Species rights

From Stellaris Wiki
Revision as of 02:39, 12 June 2019 by Qinq net (talk | contribs) (Living standards)
Jump to navigation Jump to search

Version

Outliner top.png
This article is considered accurate for the current version (2.3) of the game.
Species rights interface.

Species rights is a system where the rights of species in an empire can be determined. The rights can be determined individually for each species in- and outside of the empire. Rights can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what ethics the empire has, active policies and government forms. The set rights interface can be found from the species panel.

Citizenship

Citizenship represents the status of a species in an empire: whether they are free or subjugated, whether or not they can participate in the political processes of the country, what restrictions can be placed on them and even whether they have the right to live in your empire at all. In addition to rights and obligations, citizenship also affects pops' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would grant them a fairer life. Note that enslaved Pops cannot migrate but may potentially revolt if they are dissatisfied enough and their overlord is inattentive.

Type Pop Effects Requirements Description
Full Citizenship
  • Only option if primary species
  • Full Military Service Species Rights if empire has Civic citizen service.png Citizen Service
  • Citizen Rights Artificial Intelligence policy if species is Trait robotic 3.png Synthetic
  • Cannot grant to aliens if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • Not available for Hive-Minded species unless Hive Mind and Hive Minds can only give this to Hive-Minded species
Pops are free to be politically active and the species can produce Leaders.

Each and every individual of this species is an esteemed member of this society.

Residence Mod pop happiness.png -10% Happiness
Amenities.png -25% Pop Amenities Usage
Mod pop political power.png -50% Pop Political Power
  • Citizen Rights Artificial Intelligence policy if species is Trait robotic 3.png Synthetic
  • Not Full Military Service Species Rights if empire has Civic citizen service.png Citizen Service
Pops are free, but may not engage politically and the species cannot produce Leaders.

They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.

Slaves Determined by Slavery type
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe, Authoritarian.pngFanatic Authoritarian.png Authoritarian, or Gestalt consciousness.png Gestalt Consciousness
  • Allowed Slavery Policy
All Pops of this species will be Enslaved.

Freedom is an illusion. For some this truth is more tangible than it is for others.

Undesirables Determined by Purge type
  • Outlawed Robotic Workers Policy if species is robotic
  • Only option towards aliens if Civic fanatic purifiers.png Fanatic Purifiers or Civic devouring swarm.png Devouring Swarm
  • Only option towards organics if Civic machine terminator.png Determined Exterminator
All Pops of this species will be Purged.

State records do not recognize the existence of this species.

Servitude
  • Robotic species
  • Not Citizen Rights Artificial Intelligence Policy
The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.

A toaster will always be a toaster.

Assimilation Determined by Assimilation type
  • Not robot or cybernetic
  • Any of the following:
    • Ap evolutionary mastery.png Evolutionary Mastery - assimilates to Hive-minded.png Hive-Minded if Hive Mind, otherwise removes it
    • Ap transcendence.png Psionic Empires - assimilates to Trait psionic species.png Psionic
    • Ap the flesh is weak.png Cyborg Empires - assimilates to Trait cybernetic.png Cybernetic
    • Ap synthetic evolution.png Synthethic Empires - assimilates to Trait robotic 3.png Synthetic
    • Civic machine assimilator.png Driven Assimilator - assimilates to Trait cybernetic.png Cybernetic
Pops of this species are altered over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.

We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.

Machine Integration
  • Auth machine intelligence.png Machine Intelligence and the species to be robotic
  • Civic machine assimilator.png Driven Assimilator civic if the species is Trait cybernetic.png Cybernetic
All owned Pops of this species are fully integrated with the Machine Intelligence.

Assuming direct control.

Bio-Trophy Mod pop growth req.png 50% Pop Growth Reduction
  • Civic machine servitor.png Rogue Servitor civic
  • Only option towards organic species not Hive-minded.png Hive-Minded
Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.

Glory to organics.

Living standards

Living Standards represents how economically favored a population is, for example whether they benefit from social welfare or have restrictions placed on what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, and the happier the species will be.

Type Pop cat ruler.png Ruler effects Specialist Specialist effects Pop cat worker.png Worker effects Slave Slave effects Job default.png Unemployed effects Requirements
Chemical Bliss
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Resources from Jobs
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Resources from Jobs
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Resources from Jobs
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png -60% Resources from Jobs
Mod pop happiness.png -20% Happiness Tech subdermal stimulation.png Subdermal Stimulation technology
Academic Privilege
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +15% Happiness
  • Research.png +10% Output
  • Mod pop political power.png +900% Political Power
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +15% Happiness
  • Research.png +10% Output
  • Mod pop political power.png +400% Political Power
  • Consumer goods.png 0.25x Upkeep
  • Consumer goods.png 0.05x Upkeep
Mod pop happiness.png -20% Happiness Materialist.pngFanatic Materialist.png Materialist
Utopian Abundance
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +20% Happiness
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +20% Happiness
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +20% Happiness
No.png
  • Unity.png +1 Unity
  • Research.png +2 Research
Egalitarian.pngFanatic Egalitarian.png Egalitarian
Shared Burden
  • Consumer goods.png 0.4x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Consumer goods.png 0.4x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Consumer goods.png 0.4x Upkeep
  • Mod pop happiness.png +5% Happiness
No.png
  • Unity.png +1 Unity
  • Time -40% Stratum demotion time
Civic shared burdens.png Shared Burdens
Stratified Economy
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +15% Happiness
  • Mod pop political power.png +900% Political Power
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod pop political power.png +100% Political Power
  • Consumer goods.png 0.1x Upkeep
  • Mod pop happiness.png -10% Happiness
  • Mod pop political power.png -25% Political Power
  • Consumer goods.png 0x Upkeep
  • Mod pop happiness.png -10% Happiness
Mod pop happiness.png -20% Happiness
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
Social Welfare
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +400% Political Power
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +100% Political Power
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +50% Political Power
  • Consumer goods.png 0.1x Upkeep
  • Mod pop happiness.png +10% Happiness
Unity.png +1 Unity No.pngCivic shared burdens.png Shared Burdens
Decent Conditions
  • Consumer goods.png 1.0x Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +700% Political Power
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod pop political power.png +100% Political Power
  • Consumer goods.png 0.25x Upkeep
  • Consumer goods.png 0.05x Upkeep
Mod pop happiness.png -20% Happiness No.pngCivic shared burdens.png Shared Burdens
Basic Subsistence
  • Consumer goods.png 0.5x Upkeep
  • Mod pop happiness.png -5% Happiness
  • Mod pop political power.png +400% Political Power
  • Consumer goods.png 0.25x Upkeep
  • Mod pop happiness.png -10% Happiness
  • Mod pop political power.png -25% Political Power
  • Consumer goods.png 0.05x Upkeep
  • Mod pop happiness.png -20% Happiness
  • Mod pop political power.png -50% Political Power
  • Consumer goods.png 0x Upkeep
  • Mod pop happiness.png -10% Happiness
Mod pop happiness.png -20% Happiness
  • No.pngCivic shared burdens.png Shared Burdens
  • No.pngFull Citizenship Rights
Servitude No.png
  • Robotic species
  • Servitude Artificial Intelligence Policy
Non-Existent No.png
  • Undesirables Rights
  • Purge is not Neutering or Displacement
Drone No.png
  • Auth hive mind.png Hive Mind if species is Hive-minded.png Hive-Minded
  • Auth machine intelligence.png Machine Intelligence if species is robotic
Mandatory Pampering No.png
  • Bio-Trophy Citizenship
Hive Dissociation No.png
  • Hive-minded.png Hive-Minded trait
  • Assimilation Citizenship
Identity Sublimation Mod pop happiness.png -50% Happiness
  • Auth hive mind.png Hive Mind or Civic machine assimilator.png Driven Assimilator
  • Assimilation Citizenship
Transubstantiation Synthesis Mod pop happiness.png -25% Happiness
  • Trait cybernetic.png Cybernetic or Trait robotic 3.png Synthetic main species
  • Assimilation Citizenship
Transcendent Awakening Mod pop happiness.png -25% Happiness
  • Trait psionic species.png Psionic main species
  • Assimilation Citizenship

Military service

Military Service determines a species' right to join the military and whether or not they can become commanding officers.

Type Effect Notes Description
Full Military Service Species can produce Armies, Generals and Admirals
  • Cannot grant to aliens if Xenophobe.pngFanatic Xenophobe.png Xenophobe.
  • Enables Full Citizenship if Civic citizen service.png Citizen Service.
  • Always on for primary species
They are doubtlessly among the most competent in our armed forces.
Soldiers Only Species can only produce Armies They make excellent soldiers - but command is better left to others.
Exempt Species can not produce military Leaders or be used in Armies They serve better away from the battlefield.

Colonization rights

Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.

Type Description
Colonization Forbidden In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.
Colonization Allowed Who are we to deny any species their place among the stars? Together we will drive back the darkness.

Population controls

Population Controls determines whether a species is allowed to reproduce enough to grow or only enough to ensure it will not die off.

Type Notes Description
Population Controls Enabled
  • Gives -10% Mod pop happiness.png Happiness from the species
  • Not available if Xenophile.pngFanatic Xenophile.png Xenophile
  • Requires Allowed Population Controls Policy
Selective reproductive suppression fields are often referred to as the blunt instruments of demography.
No populations controls
  • Always on for primary species
A species that does not propagate itself is at an evolutionary dead end.

Migration controls

Migration controls determines whether a species is allowed to migrate. It applies both within the empire and towards empires with a Diplomacy migration pact.png Migration Treaty.

Type Requirement Description
Migration Controls Enabled The free flow of pops can allocate resources efficiently, but sometimes what is necessary is not efficient.
No Migration Controls Species is not enslaved Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars.

Slavery type

The Slavery type determines how a species with the Slaves Citizenship is used. All Slaves use only 0.75 Amenities.png Amenities, and their Mod pop political power.png Political Power is reduced -75%.

Type Pop Effects Requirements Description
Chattel Slavery Mod pop resource output.png +10% Resources from Jobs
Mod pop happiness.png -30% Happiness
Mod pop housing usage.png 0.75 Pop Housing Usage
  • Not Gestalt consciousness.png Gestalt Consciousness
Chattel Slaves have increased resource production but cannot be employed in Pop cat ruler.png Ruler or Specialist Specialist Jobs.

Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.

Domestic Servitude Mod pop happiness.png -20% Happiness
Mod pop housing usage.png 0.25 Housing when working as a Servant
  • Utopia.png Utopia DLC
  • Not Gestalt consciousness.png Gestalt Consciousness
Domestic Servants that are not holding another job will be employed as Servants, producing +4 Amenities.png Amenities. They cannot perform Pop cat ruler.png Ruler or Specialist Specialist Jobs, with the sole exception of working as Entertainers.

Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing.

Battle Thralls Mod pop happiness.png -20% Happiness
Mod army damage mult.png +20% Army Damage
Mod pop housing usage.png 0.75 Pop Housing Usage
  • Utopia.png Utopia DLC
  • Not Gestalt consciousness.png Gestalt Consciousness
Battle Thralls have no bonuses to resource production, but make excellent soldiers for local Armies.

Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs.

Livestock Mod pop happiness.png -40% Happiness
Mod pop housing usage.png 0.25 Pop Housing Usage
  • Utopia.png Utopia DLC
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe or Auth hive mind.png Hive Mind
Livestock Pops can not be employed to produce anything, but are instead regularly culled to produce +4 Food.png Food.

Livestock is Pops!

Grid Amalgamation Mod pop happiness.png -40% Happiness
  • Auth machine intelligence.png Machine Intelligence
A long-term alternative to Chemical Processing, where enough of the organic population survives the process to continue to power our energy grid indefinitely.

Combined with a form of fusion, we have found all the energy we will ever need.

Purge type

The purge type determines how species with the Undesirables Citizenship are purged. Any purge type except Neutering and Displacement runs the risk of causing Diplomacy opinion.png Opinion penalties when interacting with other empires.

Type Pop Decline Speed Happiness Requirements Description DLC
Displacement +100% −30%
  • Not Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • Not available to Civic machine assimilator.png Driven Assimilator if the species has the Trait cybernetic.png Cybernetic trait
  • Not available to Auth machine intelligence.png Machine Intelligence if the species has the Auth machine intelligence.png Machine or Trait mechanical.png Mechanical traits
Affected Pops are expelled from the nation over time, left to find refuge outside our borders.

It's not that we drive them from their homes. Their homes are simply no longer theirs.

Extermination +600% −1000% Not Civic devouring swarm.png Devouring Swarm Affected Pops are systematically eradicated. This is the fastest form of Purging available.

The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.

Neutering Species lifespan −20%
  • Not Gestalt consciousness.png Gestalt Consciousness
Affected Pops no longer grow and will die out over time, but gain only a moderate Mod pop happiness.png happiness penalty.

Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.

Utopia.png
Forced Labor +200% −1000% Not Gestalt consciousness.png Gestalt Consciousness Affected pops are worked to death and can be used to produce Food.png food or Minerals.png minerals until their eventual demise.

With this final sacrifice, they will at least have been of some use.

Utopia.png
Processing +300% −1000%
  • Not Auth machine intelligence.png Machine Intelligence
Affected pops are processed into nutrient-rich food sources, boosting Food.png food availability until death.

It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.

Utopia.png
Chemical Processing +300% −1000% Auth machine intelligence.png Machine Intelligence Affected pops' physiologies are prepared for integration with the energy grid, where the chemical processes that sustain them are redirected to enrich our energy stores. The process is fatal, but death comes slowly.

They will soon attain a more efficient form.

Synthetic Dawn.png

References

Game concepts