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{{Version|2.7}}
+
{{Version|2.3}}
 
[[File:speciesrights.jpg|thumb|450px|Species rights interface.]]
 
[[File:speciesrights.jpg|thumb|450px|Species rights interface.]]
'''Species rights''' is a system where the rights of a [[species|species]] in an [[empire]] can be determined. The rights can be determined individually for each species and can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what [[ethics]], active [[policies]] and [[government]] form(s) the empire has. The set rights interface can be found from the species panel.
+
'''Species rights''' is a system where the rights of [[species|species]] in an [[empire]] can be determined. The rights can be determined individually for each species in- and outside of the empire. Rights can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what [[ethics]] the empire has, active [[policies]] and [[government]] forms. The set rights interface can be found from the species panel.
  
 
== Citizenship ==
 
== Citizenship ==
{{SVersion|2.7}}
+
{{SVersion|2.3}}
Citizenship represents the status of a species in an empire: whether they are free, partially free or subjugated, whether or not they can participate in the political processes of the country, what freedoms and restrictions can be placed on them and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects [[pops]]' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would possibly grant them a fairer life. Note that enslaved Pops cannot migrate, but they may revolt in low stability worlds.
+
Citizenship represents the status of a species in an empire: whether they are free or subjugated, whether or not they can participate in the political processes of the country, what restrictions can be placed on them and even whether they have the right to live in your empire at all. In addition to rights and obligations, citizenship also affects [[pops]]' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would grant them a fairer life. Note that enslaved Pops cannot migrate but may potentially revolt if they are dissatisfied enough and their overlord is inattentive.
  
{| class="mildtable" cellspacing="2" cellpadding="4"
+
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
! Type  
+
! style="width:10%" class="unsortable" | Type  
! Pop Effects
+
! style="width:15%" | Pop Effects
! Requirements
+
! style="width:40%" class="unsortable" | Requirements
! style="width:25%" | Description
+
! style="width:30%" class="unsortable" | Description
 
|- id="Full Citizenship"
 
|- id="Full Citizenship"
 
| '''Full Citizenship'''
 
| '''Full Citizenship'''
 
|
 
|
 
|  
 
|  
* Only option to primary species
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* Only option if primary species
* Only option to {{iconify|Hive-Minded}} species if empire is {{iconify|Hive Mind}}
+
* ''Full Military Service'' Species Rights if empire has {{iconify|Citizen Service}}
* {{icon|policy}} ''Citizen Rights'' AI policy if species is {{iconify|Mechanical}}
+
* ''Citizen Rights'' Artificial Intelligence policy if species is {{iconify|Synthetic}}
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe if species is alien
+
* Cannot grant to aliens if {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
* {{icon|no}}{{iconify|Machine Intelligence}}
+
* Not available for Hive-Minded species unless Hive Mind and Hive Minds can only give this to Hive-Minded species
| Pops are free, are allowed to join factions and the species can produce Leaders.
+
| Pops are free to be politically active and the species can produce Leaders.
 
----
 
----
 
''Each and every individual of this species is an esteemed member of this society.''
 
''Each and every individual of this species is an esteemed member of this society.''
 
|- id="Residence"
 
|- id="Residence"
 
| '''Residence'''
 
| '''Residence'''
| {{icon|happiness}} {{red|-10%}} Happiness<br>{{icon|amenities}} {{green|-25%}} Amenities Usage<br>{{icon|political power}} {{yellow|-50%}} Political Power
+
| {{icon|happiness}} {{red|-10%}} Happiness<br>{{icon|amenities}} {{green|-25%}} Pop Amenities Usage<br>{{icon|political power}} {{yellow|-50%}} Pop Political Power
 
|  
 
|  
* {{icon|policy}} ''Citizen Rights'' AI policy if species is {{iconify|Mechanical}}
+
* ''Citizen Rights'' Artificial Intelligence policy if species is {{iconify|Synthetic}}
* {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}}
+
* Not ''Full Military Service'' Species Rights if empire has {{iconify|Citizen Service}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
+
| Pops are free, but may not engage politically and the species cannot produce Leaders.
| Pops are free, but are not allowed to join factions and the species cannot produce Leaders.
 
 
----
 
----
 
''They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.''
 
''They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.''
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| '''Slaves'''
 
| '''Slaves'''
 
| Determined by Slavery type
 
| Determined by Slavery type
|
+
|  
* {{icon|policy}} ''Allowed'' Slavery Policy OR empire is {{iconify|Gestalt Consciousness}}
+
* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe, {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian, or {{iconify|Gestalt Consciousness}}
* {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}}
+
* ''Allowed'' Slavery Policy
* {{icon|no}}{{iconify|Hive-Minded}} species
 
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
* {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 
* {{icon|no}}{{iconify|Rogue Servitor}}
 
* {{icon|no}}{{iconify|Driven Assimilator}}
 
 
| All Pops of this species will be {{yellow|Enslaved}}.
 
| All Pops of this species will be {{yellow|Enslaved}}.
 
----
 
----
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| Determined by Purge type
 
| Determined by Purge type
 
|  
 
|  
* Only option to aliens if {{iconify|Fanatic Purifiers}}
+
* ''Outlawed'' Robotic Workers Policy if species is robotic
* Only option to non-{{iconify|Hive-Minded}} species if {{iconify|Devouring Swarm}}
+
* Only option towards aliens if {{iconify|Fanatic Purifiers}} or {{iconify|Devouring Swarm}}
* Only option to organic species if {{iconify|Determined Exterminator}}
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* Only option towards organics if {{iconify|Determined Exterminator}}
* Only option to {{iconify|Hive-Minded}} species if empire is NOT {{iconify|Hive Mind}}, unless [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery
 
* Only option to {{icon|Machine Intelligence}} Machine species if empire is NOT {{iconify|Machine Intelligence}}
 
* Only option to {{iconify|Mechanical}} species if {{icon|policy}} ''Outlawed'' Robotic Workers Policy OR empire is {{iconify|Hive Mind}}
 
* Otherwise, {{icon|policy}} ''Allowed'' or ''Displacement Only'' Purge Policy
 
* {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}}
 
 
| All Pops of this species will be {{red|Purged}}.
 
| All Pops of this species will be {{red|Purged}}.
 
----
 
----
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|  
 
|  
 
|  
 
|  
* {{iconify|Mechanical}} species
+
* Robotic species
* {{icon|policy}} ''Servitute'' or ''Outlawed'' AI Policy
+
* Not ''Citizen Rights'' Artificial Intelligence Policy
* {{icon|no}}{{icon|policy}} ''Outlawed'' Robotic Workers Policy
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
 
| The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
 
| The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
 
----
 
----
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|- id="Assimilation"
 
|- id="Assimilation"
 
| '''Assimilation'''
 
| '''Assimilation'''
| Determined by [[Population_modification#Assimilation|Assimilation type]]
+
| Determined by Assimilation type
 
|  
 
|  
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
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* Not robot or cybernetic
* {{icon|no}}{{iconify|Hive-Minded}} species, unless [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery
+
* Any of the following:
* [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery
+
** [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery - assimilates to {{iconify|Hive-Minded}} if Hive Mind, otherwise removes it
** If empire is {{iconify|Hive Mind}}, adds {{iconify|Hive-Minded}}, otherwise removes it
+
** [[File:ap transcendence.png|21px|link=Transcendence]] Psionic Empires - assimilates to {{iconify|Psionic}}
* [[File:ap transcendence.png|21px|link=Transcendence]] Transcendence
+
** [[File:ap the flesh is weak.png|21px|link=The Flesh is Weak]] Cyborg Empires - assimilates to {{iconify|Cybernetic}}
** Adds {{iconify|Psionic}} if species is NOT {{iconify|Cybernetic}}
+
** [[File:ap synthetic evolution.png|21px|link=Synthetic Evolution]] Synthethic Empires - assimilates to {{iconify|Synthetic}}
* [[File:ap the flesh is weak.png|21px|link=The Flesh is Weak]] The Flesh is Weak or {{iconify|Driven Assimilator}}
+
** {{iconify|Driven Assimilator}} - assimilates to {{iconify|Cybernetic}}
** Adds {{iconify|Cybernetic}}
+
| Pops of this species are [[assimilation|altered]] over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
* [[File:ap synthetic evolution.png|21px|link=Synthetic Evolution]] Synthetic Evolution
 
** Turns into {{iconify|Synthetic}}
 
| Pops of this species are [[assimilation|changed]] over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
 
 
----
 
----
 
''We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.''
 
''We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.''
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|
 
|
 
|  
 
|  
* {{iconify|Machine Intelligence}}
+
* {{iconify|Machine Intelligence}} and the species to be robotic
* Only option to {{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
 
* {{iconify|Driven Assimilator}} civic if the species is {{iconify|Cybernetic}}
 
* {{iconify|Driven Assimilator}} civic if the species is {{iconify|Cybernetic}}
 
| All owned Pops of this species are fully integrated with the Machine Intelligence.
 
| All owned Pops of this species are fully integrated with the Machine Intelligence.
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|- id="Bio-Trophy"
 
|- id="Bio-Trophy"
 
| '''Bio-Trophy'''
 
| '''Bio-Trophy'''
|  
+
| {{icon|growth speed}} {{red|50%}} Pop Growth Reduction
 
|  
 
|  
 
* {{iconify|Rogue Servitor}} civic
 
* {{iconify|Rogue Servitor}} civic
* Only option to organic species that are not {{iconify|Hive-Minded}}
+
* Only option towards organic species not {{iconify|Hive-Minded}}
 
| Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
 
| Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
 
----
 
----
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== Living standards ==
 
== Living standards ==
{{SVersion|2.7}}
+
{{SVersion|2.3}}
Living standards represents how economically favored a population is, for example whether or not they benefit from social welfare or have restrictions placed on their economic activity or what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be.
+
Living Standards represents how economically favored a population is, for example whether they benefit from social welfare or have restrictions placed on what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, and the happier the species will be.
  
Changing the living standards of a species with Chemical Bliss will give the entire species an Withdrawal Symptoms modifier, which reduces its {{iconify|Happiness}} by {{red|-10%}} and its {{icon|pop resource output}} Resource Output by {{red|-20%}}.
 
 
{| class="mildtable plainlist" width="100%"
 
{| class="mildtable plainlist" width="100%"
! width=1% | Type  
+
! Type  
 
! {{iconify|Ruler}} effects
 
! {{iconify|Ruler}} effects
 
! {{iconify|Specialist}} effects
 
! {{iconify|Specialist}} effects
 
! {{iconify|Worker}} effects
 
! {{iconify|Worker}} effects
 
! {{iconify|Slave}} effects
 
! {{iconify|Slave}} effects
! {{iconify|Unemployed}} effects
+
! [[File:Job default.png]] Unemployed effects
 
! Requirements
 
! Requirements
! width=14% | Description
 
 
|- id="Chemical Bliss"
 
|- id="Chemical Bliss"
 
| '''Chemical Bliss'''
 
| '''Chemical Bliss'''
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* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
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| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{iconify|Subdermal Stimulation|21px}} technology
 
| {{iconify|Subdermal Stimulation|21px}} technology
| ''Entertainment media is made freely available as a drug regimen induces a euphoric stupor. The Pops are happy, but useless.''
 
 
|- id="Academic Privilege"
 
|- id="Academic Privilege"
 
| '''Academic Privilege'''
 
| '''Academic Privilege'''
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* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 
* {{icon|political power}} {{yellow|+900%}} Political Power
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
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* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 
* {{icon|political power}} {{yellow|+400%}} Political Power
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
* {{icon|trade value}} {{green|+0.15}} Trade Value per Pop
 
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{icon|happiness}} {{red|-20%}} Happiness
|  
+
| {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
* {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist  
 
* {{icon|no}}{{iconify|Shared Burdens}}
 
| ''Academic Privilege prioritizes the educated Population, to the general benefit of the sciences.''
 
 
|- id="Utopian Abundance"
 
|- id="Utopian Abundance"
 
| '''Utopian Abundance'''
 
| '''Utopian Abundance'''
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* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+20%}} Happiness
 
* {{icon|happiness}} {{green|+20%}} Happiness
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+20%}} Happiness
 
* {{icon|happiness}} {{green|+20%}} Happiness
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+20%}} Happiness
 
* {{icon|happiness}} {{green|+20%}} Happiness
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
+
| {{icon|no}}
| style="text-align:center" | {{icon|no}}
 
 
|  
 
|  
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|research}} {{green|+2}} Research
 
* {{icon|research}} {{green|+2}} Research
 
| {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
 
| {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
| ''Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable.''
 
 
|- id="Shared Burden"
 
|- id="Shared Burden"
 
| '''Shared Burden'''
 
| '''Shared Burden'''
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* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
* {{icon|trade value}} {{green|+0.2}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
* {{icon|trade value}} {{green|+0.2}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
* {{icon|trade value}} {{green|+0.2}} Trade Value per Pop
+
| {{icon|no}}
| style="text-align:center" | {{icon|no}}
 
 
|
 
|
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|time}} {{green|-45%}} Stratum demotion time
 
* {{icon|time}} {{green|-45%}} Stratum demotion time
 
| {{iconify|Shared Burdens}}
 
| {{iconify|Shared Burdens}}
| ''Shared Burden ensures an equitable distribution of resources between all members of society. Pops demote Strata much more rapidly.''
 
 
|- id="Stratified Economy"
 
|- id="Stratified Economy"
 
| '''Stratified Economy'''
 
| '''Stratified Economy'''
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* {{icon|happiness}} {{green|+15%}} Happiness
 
* {{icon|happiness}} {{green|+15%}} Happiness
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 
* {{icon|political power}} {{yellow|+900%}} Political Power
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 
* {{icon|political power}} {{yellow|+100%}} Political Power
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 
* {{icon|political power}} {{yellow|-25%}} Political Power
* {{icon|trade value}} {{green|+0.1}} Trade Value per Pop
 
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
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|  
 
|  
 
* {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
 
* {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
| ''Stratified Economy prioritizes the ruling classes at the expense of the impoverished masses.''
 
 
|- id="Social Welfare"
 
|- id="Social Welfare"
 
| '''Social Welfare'''
 
| '''Social Welfare'''
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* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 
* {{icon|political power}} {{yellow|+400%}} Political Power
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 
* {{icon|political power}} {{yellow|+100%}} Political Power
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+50%}} Political Power
 
* {{icon|political power}} {{yellow|+50%}} Political Power
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
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| {{icon|unity}} {{green|+1}} Unity
 
| {{icon|unity}} {{green|+1}} Unity
 
| {{icon|no}}{{iconify|Shared Burdens}}
 
| {{icon|no}}{{iconify|Shared Burdens}}
| ''Social Welfare strives to improve the lives of the poorer Stratas through generous social policies.''
 
 
|- id="Decent Conditions"
 
|- id="Decent Conditions"
 
| '''Decent Conditions'''
 
| '''Decent Conditions'''
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* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+700%}} Political Power
 
* {{icon|political power}} {{yellow|+700%}} Political Power
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 
* {{icon|political power}} {{yellow|+100%}} Political Power
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
* {{icon|trade value}} {{green|+0.15}} Trade Value per Pop
 
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{icon|no}}{{iconify|Shared Burdens}}
 
| {{icon|no}}{{iconify|Shared Burdens}}
| ''Decent Conditions ensures that most members of the species have what they need for an acceptable quality of life.''
 
 
|- id="Basic Subsistence"
 
|- id="Basic Subsistence"
 
| '''Basic Subsistence'''
 
| '''Basic Subsistence'''
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* {{icon|happiness}} {{red|-5%}} Happiness
 
* {{icon|happiness}} {{red|-5%}} Happiness
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 
* {{icon|political power}} {{yellow|+400%}} Political Power
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 
* {{icon|political power}} {{yellow|-25%}} Political Power
* {{icon|trade value}} {{green|+0.15}} Trade Value per Pop
 
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|happiness}} {{red|-20%}} Happiness
 
* {{icon|happiness}} {{red|-20%}} Happiness
 
* {{icon|political power}} {{yellow|-50%}} Political Power
 
* {{icon|political power}} {{yellow|-50%}} Political Power
* {{icon|trade value}} {{green|+0.05}} Trade Value per Pop
 
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
Line 305: Line 253:
 
* {{icon|no}}{{iconify|Shared Burdens}}
 
* {{icon|no}}{{iconify|Shared Burdens}}
 
* {{icon|no}}''Full Citizenship'' Rights
 
* {{icon|no}}''Full Citizenship'' Rights
| ''Basic Subsistence offers only the most essential of goods to the Pops of this species.''
 
 
|- id="Servitude"
 
|- id="Servitude"
 
| '''Servitude'''
 
| '''Servitude'''
Line 312: Line 259:
 
* Robotic species
 
* Robotic species
 
* ''Servitude'' Artificial Intelligence Policy
 
* ''Servitude'' Artificial Intelligence Policy
| ''The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.''
 
 
|- id="Non-Existent"
 
|- id="Non-Existent"
 
| '''Non-Existent'''
 
| '''Non-Existent'''
Line 319: Line 265:
 
* ''Undesirables'' Rights
 
* ''Undesirables'' Rights
 
* Purge is not ''Neutering'' or ''Displacement''
 
* Purge is not ''Neutering'' or ''Displacement''
| ''This species is in the process of being purged, and Pops from it will have no Upkeep cost.''
 
 
|- id="Drone"
 
|- id="Drone"
 
| '''Drone'''
 
| '''Drone'''
Line 326: Line 271:
 
* {{iconify|Hive Mind}} if species is {{iconify|Hive-Minded}}
 
* {{iconify|Hive Mind}} if species is {{iconify|Hive-Minded}}
 
* {{iconify|Machine Intelligence}} if species is robotic
 
* {{iconify|Machine Intelligence}} if species is robotic
| ''While it may have little use for luxuries, a drone population still requires a great deal of resources to sustain itself.''
 
 
|- id="Mandatory Pampering"
 
|- id="Mandatory Pampering"
 
| '''Mandatory Pampering'''
 
| '''Mandatory Pampering'''
Line 335: Line 279:
 
|  
 
|  
 
* ''Bio-Trophy'' Citizenship
 
* ''Bio-Trophy'' Citizenship
| ''This living standard enshrines a small population of organic beings as display pieces, through relentless and unyielding pampering.''
 
 
|- id="Hive Dissociation"
 
|- id="Hive Dissociation"
 
| '''Hive Dissociation'''
 
| '''Hive Dissociation'''
Line 342: Line 285:
 
* {{iconify|Hive-Minded}} trait
 
* {{iconify|Hive-Minded}} trait
 
* ''Assimilation'' Citizenship
 
* ''Assimilation'' Citizenship
| ''This species is undergoing a difficult physiological separation from a Hive Mind.''
 
 
|- id="Identity Sublimation"
 
|- id="Identity Sublimation"
 
| '''Identity Sublimation'''
 
| '''Identity Sublimation'''
Line 349: Line 291:
 
* {{iconify|Hive Mind}} or {{iconify|Driven Assimilator}}
 
* {{iconify|Hive Mind}} or {{iconify|Driven Assimilator}}
 
* ''Assimilation'' Citizenship
 
* ''Assimilation'' Citizenship
| ''This species is becoming one with the unified mind.''
 
 
|- id="Transubstantiation Synthesis"
 
|- id="Transubstantiation Synthesis"
 
| '''Transubstantiation Synthesis'''
 
| '''Transubstantiation Synthesis'''
Line 356: Line 297:
 
* {{iconify|Cybernetic}} or {{iconify|Synthetic}} main species
 
* {{iconify|Cybernetic}} or {{iconify|Synthetic}} main species
 
* ''Assimilation'' Citizenship
 
* ''Assimilation'' Citizenship
| ''This species is melding with the machine.''
 
 
|- id="Transcendent Awakening"
 
|- id="Transcendent Awakening"
 
| '''Transcendent Awakening'''
 
| '''Transcendent Awakening'''
Line 363: Line 303:
 
* {{iconify|Psionic}} main species
 
* {{iconify|Psionic}} main species
 
* ''Assimilation'' Citizenship
 
* ''Assimilation'' Citizenship
| ''This species is awakening to its psionic potential.''
 
 
|}
 
|}
  
 
== Military service ==
 
== Military service ==
Military Service determines a species' right to join the police or military and whether or not they can become military leaders.
+
Military Service determines a species' right to join the military and whether or not they can become commanding officers.
  
{| class="mildtable"
+
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
 
! Type
 
! Type
! Effects
+
! Effect
 
! Notes
 
! Notes
 
! Description
 
! Description
 
|- id="Full Military Service"
 
|- id="Full Military Service"
 
| '''Full Military Service'''
 
| '''Full Military Service'''
 +
| Species can produce [[Armies]], [[Generals]] and [[Admirals]]
 
|  
 
|  
* Can produce Armies or take {{iconify|Soldier}} or {{iconify|Enforcer}} Jobs
+
* Cannot grant to aliens if {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe.
* Can produce Admirals and Generals
+
* Enables Full Citizenship if {{iconify|Citizen Service}}.
|
+
* Always on for primary species
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe if species is alien
 
* If {{iconify|Citizen Service}}, the species cannot have {{icon|policy}} ''Residence'', ''Slaves'' or ''Undesirables'' species rights
 
* Always on for the primary species
 
 
| ''They are doubtlessly among the most competent in our armed forces.''
 
| ''They are doubtlessly among the most competent in our armed forces.''
 
|- id="Soldiers Only"
 
|- id="Soldiers Only"
 
| '''Soldiers Only'''
 
| '''Soldiers Only'''
|  
+
| Species can only produce [[Armies]]
* Can produce Armies or take {{iconify|Soldier}} or {{iconify|Enforcer}} Jobs
 
* Cannot produce Admirals or Generals
 
 
|  
 
|  
 
| ''They make excellent soldiers - but command is better left to others.''
 
| ''They make excellent soldiers - but command is better left to others.''
 
|- id="Exempt"
 
|- id="Exempt"
 
| '''Exempt'''
 
| '''Exempt'''
|  
+
| Species can not produce military [[Leaders]] or be used in [[Armies]]
* Cannot produce Armies or take {{iconify|Soldier}} or {{iconify|Enforcer}} Jobs
 
* Cannot produce Admirals or Generals
 
 
|  
 
|  
 
| ''They serve better away from the battlefield.''
 
| ''They serve better away from the battlefield.''
Line 402: Line 335:
 
== Colonization rights ==
 
== Colonization rights ==
 
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
 
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
{| class="mildtable"
+
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
 
! Type  
 
! Type  
 
! Description
 
! Description
Line 415: Line 348:
  
 
== Population controls ==
 
== Population controls ==
Population Controls determines whether a species is allowed to reproduce enough to grow new Pops or only enough to ensure it will not die off.
+
{{SVersion|2.3}}
{| class="mildtable"
+
Population Controls determines whether a species is allowed to reproduce enough to grow or only enough to ensure it will not die off.
 +
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
 
! Type  
 
! Type  
! {{iconify|Happiness}}
+
! Notes
! Requirements
 
 
! Description
 
! Description
 
|- id="Population Controls Enabled"
 
|- id="Population Controls Enabled"
 
| '''Population Controls Enabled'''
 
| '''Population Controls Enabled'''
| {{red|-10%}}
 
 
|  
 
|  
* {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
+
* Gives {{red|-10%}} {{iconify|Happiness}} from the species
* {{icon|policy}} ''Allowed'' Population Controls Policy
+
* Not available if {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
 +
* Requires ''Allowed'' Population Controls Policy
 
| ''Selective reproductive suppression fields are often referred to as the blunt instruments of demography.''
 
| ''Selective reproductive suppression fields are often referred to as the blunt instruments of demography.''
 
|- id="No populations controls"
 
|- id="No populations controls"
 
| '''No populations controls'''
 
| '''No populations controls'''
|
+
|
|  
 
 
* Always on for primary species
 
* Always on for primary species
 
| ''A species that does not propagate itself is at an evolutionary dead end.''
 
| ''A species that does not propagate itself is at an evolutionary dead end.''
Line 437: Line 369:
  
 
== Migration controls ==
 
== Migration controls ==
Migration controls determines whether a species is allowed to migrate. It applies both to migration between planets within the empire and migration to and from empires with a {{iconify|Migration Treaty}}.
+
Migration controls determines whether a species is allowed to migrate. It applies both within the empire and towards empires with a {{iconify|Migration Treaty}}.
{| class="mildtable"
+
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
 
! Type  
 
! Type  
 
! Requirement
 
! Requirement
Line 453: Line 385:
  
 
== Slavery type ==
 
== Slavery type ==
{{SVersion|2.7}}
+
{{SVersion|2.3}}
The Slavery Type requires either a species to have the Slaves Citizenship or the empire to have the {{iconify|Slaver Guilds}} or {{iconify|Indentured Assets}} civic and determines how the enslaved pops will be used. All Slaves use only {{green|0.75}} {{iconify|Amenities}}, and their {{iconify|Political Power}} is reduced by {{yellow|-75%}}.
+
The Slavery type determines how a species with the ''Slaves'' Citizenship is used. All Slaves use only {{green|0.75}} {{iconify|Amenities}}, and their {{iconify|Political Power}} is reduced {{yellow|-75%}}.
  
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! Type  
 
! Type  
 
! Pop Effects
 
! Pop Effects
! Open jobs
 
 
! Requirements
 
! Requirements
! style="width:45%" | Description
+
! style="width:55%" | Description
! DLC
 
 
|- id="Chattel Slavery"
 
|- id="Chattel Slavery"
 
| '''Chattel Slavery'''
 
| '''Chattel Slavery'''
| {{icon|pop resource output}} {{green|+10%}} Resources from Jobs<br>{{icon|happiness}} {{red|-30%}} Happiness<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
+
| {{icon|pop resource output}} {{green|+10%}} Resources from Jobs<br>{{icon|Happiness}} {{red|-30%}} Happiness<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
| {{iconify|Worker}} jobs
+
|  
| {{icon|no}}{{iconify|Gestalt Consciousness}}
+
* Not {{iconify|Gestalt Consciousness}}
| ''Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.''
+
| Chattel Slaves have increased resource production but cannot be employed in {{iconify|Ruler}} or {{iconify|Specialist}} Jobs.
 +
----
 +
''Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.''
 +
|- id="Domestic Servitude"
 +
| '''Domestic Servitude'''
 +
| {{icon|Happiness}} {{red|-20%}} Happiness<br>{{icon|housing usage}} {{green|0.25}} Housing when working as a Servant
 
|  
 
|  
 +
* {{iconify|Utopia}} DLC
 +
* Not {{iconify|Gestalt Consciousness}}
 +
| Domestic Servants that are not holding another job will be employed as Servants, producing {{green|+4}} {{iconify|Amenities}}. They cannot perform {{iconify|Ruler}} or {{iconify|Specialist}} Jobs, with the sole exception of working as Entertainers.
 +
----
 +
''Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing.''
 
|- id="Battle Thralls"
 
|- id="Battle Thralls"
 
| '''Battle Thralls'''
 
| '''Battle Thralls'''
| {{icon|happiness}} {{red|-20%}} Happiness<br>{{icon|Army Damage}} {{green|+20%}} Army Damage<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
+
| {{icon|Happiness}} {{red|-20%}} Happiness<br>{{icon|Army Damage}} {{green|+20%}} Army Damage<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
| {{iconify|Worker}} jobs<br>{{iconify|Enforcer}}<br>{{iconify|Soldier}}<br>{{iconify|Duelist}}
+
|  
| {{icon|no}}{{iconify|Gestalt Consciousness}}
+
* {{iconify|Utopia}} DLC
| ''Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs.''
+
* Not {{iconify|Gestalt Consciousness}}
| {{icon|utp}}
+
| Battle Thralls have no bonuses to resource production, but make excellent soldiers for local Armies. They cannot perform {{iconify|Ruler}} or {{iconify|Specialist}} Jobs, with the exception of working as Duelists, Enforcers, and Soldiers.
|- id="Domestic Servitude"
+
----
| '''Domestic Servitude'''
+
''Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs.''
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{iconify|Worker}} jobs<br>{{iconify|Entertainer}}<br>{{iconify|Servant}}
 
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing.''
 
| {{icon|utp}}
 
|- id="Indentured Servitude"
 
| '''Indentured Servitude'''
 
| {{icon|happiness}} {{red|-20%}} Happiness<br>{{icon|political power}} {{yellow|+50%}} Political Power<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
 
| {{iconify|Worker}} jobs<br>{{iconify|Specialist}} jobs (except {{iconify|Entertainer}})
 
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''They can theoretically pay off their debts and be freed, but their contracts are intentionally structured to make this a non-issue.''
 
| {{icon|utp}}
 
 
|- id="Livestock"
 
|- id="Livestock"
 
| '''Livestock'''
 
| '''Livestock'''
 
| {{icon|happiness}} {{red|-40%}} Happiness<br>{{icon|housing usage}} {{green|0.25}} Pop Housing Usage
 
| {{icon|happiness}} {{red|-40%}} Happiness<br>{{icon|housing usage}} {{green|0.25}} Pop Housing Usage
| {{iconify|Livestock}}
+
|  
| {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe or {{iconify|Hive Mind}}
+
* {{iconify|Utopia}} DLC
| ''Livestock is Pops!''
+
* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe or {{iconify|Hive Mind}}
| {{icon|utp}}
+
| Livestock Pops can not be employed to produce anything, but are instead regularly culled to produce {{green|+4}} {{iconify|Food}}.
 +
----
 +
''Livestock is Pops!''
 
|- id="Grid Amalgamation"
 
|- id="Grid Amalgamation"
 
| '''Grid Amalgamation'''
 
| '''Grid Amalgamation'''
 
| {{icon|happiness}} {{red|-40%}} Happiness
 
| {{icon|happiness}} {{red|-40%}} Happiness
| [[File:Job organic battery.png|24px]] Grid Amalgamated
+
|  
| {{iconify|Machine Intelligence}}  
+
* {{iconify|Machine Intelligence}}  
| ''Combined with a form of fusion, we have found all the energy we will ever need.''
+
| A long-term alternative to Chemical Processing, where enough of the organic population survives the process to continue to power our energy grid indefinitely.
| {{icon|snd}}
+
----
 +
''Combined with a form of fusion, we have found all the energy we will ever need.''
 
|}
 
|}
  
 
== Purge type ==
 
== Purge type ==
{{SVersion|2.7}}
+
{{SVersion|2.3}}
Purging is where a species receives the ''Undesirables'' Citizenship and is then systematically exterminated from within the empire. The Purge Type determines how this is carried out in practice. A pop will be removed every time 100 Pop Decline Points are accumulated.
+
The purge type determines how species with the ''Undesirables'' Citizenship are purged. Any purge type except Neutering and Displacement runs the risk of causing {{iconify|Opinion}} penalties when interacting with other empires.
 
 
Pops being purged can produce resources based on the purge type, for as long as the Pop has the ''Undesirables'' Citizenship, not just when the Pop is being declined, meaning that a planet with a pop of ''Processing'' purge type will yield {{icon|food}} {{green|+30}}, while a planet with 2 of these pops will yield {{icon|food}} {{green|+90}} in total, after all undesirable pops to be purged.
 
 
 
The {{iconify|Fanatic Purifiers}} civic gives {{green|+2}} {{iconify|Unity}} for each Pop being purged while the {{iconify|Devouring Swarm}} civic gives {{green|+2}} {{iconify|Society Research}} per Pop in addition to the resources said purge type may have.
 
 
<section begin="Purge type"/>
 
<section begin="Purge type"/>
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:1%" | Type  
+
! Type  
! Monthly Decline Speed
+
! Pop Decline Speed
! Effects
+
! Happiness
! {{icon|opinion}} Loss
 
! Generates refugees
 
 
! Requirements
 
! Requirements
! style="width:25%" | Description  
+
! style="width:35%" | Description
 
! DLC
 
! DLC
 
|- id="Displacement"
 
|- id="Displacement"
 
| '''Displacement'''
 
| '''Displacement'''
| {{yellow|-10}} (10 months/pop)
+
| {{yellow|+100%}}
|
+
| {{red|−30%}}
* {{iconify|Happiness}} {{red|−30%}}
 
| style="text-align: center;" | {{green|no}}
 
| style="text-align: center;" | {{red|always}}
 
 
|  
 
|  
* {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empire
+
* Not {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
* {{icon|no}}{{iconify|Hive-Minded}} or {{icon|Machine Intelligence}} Machine Unit species
+
* Not available to {{iconify|Driven Assimilator}} if the species has the {{iconify|Cybernetic}} trait
* {{icon|no}}{{iconify|Cybernetic}} species if empire is {{iconify|Driven Assimilator}}
+
* Not available to {{iconify|Machine Intelligence}} if the species has the {{iconify|Machine}} or {{iconify|Mechanical}} traits
* {{icon|no}}{{iconify|Mechanical}} species, unless [[Population#Robots|the Pops are sapient]]
+
| Affected Pops are expelled from the nation over time, left to find refuge outside our borders.
| ''It's not that we drive them from their homes. Their homes are simply no longer theirs.''
+
----
 +
''It's not that we drive them from their homes. Their homes are simply no longer theirs.''
 
|  
 
|  
 
|- id="Extermination"
 
|- id="Extermination"
 
| '''Extermination'''
 
| '''Extermination'''
| {{yellow|-35}} (3 months/pop)
+
| {{yellow|+600%}}
| {{iconify|Happiness}} {{red|−1000%}}
+
| {{red|−1000%}}
| style="text-align: center;" | {{red|yes}}
+
| Not {{iconify|Devouring Swarm}}
| style="text-align: center;" | {{yellow|sometimes}}
+
| Affected Pops are systematically eradicated. This is the fastest form of Purging available.
| {{icon|no}}{{iconify|Devouring Swarm}}
+
----
| ''The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.''  
+
''The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.''
 
|  
 
|  
 
|- id="Neutering"
 
|- id="Neutering"
 
| '''Neutering'''
 
| '''Neutering'''
| {{yellow|-5}} (20 months/pop)
+
| {{yellow|Species lifespan}}
|
+
| {{red|−20%}}
* {{iconify|Happiness}} {{red|−20%}}
+
|  
| style="text-align: center;" | {{green|no}}
+
* Not {{iconify|Gestalt Consciousness}}
| style="text-align: center;" | {{green|never}}
+
| Affected Pops no longer grow and will die out over time, but gain only a moderate {{iconify|happiness}} penalty.
|
+
----
* {{icon|no}}{{iconify|Gestalt Consciousness}}
+
''Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.''
* {{icon|no}}{{iconify|Hive-Minded}} species
 
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
| ''Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.''
 
 
| {{icon|utp}}
 
| {{icon|utp}}
 
|- id="Forced Labor"
 
|- id="Forced Labor"
 
| '''Forced Labor'''
 
| '''Forced Labor'''
| {{yellow|-15}} (7 months/pop)
+
| {{yellow|+200%}}
|
+
| {{red|−1000%}}
* {{iconify|Happiness}} {{red|−1000%}}
+
| Not {{iconify|Gestalt Consciousness}}  
* {{iconify|Food}} {{green|+3}}
+
| Affected pops are worked to death and can be used to produce {{iconify|food}} or {{iconify|minerals}} until their eventual demise.
* {{iconify|Minerals}} {{green|+3}}
+
----
| style="text-align: center;" | {{red|yes}}
+
''With this final sacrifice, they will at least have been of some use.''
| style="text-align: center;" | {{yellow|sometimes}}
 
|
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{icon|no}}{{iconify|Hive-Minded}} species
 
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
| ''With this final sacrifice, they will at least have been of some use.''  
 
 
| {{icon|utp}}
 
| {{icon|utp}}
 
|- id="Processing"
 
|- id="Processing"
 
| '''Processing'''
 
| '''Processing'''
| {{yellow|-20}} (5 months/pop)
+
| {{yellow|+300%}}
|
+
| {{red|−1000%}}
* {{iconify|Happiness}} {{red|−1000%}}
+
|  
* {{iconify|Food}} {{green|+6}} if species is organic
+
* Not {{iconify|Machine Intelligence}}
* {{iconify|Minerals}} {{green|+4}} if species is {{iconify|Lithoid}}
+
| Affected pops are processed into nutrient-rich food sources, boosting {{iconify|food}} availability until death.
* {{iconify|Alloys}} {{green|+3}} if species is {{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic
+
----
| style="text-align: center;" | {{red|yes}}
+
''It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.''
| style="text-align: center;" | {{yellow|sometimes}}
 
|
 
* {{icon|no}}{{iconify|Machine Intelligence}}
 
* {{icon|no}}{{iconify|Hive-Minded}} species
 
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species, unless empire is {{iconify|Devouring Swarm}}
 
| ''It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.''
 
 
| {{icon|utp}}
 
| {{icon|utp}}
 
|- id="Chemical Processing"
 
|- id="Chemical Processing"
 
| '''Chemical Processing'''
 
| '''Chemical Processing'''
| {{yellow|-20}} (5 months/pop)
+
| {{yellow|+300%}}
|  
+
| {{red|−1000%}}
* {{iconify|Happiness}} {{red|−1000%}}
+
| {{iconify|Machine Intelligence}}
* {{iconify|Energy}} {{green|+6}}
+
| Affected pops' physiologies are prepared for integration with the energy grid, where the chemical processes that sustain them are redirected to enrich our energy stores. The process is fatal, but death comes slowly.
| style="text-align: center;" | {{red|yes}}
+
----
| style="text-align: center;" | {{yellow|sometimes}}
+
''They will soon attain a more efficient form.''
|
 
* {{iconify|Machine Intelligence}}
 
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
| ''They will soon attain a more efficient form.''  
 
 
| {{icon|snd}}
 
| {{icon|snd}}
 
|}<section end="Purge type"/>
 
|}<section end="Purge type"/>

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