Species

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.9.

This article is for the PC version of Stellaris only.

Every habitable planet has the potential of developing different kinds of intelligent beings that may, naturally or not, develop technologically. Sometimes, such beings reach a crucial point in their development that allows them access to FTL technology and, as a consequence, the ability of becoming full–fledged interstellar empires.

A species may or may not equate with an empire. At first every empire will be made up entirely of its original species but eventually it may include other species through conquest, migration pacts or accepting refugees.

Note: A higher resolution image is available by clicking on the portraits.

Species identity

At galaxy generation species are divided into parent and sub-species.

A parent species is the first spawned species of its kind (a kind is defined by its portrait). All further species with the same portrait, but with differing name/traits is considered a sub-species of it within the game. A new sub-species created by an existing sub-species will simply appear as another sub-species alongside it within the parent species.

Species within the same phenotype group will be friendlier towards each other with the effect increasing if they are sub-species within the same species family. This in turn can affect other relation modifiers.

List of species groups

A number of species are pre-defined, including the Humans of the Sol system. There are, at the moment, 8 different species groups that each race can belong to: Arthropoid (insect-like), Avian (bird-like), Fungoid (fungus-like), Humanoid, Mammalian, Molluscoid (invertebrates), Reptilian, and Plantoid (part of the Plantoids Species Pack DLC).

Each species have traits and ethics that can be selected, as well as homeworld preference. Traits and ethics are independent of the species or portrait selected, though players can of course use the portrait art as inspiration for their choices, adding to role-playing.

The first ruler of every empire can be customized. For non-humanoid species customization is limited to colors and possibly clothes, while some humanoid species feature hairstyle customization too. Humanoids are the only species group to feature differences in gender appearance and humans are the only species with multiple phenotypes (races). Humans, though Mammalian, appear in a separate phenotype (Humanoids).[1]

There is an option for player-defined species, complete with traits, ethics and government type to appear in the game as AI nations.

Humanoid

Ten additional portraits are available as part of the Humanoid Species Pack DLC.

Mammalian

Note: The order of the portraits is meant to reflect their in-game order.

The platypus (Massive #16) portrait was originally available for those who signed up for the Project Augustus web game, but due to popular demand, was added in the Clarke patch.

The Evil Porcupine (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

Reptilian

Note: The order of the portraits is meant to reflect their in-game order.

The Gecko (Reptilian #16) portrait is part of the Cuties Portraits Pack, included in the Leviathans Story Pack DLC.

The Fairy Dragon (Reptilian #17) portrait is part of the free Anniversary Portraits Pack DLC.

Avian

Note: The order of the portraits is meant to reflect their in-game order.

The Chirpy-inspired[2] (Massive #16) portrait is available to those who login to their Paradox account while in-game.[3]

The Dinosaur Bird (Massive #17) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Peacock Avian (Avian #18) portrait is part of the free Anniversary Portraits Pack DLC.

Arthropoid

Note: The order of the portraits is meant to reflect their in-game order.

The Arachnoid (Massive #14) portrait is included only in the Nova Edition or the Galaxy Edition of Stellaris.

The Shadowy Arthropod (Massive #15) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Butterfly (Arthropoid #18) portrait is part of the Cuties Portraits Pack, included in the Leviathans Story Pack DLC.

The Larvae (Arthropoid #20) portrait is part of the free Anniversary Portraits Pack DLC.

The Mantis Shrimp (Arthropoid #19) portrait was originally released with the Bradbury Multiplayer Beta Patch as an incentive for opting-in before being released officially as part of the 1.8 update. It is available to those who login to their Paradox account while in-game[4].

Molluscoid

Note: The order of the portraits is meant to reflect their in-game order.

The Hydra/Xenomorph (Massive #14) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Starfish (Molluscoid #17) and Snailien (Molluscoid #18) portraits are part of the Cuties Portraits Pack, included in the Leviathans Story Pack DLC.

Fungoid

Note: The order of the portraits is meant to reflect their in-game order.

The Fungoid Infected Mammalian (Massive #16) portrait was originally exclusive to Creatures of the Void DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free Anniversary Portraits Pack DLC accompanying the Adams patch.

The Prettyshroom (Fungoid #17) portrait is part of the Cuties Portraits Pack, included in the Leviathans Story Pack DLC.

Plantoid

The Plantoid phenotype is part of the Plantoids Species Pack DLC.

Note: The order of the portraits is meant to reflect their in-game order.

Machine

Robots are not a naturally evolved species but rather an artificial one that can be constructed with the required technology or if by starting as a machine empire.

Eight additional machine portraits are available in empire creation that morphologically correspond to their progenitor species group.

Crisis species

These are species that accompany the arrival of Endgame Crises. They cannot be found or built before a crisis is triggered.

Compliments and insults

When contacted, empires with a high opinion may compliment you while those with a low opinion may insult you. The flavor text depends on the ruler's species.

Species Group Compliment Insult
Human angel monkey
Mammalian sphinx beast
Reptilian dragon lizard
newt
Avian phoenix bird
chicken
dodo
buzzard
Arthropoid scarab bug
Molluscoid kraken parasite
Fungoid chanterelle shroom
Plantoid rose weed
Machine elegant automaton
technological marvels
tin can
toasters

References

Game concepts