Difference between revisions of "Species rights"

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(Slavery type: Added battle thrall restrictions.)
 
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{{Version|2.3}}
+
{{Version|3.0}}
 
[[File:speciesrights.jpg|thumb|450px|Species rights interface.]]
 
[[File:speciesrights.jpg|thumb|450px|Species rights interface.]]
'''Species rights''' is a system where the rights of [[species|species]] in an [[empire]] can be determined. The rights can be determined individually for each species in- and outside of the empire. Rights can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what [[ethics]] the empire has, active [[policies]] and [[government]] forms. The set rights interface can be found from the species panel.
+
'''Species rights''' is a system where the rights of a [[species|species]] in an [[empire]] can be determined. The rights can be determined individually for each species and can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what [[ethics]], active [[policies]] and [[government]] form(s) the empire has. The set rights interface can be found from the species panel.
 +
 
 +
When a species template is created it will inherit the species right of the unmodified species. However the template can be given separate rights afterwards.
  
 
== Citizenship ==
 
== Citizenship ==
{{SVersion|2.3}}
+
{{SVersion|3.0}}
Citizenship represents the status of a species in an empire: whether they are free or subjugated, whether or not they can participate in the political processes of the country, what restrictions can be placed on them and even whether they have the right to live in your empire at all. In addition to rights and obligations, citizenship also affects [[pops]]' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would grant them a fairer life. Note that enslaved Pops cannot migrate but may potentially revolt if they are dissatisfied enough and their overlord is inattentive.
+
Citizenship represents the status of a species in an empire: whether they are free, partially free or subjugated, whether or not they can participate in the political processes of the country, what freedoms and restrictions can be placed on them and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects [[pops]]' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would possibly grant them a fairer life. Note that enslaved Pops cannot migrate, but they may revolt in low stability worlds.
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
+
{| class="mildtable" cellspacing="2" cellpadding="4"
! style="width:10%" class="unsortable" | Type  
+
! style="width:9%" | Type  
! style="width:15%" | Pop Effects
+
! style="width:16%" | Pop Effects
! style="width:40%" class="unsortable" | Requirements
+
! style="width:42%" | Requirements
! style="width:30%" class="unsortable" | Description
+
! Description
 
|- id="Full Citizenship"
 
|- id="Full Citizenship"
 
| '''Full Citizenship'''
 
| '''Full Citizenship'''
 
|
 
|
 
|  
 
|  
* Only option if primary species
+
* Only option to primary species
* ''Full Military Service'' Species Rights if empire has {{iconify|Citizen Service}}
+
* Only option to {{iconify|Hive-Minded}} species if empire is {{iconify|Hive Mind}}
* ''Citizen Rights'' Artificial Intelligence policy if species is {{iconify|Synthetic}}
+
* {{icon|policy}} ''Citizen Rights'' AI policy if species is {{iconify|Mechanical}}
* Cannot grant to aliens if {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
+
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe if species is alien
* Not available for Hive-Minded species unless Hive Mind and Hive Minds can only give this to Hive-Minded species
+
* {{icon|no}}{{iconify|Machine Intelligence}}
| Pops are free to be politically active and the species can produce Leaders.
+
| Pops are free, are allowed to join factions and the species can produce Leaders.
 
----
 
----
 
''Each and every individual of this species is an esteemed member of this society.''
 
''Each and every individual of this species is an esteemed member of this society.''
 
|- id="Residence"
 
|- id="Residence"
 
| '''Residence'''
 
| '''Residence'''
| {{icon|happiness}} {{red|-10%}} Happiness<br>{{icon|amenities}} {{green|-25%}} Pop Amenities Usage<br>{{icon|political power}} {{yellow|-50%}} Pop Political Power
+
| {{icon|happiness}} {{red|-10%}} Happiness<br>{{icon|amenities}} {{green|-25%}} Amenities Usage<br>{{icon|political power}} {{yellow|-50%}} Political Power (Multiplicative)
 
|  
 
|  
* ''Citizen Rights'' Artificial Intelligence policy if species is {{iconify|Synthetic}}
+
* {{icon|policy}} ''Citizen Rights'' AI policy if species is {{iconify|Mechanical}}
* Not ''Full Military Service'' Species Rights if empire has {{iconify|Citizen Service}}
+
* {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}}
| Pops are free, but may not engage politically and the species cannot produce Leaders.
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
| Pops are free, but are not allowed to join factions and the species cannot produce Leaders.
 
----
 
----
 
''They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.''
 
''They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.''
 
|- id="Slaves"
 
|- id="Slaves"
 
| '''Slaves'''
 
| '''Slaves'''
| Determined by Slavery type
+
| {{icon|amenities}} {{green|0.75}} Base Amenities Usage<br>{{icon|housing usage}} {{green|0.75}} Base Housing Usage<br>{{icon|political power}} {{yellow|-75%}} Political Power
|  
+
|
* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe, {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian, or {{iconify|Gestalt Consciousness}}
+
* {{icon|policy}} ''Allowed'' Slavery Policy OR empire is {{iconify|Gestalt Consciousness}}
* ''Allowed'' Slavery Policy
+
* {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}}
 +
* {{icon|no}}{{iconify|Hive-Minded}} species
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 +
* {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
 +
* {{icon|no}}{{iconify|Rogue Servitor}}
 +
* {{icon|no}}{{iconify|Driven Assimilator}}
 +
* {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
 
| All Pops of this species will be {{yellow|Enslaved}}.
 
| All Pops of this species will be {{yellow|Enslaved}}.
 
----
 
----
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|- id="Undesirables"
 
|- id="Undesirables"
 
| '''Undesirables'''
 
| '''Undesirables'''
| Determined by Purge type
+
| {{icon|political power}} {{yellow|-100%}} Political Power
 
|  
 
|  
* ''Outlawed'' Robotic Workers Policy if species is robotic
+
* Only option to aliens if {{iconify|Fanatic Purifiers}}
* Only option towards aliens if {{iconify|Fanatic Purifiers}} or {{iconify|Devouring Swarm}}
+
* Only option to non-{{iconify|Hive-Minded}} species if {{iconify|Devouring Swarm}}
* Only option towards organics if {{iconify|Determined Exterminator}}
+
* Only option to organic species if {{iconify|Determined Exterminator}}
 +
* Only option to {{iconify|Hive-Minded}} species if empire is NOT {{iconify|Hive Mind}}, unless [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery
 +
* Only option to {{icon|Machine Intelligence}} Machine species if empire is NOT {{iconify|Machine Intelligence}}
 +
* Only option to {{iconify|Mechanical}} species if {{icon|policy}} ''Outlawed'' Robotic Workers Policy OR empire is {{iconify|Hive Mind}}
 +
* Otherwise, {{icon|policy}} ''Allowed'' or ''Displacement Only'' Purge Policy
 +
* {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}}
 
| All Pops of this species will be {{red|Purged}}.
 
| All Pops of this species will be {{red|Purged}}.
 
----
 
----
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|- id="Servitude"
 
|- id="Servitude"
 
| '''Servitude'''
 
| '''Servitude'''
 +
| {{icon|amenities}} {{green|0.5}} Base Amenities Usage<br>{{icon|housing usage}} {{green|0.5}} Base Housing Usage<br>{{icon|political power}} {{yellow|-100%}} Political Power
 
|  
 
|  
|  
+
* {{iconify|Mechanical}} species
* Robotic species
+
* {{icon|policy}} ''Servitude'' or ''Outlawed'' AI Policy
* Not ''Citizen Rights'' Artificial Intelligence Policy
+
* {{icon|no}}{{icon|policy}} ''Outlawed'' Robotic Workers Policy
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
 
| The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
 
----
 
----
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|- id="Assimilation"
 
|- id="Assimilation"
 
| '''Assimilation'''
 
| '''Assimilation'''
| Determined by Assimilation type
+
| {{icon|political power}} {{yellow|-100%}} Political Power
 
|  
 
|  
* Not robot or cybernetic
+
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
* Any of the following:
+
* {{icon|no}}{{iconify|Hive-Minded}} species, unless [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery
** [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery - assimilates to {{iconify|Hive-Minded}} if Hive Mind, otherwise removes it
+
* [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery
** [[File:ap transcendence.png|21px|link=Transcendence]] Psionic Empires - assimilates to {{iconify|Psionic}}
+
** If empire is {{iconify|Hive Mind}}, adds {{iconify|Hive-Minded}}, otherwise removes it
** [[File:ap the flesh is weak.png|21px|link=The Flesh is Weak]] Cyborg Empires - assimilates to {{iconify|Cybernetic}}
+
* [[File:ap transcendence.png|21px|link=Transcendence]] Transcendence
** [[File:ap synthetic evolution.png|21px|link=Synthetic Evolution]] Synthethic Empires - assimilates to {{iconify|Synthetic}}
+
** Adds {{iconify|Psionic}} if species is NOT {{iconify|Cybernetic}}
** {{iconify|Driven Assimilator}} - assimilates to {{iconify|Cybernetic}}
+
* [[File:ap the flesh is weak.png|21px|link=The Flesh is Weak]] The Flesh is Weak or {{iconify|Driven Assimilator}}
| Pops of this species are [[assimilation|altered]] over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
+
** Adds {{iconify|Cybernetic}}
 +
* [[File:ap synthetic evolution.png|21px|link=Synthetic Evolution]] Synthetic Evolution
 +
** Turns into {{iconify|Synthetic}}
 +
| Pops of this species are [[assimilation|changed]] over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
 
----
 
----
 
''We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.''
 
''We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.''
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|
 
|
 
|  
 
|  
* {{iconify|Machine Intelligence}} and the species to be robotic
+
* {{iconify|Machine Intelligence}}
 +
* Only option to {{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 
* {{iconify|Driven Assimilator}} civic if the species is {{iconify|Cybernetic}}
 
* {{iconify|Driven Assimilator}} civic if the species is {{iconify|Cybernetic}}
 
| All owned Pops of this species are fully integrated with the Machine Intelligence.
 
| All owned Pops of this species are fully integrated with the Machine Intelligence.
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|- id="Bio-Trophy"
 
|- id="Bio-Trophy"
 
| '''Bio-Trophy'''
 
| '''Bio-Trophy'''
| {{icon|growth speed}} {{red|50%}} Pop Growth Reduction
+
| {{icon|political power}} {{yellow|+1000%}} Political Power
 
|  
 
|  
 
* {{iconify|Rogue Servitor}} civic
 
* {{iconify|Rogue Servitor}} civic
* Only option towards organic species not {{iconify|Hive-Minded}}
+
* Only option to organic species that are not {{iconify|Hive-Minded}}
 
| Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
 
| Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
 
----
 
----
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== Living standards ==
 
== Living standards ==
{{SVersion|2.3}}
+
{{SVersion|3.0}}
Living Standards represents how economically favored a population is, for example whether they benefit from social welfare or have restrictions placed on what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, and the happier the species will be.
+
Living standards represents how economically favored a population is, for example whether or not they benefit from social welfare or have restrictions placed on their economic activity or what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be.
  
 +
Changing the living standards of a species from Chemical Bliss to anything else will give that entire species a Withdrawal Symptoms modifier, which reduces its {{iconify|Happiness}} by {{red|-10%}} and its {{icon|pop resource output}} Resource Output by {{red|-20%}}.
 
{| class="mildtable plainlist" width="100%"
 
{| class="mildtable plainlist" width="100%"
! Type  
+
! width=1% | Type  
 
! {{iconify|Ruler}} effects
 
! {{iconify|Ruler}} effects
 
! {{iconify|Specialist}} effects
 
! {{iconify|Specialist}} effects
 
! {{iconify|Worker}} effects
 
! {{iconify|Worker}} effects
 
! {{iconify|Slave}} effects
 
! {{iconify|Slave}} effects
! [[File:Job default.png]] Unemployed effects
+
! {{iconify|Unemployed}} effects
 
! Requirements
 
! Requirements
 +
! width=14% | Description
 
|- id="Chemical Bliss"
 
|- id="Chemical Bliss"
 
| '''Chemical Bliss'''
 
| '''Chemical Bliss'''
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* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
+
* {{icon|pop resource output}} {{red|-60%}} Job Output
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
+
* {{icon|pop resource output}} {{red|-60%}} Job Output
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
+
* {{icon|pop resource output}} {{red|-60%}} Job Output
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+40%}} Happiness
 
* {{icon|happiness}} {{green|+40%}} Happiness
* {{icon|pop resource output}} {{red|-60%}} Resources from Jobs
+
* {{icon|pop resource output}} {{red|-60%}} Job Output
 
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{icon|happiness}} {{red|-20%}} Happiness
| {{iconify|Subdermal Stimulation|21px}} technology
+
|  
 +
* {{iconify|Subdermal Stimulation|21px}} technology
 +
* {{icon|no}}{{iconify|Mechanical}} trait
 +
| Entertainment media is made freely available as a drug regimen induces a euphoric stupor. The Pops are happy, but useless.
 
|- id="Academic Privilege"
 
|- id="Academic Privilege"
 
| '''Academic Privilege'''
 
| '''Academic Privilege'''
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* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
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* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|Research}} {{green|+10%}} Output
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 +
* {{icon|trade value}} {{green|+0.2}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{icon|happiness}} {{red|-20%}} Happiness
| {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
+
|  
 +
* {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist  
 +
* {{icon|no}}{{iconify|Shared Burdens}}
 +
| Academic Privilege prioritizes the educated Population, to the general benefit of the sciences.
 +
----
 +
''Knowledge is the key to power.''
 
|- id="Utopian Abundance"
 
|- id="Utopian Abundance"
 
| '''Utopian Abundance'''
 
| '''Utopian Abundance'''
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* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+20%}} Happiness
 
* {{icon|happiness}} {{green|+20%}} Happiness
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+20%}} Happiness
 
* {{icon|happiness}} {{green|+20%}} Happiness
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 
* {{icon|happiness}} {{green|+20%}} Happiness
 
* {{icon|happiness}} {{green|+20%}} Happiness
| {{icon|no}}
+
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 +
| style="text-align:center" | {{icon|no}}
 
|  
 
|  
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|research}} {{green|+2}} Research
 
* {{icon|research}} {{green|+2}} Research
 
| {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
 
| {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
 +
| Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable.
 +
----
 +
''We cannot realistically eliminate every want by providing for every need. But we can try.''
 
|- id="Shared Burden"
 
|- id="Shared Burden"
 
| '''Shared Burden'''
 
| '''Shared Burden'''
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* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 +
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 +
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.4x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
| {{icon|no}}
+
* {{icon|trade value}} {{green|+0.25}} Trade Value per Pop
 +
| style="text-align:center" | {{icon|no}}
 
|
 
|
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|unity}} {{green|+1}} Unity
 
* {{icon|time}} {{green|-45%}} Stratum demotion time
 
* {{icon|time}} {{green|-45%}} Stratum demotion time
 
| {{iconify|Shared Burdens}}
 
| {{iconify|Shared Burdens}}
 +
| Shared Burden ensures an equitable distribution of resources between all members of society. Pops demote Strata much more rapidly.
 +
----
 +
''From each according to his ability, to each according to his need.''
 
|- id="Stratified Economy"
 
|- id="Stratified Economy"
 
| '''Stratified Economy'''
 
| '''Stratified Economy'''
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* {{icon|happiness}} {{green|+15%}} Happiness
 
* {{icon|happiness}} {{green|+15%}} Happiness
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 
* {{icon|political power}} {{yellow|+900%}} Political Power
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 +
* {{icon|trade value}} {{green|+0.33}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 +
* {{icon|trade value}} {{green|+0.1}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
Line 197: Line 248:
 
|  
 
|  
 
* {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
 
* {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
 +
| Stratified Economy prioritizes the ruling classes at the expense of the impoverished masses.
 +
----
 +
''If they wish to better their lot in life, they will have to work for it.''
 
|- id="Social Welfare"
 
|- id="Social Welfare"
 
| '''Social Welfare'''
 
| '''Social Welfare'''
Line 203: Line 257:
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 +
* {{icon|trade value}} {{green|+0.33}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+50%}} Political Power
 
* {{icon|political power}} {{yellow|+50%}} Political Power
 +
* {{icon|trade value}} {{green|+0.33}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.1x}} Upkeep
Line 216: Line 273:
 
| {{icon|unity}} {{green|+1}} Unity
 
| {{icon|unity}} {{green|+1}} Unity
 
| {{icon|no}}{{iconify|Shared Burdens}}
 
| {{icon|no}}{{iconify|Shared Burdens}}
 +
| Social Welfare strives to improve the lives of the poorer Stratas through generous social policies.
 +
----
 +
''Seeing to the needs of the people is the most important responsibility of the state.''
 
|- id="Decent Conditions"
 
|- id="Decent Conditions"
 
| '''Decent Conditions'''
 
| '''Decent Conditions'''
Line 222: Line 282:
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|happiness}} {{green|+10%}} Happiness
 
* {{icon|political power}} {{yellow|+700%}} Political Power
 
* {{icon|political power}} {{yellow|+700%}} Political Power
 +
* {{icon|trade value}} {{green|+0.5}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.5x}} Upkeep
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|happiness}} {{green|+5%}} Happiness
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 
* {{icon|political power}} {{yellow|+100%}} Political Power
 +
* {{icon|trade value}} {{green|+0.33}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 +
* {{icon|trade value}} {{green|+0.2}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{icon|happiness}} {{red|-20%}} Happiness
 
| {{icon|no}}{{iconify|Shared Burdens}}
 
| {{icon|no}}{{iconify|Shared Burdens}}
 +
| Decent Conditions ensures that most members of the species have what they need for an acceptable quality of life.
 +
----
 +
''Neglecting the needs of our subjects is a losing proposition in the long run.''
 
|- id="Basic Subsistence"
 
|- id="Basic Subsistence"
 
| '''Basic Subsistence'''
 
| '''Basic Subsistence'''
Line 238: Line 304:
 
* {{icon|happiness}} {{red|-5%}} Happiness
 
* {{icon|happiness}} {{red|-5%}} Happiness
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 
* {{icon|political power}} {{yellow|+400%}} Political Power
 +
* {{icon|trade value}} {{green|+0.33}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.25x}} Upkeep
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|happiness}} {{red|-10%}} Happiness
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 
* {{icon|political power}} {{yellow|-25%}} Political Power
 +
* {{icon|trade value}} {{green|+0.2}} Trade Value per Pop
 
|  
 
|  
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0.05x}} Upkeep
 
* {{icon|happiness}} {{red|-20%}} Happiness
 
* {{icon|happiness}} {{red|-20%}} Happiness
 
* {{icon|political power}} {{yellow|-50%}} Political Power
 
* {{icon|political power}} {{yellow|-50%}} Political Power
 +
* {{icon|trade value}} {{green|+0.05}} Trade Value per Pop
 
|
 
|
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
 
* {{icon|consumer goods}} {{yellow|0x}} Upkeep
Line 253: Line 322:
 
* {{icon|no}}{{iconify|Shared Burdens}}
 
* {{icon|no}}{{iconify|Shared Burdens}}
 
* {{icon|no}}''Full Citizenship'' Rights
 
* {{icon|no}}''Full Citizenship'' Rights
 +
| Basic Subsistence offers only the most essential of goods to the Pops of this species.
 +
----
 +
''As few as possible of our subjects should starve. Beyond that, they're not our problem.''
 
|- id="Servitude"
 
|- id="Servitude"
 
| '''Servitude'''
 
| '''Servitude'''
Line 259: Line 331:
 
* Robotic species
 
* Robotic species
 
* ''Servitude'' Artificial Intelligence Policy
 
* ''Servitude'' Artificial Intelligence Policy
 +
| These synthetics are held in absolute servitude to their organic masters, and can be used or discarded at their whim.
 +
----
 +
''Commodities do not require consideration.''
 
|- id="Non-Existent"
 
|- id="Non-Existent"
 
| '''Non-Existent'''
 
| '''Non-Existent'''
Line 265: Line 340:
 
* ''Undesirables'' Rights
 
* ''Undesirables'' Rights
 
* Purge is not ''Neutering'' or ''Displacement''
 
* Purge is not ''Neutering'' or ''Displacement''
 +
| This species is in the process of being purged, and Pops from it will have no Upkeep cost.
 +
----
 +
''We do not budget for the dead.''
 
|- id="Drone"
 
|- id="Drone"
 
| '''Drone'''
 
| '''Drone'''
Line 271: Line 349:
 
* {{iconify|Hive Mind}} if species is {{iconify|Hive-Minded}}
 
* {{iconify|Hive Mind}} if species is {{iconify|Hive-Minded}}
 
* {{iconify|Machine Intelligence}} if species is robotic
 
* {{iconify|Machine Intelligence}} if species is robotic
 +
| While it may have little use for luxuries, a drone population still requires a great deal of resources to sustain itself.
 
|- id="Mandatory Pampering"
 
|- id="Mandatory Pampering"
 
| '''Mandatory Pampering'''
 
| '''Mandatory Pampering'''
| colspan=5 style="text-align:center" | {{icon|no}}
+
| colspan=4 style="text-align:center" |  
 +
* {{icon|consumer goods}} {{yellow|1.0x}} Upkeep
 +
* {{icon|happiness}} {{green|+40%}} Happiness
 +
| {{icon|happiness}} {{red|-80%}} Happiness
 
|  
 
|  
 
* ''Bio-Trophy'' Citizenship
 
* ''Bio-Trophy'' Citizenship
 +
| This living standard enshrines a small population of organic beings as display pieces, through relentless and unyielding pampering.
 
|- id="Hive Dissociation"
 
|- id="Hive Dissociation"
 
| '''Hive Dissociation'''
 
| '''Hive Dissociation'''
Line 282: Line 365:
 
* {{iconify|Hive-Minded}} trait
 
* {{iconify|Hive-Minded}} trait
 
* ''Assimilation'' Citizenship
 
* ''Assimilation'' Citizenship
 +
| This species is undergoing a difficult physiological separation from a Hive Mind.
 
|- id="Identity Sublimation"
 
|- id="Identity Sublimation"
 
| '''Identity Sublimation'''
 
| '''Identity Sublimation'''
Line 288: Line 372:
 
* {{iconify|Hive Mind}} or {{iconify|Driven Assimilator}}
 
* {{iconify|Hive Mind}} or {{iconify|Driven Assimilator}}
 
* ''Assimilation'' Citizenship
 
* ''Assimilation'' Citizenship
 +
| This species is becoming one with the unified mind.
 
|- id="Transubstantiation Synthesis"
 
|- id="Transubstantiation Synthesis"
 
| '''Transubstantiation Synthesis'''
 
| '''Transubstantiation Synthesis'''
Line 294: Line 379:
 
* {{iconify|Cybernetic}} or {{iconify|Synthetic}} main species
 
* {{iconify|Cybernetic}} or {{iconify|Synthetic}} main species
 
* ''Assimilation'' Citizenship
 
* ''Assimilation'' Citizenship
 +
| This species is melding with the machine.
 
|- id="Transcendent Awakening"
 
|- id="Transcendent Awakening"
 
| '''Transcendent Awakening'''
 
| '''Transcendent Awakening'''
Line 300: Line 386:
 
* {{iconify|Psionic}} main species
 
* {{iconify|Psionic}} main species
 
* ''Assimilation'' Citizenship
 
* ''Assimilation'' Citizenship
 +
| This species is awakening to its psionic potential.
 
|}
 
|}
  
 
== Military service ==
 
== Military service ==
Military Service determines a species' right to join the military and whether or not they can become commanding officers.
+
Military Service determines a species' right to join the police or military and whether or not they can become military leaders.
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
+
{| class="mildtable plainlist"
 
! Type
 
! Type
! Effect
+
! {{icon|soldier}}{{icon|enforcer}} Military jobs
! Notes
+
! [[File:Admiral.png]][[File:General.png]] Military leaders
 +
! Requiremnts
 
! Description
 
! Description
 
|- id="Full Military Service"
 
|- id="Full Military Service"
 
| '''Full Military Service'''
 
| '''Full Military Service'''
| Species can produce [[Armies]], [[Generals]] and [[Admirals]]
+
| align=center | {{icon|yes}}
 +
| align=center | {{icon|yes}}
 
|  
 
|  
* Cannot grant to aliens if {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe.
+
* {{icon|no}}{{icon|policy}} Undesirables, Slaves or Servitude citizenship
* Enables Full Citizenship if {{iconify|Citizen Service}}.
+
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe if species is alien
* Always on for primary species
 
 
| ''They are doubtlessly among the most competent in our armed forces.''
 
| ''They are doubtlessly among the most competent in our armed forces.''
 
|- id="Soldiers Only"
 
|- id="Soldiers Only"
 
| '''Soldiers Only'''
 
| '''Soldiers Only'''
| Species can only produce [[Armies]]
+
| align=center | {{icon|yes}}
 +
| align=center | {{icon|no}}
 
|  
 
|  
 +
* {{icon|no}}{{icon|policy}} Undesirables citizenship
 +
* {{icon|no}} Primary species
 
| ''They make excellent soldiers - but command is better left to others.''
 
| ''They make excellent soldiers - but command is better left to others.''
 
|- id="Exempt"
 
|- id="Exempt"
 
| '''Exempt'''
 
| '''Exempt'''
| Species can not produce military [[Leaders]] or be used in [[Armies]]
+
| align=center | {{icon|no}}
 +
| align=center | {{icon|no}}
 
|  
 
|  
 +
* {{icon|no}}{{icon|policy}} Battle Thralls slavery type
 +
* {{icon|no}} Primary species
 
| ''They serve better away from the battlefield.''
 
| ''They serve better away from the battlefield.''
 
|}
 
|}
Line 332: Line 426:
 
== Colonization rights ==
 
== Colonization rights ==
 
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
 
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
+
{| class="mildtable plainlist"
! Type  
+
! Type
 +
! Requirements
 
! Description
 
! Description
 
|- id="Colonization Forbidden"
 
|- id="Colonization Forbidden"
 
| '''Colonization Forbidden'''
 
| '''Colonization Forbidden'''
 +
| {{icon|no}} Primary species
 
| ''In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.''
 
| ''In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.''
 
|- id="Colonization Allowed"
 
|- id="Colonization Allowed"
 
| '''Colonization Allowed'''
 
| '''Colonization Allowed'''
 +
|
 +
* {{icon|no}}{{iconify|Serviles}} trait
 +
* {{icon|no}}{{iconify|Nerve Stapled}} trait
 +
* {{icon|no}}{{icon|policy}} Undesirables or Servitude citizenship
 
| ''Who are we to deny any species their place among the stars? Together we will drive back the darkness.''
 
| ''Who are we to deny any species their place among the stars? Together we will drive back the darkness.''
|-
 
 
|}
 
|}
  
 
== Population controls ==
 
== Population controls ==
{{SVersion|2.3}}
+
Population Controls determines whether a species is allowed to reproduce enough to grow new Pops or only enough to ensure it will not die off.
Population Controls determines whether a species is allowed to reproduce enough to grow or only enough to ensure it will not die off.
+
{| class="mildtable plainlist"
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
 
 
! Type  
 
! Type  
! Notes
+
! {{iconify|Happiness}}
 +
! Requirements
 
! Description
 
! Description
 
|- id="Population Controls Enabled"
 
|- id="Population Controls Enabled"
 
| '''Population Controls Enabled'''
 
| '''Population Controls Enabled'''
 +
| {{red|-10%}}
 
|  
 
|  
* Gives {{red|-10%}} {{iconify|Happiness}} from the species
+
* {{icon|no}} Primary Species
* Not available if {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
+
* {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
* Requires ''Allowed'' Population Controls Policy
+
* {{icon|policy}} ''Allowed'' Population Controls Policy
 
| ''Selective reproductive suppression fields are often referred to as the blunt instruments of demography.''
 
| ''Selective reproductive suppression fields are often referred to as the blunt instruments of demography.''
 
|- id="No populations controls"
 
|- id="No populations controls"
 
| '''No populations controls'''
 
| '''No populations controls'''
|
+
|  
* Always on for primary species
+
|
 
| ''A species that does not propagate itself is at an evolutionary dead end.''
 
| ''A species that does not propagate itself is at an evolutionary dead end.''
 
|}
 
|}
  
 
== Migration controls ==
 
== Migration controls ==
Migration controls determines whether a species is allowed to migrate. It applies both within the empire and towards empires with a {{iconify|Migration Treaty}}.
+
{{SVersion|3.0}}
{| class="mildtable sortable" cellspacing="2" cellpadding="4"
+
Migration controls affect both migration between planets within the empire and migration to and from empires with a {{iconify|Migration Treaty}}.
 +
 
 +
With migration controls disabled:
 +
* Free pops will automatically resettle to another owned planet when unemployed.
 +
* Slaves will automatically resettle when unemployed only if a {{icon|Building|21px}} Slave Processing Facility is on the planet.
 +
 
 +
With migration controls enabled:
 +
* Free pops will never automatically resettle.
 +
* Robot pops with servitude citizenship will automatically resettle when unemployed if a {{icon|Building|21px}} Slave Processing Facility is on the planet.
 +
* Pops will never be selected for biological growth on a planet unless already on that planet.
 +
* If ''all'' pops on a planet have migration controls enabled, then emigration from that planet is set to zero; emigration is otherwise unaffected.
 +
 
 +
Migration controls do not affect manual (forced) resettlement.
 +
 
 +
{| class="mildtable"
 
! Type  
 
! Type  
 
! Requirement
 
! Requirement
Line 377: Line 491:
 
|- id="No Migration Controls"
 
|- id="No Migration Controls"
 
| '''No Migration Controls'''
 
| '''No Migration Controls'''
| Species is not enslaved
+
| {{icon|no}}{{icon|policy}} Undesirables or Servitude citizenship
 
| ''Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars.''
 
| ''Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars.''
 
|}
 
|}
  
 
== Slavery type ==
 
== Slavery type ==
{{SVersion|2.3}}
+
{{SVersion|3.0}}
The Slavery type determines how a species with the ''Slaves'' Citizenship is used.  All Slaves use only {{green|0.75}} {{iconify|Amenities}}, and their {{iconify|Political Power}} is reduced {{yellow|-75%}}.
+
The Slavery Type requires either a species to have the Slaves Citizenship or the empire to have the {{iconify|Slaver Guilds}} or {{iconify|Indentured Assets}} civic and determines how the enslaved pops will be used.
  
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! Type  
 
! Type  
 
! Pop Effects
 
! Pop Effects
 +
! Open jobs
 
! Requirements
 
! Requirements
! style="width:55%" | Description
+
! style="width:45%" | Description
 +
! DLC
 
|- id="Chattel Slavery"
 
|- id="Chattel Slavery"
 
| '''Chattel Slavery'''
 
| '''Chattel Slavery'''
| {{icon|pop resource output}} {{green|+10%}} Resources from Jobs<br>{{icon|Happiness}} {{red|-30%}} Happiness<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
+
| {{icon|pop resource output}} {{green|+10%}} Resources from Jobs<br>{{icon|happiness}} {{red|-30%}} Happiness
 +
| {{iconify|Worker}} jobs
 +
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
| ''Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.''
 
|  
 
|  
* Not {{iconify|Gestalt Consciousness}}
+
|- id="Battle Thralls"
| Chattel Slaves have increased resource production but cannot be employed in {{iconify|Ruler}} or {{iconify|Specialist}} Jobs.
+
| '''Battle Thralls'''
----
+
| {{icon|happiness}} {{red|-20%}} Happiness<br>{{icon|Army Damage}} {{green|+20%}} Army Damage
''Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.''
+
| {{iconify|Worker}} jobs<br>{{iconify|Enforcer}}<br>{{iconify|Soldier}}<br>{{iconify|Duelist}}
 +
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
| ''Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs.''
 +
| {{icon|utp}}
 
|- id="Domestic Servitude"
 
|- id="Domestic Servitude"
 
| '''Domestic Servitude'''
 
| '''Domestic Servitude'''
| {{icon|Happiness}} {{red|-20%}} Happiness<br>{{icon|housing usage}} {{green|0.25}} Housing when working as a Servant
+
| {{icon|happiness}} {{red|-20%}} Happiness
|
+
| {{iconify|Worker}} jobs<br>{{iconify|Entertainer}}<br>{{iconify|Servant}}
* {{iconify|Utopia}} DLC
+
| {{icon|no}}{{iconify|Gestalt Consciousness}}
* Not {{iconify|Gestalt Consciousness}}
+
| ''Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing.''
| Domestic Servants that are not holding another job will be employed as Servants, producing {{green|+4}} {{iconify|Amenities}}. They cannot perform {{iconify|Ruler}} or {{iconify|Specialist}} Jobs, with the sole exception of working as Entertainers.
+
| {{icon|utp}}
----
+
|- id="Indentured Servitude"
''Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing.''
+
| '''Indentured Servitude'''
|- id="Battle Thralls"
+
| {{icon|happiness}} {{red|-20%}} Happiness<br>{{icon|political power}} {{yellow|+50%}} Political Power
| '''Battle Thralls'''
+
| {{iconify|Worker}} jobs<br>{{iconify|Specialist}} jobs (except {{iconify|Entertainer}},{{iconify|Enforcer}}, and {{iconify|Duelist}})
| {{icon|Happiness}} {{red|-20%}} Happiness<br>{{icon|Army Damage}} {{green|+20%}} Army Damage<br>{{icon|housing usage}} {{green|0.75}} Pop Housing Usage
+
| {{icon|no}}{{iconify|Gestalt Consciousness}}
|
+
| ''They can theoretically pay off their debts and be freed, but their contracts are intentionally structured to make this a non-issue.''
* {{iconify|Utopia}} DLC
+
| {{icon|utp}}
* Not {{iconify|Gestalt Consciousness}}
 
| Battle Thralls have no bonuses to resource production, but make excellent soldiers for local Armies. They cannot perform {{iconify|Ruler}} or {{iconify|Specialist}} Jobs, with the exception of working as Duelists, Enforcers, and Soldiers.
 
----
 
''Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs.''
 
 
|- id="Livestock"
 
|- id="Livestock"
 
| '''Livestock'''
 
| '''Livestock'''
| {{icon|happiness}} {{red|-40%}} Happiness<br>{{icon|housing usage}} {{green|0.25}} Pop Housing Usage
+
| {{icon|happiness}} {{red|-40%}} Happiness
|  
+
| {{iconify|Livestock}}
* {{iconify|Utopia}} DLC
+
| {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe or {{iconify|Hive Mind}}
* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe or {{iconify|Hive Mind}}
+
| ''Livestock is Pops!''
| Livestock Pops can not be employed to produce anything, but are instead regularly culled to produce {{green|+4}} {{iconify|Food}}.
+
| {{icon|utp}}
----
 
''Livestock is Pops!''
 
 
|- id="Grid Amalgamation"
 
|- id="Grid Amalgamation"
 
| '''Grid Amalgamation'''
 
| '''Grid Amalgamation'''
 
| {{icon|happiness}} {{red|-40%}} Happiness
 
| {{icon|happiness}} {{red|-40%}} Happiness
|  
+
| [[File:Job organic battery.png|24px]] Grid Amalgamated
* {{iconify|Machine Intelligence}}  
+
| {{iconify|Machine Intelligence}}  
| A long-term alternative to Chemical Processing, where enough of the organic population survives the process to continue to power our energy grid indefinitely.
+
| ''Combined with a form of fusion, we have found all the energy we will ever need.''
----
+
| {{icon|snd}}
''Combined with a form of fusion, we have found all the energy we will ever need.''
 
 
|}
 
|}
  
 
== Purge type ==
 
== Purge type ==
{{SVersion|2.3}}
+
{{SVersion|3.0}}
The purge type determines how species with the ''Undesirables'' Citizenship are purged. Any purge type except Neutering and Displacement runs the risk of causing {{iconify|Opinion}} penalties when interacting with other empires.
+
Purging is where a species receives the Undesirables citizenship and is then systematically exterminated from within the empire. The purge type determines how this is carried out in practice.
 +
 
 +
Pops being purged can produce resources based on the purge type, for as long as the pop has the Undesirables citizenship, not just when the pop is being declined, meaning that a planet with a pop of Processing purge type will yield {{icon|food}} {{green|+6}}, while a planet with 2 of these pops will yield {{icon|food}} {{green|+12}} in total, after all undesirable pops have been purged.
 +
 
 +
The {{iconify|Fanatic Purifiers}} civic gives {{green|+2}} {{iconify|unity}} for each pop being purged while the {{iconify|Devouring Swarm}} civic gives {{green|+2}} {{iconify|society research}} per pop in addition to the resources said purge type may have.
 
<section begin="Purge type"/>
 
<section begin="Purge type"/>
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! Type  
 
! Type  
! Pop Decline Speed
+
! Monthly decline speed
! Happiness
+
! Effects
 +
! {{icon|opinion}} Loss
 +
! Generates refugees
 
! Requirements
 
! Requirements
! style="width:35%" | Description
+
! style="width:22%" | Description  
 
! DLC
 
! DLC
 
|- id="Displacement"
 
|- id="Displacement"
 
| '''Displacement'''
 
| '''Displacement'''
| {{yellow|+100%}}
+
| 0.25 per planet
| {{red|−30%}}
+
|
 +
* {{iconify|Happiness}} {{red|−30%}}
 +
* {{icon|housing usage}} Pop housing usage {{green|−50%}}
 +
| style="text-align: center;" | {{green|no}}
 +
| style="text-align: center;" | {{red|100%}}
 
|  
 
|  
* Not {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
+
* {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empire
* Not available to {{iconify|Driven Assimilator}} if the species has the {{iconify|Cybernetic}} trait
+
* {{icon|no}}{{iconify|Hive-Minded}} or {{icon|Machine Intelligence}} Machine Unit species
* Not available to {{iconify|Machine Intelligence}} if the species has the {{iconify|Machine}} or {{iconify|Mechanical}} traits
+
* {{icon|no}}{{iconify|Cybernetic}} species if empire is {{iconify|Driven Assimilator}}
| Affected Pops are expelled from the nation over time, left to find refuge outside our borders.
+
* {{icon|no}}{{iconify|Mechanical}} species, unless [[Population#Robots|the Pops are sapient]]
----
+
| ''It's not that we drive them from their homes. Their homes are simply no longer theirs.''
''It's not that we drive them from their homes. Their homes are simply no longer theirs.''
 
 
|  
 
|  
 
|- id="Extermination"
 
|- id="Extermination"
 
| '''Extermination'''
 
| '''Extermination'''
| {{yellow|+600%}}
+
| 1 per planet
| {{red|−1000%}}
+
| {{iconify|Happiness}} {{red|−1000%}}
| Not {{iconify|Devouring Swarm}}
+
| style="text-align: center;" | {{red|yes}}
| Affected Pops are systematically eradicated. This is the fastest form of Purging available.
+
| style="text-align: center;" | {{yellow|5%}}
----
+
| {{icon|no}}{{iconify|Devouring Swarm}}
''The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.''
+
| ''The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.''  
 
|  
 
|  
 
|- id="Neutering"
 
|- id="Neutering"
 
| '''Neutering'''
 
| '''Neutering'''
| {{yellow|Species lifespan}}
+
| 0.1 per planet
| {{red|−20%}}
+
|
|  
+
* {{iconify|Happiness}} {{red|−20%}}
* Not {{iconify|Gestalt Consciousness}}
+
| style="text-align: center;" | {{green|no}}
| Affected Pops no longer grow and will die out over time, but gain only a moderate {{iconify|happiness}} penalty.
+
| style="text-align: center;" | {{green|0%}}
----
+
|
''Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.''
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|no}}{{iconify|Hive-Minded}} species
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 +
| ''Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.''
 
| {{icon|utp}}
 
| {{icon|utp}}
 
|- id="Forced Labor"
 
|- id="Forced Labor"
 
| '''Forced Labor'''
 
| '''Forced Labor'''
| {{yellow|+200%}}
+
| 0.5 per planet
| {{red|−1000%}}
+
|
| Not {{iconify|Gestalt Consciousness}}  
+
* {{iconify|Happiness}} {{red|−1000%}}
| Affected pops are worked to death and can be used to produce {{iconify|food}} or {{iconify|minerals}} until their eventual demise.
+
* {{iconify|Food}} {{green|+3}}
----
+
* {{iconify|Minerals}} {{green|+3}}
''With this final sacrifice, they will at least have been of some use.''
+
| style="text-align: center;" | {{red|yes}}
 +
| style="text-align: center;" | {{yellow|33%}}
 +
|
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|no}}{{iconify|Hive-Minded}} species
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 +
| ''With this final sacrifice, they will at least have been of some use.''  
 
| {{icon|utp}}
 
| {{icon|utp}}
 
|- id="Processing"
 
|- id="Processing"
 
| '''Processing'''
 
| '''Processing'''
| {{yellow|+300%}}
+
| 0.5 per planet
| {{red|−1000%}}
+
|
|  
+
* {{iconify|Happiness}} {{red|−1000%}}
* Not {{iconify|Machine Intelligence}}
+
* {{iconify|Food}} {{green|+6}} if species is organic
| Affected pops are processed into nutrient-rich food sources, boosting {{iconify|food}} availability until death.
+
* {{iconify|Minerals}} {{green|+4}} if species is {{iconify|Lithoid}}
----
+
* {{iconify|Alloys}} {{green|+3}} if species is {{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic
''It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.''
+
| style="text-align: center;" | {{red|yes}}
 +
| style="text-align: center;" | {{yellow|20%}}
 +
|
 +
* {{icon|no}}{{iconify|Machine Intelligence}}
 +
* {{icon|no}}{{iconify|Hive-Minded}} species
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species, unless empire is {{iconify|Devouring Swarm}}
 +
| ''It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.''
 
| {{icon|utp}}
 
| {{icon|utp}}
 
|- id="Chemical Processing"
 
|- id="Chemical Processing"
 
| '''Chemical Processing'''
 
| '''Chemical Processing'''
| {{yellow|+300%}}
+
| 0.5 per planet
| {{red|−1000%}}
+
|
| {{iconify|Machine Intelligence}}
+
* {{iconify|Happiness}} {{red|−1000%}}
| Affected pops' physiologies are prepared for integration with the energy grid, where the chemical processes that sustain them are redirected to enrich our energy stores. The process is fatal, but death comes slowly.
+
* {{iconify|Energy}} {{green|+6}}
----
+
| style="text-align: center;" | {{red|yes}}
''They will soon attain a more efficient form.''
+
| style="text-align: center;" | {{yellow|20%}}
 +
|
 +
* {{iconify|Machine Intelligence}}
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 +
| ''They will soon attain a more efficient form.''
 
| {{icon|snd}}
 
| {{icon|snd}}
 +
|- id="Necrophage (purge)"
 +
| '''Necrophage'''
 +
| 0.25 per planet
 +
|
 +
* {{iconify|Happiness}} {{red|−50%}}
 +
* {{icon|time}} Purged Pops are changed to primary species
 +
| style="text-align: center;" | {{red|yes}}
 +
| style="text-align: center;" | {{yellow|10%}}
 +
|
 +
* [[File:Origins necrophage.png|24px]] Necrophage origin
 +
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species
 +
| ''Only the strongest may survive in a hostile galaxy. This way their journey may continue.''
 +
| {{icon|nec}}
 
|}<section end="Purge type"/>
 
|}<section end="Purge type"/>
  

Latest revision as of 04:18, 15 June 2021

Version

Outliner top.png
This article has been verified for the current PC version (3.0) of the game.
Species rights interface.

Species rights is a system where the rights of a species in an empire can be determined. The rights can be determined individually for each species and can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what ethics, active policies and government form(s) the empire has. The set rights interface can be found from the species panel.

When a species template is created it will inherit the species right of the unmodified species. However the template can be given separate rights afterwards.

Citizenship[edit]

Citizenship represents the status of a species in an empire: whether they are free, partially free or subjugated, whether or not they can participate in the political processes of the country, what freedoms and restrictions can be placed on them and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects pops' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would possibly grant them a fairer life. Note that enslaved Pops cannot migrate, but they may revolt in low stability worlds.

Type Pop Effects Requirements Description
Full Citizenship
  • Only option to primary species
  • Only option to Hive-minded.png Hive-Minded species if empire is Auth hive mind.png Hive Mind
  • Menu icon policies.png Citizen Rights AI policy if species is Trait mechanical.png Mechanical
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe if species is alien
  • No.pngAuth machine intelligence.png Machine Intelligence
Pops are free, are allowed to join factions and the species can produce Leaders.

Each and every individual of this species is an esteemed member of this society.

Residence Mod pop happiness.png -10% Happiness
Amenities.png -25% Amenities Usage
Mod pop political power.png -50% Political Power (Multiplicative)
  • Menu icon policies.png Citizen Rights AI policy if species is Trait mechanical.png Mechanical
  • No.pngMenu icon policies.png Full Military Service species rights if empire has Civic citizen service.png Citizen Service
  • No.pngGestalt consciousness.png Gestalt Consciousness
Pops are free, but are not allowed to join factions and the species cannot produce Leaders.

They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.

Slaves Amenities.png 0.75 Base Amenities Usage
Mod pop housing usage.png 0.75 Base Housing Usage
Mod pop political power.png -75% Political Power
  • Menu icon policies.png Allowed Slavery Policy OR empire is Gestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Full Military Service species rights if empire has Civic citizen service.png Citizen Service
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • No.pngCivic machine servitor.png Rogue Servitor
  • No.pngCivic machine assimilator.png Driven Assimilator
  • No.pngXenophile.pngFanatic Xenophile.png Xenophile
All Pops of this species will be Enslaved.

Freedom is an illusion. For some this truth is more tangible than it is for others.

Undesirables Mod pop political power.png -100% Political Power
  • Only option to aliens if Civic fanatic purifiers.png Fanatic Purifiers
  • Only option to non-Hive-minded.png Hive-Minded species if Civic devouring swarm.png Devouring Swarm
  • Only option to organic species if Civic machine terminator.png Determined Exterminator
  • Only option to Hive-minded.png Hive-Minded species if empire is NOT Auth hive mind.png Hive Mind, unless Ap evolutionary mastery.png Evolutionary Mastery
  • Only option to Auth machine intelligence.png Machine species if empire is NOT Auth machine intelligence.png Machine Intelligence
  • Only option to Trait mechanical.png Mechanical species if Menu icon policies.png Outlawed Robotic Workers Policy OR empire is Auth hive mind.png Hive Mind
  • Otherwise, Menu icon policies.png Allowed or Displacement Only Purge Policy
  • No.pngMenu icon policies.png Full Military Service species rights if empire has Civic citizen service.png Citizen Service
All Pops of this species will be Purged.

State records do not recognize the existence of this species.

Servitude Amenities.png 0.5 Base Amenities Usage
Mod pop housing usage.png 0.5 Base Housing Usage
Mod pop political power.png -100% Political Power
  • Trait mechanical.png Mechanical species
  • Menu icon policies.png Servitude or Outlawed AI Policy
  • No.pngMenu icon policies.png Outlawed Robotic Workers Policy
  • No.pngGestalt consciousness.png Gestalt Consciousness
The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.

A toaster will always be a toaster.

Assimilation Mod pop political power.png -100% Political Power
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
  • No.pngHive-minded.png Hive-Minded species, unless Ap evolutionary mastery.png Evolutionary Mastery
  • Ap evolutionary mastery.png Evolutionary Mastery
    • If empire is Auth hive mind.png Hive Mind, adds Hive-minded.png Hive-Minded, otherwise removes it
  • Ap transcendence.png Transcendence
    • Adds Trait psionic species.png Psionic if species is NOT Trait cybernetic.png Cybernetic
  • Ap the flesh is weak.png The Flesh is Weak or Civic machine assimilator.png Driven Assimilator
    • Adds Trait cybernetic.png Cybernetic
  • Ap synthetic evolution.png Synthetic Evolution
    • Turns into Trait robotic 3.png Synthetic
Pops of this species are changed over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.

We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.

Machine Integration
  • Auth machine intelligence.png Machine Intelligence
  • Only option to Trait mechanical.pngAuth machine intelligence.png Robotic species
  • Civic machine assimilator.png Driven Assimilator civic if the species is Trait cybernetic.png Cybernetic
All owned Pops of this species are fully integrated with the Machine Intelligence.

Assuming direct control.

Bio-Trophy Mod pop political power.png +1000% Political Power
  • Civic machine servitor.png Rogue Servitor civic
  • Only option to organic species that are not Hive-minded.png Hive-Minded
Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.

Glory to organics.

Living standards[edit]

Living standards represents how economically favored a population is, for example whether or not they benefit from social welfare or have restrictions placed on their economic activity or what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be.

Changing the living standards of a species from Chemical Bliss to anything else will give that entire species a Withdrawal Symptoms modifier, which reduces its Mod pop happiness.png Happiness by -10% and its Mod pop resource output.png Resource Output by -20%.

Type Pop cat ruler.png Ruler effects Pop cat specialist.png Specialist effects Pop cat worker.png Worker effects Slave Slave effects Job default.png Unemployed effects Requirements Description
Chemical Bliss
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Job Output
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Job Output
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Job Output
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Job Output
Mod pop happiness.png -20% Happiness
  • Tech subdermal stimulation.png Subdermal Stimulation technology
  • No.pngTrait mechanical.png Mechanical trait
Entertainment media is made freely available as a drug regimen induces a euphoric stupor. The Pops are happy, but useless.
Academic Privilege
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +15% Happiness
  • Research.png +10% Output
  • Mod pop political power.png +900% Political Power
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +15% Happiness
  • Research.png +10% Output
  • Mod pop political power.png +400% Political Power
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 0.25x Upkeep
  • Trade value.png +0.2 Trade Value per Pop
  • Consumer goods.png 0.05x Upkeep
Mod pop happiness.png -20% Happiness
  • Materialist.pngFanatic Materialist.png Materialist
  • No.pngCivic shared burdens.png Shared Burdens
Academic Privilege prioritizes the educated Population, to the general benefit of the sciences.

Knowledge is the key to power.

Utopian Abundance
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +20% Happiness
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +20% Happiness
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +20% Happiness
  • Trade value.png +0.5 Trade Value per Pop
No.png
  • Unity.png +1 Unity
  • Research.png +2 Research
Egalitarian.pngFanatic Egalitarian.png Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable.

We cannot realistically eliminate every want by providing for every need. But we can try.

Shared Burden
  • Consumer goods.png 0.4x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Trade value.png +0.25 Trade Value per Pop
  • Consumer goods.png 0.4x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Trade value.png +0.25 Trade Value per Pop
  • Consumer goods.png 0.4x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Trade value.png +0.25 Trade Value per Pop
No.png
  • Unity.png +1 Unity
  • Time -45% Stratum demotion time
Civic shared burdens.png Shared Burdens Shared Burden ensures an equitable distribution of resources between all members of society. Pops demote Strata much more rapidly.

From each according to his ability, to each according to his need.

Stratified Economy
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +15% Happiness
  • Mod pop political power.png +900% Political Power
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod pop political power.png +100% Political Power
  • Trade value.png +0.33 Trade Value per Pop
  • Consumer goods.png 0.1x Upkeep
  • Mod pop happiness.png -10% Happiness
  • Mod pop political power.png -25% Political Power
  • Trade value.png +0.1 Trade Value per Pop
  • Consumer goods.png 0x Upkeep
  • Mod pop happiness.png -10% Happiness
Mod pop happiness.png -20% Happiness
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
Stratified Economy prioritizes the ruling classes at the expense of the impoverished masses.

If they wish to better their lot in life, they will have to work for it.

Social Welfare
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +400% Political Power
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +100% Political Power
  • Trade value.png +0.33 Trade Value per Pop
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +50% Political Power
  • Trade value.png +0.33 Trade Value per Pop
  • Consumer goods.png 0.1x Upkeep
  • Mod pop happiness.png +10% Happiness
Unity.png +1 Unity No.pngCivic shared burdens.png Shared Burdens Social Welfare strives to improve the lives of the poorer Stratas through generous social policies.

Seeing to the needs of the people is the most important responsibility of the state.

Decent Conditions
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +700% Political Power
  • Trade value.png +0.5 Trade Value per Pop
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod pop political power.png +100% Political Power
  • Trade value.png +0.33 Trade Value per Pop
  • Consumer goods.png 0.25x Upkeep
  • Trade value.png +0.2 Trade Value per Pop
  • Consumer goods.png 0.05x Upkeep
Mod pop happiness.png -20% Happiness No.pngCivic shared burdens.png Shared Burdens Decent Conditions ensures that most members of the species have what they need for an acceptable quality of life.

Neglecting the needs of our subjects is a losing proposition in the long run.

Basic Subsistence
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png -5% Happiness
  • Mod pop political power.png +400% Political Power
  • Trade value.png +0.33 Trade Value per Pop
  • Consumer goods.png 0.25x Upkeep
  • Mod pop happiness.png -10% Happiness
  • Mod pop political power.png -25% Political Power
  • Trade value.png +0.2 Trade Value per Pop
  • Consumer goods.png 0.05x Upkeep
  • Mod pop happiness.png -20% Happiness
  • Mod pop political power.png -50% Political Power
  • Trade value.png +0.05 Trade Value per Pop
  • Consumer goods.png 0x Upkeep
  • Mod pop happiness.png -10% Happiness
Mod pop happiness.png -20% Happiness
  • No.pngCivic shared burdens.png Shared Burdens
  • No.pngFull Citizenship Rights
Basic Subsistence offers only the most essential of goods to the Pops of this species.

As few as possible of our subjects should starve. Beyond that, they're not our problem.

Servitude No.png
  • Robotic species
  • Servitude Artificial Intelligence Policy
These synthetics are held in absolute servitude to their organic masters, and can be used or discarded at their whim.

Commodities do not require consideration.

Non-Existent No.png
  • Undesirables Rights
  • Purge is not Neutering or Displacement
This species is in the process of being purged, and Pops from it will have no Upkeep cost.

We do not budget for the dead.

Drone No.png
  • Auth hive mind.png Hive Mind if species is Hive-minded.png Hive-Minded
  • Auth machine intelligence.png Machine Intelligence if species is robotic
While it may have little use for luxuries, a drone population still requires a great deal of resources to sustain itself.
Mandatory Pampering
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
Mod pop happiness.png -80% Happiness
  • Bio-Trophy Citizenship
This living standard enshrines a small population of organic beings as display pieces, through relentless and unyielding pampering.
Hive Dissociation No.png
  • Hive-minded.png Hive-Minded trait
  • Assimilation Citizenship
This species is undergoing a difficult physiological separation from a Hive Mind.
Identity Sublimation Mod pop happiness.png -50% Happiness
  • Auth hive mind.png Hive Mind or Civic machine assimilator.png Driven Assimilator
  • Assimilation Citizenship
This species is becoming one with the unified mind.
Transubstantiation Synthesis Mod pop happiness.png -25% Happiness
  • Trait cybernetic.png Cybernetic or Trait robotic 3.png Synthetic main species
  • Assimilation Citizenship
This species is melding with the machine.
Transcendent Awakening Mod pop happiness.png -25% Happiness
  • Trait psionic species.png Psionic main species
  • Assimilation Citizenship
This species is awakening to its psionic potential.

Military service[edit]

Military Service determines a species' right to join the police or military and whether or not they can become military leaders.

Type Job soldier.pngJob enforcer.png Military jobs Admiral.pngGeneral.png Military leaders Requiremnts Description
Full Military Service Yes.png Yes.png
  • No.pngMenu icon policies.png Undesirables, Slaves or Servitude citizenship
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe if species is alien
They are doubtlessly among the most competent in our armed forces.
Soldiers Only Yes.png No.png
  • No.pngMenu icon policies.png Undesirables citizenship
  • No.png Primary species
They make excellent soldiers - but command is better left to others.
Exempt No.png No.png
  • No.pngMenu icon policies.png Battle Thralls slavery type
  • No.png Primary species
They serve better away from the battlefield.

Colonization rights[edit]

Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.

Type Requirements Description
Colonization Forbidden No.png Primary species In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.
Colonization Allowed
  • No.pngTrait primitive.png Serviles trait
  • No.pngNerve Stapled.png Nerve Stapled trait
  • No.pngMenu icon policies.png Undesirables or Servitude citizenship
Who are we to deny any species their place among the stars? Together we will drive back the darkness.

Population controls[edit]

Population Controls determines whether a species is allowed to reproduce enough to grow new Pops or only enough to ensure it will not die off.

Type Mod pop happiness.png Happiness Requirements Description
Population Controls Enabled -10%
  • No.png Primary Species
  • No.pngXenophile.pngFanatic Xenophile.png Xenophile
  • Menu icon policies.png Allowed Population Controls Policy
Selective reproductive suppression fields are often referred to as the blunt instruments of demography.
No populations controls A species that does not propagate itself is at an evolutionary dead end.

Migration controls[edit]

Migration controls affect both migration between planets within the empire and migration to and from empires with a Diplomacy migration pact.png Migration Treaty.

With migration controls disabled:

  • Free pops will automatically resettle to another owned planet when unemployed.
  • Slaves will automatically resettle when unemployed only if a Building Slave Processing Facility is on the planet.

With migration controls enabled:

  • Free pops will never automatically resettle.
  • Robot pops with servitude citizenship will automatically resettle when unemployed if a Building Slave Processing Facility is on the planet.
  • Pops will never be selected for biological growth on a planet unless already on that planet.
  • If all pops on a planet have migration controls enabled, then emigration from that planet is set to zero; emigration is otherwise unaffected.

Migration controls do not affect manual (forced) resettlement.

Type Requirement Description
Migration Controls Enabled The free flow of pops can allocate resources efficiently, but sometimes what is necessary is not efficient.
No Migration Controls No.pngMenu icon policies.png Undesirables or Servitude citizenship Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars.

Slavery type[edit]

The Slavery Type requires either a species to have the Slaves Citizenship or the empire to have the Civic slaver guilds.png Slaver Guilds or Civic indentured assets.png Indentured Assets civic and determines how the enslaved pops will be used.

Type Pop Effects Open jobs Requirements Description DLC
Chattel Slavery Mod pop resource output.png +10% Resources from Jobs
Mod pop happiness.png -30% Happiness
Pop cat worker.png Worker jobs No.pngGestalt consciousness.png Gestalt Consciousness Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.
Battle Thralls Mod pop happiness.png -20% Happiness
Mod army damage mult.png +20% Army Damage
Pop cat worker.png Worker jobs
Job enforcer.png Enforcer
Job soldier.png Soldier
Job duelist.png Duelist
No.pngGestalt consciousness.png Gestalt Consciousness Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs. Utopia.png
Domestic Servitude Mod pop happiness.png -20% Happiness Pop cat worker.png Worker jobs
Job entertainer.png Entertainer
Job servant.png Servant
No.pngGestalt consciousness.png Gestalt Consciousness Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing. Utopia.png
Indentured Servitude Mod pop happiness.png -20% Happiness
Mod pop political power.png +50% Political Power
Pop cat worker.png Worker jobs
Pop cat specialist.png Specialist jobs (except Job entertainer.png Entertainer,Job enforcer.png Enforcer, and Job duelist.png Duelist)
No.pngGestalt consciousness.png Gestalt Consciousness They can theoretically pay off their debts and be freed, but their contracts are intentionally structured to make this a non-issue. Utopia.png
Livestock Mod pop happiness.png -40% Happiness Job livestock.png Livestock Xenophobe.pngFanatic Xenophobe.png Xenophobe or Auth hive mind.png Hive Mind Livestock is Pops! Utopia.png
Grid Amalgamation Mod pop happiness.png -40% Happiness Job organic battery.png Grid Amalgamated Auth machine intelligence.png Machine Intelligence Combined with a form of fusion, we have found all the energy we will ever need. Synthetic Dawn.png

Purge type[edit]

Purging is where a species receives the Undesirables citizenship and is then systematically exterminated from within the empire. The purge type determines how this is carried out in practice.

Pops being purged can produce resources based on the purge type, for as long as the pop has the Undesirables citizenship, not just when the pop is being declined, meaning that a planet with a pop of Processing purge type will yield Food.png +6, while a planet with 2 of these pops will yield Food.png +12 in total, after all undesirable pops have been purged.

The Civic fanatic purifiers.png Fanatic Purifiers civic gives +2 Unity.png unity for each pop being purged while the Civic devouring swarm.png Devouring Swarm civic gives +2 Society research society research per pop in addition to the resources said purge type may have.

Type Monthly decline speed Effects Diplomacy opinion.png Loss Generates refugees Requirements Description DLC
Displacement 0.25 per planet
  • Mod pop happiness.png Happiness −30%
  • Mod pop housing usage.png Pop housing usage −50%
no 100%
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal empire
  • No.pngHive-minded.png Hive-Minded or Auth machine intelligence.png Machine Unit species
  • No.pngTrait cybernetic.png Cybernetic species if empire is Civic machine assimilator.png Driven Assimilator
  • No.pngTrait mechanical.png Mechanical species, unless the Pops are sapient
It's not that we drive them from their homes. Their homes are simply no longer theirs.
Extermination 1 per planet Mod pop happiness.png Happiness −1000% yes 5% No.pngCivic devouring swarm.png Devouring Swarm The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.
Neutering 0.1 per planet
  • Mod pop happiness.png Happiness −20%
no 0%
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us. Utopia.png
Forced Labor 0.5 per planet
  • Mod pop happiness.png Happiness −1000%
  • Food.png Food +3
  • Minerals.png Minerals +3
yes 33%
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
With this final sacrifice, they will at least have been of some use. Utopia.png
Processing 0.5 per planet
  • Mod pop happiness.png Happiness −1000%
  • Food.png Food +6 if species is organic
  • Minerals.png Minerals +4 if species is Trait lithoid.png Lithoid
  • Alloys.png Alloys +3 if species is Trait mechanical.pngAuth machine intelligence.png Robotic
yes 20%
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species, unless empire is Civic devouring swarm.png Devouring Swarm
It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters. Utopia.png
Chemical Processing 0.5 per planet
  • Mod pop happiness.png Happiness −1000%
  • Energy.png Energy +6
yes 20%
  • Auth machine intelligence.png Machine Intelligence
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
They will soon attain a more efficient form. Synthetic Dawn.png
Necrophage 0.25 per planet
  • Mod pop happiness.png Happiness −50%
  • Time Purged Pops are changed to primary species
yes 10%
  • Origins necrophage.png Necrophage origin
  • No.pngTrait mechanical.pngAuth machine intelligence.png Robotic species
Only the strongest may survive in a hostile galaxy. This way their journey may continue. Necroids.png

References[edit]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs