every [[Worlds#Habitable worlds|habitable planet]] has the potential of developing different kinds of intelligent beings that may, naturally or [[Pre-FTL species|not]], develop technologically. Sometimes, such beings reach a crucial point in their development that allows them access to [[FTL]] technology and, as a consequence, the ability to become full-fledged interstellar empires.
  
A species may or may not equate with an [[empire]]. At first every empire will be made up entirely of its original species but eventually, it may include other species through conquest, migration pacts or accepting refugees.
+
A species may or may not equate with an [[empire]]. At first every empire will be made up entirely of its original species but eventually, it may include other species through conquest, migration pacts, enlightening pre-FTL cultures, or accepting refugees.
  
Note: A higher resolution image is available by clicking on the portraits.
+
The portrait of a species can be changed at will through pop modification although but the archetype cannot be changed.
  
 
== Species identity ==
 
== Species identity ==
{{SVersion|2.2}}
+
{{SVersion|2.5}}
At galaxy generation species are divided into species phenotype groups, parent species and sub-species.
+
At galaxy generation species are divided into species archetype groups, parent species and sub-species.
  
Species phenotype groups are composed of species with similar observable characteristics or traits, including its morphology or physical form and structure; its developmental processes; its biochemical and physiological properties; its behavior, and the products of behavior.
+
Species archetype groups are composed of species with similar observable characteristics, including its morphology or physical form and structure, its developmental processes and its biochemical and physiological properties.
  
There are, at the moment, 8 different '''species''' groups. In Stellaris, species phenotype group focus mostly on external characteristics and does not get into more biological, developmental and sociocultural details.
+
There are, at the moment, 10 different species groups. In Stellaris, species archetype group focus only on external characteristics and does not get into more biological details.
  
 
A parent species is the first spawned species of its kind (a ''kind'' is defined by its species portrait and name). A sub-species is created when a pop modification template is applied to a parent species or another sub-species and is considered to be the same species for the purposes of xenophobia, xenophilia and species rights.
 
A parent species is the first spawned species of its kind (a ''kind'' is defined by its species portrait and name). A sub-species is created when a pop modification template is applied to a parent species or another sub-species and is considered to be the same species for the purposes of xenophobia, xenophilia and species rights.
  
Species within the same phenotype group will be friendlier towards each other with the effect increasing if they are sub-species within the same species family. This, in turn, can affect other relation modifiers.
+
Species within the same archetype group will be less affected by xenophobia and xenophilia, with the effect increasing if they share the same portrait.
  
== List of species phenotype groups ==
+
== List of species archetypes ==
{{SVersion|2.2}}
+
{{SVersion|2.5}}
A number of species are pre-defined, including the Humans of the Sol system.  Each race will belong to one of the eight phenotype groups: Arthropoid (insect-like), Avian (bird-like), Fungoid (fungus-like), Humanoid, Mammalian, Molluscoid (invertebrates), Reptilian, and Plantoid (part of the [[Downloadable content#Additional packs|Plantoids Species Pack]] DLC).
+
A number of species are pre-defined, including the Humans of the Sol system.  Each race will belong to one of the eight archetype: Arthropoid (insect-like), Avian (bird-like), Fungoid (fungus-like), Humanoid, Mammalian, Molluscoid (invertebrates), Reptilian, Plantoid (part of the [[Downloadable content#Additional packs|Plantoids Species Pack]] DLC), and Lithoids (part of the [[Downloadable content#Additional packs|Lithoids Species Pack]] DLC).
  
 
Each species have [[traits]] and [[ethics]] that can be selected, as well as homeworld preference. Traits and ethics are independent of the species or portrait selected, though players can, of course, use the portrait art as inspiration for their choices, adding to role-playing.
 
Each species have [[traits]] and [[ethics]] that can be selected, as well as homeworld preference. Traits and ethics are independent of the species or portrait selected, though players can, of course, use the portrait art as inspiration for their choices, adding to role-playing.
  
The first ruler of every empire can be customized. For non-humanoid species customization is limited to colors and possibly clothes, while some humanoid species feature hairstyle customization too. Humanoids are the only species group to feature differences in gender appearance. Humans, though Mammalian, appear in a separate phenotype (Humanoids).<ref>The Human portrait was originally part of the Mammalian phenotype prior to the introduction of the Humanoid phenotype in the [[Patch 1.3|Heinlein patch]].</ref>
+
The first ruler of every empire can be customized. For non-humanoid species customization is limited to colors and possibly clothes, while some humanoid species feature hairstyle customization too. Humanoids are the only species group to feature differences in gender appearance.<ref>The Human portrait was originally part of the Mammalian archetype prior to the introduction of the Humanoid archetype in the [[Patch 1.3|Heinlein patch]].</ref>
  
 
There is an option for player-defined species, complete with traits, ethics and government type to appear in the game as AI nations.
 
There is an option for player-defined species, complete with traits, ethics and government type to appear in the game as AI nations.
 
  
 
'''Note:''' The order of the portraits is meant to reflect their in-game order.
 
'''Note:''' The order of the portraits is meant to reflect their in-game order.
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Mammalian ratling.png|Mammalian Ratling
 
Mammalian ratling.png|Mammalian Ratling
 
</gallery>
 
</gallery>
Most of mammalian portraits have an unique [[Diplomacy|insult]] targeted specifically to them.
+
Most of mammalian portraits have a unique [[Diplomacy|insult]] targeted specifically to them.
  
 
<small>Note: The platypus (Massive #16) portrait was originally available for those who signed up for the [[Project Augustus]] web game, but due to popular demand, was added in the [[Patch 1.1|Clarke patch]].
 
<small>Note: The platypus (Massive #16) portrait was originally available for those who signed up for the [[Project Augustus]] web game, but due to popular demand, was added in the [[Patch 1.1|Clarke patch]].
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The Evil Porcupine (Massive #17) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].
 
The Evil Porcupine (Massive #17) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].
  
The Ratling portrait was first shown off at PDXCON 2018<ref>"Time for the King LAN at #PDXCON2018 playing Stellaris in game 7." https://twitter.com/Tokryva/status/997387235677876224</ref> and was released for free alongside the with the 2.1 (Niven) patch. It always appears for [[Ketling]] Empire galactic event, as well, as [[Caravaneers#Racket Industrial Enterprise|Racket caravaneers]].</small>
+
The Ratling portrait was first shown off at PDXCON 2018<ref>"Time for the King LAN at #PDXCON2018 playing Stellaris in game 7." https://twitter.com/Tokryva/status/997387235677876224</ref> and was released for free alongside the with the 2.1 (Niven) patch.</small>
  
 
=== Reptilian ===
 
=== Reptilian ===
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Reptilian_massive_15.png|Massive #15
 
Reptilian_massive_15.png|Massive #15
 
Reptilian_slender_05.png|Slender #5
 
Reptilian_slender_05.png|Slender #5
Reptilian_16.png|Reptilian #16
+
Reptilian_16.png|{{icon|lev}}Reptilian #16
 
Reptilian_17.png|Reptilian #17
 
Reptilian_17.png|Reptilian #17
 
</gallery>
 
</gallery>
  
<small>Note: The Gecko (Reptilian #16) portrait is part of the Cuties Portraits Pack, included in the [[Downloadable content#Expansions|Leviathans Story Pack]] DLC.
+
<small>The Fairy Dragon (Reptilian #17) portrait is part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC.</small>
 
 
The Fairy Dragon (Reptilian #17) portrait is part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC.</small>
 
  
 
=== Avian ===
 
=== Avian ===
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Arthropoid_massive_11.png|Massive #11
 
Arthropoid_massive_11.png|Massive #11
 
Arthropoid_massive_15.png|Massive #15
 
Arthropoid_massive_15.png|Massive #15
Arthropoid_18.png|Arthropoid #18
+
Arthropoid_18.png|{{icon|lev}}Arthropoid #18
 
Arthropoid_massive_16.png|Massive #16
 
Arthropoid_massive_16.png|Massive #16
 
Arthropoid_20.png|Arthropoid #20
 
Arthropoid_20.png|Arthropoid #20
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<small>Note:The Shadowy Arthropod (Massive #17) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].
 
<small>Note:The Shadowy Arthropod (Massive #17) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].
  
The Arachnoid (Massive #16) portrait is included only in the [[Editions|Nova Edition]] or the [[Editions|Galaxy Edition]] of Stellaris.
+
The Arachnoid (Massive #16) portrait is included only in the [[Editions|Nova Edition]] or the [[Editions|Galaxy Edition]] of Stellaris.
 
 
The Butterfly (Arthropoid #18) portrait is part of the Cuties Portraits Pack, included in the [[Downloadable content#Expansions|Leviathans Story Pack]] DLC.
 
  
 
The Larvae (Arthropoid #20) portrait is part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC.
 
The Larvae (Arthropoid #20) portrait is part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC.
Line 184: Line 179:
 
Molluscoid_massive_15.png|Massive #15
 
Molluscoid_massive_15.png|Massive #15
 
Molluscoid_massive_16.png|Massive #16
 
Molluscoid_massive_16.png|Massive #16
Molluscoid_17.png|Molluscoid #17
+
Molluscoid_17.png|{{icon|lev}}Molluscoid #17
Molluscoid_18.png|Molluscoid #18
+
Molluscoid_18.png|{{icon|lev}}Molluscoid #18
 
</gallery>
 
</gallery>
  
<small>Note: The Hydra/Xenomorph (Massive #16) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].
+
<small>Note: The Hydra/Xenomorph (Massive #16) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].</small>
 
 
The Starfish (Molluscoid #17) and Snailien (Molluscoid #18) portraits are part of the Cuties Portraits Pack, included in the [[Downloadable content#Expansions|Leviathans Story Pack]] DLC.</small>
 
  
 
=== Fungoid ===
 
=== Fungoid ===
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Fungoid_normal_10.png|Normal #10
 
Fungoid_normal_10.png|Normal #10
 
Fungoid_massive_16.png|Massive #16
 
Fungoid_massive_16.png|Massive #16
Fungoid_prettyshroom.png|Fungoid #17
+
Fungoid_prettyshroom.png|{{icon|lev}}Fungoid #17
 
</gallery>
 
</gallery>
  
<small>Note: The Fungoid Infected Mammalian (Massive #16) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].
+
<small>Note: The Fungoid Infected Mammalian (Massive #16) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].</small>
 
 
The Prettyshroom (Fungoid #17) portrait is part of the Cuties Portraits Pack, included in the [[Downloadable content#Expansions|Leviathans Story Pack]] DLC.</small>
 
  
 
=== Plantoid===
 
=== Plantoid===
The Plantoid phenotype is part of the [[Downloadable content#Cosmetic packs|Plantoids Species Pack]] DLC.
+
The Plantoid archetype is part of the [[Downloadable content#Cosmetic packs|Plantoids Species Pack]] DLC.
  
 
<gallery heights=100px>
 
<gallery heights=100px>
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Plantoid_08.png|Normal #8
 
Plantoid_08.png|Normal #8
 
Plantoid_12.png|Massive #12
 
Plantoid_12.png|Massive #12
 +
Plantoid_hivemind.png|{{icon|anr}} Plantoid Hivemind
 +
</gallery>
 +
 +
=== Lithoid ===
 +
The Lithoid archetype is part of the [[Downloadable content#Cosmetic packs|Lithoids Species Pack]] DLC.
 +
 +
<gallery heights=100px>
 +
Lithoid_01.png|Lithoid #1 "Golem"
 +
Lithoid_02.png|Lithoid #2 "Lava"
 +
Lithoid_03.png|Lithoid #3 "Geode"
 +
Lithoid_04.png|Lithoid #4 "Angelic"
 +
Lithoid_05.png|Lithoid #5 "Mantis"
 +
Lithoid_06.png|Lithoid #6 "Symbiotic"
 +
Lithoid_07.png|Lithoid #7 "Pyrite"
 +
Lithoid_08.png|Lithoid #8 "Sedimentary"
 +
Lithoid_09.png|Lithoid #9 "Spider"
 +
Lithoid_10.png|Lithoid #10 "Unicorn"
 +
Lithoid_11.png|Lithoid #11 "Levitating"
 +
Lithoid_12.png|Lithoid #12 "Crystal
 +
Lithoid_13.png|Lithoid #13 "Exo"
 +
Lithoid_14.png|Lithoid #14 "Snake"
 +
Lithoid_15.png|Lithoid #15 "Spined"
 
</gallery>
 
</gallery>
  
 
=== Machine ===
 
=== Machine ===
 
 
Robots are not a naturally evolved species but rather an artificial one that can be constructed with the required technology or if by starting as a machine empire.
 
Robots are not a naturally evolved species but rather an artificial one that can be constructed with the required technology or if by starting as a machine empire.
 
<gallery heights=100px>
 
<gallery heights=100px>
 
Alien_AI.png|Standard
 
Alien_AI.png|Standard
 +
Lithoid_machine.png|{{icon|lit}}Lithoid
 
</gallery>
 
</gallery>
  
 
{{expansion|snd}}
 
{{expansion|snd}}
Eight additional machine portraits are available in empire creation that morphologically correspond to their progenitor species group.
+
Nine additional machine portraits are available in empire creation that morphologically correspond to their progenitor species archetype. When an empire first creates robots they'll use the portrait that matches their main species' archetype.
  
 
<gallery heights=100px>
 
<gallery heights=100px>
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=== Crisis species ===
 
=== Crisis species ===
 +
These are species that accompany the arrival of [[Crisis|Endgame Crises]]. They cannot be found or built before a crisis is triggered.
 
<gallery heights=100px>
 
<gallery heights=100px>
Alien_Swarm.png|Prethoryn Swarm
+
Alien_Swarm.png|Prethoryn Scourge
 
Alien_extradimensional_01.png|Unbidden
 
Alien_extradimensional_01.png|Unbidden
 
Alien_extradimensional_02.png|Aberrant
 
Alien_extradimensional_02.png|Aberrant
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Alien_AI_red.png|Contingency Custodian Bot
 
Alien_AI_red.png|Contingency Custodian Bot
 
</gallery>
 
</gallery>
 
These are species that accompany the arrival of [[Crisis|Endgame Crises]]. They cannot be found or built before a crisis is triggered.
 
  
 
== Compliments and insults ==
 
== Compliments and insults ==
{{SVersion|2.2}}
+
{{SVersion|2.5}}
  
 
When contacted, empires with a high opinion may compliment you while those with a low opinion may insult you. The flavor text depends on the ruler's species.
 
When contacted, empires with a high opinion may compliment you while those with a low opinion may insult you. The flavor text depends on the ruler's species.
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|-
 
|-
 
| Machine || elegant automaton<br>technological marvel || tin can<br>toaster
 
| Machine || elegant automaton<br>technological marvel || tin can<br>toaster
 +
|-
 +
| Lithoid || gem || rock
 
|}
 
|}
  

Latest revision as of 09:02, 16 November 2019

Version

Outliner top.png
This article is considered accurate for the current version (2.5) of the game.

Every habitable planet has the potential of developing different kinds of intelligent beings that may, naturally or not, develop technologically. Sometimes, such beings reach a crucial point in their development that allows them access to FTL technology and, as a consequence, the ability to become full-fledged interstellar empires.

A species may or may not equate with an empire. At first every empire will be made up entirely of its original species but eventually, it may include other species through conquest, migration pacts, enlightening pre-FTL cultures, or accepting refugees.

The portrait of a species can be changed at will through pop modification although but the archetype cannot be changed.

Species identity[edit]

At galaxy generation species are divided into species archetype groups, parent species and sub-species.

Species archetype groups are composed of species with similar observable characteristics, including its morphology or physical form and structure, its developmental processes and its biochemical and physiological properties.

There are, at the moment, 10 different species groups. In Stellaris, species archetype group focus only on external characteristics and does not get into more biological details.

A parent species is the first spawned species of its kind (a kind is defined by its species portrait and name). A sub-species is created when a pop modification template is applied to a parent species or another sub-species and is considered to be the same species for the purposes of xenophobia, xenophilia and species rights.

Species within the same archetype group will be less affected by xenophobia and xenophilia, with the effect increasing if they share the same portrait.

List of species archetypes[edit]

A number of species are pre-defined, including the Humans of the Sol system. Each race will belong to one of the eight archetype: Arthropoid (insect-like), Avian (bird-like), Fungoid (fungus-like), Humanoid, Mammalian, Molluscoid (invertebrates), Reptilian, Plantoid (part of the Plantoids Species Pack DLC), and Lithoids (part of the Lithoids Species Pack DLC).

Each species have traits and ethics that can be selected, as well as homeworld preference. Traits and ethics are independent of the species or portrait selected, though players can, of course, use the portrait art as inspiration for their choices, adding to role-playing.

The first ruler of every empire can be customized. For non-humanoid species customization is limited to colors and possibly clothes, while some humanoid species feature hairstyle customization too. Humanoids are the only species group to feature differences in gender appearance.[1]

There is an option for player-defined species, complete with traits, ethics and government type to appear in the game as AI nations.

Note: The order of the portraits is meant to reflect their in-game order.

Humanoid[edit]

Ten additional portraits are available as part of the Humanoid Species Pack DLC.

Mammalian[edit]

Most of mammalian portraits have a unique insult targeted specifically to them.

Note: The platypus (Massive #16) portrait was originally available for those who signed up for the Project Augustus web game, but due to popular demand, was added in the Clarke patch.

The Evil Porcupine (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Ratling portrait was first shown off at PDXCON 2018[2] and was released for free alongside the with the 2.1 (Niven) patch.

Reptilian[edit]

The Fairy Dragon (Reptilian #17) portrait is part of the free Anniversary Portraits Pack DLC.

Avian[edit]

Note: The Chirpy-inspired[3] (Massive #16) portrait is available to those who login to their Paradox account while in-game.[4]

The Dinosaur Bird (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Peacock Avian (Avian #18) portrait is part of the free Anniversary Portraits Pack DLC.

Arthropoid[edit]

Note:The Shadowy Arthropod (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Arachnoid (Massive #16) portrait is included only in the Nova Edition or the Galaxy Edition of Stellaris.

The Larvae (Arthropoid #20) portrait is part of the free Anniversary Portraits Pack DLC.

The Mantis Shrimp (Arthropoid #19) portrait was originally released with the Bradbury Multiplayer Beta Patch as an incentive for opting-in before being released officially as part of the 1.8 update. It is available to those who login to their Paradox account while in-game[5].

Molluscoid[edit]

Note: The Hydra/Xenomorph (Massive #16) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

Fungoid[edit]

Note: The Fungoid Infected Mammalian (Massive #16) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

Plantoid[edit]

The Plantoid archetype is part of the Plantoids Species Pack DLC.

Lithoid[edit]

The Lithoid archetype is part of the Lithoids Species Pack DLC.

Machine[edit]

Robots are not a naturally evolved species but rather an artificial one that can be constructed with the required technology or if by starting as a machine empire.

Nine additional machine portraits are available in empire creation that morphologically correspond to their progenitor species archetype. When an empire first creates robots they'll use the portrait that matches their main species' archetype.

Crisis species[edit]

These are species that accompany the arrival of Endgame Crises. They cannot be found or built before a crisis is triggered.

Compliments and insults[edit]

When contacted, empires with a high opinion may compliment you while those with a low opinion may insult you. The flavor text depends on the ruler's species.

Species Group Compliment Insult
Human angel monkey
Mammalian (including Humanoids) sphinx beast
Reptilian dragon lizard
newt
Avian phoenix bird
chicken
dodo
buzzard
Arthropoid scarab bug
Molluscoid kraken parasite
Fungoid chanterelle shroom
Plantoid rose weed
Machine elegant automaton
technological marvel
tin can
toaster
Lithoid gem rock

References[edit]

  1. The Human portrait was originally part of the Mammalian archetype prior to the introduction of the Humanoid archetype in the Heinlein patch.
  2. "Time for the King LAN at #PDXCON2018 playing Stellaris in game 7." https://twitter.com/Tokryva/status/997387235677876224
  3. "The Platypus and Chirpy portraits were more or less a joke thing." http://forum.paradoxplaza.com/forum/index.php?threads/mammalian-platypus-how-do-we-get-the-avatar-now.926579/page-6#post-21147836
  4. https://twitter.com/RikardAslund/status/728482852711628800
  5. https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-95-humanoids-species-pack.1056888/page-6#post-23544920
Game concepts