Difference between revisions of "Species rights"
Karlington (talk | contribs) (Undo revision 40929 by Kami-sama (talk) - This information is incorrect, as there are two such jobs that battle thralls cannot do: Colonist and Overseer. Reverting to correct information.) (Tag: Undo) |
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== Military service == | == Military service == | ||
− | Military Service determines a species' right to join the military and whether or not they can become commanding officers. | + | Military Service determines a species' right to join the military and whether or not they can become commanding officers.(Bio Trophies are exempt) |
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Revision as of 21:13, 21 August 2019
Version

This article is for the PC version of Stellaris only.
Species rights is a system where the rights of species in an empire can be determined. The rights can be determined individually for each species in- and outside of the empire. Rights can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what ethics the empire has, active policies and government forms. The set rights interface can be found from the species panel.
Contents
Citizenship
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Please help with verifying or updating this section. It was last verified for version 2.3. |
Citizenship represents the status of a species in an empire: whether they are free or subjugated, whether or not they can participate in the political processes of the country, what restrictions can be placed on them and even whether they have the right to live in your empire at all. In addition to rights and obligations, citizenship also affects pops' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would grant them a fairer life. Note that enslaved Pops cannot migrate but may potentially revolt if they are dissatisfied enough and their overlord is inattentive.
Type | Pop Effects | Requirements | Description |
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Full Citizenship |
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Pops are free to be politically active and the species can produce Leaders.
Each and every individual of this species is an esteemed member of this society. | |
Residence | ![]() ![]() ![]() |
Pops are free, but may not engage politically and the species cannot produce Leaders.
They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will. | |
Slaves | Determined by Slavery type | All Pops of this species will be Enslaved.
Freedom is an illusion. For some this truth is more tangible than it is for others. | |
Undesirables | Determined by Purge type | All Pops of this species will be Purged.
State records do not recognize the existence of this species. | |
Servitude |
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The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
A toaster will always be a toaster. | |
Assimilation | Determined by Assimilation type |
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Pops of this species are altered over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. |
Machine Integration | All owned Pops of this species are fully integrated with the Machine Intelligence.
Assuming direct control. | ||
Bio-Trophy | ![]() |
Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
Glory to organics. |
Living standards
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Please help with verifying or updating this section. It was last verified for version 2.3. |
Living Standards represents how economically favored a population is, for example whether they benefit from social welfare or have restrictions placed on what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, and the happier the species will be.
Military service
Military Service determines a species' right to join the military and whether or not they can become commanding officers.(Bio Trophies are exempt)
Type | Effect | Notes | Description |
---|---|---|---|
Full Military Service | Species can produce Armies, Generals and Admirals | They are doubtlessly among the most competent in our armed forces. | |
Soldiers Only | Species can only produce Armies | They make excellent soldiers - but command is better left to others. | |
Exempt | Species can not produce military Leaders or be used in Armies | They serve better away from the battlefield. |
Colonization rights
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
Type | Description |
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Colonization Forbidden | In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it. |
Colonization Allowed | Who are we to deny any species their place among the stars? Together we will drive back the darkness. |
Population controls
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Please help with verifying or updating this section. It was last verified for version 2.3. |
Population Controls determines whether a species is allowed to reproduce enough to grow or only enough to ensure it will not die off.
Type | Notes | Description |
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Population Controls Enabled | Selective reproductive suppression fields are often referred to as the blunt instruments of demography. | |
No populations controls |
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A species that does not propagate itself is at an evolutionary dead end. |
Migration controls
Migration controls determines whether a species is allowed to migrate. It applies both within the empire and towards empires with a Migration Treaty.
Type | Requirement | Description |
---|---|---|
Migration Controls Enabled | The free flow of pops can allocate resources efficiently, but sometimes what is necessary is not efficient. | |
No Migration Controls | Species is not enslaved | Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars. |
Slavery type
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Please help with verifying or updating this section. It was last verified for version 2.3. |
The Slavery type determines how a species with the Slaves Citizenship is used. All Slaves use only 0.75 Amenities, and their
Political Power is reduced -75%.
Purge type
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Please help with verifying or updating this section. It was last verified for version 2.3. |
The purge type determines how species with the Undesirables Citizenship are purged. Any purge type except Neutering and Displacement runs the risk of causing Opinion penalties when interacting with other empires.
References
Governance | Empire • Ethics • Government • Civics • Policies • Edicts • Leader • Factions • Population • Species rights • Economy • Technology • Traditions • Crime |
Exploration | Exploration • Map • Species • Anomaly • Events • FTL • Fallen empire • Pre-FTL species • Precursors • Spaceborne aliens |
Colonization | Colonization • Celestial body • Planetary features • Planetary management • Districts • Buildings • Ship • Starbase • Megastructures |
Diplomacy | Diplomacy • Trade • Subject empire • Federations • Galactic community • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Ship designer |
Others | Traits • Terraforming • Pop modification • Slavery • Crisis • Preset empires • AI players • Easter eggs |