Difference between revisions of "Species rights"

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(Military service)
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(Purge type)
 
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{{Version|2.3}}
+
{{Version|2.7}}
 
[[File:speciesrights.jpg|thumb|450px|Species rights interface.]]
 
[[File:speciesrights.jpg|thumb|450px|Species rights interface.]]
'''Species rights''' is a system where the rights of [[species|species]] in an [[empire]] can be determined. The rights can be determined individually for each species in- and outside of the empire. Rights can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what [[ethics]] the empire has, active [[policies]] and [[government]] forms. The set rights interface can be found from the species panel.
+
'''Species rights''' is a system where the rights of a [[species|species]] in an [[empire]] can be determined. The rights can be determined individually for each species and can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what [[ethics]], active [[policies]] and [[government]] form(s) the empire has. The set rights interface can be found from the species panel.
  
 
== Citizenship ==
 
== Citizenship ==
{{SVersion|2.3}}
+
{{SVersion|2.7}}
Citizenship represents the status of a species in an empire: whether they are free or subjugated, whether or not they can participate in the political processes of the country, what restrictions can be placed on them and even whether they have the right to live in your empire at all. In addition to rights and obligations, citizenship also affects [[pops]]' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would grant them a fairer life. Note that enslaved Pops cannot migrate but may potentially revolt if they are dissatisfied enough and their overlord is inattentive.
+
Citizenship represents the status of a species in an empire: whether they are free, partially free or subjugated, whether or not they can participate in the political processes of the country, what freedoms and restrictions can be placed on them and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects [[pops]]' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would possibly grant them a fairer life. Note that enslaved Pops cannot migrate, but they may revolt in low stability worlds.
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
+
{| class="mildtable" cellspacing="2" cellpadding="4"
! style="width:10%" class="unsortable" | Type  
+
! Type  
! style="width:15%" | Pop Effects
+
! Pop Effects
! style="width:40%" class="unsortable" | Requirements
+
! Requirements
! style="width:30%" class="unsortable" | Description
+
! style="width:25%" | Description
 
|- id="Full Citizenship"
 
|- id="Full Citizenship"
 
| '''Full Citizenship'''
 
| '''Full Citizenship'''
 
|
 
|
 
|  
 
|  
* Only option if primary species
+
* Only option to primary species
* ''Full Military Service'' Species Rights if empire has {{iconify|Citizen Service}}
+
* Only option to {{iconify|Hive-Minded}} species if empire is {{iconify|Hive Mind}}
* ''Citizen Rights'' Artificial Intelligence policy if species is {{iconify|Synthetic}}
+
* {{icon|policy}} ''Citizen Rights'' AI policy if species is {{iconify|Mechanical}}
* Cannot grant to aliens if {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
+
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe if species is alien
* Not available for Hive-Minded species unless Hive Mind and Hive Minds can only give this to Hive-Minded species
+
* {{icon|no}}{{iconify|Machine Intelligence}}
| Pops are free to be politically active and the species can produce Leaders.
+
| Pops are free, are allowed to join factions and the species can produce Leaders.
 
----
 
----
 
''Each and every individual of this species is an esteemed member of this society.''
 
''Each and every individual of this species is an esteemed member of this society.''
 
|- id="Residence"
 
|- id="Residence"
 
| '''Residence'''
 
| '''Residence'''
| {{icon|happiness}} {{red|-10%}} Happiness<br>{{icon|amenities}} {{green|-25%}} Pop Amenities Usage<br>{{icon|political power}} {{yellow|-50%}} Pop Political Power
+
| {{icon|happiness}} {{red|-10%}} Happiness<br>{{icon|amenities}} {{green|-25%}} Amenities Usage<br>{{icon|political power}} {{yellow|-50%}} Political Power
 
|  
 
|  
* ''Citizen Rights'' Artificial Intelligence policy if species is {{iconify|Synthetic}}
+
* {{icon|policy}} ''Citizen Rights'' AI policy if species is {{iconify|Mechanical}}
* Not ''Full Military Service'' Species Rights if empire has {{iconify|Citizen Service}}
+
* {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}}
| Pops are free, but may not engage politically and the species cannot produce Leaders.
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
| Pops are free, but are not allowed to join factions and the species cannot produce Leaders.
 
----
 
----
 
''They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.''
 
''They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.''
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| '''Slaves'''
 
| '''Slaves'''
 
| Determined by Slavery type
 
| Determined by Slavery type
|  
+
|
* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe, {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian, or {{iconify|Gestalt Consciousness}}
+
* {{icon|policy}} ''Allowed'' Slavery Policy OR empire is {{iconify|Gestalt Consciousness}}
* ''Allowed'' Slavery Policy
+
* {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}}
 +
* {{icon|no}}{{iconify|Hive-Minded}} species
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 +
* {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 +
* {{icon|no}}{{iconify|Rogue Servitor}}
 +
* {{icon|no}}{{iconify|Driven Assimilator}}
 
| All Pops of this species will be {{yellow|Enslaved}}.
 
| All Pops of this species will be {{yellow|Enslaved}}.
 
----
 
----
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| Determined by Purge type
 
| Determined by Purge type
 
|  
 
|  
* ''Outlawed'' Robotic Workers Policy if species is robotic
+
* Only option to aliens if {{iconify|Fanatic Purifiers}}
* Only option towards aliens if {{iconify|Fanatic Purifiers}} or {{iconify|Devouring Swarm}}
+
* Only option to non-{{iconify|Hive-Minded}} species if {{iconify|Devouring Swarm}}
* Only option towards organics if {{iconify|Determined Exterminator}}
+
* Only option to organic species if {{iconify|Determined Exterminator}}
 +
* Only option to {{iconify|Hive-Minded}} species if empire is NOT {{iconify|Hive Mind}}, unless [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery
 +
* Only option to {{icon|Machine Intelligence}} Machine species if empire is NOT {{iconify|Machine Intelligence}}
 +
* Only option to {{iconify|Mechanical}} species if {{icon|policy}} ''Outlawed'' Robotic Workers Policy OR empire is {{iconify|Hive Mind}}
 +
* Otherwise, {{icon|policy}} ''Allowed'' or ''Displacement Only'' Purge Policy
 +
* {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}}
 
| All Pops of this species will be {{red|Purged}}.
 
| All Pops of this species will be {{red|Purged}}.
 
----
 
----
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|  
 
|  
 
|  
 
|  
* Robotic species
+
* {{iconify|Mechanical}} species
* Not ''Citizen Rights'' Artificial Intelligence Policy
+
* {{icon|policy}} ''Servitute'' or ''Outlawed'' AI Policy
 +
* {{icon|no}}{{icon|policy}} ''Outlawed'' Robotic Workers Policy
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
 
| The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
 
----
 
----
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|- id="Assimilation"
 
|- id="Assimilation"
 
| '''Assimilation'''
 
| '''Assimilation'''
| Determined by Assimilation type
+
| Determined by [[Population_modification#Assimilation|Assimilation type]]
 
|  
 
|  
* Not robot or cybernetic
+
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
* Any of the following:
+
* {{icon|no}}{{iconify|Hive-Minded}} species, unless [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery
** [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery - assimilates to {{iconify|Hive-Minded}} if Hive Mind, otherwise removes it
+
* [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery
** [[File:ap transcendence.png|21px|link=Transcendence]] Psionic Empires - assimilates to {{iconify|Psionic}}
+
** If empire is {{iconify|Hive Mind}}, adds {{iconify|Hive-Minded}}, otherwise removes it
** [[File:ap the flesh is weak.png|21px|link=The Flesh is Weak]] Cyborg Empires - assimilates to {{iconify|Cybernetic}}
+
* [[File:ap transcendence.png|21px|link=Transcendence]] Transcendence
** [[File:ap synthetic evolution.png|21px|link=Synthetic Evolution]] Synthethic Empires - assimilates to {{iconify|Synthetic}}
+
** Adds {{iconify|Psionic}} if species is NOT {{iconify|Cybernetic}}
** {{iconify|Driven Assimilator}} - assimilates to {{iconify|Cybernetic}}
+
* [[File:ap the flesh is weak.png|21px|link=The Flesh is Weak]] The Flesh is Weak or {{iconify|Driven Assimilator}}
| Pops of this species are [[assimilation|altered]] over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
+
** Adds {{iconify|Cybernetic}}
 +
* [[File:ap synthetic evolution.png|21px|link=Synthetic Evolution]] Synthetic Evolution
 +
** Turns into {{iconify|Synthetic}}
 +
| Pops of this species are [[assimilation|changed]] over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
 
----
 
----
 
''We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.''
 
''We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.''
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|
 
|
 
|  
 
|  
* {{iconify|Machine Intelligence}} and the species to be robotic
+
* {{iconify|Machine Intelligence}}
 +
* Only option to {{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
* {{iconify|Driven Assimilator}} civic if the species is {{iconify|Cybernetic}}
 
* {{iconify|Driven Assimilator}} civic if the species is {{iconify|Cybernetic}}
 
| All owned Pops of this species are fully integrated with the Machine Intelligence.
 
| All owned Pops of this species are fully integrated with the Machine Intelligence.
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|- id="Bio-Trophy"
 
|- id="Bio-Trophy"
 
| '''Bio-Trophy'''
 
| '''Bio-Trophy'''
| {{icon|growth speed}} {{red|50%}} Pop Growth Reduction
+
|  
 
|  
 
|  
 
* {{iconify|Rogue Servitor}} civic
 
* {{iconify|Rogue Servitor}} civic
* Only option towards organic species not {{iconify|Hive-Minded}}
+
* Only option to organic species that are not {{iconify|Hive-Minded}}
 
| Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
 
| Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
 
----
 
----
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== Living standards ==
 
== Living standards ==
{{SVersion|2.3}}
+
{{SVersion|2.7}}
Living Standards represents how economically favored a population is, for example whether they benefit from social welfare or have restrictions placed on what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, and the happier the species will be.
+
Living standards represents how economically favored a population is, for example whether or not they benefit from social welfare or have restrictions placed on their economic activity or what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be.
  
 +
Changing the living standards of a species with Chemical Bliss will give the entire species an Withdrawal Symptoms modifier, which reduces its {{iconify|Happiness}} by {{red|-10%}} and its {{icon|pop resource output}} Resource Output by {{red|-20%}}.
 
{| class="mildtable plainlist" width="100%"
 
{| class="mildtable plainlist" width="100%"
 
! Type  
 
! Type  
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! {{iconify|Worker}} effects
 
! {{iconify|Worker}} effects
 
! {{iconify|Slave}} effects
 
! {{iconify|Slave}} effects
! [[File:Job default.png]] Unemployed effects
+
! {{iconify|Unemployed}} effects
 
! Requirements
 
! Requirements
 
|- id="Chemical Bliss"
 
|- id="Chemical Bliss"
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* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
 
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
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* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
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* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 +
* {{icon|trade value}} {{green|+0.15}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{icon|happiness}} {{red|-20%}} Happiness
| {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
+
|  
 +
* {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist  
 +
* {{icon|no}}{{iconify|Shared Burdens}}
 
|- id="Utopian Abundance"
 
|- id="Utopian Abundance"
 
| '''Utopian Abundance'''
 
| '''Utopian Abundance'''
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* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+20%}} Happiness
 
* {{icon|happiness}} {{green|+20%}} Happiness
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+20%}} Happiness
 
* {{icon|happiness}} {{green|+20%}} Happiness
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+20%}} Happiness
 
* {{icon|happiness}} {{green|+20%}} Happiness
| {{icon|no}}
+
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 +
| style="text-align:center" | {{icon|no}}
 
|  
 
|  
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|unity}} {{green|+1}} Unity
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* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 +
* {{icon|trade value}} {{green|+0.2}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 +
* {{icon|trade value}} {{green|+0.2}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
| {{icon|no}}
+
* {{icon|trade value}} {{green|+0.2}} Trade Value per Pop
 +
| style="text-align:center" | {{icon|no}}
 
|
 
|
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|unity}} {{green|+1}} Unity
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* {{icon|happiness}} {{green|+15%}} Happiness
 
* {{icon|happiness}} {{green|+15%}} Happiness
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 +
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 +
* {{icon|trade value}} {{green|+0.1}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
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* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 +
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+50%}} Political Power
 
* {{icon|political power}} {{yellow|+50%}} Political Power
 +
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
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* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+700%}} Political Power
 
* {{icon|political power}} {{yellow|+700%}} Political Power
 +
* {{icon|trade value}} {{green|+0.4}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 +
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 +
* {{icon|trade value}} {{green|+0.15}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
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* {{icon|happiness}} {{red|-5%}} Happiness
 
* {{icon|happiness}} {{red|-5%}} Happiness
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 +
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 +
* {{icon|trade value}} {{green|+0.15}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|happiness}} {{red|-20%}} Happiness
 
* {{icon|happiness}} {{red|-20%}} Happiness
 
* {{icon|political power}} {{yellow|-50%}} Political Power
 
* {{icon|political power}} {{yellow|-50%}} Political Power
 +
* {{icon|trade value}} {{green|+0.05}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
Line 303: Line 347:
  
 
== Military service ==
 
== Military service ==
Military Service determines a species' right to join the military and whether or not they can become commanding officers.(Bio Trophies are exempt)
+
Military Service determines a species' right to join the police or military and whether or not they can become military leaders.
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
+
{| class="mildtable"
 
! Type
 
! Type
! Effect
+
! Effects
 
! Notes
 
! Notes
 
! Description
 
! Description
 
|- id="Full Military Service"
 
|- id="Full Military Service"
 
| '''Full Military Service'''
 
| '''Full Military Service'''
| Species can produce [[Armies]], [[Generals]] and [[Admirals]]
 
 
|  
 
|  
* Cannot grant to aliens if {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe.
+
* Can produce Armies or take {{iconify|Soldier}} or {{iconify|Enforcer}} Jobs
* Enables Full Citizenship if {{iconify|Citizen Service}}.
+
* Can produce Admirals and Generals
* Always on for primary species
+
|
 +
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe if species is alien
 +
* If {{iconify|Citizen Service}}, the species cannot have {{icon|policy}} ''Residence'', ''Slaves'' or ''Undesirables'' species rights
 +
* Always on for the primary species
 
| ''They are doubtlessly among the most competent in our armed forces.''
 
| ''They are doubtlessly among the most competent in our armed forces.''
 
|- id="Soldiers Only"
 
|- id="Soldiers Only"
 
| '''Soldiers Only'''
 
| '''Soldiers Only'''
| Species can only produce [[Armies]]
+
|  
 +
* Can produce Armies or take {{iconify|Soldier}} or {{iconify|Enforcer}} Jobs
 +
* Cannot produce Admirals or Generals
 
|  
 
|  
 
| ''They make excellent soldiers - but command is better left to others.''
 
| ''They make excellent soldiers - but command is better left to others.''
 
|- id="Exempt"
 
|- id="Exempt"
 
| '''Exempt'''
 
| '''Exempt'''
| Species can not produce military [[Leaders]] or be used in [[Armies]]
+
|  
 +
* Cannot produce Armies or take {{iconify|Soldier}} or {{iconify|Enforcer}} Jobs
 +
* Cannot produce Admirals or Generals
 
|  
 
|  
 
| ''They serve better away from the battlefield.''
 
| ''They serve better away from the battlefield.''
Line 332: Line 382:
 
== Colonization rights ==
 
== Colonization rights ==
 
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
 
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
+
{| class="mildtable"
 
! Type  
 
! Type  
 
! Description
 
! Description
Line 345: Line 395:
  
 
== Population controls ==
 
== Population controls ==
{{SVersion|2.3}}
+
Population Controls determines whether a species is allowed to reproduce enough to grow new Pops or only enough to ensure it will not die off.
Population Controls determines whether a species is allowed to reproduce enough to grow or only enough to ensure it will not die off.
+
{| class="mildtable"
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
 
 
! Type  
 
! Type  
! Notes
+
! {{iconify|Happiness}}
 +
! Requirements
 
! Description
 
! Description
 
|- id="Population Controls Enabled"
 
|- id="Population Controls Enabled"
 
| '''Population Controls Enabled'''
 
| '''Population Controls Enabled'''
 +
| {{red|-10%}}
 
|  
 
|  
* Gives {{red|-10%}} {{iconify|Happiness}} from the species
+
* {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
* Not available if {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
+
* {{icon|policy}} ''Allowed'' Population Controls Policy
* Requires ''Allowed'' Population Controls Policy
 
 
| ''Selective reproductive suppression fields are often referred to as the blunt instruments of demography.''
 
| ''Selective reproductive suppression fields are often referred to as the blunt instruments of demography.''
 
|- id="No populations controls"
 
|- id="No populations controls"
 
| '''No populations controls'''
 
| '''No populations controls'''
|
+
|
 +
|  
 
* Always on for primary species
 
* Always on for primary species
 
| ''A species that does not propagate itself is at an evolutionary dead end.''
 
| ''A species that does not propagate itself is at an evolutionary dead end.''
Line 366: Line 417:
  
 
== Migration controls ==
 
== Migration controls ==
Migration controls determines whether a species is allowed to migrate. It applies both within the empire and towards empires with a {{iconify|Migration Treaty}}.
+
Migration controls determines whether a species is allowed to migrate. It applies both to migration between planets within the empire and migration to and from empires with a {{iconify|Migration Treaty}}.
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
+
{| class="mildtable"
 
! Type  
 
! Type  
 
! Requirement
 
! Requirement
Line 382: Line 433:
  
 
== Slavery type ==
 
== Slavery type ==
{{SVersion|2.3}}
+
{{SVersion|2.7}}
The Slavery type determines how a species with the ''Slaves'' Citizenship is used. All Slaves use only {{green|0.75}} {{iconify|Amenities}}, and their {{iconify|Political Power}} is reduced {{yellow|-75%}}.
+
The Slavery Type requires either a species to have the Slaves Citizenship or the empire to have the {{iconify|Slaver Guilds}} or {{iconify|Indentured Assets}} civic and determines how the enslaved pops will be used. All Slaves use only {{green|0.75}} {{iconify|Amenities}}, and their {{iconify|Political Power}} is reduced by {{yellow|-75%}}.
  
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! Type  
 
! Type  
 
! Pop Effects
 
! Pop Effects
 +
! Open jobs
 
! Requirements
 
! Requirements
! style="width:55%" | Description
+
! style="width:45%" | Description
 +
! DLC
 
|- id="Chattel Slavery"
 
|- id="Chattel Slavery"
 
| '''Chattel Slavery'''
 
| '''Chattel Slavery'''
| {{icon|pop resource output}} {{green|+10%}} Resources from Jobs<br>{{icon|Happiness}} {{red|-30%}} Happiness<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
+
| {{icon|pop resource output}} {{green|+10%}} Resources from Jobs<br>{{icon|happiness}} {{red|-30%}} Happiness<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
 +
| {{iconify|Worker}} jobs
 +
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
| ''Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.''
 
|  
 
|  
* Not {{iconify|Gestalt Consciousness}}
+
|- id="Battle Thralls"
| Chattel Slaves have increased resource production but cannot be employed in {{iconify|Ruler}} or {{iconify|Specialist}} Jobs.
+
| '''Battle Thralls'''
----
+
| {{icon|happiness}} {{red|-20%}} Happiness<br>{{icon|Army Damage}} {{green|+20%}} Army Damage<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
''Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.''
+
| {{iconify|Worker}} jobs<br>{{iconify|Enforcer}}<br>{{iconify|Soldier}}<br>{{iconify|Duelist}}
 +
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
| ''Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs.''
 +
| {{icon|utp}}
 
|- id="Domestic Servitude"
 
|- id="Domestic Servitude"
 
| '''Domestic Servitude'''
 
| '''Domestic Servitude'''
| {{icon|Happiness}} {{red|-20%}} Happiness<br>{{icon|housing usage}} {{green|0.25}} Housing when working as a Servant
+
| {{icon|happiness}} {{red|-20%}} Happiness
|
+
| {{iconify|Worker}} jobs<br>{{iconify|Entertainer}}<br>{{iconify|Servant}}
* {{iconify|Utopia}} DLC
+
| {{icon|no}}{{iconify|Gestalt Consciousness}}
* Not {{iconify|Gestalt Consciousness}}
+
| ''Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing.''
| Domestic Servants that are not holding another job will be employed as Servants, producing {{green|+4}} {{iconify|Amenities}}. They cannot perform {{iconify|Ruler}} or {{iconify|Specialist}} Jobs, with the sole exception of working as Entertainers.
+
| {{icon|utp}}
----
+
|- id="Indentured Servitude"
''Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing.''
+
| '''Indentured Servitude'''
|- id="Battle Thralls"
+
| {{icon|happiness}} {{red|-20%}} Happiness<br>{{icon|political power}} {{yellow|+50%}} Political Power<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
| '''Battle Thralls'''
+
| {{iconify|Worker}} jobs<br>{{iconify|Specialist}} jobs (except {{iconify|Entertainer}})
| {{icon|Happiness}} {{red|-20%}} Happiness<br>{{icon|Army Damage}} {{green|+20%}} Army Damage<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
+
| {{icon|no}}{{iconify|Gestalt Consciousness}}
|  
+
| ''They can theoretically pay off their debts and be freed, but their contracts are intentionally structured to make this a non-issue.''
* {{iconify|Utopia}} DLC
+
| {{icon|utp}}
* Not {{iconify|Gestalt Consciousness}}
 
| Battle Thralls have no bonuses to resource production, but make excellent soldiers for local Armies. They cannot perform {{iconify|Ruler}} or {{iconify|Specialist}} Jobs, with the exception of working as Duelists, Enforcers, and Soldiers.
 
----
 
''Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs.''
 
 
|- id="Livestock"
 
|- id="Livestock"
 
| '''Livestock'''
 
| '''Livestock'''
 
| {{icon|happiness}} {{red|-40%}} Happiness<br>{{icon|housing usage}} {{green|0.25}} Pop Housing Usage
 
| {{icon|happiness}} {{red|-40%}} Happiness<br>{{icon|housing usage}} {{green|0.25}} Pop Housing Usage
|  
+
| {{iconify|Livestock}}
* {{iconify|Utopia}} DLC
+
| {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe or {{iconify|Hive Mind}}
* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe or {{iconify|Hive Mind}}
+
| ''Livestock is Pops!''
| Livestock Pops can not be employed to produce anything, but are instead regularly culled to produce {{green|+4}} {{iconify|Food}}.
+
| {{icon|utp}}
----
 
''Livestock is Pops!''
 
 
|- id="Grid Amalgamation"
 
|- id="Grid Amalgamation"
 
| '''Grid Amalgamation'''
 
| '''Grid Amalgamation'''
 
| {{icon|happiness}} {{red|-40%}} Happiness
 
| {{icon|happiness}} {{red|-40%}} Happiness
|  
+
| [[File:Job organic battery.png|24px]] Grid Amalgamated
* {{iconify|Machine Intelligence}}  
+
| {{iconify|Machine Intelligence}}  
| A long-term alternative to Chemical Processing, where enough of the organic population survives the process to continue to power our energy grid indefinitely.
+
| ''Combined with a form of fusion, we have found all the energy we will ever need.''
----
+
| {{icon|snd}}
''Combined with a form of fusion, we have found all the energy we will ever need.''
 
 
|}
 
|}
  
 
== Purge type ==
 
== Purge type ==
{{SVersion|2.3}}
+
{{SVersion|2.7}}
The purge type determines how species with the ''Undesirables'' Citizenship are purged. Any purge type except Neutering and Displacement runs the risk of causing {{iconify|Opinion}} penalties when interacting with other empires.
+
Purging is where a species receives the ''Undesirables'' Citizenship and is then systematically exterminated from within the empire. The Purge Type determines how this is carried out in practice. A pop will be removed every time 100 Pop Decline Points are accumulated.
 +
 
 +
Pops being purged can produce resources based on the purge type, for as long as the Pop has the ''Undesirables'' Citizenship, not just when the Pop is being declined, meaning that a planet with a pop of ''Processing'' purge type will yield {{icon|food}} {{green|+30}}, while a planet with 2 of these pops will yield {{icon|food}} {{green|+90}} in total, after all undesirable pops to be purged.
 +
 
 +
The {{iconify|Fanatic Purifiers}} civic gives each Pop being purged {{iconify|Unity}} {{green|+2}} and the {{iconify|Devouring Swarm}} civic gives each of them {{iconify|Society Research}} {{green|+2}}, in addition to the resources the purge type may have.
 
<section begin="Purge type"/>
 
<section begin="Purge type"/>
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! Type  
 
! Type  
! Pop Decline Speed
+
! Monthly Decline Speed
! Happiness
+
! Effects
 +
! {{icon|opinion}} Loss
 +
! Generates refugees
 
! Requirements
 
! Requirements
! style="width:35%" | Description
 
 
! DLC
 
! DLC
 
|- id="Displacement"
 
|- id="Displacement"
 
| '''Displacement'''
 
| '''Displacement'''
| {{yellow|+100%}}
+
| {{yellow|-10}} (10 months/pop)
| {{red|−30%}}
+
|
 +
* {{iconify|Happiness}} {{red|−30%}}
 +
| style="text-align: center;" | {{green|no}}
 +
| style="text-align: center;" | {{red|always}}
 
|  
 
|  
* Not {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
+
* {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empire
* Not available to {{iconify|Driven Assimilator}} if the species has the {{iconify|Cybernetic}} trait
+
* {{icon|no}}{{iconify|Hive-Minded}} or {{icon|Machine Intelligence}} Machine Unit species
* Not available to {{iconify|Machine Intelligence}} if the species has the {{iconify|Machine}} or {{iconify|Mechanical}} traits
+
* {{icon|no}}{{iconify|Cybernetic}} species if empire is {{iconify|Driven Assimilator}}
| Affected Pops are expelled from the nation over time, left to find refuge outside our borders.
+
* {{icon|no}}{{iconify|Mechanical}} species, unless [[Population#Robots|the Pops are sapient]]
----
 
''It's not that we drive them from their homes. Their homes are simply no longer theirs.''
 
 
|  
 
|  
 
|- id="Extermination"
 
|- id="Extermination"
 
| '''Extermination'''
 
| '''Extermination'''
| {{yellow|+600%}}
+
| {{yellow|-35}} (3 months/pop)
| {{red|−1000%}}
+
| {{iconify|Happiness}} {{red|−1000%}}
| Not {{iconify|Devouring Swarm}}
+
| style="text-align: center;" | {{red|yes}}
| Affected Pops are systematically eradicated. This is the fastest form of Purging available.
+
| style="text-align: center;" | {{yellow|sometimes}}
----
+
| {{icon|no}}{{iconify|Devouring Swarm}}
''The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.''
 
 
|  
 
|  
 
|- id="Neutering"
 
|- id="Neutering"
 
| '''Neutering'''
 
| '''Neutering'''
| {{yellow|Species lifespan}}
+
| {{yellow|-5}} (20 months/pop)
| {{red|−20%}}
+
|
|  
+
* {{iconify|Happiness}} {{red|−20%}}
* Not {{iconify|Gestalt Consciousness}}
+
| style="text-align: center;" | {{green|no}}
| Affected Pops no longer grow and will die out over time, but gain only a moderate {{iconify|happiness}} penalty.
+
| style="text-align: center;" | {{green|never}}
----
+
|
''Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.''
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|no}}{{iconify|Hive-Minded}} species
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
| {{icon|utp}}
 
| {{icon|utp}}
 
|- id="Forced Labor"
 
|- id="Forced Labor"
 
| '''Forced Labor'''
 
| '''Forced Labor'''
| {{yellow|+200%}}
+
| {{yellow|-15}} (7 months/pop)
| {{red|−1000%}}
+
|
| Not {{iconify|Gestalt Consciousness}}  
+
* {{iconify|Happiness}} {{red|−1000%}}
| Affected pops are worked to death and can be used to produce {{iconify|food}} or {{iconify|minerals}} until their eventual demise.
+
* {{iconify|Food}} {{green|+3}}
----
+
* {{iconify|Minerals}} {{green|+3}}
''With this final sacrifice, they will at least have been of some use.''
+
| style="text-align: center;" | {{red|yes}}
 +
| style="text-align: center;" | {{yellow|sometimes}}
 +
|
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|no}}{{iconify|Hive-Minded}} species
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
| {{icon|utp}}
 
| {{icon|utp}}
 
|- id="Processing"
 
|- id="Processing"
 
| '''Processing'''
 
| '''Processing'''
| {{yellow|+300%}}
+
| {{yellow|-20}} (5 months/pop)
| {{red|−1000%}}
+
|
|  
+
* {{iconify|Happiness}} {{red|−1000%}}
* Not {{iconify|Machine Intelligence}}
+
* {{iconify|Food}} {{green|+6}} if species is organic
| Affected pops are processed into nutrient-rich food sources, boosting {{iconify|food}} availability until death.
+
* {{iconify|Minerals}} {{green|+4}} if species is {{iconify|Lithoid}}
----
+
* {{iconify|Alloys}} {{green|+3}} if species is {{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic
''It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.''
+
| style="text-align: center;" | {{red|yes}}
 +
| style="text-align: center;" | {{yellow|sometimes}}
 +
|
 +
* {{icon|no}}{{iconify|Machine Intelligence}}
 +
* {{icon|no}}{{iconify|Hive-Minded}} species
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species, unless empire is {{iconify|Devouring Swarm}}
 
| {{icon|utp}}
 
| {{icon|utp}}
 
|- id="Chemical Processing"
 
|- id="Chemical Processing"
 
| '''Chemical Processing'''
 
| '''Chemical Processing'''
| {{yellow|+300%}}
+
| {{yellow|-20}} (5 months/pop)
| {{red|−1000%}}
+
|  
| {{iconify|Machine Intelligence}}
+
* {{iconify|Happiness}} {{red|−1000%}}
| Affected pops' physiologies are prepared for integration with the energy grid, where the chemical processes that sustain them are redirected to enrich our energy stores. The process is fatal, but death comes slowly.
+
* {{iconify|Energy}} {{green|+6}}
----
+
| style="text-align: center;" | {{red|yes}}
''They will soon attain a more efficient form.''
+
| style="text-align: center;" | {{yellow|sometimes}}
 +
|
 +
* {{iconify|Machine Intelligence}}
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
| {{icon|snd}}
 
| {{icon|snd}}
 
|}<section end="Purge type"/>
 
|}<section end="Purge type"/>

Latest revision as of 11:56, 14 June 2020

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.
Species rights interface.

Species rights is a system where the rights of a species in an empire can be determined. The rights can be determined individually for each species and can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what ethics, active policies and government form(s) the empire has. The set rights interface can be found from the species panel.

Citizenship[edit]

Citizenship represents the status of a species in an empire: whether they are free, partially free or subjugated, whether or not they can participate in the political processes of the country, what freedoms and restrictions can be placed on them and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects pops' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would possibly grant them a fairer life. Note that enslaved Pops cannot migrate, but they may revolt in low stability worlds.

Type Pop Effects Requirements Description
Full Citizenship
  • Only option to primary species
  • Only option to Hive-minded.png Hive-Minded species if empire is Auth hive mind.png Hive Mind
  • Menu icon policies.png Citizen Rights AI policy if species is Trait mechanical.png Mechanical
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe if species is alien
  • No.pngAuth machine intelligence.png Machine Intelligence
Pops are free, are allowed to join factions and the species can produce Leaders.

Each and every individual of this species is an esteemed member of this society.

Residence Mod pop happiness.png -10% Happiness
Amenities.png -25% Amenities Usage
Mod pop political power.png -50% Political Power
  • Menu icon policies.png Citizen Rights AI policy if species is Trait mechanical.png Mechanical
  • No.pngMenu icon policies.png Full Military Service species rights if empire has Civic citizen service.png Citizen Service
  • No.pngGestalt consciousness.png Gestalt Consciousness
Pops are free, but are not allowed to join factions and the species cannot produce Leaders.

They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.

Slaves Determined by Slavery type
  • Menu icon policies.png Allowed Slavery Policy OR empire is Gestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Full Military Service species rights if empire has Civic citizen service.png Citizen Service
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • No.pngCivic machine servitor.png Rogue Servitor
  • No.pngCivic machine assimilator.png Driven Assimilator
All Pops of this species will be Enslaved.

Freedom is an illusion. For some this truth is more tangible than it is for others.

Undesirables Determined by Purge type
  • Only option to aliens if Civic fanatic purifiers.png Fanatic Purifiers
  • Only option to non-Hive-minded.png Hive-Minded species if Civic devouring swarm.png Devouring Swarm
  • Only option to organic species if Civic machine terminator.png Determined Exterminator
  • Only option to Hive-minded.png Hive-Minded species if empire is NOT Auth hive mind.png Hive Mind, unless Ap evolutionary mastery.png Evolutionary Mastery
  • Only option to Auth machine intelligence.png Machine species if empire is NOT Auth machine intelligence.png Machine Intelligence
  • Only option to Trait mechanical.png Mechanical species if Menu icon policies.png Outlawed Robotic Workers Policy OR empire is Auth hive mind.png Hive Mind
  • Otherwise, Menu icon policies.png Allowed or Displacement Only Purge Policy
  • No.pngMenu icon policies.png Full Military Service species rights if empire has Civic citizen service.png Citizen Service
All Pops of this species will be Purged.

State records do not recognize the existence of this species.

Servitude
  • Trait mechanical.png Mechanical species
  • Menu icon policies.png Servitute or Outlawed AI Policy
  • No.pngMenu icon policies.png Outlawed Robotic Workers Policy
  • No.pngGestalt consciousness.png Gestalt Consciousness
The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.

A toaster will always be a toaster.

Assimilation Determined by Assimilation type
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
  • No.pngHive-minded.png Hive-Minded species, unless Ap evolutionary mastery.png Evolutionary Mastery
  • Ap evolutionary mastery.png Evolutionary Mastery
    • If empire is Auth hive mind.png Hive Mind, adds Hive-minded.png Hive-Minded, otherwise removes it
  • Ap transcendence.png Transcendence
    • Adds Trait psionic species.png Psionic if species is NOT Trait cybernetic.png Cybernetic
  • Ap the flesh is weak.png The Flesh is Weak or Civic machine assimilator.png Driven Assimilator
    • Adds Trait cybernetic.png Cybernetic
  • Ap synthetic evolution.png Synthetic Evolution
    • Turns into Trait robotic 3.png Synthetic
Pops of this species are changed over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.

We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.

Machine Integration
  • Auth machine intelligence.png Machine Intelligence
  • Only option to Trait mechanical.pngAuth machine intelligence.png Robotic species
  • Civic machine assimilator.png Driven Assimilator civic if the species is Trait cybernetic.png Cybernetic
All owned Pops of this species are fully integrated with the Machine Intelligence.

Assuming direct control.

Bio-Trophy
  • Civic machine servitor.png Rogue Servitor civic
  • Only option to organic species that are not Hive-minded.png Hive-Minded
Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.

Glory to organics.

Living standards[edit]

Living standards represents how economically favored a population is, for example whether or not they benefit from social welfare or have restrictions placed on their economic activity or what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be.

Changing the living standards of a species with Chemical Bliss will give the entire species an Withdrawal Symptoms modifier, which reduces its Mod pop happiness.png Happiness by -10% and its Mod pop resource output.png Resource Output by -20%.

Type Pop cat ruler.png Ruler effects Specialist Specialist effects Pop cat worker.png Worker effects Slave Slave effects Job default.png Unemployed effects Requirements
Chemical Bliss
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Resources from Jobs
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Resources from Jobs
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Resources from Jobs
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Resources from Jobs
Mod pop happiness.png -20% Happiness Tech subdermal stimulation.png Subdermal Stimulation technology
Academic Privilege
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +15% Happiness
  • Research.png +10% Output
  • Mod pop political power.png +900% Political Power
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +15% Happiness
  • Research.png +10% Output
  • Mod pop political power.png +400% Political Power
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 0.25x Upkeep
  • Trade value.png +0.15 Trade Value per Pop
  • Consumer goods.png 0.05x Upkeep
Mod pop happiness.png -20% Happiness
  • Materialist.pngFanatic Materialist.png Materialist
  • No.pngCivic shared burdens.png Shared Burdens
Utopian Abundance
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +20% Happiness
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +20% Happiness
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +20% Happiness
  • Trade value.png +0.4 Trade Value per Pop
No.png
  • Unity.png +1 Unity
  • Research.png +2 Research
Egalitarian.pngFanatic Egalitarian.png Egalitarian
Shared Burden
  • Consumer goods.png 0.4x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Trade value.png +0.2 Trade Value per Pop
  • Consumer goods.png 0.4x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Trade value.png +0.2 Trade Value per Pop
  • Consumer goods.png 0.4x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Trade value.png +0.2 Trade Value per Pop
No.png
  • Unity.png +1 Unity
  • Time -45% Stratum demotion time
Civic shared burdens.png Shared Burdens
Stratified Economy
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +15% Happiness
  • Mod pop political power.png +900% Political Power
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod pop political power.png +100% Political Power
  • Trade value.png +0.25 Trade Value per Pop
  • Consumer goods.png 0.1x Upkeep
  • Mod pop happiness.png -10% Happiness
  • Mod pop political power.png -25% Political Power
  • Trade value.png +0.1 Trade Value per Pop
  • Consumer goods.png 0x Upkeep
  • Mod pop happiness.png -10% Happiness
Mod pop happiness.png -20% Happiness
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
Social Welfare
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +400% Political Power
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +100% Political Power
  • Trade value.png +0.25 Trade Value per Pop
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +50% Political Power
  • Trade value.png +0.25 Trade Value per Pop
  • Consumer goods.png 0.1x Upkeep
  • Mod pop happiness.png +10% Happiness
Unity.png +1 Unity No.pngCivic shared burdens.png Shared Burdens
Decent Conditions
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +700% Political Power
  • Trade value.png +0.4 Trade Value per Pop
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod pop political power.png +100% Political Power
  • Trade value.png +0.25 Trade Value per Pop
  • Consumer goods.png 0.25x Upkeep
  • Trade value.png +0.15 Trade Value per Pop
  • Consumer goods.png 0.05x Upkeep
Mod pop happiness.png -20% Happiness No.pngCivic shared burdens.png Shared Burdens
Basic Subsistence
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png -5% Happiness
  • Mod pop political power.png +400% Political Power
  • Trade value.png +0.25 Trade Value per Pop
  • Consumer goods.png 0.25x Upkeep
  • Mod pop happiness.png -10% Happiness
  • Mod pop political power.png -25% Political Power
  • Trade value.png +0.15 Trade Value per Pop
  • Consumer goods.png 0.05x Upkeep
  • Mod pop happiness.png -20% Happiness
  • Mod pop political power.png -50% Political Power
  • Trade value.png +0.05 Trade Value per Pop
  • Consumer goods.png 0x Upkeep
  • Mod pop happiness.png -10% Happiness
Mod pop happiness.png -20% Happiness
  • No.pngCivic shared burdens.png Shared Burdens
  • No.pngFull Citizenship Rights
Servitude No.png
  • Robotic species
  • Servitude Artificial Intelligence Policy
Non-Existent No.png
  • Undesirables Rights
  • Purge is not Neutering or Displacement
Drone No.png
  • Auth hive mind.png Hive Mind if species is Hive-minded.png Hive-Minded
  • Auth machine intelligence.png Machine Intelligence if species is robotic
Mandatory Pampering No.png
  • Bio-Trophy Citizenship
Hive Dissociation No.png
  • Hive-minded.png Hive-Minded trait
  • Assimilation Citizenship
Identity Sublimation Mod pop happiness.png -50% Happiness
  • Auth hive mind.png Hive Mind or Civic machine assimilator.png Driven Assimilator
  • Assimilation Citizenship
Transubstantiation Synthesis Mod pop happiness.png -25% Happiness
  • Trait cybernetic.png Cybernetic or Trait robotic 3.png Synthetic main species
  • Assimilation Citizenship
Transcendent Awakening Mod pop happiness.png -25% Happiness
  • Trait psionic species.png Psionic main species
  • Assimilation Citizenship

Military service[edit]

Military Service determines a species' right to join the police or military and whether or not they can become military leaders.

Type Effects Notes Description
Full Military Service
  • Can produce Armies or take Job soldier.png Soldier or Job enforcer.png Enforcer Jobs
  • Can produce Admirals and Generals
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe if species is alien
  • If Civic citizen service.png Citizen Service, the species cannot have Menu icon policies.png Residence, Slaves or Undesirables species rights
  • Always on for the primary species
They are doubtlessly among the most competent in our armed forces.
Soldiers Only
  • Can produce Armies or take Job soldier.png Soldier or Job enforcer.png Enforcer Jobs
  • Cannot produce Admirals or Generals
They make excellent soldiers - but command is better left to others.
Exempt
  • Cannot produce Armies or take Job soldier.png Soldier or Job enforcer.png Enforcer Jobs
  • Cannot produce Admirals or Generals
They serve better away from the battlefield.

Colonization rights[edit]

Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.

Type Description
Colonization Forbidden In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.
Colonization Allowed Who are we to deny any species their place among the stars? Together we will drive back the darkness.

Population controls[edit]

Population Controls determines whether a species is allowed to reproduce enough to grow new Pops or only enough to ensure it will not die off.

Type Mod pop happiness.png Happiness Requirements Description
Population Controls Enabled -10%
  • No.pngXenophile.pngFanatic Xenophile.png Xenophile
  • Menu icon policies.png Allowed Population Controls Policy
Selective reproductive suppression fields are often referred to as the blunt instruments of demography.
No populations controls
  • Always on for primary species
A species that does not propagate itself is at an evolutionary dead end.

Migration controls[edit]

Migration controls determines whether a species is allowed to migrate. It applies both to migration between planets within the empire and migration to and from empires with a Diplomacy migration pact.png Migration Treaty.

Type Requirement Description
Migration Controls Enabled The free flow of pops can allocate resources efficiently, but sometimes what is necessary is not efficient.
No Migration Controls Species is not enslaved Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars.

Slavery type[edit]

The Slavery Type requires either a species to have the Slaves Citizenship or the empire to have the Civic slaver guilds.png Slaver Guilds or Civic indentured assets.png Indentured Assets civic and determines how the enslaved pops will be used. All Slaves use only 0.75 Amenities.png Amenities, and their Mod pop political power.png Political Power is reduced by -75%.

Type Pop Effects Open jobs Requirements Description DLC
Chattel Slavery Mod pop resource output.png +10% Resources from Jobs
Mod pop happiness.png -30% Happiness
Mod pop housing usage.png 0.75 Pop Housing Usage
Pop cat worker.png Worker jobs No.pngGestalt consciousness.png Gestalt Consciousness Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.
Battle Thralls Mod pop happiness.png -20% Happiness
Mod army damage mult.png +20% Army Damage
Mod pop housing usage.png 0.75 Pop Housing Usage
Pop cat worker.png Worker jobs
Job enforcer.png Enforcer
Job soldier.png Soldier
Job duelist.png Duelist
No.pngGestalt consciousness.png Gestalt Consciousness Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs. Utopia.png
Domestic Servitude Mod pop happiness.png -20% Happiness Pop cat worker.png Worker jobs
Job entertainer.png Entertainer
Job servant.png Servant
No.pngGestalt consciousness.png Gestalt Consciousness Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing. Utopia.png
Indentured Servitude Mod pop happiness.png -20% Happiness
Mod pop political power.png +50% Political Power
Mod pop housing usage.png 0.75 Pop Housing Usage
Pop cat worker.png Worker jobs
Specialist Specialist jobs (except Job entertainer.png Entertainer)
No.pngGestalt consciousness.png Gestalt Consciousness They can theoretically pay off their debts and be freed, but their contracts are intentionally structured to make this a non-issue. Utopia.png
Livestock Mod pop happiness.png -40% Happiness
Mod pop housing usage.png 0.25 Pop Housing Usage
Job livestock.png Livestock Xenophobe.pngFanatic Xenophobe.png Xenophobe or Auth hive mind.png Hive Mind Livestock is Pops! Utopia.png
Grid Amalgamation Mod pop happiness.png -40% Happiness Job organic battery.png Grid Amalgamated Auth machine intelligence.png Machine Intelligence Combined with a form of fusion, we have found all the energy we will ever need. Synthetic Dawn.png

Purge type[edit]

Purging is where a species receives the Undesirables Citizenship and is then systematically exterminated from within the empire. The Purge Type determines how this is carried out in practice. A pop will be removed every time 100 Pop Decline Points are accumulated.

Pops being purged can produce resources based on the purge type, for as long as the Pop has the Undesirables Citizenship, not just when the Pop is being declined, meaning that a planet with a pop of Processing purge type will yield Food.png +30, while a planet with 2 of these pops will yield Food.png +90 in total, after all undesirable pops to be purged.

The Civic fanatic purifiers.png Fanatic Purifiers civic gives each Pop being purged Unity.png Unity +2 and the Civic devouring swarm.png Devouring Swarm civic gives each of them Society Research Society Research +2, in addition to the resources the purge type may have.

Type Monthly Decline Speed Effects Diplomacy opinion.png Loss Generates refugees Requirements DLC
Displacement -10 (10 months/pop)
  • Mod pop happiness.png Happiness −30%
no always
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal empire
  • No.pngHive-minded.png Hive-Minded or Auth machine intelligence.png Machine Unit species
  • No.pngTrait cybernetic.png Cybernetic species if empire is Civic machine assimilator.png Driven Assimilator
  • No.pngTrait mechanical.png Mechanical species, unless the Pops are sapient
Extermination -35 (3 months/pop) Mod pop happiness.png Happiness −1000% yes sometimes No.pngCivic devouring swarm.png Devouring Swarm
Neutering -5 (20 months/pop)
  • Mod pop happiness.png Happiness −20%
no never
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
Utopia.png
Forced Labor -15 (7 months/pop)
  • Mod pop happiness.png Happiness −1000%
  • Food.png Food +3
  • Minerals.png Minerals +3
yes sometimes
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
Utopia.png
Processing -20 (5 months/pop)
  • Mod pop happiness.png Happiness −1000%
  • Food.png Food +6 if species is organic
  • Minerals.png Minerals +4 if species is Trait lithoid.png Lithoid
  • Alloys.png Alloys +3 if species is Trait mechanical.pngAuth machine intelligence.png Robotic
yes sometimes
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species, unless empire is Civic devouring swarm.png Devouring Swarm
Utopia.png
Chemical Processing -20 (5 months/pop)
  • Mod pop happiness.png Happiness −1000%
  • Energy Credits.png Energy +6
yes sometimes
  • Auth machine intelligence.png Machine Intelligence
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
Synthetic Dawn.png

References[edit]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs